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Fairy Tail 2 Review

Fairy Tail 2

Developer: Gust
Publisher: Koei Tecmo
Platforms: PlayStation 5 (Reviewed), PlayStation 4, Switch, PC
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

The Fairy Tail franchise has remained one of Hiro Mashima’s most popular and long-lasting works throughout his long career. While he may have started making his mark with Rave Master and recently completed his recent series Edens Zero, not only did Fairy Tail manage to garner a sequel to its completed run back in 2017, that sequel is still running to this day with Mashima providing the writing for Natsu and the Fairy Tail guild’s continued journey in the 100 Years Quest.  It only makes sense then that Koei Tecmo and Gust would also release a sequel of their own to their 2020 Fairy Tail RPG that saw its own rather strange beginning and ending points. Now, four years later, with a completely revised combat system and once again set during an odd place in the story, is Fairy Tail 2 worth it for fans?

Story

Considering Fairy Tail 2 is already a sequel to the original RPG back in 2020, players should be expected to have at least some knowledge of the franchise if they want to get the most out of this game. Not only did the first title start at an incredibly odd point but it also happened to end right before the big climactic arc of the Fairy Tail manga. That means that this one, Fairy Tail 2, is set almost entirely within that arc and those who are unfamiliar with the franchise or characters will mostly be left in the dust here as this is a game clearly designed and written with fans in mind.

Fairy Tail 2 begins by glossing over a number of elements involving the in-between events of the original game and this one in an effort to kick players right into the Alvarez Empire arc almost immediately. The Alvarez Empire Arc serves as the final arc of the original Fairy Tail manga and sees the Fairy Tail guild, including numerous allied guilds, battling against the invading Alvarez Empire that is led by the dark Emperor Zeref and his powerful mages called the Spriggan 12. As mentioned before, there is very little background information given as to what led up to this point outside of some small history summaries in the glossary and the ability to pull up small descriptions of specific terms, guilds, or characters during dialogue sequences. 

Gust’s handling of the massive Alvarez story arc is a bit of a mixed bag here. Fans of the franchise will obviously be able to get the most of the storyline but even then there are quite a few liberties taken with specific events and others that are omitted entirely. In fact, one of the first largest battles that players have that features only a section of the Fairy Tail guild will have other fights happening that feature other members of the guild and their allies only be revealed afterwards, these fights happening off-screen and given only the briefest of summaries. Along these same lines, various character encounters only happen through certain “Character Stories” that are only available at campfire rest points. These character stories are actually quite nice most of the time, as they either feature flashbacks that showcase brand new interactions between characters or little flashbacks of events that were never previously detailed even in the manga, but there are also character stories that are time limited and provide context about what is happening to the other guild members or battles as Natsu or whoever the current lead character is as they continue down the core storyline.

Unfortunately the side-missions within the game are barely worth mentioning as they boil down to simple gathering quests that generally revolve around luck thanks to obtaining items from destroying field items or killing enemies to return them to the requester for a miniscule reward that has nothing to do with the actual storyline. Thankfully while the side-mission’s aren’t the best, the actual character interactions with one another, both between Fairy Tail members, other guilds, and even against enemies, remain as impressively written as ever. Whether it is Lucy dealing with the numerous issues that arise thanks to her family’s history, Natsu coming to terms and battling against his fate, or even the smaller romance subplots between the likes of Gray and Juvia and Gajeel and Levy. These interactions between characters still shine here and nearly every character still has a chance to shine, even the smaller side-members at this point in the storyline, despite the somewhat truncated storyline.

In general, the handling of this major Alvarez arc is handled well enough, even if it feels like a bit too much was cut out or relegated to simple summaries in an effort to keep players on the move rather than having them jump around and deal with the multi-faceted fights that the invasion involved. This means that, while plenty of content is covered and the pace is always on the move with climactic battles happening left and right, fans will definitely miss out on some fan favorite battles as a result. Once players conclude this story arc, Fairy Tail 2 does not delve or even tease much into the Fairy Tail: 100 Years Quest but instead features a completely new and originally written by Hiro Mashima set of smaller storylines that take place after this arc.These brand new stories are enjoyable and give characters quite a bit of extra time to shine, even the few that didn’t have a chance throughout the story by this point and serve as a solid enough conclusion even if it doesn’t continue into the next step in Fairy Tail’s journey.

Gameplay

While the first Fairy Tail from Gust was a purely turn-based affair that saw players entering battles with up to five total fighters, Gust has taken the game in an entirely different direction with Fairy Tail 2. In general, exploration is still the same as players will roam around a sprawling world where they can fast travel to key landmarks, unlocked campfires, and primary buildings with there occasionally being a mediocre shop or side-quest NPC along the way. While traveling players will encounter obstacles that can only be surpassed later on in the story such as the ability to climb higher ledges or destroy large obstacles, encouraging some retreading to access previously inaccessible treasure chests or area bosses that are generally worthwhile to challenge. Other than that, players will also encounter plenty of enemies while traveling around.

Should players be far stronger than the enemies that they are about to encounter they can slay them with one strike of a field attack, gaining a miniscule amount of “Origin Points” (EXP) and drops. Attacking an enemy of equal or closer level will give players a bit of an advantage starting the fight as their Fairy Guild level will be a bit higher to start. Once in combat players will be able to experience the brand new combat system in its entirety. This involves having three characters fighting at the same time through an “Active Time Battle” pseudo-turn system. Players can only directly control one fighter at a time but can swap between their party members with a press of a button. It is also nice to note that while players will only be able to fight with three characters at a time, they can swap reserve fighters into the battle at will as well. This means that if a character might be strong against fire attacks, Natsu can be swapped out for Wendy or Laxus or vice versa. 

Standard combat will flow with players using basic attack combos to build up “mana” that can then be used to trigger a character’s stronger skills. The stronger the skill, the more mana it requires and if players want to chain skills together for combos they will also require additional mana for every use. Ally AI is competent at targeting enemy weaknesses and staying on top of things thankfully, meaning they will utilize their skills properly to try and target opponent elemental weaknesses or breaking their stances or incoming power move. Yes, Fairy Tail 2 utilizes a break mechanic for enemies, especially bosses, that allow for players to stun them for a moment and trigger Link Attacks for high damage and team-wide buffs most of the time by selecting one of their team members to perform a follow-up attack. When fighting bosses or stronger enemies, fully breaking an enemy’s gauge will allow for a massive Unison Attack that can deal even more damage, especially when certain characters are paired together as some characters have unique attack animations that deal even more damage than normal. 

As players fight, their guild rank will increase and this can contribute to allowing players to hold onto more mana at a time, giving them better access to combo attacks, but also the ability to call in a summon system of sorts. Not every character in Fairy Tail 2 is a fighter, even those that actually are fighters aren’t always playable and are relegated to special summons as a result. These can be triggered after players reach a certain Fairy rank and are on a cooldown after every use and when used they can range from teamwide healing abilities to straight up attacking the enemy. Later on, players can also obtain the ability to trigger Awakening, giving a character even more powerful attacks and major boosts for a limited time.

After a battle is over players will gain aforementioned Origin Points and, when a character levels up, they gain a full Origin level that can be applied to one of three skill trees. These skill trees are incredibly basic to the point that they feel superfluous. Using Origin Points and occasionally limited items found during exploration characters can unlock parts of a skill tree that often provides character buffs, team wide buffs, and even new skills or enhanced versions of previously obtained skills. This is a very simple way to upgrade characters and the same can be said in regards to the equipment in the game. Each character can equip up to three “Lacrima” that provide various stat boosts with some higher quality Lacrima providing additional bonuses but, given the game’s mostly simple nature and surprisingly easy combat, this isn’t too much of an issue. That said, players who do want to have some challenge with the game’s combat should go on at least Hard difficulty as even Normal is quite easy.

Audio & Visuals

Fairy Tail 2 looks rather impressive and mimics the art style of the anime quite well from the designs of the characters and the general world itself. The random enemies that players encounter are a bit of a mixed bag, ranging from generic monsters to those that feel like they would fit into the universe perfectly fine. Considering the game has shifted to a more action-based combat system the attack animations are still handled well enough, especially with Erza Requiping on the fly or Mirajane’s Take Over form shifts as they fight. That being said, some of the more elaborate looking skills these characters can unleash feel a bit less impressive now as they are streamlined to better fit into the flow of combat rather than feel like signature finishing attacks. The title also occasionally features some impressively drawn CG artwork to portray certain scenes, be it something fan service focused or a major story clash.

Similar to the past game, Koei Tecmo and Gust have chosen to forgo an English dub in favor of retaining the entirety of the original Japanese cast for the characters. While this might be disappointing for some, the retained Japanese cast is a signature at this point for the long running franchise and most fans will be more than happy to hear their favorite characters still sounding the same from the anime. As for the game’s soundtrack the title features a mix of original tracks as well as some of the signature themes used throughout the anime, including the main theme that always plays when Natsu or his friends are about to turn the tables for victory.

Overall

Fairy Tail 2, more than ever, is a game designed for fans in mind and for the most part fans will be pleased with what is on offer here. Sure, the developers take some liberties trimming parts of the Alvarez Empire arc entirely and relegating some of it to off-screen summaries but the biggest battles and events still unfold wonderfully here. The side-quests are unfortunately as basic as they come and the game’s leveling and equipment systems are incredibly shallow but the completely reworked combat that is fluid and action packed feeling and this sequel serves as a solid continuation and conclusion to the core Fairy Tail storyline, especially with its brand new character interactions and newly written epilogue content.

Capsule Computers review guidelines can be found here.

Hunt: Showdown 1896 Launches Biggest In-Game Event Yet, Post Malone’s Murder Circus!

Out now! The travelling circus comes to the gulch and bayou until February 10th, plus Hunt joins Xbox Game Pass from December 12th

Frankfurt, DE – December 12th, 2024 – Crytek is thrilled to announce that their in-game Event, Post Malone’s Murder Circus, is now live in Hunt: Showdown 1896!  The newest Event brings a twisted travelling circus to the world of Hunt in a dark and deadly show. Fans of 9x Diamond Certified artist Post Malone and Hunt: Showdown 1896 will be able to enjoy our biggest Event yet with a new thematic circus compound, new equipment, new enemies, and much more! The Event will run from today until February 10th, 2025 and is available on PC, Xbox Series X|S and PlayStation 5.  

Xbox players can also expect to see Hunt: Showdown 1896 join the lineup of Game Pass titles on December 12th, allowing anyone with a Game Pass subscription to join the action on the platform for free!

Additionally, we are thrilled to announce the return of the upgraded and overhauled Lawson Delta map! 

The map has now been revitalized and re-envisioned for Hunt: Showdown 1896. Just like with Stillwater Bayou before, this map has undergone significant enhancements thanks to the communities’ feedback and CRYENGINE 5.11. Compounds have been refined with new options and tactical choices for both attackers and defenders. Windows, ladders, doors, new paths, and strategic access points have all been added to encourage dynamic gameplay.

Post Malone’s Murder Circus Compounds

The Event introduces a circus-themed compound which will appear on the map in every Bounty Hunt Mission. Players will be able to step under the big top, explore the grim sideshow booths, and spend their hard-earned Pledge Marks on rare rewards and equipment. 

But beware—inside the tent and booths, danger lurks at every turn. Post Malone’s Murder Circus is crawling with corrupted members of the old circus. Circus Grunts emit sinister, blood-chilling laughter and can be killed for extra Event Points.

As the Ringmaster of this twisted Event, Post Malone inspired a host of unique visual and gameplay elements, new weapons and equipment Skins, as well as eerie attractions on the circus grounds, giving players a whole new reason to dive into the world of Hunt: Showdown 1896. 

Additionally, our new and widely-loved game mode, Bounty Clash, will also be available throughout the entirety of the Event.

New Monster & Weapon

With the circus comes a new monster: the two-headed bear Ursa Mortis, who roams free in the circus compound with an insatiable hunger and thirst for blood. This new ferocious monster can sense bleeding Hunters and will charge at them with a deadly frenzy, but also gives a chance to score a random Trait.

Another highlight of Post Malone’s Murder Circus is the Shredder, an exciting new weapon like no other. This fast-firing sawblade launcher is a game-changer and is capable of bouncing blades off surfaces and ricocheting them in the direction of nearby enemies. It can also fire Fragblades, which explode on impact, dealing lethal shrapnel damage. Only one Shredder appears in the circus tent per Bounty Hunt Mission, so if you want to make it yours, you’ll have to either hurry there to buy it with Pledge Marks or loot it from whichever Hunter got to it first.

The Shredder will only be available during Post Malone’s Murder Circus. 

Key Features

Exclusive New Content & Mechanics:

  • Circus compound – unique, Event-specific compound that appears on the map for every Bounty Hunt Mission.
  • Mysterious Fortune Telling Machine – players can spend Pledge Marks to earn random traits and rare items.
  • Circus balloons – strewn throughout the entire map, players can earn Event Points by popping them.

Pledge to Three Troupes:

  • The Trickshooter Troupe – for those who seek to enhance the mastery of weapons. 
  • The Ringmaster Troupe – for those who seek to weaponize their connection to the Land of the Dead. 
  • The Mystic Troupe – for those seeking to use chaos and confusion to their advantage. 

New Enemies: 

  • Ursa Mortis – a new Monster that can sense bleeding Hunters and will prioritize attacking them. Watch out for thorny branches strewn around the circus, which will cause bleeding if stepped on!
  • Circus Grunts – new AI Grunt enemies bringing thematic weapons and unique sound design. 

New Weapons & Equipment:

  • Shredder: An experimental weapon that shoots rune-etched sawblades
  • Chu Ko Nu: A high-rate-of-fire repeating Crossbow 
  • Recovery Shot: A new Consumable 
  • Subsonic Ammo: A new Custom Ammo type 
  • Enhanced silencer mechanics 
  • New weapon variants: 1865 Carbine Aperture, Krag Silencer, Maynard Sniper Silencer, Sparks Pistol Silencer 

Join Post Malone’s Murder Circus today!

Post Malone’s Murder Circus is now live and available to all Hunt: Showdown 1896 players. This new Event brings together the thrill of the circus with the terror of the Corruption, and we can’t wait for players to dive into the chaotic and tense world of Hunt. Whether by trying the new Troupe-exclusive Traits, battling Ursa Mortis, or collecting all-new rewards, Post Malone’s Murder Circus promises an unforgettable experience.  

About Hunt: Showdown 1896

Hunt: Showdown 1896 is the new era of the competitive first-person bounty hunting game, packing the thrill of survival and the reward of profit into a horror match-based format. Set in Colorado and the Louisiana Bayou in 1896, the game boasts a mixture of PvP and PvE elements that create a uniquely tense experience. It’s not just the monsters who are a threat—it’s every Hunter on the map. In the classic Bounty Hunt game mode, a match pits 12 players—playing solo or in teams of two or three—against each other as they race to take out gruesome creatures for a Bounty they must collect and extract from the map. Hunt’s Soul Survivor mode offers a shorter match for solo players to scavenge for weapons as they compete for a diminishing pool of Bounty. The higher the risk, the higher the reward–but a single mistake could cost you everything. Hunt: Showdown 1896 is out now on PC, PlayStation 5 and Series X|S.

TEAM 17 SHARE A SPECIAL WINTER WRAP THANKING THEIR 2024 INDIE DEV PARTNERS

AND A FESTIVE NOD TO WHAT’S COMING IN 2025

12/12/24 – Team17 Digital would like to take a moment before the great Christmas hibernation begins to say a huge thank you to all the developers we’ve worked with across the globe, on amazing titles covering genres for all to enjoy. Team17 are committed to our indie partners and are excited to be by their side as they share their wonderful games with audiences of all demographics.

This year we’ve seen the release of award winning Dredge: The Iron Rig DLC and WW1 survival horror Conscript. The dinorific Amber Isle, deep-sea psychological drama Thalassa: Edge of Abyss and the classic Worms Armageddon: Anniversary Edition hit consoles. We also saw DLC come to much loved titles such as Blasphemous 2 and Trepang2.

You can see it all in this special Team17 Winter Wrap video

That’s just the games released this year, with many more wonderful games to share in 2025 such as Golf With Your Friends 2, Date Everything!, Rogue Point, Jumping Jazz Cats, Sintopia, Wraith and Ritual of Raven. 

To find all Team17 games, find out when special events and check out special offers available right now head over to the Team17 Steam Page.

Have a happy and safe Christmas from everyone at Team17!

About Team17 Digital

Founded in 1990, Team17 Digital is a leading developer, video games label, and creative partner for developers around the world. Part of Team17 Group plc, which floated on AIM in 2018, Team17 Digital has an extensive portfolio of over 120 titles, and fully encapsulates the spirit of independent games. Winner of the ‘Publishing Star’ award at the 2023 Develop: Star Awards, Team17 Digital has assembled a portfolio of multi-award-winning and award-nominated in-house brands include Hell Let Loose, Golf With Your Friends, The Escapists, and the iconic Worms franchise, alongside its games label partner titles, including the award-winning games Blasphemous, Greak:Memories of Azur, DREDGE, and the Overcooked! franchise.

“PlayStation” and “PS5” are registered trademarks or trademarks of Sony Interactive Entertainment Inc.

Nintendo Switch is a trademark of Nintendo.Inc.

REVAMPED COMBAT COMES TO ‘LORDS OF THE FALLEN’ WITH TODAY’S VERSION 1.7

Thursday, 12th December 2024 – HEXWORKS, a CI Games studio, has announced it’s to release Version 1.7 for Lords of the Fallen on PC, Xbox Series X|S, and PlayStation®5, today at 6pm GMT (10am PT, 1pm ET, 7pm CET). The update delivers a notable upgrade to the dark fantasy, action-RPG’s combat ‘feel’, following an extended period of community feedback and rigorous player testing. As a result, version 1.7 gives players enhanced and more responsive combat and control through a series of measures, including more accurate animation cancelling, improved invincibility frames, more intuitive dodge and rolls, grievous strike button prompts, an across-the-board stamina recalibration, and more.

These latest improvements help make character control feel more dynamic and natural, especially in combat, lowering the entry barrier for new players while also increasing the skill ceiling for more experienced players.

Version 1.7 also features numerous quality-of-life updates, including the option to toggle automatic Vigor collection (first added in November’s v1.6 update), more realistic enemy attack ranges and tracking for more immersive encounters, and brings further balancing to the New Game Plus experience. To support new Lords of the Fallen players, HEXWORKS has introduced the ability to beckon NPCs to help in boss battles before their first encounter (previously this could only be done after being initially defeated) and has tweaked their stats to make them more viable allies in combat. Version 1.7 also sees a player-favourite character, the Hallowed Sentinel Hound (aka ‘Good Boy’) become a new NPC to beckon for boss battles.

Since the release of Version 1.6 at the start of November, HEXWORKS has continued to provide further support for Lords of the Fallen. This includes improved platforming, the start of ongoing tutorial improvements, and a more exploration-friendly Umbral realm, as well as ongoing quality-of-life enhancements and bug fixes.

Today’s release coincides with the Standard Edition of Lords of the Fallen being available on Steam  at 60% off for a limited time only – its lowest price point to date on the platform.

About CI Games

Founded in 2002, CI Games is an independent, global video games developer and publisher. The company has created internationally recognised and celebrated titles for nearly 25 years, including the acclaimed Lords of the Fallen and Sniper Ghost Warrior franchises. CI Games has two internal studios: HEXWORKS, which is currently developing the next major instalment of the Lords of the Fallen franchise due in 2026, and Underdog Studio, which is currently in pre-production of an original, fantasy action-RPG, due in 2028.

TELEPORT INTO THE UNKNOWN, BIONIC BAY LAUNCHES NEXT MARCH

Master the mechanics to compete in Bionic Bay‘s online mode 

LONDON (Dec. 11, 2024) – At Day of the Devs 2024: The Game Awards Edition, indie developers Mureena and Psychoflow Studio revealed their sci-fi platforming adventure, Bionic Bay, will launch on March 13, 2025, for PlayStation 5 and PC via Steam. Made up entirely of highly detailed pixel art, Bionic Bay combines innovative mechanics and realistic physics to create a compelling and unique single player experience and will also come with a highly competitive online mode giving players even more reasons to explore this beautifully bizarre biomechanical world. 

Bionic Bay Online will offer a thrilling variety of events where players can push their skills to the limit with classic speedruns and other creative challenges. Regularly updated events will provide a constant stream of challenges to keep players coming back for a shot at the top of the leaderboards. Each challenge demands precision and skill, as players navigate unusual hazards, master fluid movement, shifting gravity, and wield the imaginative swap mechanic within a realistic physics system. Staying competitive will require finesse whether up against friends or people around the world. 

Bionic Bay will launch on 13th March for PlayStation 5 and PC via Steam. Fans can follow the official Bionic Bay X channel for more information and can get an even more behind-the-scenes look at the development on Juhana Myllys X account. 

About Mureena: 

Finnish solo developer Juhana Myllys is responsible for art and design. Previous projects as an artist and a designer includes indie hits Badland and Badland 2

About Psychoflow Studio: 

Taiwanese indie game studio is formed by industry newcomers. This two-man company is formed by programmers who are handling the technical side of Bionic Bay

About Kepler Interactive: 

Kepler Interactive – led by the founders of Kowloon Nights – is a developer and publisher that operates on a co-ownership model. Its studios are given strategic leadership roles, all while continuing to develop their games their way, with no creative limitations. Kepler’s partner studios are as varied as they are talented, including A44 Games in New Zealand, Alpha Channel and Timberline in North America, Awaceb, Ebb Software, and Sloclap in Europe, and Shapefarm in Asia. Kepler Interactive itself is headquartered in London. 

PlayStation Plus Game Catalogue for December: Sonic Frontiers, Forspoken, Rabbids: Party of Legends, WRC Generations and more

Experience the exhilarating platforming speeds of Sonic Frontiers, the magical and nimble traversal of Forspoken, the delightful chaos of Rabbids, and the realistic rally simulation of WRC Generations. These games and more form December’s PlayStation Plus Game Catalogue lineup* and are available to play from December 17.

Joining that lineup on PlayStation Plus Deluxe is the immersive PS VR2 experience Star Wars: Tales from the Galaxy’s Edge. Three timeless classics have also joined PlayStation Plus Deluxe just yesterday: Sly 2: Band of Thieves, Sly 3: Honor Among Thieves and Jak & Daxter: The Precursor Legacy.

PlayStation Plus Extra and Deluxe | Game Catalogue

Sonic Frontiers | PS4, PS5

Worlds are colliding in Sonic the Hedgehog’s newest high-speed adventure. Uncover the mysteries of an ancient civilisation plagued by robotic hordes. In search of the missing Chaos emeralds, Sonic becomes stranded on an island teeming with unusual creatures. Battle hordes of powerful enemies as you explore a breath-taking world of action, adventure and mystery. Accelerate to new heights and experience the thrill of high-velocity, open-zone platforming freedom as you race across the five massive Starfall Islands.

Forspoken | PS5

Forspoken is an action RPG that follows the journey of Frey, a young New Yorker transported to the beautiful and cruel land of Athia. In search of a way home, Frey must use her newfound magical abilities to traverse sprawling landscapes, battle monstrous creatures and defeat powerful matriarchs known as Tantas. Explore the vibrant realms of Athia, a striking land of remarkable vistas and otherworldly creatures brought to life through stunning graphics and cutting-edge technology. Scale walls, vault across canyons, leap from dizzying heights, and dash through vast landscapes. Frey’s unique abilities allow her to fluidly traverse the open world with ease. Take on twisted monsters in magical combat with numerous types of powerful abilities catering to a variety of playstyles – from fast-paced and exhilarating to strategic and methodical.

Rabbids: Party of Legends | PS4

Embark on a legendary journey filled with colourful characters with the Rabbids in this uproarious party game. Gather with friends and family and jump into multiplayer mayhem with up to four players locally, sometimes partnering up and at other times, going head-to-head in a multitude of ridiculously fun mini-games. Anyone can get in on the action with customisable difficulty levels and intuitive controls.

WRC Generations | PS4, PS5

Rise to the challenges of the most comprehensive, realistic and demanding rally simulation ever developed. Dive into the heart of the action and drive the cars from the WRC championship, including the new hybrid models. The hybrid era is a revolution for the rally world, significantly affecting performance, changing strategies and making drivers and teams adapt. In terms of gameplay, new mechanics have been integrated to represent the demands of the hybrid engines. In order to win, you have to carefully manage your battery by adapting your engine mapping throughout the special stages you take part in. For fans of competition, Leagues mode lets players challenge opponents with a similar level online. Finish ahead of your competitors to move up the ladder in the Legends category.

F.I.S.T.: Forged In Shadow Torch | PS4, PS5

Diesel-punk exploratory platformer F.I.S.T.: Forged In Shadow Torch is filled with intense combat, challenging puzzles and an anthropomorphic cast of vibrant characters. After the animals of Torch City were defeated by the invading Robotic Legion in the Resistance War six years ago, former Resistance fighter Rayton the rabbit has kept a low profile. The arrest of a friend meant he had no choice but to put on his giant metal fist and fight against those oppressing him. Little did he know that he would soon be caught up in a maelstrom of conspiracies involving the Legion, the Resistance, and the Rat Gang.

Jurassic World Evolution 2 | PS4, PS5

Jurassic World Evolution 2 is the much-anticipated sequel to Frontier’s ground-breaking 2018 management simulation. Experience exciting new features, four engaging game modes and an expanded roster of awe-inspiring dinosaurs. Immerse yourself in a compelling and original Jurassic World narrative set after the earth-shattering events of Jurassic World: Fallen Kingdom. Work alongside iconic characters from the films, including Dr. Ian Malcolm (voiced by Jeff Goldblum) and Claire Dearing (voiced by Bryce Dallas Howard) and lead the efforts to control, conserve and contain wild dinosaurs now rampaging across the USA. Avoid the mistakes of the past and build your own Jurassic World for dinosaurs and visitors alike.

Coffee Talk | PS4, PS5

Coffee Talk is a game where you listen to people’s problems and help them by serving warm drinks made from the ingredients you have in stock. Immerse yourself in the stories of alternative-Seattle inhabitants, ranging from a dramatic love story between an elf and a succubus, an alien trying to understand humans’ lives, and many others modern readers will find strongly echo the world around them.

Coffee Talk Episode 2: Hibiscus & Butterfly | PS4, PS5

It’s time to revisit your favourite late-night coffee shop and reconnect with your fantasy friends over a warm drink or two. Set in an alternate present-day Seattle where humans, orcs, elves, and other races have been coexisting since the beginning of time, you are a barista who listens to their stories and influences their hearts with a warm cup of coffee or two. It’s raining outside, brew yourself a warm drink, play some lo-fi chillhop beats, and listen to the coffee talk. In a time where people are isolated from each other, Coffee Talk is a place where we can reconnect over a cup of warm drink.

A Space for the Unbound | PS4, PS5

A Space for the Unbound is a slice-of-life adventure game with beautiful pixel art set in the late 90s rural Indonesia that tells a story about overcoming anxiety, depression, and the relationship between a boy and a girl with supernatural powers. Follow two high school sweethearts, Atma and Raya, on a journey of self-discovery at the end of their high school years. When a mysteriously supernatural power is suddenly unleashed threatening their existence, they must explore and investigate their town to uncover hidden secrets, face the end of the world, and perhaps learn more about each other.

PHOGS | PS4

Play as a duo of dogs linked by a stretchy belly in a captivating, puzzle-filled adventure. You’ll need to bark, bite and bounce your way through obstacles set across the themed worlds of Food, Sleep and Play. Supporting single-player and shared-controller gameplay, plus local and online co-op, Red and Blue are always ready to play!

Biped | PS4, PS5

Biped is a co-op action-adventure game that emphasises real-time collaboration between two players. Guide Aku and Sila, two charming bipedal robots, through intricate paths leading to planetary beacons. Using two sticks to control each robot’s legs, you can perform a variety of moves—from walking and sliding to operating machinery and cutting wood. Communicate and coordinate to overcome challenges together and discover how well you work as a team.

PlayStation Plus Deluxe

Sly 2: Band of Thieves | PS4, PS5

Sly and the gang are back! Originally released in 2004 on PlayStation 2, Sly 2: Band of Thieves is now enhanced with up-rendering, rewind, quick save, and custom video filters. They’re ready to pull off the biggest job of their lives, yet! Journey around the world and beat the Klaww Gang at their own game.

Sly 3: Honor Among Thieves | PS4, PS5

Set one year after the events of Band of Thieves, and releasing on PS2 the following year, Sly 3: Honor Among Thieves brings the thieving gang back together for its greatest heist ever! Your favourite characters return as well as new playable specialists like Carmelita Fox and the Guru.

Jak and Daxter: The Precursor Legacy | PS4, PS5

Naughty Dog’s iconic duo started in 2001 with Jak and Daxter: The Precursor Legacy on PlayStation 2. Here’s the deal: Daxter’s had a bit of an accident. He’s now much smaller, cuter, furrier and mouthier. In short, he’s now an Ottsel. When Daxter turns to best pal Jak for help – the daring double act sets off to find a cure, and winds up on an adventure packed with cool combat, radical vehicles and loads of cheeky humor. But fixing Daxter’s “problem” will be far from easy – especially with an army of baddies, evil masterminds and world-ending plots in the way…

Star Wars: Tales from the Galaxy’s Edge | PS VR2

Star Wars: Tales from the Galaxy’s Edge is a VR FPS experience where you step into the role of a Droid Repair Technician. After an emergency crash landing, you’ll embark on thrilling missions in the Batuu wilds, confront the Guavian Death Gang, infiltrate a First Order facility and journey through different eras of the galaxy. Become a Jedi in the Temple of Darkness, train with your padawan in The Sacred Garden, or even take on a bounty as assassin droid IG-88 in The Bounty of Boggs Triff… all in your own unforgettable Star Wars story.

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Mash Up Salty and Sweet Opponents in Survival Roguelike Bronana on PC Today

ZHUHAI – 12 Dec. 2024 – Bronana, the top-down survival bullet heaven roguelike from developer busy bear and publisher Spark Games, slaughters a meal’s worth of sinister snack monsters on PC via Steam and Steam Deck today at 6 p.m. PST/8 p.m. CST/9 p.m. EST.

Embrace by the power of potassium and defeat the Yakuza leader responsible for unleashing an insidious food army on a once-peaceful forest. Take a loaf of vengeance to save the banana brothers and sisters from waves of unsavory snacks and delicious bosses. Face all sorts of evil foods, like the punchtastic Baguette Brother or the condiment-slinging Hamburger.

Grow ever stronger thanks to friendly NPCs including clowns, blacksmiths, and beggars offering the opportunity to gamble for useful prizes and items. Experiment with more than 20 Banana classes, and curate a bananarific build with powerful weapons and accessories to take down every sinfully sugary ingredient. 

Strategically approach quirky boss battles, and look out for randomly generated upgrade paths key to a well-done run. More than 35 weapons and 240 accessories to choose from make each run fresh. Join the food fight and get ready loads of fruity fun!

“Full of food to fight and feast on, Bronana is finally out of the oven and ready to be served,” said PK, director at busy bear. “Start as a basic banana and embrace the journey into a truly fierce Warrior ready to face any boss stage and marinate any pesky minions in their path!”

Bronana is available now on PCs via Steam and Steam Deck for $4.99 with a 10% launch discount for 2 weeks including English, Simplified Chinese, and Japanese language support. To learn more, search #BronanaGame on social media.

About busy bear

busy bear is an independent video game development studio. It is currently developing its first title, Bronana, a top-down survival bullet heaven roguelike, which is heavily inspired by Vampire Survivors.The development team is dedicated to this project and has overhauled Bronana several times to perfect the gameplay and meet its vision. 

About Spark Games

Spark Games is an independent publisher, providing various services including Steam page optimization, business suggestions, assets production, community management, and more for small indie studios. It is preparing its debut title Bronana with busy bear to ensure a successful launch.

The Plucky Squire gets a brand new Streamlined Mode for seasoned adventurers who don’t need as much hand-holding

Earlier this year, multi-dimensional developer All Possible Futures and ink-stained publisher Devolver Digital launched The Plucky Squire on PC, PlayStation 5, Xbox Series S|X, and Nintendo Switch to great acclaim.

But for some of you more experienced adventurers, Jot’s dimension-hopping quest through the Land of Mojo was a little too eager to hold your hand.

Which is why we’re delighted to present a brand new version of The Plucky Squire aimed at those brave warriors unafraid to venture forth without any help.

You can still play the game as it was before, but a new abridged Streamlined Mode has been added for anyone who’d prefer a less hand-holdy experience. This trims less necessary dialogue, removes or reduces camera hints, cuts out some tutorial content, and control of the game is taken away from you less often.

It’s the same grand Plucky Squire adventure, just tweaked to remove some of the friction for seasoned gamers.

This free update also adds classy new dialogue portraits for the major characters, as well as some general bug fixes and other small improvements.

The Plucky Squire’s free Streamlined Mode update is available now on PC, and will be coming to consoles very soon.

Find out more at thepluckysquire.com

Stealth Action ‘Card-Sim’ “Sleight of Hand” Infiltrates Day of the Devs with Tactical Espionage

Joshua Boggs provides a development update following the unique stealth game’s March reveal  

WELLINGTON, New Zealand – Dec. 11, 2024 – Sleight of Hand, a third-person, card-slinging occult noir stealth game from RiffRaff Games, premiered a behind-the-scenes video trailer today at Day of the Devs 2024: The Game Awards Edition. From the team led by Joshua Boggs, creator of the multi-award-winning noir puzzle game FRAMED, Sleight of Hand invites players to unravel an occult mystery as Lady Luck, a retired detective pulled in to do one last job – bring down her former coven.

Set in the rain-soaked streets of Steeple City, the game follows Lady Luck (voiced by Debi Mae West, known for her role as Meryl Silverburgh in Metal Gear Solid), as she investigates her old witch coven and its recent rise to power. Armed with a taboo deck of cursed cards, players will uncover sinister truths, navigate ritualistic magic systems, and mete out justice against their past companions as they see fit, in a world dripping with noir flavour.

Players will harness the power of their cards to outwit enemies: see through walls, blind opponents to avoid detection, or vanish in a puff of smoke to evade capture. When stealth fails, turn the tables with devastating curses and combos. Upgrade your deck to unleash powerful abilities like the Crone’s Mark to crush the bones in an enemy’s body, or use synergies to inflict Hexes, teleport behind targets, and execute silent takedowns.

“Tight alleys, secret occult rituals, and hidden speakeasies make Sleight of Hand a treasure trove of hard-boiled mysteries,” said Joshua Boggs, Game Director and Founder at RiffRaff Games. “Lady Luck’s journey through Steeple City’s underworld blends stealth-action with deckbuilding elements in unexpected ways, giving players the freedom to carve their own path through the game.”

Sleight of Hand is coming to PC via Steam, Xbox Series X|S, and Xbox Game Pass “when it’s ready”. Check out today’s trailer revealed at Day of the Devs here! For more information, check out the game’s Steam page, follow RiffRaff Games on X, Instagram, and Facebook, and visit the game’s official website

About RiffRaff Games

RiffRaff Games is a Wellington-based game studio with a mission to craft games that become new genres. After his work on FRAMED, Joshua Boggs founded RiffRaff Games to continue the noble pursuit of seeking out and crafting new gameplay experiences. Almost 10 years after FRAMED, Sleight of Hand is his biggest swing at creating something never seen before, inspired by his friendship with Hideo Kojima, love of Metal Gear Solid, and hard-boiled noir. 

Josh is joined by a highly experienced and even more talented crew at RiffRaff who has previously worked with companies like Arkane, Sony Santa Monica, Eidos, Activision, Square Enix, Electronic Arts, PikPok, A44, Magic Leap and include former credits working on Dishonored, Shadow of the Tomb Raider, Rise of the Tomb Raider, God of War, God of War: Ragnarok, Call of Duty, Ashen, Flintlock, and more.

Dungeon defense game Keep the Heroes Out!  Kickstarter ends in two days after hitting 20x its goal

Last chance to get rewards!

Halifax, Canada, December 11th, 2024 – Board game creator Brueh Games and video game developer YarnCat Games are proud to announce that their video game adaptation of Luís Brueh’s acclaimed strategy board game Keep the Heroes Out! has made over 20 times its goal, with a current tally of over $200,000! Along the way it’s smashed through numerous stretch goals, ensuring the final game will be as feature-filled as possible. If you’d like to get in on its exclusive rewards – like securing the digital game for $15 – you still have 48 hours left before the Kickstarter campaign ends on Friday, December 13th at 2pm PST.

Keep the Heroes Out! is an asymmetric, cooperative dungeon defense game for 1-4 players where you play as the monsters protecting their hard-earned treasures against invading hordes of “heroes” trying to steal it.

Your goal as a team is to survive going through the Guild deck two times, protecting the treasures in each room. If the main treasure is taken, the game ends in defeat, but if you manage to protect your treasures for long enough, you all win. Monsters may die, which is tragic, but you can always bring them back to the dungeon, so you are never eliminated from the game. However, once the treasure is gone, it’s gone forever.

The digital game brings the tabletop experience faithfully to life, with the same art style and gameplay, only now being that the computer controls the nasty heroes invading our lair. This means you can play solo against the AI, or get a gaming going remotely with your friends from afar. Furthermore, YarnCat Games has boosted the visuals with fluid animation and a tutorial to help onboard new players. There’s never been an easier, more convenient way to get into hero thwarting!

The original board game version of Keep the Heroes Out! was a massive success, selling over 70,000 copies since its launch in 2022. It became a Golden Geek Best Cooperative Game Nominee at BoardGameGeek, where it’s currently ranked as the 664th best board game of all time out of a database of roughly 156,000 titles. 

For more information on Keep the Heroes Out!:

Wishlist on Steam: https://store.steampowered.com/app/2592340/Keep_the_Heroes_Out/
YarnCat Games website: https://www.yarncatgames.com/
Brueh Games website: ​​https://luisbrueh.com/games/

About Brueh Games

The brand of solo game developer Luís Brueh, a Brazilian Game designer & artist now living in Halifax, Canada. During the last 15 years Brueh has worked with many publishers and brands localizing their work to Brazilian territories and has expanded into designing his own games, of which he also does the art. Titles published so far include: Dwar7s (Fall, Winter, Spring, Duels), Covil The Dark Overlords, Valknut, and Keep the Heroes Out!

About YarnCat Games

YarnCat Games is an independent game studio based in Halifax, Canada. It’s currently working on the digital version of the acclaimed tabletop dungeon defense game Keep the Heroes Out!