Home Blog Page 614

S.T.A.L.K.E.R. 2: Heart of Chornobyl Review

S.T.A.L.K.E.R. 2: Heart of Chornobyl

Publishers: GSC Game World, Plaion
Developer: GSC Game World
Platforms: Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $69.99 USD – Available Here $99.95 AUD – Available Here

Overview

Among the many post-apocalyptic games that have been released throughout the years, the S.T.A.L.K.E.R. franchise has always held a certain reputation for being brutal, unique, and often busted with jank. Despite having three games released over the course of as many years, the franchise has long been one thought dead, but in the radioactive fallout of Chornobyl, is anything truly dead? GSC Game World has returned and strived through unfathomably difficult circumstances to bring the franchise back with S.T.A.L.K.E.R. 2: Heart of Chornobyl. With such a tumultuous development and hopes for the franchise at an all time high, have they managed to deliver here?

Story

Thankfully, considering the time difference between STALKER games, players do not require any direct knowledge of the previous games, though doing so will provide some important context to the game’s various mutants, anomalies, and why the Chornobyl Exclusion Zone, simply called the Zone, is the way it is. Instead, players take on the role of Skif, a mainlander who suddenly finds his home torn up by a powerfully strange artifact that had landed outside the Zone. In an attempt to find out what this artifact does and recharge it with the energy it needs to be as potentially life-changing with how valuable it might be, Skif takes on the risky job of sneaking into the Zone and performing some scans to try and power the artifact.

What was meant to be a simple trip in and out of the Zone quickly takes a turn for the worst as Skif finds himself betrayed and left for dead with nothing but a nearly empty pistol to his name and a radioactive and mutated dog chewing on his boot. With the rare help of a passerby, Skif learns of a town nearby that might have some people inside that may know the way to track down the people who nearly killed Skif. Maybe. For a price. Nothing is free in the Zone and a helpful hand is rare indeed and nothing drills that into the skull of Skif faster than the first few hours of the game’s story that sees players traveling through numerous locations trying to learn little bits of information that simply send them towards their next target, chasing breadcrumbs in the Zone filled with anomalies, bloodthirsty bandits, Stalkers with a bone to pick, numerous factions that are at odds with one another, and of course, violent mutants.

STALKER 2‘s initial tutorial mission that sees players planting the scanners before Skif’s betrayal serves as a way to introduce players to some elements of the game’s mechanics such as some mutant types, random bandits that’ll fire upon Skif without a second thought, and of course resource management but it also serves as the most direct narrative of the game that sets players up on their initial quest for revenge. The story moves slowly at the start, partly due to how unprepared Skif is to take on the various challenges that exist in the Zone but mostly because he’ll be relegated to doing work for those who hold the leverage of knowledge over him, sending Skif, and therefore the player, on numerous outings for hours before the meat of the storyline starts to kick in. While we won’t go into detail here about when and what happens that really kicks things into overdrive and makes the story of STALKER 2 feel more impactful and well put together than any other release in the series, it must be said that once this narrative gets going, it feels extremely well handled.

This is partially due to how player choice plays a role in how certain things turn out, how characters around the Zone will react to Skif, and other smaller elements. While STALKER 2 may not feature any RPG skills to force dialogue checks, players can still select dialogue for Skif that will determine his tone with characters, sometimes kicking off fights even, and these are put into great effect throughout the game. Nowhere do these types of choices come into play more than in some of the sidequests that players can undertake outside of the main storyline. While some choices may simply boil down into giving an item to one faction or another, raising Skif’s standing with them and potentially harming it with the other, there is almost always some extra level of nuance to a mission. 

One of the earliest involves a trip to a dead anomalous poppy field that contains a religious artifact for someone who has lost their entire family. Upon arriving, players will find that a caretaker has kept watch over the poppy field to supposedly protect people from venturing into the deadly poppies that will put those who linger too long in the beautiful flowers through strange hallucinations before sinking them into a permanent slumber. Players can either take the risk of exploring the field themselves or gather equipment from others that died in the field and deliver it to the caretaker for a direct map to the location of the relic and, upon recovering the relic, they’ll be prompted with another choice. Do you deliver it to the man who requested his lost family heirloom? Or turn it into the caretaker for a powerful and souped up rifle? This is a simple enough choice that is only the tip of the iceberg as to the type of choices that players can make and while it rarely feels “proper” to save scum or make use of the game’s quick save system to do so, it generally feels right when it comes to these choices. Especially when some offer some rather sinister options that aren’t directly given. In this instance? We traded the relic for the firearm only to shoot the caretaker in the head and take it back from his body along with a key that revealed that perhaps he wasn’t minding the fields out of goodwill in the first place. Then we returned the relic properly, receiving both rewards in the process with none the wiser.

Obviously not every quest has these types of options and some may fail the quest outright should the player try to deviate from the proper course, but many of them have alternatives. In fact, the world of STALKER 2 is one where there is always a gray area and almost everyone is out for themselves in one way or another. Will you be the nice guy and fish a gun out of a river for a poor soul that lost it in favor of earning some respect from the base? Or simply keep it for yourself. Give an artifact to someone so they can escape safely or kill them off and keep the valuable? Is the person that even gave you the quest the one in the right at all? These questions spring up quite often in side-quests and there are even those random events that can result in no reward at all, not even Coupons, the in-game currency.

To top these side-quests and their high variability off, the world itself is often a living and breathing thing. Using the developer’s “A-Life 2.0” system, players can be venturing across the Zone only to find a random group of humans in a firefight with a pack of blind dogs or facing off against a deadly bloodsucker that is darting back and forth while invisible to pick them apart. Other times players may find themselves exploring a ruin only to hear gunshots outside and find that two opposing factions are trying to kill each other outside. Should you intervene and save one side? Pick off the survivors? Or just wait and loot the corpses of those unfortunate enough to die in the firefight. All these choices are up to you. Even something as innocuous as sitting at a campfire and playing the guitar with other random Stalkers can find players talking and trading with these temporary friends or having to face off against a powerful mutant that was drawn to the commotion. 

This level of random world events keeps every expedition through the Zone an interesting one, since players never know when that empty field might just contain a fresh foe or event happening the next time they run through it. That being said, there is some annoyance here as the game’s systems fail to properly balance some of these encounters. In more than a few instances our Skif found himself facing down a pack of blind dogs that are far deadlier than they sound only to finally eliminate them and then hear even more barking in the distance, leading to either another desperate fight for survival or simply fleeing the area and hoping for the best. The Zone is an unforgiving land and while its story is an interesting one that is more nuanced and features plenty of choices to be had throughout it, players will need to struggle to survive nearly the entire time to make their way through it. 

Gameplay

Although STALKER 2 may feature an inventory system, various choices that players can make, and a number of survival systems to handle, it is worth noting that this first person game is far from an actual RPG. Players will not gain experience points for slaying random bandits or taking down every mutant they come across, instead the best way to stay alive the Zone and grow stronger is with proper planning, finding and upgrading valuable equipment, and even obtaining artifacts. That being said, the Zone is a punishing place filled with more dangers than players can ever expect, thanks to pre-set encounters and anomalies and the aforementioned A-Life 2.0 system that will throw random events the player’s way during exploration.

Initially, players will always feel like they are on the back foot when it comes to exploring the Zone, especially since many of the starting pieces of gear aren’t the best and Coupons are somewhat scarce. However as players learn the ropes they’ll find that they will have plenty of things to manage while exploring or preparing to venture out. Thankfully, each primary town has an inter-connected “stash” that players can use to store away any ammo, spare equipment, or even extra food and healing items they may not need on an adventure out towards their goal. Even then, being prepared doesn’t necessarily mean things will be easy, especially with how many survival mechanics and limitations are put on the player.

Not only is Skif only able to carry around 80kg of equipment at a time, with his movement and stamina regeneration growing slower the more encumbered he is, but every piece of equipment short of his flashlight and scanner degrades with use. This means every shot from a firearm, impact from a bullet into the vest, or stepping into a whirlwind anomaly will damage his equipment. Damaged armor is less protective while degraded firearms have a tendency to jam, requiring an extra reload to clear the jam and stay in the fight. Repairing equipment comes at the cost of valuable Coupons, something that is exorbitantly expensive compared to many other items players can simply purchase. This means players may need to risk using their favorite gun only to have to waste their entire reward repairing it afterwards or fall back on guns grabbed in the field that are already degraded and have a chance at jamming when needed most.

This adds an extra layer of tension to every encounter in STALKER 2 and the tension is already high enough as it is.. Players will encounter random bandits that shoot first and ask questions later, factions that may be hostile to them or simply want to protect their land, or even have to deal with an interaction turned violent and be ready for a firefight. Many of the guns in the game feel satisfying to use, with enemies properly responding to getting hit more often than not, and a headshot downing a human enemy almost always in one shot. Scoped weapons make things a bit easier here but players will need to make sure they aren’t treating the enemy AI as stupid. Yes, it is stupid more often than not as there are plenty of occasions where enemies will run out into the open and make for easy pickings or take cover with a large portion of their body hanging out, but for as many times the AI fails, it proves to be tactical as well. Staying entrenched in cover can lead to enemies flanking your position, moving to take wide-open shots at the player while their buddies keep them pinned down or toss grenades to flush the player out of hiding or take the chance to move as well. Countless times we’ve seen the enemy AI act quite intelligently in the field and keep the pressure on us and when players have to manage not only their health but also bleeding effects as well, this is quite a dangerous situation and makes standard enemy encounters often feel tense and worthwhile when facing down a group.

The various mutants that players encounter are something of a mixed bag on the other hand. Standard mutants such as mutated blind dogs or enormous rats are deadly in packs but are fairly easy to pick apart but then there are the stronger more dangerous mutants such as the invisible Bloodsucker’s that only appear when they attack, Poltergeists that throw items and appear as mist, and even those that can mimic friendly speech before zipping out to slash at you with mutated feline claws to name a few. These aren’t even the deadliest ones around as many mutants have different ways to debilitate or affect the player outside of direct attacks as well and since players have no way to defend or even dodge these attacks outside of strafing, they’ll need to simply pump bullets into them until they drop. Almost all mutants, with the exceptions of the rats, dogs, and fleshes, are tanky problems to deal with that will not only dwindle a well-stocked Stalker’s ammo reserves but their healing items as well. This can feel more than a little frustrating sometimes, especially since some mutants seem to have inconsistent health pools and are more annoying to fight than anything else, making fleeing a more viable option if possible especially since mutants rarely drop useful rewards unless they are a target of a quest.

If hostile humans and bloodthirsty mutants weren’t enough, the Zone’s various anomalies will be just as deadly. These anomalies come in a variety of types ranging from standard to highly specific ones that have even been given special names by the residents of the Zone. The player’s scanner will beep to alert when they are near an anomaly and can either avoid it or toss a bolt into it to trigger it early, allowing for safe passage depending on the type. Some anomaly locations have the chance of containing an artifact as well that players can uncover. These artifacts offer a variety of bonuses such as increased resistance to certain elements or damage types or even increased carry weight at the cost of emitting constant radiation that the player will need to drink booze or take pills to eliminate. There are even “arch-artifacts” that contain special powers with no radioactive effects. These artifacts can be equipped like armor and are highly valuable, making them a great source for Coupons if players don’t need them or find one that does more harm than good.

Outside of the aforementioned equipment degradation system, STALKER 2 has a variety of survival mechanics as well. A few of these have been mentioned before, with players bleeding from gunshot wounds of claw marks that slowly degrade their health over time as well as radiation that not only distorts the screen but also increases the amount of damage the player is dealt. Alongside these are hunger, thirst, and even tiredness mechanics though they all feel rather basic. The only notably detrimental one is tiredness of these three, as being sleepy can cause the player to blink or even fade off for a short period of time, leaving them vulnerable to attack. As for hunger and thirst, players will never find themselves running low on these items enough to suffer from them. This leaves these mechanics feeling a bit too simple in nature and makes one wonder why they were there at all at times.

Now it wouldn’t be a STALKER game if it wasn’t chock-full of bugs and while some of these are meaningless and even endearing, such as a mutant body sliding away like it’s on ice or a pair of feet sticking out of the ground because the bandit spawned upside down, some are far more detrimental and still persist even after multiple patches. While some issues have been fixed, such as quest-breaking bugs that wouldn’t properly spawn a proper NPC to interact with or have the NPC impossible to interact with, there still are a number of issues throughout the game that are both annoying, such as permanently locked doors that are meant to be accessible, and also game-breaking. One such bug involves a late-game mission that, when triggered, forces the NPCs to halt in place and never move from their spot, making it impossible to continue the main storyline. The only current way to seemingly get around this bug was to reload a save over an hour prior and somehow manage to make the NPCs interact in a way that they wouldn’t connect with one another and trigger the issue again. There is always some jank to be expected in a game this massive, especially given the eurojank that the STALKER franchise is known for, but these issues run the gambit of being less charming and more frustrating than anything else, once again reinforcing our earlier suggestion to make frequent saves into separate files to avoid a hard progress lock.

Audio & Visuals

It must be said that STALKER 2 is an absolutely gorgeous looking game with its approach to the apocalyptic and decrepit land within the Zone. The dilapidated buildings that players must deal with, the monstrous looking designs of the mutants that players will need to face off against, the unique wonder of some anomalies, and even the tranquil beauty found within this hellish zone are a wonder to behold. There are some texture issues that frequently appear in certain locations and the game does seem to suffer from traversal stuttering when running too quickly between locations, but playing on quality mode does make for a gorgeous looking game. This is especially true with the atmospheric effects, with the sinister lightning storms feeling like they are cracking down, quite literally in some cases, right next to the player nevermind the Emission Storms that will send players scurrying for safety or face horrible death.

The game’s voice work is a bit of a mixed bag and that is mostly thanks to the fact that the English dub, while serviceable, isn’t the best around in any regard, be it Skif’s performance or the many NPCs players encounter. This means that players will want to choose the other voice track, the native Ukrainian language, to get the most out of the game. Not only does it sound more natural and fluid, the voice actors here sound far more emotive and better suited for their roles. The soundtrack features a unique collection of background music that pops up whenever a radio might be nearby featuring  Ukrainian music and other songs, though most of the time players will simply be in silence as they travel the zone, with only their footsteps, geiger counter, and distant gunshots and growls keeping them company.

Overall

STALKER 2: Heart of Chornobyl’s very existence is a triumph in its own right and the fact that GSC not only managed to create such a massive world for players to explore, that is dripping with interesting locations to explore and numerous systems to manage is a feat as well. With an impressive story that takes a bit too long to get going, but once it does features some truly outstanding moments as well as the moment to moment gameplay that often keeps the tension high, and STALKER 2 is a challenging treat that you just don’t see that often these days, especially in this style. Yes, there are bugs galore and janky elements to deal with as well as numerous frustrating elements as well, but it’s the Stalker way to persist through these issues to survive and that happens to be the case here. While the title is certainly in dire need of some extra polish and bug fixes that are happening quite frequently after release already, those ready to dip their toes into the irradiated Zone will find STALKER 2 a satisfyingly enjoyable challenge.

Capsule Computers review guidelines can be found here.

The Revolution is Here – New Arc Line Launches Into Early Access Today!

Fulqrum Publishing and Dreamate’s RPG title is now available in Early Access

Prague, Czech Republic – November 26, 2024 – Fulqrum Publishing and Ukrainian developers Dreamate are delighted to announce that their highly-anticipated, story-rich RPG New Arc Line is out now and available to purchase in Early Access via SteamEpic Games Store, and GOG. And hurry, as Fulqrum Publishing is celebrating the game’s launch with a special 15% discount for the first week of release!

This Early Access launch features about a quarter of the main story and around a third of the full game’s overall content, giving players access to three of the planned six total companions in the final game. New mechanics and features, companions, classes, areas, and quests will come in content updates throughout the Early Access period, with the full release currently planned for late 2025. The developers will take feedback directly from fans via the Steam News Hub and Discord server.

New Arc Line | Early Access Launch Trailer

Set in a world teetering on the precipice of change, New Arc Line is a story-rich RPG that invites players to explore the abundant yet troubled realm where magic and technology collide. 

The New World awaits, and with it, the last beacon of hope for a potential cure for a global plague that threatens your loved ones as well. But all is not as it seems – tensions simmer beneath the gilded surface of New Arc. Arcane magic clashes with steampunk ingenuity, the wealthy exploit the impoverished, and prejudice festers between humans and other races. As a stranger in this volatile land, you are thrust into the heart of the conflict. Your choices will not only shape your own fate but also the future of this fractured world.

Will you side with the established powers or champion the downtrodden? Will you embrace the arcane arts or harness the power of technology? In this RPG, every choice carries weight, leading to many branching storylines and impactful consequences. 

About New Arc Line:

  • Become the Hero or Villain you want to be

Create your own character as a human or elf, and choose your gender, background, and appearance. Keep in mind that inhabitants of this world might have their own prejudices and will treat you differently depending on your choices.

  • Gather your Party

You won’t be alone on these shores. Meet & recruit a diverse cast of characters, learn their stories, face their demons together, and help them grow, or use them for your own gain and discard them as fits your schemes. Who knows, maybe you will even find your true love!

  • Master Technology or Magic

Will you master the secrets of Magic to incinerate enemies as a Hellfire occultist, curse them with mystical Voodoo abilities, or assist your allies as a Celestial sage? Or would you instead cast aside the obsolete ways and become a Steampunk mechanic, Dieselpunk engineer, or Teslapunk scientist and turn your character into a walking steam-powered fortress?

  • Fight for Your Right

Command your party in turn-based tactical battles. Fight head-on and brute-force your way through encounters, or observe and analyze each situation and come up with cunning strategies to conquer even seemingly overwhelming odds. There are many skills, spells, crafting recipes, and consumables at your disposal to turn the tide of battle in your favour.

  • Manifest Your Destiny

Make a name for yourself, influence countless lives for better or worse, and watch the consequences of your choices unfold. You may start as only a poor immigrant, but soon, your exploits will fill the front pages of newspapers, and the events you set in motion will change the fate of the New World forever.

New Arc Line is out now, and available in Early Access for $19.99/€19.99 on PC via SteamEpic Games Store, and GoG – Currently available at 15% off!

About Fulqrum Publishing

Fulqrum Publishing is a global games publisher with a diverse portfolio of titles, including in-house and independent productions. Fulqrum Publishing released over a hundred games, including the critically acclaimed titles like Men of War, King’s Bounty, Space Rangers, Fell Seal, Forgive Me Father, and many others.

About Dreamate

Dreamate is a Ukrainian game development studio founded by industry veterans from some of the biggest Ukrainian development studios: Wargaming, GSC Game World, 4A Games, and Frogwares. As long-time video game geeks and tabletop RPGs fans, they strive to create action-packed stories with strong narratives that intensify player experience. Even the war couldn’t stop the studio from developing the project we love.

Realm of Ink – Major November Update Now Available

New content, updates and quality-of-life improvements added to the thrilling action roguelike Early Access release  

Guangzhou, China – 26th November 2024. Publisher 663 Games and developer Leap Studio have released the second monthly content update for the thrilling action roguelike Realm of Ink today. November’s major feature-packed, free update is now available for PC via Steam and includes new gameplay mechanics and content as well as general enhancements and quality-of-life updates to optimize the Early Access Experience.  

Realm of Ink is available for PC now via Steam Early Access for $16.99USD / £14.29GBP / €16.49EUR. The V1.0 release of Realm of Ink is planned for January 2025. 

November’s major update includes: 

  • Wyrm Hair Brush: Difficulty level 6: Wyrm Hair Brush Unlocked. Features increased stats, adjusted enemy layout and enhanced miniboss attack mechanics. 
  • Character Specific Power: Offer the ‘Primordial Ink’ Perk by sacrificing 2 Rare+ Ink Gems to receive the ‘Primordial Ink Gem’. Each character form has a unique ‘Primordial Ink Gem’ with exclusive effects and active skills. 
  • New Special Perks: Boss Perks: Each featuring exclusive effects tied to the specific boss.
    • Fragmented Perks: Collect fragments from the Foe Forge; combine four to craft the ‘Deity Relic’. Additionally, this update introduces 8 new mighty Perks: 2 Legendary, 3 Epic and 3 Rare. 
  • Jade Ink Store: Spend a certain amount of Jade Ink at the Peach God statue on the inn’s first floor to unlock special drops, advanced features and more reward refreshers.

Watch the November Update Trailer below

Realm of Ink is an Ink-style action Roguelite game. While pursuing the Fox Demon, the swordswoman Red, unexpectedly finds that her life is dictated by the ‘destiny’ within the world of the book. Only by breaking free can she unveil the truth of her existence and challenge the constraints of fate.

Realm of Ink is available now via Steam Early Access. Fans can still download the updated demo and add the game to their Wishlist.  

About 663 Games 

663 Games is a newly established publishing label committed to premium and indie game publishing on PC, consoles, and mobile platforms. The company, headquartered in China, was founded by a team of passionate gamers and industry veterans. The team had a proven track record of achieving global success with several titles previously, offering extensive experience and resources for worldwide publishing, along with unique advantages for a strong presence in the Chinese market. The team empathises with the financial challenges that independent developers and small teams often encounter, and 663 Games is dedicated to providing them with funding support to help bring their creative visions to life. As a new, ambitious and trustworthy global publisher, 663 Games collaborates closely with developers to ensure commercial success.

THEMED PUZZLER ‘SQUEAKROSS: HOME SQUEAK HOME’ DEMO AVAILABLE DECEMBER 6TH

Get a squeaky sneak peek at this puzzle-filled world of rodent decor!

Montreal, Quebec, 26th November 2024 | Alblune, the indie duo behind The Spirit and the Mouse, is excited to announce the demo release date for their upcoming game Squeakross: Home Squeak Home, a featured pick in the Wholesome Games Direct 2024. A demo will be available on Steam, Mac, and Steam Deck on December 6th. This preview offers players a taste of the upcoming puzzle-solving and home-decorating experience before its full release. 

Squeakross Home: Squeak Home combines the charm of classic nonogram puzzles with the fun of home decoration. In the demo, step into the small shoes of a rodent, solve puzzles to unlock furniture, and customize your very own dream rodent residence!

Welcome to the Home Squeak Home Program!

In the demo, you’ll meet a friendly mouse named Nini, an obsessed nonogram enthusiast and the brains behind the Home Squeak Home Program. She has given you an empty rodent residence, and it’s your task to solve Squeakross puzzles to furnish it! By using the puzzle catalog, players can begin getting the hang of completing puzzles to unlock furniture items. Each finished puzzle unlocks a new piece of furniture, transforming your home from empty to beautifully furnished!

Time to Squeakross!

Squeakross is perfect for nonogram beginners and experts alike! Begin learning how to solve Squeakross puzzles with step-by-step guidance from Nini. Additional tutorials are available from the main menu at any time. Players are also encouraged to toggle the Logic Assist Mode for optional hints. This mode includes features like the ‘automatic case-solving’ and a ‘show mistakes’ button for those who may need a little extra help. For experienced nonogram experts, the demo includes some challenging puzzle variants that will unlock color variants for your furniture!

Paws-itively Perfect Decorating

Even in the demo, you can already go ahead and decorate your rodent’s humble abode with fun, themed furniture, including 35 furniture pieces to get started. Additionally, the Rodent Editor allows you to customize your furry friend with different fur colors, tail styles, accessories, and more! The full release will unlock even more unique features for hours of fun. 

Gameplay Features:

  • 56 puzzles to solve in the game’s free demo.
  • The logic-assist system reveals possible puzzle solutions to assist the new player experience.
  • Nini’s Challenges elevate the game’s difficulty and unlock color variants for existing furniture
  • 35 furniture pieces are waiting to be collected in the demo preview.
  • 11 costumes are available to dress up your furry friend!
  • The Rodent Editor allows you to fully customize your rodent tenant.
  • “Streamer mode” silences copyrighted music for a seamless stream experience.

Get a taste of the full Squeakross: Home Squeak Home experience with the upcoming demo, available on December 6th. The preview will be available on Steam, Mac, and Steam Deck.

About Alblune

Alblune is a small indie game development studio composed of Alexandre Stroukoff and Luka Lescuyer. They released their first game, “The Spirit and the Mouse,” on PC, Nintendo Switch, and PlayStation in 2022. Alblune aims to create non-violent, immersive games that can appeal to people of all ages. Obsessed with rodents, they also can’t help but include their furry friends in their games.

SLOVAKIA’S WILD ‘90s COME ALIVE IN AN EPIC OPEN-WORLD GAME BASED ON TRUE EVENTS

Drive, Spy, and Survive in 1990s Bratislava – Now Fully Playable in English on Steam Early Access

Bratislava, Slovakia – November 26th, 2024 – In an era when a President’s son could be kidnapped in broad daylight and journalists disappeared without a trace, 1990s Slovakia wasn’t just living through history – it was surviving it. Today, Team Vivat is proud to bring this remarkable chapter of history to a global audience with the English release of their open-world action-adventure game ‘Vivat Slovakia’ available now on Steam Early Access. Based on documented events that shocked a nation, this game delivers an open-world crime epic that would make Tommy Vercetti think twice about setting foot in Bratislava.

Set in a meticulously recreated 10 km² of 1990s Bratislava, players take on the role of a secret police officer working deep undercover as a taxi driver. You’ll infiltrate the city’s dangerous underworld, where government officials make backroom deals with crime bosses and business tycoons trade briefcases in dark alleys. As you navigate through layers of corruption and betrayal, each mission reveals another piece of a true story that Western media never dared to cover – until now.

“This is the game we always wanted to make – a story about the city we grew up in, during its most dramatic transformation,” says Roman Lipka, Team Vivat’s Producer. “We’re not making up stories here – we’re telling them. The missions, characters, and even the undercover taxi you drive are all based on real events and vehicles from the era. Players can immerse themselves in a slice of history that’s never been explored in gaming before, and the response has been incredible. From positive Steam ratings to growing international media attention, it’s clear this authentic experience resonates far beyond Slovakia’s borders.”

Key Features:

  • Authentic ‘90s Bratislava – Explore a meticulously recreated city during its wildest era
  • True Crime Missions – Investigate actual historical events, from presidential kidnapping to underground operations
  • Get Behind The Wheel – Drive 50+ iconic vehicles, each reflecting the distinctive character of ‘90s Slovakia. 
  • Go Deep Undercover – Infiltrate a complex network of criminals, politicians, and power players.
  • Beyond the Mission – Master street racing, run import/export schemes, make special deliveries, or escape to peaceful fishing spots

Ready to explore 1990s Bratislava? Vivat Slovakia is now available in Early Access on Steam with fully voiced English and Slovak languages.

About Team Vivat

Founded by former modders, journalists, and industry professionals, Team Vivat represents the new wave of Eastern European game development. Based in Bratislava, the studio gained national recognition after their successful appearance in Slovakia’s Shark Tank and being highlighted by Forbes as one of Europe’s most promising game studios. Their debut title, Vivat Slovakia, supported by the Slovak Arts Council, transforms 1990s Slovakia into an authentic story for modern gaming audiences.

Neon Blood Now Available in Physical Format and on Digital Platforms

Help Axel McCoin start a world-changing revolution

Madrid, Spain – 26 November 2024Meridiem is thrilled to announce that the thrilling RPG / Graphic Adventure title Neon Blood is now available in physical format in Europe for PlayStation 5 and Nintendo Switch and on all digital platforms worldwide.

Neon Blood is a neo-noir cyberpunk dystopian adventure created with a striking 2.5D aesthetic using  PixelArt 2D sprites with 3D-modelled environments. Prepare to embark on a thrilling adventure where you will help Axel McCoin, an idealistic detective, start a revolution to change the world. In this stunning game, developed by ChaoticBrain Studios and published by Meridiem, you will experience a variety of puzzles and classic turn-based combat with precise Quick Time Events. In addition, Neon Blood is the first Spanish video game with a Dolby Atmos downloadable soundtrack.

The physical Limited Edition of Neon Blood for PlayStation 5 and Nintendo Switch includes a metallic textured sleeve, art book, city guide and downloadable soundtrack.  

About Neon Blood

The Year is 2053. After the Third World War, humanity was reduced to a single macropolis, Viridis, formed by two cities, the luxurious Bright City and the dystopian Blind City.

Axel McCoin, a detective from Blind City, will be motivated by his ideals to rebel against the injustices caused by the social separation between the two cities and the social inequalities that exist in society in general, becoming a symbol of a revolution.

In his adventure, Axel will meet powerful allies who will help him in his purpose as well as enemies who will stand in his way, such as Ruby Emerald who will do everything possible to make Axel’s plans fail.

Main features

  • A dystopian RPG: A deep story with a cyberpunk theme combined with a turn-based combat style inspired by retro RPG’s with a strong strategy factor.
  • Pixel art & 3D scenarios: Two different realities of the two cities with complete 2.5D aesthetic, merging cyberpunk and Sci-Fi.
  • Investigate Viridis: A big macropolis full of secrets to be solved with a complete dialogue-based detective system.
  • Make it glow! Immersive and dynamic night landscapes bathed in a lot of neon!

Neon Blood is now available in physical format in Europe for PlayStation 5 and Nintendo Switch and on all digital platforms worldwide

About Meridiem

We are Meridiem, a video game publisher and distributor in love with its culture, which we protect and pass on in order to preserve it. We do this by fostering talent through investment in independent projects with potential, bringing back classic titles, promising indies and AAA games while continuing to support the physical format. 

About ChaoticBrain Studios

We are ChaoticBrain Studios, an indie videogame studio from Madrid that has just started this adventure, which is to develop our own videogame. We are a small studio formed by 2 people, that after finishing our studies, we had the brilliant idea (Spoiler, no) to develop a JRPG as our first videogame.  And with this premise in mind, and thanks to our love for the Cyberpunk theme and great videogames like FFVII, Octopath traveler and Cyberpunk 2077, the idea of Neon Blood was born. And that’s how I met your mother… sorry, that’s how I met ChaoticBrain Studios. 

Chaotic City Builder Overthrown Announces Early Access Launch Date

Build your crazy kingdom next month on Steam and Xbox

Walnut Creek, Calif. (November 21, 2024) – Maximum Entertainment today announced that open-world city builder Overthrown will launch into Steam Early Access, in Xbox Game Preview, and with Game Pass for console, PC and cloud on December 5. Coming off a successful Steam Next Fest demo last month, where the game hit the top 40 most played games list during the festival, Overthrown will launch with new buildings, beautiful fall and winter foliage, and military structures. See a slice of what players will experience in today’s frenetic trailer:

In Overthrown, hurl anything and everything – from houses and trees to your very own citizens – to create and rule your kingdom. Build and manage alone or with friends in up to six-player co-op. Harness the power of your magical crown to defend townsfolk from bandits and mutants. But don’t lose it! There’s a new ruler waiting in the wings to take your spot!

Gather resources, grow crops, and explore a diverse and colorful world to turn a fledgling state into a commanding, self-sustaining community. Visit the powder mill, ale house, blast furnace, and butcher shop. Experience diverse player outfits and enemy types and make the land yours.  

Overthrown will launch December 5 into Steam Early Access, in Xbox Game Preview, and with Xbox Game Pass, and will later release into 1.0 across Xbox Series X|S, PC, and PlayStation 5. Wishlist Overthrown on Steam today: https://store.steampowered.com/app/1133500/Overthrown/.

About Maximum Entertainment

Maximum Entertainment is a global entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. A fully integrated group with a broad portfolio of content, the company emphasizes collaboration and inclusivity in its partnerships to produce the highest level of interactive entertainment. With more than 300 titles in its catalog, Maximum Entertainment has joined forces with talented creators and renowned franchises around the globe to deliver magic to the gamer in everyone. Maximum Entertainment employs experienced professionals across the entire value chain of video games including development, publishing, transmedia, sales, and operations.

About Brimstone Games

Brimstone is a fully remote, international indie team founded in Sweden and spread across more than ten different countries throughout Europe, Asia, and Australia. As a studio we focus on creating chaotic and innovative sandbox games.

Free Update Now Available in The Jackbox Naughty Pack

Get ready to turn up the heat! Today, Jackbox Games released a free patch update for The Jackbox Naughty Pack, which introduces a variety of new in-game features and quality-of-life updates, now available to download on all major digital platforms. 

Information on the all-new patch additions below: 

  • Additional prompts for Fakin’ It All Night Long, Dirty Drawful, and Let Me Finish.
  • New content filters in Fakin’ It All Night Long and Let Me Finish that allow players to increase the intensity of the content they will see in their game.
  •  brand new Quick Mode for Let Me Finish that allows you to add captions to photos and pits players against each other in rapid head-to-head rounds.
  • The ability to turn off emotes in Dirty Drawful.
  • Other quality-of-life updates and bug fixes including updated timers in Let Me Finish that allow players more time to create.

The Jackbox Naughty Pack is an M-Rated intimate pack of three games that are sure to have players laughing and maybe even sweating just a little. Players can get to know their friends’ spiciest secrets in Fakin’ It All Night Long, create some dastardly doodles in Dirty Drawful and test their oration skills in a steamy game of Let Me Finish. This ménage-a-trois of party games retails for $29.50 AUD/$19.99 USD and is available to purchase on Steam (Mac/Windows/Linux), PlayStation, Nintendo Switch, Xbox, Epic Games or Apple TV today.

You can check out additional details in the official Jackbox Games blog post here.

MechWarrior 5: Clans Gains Endless Horde, PvP Arena Modes and More in Sharable Trials of War DLC, Available Today

Launch Trailer Showcases Thrilling New Ways to Play the Most Approachable MechWarrior Game to Date – Separate Free Update Simultaneously Goes Online

THE INNER SPHERE (Nov. 25, 2024) – MechWarrior 5: Clans, the cinematic action game praised by series veterans and newcomers alike for its gripping narrative and five-player co-operative combat, gains stellar additions today across new Trials of War DLC and a separate free content update, developer Piranha Games announced. An action-packed launch trailer reveals first gameplay from Trials of War’s new modes as well as its new omnimech variants, all of which goes nominal today for $19.99 alongside a free update on PC (Steam, Epic Games Store), Xbox Series X|S and PlayStation 5. A full Star of five players can enjoy Trials of War’s content, even if the session’s host is the only player in the group that owns the DLC. (https://store.steampowered.com/app/3323880/MechWarrior_5_Clans__Trials_of_War/)

Trials of War’s launch trailer finds members of Clan Smoke Jaguar, the group central to MechWarrior 5: Clans’ narrative and overarching conflict, preparing for Mech combat against their fellow clan members (or Sibkin). Glimpse the battlegrounds that await your skirmishes across the all-new Horde and Arena modes, as well as the suite of Omnimechs joining MechWarrior 5: Clans’ playable roster by watching the trailer:

The Trials of War DLC introduces:

  • Horde Mode: Brave the Inner Sphere’s greatest trial as part of a five-player Star, or command a squad of AI allies while forging through endless waves of engaging, varied PvE combat.
  • Unlockable Challenge Levels: Progress through MechWarrior 5: Clans’ story to unlock additional challenges tailored to specific Mech weight classes.
  • Arena Mode: Drop into 10 all-new arena maps optimized for exhilarating fights, standing as part of a five-pilot team comprised of players or AI allies, or brave a free for all to emerge as an undisputed warrior in two distinct combat types:
  • Melee Mode: Rack up points demolishing opponents while capitalizing on unlimited respawns for a bold, uncompromising pace of battle.
  • Last Mech Standing: Keep the stakes high in a grand showdown where only one warrior or team will emerge victorious. 
  • New Omnimech Variants: 
  • ADR-CN “Cinder”
  • KFX-PR “Purifier”
  • MLX-ED “Ebon Dragoon”
  • NVA-BK “Breaker”
  • SHC-MI “Mishipeshu”
  • SCR-LC “Lacerator”
  • HBR-VI “Virago”
  • MDD-RV “Revenant”
  • SMN-PD “Pride”
  • DWF-WM “Widowmaker”
  • EXE-SV “Sovereign”
  • WHK-NQ “Nanuq”

Piranha Games have also released a content update completely free to all players, which includes:

  • Trueborn Difficulty: the ultimate test for pilots eager to prove their skills to Clan Smoke Jaguar while persevering throughout MechWarrior 5: Clans’ campaign.
  • New Omnimechs: Add eight standard Omnimech variant Omnipod spanning four weight classes to your arsenal:
  • Light: Arctic Cheetah: ACH-P, Kit Fox: KFX-P
  • Medium: Shadow Cat: SHC-P, Viper: VPR-P
  • Heavy: Hellbringer: HBR-P, Mad Dog: MDD-S
  • Assault: Gargoyle: GAR-P, Dire Wolf: DWF-P
  • Quality of Life Improvements: Additional refinements arrive to further enhance the overall player experience for MechWarrior 5: Clans. Full patch notes: https://mw5clans.com/news/2024/11/131-mechwarrior-5-clans-update-and-patch-notes

MechWarrior 5: Clans arrived this year as Piranha Games’ third game in the MechWarrior franchise, following the wildly successful 2013 MMO MechWarrior Online and 2019 single player/co-op sandbox game MechWarrior 5: Mercenaries. In contrast, MechWarrior 5: Clans provides a story rich, linear-based single player/co-op narrative-driven action game to fans for the first time in decades – a complete departure from previous MechWarrior entries, solidifying Piranha Games as one of the industry’s most dynamic studios as it continues to forge entirely new gameplay genres and game design with each new MechWarrior release.

MechWarrior 5: Clans sports a gripping set of gameplay features for new and veteran pilots:

  • The Clan Invasion is Here: For the first time since MechWarrior 2 (released in 1995), pilots can immerse themselves in an action packed Clan Invasion story – one of the most epic time periods in the franchise that changed the course of the Inner Sphere’s factions and politics forever. MechWarrior 5: Clans is the absolute perfect entry point into the MechWarrior universe for newcomers, and the game which veteran pilots have been waiting more than 30 years to play.
  • This Isn’t Run-and-Gun, This is MechWarrior: Celebrated core MechWarrior combat returns in MechWarrior 5: Clans. Pilots must strategically plan and execute Star-based team assaults, commanding their team while utilizing the new Battlegrid and radial menu, if they are going to bring honor to Clan Smoke Jaguar while advancing their position within the Inner Sphere.
  • Customizable Mechs: Victory starts in your Mech Lab with an expanded collection of technologically advanced Clan weapon systems, equipment and Upgrades. Clan Mech’s superior technology grants you the ability to swap out larger parts for greater customization and functionality ahead of assaults. Plan accordingly based on terrain, structure, and biome specificity for the best chance at victory.
  • All-Star Strategy: Your squadron (aka your Star) is depending on you. Protect the members of your Star in battle, deepening your bond as you engage the Inner Sphere’s determined defenders. Immerse yourself in the story as you lead your Star through narratively driven missions and thrilling combat.
  • Stunning Visual Design: Harnessing the power of Unreal Engine 5, MechWarrior 5: Clans abounds in environmental detail and destruction – from precisely designed confined cityscapes to bogs spanning incredible distances, battles will take shape on breathtaking landscapes and the complex infrastructure of the Inner Sphere.

MechWarrior 5: Clans is available today. Learn more about the game at www.mw5clans.com.

Nightmare Paralysis, a free update for stylish telekinetic shooter Children of the Sun, adds a new enemy that can fire back

Nightmare Paralysis | Free Update Available Now

Children of the Sun, the thrilling bullet-bending shooter from Devolver Digital and Berlin-based solo sharpshooter René Rother, is back for more blood. Nightmare Paralysis, a free update available now for all players, introduces a challenging new horde mode that will test THE GIRL’s tele-kill-netic powers to their limits.
 
Take on entire platoons of THE CULT’s brainwashed minions, but watch out for a new enemy that can fire back. The sniper cultist has a bullet with your name on it, and will put a premature end to your quest for vengeance if you don’t find a way to deal with them.
 
And if you’re wondering how THE GIRL can take on an entire horde of cultists with only one bullet, well, now she can reload: by shooting herself.
 
Nightmare Paralysis also features dynamic weather, levels that shift as you play, and more. This update adds a whole new dimension to Children of the Sun’s violent road trip of revenge, and it’s available right now on PC, free to everyone who owns the game.
 
If you don’t own it, there’s never been a better time to pick it up. From November 25 to December 4, the game will have a 40% discount on Steam.
 
And Aidan Baker’s killer soundtrack is also available on Steam today. Find out more at childrenofthesungame.com