Mega Man had a rough 2011. Three titles were completely cancelled altogether, and Capcom have taken quite a hit in the fanbase department as a result. With that said though, Mega Man fans are still big dreamers and it looks like Capcom still have the blue bomber on their minds as we head into 2012.
During a discussion about WayForward developing a future Mega Man title in the Capcom-Unity forums, Vice-President Christian Svensson stepped in and offered his own input:
I’m also a WF fan and I’m familiar with their work. I’ll never say never but there’d be a million approvals before a MM title could ever be produced in the West.
If there is any company worthy of making a Mega Man title, it’s WayForward. For those who were not aware, both companies have worked together in the past with the original Shantae on the Game Boy Color, in which Capcom of course published. WayForward have went on to create 2D masterpieces since, crafting the fantastic Mighty Series, a superb Shantae sequel, and the much loved remake of A Boy and His Blob.
As you can probably tell, this statement doesn’t mean too much as it’s simply a bit of feedback and love, but it’s nice to know that Capcom have an open mind about letting the new masters of the genre potentially give the next Mega Man a shot at greatness.
Nano Assault Platform: Nintendo 3DS Publisher: Majesco Developer: Shin’en Multimedia Release Date: November 22, 2011 Price: $39.99 – Available Here
Overview
During the past 10 years or so, we have seen quite a resurgence in bullet hell games. For those that remember, Shin’en’s Nanostray was one of the better releases we seen for the niche genre when it hit the Nintendo DS back in 2005, earning itself a sequel and a small following due to it’s frantic gameplay and stunning presentation. A few years later, Nano Assault is back and ready to revitalize the brand on the Nintendo 3DS. Does the extra dimension and new control scheme pull this ship into the same “hidden gem” status of it’s predecessors? Here is my review for Nano Assault.
Story
I really would like to say that Nano Assault has no story, as that would be doing the game a favor for the most part and I would have nothing to grade in this review in that area. This title’s main narrative sets out to tap into the player’s knowledge of science, where a deadly virus has broken out and it is up to you to go mini and purify cells before human life is wiped out completely. This may sound exciting, but the game never provides any attachment between the main player and the protagonist, which makes the little bit of story given feel unnecessary.
Yes, there is just enough to make completing your objectives worth it, but most will probably not pay too much attention as the character development and overall plot have just been forced in, providing a small sense of urgency the beautiful environments you will explore. Most stick-shooters don’t have much of a plot anyway, but those looking for something deep will walk away a bit disappointed when it comes to Nano Assault’s lackluster methods of storytelling.
Gameplay
The main objective of Nano Assault is to explore cells and collect three DNA strands for each area. Once that mission is complete, the player then just has to go to the next level and do it all over again. This may sound pretty standard, but it’s what comes in-between that truly makes the cell traveling found here worth the ride. As you aim to gather DNA, you must also take out organisms that are out to destroy your small vessel. Thankfully, this little ship has a jam packed arsenal and there are quite a lot of extra options included to break up any monotony during the game.
As far as the in-game worlds go, I could best sum it up by asking you to think of Super Mario Galaxy. Most of the time, the player slides around a cell in a 360 degree manner, blasting enemies along the way. This is done with a top down perspective in tow, so the player can constantly get a complete view of their surroundings. The D-pad makes this movement feel smooth as well, giving your a ship feel as if it were gliding. During boss battles or special stages, this perspective changes into a third-person view and allows the player to get a grasp on their environment as they dodge projectiles and aim to hit those harder to reach targets. I personally thought this change-up of camera angles did wonders to keep the game feeling fresh, and during the on-rails segments (which are sadly scarce), this title definitely rivals the likes of Star Fox with it’s quick and satisfying combat scheme.
While exploring the cells can be easily done, shooting is a bit more challenging due to the control layout. Even though the 3DS just has one stick, it’s best to go into Nano Assault with a twin-stick mindset. Whenever the player is moving about, they can instantly fire by pressing any of the face buttons on the handheld. This works quite a bit like Centipede: Infestation, where each input fires in a different direction. Hitting B will fire right, A will shoot south, X will fire north, and well…you get the idea. If you want to change the range of your fire, the shoulder buttons can be utilized to take on multiple targets at once. Yes, it sounds a bit complicated compared to most romps in this genre, but after a few levels these fluid controls become second nature. Secondary weapons can also be used, allowing for more powerful shots or increased defense for the much more challenging latter stages.
Those wanting something a bit more tuned to the core of a bullet hell will find their true love in Arcade Mode. This mode lets you play through previously explored stages and try to rank up the highest score possible, with an online leaderboard readily available to both rank the player and give plenty of reason to keep going back in for more. Achievement hunters are also in luck as there are quite a few to collect, with an in-game jukebox also offering up tracks from the main game to unlock and listen to at anytime. My personal favorite of all the extra perks though was the Nanopedia. This guide of sorts lets the player get details on all the enemies in the game, and uses the 3DS’ play coin system to unlock further entries. It won’t take many a long time to finish Nano Assault’s main story mode, but unlocking everything and perfecting that top score in arcade certainly added a lot of reason to keep coming back for more virus-killing greatness.
Visuals/Audio
There isn’t too many games on the 3DS that I can say the same experience can be found by turning down the slider, but Nano Assault’s graphical offerings demand attention and the 3D is definitely worthy of keeping on for the entire trip. The colors of the environments are simply mesmerizing and I had many moments where I would lose a life just trying to take it all in. The enemies and even the pickups just add to this, with each being lightly detailed and “flowing” in this beautiful microscopic art piece. Whenever the action got a bit too hectic, I did notice a bit of a stutter from the game, just trying to keep up with the chaos, but this is easy forgivable and honestly a bit rare to see.
There is plenty of reason that Shin’en made the soundtrack an unlockable extra. Each melody brings a sense of calmness or chaos to each level and helps create a new and flavorful atmosphere for each stage. This does wonders to even the most quiet of areas as even serene environments have tracks to keep the player on the edge of their seat. As far as the other sounds in the game, bullets sound as good as they look popping into enemies and the guide’s voice actress did a terrific job at simply fitting into this vacant and infected universe.
Overall
As I am writing this, the 3DS has been out for a good nine months now, and we haven’t seen many offerings for fans of shooters that have been truly worthy of any accolades. Nano Assault may not be the deepest game on the handheld, but as far as gameplay goes, there is no better twin-stick to invest in at the moment. The combat and the unique control scheme found within provide something different for the genre but remain easily accessible to all comers. The visuals are also stunning from beginning to end and the soundtrack compliments all of the eye candy with intense tunes to make everything feel much more exciting. I’m sure there will be plenty more top-down shooters during the 3DS’ lifespan, but Nano Assault stands out as it does everything right and has set an early standard for how these games should be done, period.
Geronimo Stilton In The Kingdom Of Fantasy Developer: Virtual Toys Publisher: Sony Computer Entertainment Platform: Playstation Portable Release Date: Out Now Price: AU$28.00
Overview
If you have not heard of a mouse called Geronimo Stilton, then you might be not in the intended age range. Originating in Italy, Geronimo Stilton has exploded into a massive book series for 8-16 year olds. It has also expanded into television and merchandising. So, it is no surprise that the famed mouse has reached the land of video games. It is an adaptation of one of his books known as the Kingdom of Fantasy. Is this a great children’s game for the Playstation Portable or will it be an unworthy adaptation of the book?
Story
Geronimo Stilton, a famed mouse author, journalist and editor of The Rodent’s Gazette, is sitting upon his desk, casually going about his work. Suddenly, his attention is diverted to his wardrobe, which is suddenly omitting a light. He discovers an interesting small box, which is the source of the light. Then his wardrobe is turned into a golden staircase. Of course, being the curious mouse he is, Geronimo decides to ascend the staircase. One he reaches to the top, he is transported to the Kingdom of Fantasy. He is met by a talking frog called Scribblehopper, who wants Geronimo’s help to rescue Blossom, the Queen of the Fairies. Geronimo agrees to help him, believing that this could be his biggest novel yet.
It isn’t the best beginning out there but it is certainly not the worse. It is also too drawn out for a video game and kids are known for having short attention spans, so expect to mash the X button for quite some time. I do want to point something out, however. The player should note that Geronimo Stilton wants to write his adventure, as he always does. That is a hint of selfishness out of a noble cause. Yes, he agrees to help so that he can fulfil his own personal need. Yet, this is a children’s game and, as I recall, the normal idea to teach children is to help others to be a better person and not to expect to get a reward out of it. I argue that this teaches the exact opposite. But that can be another time. Overall, the story is pretty average, with a mix of clichés and eye-rolling moments that doesn’t capture the charm of the novel.
Gameplay
At the heart of Geronimo Stilton in the Kingdom of Fantasy lies an abundance of puzzles in order for players to progress through. Travel through each of the seven kingdoms (which really doesn’t make any sense since they belong to a land that is known as a kingdom already) is done by selecting it on the map. That’s it. Each kingdom has its own plot, which is vital for the story to progress. Only one kingdom is unlocked at the beginning and the player must complete each kingdom to unlock another one to travel through. So, the game is very linear, but, as a children’s game, it some what works to an extent. While in the kingdom, only a certain amount of puzzles will be unlocked. These puzzles range to memory games to answering riddles. Some puzzles are flanked by cutscenes, if they are of plot importance.
Of course, doing these puzzles is not without reward, of course. Throughout the game, the player will have to collect certain items to move forward, as are with fantasy games. In order to earn these items, the player must collect the local currency. This is achieved through the successful completion of the puzzles. Of course, the formula is result based. What I mean is that, the higher the score is when the player completes the puzzle, the more the player will receive in terms of reward. So completing it with a great score will definitely help. It is too bad when it comes to the more difficult puzzles.
Hang on… did I just say difficult puzzles? Of course there are some in the game. Overall, the difficulty is quite child friendly, but there will be times where someone older would be required to help. The only problem is that even puzzles which should be simple to someone older could actually more difficult than realised. Don’t worry, there is in game help in the form of the characters. That will cost you some of the reward from the challenge. That is another problem, however. Why? Well, the player needs the rewards from the challenge to buy certain items for progression. How would one feel if the amount is reduced just for asking for help (if it is frequent) on a puzzle? Also, if the player makes one mistake, the whole puzzle will be restarted without any indication on what was done right and wrong. A bad design on the developers part.
Visuals and Audio
Since this is targeted at a younger audience, one would expect the visuals and audio to be tailored to suit that audience. That is certainly the case with the visuals. Each and every single screen provides an abundance of colour, even if the game takes a turn in a darker setting. The cutscenes are presented in a book-like manner, obviously a reference to the fact that the character is the protagonist of his own series of novels. However, despite the bright colours of the character models (which match the illustrations of the novels themselves), players will be mashing the X button repeatedly as they tire of the constant talking. The character animations in these cutscenes also have random lip movements while talking, looking like wild blabbermouths rather than coherent beings. Other than that, visuals are bright, brighter than the mono-coloured, realistic games of today, except for Uncharted.
With the audio, it certainly does fit the fantasy setting. With the power of large MIDI orchestral pieces, the Kingdom of Fantasy becomes alive with befitting pieces as the player travels from one kingdom to another. Just don’t expect to be humming them while on the bus or walking down the street. The voice acting is quite decent, but, due to the tiresome X mashing, the voices are rarely heard.
Overall
Geronimo Stilton in the Kingdom of Fantasy is just an average puzzle game based on a character that stars in a series on books. Although the visuals are quite different than your average game and the music fits the overall setting, the gameplay is a very mixed bag. There are some fun puzzles, but it is negated by a brutal rewards system and, at times, frustrating experience. Put in a poorly written story that gives the actual book itself no justice (and confusing moral lessons) and one would get nothing more than a time waster for the children during trips to the doctor or a long trip out of state. Trust me when I say this, but do pick up the book. It contains more magic than this video game.
My Bride is a Mermaid Complete Series Studios: Gonzo, AIC Publisher: FUNimation Format: DVD Release Date: January 3, 2012 Price: $59.98 – Available Here
Overview:
The ocean is a huge place, one full of mystery and romance. One of the longest running legends of the ocean was that fantastical creatures swim beneath the waves. The most popular of these creatures is the mermaid, beautiful women who live beneath the ocean and are half fish, half women. But what if these creatures weren’t just myth and legend but a secretive society hiding its presence from the world? In My Bride is a Mermaid, their secret is about to be exposed and that is just the tip of this tale of the deep.
Story:
Whenever a family takes a vacation to the beach they can expect a few standard things to happen. This includes some sunburn, family memories and plenty of swimming. One thing that a family would never predict happening however is their son marrying a mermaid. However while on vacation to Seto to visit Nagasumi’s grandmother the Michishio family encounters something that will change their lives forever. Their daughter-in-law.
While swimming in the Seto Sea Nagasumi Michishio begins to drown out in the middle of the sea and no one can even hear his pleas for help. As he sinks below the surface of the water he begins to lose consciousness, however a beautiful mermaid appears out of nowhere to save his life. Despite this strange occurrence, none of his family believe a word that he says until said mermaid shows up at their house and introduces herself.
Her name is Sun Seto and she has dire news for Nagasumi, according to mermaid law either he or she must be killed because he saw her true form. The only way to avoid their deaths is if the two marry one another. While Nagasumi may be more than willing to marry this beautiful young mermaid there is one big problem… and that is the fact that Sun is the daughter of the Seto gang leader and nearly the whole Seto gang would rather see him turned into human sushi than marry his daughter. Now Nagasumi not only is married to the beautiful mermaid Sun, he has to keep her secret from ever being discovered by the rest of his human friends all while trying to survive constant threats on his life from Sun’s family.
This unique combination of elements not only throw Nagasumi’s normal family life out of whack, but even his school life as well. But do you know what? It is all the better for the viewer that it has because My Bride is a Mermaid is one of the funniest anime you’ll see all year. Now while some comedies may only revolve around a few jokes that grow stale after a short time, My Bride is a Mermaid always has something new that comes out of left field to surprise the viewer and leave them laughing.
Barring the occasional serious moment, there is usually always something funny happening every minute. If jokes were a liquid then My Bride is a Mermaid’s cup runneth over. To make it even better, there are jokes for every type of comedy viewer. There are tons of gags all over the place and simple jokes, situational humor, violent humor towards the main character, sight gags and others as well as plenty of parodies at Japanese shows and even Hollywood movies.
What makes the jokes hit even harder is the hilarious cast of characters that flesh out the cast. The main character of the anime is Nagasumi who feels a bit more relatable than your standard harem lead thanks to his personality. While he does end up having a multitude of girls falling in love with him, both mermaid and human, he tries his best to stay true to Sun and stand up for himself rather than be a useless or wishy washy male lead like we usually are treated to.
Then there is Sun who is a very dense and a bit of a ditz who always ends up getting soaked with water but is also very admirable with a chivalrous spirit who always tries to stay true to her family but will come to the defense of Nagasumi every time. Finally we have Lunar, the biggest love rival of Sun for Nagasumi’s feelings who not only has a split personality but also deep emotions that shine all the more when compared to her sadistic exterior. That doesn’t even go in to all of the other hilarious characters that viewers are treated to, such as Sun’s violent and overprotective family, Mawari, the daughter of the police chief and an orca named Kai who is afraid of the outdoors.
One drawback about My Bride is a Mermaid is that the entire basis of the show is a bit generic and cliché. While the genre as a whole has seen plenty of shows and the mermaid twist does smooth out some wrinkles as a whole the whole series lacks a bit of originality. The characters are mostly one sided and are always used for the same type of jokes, so it is easy to predict what type of joke may come next depending who is on screen at any given time. That doesn’t mean you won’t be laughing when it does occur though, as you’ll likely spend 90% of your viewing time laughing at something in My Bride is a Mermaid.
Visuals:
When Gonzo and AIC worked together to bring My Bride is a Mermaid out in Japan they certainly spent a lot of care on certain parts of the anime, but it is also noticeable that the budget for the series was limited. There are a couple of instances where Lunar and Sun have stand out moments or perform songs that the quality takes a jump, but for every high there is also a low. Such as a moment where a high level action scene could have taken place, but instead stick figures (literally) play out the scene instead.
The character designs and animation is quite consistent, though the designs as a whole seem a bit bland and except for specific dramatic moments, have minimalistic amounts of detail. The character expressions are a highlight of the series however as a wide amount of variations in the art style and quality are purely for comedic intent and usually succeed wildly.
Audio:
As standard with FUNimation’s releases My Bride is a Mermaid comes with both the English and Japanese dubs. For purists out there the Japanese dub comes with suitable subtitles and the Japanese voice cast is perfect in their positions. As such one would expect the English dub cast must also be suitable and the cast provided by FUNimation for this dub have performed the job swimmingly.
As one would expect, FUNimation’s English dub honestly could not translate everything literally as a number of the translations wouldn’t make too much sense in English. As such the translations and the humor are mostly faithful to the original. The voice cast themselves also outshines their Japanese counterparts as Todd Haberkorn’s Nagasumi performance feels like an improvement from the Japanese voice actor. Sun also has a very interesting dub as her character uses a bit of a different dialog and will usually say things such as help ya instead of help you or tryin’ instead of trying. This makes her character more fleshed out and believable being that she comes from a family of gangster mermaids.
Something that deserves extra praise is all of the inserted songs in the series. All of the normal background songs that have been inserted are still in Japanese and English subtitles appear to let the viewer know what they mean, but all of the songs sung by the characters themselves have been completely redubbed in English. This is quite a delight as both Alexis Tipton, the voice of Sun and Cherami Leigh, the voice of Lunar sound amazing when they perform these English adaptations.
Extras:
Unfortunately My Bride is a Mermaid does not contain a lot of extras. There are your standard inclusions of clean versions of the opening song and the two ending songs as well as trailers for past and upcoming FUNimation releases. Also it is worth noting that the ending song in My Bride is a Mermaid has been altered from the original, with a static background rather than the original fully animated ending animation. As such, the clean textless songs feel a tad useless for both ending songs as they both feature static backgrounds.
Overall:
While the story as a whole may not be very interesting when looked at with a serious eye, the comedic value found in My Bride is a Mermaid is staggering and is something that should not be missed. There is something here for everyone with laughter going a mile a minute. With twenty four episodes this means you will be spending hour after hour seeing the antics of the Seto family, Nagasumi, his mermaid wife Sun, and all the side characters as they try and adapt to a normal lifestyle, interact with humans and avoid exposing the mermaid world to those around him. Underneath all of the comedy the enjoyable characters and building romance between Sun and Nagasumi make this romantic comedy something that should not be missed.
Sentai Filmworks a North American licensing company has announced that it has obtained the Inu x Boku SS anime series. The anime adaptation of Coca Fujiwara’s original manga is being directed by Naokatsu Tsuda, and character design is being directed by Haruko Iizuka.
The story falls into the romantic comedy genre, which is based around a mistress and her “servant” in a high-class building better known as the “Demon House”. The house has numerous rumors based around it including, “nothing but weirdos live there” and “It’s a haunted house inside”. Turns out the truth are that everyone who lives in the ‘Demon House’ is actually a descendant of demons.
Its release onto television is starting early this year, which will be followed by an initial DVD and Blu-ray Disc later in the year.
Overview:
PREHISTORIC ISLE is a 2D side scrolling classic produced by SNK PLAYMORE and released in the 80’s. It has been re-released for our gaming pleasure, and is known for its addictive game play. The question is can this arcade classic stand up to the expectations of modern day gamers.
Story:
The story in PREHISTORIC ISLE is a simple one. The protagonists are airplane pilots who investigate an island which has had a lot of airplane accidents. As it turns out dinosaurs of all sorts occupy this island, and you have to kill them with your unlimited bullets and only one type of power up. Thus you have to fly around the island, underwater, and finally underground to eliminate all the dinosaurs that occupy the island. The final dinosaur boss is of course the T-Rex, who is bigger than three of your screens, thus you only fight his face, and of course he explodes when you finally kill him. Reading this you can tell the story is lacking in depth, although it is an arcade classic, thus SNK never tried to boost the storyline. This is because this game is meant to be simple and addictive, not one which you have to stand around at an arcade booth for 20 minutes to listen to.
Visuals & Audio:
It is quite obvious that SNK are trying to keep this classic exactly as it was in the arcade, as the visuals are exactly as they were in the 80’s. This game employs the very popular screen scrolling model and has the level advance whether you like it or not. The visuals keep with the theme of a classic arcade look, as the game is in 2D with the backgrounds being just drawn pictures, and the enemies being simply moving drawn pictures.
What the visuals lack in the audio excels in. Classic 8-bit audio is employed within this game, having a separate track for each of the five levels. These classic repetitive tunes push us further into the arcade experience and enhance the overall addictiveness of the game, creating an hour spent on this game seeming like only minutes.
Gameplay:
If I were at an actual arcade I would have spent over $100 on completing this game. It is very addictive, and at first very difficult. Once you get a hang of the controls and learn the tricks of the trade you can start moving through the game with less difficulty. Although the concept is simple, the enemies often swarm your screen and with only your ability to shoot in one direction at a time, it is very difficult to survive. Your only chance is to stack power up’s so that you can kill each enemy easily, though once you die all your power-ups are lost. When played from start to finish PREHISTORIC ISLE can be completed within an hour, though I imagine finishing this game on only one credit you would have to be a gaming legend, or have a heavy addiction to the game.
Overall:
PREHISTORIC ISLE is a game which was never meant to stun anyone with it’s amazing story and/or visuals, it is a game which is meant to draw you in and make you want to play the same level over and over and over again. I believe that with its 8-bit audio and addictive game play it has done exactly that. I am very much looking forward to SNK re-releasing more of their classic games on today’s gaming consoles.
P.O.W. Prisoner Of War Publisher: SNK PLAYMORE Platform: PSN Release Date: December 20, 2011 Price: $4.25
Overview:
SNK PLAYMORE has released another one of its classic arcade titles onto the PSN. In Prisoners Of War you control a military prisoner who breaks free from his cell, and must fight through waves of incoming enemies in a traditional side scrolling model.
Story:
The storyline in SNK’s P.O.W Prisoner of War, is that you are in a War camp, and need to escape. You somehow start off with some explosives to blast open your cell door, and thus your adventure begins. As you fight through the camp you eventually find your way to the communication room to call your comrades for a transport out. Since you don’t find any maps along the way I assume the protagonist already knows the layout of the camp, and exactly how to get to the communications room. In a more recent game I would also question how this soldier managed to get captured and put into a P.O.W. camp, as you have the ability to beat up endless waves of soldiers with just your fists. Due to the nature of this title I feel it is irrelevant to question the depth of the storyline as it is an arcade game aimed at getting people to play over and over again, and not attract people with a complex and interesting storyline. Though it would have been nice to have a small explanation of why you are there, and the general escape plan.
Audio & Visual:
Considering the time at which this game was originally released, the visuals are quite pleasing. The character is animated well, with smooth connecting movements. This also applies to the enemies as they move smoothly over the screen, rather than being robotic, or just still moving pictures as many arcade games present their enemies.
Audio within this title was mediocre at best, the sound effects were over used, and the background music becomes just that, sounds that lack to grab your attention and seem to fade away. Due to punches and kicks having a standard sound effect they become very over used and begin to become irritating, although there is a new background track for each situation, without looking for it, it is barely noticeable.
Gameplay:
If you like button mashers, P.O.W. is your game, if not be prepared to lose interest fairly quickly. The game play is based around the ability to punch, kick and jump. They are your basic commands, with the occasional item, such as a knife or gun, though you can only throw your knife. The game play is the key to any arcade game, and P.O.W. fails in this aspect. Being your typical side-scrolling model, you are constantly bombarded with wave after wave of enemy, of increasing difficulty. With no power ups, and increasing stronger, more numerous enemies this game soon becomes impossible.
On easy the enemies are eventually able to take off half your health with just one hit, and when you’re surrounded by 5 or 6 enemies you soon find yourself without a leg to stand on. Although the developers try to make this game more interesting by bringing in a variation of enemies, they do not allow your character to utilise your enemies’ weapons. For example at one point motorcycle enemies are introduced, though when you finally kill them their bike automatically explodes. Although this is a good break from the endless waves of just soldiers with knives, it would have added another layer of entertainment if your character could have turned the bike into your own tool of destruction.
Overall:
P.O.W. Prisoner of War is another classic arcade title from SNK PLAYMORE’s golden age. During its initial arcade release this game would have been how many people spent their Friday night. With its lack of depth in the story, mediocre audio and button mashing tendencies it fails to stand up to the expectations of the modern gamer.
Dennou Coil Part 2 Studio: Madhouse Publisher: Siren Visual Format: DVD (English Subtitled Only) Release Date: December 16th, 2011 Price: $49.95- Available Here
Overview:
I previously reviewed the first part of this series, to which I gave glowing praise. Dennou Coil is a series on a mission with a message to send and it does so brilliantly while remaining compelling as ever.
If you have watched through Siren Visual’s brilliant first release of Dennou Coil, then I’m sure your here to see whether it’s second part holds up to the standard set by it’s astonishing first part. Thankfully I don’t have to be a deliverer of bad news, as Dennou Coil Part 2 is a perfect conclusion to an awe-inspiring anime series.
Story: Dennou Coil Part 2 picks up where we left off with Part 1 at episode 14 which provides us with a recap for those who needed a refresher. There is a lot of intrigue within Dennou Coil and with such a unique futuristic setting there is of course futuristic concepts. The foremost of which as I detailed in my previous review is the projection of the internet across the city.
As I mentioned in my previous review there is many deep themes at play in Dennou Coil and it is a difficult task to summarise them all within a review. So instead I will focus on the two primary tenets of the show.
There is an overwhelming undertone of technophobia in Dennou Coil that other anime just do not have, many embrace technology and all it’s glory, but Dennou Coil presents it in a way that is so brutally honest that you may want to just go outside for some fresh air after viewing. We become absorbed in our technology and Dennou Coil intends to highlight it.
While the first part raised this concept, the second part concludes it. With it’s ending diving deep into the coil, where Yasako must face the second major theme, which as a matter of fact is the cause of the technophobia theme. That second theme is saying goodbye to those who have passed on.
This is not always the easiest thing to do and at times we can become embroiled in things we normally wouldn’t in order to escape the harsh reality that envelops us. Dennou Coil does not shy away from that and in what is one of the most heartbreaking yet rewarding series finales we get a perfect capper to everything that preceeded it. For a series that could so very easily had a bad ending, Dennou Coil pulls through with it’s powerful message and deft pacing and wit.
Through the sum of it’s characters, fully realised universe and intelligent plotting, Dennou Coil creates what is ultimately one of the best story lines in an anime series in years.
Visuals and Audio:
I’ll admit it, at first glance Dennou Coil is visually unimpressive and even repellent to potential viewers, but after watching a multitude of episodes the unique aesthetics used in the series begin to grow on you. The character designs are well done and the world of the series is fully realised both in it’s concept and presentation. In the end it’s an overall memorable art style that is at times a little simple, but at other times quite detailed and complex, just like the series characters and plot.
When it comes to the audio of Dennou Coil, the series soundtrack is just as good as it was in the first part, with the opening and ending themes being memorable and pleasant in their own right. That’s not all though, the voice actors have done an astounding job in each of their roles, leaving Dennou Coil as a highlight for any of their careers. The acting is just so good in this series thanks to voice actors who knew exactly what they were doing.
All in all the presentation and soundtrack of Dennou Coil continues the trend of quality from it’s first part without faltering once.
Extras:
Now that’s what I’m talking about! The first part of Dennou Coil unfortunately did not feature a whole lot of bonus content, but it’s pretty evident now that Siren were saving that for this release, as there is a great amount of special features available here.
There is a plethora of bonus material here, more than any usual anime release would feature and that is truly a testament to the quality of release that Siren Visual have done here. This time around we are given 3 discs (the third is entirely bonus content), packaged in a lovely slip cover as you’d come to expect from Siren and I must say it’s a really nice cover art as well. On the third disc which features the extras, there is interviews, trailers, staff Q&A’s and much more.
Dennou Coil Part 2 completely makes up for Part 1’s lack of extra content and creates a whole other level of replay value, especially when compared to other releases on the market.
Overall: Dennou Coil Part 2, provides an amazing conclusion to what is a like wise amazing series. While it is required viewing for watching this part of the series, Dennou Coil Part 1 is somewhat recapped at the beginning of this collection, eliminating the necessity to watch the previous collection. However I highly recommend to fully understand the series and it’s concepts that you purchase the first part before making your way to the second (that is if you haven’t already).
In conclusion Dennou Coil Part 2 is a masterpiece and without a doubt one of Siren Visual’s best releases to date. This is necessary viewing for all anime fans.
Ever since going public, Zynga has seen a mixed performance on the stock market. Lately, they have seen a drop in their shares with the release of their first mobile game Scramble With Friends. It had closed at $8.91, which is near its lowest share price since debuting in mid-December at $8.72. When the company did debut, they sold 100 million shares at $10 per share to raise $1 billion dollars (which is really overvaluing themselves, don’t you think). However, at the back of two new releases (the other one being Hidden Chronicles, another Facebook game), this drop has been seen as unexpected.
Despite the drop and the rough start, the Facebook and phone game development company has been performing quite consistently on the NASDAQ, shaking off the rumours of poor workplace conditions and poor customer support. I do not know how Zynga will survive, however, if the Facebook gaming scene suddenly pops out of existence. Will they shift to a more mobile focus? Possibly, but reliance on Facebook as a platform is quite risky, yet it seems they are getting their reward… for now.
However, after finding out on this particular application (Scramble With Friends), I am appalled with what Zynga has done. The games goes by tokens (you start with sixteen) and you must use one to play one round. After all of those tokens are gone, then you either wait for 15 minutes for more tokens or pay to get more tokens instantly. This is on top of the fact that the ad free version is $2.99. I hope that we do not, as a gaming community, end up using the Zynga model of business for our games, because it holds the player ransom until they cough up their hard earned cash.
It looks like Ys Celestra: Sea of Trees will be close to localisation in English if an interview with Gamasutra is led to believe. Falcom president Toshihiro Kondo was quoted in the interview, saying “We’re hoping the Western audiences will really enjoy our new PlayStation Vita Ys game, Celceta no Jukai, and we’re putting a lot of effort into it.” This means that the game is more than likely already been approved for an English release, which would make Ys fans jump for joy. An early (and probably only) contender for the localisation duties would be none other than XSEED, who has worked on The Legend of Heroes: Trails of the Sky, another Falcom game.
In the same interview, Kondo also revealed that releasing their games into the US market will allow the software developer to better understand which parts of the game are lacking. This is to make sure that the developers can make games that will appeal to both Japanese and Western markets. A word of caution, however, because if it all goes wrong, the developer might end up alienating both the Japanese and Western markets.