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Ultimate Capcom Showcase: Asura’s Wrath

Alongside a selection of Capcom games that will see release in 2012, Asura’s Wrath was available to try out at the Ultimate Capcom Showcase in Sydney on Wednesday night. Accompanying the game were two important men, Kazuhiro Tsuchiya, producer of the game, and Marco Bombasi, head of the localisation phase. For those who enjoy beating supernatural enemies and storylines full of gods, then this is the game for you. My time with the game involved a fleet of ships, gigantic monsters and catching missiles.

Asura is a demi-god and one of the most respected generals for the gods before being forced to be a patsy as he is blamed for the assassination of the Emperor. Escaping the imperial forces, he returns home only to find his wife dead and his daughter kidnapped. In his pursuit, he finds out that Deus, the head of the Gods, murdered the Emperor. After a defeat, Asura is dropped to Earth. 12,000 years later, Asura awakens from hibernation. He re-ignites his revenge quest and rescue. This is where the player enters the game.

The game will be set out in episodes, similar to an anime or TV series. On the day, episodes seven to twelve were available for playthrough. The episode I got to try with was episode nine. In this episode, Asura launches himself into the air and is greeted with a fleet of airships. During this sequence of gameplay, Asura must shoot projectiles in order to bring them down. There are two ways to take them down: rapid fire projectiles and lock-on projectiles which cause greater damage. In fact, the lock-on projectiles covered the ship, taking it down in a barrage of blows. After passing through that, Asura crashes through one of these ships. The fleet is manned by one of these gods, known as the tactician of the group.

During some of these cutscenes, including Asura’s launch, involved what was described by head of localisation as player driven events, or PDE for short. Unlike quick time events, the game’s player driven events do not need to be repeated if failed. In fact, player driven events will determine the outcome of the scene to an extent. It may also determine how many arms our hero has as well as the player’s score and ranking at the end of the episode. However, they do strike a similarity to quick time events. The player presses the button to perform the action, usually the face button or the analogue sticks. What I found interesting is that the button presses mimic the action within the scene, unlike the quick time events. I enjoyed how the various inputs determined the action on-screen.

The close combat gameplay replicates the classic hack-and-slash method, except with multiple arms. He has both a light attack and heavy attack. However, his heavy attack has a cool down timer to avoid players spamming away. Holding down the attack buttons will execute a charging attack, like an uppercut, allowing more combos to be executed. Players will encounter various supernatural enemies inspired by Asian mythology. Asura will also have access to Unlimited Mode, a powered up mode where Asura will have pack in more damage with its punches as well as invincibility. However, this is for a limited time.

Unfortunately, my time with the game did not end the way it should have been, but, as the producer was there, it was a good thing that he did spot it. But, with the time I did have, as well as watching others play the game, my first impression is nothing less than extremely positive. It was extremely fun to play and the story seems to be intriguing and interesting. The graphics of the game look impressive. All in all, this is a game worth checking out.

In addition to the game, I had a small chat with both Kazuhiro and Marco. Kazuhiro found development challenging yet exciting. He also divulged how player driven events will affect certain points in the scene or how many arms Asura might have. However, don’t expect any multiple endings, so the story will be quite linear. A good choice as it will bring the story into focus. Both the producer and head of localisation were fun to chat with.

Asura’s Wrath will be available on February 23 for the Playstation 3 and Xbox 360.

Ultimate Capcom Showcase: Ultimate Marvel vs Capcom 3 Vita

If you have always wanted to take a game like Ultimate Marvel vs Capcom 3 on the go, then I am happy to report that the Vita version is worth your trouble. The game will emulate the Playstation 3 version of the game, but will include the DLC mode of Heroes and Heralds from day one. In terms of gameplay, expect the same as the PS3. However, for those who are not great with fighting games, then the touch screen may be your port of call. There will be a separate mode where the touch screen will be available to use. Lucky for you, I was able to try out both single and touch modes of gameplay at the Ultimate Capcom Showcase in Sydney on Wednesday night.

In single mode, you choose a team of three characters as your team and you will face teams of three in a series of fights. Essentially this is the arcade mode of the game. If you are familiar with the Marvel vs Capcom games, then this is right in  your backyard. As this was the Ultimate version, I had to see how Phoenix Wright played. I have to say that he is quite unique. In order to use his special attack, he has to find evidence littered across the stage. He also acquires his famed “Objection” catch phrase as an attack; the speech bubble causing damage. With such uniqueness, it’s hard to see Phoenix Wright to be nothing less than a popular choice. Amaterasu and Dante were also some of my favourites.

The second arcade mode brings in the touch screen. Moving the player is as simple as swiping the screen. Attacking is just tapping the opponent and bringing your partners in the fight is just tapping the portrait around the health bar. Special attacks are done by tapping the bar at the bottom of the screen. If you think that it is all about the touch screen, then think again. The physical controls are active during Touch arcade mode, so you can combine both types of control for a completely new experience. This is great for those not sold on touch controls but find it hard to execute some of the special attacks.

My time was short with the game but I am impressed with what Capcom have to offer. In addition to the two arcade modes, there will be missions and a training mode for the single player. For those big on multiplayer, there will be online multiplayer as well as ad-hoc mode. As I mentioned, Heroes and Heralds will be available off the game card from day one. A replay mode will also be available,  exclusive to the Playstation Vita. Save that awesome fight you just had and watch and edit it to your delight. You can also share it with the world. With smooth graphics, a great selection of characters, awesome gameplay and Vita specific features, Ultimate Marvel vs Capcom 3 on the Playstation Vita is worth a look at. It will be one of the strongest launch titles for the Vita when it is released on the 23rd of February 2012.

SoulCalibur V – Collectors Edition Unboxing Video

Earlier this week, Namco released the latest game to the SoulCalibur franchise, SoulCalibur V. Here at Capsule Computers, our efficient editor, Benjamin “LinkageAX” Webb unboxes the collectors edition of the game for your viewing pleasure.

So come along and take a look at the ever-full collectors edition of the game, which includes many great extras, such as DVDs, soundtracks and some other cool stuff, and see what it is that you can get if you’re fortunate enough to pick up this amazing package. Be warned though, this video is very serious in nature and laughter is not recommended for anybody. Leave your sense of humour at the door. Please.

Be sure to check out the video, embedded below.

Opening video of Persona 4: The Ultimate in Mayonaka Arena is now available for viewing

The full introduction video of the upcoming fighting game based on the Persona universe has been released by Atlus. Persona 4: The Ultimate in Mayonaka Arena is a fighting game being developed by BlazBlue and Guilty Gear developer, Arc System Works. It will be a 2D fighting game in much similar vein to other titles of Arc System Works.

The introduction shown here is for the arcade version of the game, has a bit of animation and shows off all the playable characters. The arcade version is due for an early 2012 release. The PlayStation 3 and Xbox 360 version is due for a late 2012 release in Japan.

 

Gogo’s Crazy Bones is a Go Go for the Nintendo DS


Independent publisher GameMill announced today that they are planning on bringing a video game based GoGo’s Crazy Girls line of toys to the Nintendo DS in March 2012. The game is targeted towards younger gamers.

The game will feature over 30 unique GoGo toys digitally recreated for the game, and will require players to solve over 70 puzzles. Each GoGo comes with their own unique ability and you unlock them as you progress through the many levels. Game types include Knock Out, Battle and Basket Attacks. The game will offer plenty of things to collect and unlock.

Sakura Samurai: Art of the Sword & More Slash onto the eShop

As all of you 3DS owners know, it’s time for another eShop update. This week the pickings are slim, but one title in particular has had quite a bit of buzz and is sure to impress anyone looking for a modern hack and slash experience on their 3D handheld. Sakura Samurai: Art of the Sword puts players in the role of a young boy who must save the legendary Princess Cherry Blossom. This romp also features a colorful cast of other characters as well as a unique battle system, priced at a cool $6.99.

Also available is the DSiWare/eShop release of GO Series: Undead Storm. In a way, this title seems to be a lot like other zombie twin-sticks, but with a bit more story. You can download Undead Storm for $1.99, so even the curious should definitely give it a try.

Finally, UVPHACTORY’s new animation “Drown in the Now” by Crystal Method has arrived on Nintendo Video, which displays a colorful and dark New York neighborhood that has been infested by small robots.

As far as WiiWare goes…well, there is a new Carmen Sandiego math title available, but other than that, the service as a whole is still rather quiet.

As always, leave a comment below and let us know which one of these downloads you plan on picking up.

Funimation acquires Pretear license

Funimation Entertainment have announced that they have acquired the license for magical girl series Pretear. The 13 episode series was previously dubbed and released throughout North America by the now defunct ADV Films. It was recently released in Australia by Madman Entertainment, which Capsule Computers’ Benjamin Webb recently reviewed.

Funimation confirmed that the extent of their license includes the rights to digitally and physically release the series, broadcast the series and produce merchandise based upon Pretear. No official dates for any releases have been confirmed or revealed however.

What do you think of Funimation licensing Pretear? Let us know in the shoutbox and comments section.

Dungeons & Dragons Online 13th Major Update Launched

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Titled the Web of Chaos, the new patch brings forth new content for players to explore and the ability to head start their character at the 7th level while beginning the game. Though, one of the latest features actually affects the way players cast spells in the game.

For this patch onwards, players will be required to use Omnispell Dust and/or Omnispell Stone as a catalyst for some of the spells. As well as these two new spell-casting methods, there is also a plethora of new items added to the DDO store for players to purchase with real world money.

Be sure to check out the official website for more information.

SSX Interview with FMX Superstar Josh Sheehan

This week EA teamed up with Red Bull to host a media-exclusive SSX preview event at the Red Bull Sydney Headquarters. To promote the game and to help convey the awesomeness of extreme sports such as snowboarding, two Australian extreme sport superstars attended the event: BMX racing legend Luke Madill and FMX Superstar Josh Sheehan.

We took a break from all the cool snowboarding action to have a quick chat with Josh about what it’s like being a professional extreme sports competitor and EA’s latest SSX title. Josh talks about not only his personal experiences with competing as an FMX rider, but how the game emulates the adrenaline rush and danger seen in extreme sports. Check out the interview yourself in the video below!

Check out pictures from the event as well as our hands-on preview here!

Street Fighter x Tekken Hands-On Preview

This week Capcom hosted the “Capcom Super Ultimate Showcase” in Sydney, showcasing a variety of upcoming Capcom titles, and us here at Capsule Computers got an exclusive hands-on preview before the event to experience the game for ourselves. I was even lucky enough to experience the game with both the arcade fightstick and the traditional PlayStation 3 controller and long story short – this game is amazing, believe the hype.

Firstly this isn’t Street Fighter. This isn’t Tekken. This is a whole new experience, and you know what – it could be better than both!

Possibly the most impressive feature is how well Capcom have moved Tekken from 3D to 2D. While not in the 3rd dimension, playing as a Tekken character still feels very Tekken. Tekken combos are pulled off in the exact same fashion, and the flow couldn’t be more comfortable. Tekken’s launch attacks and juggling keep gameplay feeling very much like Namco’s classic fighter, while also appearing very organic and not feeling out of place in this Capcom title. Tekken fighters are also given plenty of dodge manoeuvres and such, keeping them on a 2D plane but still staying true to their 3 dimensional roots. While it is a completely new experience, Tekken players should feel right at home here, but their strategies are going to have to change as dealing with Street Fighter projectiles and air combat will put them in new situations they will have to learn to adapt to. While at first Street Fighter players may have a ‘home ground advantage’ as it is in a similar style of Street Fighter IV, when you throw in less projectile-based fighters and more close-combat styled ones as well as the tag system – everything starts to change. It’s gets more faster-paced, more action packed and way more intense!

Almost equally impressive is how epic the tagging is in this title, and in my opinion is the best effort in doing so from Capcom to date. What surprised me is that it’s really more like Tekken Tag than anything, in the sense that you only need to take out one of your two opponents to win a round, of which you must win 2 out of 3, unlike Marvel vs Capcom where you must beat both of your opponents in only a single round to win a match. Furthermore fighters just run in and out to continue a combo, unlike a Marvel vs Capcom title where you’d only get one hit out of tagging in a partner because it would probably result in a knock down. Furthermore tagging this way encourages more juggling, giving the game a really fresh shake up to the classic Street Fighter IV gameplay.

I couldn’t help but drool at how effectively the gem system works. To be honest, I had no idea what the heck kind of gems I was using, but I do know they made me feel like a boss. Whenever a gem is activated, your character glows of the respective colour, helping you to perform particular moves. This system really encourages you to keep playing to improve, and it became clear to me almost immediately how easily this system could benefit any player of any skill level in combat, as well as providing many reasons for re-playability. I was even given the opportunity to take on Seth Killian in a game (who I also got to interview, check it out here) who went easy on me and even let me win a round, what a gentleman! Here Seth showed off some of the jaw-breaking special attacks and ultras players can pull off which are just as crazy as you’d expect from a Capcom game.

I wished I could’ve played more Street Fighter x Tekken, but this was a huge event so I had to get my hands on other awesome upcoming Capcom titles such as Resident Evil: Operation Racoon City and Asura’s Wrath. But with the time I did spend with Street Fighter x Tekken I can confidently say this – this is one of the best fighters I’ve ever played. Don’t question it, don’t consider it, just do it. Pre-order Street Fighter x Tekken NOW!

Street Fighter x Tekken is scheduled for a March 9 release date.