Nikita Kolesnikov, the original franchise creator, spearheading development
SEATTLE – November 10, 2024 –tinyBuild announced Hello Neighbor 3, the new installment in the survival horror stealth Hello Neighbor franchise played by more than 40 million people across PC, PlayStation, Xbox, Nintendo Switch, VR, and mobile devices, will return to Raven Brooks.
As seen today in the Hello Neighbor Animated Series season two finale, Hello Neighbor 3 is in active development. Franchise creator Nikita Kolesnikov is hard at work leading a small team of developers to bring the game to life, following the development approach of the first game.
Embark on a cozy yet eerie adventure through the forgotten, half-abandoned town of Raven Brooks. Stick to the shadows in a full simulation for the ultimate sandbox experience where every decision is the right one, but each action can potentially unleash catastrophic consequences upon anyone and everyone. Meet the locals, each with distinct personalities, circumstances, and desires, untangle long-forgotten memories, and discover complex solutions to overarching goals through Hello Neighbor 3’s systems-based exploration.
“Really excited to keep the development of the Hello Neighbor 3 in an open format, sharing our journey,” said Nikita Kolesnikov, franchise creator. “Fingers crossed, early alphas will soon be available to try out!”
tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. Our dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including Hello Neighbor, Graveyard Keeper, SpeedRunners, and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, Netherlands, Latvia, and throughout Eastern Europe.
From the creators of the beloved fan made Half Life remake Black Mesa, comes a rogue-lite tactical co-op shooter that offers a strategic approach to high-octane combat
11th November 2024 – Team17 Digital and Crowbar Collective are working together on a new tactical shooter called Rogue Point. The CEO, the richest man in the world, is dead. Cutthroat conglomerates seek to carve up his kingdom. Using the MERX app, rival businessmen can order private mercenary armies as easily as ordering takeout! Only Rogue Point, an elite, independent vigilante squad, dares to fight back.
Your objective is clear. Eliminate the MERX, and put an end to the corporate war. Gather up to 4 friends and build an elite team, engaging in challenging missions with a dynamic rogue-lite twist offering hundreds of ways to play.
Key Features:
Unlock cosmetics, weapons and campaign modifiers to create loadouts specific to the needs of the mission.
Plan and shoot your way through a dynamic campaign, where no two playthroughs are alike.
Each MERX class presents a unique threat, that challenges you in new and surprising ways.
Evolve operators’ skills, interacting with the rogue-lite element of the game.
Gather Intel, plan your assault, and adapt your strategy along the way. Fight your way through missions spread across 4 diverse locations, with each map reshaped by the game’s Parametric Design System, offering new strategies and challenges with every play.
Ann Hurley, General Manager, Team17 Digital, said: “Team17 has had amazing success in the shooter genre and we’re delighted to offer another incredible title in that space by teaming up with FPS veterans, Crowbar Collective. We’ve seen the high quality they brought to Black Mesa and together we know Rogue Point will take things to the next level.”
CEO and Project Lead Adam Engels said “We’re very excited to share that we have partnered with Team 17 for our upcoming co-op shooter, Rogue Point. We cannot wait to go in depth about the game, and everything we learned while creating a new IP (as well as turning Crowbar Collective into a full time development studio). We can’t thank Team 17 enough for their support and expertise. Just like Black Mesa, we want to heavily involve the community in our development and updates. Our community was critical in the Early Access of Black Mesa and having Team 17 as a partner for Rogue Point helps us focus on development and community feedback!”
About Crowbar Collective
Crowbar Collective is an independent game studio with developers all around the world. Crowbar started as the all-volunteer team that made Black Mesa, an HD re-imagining of Half-Life.
About Team17 Digital
Founded in 1990, Team17 Digital is a leading developer, video games label, and creative partner for developers around the world. Part of Team17 Group plc, which floated on AIM in 2018, Team17 Digital has an extensive portfolio comprised of over 140 titles, and fully encapsulates the spirit of independent games. Team17 Digital’s portfolio of multi-award-winning and award-nominated in-house brands include Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise, alongside its games label partner titles, including the award-winning games Blasphemous, Greak: Memories of Azur, and Overcooked! franchise.
Tripwire Interactive today announced that Rising Storm 2: Vietnam, the asymmetrical, tactical FPS released on PC in 2017 and supported with years of free content updates post-launch, has been updated with a new quality-of-life focused patch designed to improve server behavior and security, while addressing a series of VOIP-related bugs to improve the immersive experience. Alongside the update, patch 1.6.2, the publisher has announced a franchise-wide sale for Red Orchestra/Rising Storm with the deepest discounts ever of up to 95% off on individual titles and 80% off of DLC bundles. The sales will run on Steamfrom Nov. 11 – 18, and on the Epic Games Store from Nov. 12 – 19. In honor of Veterans Day, Tripwire Interactive will be donating a portion of the Veteran’s Day sale proceeds to various charity organizations focused on serving veterans.
About Rising Storm 2: Vietnam
The sequel to smash-hit Rising Storm, Rising Storm 2: Vietnam brings the franchise into the era of modern weaponry of fully automatic rifles and man-portable grenade launchers. Players can engage in massive 64 player battles waging asymmetrical combat, with Southern Forces including the US and ARVN having access to aircraft and a wide array of powerful weaponry, and the NVA and VC making up the Northern Forces who offset their lack of modern firepower with guerrilla tactics, leveraging booby traps and their “home field advantage” to hide and quickly navigate the battlefield. Featuring over 20 maps, more than 50 weapons, three distinct game modes, from years of continued post-launch support including content updates and improvements, Rising Storm 2: Vietnam balances tactical realism and accessibility to deliver an approachable yet challenging first-person-shooter experience.
To stay up to date with Rising Storm 2: Vietnam news and updates, visit the official website, and follow the game on XandFacebook.
Tours and Tournaments Coming for Consoles Next Week
STOCKHOLM – 11 November 2024 – New activities and events come to Crusader Kings III on consoles with Tours and Tournaments, an expansion to Paradox’s celebrated grand strategy role-playing game about power and prestige in the medieval world. Players on Xbox Series X|S and Playstation 5 consoles will be able to explore the rich world of the Middle Ages through their characters on November 18.
Developed by Dragon’s Lake in partnership with Paradox Interactive, Tours and Tournaments lets your characters roam the world on pilgrimages, tours of the realm, or simply trips to other, grander events, like tournaments hosted by nearby rulers or grand weddings to celebrate the union of great dynasties. Use these great events to make new alliances, burnish your fame or engage in a little skullduggery while all your enemies are in one place.
Features of Crusader Kings III: Tours and Tournaments include:
Grand Tournaments: Host a grand demonstration of feats of arms, attracting nearby nobles and wandering knights. Choose the events, set the destination and use the tournament to improve your social standing or military prowess.
Grand Tours: Take a trip through your realm to take stock of your vassals, gifting them with your benevolence or extorting them for higher taxes.
Grand Weddings: Save your gold for an elaborate ceremony that centers the real meaning of marriage – politics. Honor your in-laws, cater to your vassals and demonstrate your power.
Travel System: Plan your route to these great activities, choosing safety through civilized lands or risking everything for a more direct route through dark forests or dangerous mountains. Ease your way with a large entourage that marks your importance or travel light so you can get down to business.
Knightly Accolades: Honor your best knights with special titles and accolades that will give bonuses to them and the armies they lead.
New Armor Designs: New historical armor designs from across the centuries, integrated with the new Tournament and Accolade systems.
New Western Clothing: New art for clothing designs will show how fashions changed and evolved in Western Europe from the time of the Carolingnians to the closing of the medieval era.
Crusader Kings III: Tours and Tournaments will be available for Xbox Series X|S and Playstation 5 consoles on November 18. Check your relevant local online store for pricing information. Tours and Tournaments is part of the Chapter II bundle for Crusader Kings III on console, which also includes a forthcoming event pack and flavor pack.
About Paradox Interactive
Paradox Interactive is one of the premier developers and publishers of strategy and management games for PC and consoles. The players are located all over the world but some of the biggest markets are North America, Western Europe and Asia.
The game portfolio consists of popular franchises such as Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, the Surviving games, Age of Wonders and Victoria. Paradox Interactive also owns the World of Darkness brand catalog.
Rise to the top of the vegetable stock market, but beware! The market could crash at any moment!
Sachse, Texas (November 11, 2024) —Arcane Wonders, a renowned publisher of high-quality tabletop, board, and card games, is excited to reveal the launch of Vegetable Stock. First debuted as Small Farmer, Vegetable Stock is a card game about vegetable economics now featuring all new artwork and part of the Dice Tower Essentials line. It is now available via all good retailers and the Arcane Wonders website.
The rules are simple: Each card has three vegetable icons on it, with vegetables coming in five types. Players take turns choosing one of the cards and placing it in their harvest pile face down. Once everyone has taken one card, there will be one card remaining, which will determine which vegetables increase in value. If it reaches the top level and needs to move again, move it all the way to the bottom level instead. (The market crashed! Sorry about that!)
After six rounds, determine your score by multiplying the number of each vegetable you have harvested by the final price of that vegetable. The player with the highest score wins! A cute and easy-to-grasp family game that takes only 15 minutes to play, Vegetable Stock is a simple yet engaging way to get your loved ones invested in family game night.
Vegetable Stock is available for sale online via Arcane Wonders’ official website and from all good retailers.
About Arcane Wonders
Based in Sachse, TX, Arcane Wonders is a publisher of critically acclaimed and high-quality tabletop games in the hobby game industry. In 2012, Arcane Wonders released Mage Wars to critical acclaim and has since published many successful expansions. In 2014, the company partnered with Tom Vasel from The Dice Tower to expand its catalog with the introduction of the Dice Tower Essentials line of games, which now includes such hits as Onitama, Smartphone Inc., and Aquatica.
Get ready for the first DRAGON BALL: Sparking! ZERO World Tournament, the DRAMATIC SHOWDOWN! To ramp up the excitement, tournament will feature a unique format and celebrate the iconic characters of DRAGON BALL. It’s been a month since the release of the game, and the time has come to crown our first World Champion.
The first step will be a series of ONLINE NATIONAL TOURNAMENTS held in November and December 2024 to determine the top 9 players across 9 regions from the United States (East and West Coast), Mexico, Japan, France, Italy, Germany, United Kingdom, and Spain.
Additionally, seven more players will qualify on-site during the DRAGON BALL Games Battle Hour in Los Angeles on 18th January, 2025, right before the GRAND FINALS on Sunday 19th. Witness the final showdown between these 16 top players competing for the final victory!
Are you ready to unleash your inner Saiyan? To learn more about the tournament rules, watch the video by Jun Furutani, the producer of DRAGON BALL: Sparking! ZERO: LINK
Stay tuned to our channels for registration and schedule details of the upcoming online tournaments.
DRAGON BALL: Sparking! ZERO is available now for PlayStation 5, Xbox Series X|S and PC.
Anyone familiar with Marvelous has likely played either their Story of Seasons or Rune Factory titles through the years so when the company announced that they were working on a new type of farming game that would be a combination of an action RPG with farming on the side, it sounded like a very interesting evolution for the company. Combine this with the fact that they were working with Hiro Mashima, the creator of Fairy Tail and Edens Zero, to design the characters and monsters and this unique blend seems like it has all the potential to take off as something truly special. However, sometimes too many elements can water things down, so does Farmagia manage to hold itself together with all these components combined?
Story
Set in a fantasy land simply called the Underworld, human-looking people simply called Denizens have grown to live with monsters as their allies and even grow them on farms since peace has long ruled the land thanks to its magnanimous ruler Magnus and his generals, the Oracion Seis. This all changes however when Magus suddenly dies, leaving a power vacuum that the Oracion Seis member Glaza immediately takes hold of. Seizing the throne, Glaza puts on a show of continuing to keep peace in the land but begins a tyrannical rule that throws the lands into chaos. With Glaza seeking to take over the world, another member of the Oracion Seis flees and organizes a resistance.
One of the key members of this resistance turns out to be Ten, a young but highly skilled Farmagia (who is someone capable of raising monsters at a farm and commanding them), who soon finds himself in the middle of the elite band of the resistance. Alongside his friends that soon join him and the odd little mascot fairy Lookie-Loo, it will be up to Ten, his monsters, and a very familiar looking leader to try to bring peace back to the world.
Farmagia tells a pretty straightforward shonen style storyline across its numerous chapters as Ten and his allies continue to seek out new allies while trying to liberate the lands along the way. This means that there really aren’t too many twists to be had here and the patented Hiro Mashima’s power-of-friendship style of victory is a very present factor throughout the journey but it never really feels tacky. This is likely thanks to the colorful nature of the game as well as just how well developed most of the cast ends up being. Sure, some get a bit less development than others, and even then it does take a bit for many of them to appear to be more than their stereotypical tropes, but a lot of characters are given specific focus during certain chapters which does wonders for world-building and character development.
As far as romance goes, players will be disappointed to hear that unlike a usual Marvelous game with farming elements, there is no real marriage or romance here but there is an affection system. Along Ten’s journey he will form pacts with the various elemental spirits that control nature itself and by giving them gifts that they like as well as completing their trials their affection level will rise. Raising an elemental girl’s affection not only benefits the player with various bonuses for fusion attacks but also unlocks lovely lengthy interactions with Ten and the spirits that border on romance. In fact, some of the best parts of the game tend to be when interacting with the various elementals though the main characters traveling alongside Ten are pretty solid as well, especially Arche. These various character interactions help elevate a straightforward shonen story a bit above itself, especially with Hiro Mashima’s stylings making it feel natural. That being said, those unfamiliar with his work may be a bit less enthused by certain tropes that longtime fans of his works are familiar with, even if he didn’t play a major role in writing the story in Farmagia.
Gameplay
While the story may feel like it’s straight out of a shonen anime, Farmagia‘s various gameplay elements show the full effect of taking a blender to many popular elements and hoping it comes together in the end. While Farmagia may seem like a farming game at first glance, the farm itself is merely a means to an end when it comes to the core aspect of the game, dungeon exploration with a large number of “battle buddies” at your side with small roguelite elements all to take down a boss at the end of each dungeon using simple button presses to command your buddies to attack at the player’s behest.
As such, Farmagia is mostly part visual novel and part dungeon exploration with light sprinklings of farming, roguelite temporary buffs when delving into a dungeon, and even some light relationship building all mixed together and for the most part things work out fairly well, though it is easy to see where some elements haven’t been given quite as much depth as they should as Farmagia spreads itself a bit too thin and basic in regards to combat, monster training, and even the farming itself. The in-game towns or facilities that players interact with are all simply done through a menu screen as well.
When on the farm, players must use their limited FP (Farmagia Points or stamina) to till the fields, sow monster seeds, and water them while also occasionally clearing away weeds or debris that have sprung up on the field. Oddly enough, unlike a usual farming game, stamina does not regenerate when a day passes. Instead, players must venture into a dungeon in order to restore their FP to full and continue working on their farm. As for the various monsters that players can plant, they are broken into three different categories and although there are over two hundred types of monsters to plant, the actual variety is quite limited. Part of this is due to simply being recolors as well as the aforementioned categories.
The ones players will see and utilize the most are battle buddies but there are not nearly as many of them as players would hope for. The rest of the monsters that players can plant and harvest largely fall into Research Buddies that reward player’s with a research point and money when harvested. Research points are then used to unlock various skills such as having more FP, a bigger farm, extra abilities for battle buddies, etc. though players can only obtain three points from each species of Research Buddy. When players have harvested three of one type, that will unlock that monster to be used as a “Unite Blitz” style monster that allows your battle buddies to transform into a larger one for a powerful attack before reverting back to their small horde. This means that while players can harvest plenty of large dragons or even harpies, they won’t actually be able to lead forty of them into battle at a time, only the small battle buddies.
Then there’s the third group, Agri-Buddies that serve to help the player on the farm, taking care of small tasks and saving them from having to spend FP. There are various elements like using fertilizer to speed up or increase the yield of a monster but it’s never necessary, in fact players will often spend less time on the actual farm than even using the ranch or taking on quests from either the job board or one of their Elemental friends.The ranch is where players will train battle buddy stats at the cost of “jellies” of certain quality depending on their level. Specific battle buddies will have favored stats that grow better than others and players will need to feed them treats after training to keep their morale high and that’s about it.
Dungeons are where players will spend most of their time, despite the average length of most dungeons actually being fairly short. These roguelite mazes allow players to bring a set amount of Battle Buddies across four types into battle and enemies will immediately spawn when players enter the arena. Actually fighting enemies is done simply by pressing the face button for the Battle Buddy players want to send out. Some enemies are weak to certain types and can take additional damage from them but, since the game’s combat is very simplistic and a tad too easy, even on Hard, it is easier to often just send everything otu at once. Larger enemies have “break” gauges that can send them into a stunned state where a Unite Blitz can send them into a downed state that allows for a Legion Attack, having every buddy assault them at once for massive damage.
This break gauge can also be depleted by performing perfect guards as guarding will draw all battle buddies to the player and shield them from harm and a perfect one will not only reduce an enemy’s break gauge but also boost the player’s Blitz cooldown and Fusion gauge. Finally, players can trigger a massive Fusion that will summon an extra large monster into the field to perform a flashy attack to deal plenty of damage to everything around the user, though there is unfortunately no way to skip this little cinematic for how often the gauge can be refilled and utilized. It is worth noting that should a battle buddy get knocked out in combat, players can simply move towards them to revive them to get them back into the fight.
While traveling between rooms players can select from paths that will either reward them with item boxes or fruit trees that contain Fairies. These fairies will provide various boosts to either the Farmagia players are controlling or their buddies as a whole. The more of a certain color of Fairy players have, the more skills they can unlock for that run though the amount players can carry at a time is limited, having to either replace or discard an entire tree if needed. This gives the dungeons a bit of extra variety even if the combat itself rarely feels too challenging. That being said, there is something very gratifying about picking certain fairy buffs and having upwards of sixty buddies following around at a time and, since players can customize their amount and expand their ranch size through skills, it is entirely possible, albeit a bit unwise, to roll with an entire mob of the player’s favorite monster alone and using them to squash their enemies.
Audio & Visuals
Anyone familiar with anime or manga will likely recognize that Farmagia has a rather impressive name handling the design work for the game’s characters and monster designs. As mentioned earlier, Hiro Mashima has lent his talents to the game and provided plenty of memorable looking character designs that all have that familiar feeling to them. In fact it’s quite fun to see new characters introduced and catch just how similar they are to a certain Fairy Tale or Edens Zero character. That being said, the artwork in the game is absolutely stellar and very colorful and the monster designs are similarly handled well, even in their 3D forms. The characters unfortunately don’t happen to look quite the best in 3D and the dungeons themselves, while colorful, lack any type of notable charm or element that will make them memorable. In fact, dungeons start to feel quite repetitive very quickly thanks to this.
As far as voice work goes, Marvelous has made sure to provide quite the extensive English dub for the game with nearly every story interaction and relationship building conversation being voiced. The voice actors themselves handle their roles well, fitting the theme of the game’s shonen stylings. As for the soundtrack, the game features a stellar opening song as well as a very solid collection of background music both during town menus and during combat in the dungeons.
Overall
Farmagia is a bright and colorful game and tells a fairly straightforward but enjoyable story of friendship overcoming adversity in tried and true fashion. With the great artwork and designs of Hiro Mashima behind it, the game’s artwork is gorgeous and accompanying voice work and music are also stellar, though the gameplay itself always just feels a bit too shallow to leave a lasting impact. Between the limited farming, ease of combat where it’s better to let chaos reign as opposed to strategize in most cases, and the not-quite-there affection system that doesn’t scratch the romance itch many would have in a game such as this, especially with how wonderful some of the elemental spirits are, and Farmagia manages to provide some wonderful presentation to cover its middling mechanics.
Capsule Computers review guidelines can be found here.
Infold Games celebrates the milestone with a brand new gameplay trailer
Singapore, November 9th, 2024 – Infold Games has today announced that their upcoming open-world game, Infinity Nikki, has reached the momentous milestone of 30 million global pre-registrations across PC, PlayStation 5, iOS and Android, unlocking all registration milestones and rewarding players with 50,000 Blings, 300 Threads of Purity, 20 Resonite Crystals, and a 4-star outfit, on top of launch rewards that will be revealed at a later date.
To celebrate this milestone, Infold Games has prepared a new gameplay overview trailer, Unfold Your Whim, offering a glimpse into the journey ahead. In Infinity Nikki, players are tasked with collecting Whimstars and acquiring special outfits that give Nikki with unique abilities – from floating and gliding to animal grooming and more. Each new ability allows Nikki to explore deeper, discover hidden paths, and interact with the vibrant open world around her. Alongside her, Momo, her loyal companion, offers a camera feature for players to capture memorable moments throughout their adventure.
These 30 million pre-registered players have a landmark experience on the horizon as Infinity Nikki makes its debut on PC and PlayStation 5, the first game in the Nikki series to bring its charm to traditional platforms. Here, and on iOS and Android, Nikki and her faithful companion Momo will discover and explore a charming, vibrant world through interactive exploration, from platforming challenges and themed dungeons to puzzle-solving in the Domain of Curio to create an adventure that is both expansive and deeply engaging.
For more information and latest updates on Infinity Nikki, be sure to pre-register here.
About Infinity Nikki
Infinity Nikki, the fifth installment in the beloved Nikki series by Infold Games, is a cozy open-world game. Utilizing the UE5 engine, this multi-platform game features platforming, puzzle-solving, dress-up, and other gameplay elements for a unique and rich experience.
About Infold Games
Infold Games is an international business brand created by Papergames. Based in Singapore, Infold Games strives to develop creative projects with strong emotional connections and immersive experiences to inspire and encourage players around the world. It is well regarded for the Nikki series and the Love series with more than 400 million downloads worldwide. The team is currently developing AAA projects including Ballad of Antara and Project: The Perceiver as well as the next installment of the Nikki series, Infinity Nikki, a whimsical open-world adventure.
ZHUHAI – 9 Nov. 2024 – Bronana, the top-down survival bullet heaven roguelike from developer busy bear and publisher Spark Games, peels back the waves of a massive culinary assault on PC via Steam and Steam Deck on Friday, 13 December 2024.
Get ready to face hordes of mutated snacks as a fearless potassium-filled fighter. Battle a menu stacked with menacing bosses like the duke-dealing Baguette Brother or the mustard-slinging Hamburger, slowly working to upgrade from a basic bro to an unstoppable Banana War God.
Interact with NPCs like beggars, blacksmiths, and clowns at random and gamble a path to glory. Purchase an onslaught of high-powered weapons and accessories to curate an a-peel-ing build that will turn every evil ingredient and bodacious boss into applesauce. Test out more than 25 different banana classes, like the elusive Ninja and the hard-hitting Barbarian, each with build-defining strengths ripe for experimentation.
Explore dynamic upgrade paths, jumping on the perfect ability or spontaneous event when presented. Defeat the infamous Yakuza leader to restore the forest to its peaceful origins and save the brothers and sisters of the fruit family!
“Bronana offers a thrilling gameplay experience full of unpredictable events and fun NPC interactions,” said PK, director at busy bear “Prepare for a snacktastic struggle for survival with slippery maneuvers, quirky yet challenging stages, and incredibly high replayability potential when the title arrives on PC via Steam and Steam Deck next month!”
Bronana will be available on PCs via Steam and Steam Deck for $4.99 (28 yuan) with English, Simplified Chinese, and Japanese language support. To learn more search #BronanaGame on social media.
About busy bear
busy bear is an independent video game development studio. It is currently developing its first title, Bronana, a top-down survival bullet heaven roguelike, which is heavily inspired by Vampire Survivors.The development team is dedicated to this project and has overhauled Bronana several times to perfect the gameplay and meet its vision.
About Spark Games
Spark Games is an independent publisher, providing various services including Steam page optimization, business suggestions, assets production, community management, and more for small indie studios. It is preparing its debut title Bronana with busy bear to ensure a successful launch.
Enter A Walled Dystopia And Topple The Ruling Military Junta With Gravity-Defying Acrobatics And A Dynamic Industrial Soundtrack Brought To Life With Every Kill
LOS ANGELES – NOVEMBER 8, 2024 – The merciless minds at developer MAETH have announced that gory and gratifying cyberpunk movement shooter SPRAWL will launch this November on PlayStation 5 and Xbox Series X. Become a former special operations super soldier named SEVEN and embark on a quest for atonement in the eponymous megalopolis. Visually inspired by anime classics like Akira and Ghost in the Shell, in addition to real-world phenomena like Kowloon Walled City, SPRAWL builds from the foundations of classic first-person shooters while elevating the genre in gruesome new ways.
Armed with the icarus cybernetic implant, perform gravity-defying wall-running maneuvers and slow down time to survive the corrupt military regime’s hordes. Massacre to the beat of a dynamic industrial soundtrack that responds to your actions and progression. Abide by FATHER’s directive inside your head to achieve your long-awaited redemption before the SPRAWL consumes us all.
Watch SPRAWL‘s console release date announcement trailer below:
Haunted by her slaughter of innocent civilians during a failed military operation, SEVEN lives in exile on the outskirts of the SPRAWL. As she awaits death in solitude, a voice inside her mind explains the junta has decided to terminate her. The voice, FATHER, instructs SEVEN to travel to the SPIRE, the towering needle protruding from the city’s center, to dismantle the regime and fulfill her penance.
SEVEN obediently complies.
“Government forces have had enough of… anomalous factors interfering. Rebels, hackers, unaccounted for ex-military runaways such as yourself,” says FATHER as SEVEN walks past a neighbor’s charred remains. “This is what your fate had in mind for you… Until I stepped in.”
On the streets of this megalopolis, every shootout is a high-speed game of combat chess. Use the super soldier’s icarus implant to calculate every headshot and determine when to use the powerhouse shotgun to jump out of range. Perfectly time every wallrunning maneuver to decapitate in midair, blast off skulls with a quick trigger pull, or slice operatives into pieces.
Think fast and adapt to survive a variety of enemy types like rapid-fire SMG elites, charging riot guards, and mechanical dogs. Solve each combat encounter creatively to reap different rewards like increased ammo drops, health boosts, and bullet time meter refills. SEVEN’s path to the SPIRE will be paved with blood. No one says redemption is easy.
SPRAWL will be available on PlayStation 5 and Xbox Series X this November. For more information, please follow the game on Twitter, subscribe on YouTube, and join the official Discord community.
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About Rogue Games
Rogue, founded by industry leaders with more than 150+ years of games publishing experience, brings innovative and distinct games to the masses. Its extensive portfolio of games, which spans console, PC, and mobile, features award-winning hit titles including Arcanium, Dust & Neon, Highwater, Cookie Cutter, and Wonderputt Forever.
Rogue is headquartered in San Mateo with additional offices in Seattle.