Home Blog Page 5688

Gears of War 3: RAAM’s Shadow DLC Review


Gears of War 3: RAAM’s Shadow
Developer: Epic Games
Publisher: Microsoft
Platform: Xbox 360 (Reviewed)
Release Date: December 13, 2011
Price: 1200 MSP

Overview:
Ever since Gears of War 3 was released a few months ago we have seen a number of pieces of DLC for the title. Nearly all of the DLC has been for weapon skins, but there was a multiplayer piece of DLC which added multiple maps to the experience. It is quite surprising however, that Epic is releasing a piece of campaign DLC so quickly after the release of the title, at least compared to the year long wait for Gears of War 2 campaign DLC. Now we have Gears of War 3: RAAM’s Shadow which provides a whole new chapter in the Gears of War series. How does it fair?

Story:
We’ve all seen the end of the Gears of War storyline… but what about what happened before Delta Squad entered the fray and Marcus Fenix became the headline man of the Gears of War series. Well while Marcus was sitting in jail before the events of Gears of War 1, other COGs were fighting a losing battle against the Locust swarm. Players will jump into the boots of Michael Barrick the leader of the Zeta squad who is joined by Lt. Minh Young Kim, Tai Kaliso and Alicia Valera.

While Minh Young Kim and Tai Kaliso may be familiar with most Gears of War fans, Alicia Valera is brand new to this piece of DLC and to the Gears series while Michael Barrick is actually known from the Gears of War comic book series. Zeta squad has been tasked to evacuate civilians from Ilima City and to try and protect them against the various Locusts and get them out of there before the Locus Kryll storm turns the city into a graveyard.

Myrrah on the other hand, wants to eliminate every human occupying the city and murder them by any means necessary. As such she has sent forth an elite squad of Locusts headed by General RAAM to bring forth Seeder artillery to fill the sky with ink and bring about the death of the humans via the Kryll storm even faster.

In RAAM’s Shadow we are given our first taste into how the Locust Queen Myrrah issues her commands to the soldiers as well as how powerful RAAM himself was. Unfortunately that is the only real interesting bit of the story we see in this DLC. Out of all of the characters in Zeta Squad, not a single one of them sees any type of character development nor do they see much characterization even outside of soldiers.

Sure there is a very minor amount of development, but it simply turns out to be non-consequential by the end of the story and ultimately feels like a waste of time. While it is great to see more story for the series rather than multiplayer DLC, this additional content simply feels like a waste of time as it does barely anything to expand the player’s knowledge or experience in the series. To make things a bit worse, the game attempts to be dramatic a few times, especially in the first minute of the story nearly all drama is useless thanks to practically no character development. Trying to make players feel something for characters that say around a minutes worth of dialogue throughout the entire story simply doesn’t work.

Visuals:
One thing that is interesting about this piece of DLC is that it takes place before even Gears of War 1. What this means is that the world itself is still mostly intact and everything around you isn’t burned down, destroyed or looks like it has been abandoned for years at a time. This means as you fight through the streets of Ilima City you will be seeing what used to be a thriving city evacuated and left at the mercy of the Locust. This new look is certainly a breath of fresh air and helps make the experience seem worthwhile, especially after most of the environments that were experienced in Gears of War 3 were so desolate and downtrodden.

As a whole it is good to see a whole set of new characters to be played rather than the ones we have been dealt over the past three Gears of War titles. Kim and Tai both look as good as we may remember them from their past titles, though Alicia and Barrick actually have rather unique looking designs, such as a cigar hanging out of Barrick’s mouth throughout the entire campaign which will be immediately noticeable being as those are the characters played, with the co-op partner taking control of Alicia.

Audio:
Now Gears of War has always had a rather gruff sounding voice cast and that has stayed the same as always. The voice actors for Tai and Kim have reprised their roles while Alicia’s actress performs an admiral job with her lines. Barrick is the replacement for Fenix’s gravelly voice that is heard all of the time, so you won’t find anything substantially different or interesting here. Myrrah’s actress also reprises her role as well and the rest of the DLC’s score is much of the same that has already been heard before.

Gameplay:
As players step into the shoes of the Zeta team they will be given a five chapter long scenario to play through. This piece of DLC provides both the standard version of these levels as well as the arcade versions for those who feel like competing with one another. Of course the multiplayer aspect has also returned which allows four players to play on the same team as they make their way through the story which is just as enjoyable as it was throughout the Gears of War 3 campaign.

Now the only new weapon introduced for the COG soldiers turns out to not even be a new weapon at all in this DLC, but actually a different way to make use of the Hammer of Dawn. Rather than add any new or interesting weapons for the COG, we have been given the Hammer of Dawn Command Center which is a stationary piece of equipment that provides a top down view of a certain section of the battlefield to eliminate the Locust.

While the COG receive a completely anemic weaponry addition, the highlight of this DLC is playing as none other than General RAAM himself. RAAM is a slow and practically unstoppable force on the battlefield and players can finally wield his abilities to eliminate countless faceless COG soldiers. RAAM moves around with a full Kryll swarm shield that is only dispersed whenever you send it out to tear apart COG soldiers into bloody messes or whenever an explosion occurs near them.

The Kryll are a brutal weapon that is absolutely devastating, but his other weapon is his a very wicked looking blade that is carried in his left hand. This blade can be used for simple melee that will likely kill any COG it hits, or can be held down to perform the same action as a bayonet charge. The sound for the charge is even the same as the bayonet which is unfortunate and the animation for the stab is almost the same exact thing except with more brutality as RAAM runs them through with one hand and flings them aside.

Unfortunately that is all there really is added gameplay wise to the story part of the DLC. Those who are interested in playing plenty of multiplayer will see that every gun you can use in multiplayer can now be equipped with a Chocolate skin. This is a neat little skin but is completely static in appearance and looks like a mix between dark chocolate and milk chocolate. Besides that there are also new skins for the multiplayer mode in versus mode, four COG skins and two Locust skins. The four skins for the COG is of course each of the Zeta squad members and the two Locus skins are the big man himself General RAAM and Theron Elite.

The enemy and allied AI seems to follow the exact same structure as it did in the Gears of War 3 campaign mode, though I experienced a number of new issues that emerged with this piece of DLC. Whenever an E-hole popped open and locust would crawl out, there are a number of times that they will simply fall back into that same hole and die. This is especially true with the ally AI as I experienced a number of mission failures due to an AI partner stumbling into a hole and dying with nothing even near them.

Overall:
All in all Gears of War 3: RAAM’s Shadow gives us all the power of RAAM but unfortunately we have only a minimal amount of time to take advantage of his power as the balance between COG and RAAM gameplay time is 75% COG and 25% RAAM. As a whole the DLC fails to actually add much storyline or even draw any emotion out of the player with its lackluster story content and story run through time of around three hours it doesn’t quite live up to its 1200 MSP price tag. Still, those looking for more Gears of War action can’t go wrong nor can those who are looking for new skins in multiplayer.
6-5-capsules-out-of-10

Chrono Trigger travels through time onto the iPhone

A game that etched it’s way into history back in the 90’s on the Super Nintendo, will be travelling forward through time and landing inside of iPhones across Japan on the 13th of December. That game is of course the legendary anime-styled role playing game Chrono Trigger.

To coincide with the release of Chrono Trigger on ther iPhone, a trailer has been released to promote the trek through time. You can check out the Chrono Trigger trailer below.

While the iPhone release is currently set for Japan, it is said to be coming to other regions in the future. What do you think of Chrono Trigger on the iPhone? Let us know in the shoutbox and comments section.

Super Pokemon Rumble released on 3DS

With over 600 Toy Pokémon, Super Pokémon Rumble is an action-packed 3D game available exclusively on the Nintendo 3DS! You get to create your own elite team of Toy Pokémon from those you encounter and you get to do some real-time battles with other Toy Pokémon and giant Boss Pokémon!

Not only is this brand new Pokémon game on the 3DS, but there are two exclusive passwords to unlock two special Toy Pokémon in your game to celebrate the launch! For Tepig enter 54870822 and for Snivy enter 49416440. Ensure you talk to Munna in Easterly Town, which is the second town in the game, and after entering the correct password Munna will tell you where to befriend the special Toy Pokémon. Additional exclusive passwords will also be revealed soon.

For more details and a sneak peek at the game, head to the official Super Pokémon Rumble website HERE

Super Pokémon Rumble is available NOW for Nintendo 3DS for $34.99 – get it HERE

Mighty Fin gets some holiday cheer!

Launching Pad Games have decided to give us all a little Christmas present, in the form of a holiday update for Mighty Fin! There really is nothing like a little holiday update for an app, it makes you all cheery and Christmas-sy in ways that shopping centre carols just never will.

There are three new holiday levels of Winter Wonderland, Down Under and the Tim Burton-inspire Haunted Holiday. And what is more festive than some Tim Burton? There are also twelve festive costumes, and a generous sprinkling of some damn good cheer.

For those who already own Mighty Fin you can grab the update for free of course, but for those of you who think this sounds like a pretty awesome deal then make sure you grab yourself a copy!

Mighty Fin is available for iPad, iPhone and iTouch for $0.99 – get it HERE

Six-Guns will put your cowboyin’ to the test

With a name like Buck Crosshaw its no surprise that he’s a bit of a badass. Put on top of that the fact that he’s an outlaw who had to fake his own death and escape Arizona, oh and also the fact that he’s a character from a game called ‘Six-Guns’, which is set in the Wild West. Well that’s damn near enough to get me interested.

Explore the open world set in Arizona and Oregon, filled with events, mystery and challenges which count – but are not limited to – outlaws, vampires and many others which will probably leave you pretty drawn into this not-so-usual title.

There are forty missions overall, and with a wide range of tasks you’re bound to never get bored! There are 8 different horses to unlock, 19 weapons, and a whole heap of clothes, ammo and other items.

Six-Guns is available on iPhone and iPad for FREE – get it HERE

Fantasy Town makes the iOS magical!

Everything is magical and nothing hurts! That’s how they roll in Fantasy Town. A place for magic and imagination where you get to grow magic plants, build a village of your own, and explore mysterious lands. Expect to run into some fantasy creatures, from dwarves to (I’m guessing) unicorns. Because what’s a fantasy game without some unicorns thrown in?

There aren’t any limitations to what you can build and decorate, so this is great for kids if they’re going through the stage where everything simply must be as colourful, shiny, and rainbow-y as possible! Or if you’re just looking for a place to vent your inner interior designer.

There are items to collect and monsters to slay! Fantasy Town will certainly fulfill your thirst for the fantastical, either way. Plus, you can invite friends over Facebook Connect and check out each other’s towns as well as trade some stuff.

Fantasy Town is available on the iPhone and iPad for FREE – get it HERE

The Amazing Spider-Man gets a game title too

With The Amazing Spider-Man set for mid-next year release, its no surprise that Activision Publishing and Marven Entertainment announce the Amazing Spider-Man video game, planned to launch in (US) Winter 2012. Set entirely after the events of the movie, the game will be about free-roaming the city, slinging your webs all over the joint and stopping some of those nasty criminals.

With some awesome improvements to navigation and combat, this new Spidey is set to rock and roll. With an original storyline written by Hollywood writer Seamus Kevin Fahey, the game follows young Peter Parker’s adventures after the events of the new film. Using a new game mechanic dubbed Web Rush, you can now pull of a wide array of moves never before possible. Explore Manhattan all over, experiencing what it is truly like to be the wise-cracking, kinda-nerdy, but-super-cool hero.

The trailer for the game will be available online from December 12. In the mean time, check out the teaser below! For more information about the game go to the website.

Colosseum Heroes comes to Android for free

Gamevil have announced that Colosseum Heroes is being introduced to Android for the low price of absolutely free! Colosseum Heroes expands on the original game with more upgradable weapons, monsters and stages. Existing, as well as new, players can now choose to be a goodly knight or an angsty vampire. There is also all new challenge mode where you get to slice through an endless wave of monsters. Because who doesn’t enjoy that?

Colosseum Heroes is a side-scroller with plenty of combat, smooth stylized animations, and intuitive controls which will leave you plenty pleased.

Colosseum Heroes is available on Android now for FREE – get it HERE

Hands On: Gameloft’s The Adventures Of Tintin

One of the most popular European comic book characters, Hergé’s Tintin, has made his way from the page, to the small screen and all the way to the big screen in full 3D. Now, you can experience the adventures of Tintin on the even smaller screen of your mobile devices with Gameloft’s The Adventures of Tintin: The Game. Being a Tintin fan, I was rather excited to get my hands on the mobile game adaptation of the forthcoming film today at Paramount Studios in Sydney.

The plot of the game follows the movie, incorporating levels that fans will find very familiar, such as the Karaboudjan and Marlinspike Hall: both of which I had a quick play through. Incorporating a number of different game play modes, The Adventures of Tintin allows you to control Tintin, Captain Haddock, Snowy and even Sir Francis Haddock. You make your way through levels, which are designed for gamers of any level to enjoy, solving puzzles, fighting pirates, piloting planes and even collecting bonus items.

The Karaboudjan level has you control Tintin has he attempts to escape from his kidnappers. Climbing from the window you will need to use stealth to scale the hull of the ship, avoiding sailors and rats and trying not to fall. Because the game is based on the movie, there are a wide range of cut scenes that push the story forward. These cut scenes use the same engine as the game, and as a result become interactive, allowing players to look around using their devices gyroscopic technology and tapping to find hidden puzzle pieces and coins to collect. There is always the ability to skip them, but then you’d miss out on the engaging story. The game play itself takes advantage of the mobile devices touch screens, allowing you to tap and swipe to engage with items, not to mention the two action buttons and virtual-joy stick to use through out the game. The elements all marry well and provide for a rather interesting game. I am eager to play the game in its entirety and experience the range of other game play features.

It’s strange to see Tintin and the rest of Hergé’s characters as fully three-dimensionally rendered characters. I’ve grown accustomed to, nay very fond of the simplistic style of Hergé’s work and when I saw the trailers for the upcoming film I was a little concerned. However, after viewing the film, and furthermore after playing the game, any worries I had soon washed away. Paramount and indeed Gameloft have done an excellent job reimagining Hergé’s beloved comic book character into a fully rendered 3D character, capable of exploring a vast interactive world. The graphics for The Adventures of Tintin currently the best quality graphics I have seen developed by Gameloft, if not any mobile developer. Although my adventure with Tintin may have been brief, I look forward to more in what is hopefully the very near future. The game will be available for all on the 15th of December 2011 for iPad, iPhone and Android.

Jurassic Park: History in Games

I don’t remember if my childhood obsession with dinosaurs began with Jurassic Park or was just fueled by it, but either way, the series has been a big part of my life growing up, both as films and games.

Having just reviewed Telltale’s recent Jurassic Park game, I found I enjoyed it, despite the rather awful gameplay. It got me reminiscing about previous games based on the license, and as I looked back on them all fondly, it occurred to me that nostalgia was clouding my judgement – they were all quite flawed as games, but enjoyable nonetheless.

So if, like me, you really tried to like the new game, let’s look back into the nostalgia-clouded past, and revisit earlier Jurassic Park games that probably aren’t as good as we remember them.

 

Title: Jurassic Park

Year: 1993

Platform: Super Nintendo

Genre: Adventure

This was one of the very first games I played, on a SNES console we hired for a weekend. Combining my obsession with dinosaurs and my burgeoning curiosity of those fancy video game things, this game might be largely responsible for my love of video games.

From an isometric, Zelda-esque viewpoint, the player controls Alan Grant as he explores the park and tries to get it back under control. The tasks you undertake obviously follow the film’s plot, as you attempt to restore power to the park and make contact to get you out of there safely.

But interestingly, some aspects of the original novel didn’t make the film, but found their way into the game, such as the focus on finding raptor eggs in the wild, and clearing out raptors that have stowed away on a supply ship bound for the mainland.

It cut between the third-person, top-down perspective of the exterior scenes with a first-person view when you enter a building. I remember the interior scenes being too scary for six-year old me to finish, but I’m sure they’d be pretty laughable today.

 

Jurassic Park 2 – The Chaos Continues

1994

Super Nintendo

Shooter/Platformer

This game diverged from Jurassic Park canon, with an original story set after the events of the first film, as a rival genetics company raids the abandoned island to salvage dinosaur specimens and DNA. In response, park owner John Hammond sends in Alan Grant and some marine guy to cut them off.

It plays out as a side-scrolling shooter/platformer, and while it hasn’t lasted as long in the collective minds of gamers, playing co-op with my brother sparked some of my earliest multiplayer trolling memories. You know, shooting him “accidentally”, letting him go first into the raptor-infested buildings, pushing him off the jeep so the T-Rex eats him.

Ah, good times.

 

The Lost World: Jurassic Park

1997

Sony Playstation

Action Platformer

Amidst the classics of my Playstation One game collection, including Grand Theft Auto, Oddworld, Crash Bandicoot and Soul Reaver, stood The Lost World, a game fittingly lost amongst the beginnings of some awesome, enduring franchises.

But although it didn’t stand the test of time quite as well, I still loved the opportunity to finally play as the dinosaurs. You start off as a lowly compsognathus, the harmless little chickensaurus you see throughout the second film. All you can really do is run and avoid the big predators, but the fun really begins once you get to the velociraptor and tyrannosaurus levels. You’re pretty much unstoppable as a rampaging T-Rex, so the game kinda loses some of the difficulty, but no one cares.

Challenge takes a back seat to fun when you can swallow enemies whole and stamp on military jeeps.

 

Warpath: Jurassic Park

1999

Sony Playstation

Fighting

Could a raptor take down a T-Rex? Could a Triceratops hold its ground against a Spinosaurus? And what the hell is a Carcharodontosaurus?

Warpath allowed players to answer all these questions by pitting dinosaurs against each other in tooth-and-nail battles to the death. Dinosaurs might seem a bit stiff and cumbersome for a Street Fighter-esque brawler, and I’m sure hardcore fighter fans consider it sub-par, but I remember some brutal fights with these prehistoric beasts.

It all takes place in dynamic, partially-destructible environments recognisable from the films, so you can grab an opponent in your jaws and throw them into an electric fence, snap up an unfortunate goat as it runs past to boost your health, and swing your tail around to knock stuff over, just because it looks cool.

 

Jurassic Park: Operation Genesis

2003

PS2, Xbox, PC

Theme Park Sim

Developed right here in Melbourne, Operation Genesis allows players to create and run their own version of John Hammond’s original vision, with or without the catastrophic failure.

It plays like a zoo tycoon game, with players building paths, food and gift stalls, amenities, viewing platforms and other attractions, as well as looking after the animals in the park. Except, the animals are, you know, dinosaurs.

It was generally pretty easy to keep your staff, visitors and dinosaurs happy and healthy, but occasionally a storm would blow through, wipe out half your fences, and suddenly the plot of the film is playing out in front of you.

Once you get everything running smoothly again, you’ll miss the chaos, and the game becomes a test of how much you can trash your park and still bring it back to order. Before trashing it again.

At least, that’s what it became for me.

Check out our latest review for Jurassic Park : The Game here