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Marvel Heroes to Use Unreal Engine 3

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Gazillion Entertainment’s upcoming MMO Marvel Heroes (previously known as Marvel Universe Online), will be powered by Unreal Engine 3. As freemium browser-based game, it will not require a monthly subscription but micro-transactions will be used in the game for players that want a bit extra.

The game set in the Marvel Universe will feature a range of superheroes such as Captain America, Iron Man and Spider-Man to name a few. Built by Secret Identity Studios, the same team behind Marvel Super Hero Squad Online, Marvel Heroes will be similar in design but targeted to an older audience.

So far a release date for the game has yet to be announced.

EA Answers the Question: What is SSX?

I knew there was a reason I’ve never tried snowboarding in real life. And with the new SSX trailer, I think I’ve been freaked out beyond repair. Thanks EA.

All kidding aside, the new SSX trailer answers a question that some people might have been asking: What is SSX? What can we expect from the new revival of an old series? And boy did they have some fun answering that question.

The new trailer shows off the crazy amazing terrain, as well as going into a couple of features we can expect from the game such as incredible use of wingsuits, crazy death-defying tricks, survival mode as you race against avalanches, geotags to earn yourself some credits, and online tournaments where you can own some snowboarding noobs.

Check out the trailer below. What do you guys think? Is this going to be on your list of things to get? Even though I’m scarred against snowboarding in real life, I would definitely love to shred some virtual powder.

SSX will be available on March 2, 2012, on the PS3 and Xbox 360.

Become (Internet) Famous with YouTube Producer

Who hasn’t, at one point or another, thought about putting something up on Youtube. I mean, it just looks so easy, and you could totally do a better job than some of the amateur trainwrecks that are up there at the moment. I mean, you’ve totally got way more skill at a computer, and you may have sang to yourself in the shower or mirror at one point or another and pretended you were famous and popular (and totally dealt with it way better than all those other celebs).

So why not make it a reality (the video, not the fame, just to be clear).

Indie developers Musicshake have developed an app where you can make your very own personalized music videos to upload to YouTube, straight from your phone! All you need to do is select a video, add music, preview the masterpiece, and then upload it and wait for the views to come pouring in.

YouTube Producers is powered by Mu-Bot (or Music Robot), which generates music 24/7 by combining millions of music patterns from a massive database, giving you a huge range of uncopyrighted music, so you don’t get booted of YouTube with your tail between your legs.

YouTube Producer is available NOW for FREE – Get it HERE

Scribblenauts Remix gets Extra Levels

Epically popular, highly creative puzzle app, Scribblenauts Remix has come out with their first update for the game, adding another 20 head-scratching and fun levels, as well as a new playground for Scribblenauts Remix. The new update won’t come free though, it’s available as an in-app purchase for $0.99. So the question is, how much do you love Scribblenauts?

For those who haven’t picked up this awesome puzzler yet, Scribblenauts involves solving a range of random puzzles by writing any word, modifying it with adjectives, and using it in the puzzle. Not only is the gameplay super fun, but the puzzles are also different from your usual, with the app drawing from the most popular puzzles from Scribblenauts and Super Scribblenauts on the DS. Thinking outside of the box is a necessity in this game, and boy does it make for some hilarious results.

Scribblenauts Remix is available NOW on the iTouch, iPhone and iPad for $1.99 – Get it HERE
Or, if you already have it, make sure to grab your update with the 20 extra levels, in your app.

So come on guys, get scribbling!

London 2012 The Official Video Game of the Olympics: Details and Trailer

SEGA have released new details about the upcoming release of the London 2012 video game, including new and improved modes as well as motion control support for PlayStation Move and 360’s Kinect.

Game modes inclde single player Olympic Games mode and online and offline multiplayer and party play.  There will also be online global leaderboards which will track personal medals gained whilst playing online, and each medal will be added to your nation’s medal table.

“London 2012 sees the successful relationship between SEGA, ISM and the IOC became even more exciting in the run up to the 2012 Olympic Games”,

London 2012™ sees the successful relationship between SEGA, ISM and the IOC become even more exciting in the run up to the 2012 Olympic Games”, commented Gary Knight, Senior Vice President of Marketing at SEGA Europe and SEGA of America.  “With all new Olympic events and returning favourite sports brought to life with the very latest video gaming technology, everyone can truly compete in the greatest sporting event on earth”.

London 2012 will be available in June for PC, Xbox 360 and PS3.  Check out the trailer down below!

 

 

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=cpgWCzpp1xw[/pro-player]

 

Katy Perry teams up with the Sims

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EA have today announced that Katy Perry has entered into a long term creative collaboration with its eternally popular Sims franchise. Fans will no doubt remember that Perry rerecorded ‘Hot and Cold’ in Simlish for the Sims 2, and given Perry’s style and image it’s certainly a partnership that makes sense. The first output from the collaboration will be a Katy Perry themed Collector’s Edition for the upcoming expansion pack The Sims 3 Showtime.

The special edition will include bonus downloadable content giving players access to Katy Perry themed items, an exclusive poster and an Ultimate Stage bonus venue. The themed items will include a guitar, clothing, a hairstyle and various props themed to Perry’s latest tour.

The popstar herself had this to say:

“I love how you’re able to play out different stories through your Sims characters – giving them different careers and watching them succeed. It’s cool to see the Sims’ stage performances in The Sims 3 Showtime decked out just like my California Dreams Tour – even my cotton candy video screens are in there! I always like to think of myself as a cartoon, and now I’m a Sim!

The Collector’s Edition is available for preorder now, and keep an eye out for Perry in upcoming Sims promos and marketing.

Six New Screenshots for Sherlock

The Testament of Sherlock Holmes is getting ever closer to its ‘early 2012’ release date. The next in the long established series of games, this entry will be coming to the PlayStation 3, Xbox 360 and PC, promising a technological step up from previous PC and handheld versions.

Six new screenshots have just been released, showing off some of the unsavoury situations that Sherlock will find himself in during the course of his latest case. Despite being pursued by Scotland Yard, Holmes carries on with his investigation, determined to follow it through to the very end. Players will take control of both Holmes and Watson throughout the game, with the doctor having to strongly consider his loyalty to the man he holds in such high esteem- has Holmes crossed the line?

Zack Zero Review


Zack Zero
Platform: PSN
Publisher: Crocodile Entertainment S.L.
Developer: Crocodile
Release Date: January 11, 2012 (European PSN)
Price: £9.99

Overview:

The first effort from Indie developers Crocodile, Zack Zero is a cartoon style action platformer that sees the eponymous hero on a quest to save his girlfriend from the clutches of the evil Zurlog! Downloadable only on the PSN, the Spanish developers aim to provide an experience that is highly entertaining and easily accessible for all.

The game is 3D in the same sense as Little Big Planet, working primarily on a 2D plane but taking jumps into the third dimension. The platforming comes complete with plenty of enemies to beat up, so this and the cartoon style will no doubt appeal to a younger gamer.  It has a few issues here and there and definitely shows its first timer roots, but if you stick with it there’s a good enough game here to warrant some attention.

Gameplay:

Zack Zero is a hero, a hero with an experimental suit. Starting out fully levelled up, the suit has four different ‘modes’ that give Zack all sorts of different powers. In flame form he can move faster, propel himself through the air and toast enemies with jets of flame. The rock form (Zack Zero’s Thing to its Human Torch) is much slower but can power through breakable objects. As an ice man Zack can slow down time and freeze blast his enemies, leaving normal mode with a standard blade. Each form uses up the suits power at different rates, neatly limiting the more powerful abilities. The suit can be recharged by collecting gems and energy rich bugs dropped by defeated enemies.

Zack is unlucky enough to lose all his powers at the end of the first stage, making gem and bug collection mandatory if he wants to regain his skills. This forms the games level up system, which is sadly hampered by the fact that you’ve already used every power Zack is going to get. Regardless the elemental powers are fun to play around with, even if the combat system has a few quirks that stand in the way of perfection, but that’s for later.

Gameplay is a well balanced mix of combat and platforming that sees Zack power his way through 8 levels in order to rescue his girlfriend. There’s a surprising amount of gameplay here for a downloadable title, with a good ten hours on offer, or more if you have a completionist streak. The levels are well designed and flourish the deeper into the game you go, providing a good learning curve and a genuine sense of space with multiple routes. This makes finding Zack Zero’s hidden treasures an appealing option that will add some more depth to the game for experienced gamers. The younger crowd are well catered for with a generous hint system, and back tracking and repetition are generally avoided thanks to efficient checkpoints.

Apart from some issues with depth the platforming is solid, and does a good job of using all of Zacks various powers- one advantage of the set levelling up. There are the usual switches to flip and boxes to drag, with environmental hazards tailored to the environment. The depth issues are less frequent than seen with the combat, but Zack will still occasionally drop through a platform or miss a jump to plummet to his death because the game has put you in the wrong layer.

The combat. Now this is where the game falters a little, and it’s largely down to that tricksy third dimension. Enemies often attack in large numbers, armed with both melee and ranged weapons. Zack cannot block anything, so is prone to dying extremely quickly. This becomes even more frustrating when you realise that enemies can move in and out of the background/foreground, often meaning you have to be standing in a very precise spot to let the auto aim deal with them, if you can even tell the difference. Attacks often bypass the nearest enemy and hit the one a safe distance away, flamethrower/ice blast effects block your view and mobs of enemies (sometimes even offscreen) can deplete Zack’s health in a flash. Enemies can leap from the background in mid attack. Sub bosses are repeated far too often, and the despite the fact that you can’t get past the main bosses they can still back you into a wall and kill you. Difficulty is fine, but this just feels like the outcome of a battle is down to blind luck, which more often than not is not on Zack’s side.

There’s just too much inconsistency to the whole thing. Are ledges grabbable or not? Do my attacks hit enemies or not? Is that platform in the same plane as I am? Is this boss going to back off or just squish me against a wall? Sometimes yes, sometimes no. It makes Zack Zero incredibly difficult to judge: when there’s no combat going on the game is really enjoyable, when there is you run the risk of being ripped off.


Audio & Visual:

Zack Zero feels so much like a kids cartoon that I was convinced the internet was lying to me when Google revealed no such thing. The brightly coloured 3D graphics and character design bring something like Ben 10 to mind, and the whole presentation is certainly skewed towards a younger audience. The game has a light sci-fi tone to it, and the levels cover a nice selection of varied landscapes from a bug infested wasteland to the inner workings of a sinister factory. The levels have a lot of dynamic detail and for a downloadable title Zack Zero is visually very impressive – think Ratchett and Clank. The music and effects throughout are excellent and from the off gave me a Tim Burton/ Alice in Wonderland vibe.

The cut scenes are very simple comic style animations, with all voice acting handled by a narrator so bland I couldn’t quite figure out if it was intentional deadpanning or not. Zack himself is a bit of a blank slate, and with a cheesy voiceover could have been more than just a non-entity in a silly suit. The elemental powers all look great though, with light effects for the fire form and a frosty haze around the ice one.

The game does have its share of technical hiccups – I experienced animation lock ups in every single boss fight and a complete freeze or two during general play. Transitions between areas are clunky and the whole thing just feels a little unpolished – understandable given that it’s a first release. Camera angles can lose sight of Zack and bits of the environment that pop into the foreground can hide small enemies that in groups can shred your health in a hurry. Again most of these problems are most obvious and damaging during combat situations.

Overall:

Zack Zero is a strong effort for a first release, but in a world full of high quality indie platformers it’s difficult to ignore some of the things that make it less than it could be. There is a great game in here just waiting to get out, but sadly every time I started a session it felt inevitable that some little thing was going to come along and push me away. I would get into the flow of the game and then suddenly fall through a platform, or be repeatedly killed by a mob of goons landing cheap shots. Things would nag and nag until that unavoidable moment where the controller hit the sofa.

As the game progresses these moments take a bit more of a back seat, and there is a lot of content on offer too. Fans of the genre should give Zack Zero a fair shot – I did want to keep going back to it, and that’s a sure sign that there’s something here worth gambling on.

 6-5-capsules-out-of-10

Kingdoms of Amalur Reckoning & The Darkness II demo available now

Feeling a little bored after the holiday game rush? Sure there have only been a few titles released over the past few weeks but there soon will be many more on the way. To get a taste of some of those you can turn on your Xbox 360, PlayStation 3 or even your PC today and pick up not just one demo but two.

The demo for Kingdoms of Amalur: Reckoning is available on the Xbox 360 for Gold Subscribers now, and the PC and PS3 version will be available later in the day. Users who try out the demo will be able to unlock two items for Mass Effect 3, such as the Reckoner Knight Armor and Chakram Launcher with explosive ammunition discs. The demo for Kingdoms of Amalur: Reckoning can be picked up here.

Also available today is the demo for The Darkness II if you feel like giving that a shot as well. The demo for Darkness II can be picked up here, though you must currently be a Gold subscriber to download it.

Syndicate co-op demo landing at the end of January

Well, you could be a bit more vague with your demo announce time but considering the fact that EA’s Syndicate is scheduled to be released on February 21 in North America, Febraury 24 in Europe and never in Australia it’s always good to try and land the demo a few weeks before the game is released.

EA has revealed that they will be releasing a four-player co-op demo onto the PlayStation 3 and Xbox 360 sometime at “the end of January” and it will only be available for “a limited time.” In the demo players will have access to one of Syndicate’s nine co-op missions and players will work to assassinate Cayman Global’s “Colonel Enrico Gabron” and steal his blueprints after infiltrating the building. Check out the trailer below for more info.