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Bit Bot Partners with Acclaimed Comic Creator Tyler Kirkham for New Genre-Bending Final Boss Video Game Adaptation

The Action-Packed Image Comics Series Transforms Into a Hybrid Retro Pixel Side-Scrolling Beat ‘Em Up/3D Fighting Game

DETROIT — July 14, 2026 — In advance of Comic-Con International 2026 in San Diego, Bit Bot and renowned comic writer and artist Tyler Kirkham are partnering to develop an official video game adaptation of Final Boss, Kirkham’s hit comic book series. Published by Image Comics, Final Boss quickly emerged as one of comics’ breakout successes, with its debut issue selling out at the distributor level and earning an immediate second printing following strong demand from retailers and readers. Now as the ongoing series continues to take the comic reading world by storm, Kirkham and Bit Bot will bring the hard-hitting, non-stop comic-inspired action to gamers around the world with a one-of-a-kind new video game, available to wishlist on Steam today.

Created, written, and illustrated by Tyler Kirkham — known for his work on Amazing Spider-Man, Green Lantern, X-Men, and numerous other bestselling titles — Final Boss follows Tommy Brazen, an ex-street brawler and powered-up mercenary who discovers that the secrets of his past are connected to something far larger than he ever imagined. The series blends the energy of classic arcade beat ’em ups, fighting games, and action entertainment into a high-octane comic experience. Now, Bit Bot is bringing that vision to life in interactive form. Developed by Bit Bot alongside its in-house game studio, Mecanimal Games, Final Bossis a faithful adaptation of the comic series, with Kirkham serving as a key creative collaborator throughout development. Leading the project alongside Kirkham are Bit Bot Creative Director Frank O’Connor, the former Franchise Creative Director behind Halo and Perfect Dark, and Bit Bot co-owner Joshua Viola. The game’s original score will be composed by acclaimed musician and Bit Bot co-owner Celldweller.

Final Boss was born from my love of classic arcade games, fighting games, action movies, and comics,” said Tyler Kirkham. “Working directly with Bit Bot allows us to translate that DNA into a video game that feels authentic to the comic while expanding the world in exciting new ways.”

“At its heart, Final Boss is about escalation,” said Frank O’Connor. “The gameplay mirrors the structure of the story. What begins as a cooperative street fight gradually narrows into a personal showdown. It’s a format that lets us combine two beloved genres while remaining completely faithful to the spirit of the comic.”

Designed for one to four players in local couch co-op, Final Boss begins as a pixel-art side-scrolling brawler inspired by arcade classics. Players battle through waves of enemies and progress through increasingly dangerous stages before each level culminates in a dramatic transformation. Animated comic-book panels introduce the boss, the action tightens, and the game shifts into a focused one-on-one 3D fighting experience inspired by modern fighting games.

“One of the things that immediately excited us about Final Boss is that the comic already feels like a video game,” added Joshua Viola. “Tyler created a world that celebrates arcade brawlers, fighting games, comics, and action cinema. Rather than simply adapting those ideas, we’re building a game around them.”

Fans can wishlist Final Boss on Steam now. For more updates, sign up at bitbotmedia.com for the Bit Bot newsletter.

ABOUT FINAL BOSS
Published by Image Comics, Final Boss is the creator-owned action series written and illustrated by Tyler Kirkham. Described by Kirkham as a culmination of everything he loved growing up in the 1980s and 1990s, the series combines the spirit of arcade beat ’em ups, fighting games, action films, and classic comic storytelling into a high-energy action saga. Following a successful launch that sold out and returned for a second printing, the series continues to build momentum among readers and collectors.

ABOUT TYLER KIRKHAM
Tyler Kirkham is a comic book writer and artist known for his work on major franchises including Amazing Spider-Man, Green Lantern, X-Men, Venom, and numerous other bestselling titles. In 2025, he made his Image Comics debut with the creator-owned series Final Boss, serving as both writer and artist.

ABOUT BIT BOT
Bit Bot is a multi-platform entertainment studio focused on developing original and licensed video games, comics, collectibles, film, and television projects. The company has worked with properties including Legacy of Kain, The Dark Crystal, The Terminator, Evil Dead 2, The Rocky Horror Show, Cyberpunk 2077 and more.

GTA Online: The Kortz Center Heist Available Now

GTA Online: The Kortz Center Heist is available now – free for all GTAV and GTA Online standalone players. 

In this all-new, highly anticipated Heist, players will work with a professional counterfeiter to infiltrate Los Santos’ premier cultural center and burglarize the Albert Crisp Collection – a rotating set of valuable, handcrafted artworks ranging from antiques to contemporary masterworks. 

Players will secure a bonus for their first successfully stolen and sold Primary Target each week and to mark the occasion, the same weekly first-time bonus has been extended to other Heists and updates, making it even more rewarding to experience the full assortment of activities GTA Online has to offer. 

Additional highlights include: 

  • Seven new Vehicles, including the Benefactor LRC GT (Super) and the Grotti Cartuccia GT (Sports), alongside the Vapid Caracara (Armored) which can be earned for free by completing all of The Kortz Center Heist’s Tier 4 Career Progress challenges
  • New additions to the Rockstar Mission creator, including zombies, sliding and rotating props, warp points, comprehensive cutscene enhancements, and new stealth systems such as disguises and CCTV cameras
  • Special rewards for players who reached Elitist status in the Fine Art Collector Program Rewards before July 13, including a GTA$1,000,000 discount on the Art Studio expansion, a free Vault Keypad upgrade, a free Annihilator Stealth helicopter from Warstock, a unique Sculpture, and the opportunity to steal a Unique High-Value Primary Target Painting
  • More to come in the weeks and months ahead, including a new supercar, new drift-capable vehicles, updates to the Community Mission Series, and more.

Please see the Rockstar Games Newswire for full details. 

The Stars Obey the Strongest. Conjurers Launches July 28 on Steam.

Command creatures of the Zodiac, seize rival constellations, and unseat the ruler of them all.

Vermont, USA —The Zodiac already has a ruler, and it isn’t you. Solo developer Carl Treadway and publisher indie.io announce that Conjurers, a turn-based tactics game where every victory means seizing a rival mage’s constellation and folding their star-born army into your own, launches July 28, 2026 on Steam with a 20% launch discount.

Eight rival mages rule the Zodiac, each commanding a constellation of creatures bound to them. Defeating one doesn’t just clear a path — it strips them of their stars entirely, folding those creatures into your own growing deck. Win enough battles and your army becomes something no single mage was ever meant to command: a hybrid force drawn from across the full Zodiac, built piece by piece from every opponent you’ve dismantled. The goal is singular and unrelenting: unite the Zodiac and become powerful enough to unseat the Immortal Aquarius.

Combat runs deeper than it first appears. Terrain isn’t a backdrop; it’s leverage. High ground, Mana Towers and battlefield hazards shift the math on every move, and creatures perform differently depending on the land beneath them. Players build a deck of 24 cards — drawing from 150 creature cards, weapons, abilities, and spells — and manage Mana carefully across each turn, choosing whether to activate creatures or play cards, never quite able to do everything at once. Each of the eight Conjurers fights differently, and so does every battlefield they occupy.

Key Features:

  • Conquer the Zodiac: Defeat rival Conjurers to claim their creature types permanently. Your creatures persist across battles, gaining experience and leveling up as they fight — all leading to one final confrontation with the Immortal Aquarius. 
  • Terrain-Driven Tactics: High ground, Mana Towers, and environmental hazards shape every battle — positioning is as important as the cards in your hand.
  • 60 Creatures. Infinite Hybrids: Combine any two Zodiac creature types to forge powerful hybrids. A Hoofed-Human becomes a Minotaur, a Polypod-Prowler forms a Manticore, a Winged-Lizard gives rise to a Dragon, with many more combinations waiting to be discovered. 

Aquarius has ruled long enough. Conjurers launches July 28, 2026, on Steam for $11.99 with a 20% launch discount. Play the free demo now and be ready when the Zodiac opens for conquest. 

FARMING SIMULATOR 25: BEANS & ALPACAS BRINGS COFFEE, ALPACAS & MORE

Farm life gets warmer and fluffier: Publisher and developer GIANTS Software announces Beans & Alpacas for Farming Simulator 25, set in a new farming region in South America. Built around coffee estates, the expansion adds new crops, machines, animals and more.

Catuaí: Home of Alpacas & Arabica Coffee

Coffee beans can be planted starting from September, with red coffee cherries ready for harvest in May. Meanwhile, alpacas can be sheared for wool and led on a leash to increase their happiness, with Brahman cows grazing next to them. New production chains and products from crops and animals allow farmers to increase their profits.

A Hint of Brazil, With Rivers & Red Soil

Catuaí is characterized by rolling hills, lower mountain slopes and dense, humid vegetation. A winding river reminiscent of the Amazon cuts through the region, architecturally inspired by Brazil, passing stilt houses along the shore. Plantations, narrow roads and colorful rural houses, shops and depots define the landscape.

The expansion also adds a record number of new buildings and decorations, including six houses with full interiors and dozens of environment-specific placeables. Landscapers can discover dinosaur bones and collect them in a museum.

Over 25 New Machines & Many Improvements

Beans & Alpacas includes more than two dozen machines from Case IH, Ford, John Deere, KUHN, Mercedes-Benz Trucks, New Holland, Oxbo, Stara, Valtra, and more. Colombo Industries joins the series as a new brand, adding equipment suited to the new region and farming activities.

The expansion also adds new sugarcane foliage and effects, enhanced animations and visual effects for ground tools, and additional fieldwork detail. More information on the Beans & Alpacas Expansion, including further features, will be announced soon.

Farming Simulator 25 is available for PC, Mac, PlayStation®5 and Xbox Series X|S. Beans and Alpacas will be available on October 27th as a separate expansion or an edition including the base game. Pre-orders are available on selected channels. The Beans and Alpacas Expansion is included in the Year 2 Season Pass, too, with savings of up to 30% compared to purchasing the content separately. GIANTS Software will also continue to release free content updates and user-generated content on the official ModHub. Visit the official Farming Simulator website.

About GIANTS Software
GIANTS Software is a globally operating game developer and publisher headquartered in Zürich, Switzerland. Established in 2004, the company is known for creating the popular Farming Simulator franchise. With international teams, including offices in Erlangen (Germany) and Brno (Czech Republic), GIANTS Software develops and publishes simulation experiences worldwide. Beyond Farming Simulator, it is strengthening its position in the genre with Project Motor Racing and a global network of partners and industry ties.

About Farming Simulator
With more than 40 million copies of the main series sold worldwide since 2008, the Farming Simulator franchise is leading in its genre. Available on all major platforms, the series features hundreds of authentic machines from renowned brands and offers compelling agricultural simulation with relaxing, family-friendly gameplay. It’s based on the powerful GIANTS Engine – built in-house to provide realistic physics, high-fidelity graphics, dynamic systems and extensive modding support.

© 2026 Published and developed by GIANTS Software GmbH. Farming Simulator, GIANTS Software and its logos are trademarks or registered trademarks of GIANTS Software GmbH. All manufacturers, vehicles, machines, equipment, names, brands, and associated imagery featured in this game in some cases include trademarks and/or copyrighted materials of their respective owners. The vehicles, machines, and equipment in this game may be different from the actual ones in shapes, colors, and performance. © 2026 Sony Interactive Entertainment LLC. “PlayStation“, “PS5“ and “PS5 logo“ are registered trademarks or trademarks of Sony Interactive Entertainment Inc.. Mac is a trademark of Apple Inc., registered in the U.S. and other countries. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All other names, trademarks and logos are property of their respective owners. All rights reserved.

Survival is Optional, Death is Inevitable: Celestial Return Launches Today on PC

The debut title from storytelling veterans Metaphor Games welcomes players to the neon-drenched streets of Netherveil City, where bodies won’t stay buried, and secrets demand to be unearthed

Istanbul, Türkiye – Tuesday 14th July, 2026 – Metaphor Games and Shoreline Games have launched dice-based narrative RPG Celestial Return on PC via Steam. 

With dice acting as players’ bullets, bribes, and their last breath, they will step into the well-worn loafers of the disgraced Detective Howard as they take to the bloody neon streets of Netherveil City, where survival is optional, and death is an inevitability. 

And the story is only just beginning. We can also reveal Shoreline Games and Metaphor Games are already planning to bring Celestial Return to PlayStation, Xbox, and Nintendo consoles by Q1 2027, alongside support for at least three additional languages, opening the streets of Netherveil City to a much wider audience.

The Secrets Won’t Uncover Themselves:


With a pocket full of stolen dice and a loudmouthed sentient Rose in tow, players will dig deep into the seedy underbelly of the city – unearthing long-forgotten secrets and exposing corruption that runs deeper than anybody could imagine. Each roll of the dice offers a chance at salvation or a shortcut to more suffering, and the most valuable resource is also the easiest to lose, so players will need to be strategic in their engagements and exploration, filling their pockets for the best chance at success.

Each decision made in Celestial Return will have consequences; ghosts of past choices catch up to players when they least expect it. Inner monologues will guide players down certain paths as they make dialogue decisions, with Foolishness, Intelligence, and Virtue all vying for the top spot, but if players lean too far into one vice whilst ignoring the wisdom of the others, certain paths may become unreachable later down the line.

Celestial Return Key Features: 

  • Doomed Gameplay Loop: Earn and spend your dice while leveling up your own personality to gain the edge needed to survive conversational combat. It’s sometimes violent, but always desperate. 
  • Simple Currency: Dice aren’t just tools. They’re oxygen. Earn ’em, spend ’em, lose ’em. Hoard them too long, and opportunities vanish. Roll recklessly, and resources burn.
  • Welcome to the Crossroads: Discover a vast sci-fi story, rich with twists, turns, mind-bending crossroads, and a branching narrative fully shaped by your decisions. 
  • Sounds & Visuals to Bleed For: Immerse yourself in a completely hand-drawn world where manga’s precision meets the raw nerve of American comics
  • Choices Matter: Your choices are the weapons, and your mind the battlefield. Decide the outcome with each small step. Just remember: Intelligence picks locks in silence. Virtue pleads for mercy. Foolishness laughs at the abyss.

About Shoreline Games

Shoreline Games is an independent publisher, focusing on unique, eye-catching narrative-driven games developed by talented studios worldwide. Their catalog of indie titles ranges from the academia-inspired Sanatorium: A Mental Asylum Simulator to early 2000s-inspired action-adventure Onirism.

About Metaphor Games

Metaphor Games is the digital gaming partner of Metis Creative. While Metis continues its work in the TTRPG space, Metaphor Games is a dedicated studio for channeling that same expertise in narrative and world-building to digital experiences. Metaphor Games sees games as a unified art form, where visuals, writing, and music fuse into one living whole. This philosophy is at the heart of Celestial Return, their first digital title and a true passion project.

Beholder: Conductor Completes Its Console Journey on Xbox Series

The latest Beholder adventure is now available across all current-generation console platforms.

[July 14, 2026] — Alawar is pleased to announce that Beholder: Conductor is now available on Xbox Series X|S, completing the game’s rollout across current-generation consoles following its recent launches on Nintendo Switch and PlayStation 5.

Set in the oppressive world of Beholder, Beholder: Conductor places players in the role of a senior conductor aboard the Determination Bringer, one of the Ministry’s most important trains. Inspect passengers, search compartments, uncover contraband, and carry out assignments from the authorities while deciding how far you’re willing to go in service of the State.

As you travel across the country, every journey presents new challenges, difficult choices, and unexpected encounters. Whether you become a loyal servant of the regime or quietly bend the rules for those in need, every decision shapes both the fate of your passengers and your own future.

Beholder: Conductor is now available on Xbox Series X|S, PlayStation 5, Nintendo Switch, and PC.

About Alawar

Alawar is an independent video game developer and publisher founded in 1999. Specializing in midcore and casual games, the company extends its creative influence across PCs, video game consoles, and mobile devices. Alawar’s key titles include the Beholder series, Do Not Feed the Monkeys, Karate Survivor, Necrosmith, Wall World, and an array of other releases.

Retro Spy Shooter Agent 64: Spies Never Die Puts Villains in its Crosshairs on PC Aug 11

FRANCE — July 13, 2026 — Agent 64: Spies Never Die, the N64-inspired first-person shooter by solo developer Replicant D6, sneaks onto PC via Steam with a silenced pistol in hand on Tuesday, Aug. 11, 2026. Console agents will get their chance to emerge from the shadows, guns blazing, post-PC launch — but the precise timing is [CLASSIFIED]. 

Secret agent John Walter carries an air of debonair and makes saving the world look easy, with hardly a wrinkle in his tuxedo as he foils evildoers’ schemes. Put a stop to the dastardly deeds of John’s evil arch-nemesis, Dominic Pulp, as bullets and secrets collide in a throwback to 64-bit-era shooters, complete with a one-man army or co-op 14-mission Story Campaign.

Embark on an action-packed tale of espionage. Fight armed guards in epic over-the-top shootouts, free civilian hostages, steal secret plans, and don the occasional disguise to sneak past hitmen while completing each mission’s objectives in any order. Conquer high-tension challenges growing in complexity with each difficulty level to unlock new maps and skins. 

Hip-fire with hair-trigger reflexes to gun down goons swarming around every corner, or eliminate hired thugs from afar by aiming down the crosshairs. Search for Body Armor to increase health, and take down evil henchmen with powerful weapons, from more conventional armaments like Machine Guns and Remote Mines to futuristic Plasma Rifles.

Hunt each other like Y2K is nigh in high-octane local four-player splitscreen, or mow down up to eight opposing operatives online with up to eight additional bots in classic Deathmatch. Defeat friends in king-of-the-hill-style Zone mode, or Briefcase mode, where secret agents fight to see who can hold classified documents the longest. 

Remember when extra modes and cheats were built into the cartridge instead of paid DLC? Relive the glory days of gaming and create custom lobbies with 70+ nostalgic cheats and gritty modifiers like Big Heads, Melee Disarms, slow bullet speeds, and random weapon changes in Paradox Mode. 

“Rare’s classic shooters were my favorite games as a child, and there’s so much fun from the N64 era that feels totally forgotten today,” said solo developer Replicant D6. “Agent 64 takes all of the adrenaline-fueled memorable moments from the classics, trims out the limitations, and adds in my inspirations from modern action film classics like John Wick. Gamers who played Rare’s beloved titles will feel immediately at home, and those who haven’t will discover a new love for a benchmark era of gaming they missed out on.”

Agent 64: Spies Never Die delivers deadly judo chops on Tuesday, Aug. 11, on PC via Steam with support for English, French, and Japanese languages. For more information, follow Replicant D6’s channels on Twitter/X and YouTube.

About Replicant D6

Replicant D6 is a solo developer based in France. Its current project, Agent 64: Spies Never Die, fuses the developer’s affinity for Rare shooters and TimeSplitters into a present-day classic modeled after N64-era shooters, fully realized with modern accouterments including online multiplayer functionality.

Dual-Protagonist Fantasy ARPG Lunarium Breaks Through Darkness on PC 29 July

Endeavor on a timeless journey through two intertwined destinies in a stunning world  

SHANGHAI, China – 14 July 2026 –Lunarium, the hand-drawn isometric ARPG featuring dual-protagonist gameplay from developer Lunarium Game Studio and publisher Imperfect Games, purifies a broken world on PC via Steam Wednesday, 29 July 2026.

In the grim, crumbling world of Lunarium, embark on a fateful adventure as two young women striving to restore peace to their collapsing homeland. Engage in reaction-rewarded battles as swordmaster Ave, neutralizing incoming attacks with perfectly-timed parries and dodges. Team up with the mysterious sorceress Lune, and cultivate Resonance Points during encounters to weaken foes and synergize the ladies’ powerful onslaughts. 

Equip a robust selection of charms, known as Embroideries, to gain passive advantages to turn the tide in dynamic battles. Gather precious materials along the way and enhance equipment in the Temple, a blessed sanctuary granting a cozy respite from the dark and oppressive chaos enveloping the world.

Lend a light hand with Lune to overcome tricky obstacles while venturing through gorgeously hand-drawn landscapes including the forgotten Forest, ruined Castle, and dreamlike Archipelago. Take down ancient golems, silence mutated creatures, and confront formidable bosses in epic battles to upgrade Ave and Lune’s skill trees and gain advanced abilities. 

Explore themes of memory, self, and meaning in a compelling story of sorrow and resolute determination. Trace the lost origins of both protagonists, discovering the hidden truth behind their converging paths to reach two memorable endings, accompanied by a thematic, evocative soundtrack.

Lunarium beautifully balances narrative depth with challenging and dynamic combat encounters, appealing to action and RPG fans alike,” said Jixiang, the director of Lunarium Studio. “Players will finally be able to embark on this memorable journey and unfold the intertwined fates of Ave and Lune on 29 July!”

Lunarium will be available for $17.99 | €17.99 | £15.99 with language support for English, Simplified & Traditional Chinese, and Japanese. To learn more, visit the official Steam Page, follow Lunarium Game Studio on X, and search the hashtag #Lunarium on social media.

About Lunarium Game Studio

Lunarium Game Studio is composed of a small indie development team based in Shanghai, China. They are currently crafting their first title, Lunarium, a hand-drawn isometric ARPG.

About Imperfect Games

Imperfect Games is an up-and-coming indie game publisher founded in 2025 by Zodiac Chen. Its talented and passionate team aims to leverage its team’s extensive industry expertise and resources to help outstanding game developers successfully bridge the gap between China and the global gaming market through professional publishing, localization, and marketing support. 

SNEG to bring 6 classic PC titles to Steam and GOG, including Pool of Radiance: Ruins of Myth Drannor and Ecstatica 1 & 2

Dark Earth, Warlords IV: Heroes of Etheria, and Soldiers at War also announced alongside SNEG Publisher Sale

London, United Kingdom – July 13th, 2026 – To coincide with its Steam publisher sale through July 27th, boutique publisher SNEG has today revealed that it will be bringing a slew of classic PC titles to Steam and GOG. Following its preservation initiative with Warhammer Classics, SNEG’s upcoming batch of lost gems includes the heritage D&D title Pool of Radiance: Ruins of Myth Drannor, along with British survival horror titles Ecstatica 1 & 2.

That’s not all, as SNEG has also resurrected Kalisto Entertainment’s 1997 cult classic action-adventure game Dark Earth along with strategy stalwarts Warlords IV: Heroes of Etheria and Soldiers at War.

D&D fans will be happy to see Stormfront Studios 2001’s Pool of Radiance: Ruins of Myth Drannor. This homage to the legendary 1988 Pool of Radiance was praised for its faithful, turn-based adaptation of D&D 3rd edition rules. 

Meanwhile, action-adventure aficionados will be delighted by Andrew Spencer Studio’s early survival horror games Ecstatica 1 & 2. Originally published by the iconic Psygnosis in 1994 and 1997 respectively, these put players in the role of a nameless traveler 928 AD Northern Europe, encountering an ominous village overrun by demons.

Another beloved European curio is French developer Kalisto Entertainment’s 1997 cult classic action-adventure game Dark Earth. Set in a post-apocalyptic ruin following a meteor collision with earth, players embark upon a journey as a protector of one of the last remaining bastions of civilization.

Finally, strategy enthusiasts will be delighted by the inclusion of Infinite Interactive’s 2003 outing Warlords IV: Heroes of Etheria, which continued the iconic Warlords strategy series, known for its fantasy setting and tactical 1v1 battles. Rounding out the package is Random Games’ 1998’s Soldiers at War, which offered a tactic-based WWII campaign where players take control of American soldiers across single-player and PvP skirmishes. 

“At SNEG, we love bringing classic games back to life – especially the ones that were ahead of their time, or just unusual in interesting ways,” said Artem Shchuiko, Director at SNEG. “This curated slate of 6 games is a great example of that. Each of them tried something interesting and pushed PC gaming in its own way, with all the creativity, ambition, and even technical limitations of its era. We believe these games deserve to be available again – for players who remember them, for people discovering them for the first time, and hopefully even for creators who may find a spark of inspiration in these lost gems.”

Wishlist SNEG’s upcoming catalogue – or buy their already available titles – during the SNEG Publisher Sale on Steam.

About SNEG

SNEG is a boutique publisher dedicated to reviving classic gaming gems. Driven by a deep appreciation for timeless titles, they aim to bring beloved interactive experiences from across gaming history back to modern audiences.

RuneScape Launches Highly-Anticipated Player-Owned Housing Update

Build Your Dream Home and Shape Your Corner of Gielinor With Shared Homesteads, Increased Skill Cap, New Customization Options, Flexible Room Layouts, Free Furniture Placement, and More Starting Today.

13th July, 2026, Cambridge, UK – Jagex: The RuneScape Company, is thrilled to share that player-owned housing in RuneScape has been totally reimagined and is ready for players to play today. As part of the game’s ongoing 25th Anniversary Road to Restoration, players are now given a whole new level of control over their Player Owned Houses alongside an overhaul of the Construction skill, allowing them to create a space that is truly their own.

Watch the Player Owned Housing Dev Diary:

With the Player-Owned Housing Update, the Construction skill is now capped at 120; players have access to hundreds of customization options, new ways to showcase achievements, new utility features, form Homestead communities with friends, and more:

A Whole New Level of Customization: With over 650 decorative items, five unique house styles, flexible room shapes and layouts, and free furniture placement, houses can reflect your personality more than ever before. Customize your flooring, interior frame, and furniture skins, and highlight each triumph with unique achievement, boss, and quest decorations to unlock. Then set the mood with your own Music Box or Jukebox, which feature all of your favorite melodies from across Geilinor.  Install a Weather Vane to control the weather and atmosphere around your home, and use the Shroud System to create a visual appearance of the plot surroundings.

Build Your Dream Home Alone or With Friends: Create or join a Homestead with up to five players, move seamlessly between each other’s homes, make use of the facilities your neighbours have built, and shape a community that reflects the achievements of its residents.

A Museum of Achievement: The journey you’ve taken across your adventures deserves a place to be highlighted, and new Achievement and Collection Features will do just that. New display stations and cases allow you to showcase your finest weapons, Boss Trophies, and Archaeological finds, while the Achievement Log Display and Skillscape Stand lets you show off your progress. And finally, a Prestigious Cape Stand gives your prized cape a distinguished place of its own.

New Utility Features: To help you prepare for your journey ahead, new and the most iconic features have been added.

  • Travel With Ease: Create your own travel hub for your rune-based teleports with the Teleport Nexus, collect all teleportation Jewellery in the Jewelry Box, reach  your friends with ease with the Player Owned Ports Access Table, and teleport to Daemonheim quickly with the Dungeoneering Monolith.
  • Prepare for Battle: Get ready for your next encounter with Potion, Crystal/Combo, and Tea Cauldrons – each with their own added benefits. Install an Armour Repair stand, a Slayer’s Helm stand, Gilded Altars, and a mini War’s Restoration crystal to gear up easily and be ready to take on any challenge.
  • More Ways to Store: Never lose track of your most valuable items, collections, equipment, or pets again with new storage solutions, including the Furniture Trunk, Costume and Costume Room Storage, Toy Box, Treasure Chest, Armour Chest, Cape Rack, Menagerie, and Aquarium.
  • Skilling Support: Take skilling to another level with useful tools, crafting stations, and special furniture that support a variety of activities,  including new Lecterns and Expanded Lecterns which be added to your home to support tablet creation.

Construction Expanded to Level 120: Completely reimagined, Construction introduces a new progression system, ways to skill up, and rewards. A new furniture crafting system allows you to now directly craft furniture that can be used to decorate your home, either through active or passive training styles – the choice is up to you! As you progress, unlock new recipes, utility upgrades, new room shapes and layouts, additional customization options, new house styles and decorations, shared community benefits, and prestige rewards. 

RuneScape is available now on PC, Steam, iOS, and Android, complete with cross-platform progression and play on PC and mobile.

About Jagex

Headquartered in Cambridge, United Kingdom, Jagex: The RuneScape Company, is a leader in creating deep and engaging forever games that empower communities across PC and mobile. Our MMORPG franchise, RuneScape, is played around the world and has welcomed over 300 million player accounts.

As RuneScape enters its 25th year in 2026, we are accelerating our strategy to expand RuneScape into a broader ecosystem of forever games and connected experiences, grounded in a renewed commitment to integrity and fair play. This includes the reduction of monetisation mechanics, as well as the launch of RuneScape: Dragonwilds into Steam Early Access in 2025, representing a major step in building a multi-genre future for the RuneScape universe. Jagex: The RuneScape Company remains focused on building enduring worlds, empowering player-led innovation, and laying the foundations for the boldest era in RuneScape’s history.

For more information, visit https://www.jagex.com/.