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CES 2012: AR.Drone 2.0

 

 

 

 

 

 

 

 

 

 

At CES Las Vegas 2012, Parrot, the creators of everyones favourite augmented reality quadricopter have just unveiled their new hotness in the AR.Drone 2.0. For the uninitiated, the AR.Drone is a quadricopter controlled by Wi-Fi using a smartphone or a tablet. Also, it’s from the future. With the brand new 2.0 hot off the presses, Parrot has added in an HD camera, video recording, flight data sharing, a new piloting mode, increased stability and a brand-spankin’ new look. Check out the official release below.

A FLYING HD CAMERA
While in flight, the Parrot AR.Drone 2.0‘s front camera transmits, in live, what the quadricopter sees onto the pilot device’s screen.
For the first time, with a resolution of 1280×720, it shows a view from the sky in High Definition, with smooth and unbelievably clear images.
The pilot enjoys an experience like never before, as if he was on board. For gaming purposes, this camera can also recognise specific shapes and colors to show augmented-reality elements on the smartphone’s screen.

RECORD AND SHARE FLYING EXPERIENCES
Thanks to the new AR.FreeFlight 2.0 piloting application, players can record their own HD videos and watch them or share them with the AR.Drone community.
Additionally, with the “travelling” feature, the pilot can film HD video sequences like a professional! Simply select the direction of travel (forward, back, sideways) and the duration, and the AR.Drone 2.0 does the rest.

AR.FreeFlight2.0, A NEW PILOTING AND SHARING APPLICATION 
Besides flying the AR.Drone, the new application AR.FreeFlight 2.0 – available to download for free from the AppStoreSM and AndroidTM Market- offers players a new interface and many options.

  • FreeFlight: Access to the piloting application. The player can record flights, take HD videos or photos, and save them in his piloting device. All the flight data (altitude, speed,                         duration and place) can be saved, checked by the pilot and shared with the community.
  • Guest Space: Access an overview of the AR.Drone2.0, the best flight videos and practical information.
  • Drone Update: Access the AR.Drone2.0‘s free software updates.
  • AR.Drone Academy: Get geolocation data of the best flight zones, watch other pilots’ videos and access their flight data.
  • AR.Games: Access applications/games available for the AR.Drone.
  • Photos/Videos: Directly access your own videos and photos. They can be watched or uploaded to Youtube for the community to enjoy.

‘Absolute Flight’, A REVOLUTIONARY ULTRA-INTUITIVE FLIGHT MODE
After the AR.FreeFlight 2.0 pilot application has been loaded onto an iOS or AndroidTM smartphone or tablet, the Parrot AR.Drone 2.0 connects to the device via WiFi. Once this has happened, all the on-board instruments appear on its screen, which becomes the “cockpit”.
Press briefly the take off button and the four brushless motors turn on. The AR.Drone 2.0 takes off.
Flying is very simple. With your thumbs placed on either side of the screen, a control button automatically forms beneath each one:

  • Press and hold the left button and the AR.Drone 2.0 follows the movement of the pilot’s device: it moves forward, backwards or sideways when you tilt the tablet forward, towards you, or to the left or right.
  • Slide your finger over the right button, and the quadricopter rises, descends, or rotates right or left.

Thanks to Parrot’s patented new ‘Absolute Control’, mode, the player accesses an even more intuitive piloting system.
With a 3D magnetometer, the AR.Drone 2.0 knows its precise orientation with respect to the smartphone, which becomes the reference point. The pilot no longer needs to care about the orientation of the AR.Drone 2.0’s front camera, which will accurately track the smartphone’s motions and tilts.
Experienced players will select ‘Relative Flight’ mode, the conventional flight mode. This disables Parrot AR.Drone 2.0‘s magnetometer. The pilot manages the quadricopter’s orientation, with no assistance.

SURPRISING STABILITY AT ANY ALTITUDE 
The heart of the AR.Drone 2.0 contains MEMS (Micro-Electro-Mechanical Systems). A 3-axis accelerometer, a 3-axis gyroscope, a 3-axis magnetometer, and a pressure sensor give the Parrot AR.Drone 2.0 surprising stability:
Two ultrasound sensors analyse flight altitude up to six meters. New! pressure sensor completes the device, and affords great vertical stability.
Four blades, specially designed for the AR.Drone 2.0, make it possible to carry out particularly fluid flights.
A second camera, placed beneath the quadricopter and connected to the central inertial unit, measures the craft’s speed using an image comparison system.

TWO HULLS MADE FOR BOTH TYPES OF FLIGHT 
The Parrot AR.Drone 2.0 has two hulls with specially designed contours. Made of EPP (a material used in creating car bumpers), they are light, highly resistant and protect the quadricopter’s parts.
For outdoor flight, the contoured hull, available in three colors (orange/yellow; orange/green; orange/blue), reduces wind resistance and preserves the AR.Drone 2.0‘s handling and stability.
When indoor, a second hull protects the blades from any impacts. The black-and-white cockpit, underlined with a red stripe, reinforces the quadricopter’s mysterious, thrilling appearance.
Finally, light-emitting diodes (green in front, red in rear), positioned on the landing gear, help the pilot track the orientation of his AR.Drone 2.0 in space for easier flying.

AN OPEN DEVELOPMENT PLATFORM
In order to expand the use of the Parrot AR.Drone 2.0 and its compatibility with other OSs, and to develop new flying games and applications, Parrot is providing developers and members of the AppleR and AndroidTM community with a software development kit.

By logging in at https://projects.ardrone.org and accepting the terms of the license, developers can access the source code used to fly the AR.Drone 2.0. A wiki and a tutorial are also available. A forum lets them discuss their work and share feedback with Parrot engineers.

Space Quest gets a fan-made game

Sierra On-Line’s Space Quest series has drawn enough attention to hail a fan-made game, Space Quest: Vohaul Strikes Back. The last Space Quest of this caliber was produced back in 1995. Appropriately named “Team VSB”, they have created this free-to-download game over a span of 10 years.

The story surrounds the many adventures of the Rodger Wilco and the vengeance declared by the supposively destroyed Sludge Vohaul. Once the aggressive space apes acquire the back-up mainframe for Vohaul’s mind, Rodger becomes the immediate target. Rodger’s task is to stop Vohaul in his tracks while finding a way to keep his own love interest alive.

Vohaul Strikes Back is a point-and-click adventure that encapsulates the old adventures of the original series and completely fan-made. Team VSB has the download available for FREE at www.sqvsb.com. Be prepared for evil scientists, mischievous janitors, and monkeys in the trailer below!

Mega Man 5 for the Virtual Console Rated for Australia

Here is an interesting development. After the PAL region completely missed out on Mega Man 5, a new rating from the Australian Classification Database has now surfaced, showing that the famed outing of the blue bomber will be heading to the Virtual Console.

The Wii’s Virtual Console has been needing some life in Australia for a while, and this new rating could be a hint of one small and final push for the service during 2012. While Capcom are at it though, Strider would also be a nice sight to see, but for the moment, this monumental chapter in the Mega Man series will do just fine.

Mutant Mudds gets two new Trailers

If you haven’t yet noticed, the eShop has been taking off lately with the releases of Freakyforms, Pushmo, and Mighty Switch Force. Renegade Kid are looking to further this pleasing trend with their new platformer, Mutant Mudds. To catch you up, Mutant Mudds puts players in the role of Max, who sets out to take out an entire Mutant Mudd Army. To do this, Max has been equipped with a heavy-duty water cannon and H20-powered jet pack and is also able to jump into the foreground and background to fully explore his surroundings. Sounds awesome, right?

Two new trailers have now hit the web for Mutant Mudds, which you can check out below. The release isn’t too far off either, so we should be hearing an official release date sometime soon. Based on what we have seen so far, Mutant Mudd’s looks to have a fantastic soundtrack and design overall, which makes me think we might be looking at 2012’s equivalent to Cave Story..and just what the eShop has been needing.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=RcPwikRKPLM&feature=player_embedded#![/pro-player]

More dates added to Legend of Zelda: Symphony of the Goddesses tour

Zelda’s 25th may have come and gone, but Nintendo still seem eager to share the treat of the Legend of Zelda: Symphony of the Goddesses tour with the world. It was recently announced that 12 more locations would be added for 2012, with tickets now on sale.

As usual, these prices range in-between the $50-$150 mark, but considering how rare this event is to start with, I would say the cash is certainly worth it. You can find the official website here and all the new dates and locations down below. If you’re interested in attending though, get on it as Dallas is now officially sold out!

Jan. 10th – Dallas
March 14th – Vancouver, British Columbia
March 26th – Seattle
March 28th – San Francisco
April 7th: Denver
April 20th – Phoenix
April 21st – Phoenix
May 12 – Atlanta
May 31 – Montreal, Quebec
June 22 – Austin
July 14 – Orlando
September 29th – Toronto, Ontario

Capcom “Never Say Never” to a WayForward Mega Man

Mega Man had a rough 2011. Three titles were completely cancelled altogether, and Capcom have taken quite a hit in the fanbase department as a result. With that said though, Mega Man fans are still big dreamers and it looks like Capcom still have the blue bomber on their minds as we head into 2012.

During a discussion about WayForward developing a future Mega Man title in the Capcom-Unity forums, Vice-President Christian Svensson stepped in and offered his own input:

I’m also a WF fan and I’m familiar with their work. I’ll never say never but there’d be a million approvals before a MM title could ever be produced in the West.

If there is any company worthy of making a Mega Man title, it’s WayForward. For those who were not aware, both companies have worked together in the past with the original Shantae on the Game Boy Color, in which Capcom of course published. WayForward have went on to create 2D masterpieces since, crafting the fantastic Mighty Series, a superb Shantae sequel, and the much loved remake of A Boy and His Blob.

As you can probably tell, this statement doesn’t mean too much as it’s simply a bit of feedback and love, but it’s nice to know that Capcom have an open mind about letting the new masters of the genre potentially give the next Mega Man a shot at greatness.

Nano Assault Review

Nano Assault
Platform: Nintendo 3DS
Publisher: Majesco
Developer: Shin’en Multimedia
Release Date: November 22, 2011
Price: $39.99 – Available Here

Overview
During the past 10 years or so, we have seen quite a resurgence in bullet hell games. For those that remember, Shin’en’s Nanostray was one of the better releases we seen for the niche genre when it hit the Nintendo DS back in 2005, earning itself a sequel and a small following due to it’s frantic gameplay and stunning presentation. A few years later, Nano Assault is back and ready to revitalize the brand on the Nintendo 3DS. Does the extra dimension and new control scheme pull this ship into the same “hidden gem” status of it’s predecessors? Here is my review for Nano Assault.

Story
I really would like to say that Nano Assault has no story, as that would be doing the game a favor for the most part and I would have nothing to grade in this review in that area. This title’s main narrative sets out to tap into the player’s knowledge of science, where a deadly virus has broken out and it is up to you to go mini and purify cells before human life is wiped out completely. This may sound exciting, but the game never provides any attachment between the main player and the protagonist, which makes the little bit of story given feel unnecessary.

Yes, there is just enough to make completing your objectives worth it, but most will probably not pay too much attention as the character development and overall plot have just been forced in, providing a small sense of urgency the beautiful environments you will explore. Most stick-shooters don’t have much of a plot anyway, but those looking for something deep will walk away a bit disappointed when it comes to Nano Assault’s lackluster methods of storytelling.

Gameplay
The main objective of Nano Assault is to explore cells and collect three DNA strands for each area. Once that mission is complete, the player then just has to go to the next level and do it all over again. This may sound pretty standard, but it’s what comes in-between that truly makes the cell traveling found here worth the ride. As you aim to gather DNA, you must also take out organisms that are out to destroy your small vessel. Thankfully, this little ship has a jam packed arsenal and there are quite a lot of extra options included to break up any monotony during the game.

As far as the in-game worlds go, I could best sum it up by asking you to think of Super Mario Galaxy. Most of the time, the player slides around a cell in a 360 degree manner, blasting enemies along the way. This is done with a top down perspective in tow, so the player can constantly get a complete view of their surroundings. The D-pad makes this movement feel smooth as well, giving your a ship feel as if it were gliding. During boss battles or special stages, this perspective changes into a third-person view and allows the player to get a grasp on their environment as they dodge projectiles and aim to hit those harder to reach targets. I personally thought this change-up of camera angles did wonders to keep the game feeling fresh, and during the on-rails segments (which are sadly scarce), this title definitely rivals the likes of Star Fox with it’s quick and satisfying combat scheme.

While exploring the cells can be easily done, shooting is a bit more challenging due to the control layout. Even though the 3DS just has one stick, it’s best to go into Nano Assault with a twin-stick mindset. Whenever the player is moving about, they can instantly fire by pressing any of the face buttons on the handheld. This works quite a bit like Centipede: Infestation, where each input fires in a different direction. Hitting B will fire right, A will shoot south, X will fire north, and well…you get the idea. If you want to change the range of your fire, the shoulder buttons can be utilized to take on multiple targets at once. Yes, it sounds a bit complicated compared to most romps in this genre, but after a few levels these fluid controls become second nature. Secondary weapons can also be used, allowing for more powerful shots or increased defense for the much more challenging latter stages.

Those wanting something a bit more tuned to the core of a bullet hell will find their true love in Arcade Mode. This mode lets you play through previously explored stages and try to rank up the highest score possible, with an online leaderboard readily available to both rank the player and give plenty of reason to keep going back in for more. Achievement hunters are also in luck as there are quite a few to collect, with an in-game jukebox also offering up tracks from the main game to unlock and listen to at anytime. My personal favorite of all the extra perks though was the Nanopedia. This guide of sorts lets the player get details on all the enemies in the game, and uses the 3DS’ play coin system to unlock further entries. It won’t take many a long time to finish Nano Assault’s main story mode, but unlocking everything and perfecting that top score in arcade certainly added a lot of reason to keep coming back for more virus-killing greatness.

Visuals/Audio
There isn’t too many games on the 3DS that I can say the same experience can be found by turning down the slider, but Nano Assault’s graphical offerings demand attention and the 3D is definitely worthy of keeping on for the entire trip. The colors of the environments are simply mesmerizing and I had many moments where I would lose a life just trying to take it all in. The enemies and even the pickups just add to this, with each being lightly detailed and “flowing” in this beautiful microscopic art piece. Whenever the action got a bit too hectic, I did notice a bit of a stutter from the game, just trying to keep up with the chaos, but this is easy forgivable and honestly a bit rare to see.

There is plenty of reason that Shin’en made the soundtrack an unlockable extra. Each melody brings a sense of calmness or chaos to each level and helps create a new and flavorful atmosphere for each stage. This does wonders to even the most quiet of areas as even serene environments have tracks to keep the player on the edge of their seat. As far as the other sounds in the game, bullets sound as good as they look popping into enemies and the guide’s voice actress did a terrific job at simply fitting into this vacant and infected universe.

Overall
As I am writing this, the 3DS has been out for a good nine months now, and we haven’t seen many offerings for fans of shooters that have been truly worthy of any accolades. Nano Assault may not be the deepest game on the handheld, but as far as gameplay goes, there is no better twin-stick to invest in at the moment. The combat and the unique control scheme found within provide something different for the genre but remain easily accessible to all comers. The visuals are also stunning from beginning to end and the soundtrack compliments all of the eye candy with intense tunes to make everything feel much more exciting. I’m sure there will be plenty more top-down shooters during the 3DS’ lifespan, but Nano Assault stands out as it does everything right and has set an early standard for how these games should be done, period.

8-5-capsules-out-of-10

Geronimo Stilton In The Kingdom Of Fantasy Review

Geronimo Stilton In The Kingdom Of Fantasy
Developer: Virtual Toys
Publisher: Sony Computer Entertainment
Platform: Playstation Portable
Release Date: Out Now
Price: AU$28.00

Overview
If you have not heard of a mouse called Geronimo Stilton, then you might be not in the intended age range. Originating in Italy, Geronimo Stilton has exploded into a massive book series for 8-16 year olds. It has also expanded into television and merchandising. So, it is no surprise that the famed mouse has reached the land of video games. It is an adaptation of one of his books known as the Kingdom of Fantasy. Is this a great children’s game for the Playstation Portable or will it be an unworthy adaptation of the book?

Story
Geronimo Stilton, a famed mouse author, journalist and editor of The Rodent’s Gazette, is sitting upon his desk, casually going about his work. Suddenly, his attention is diverted to his wardrobe, which is suddenly omitting a light. He discovers an interesting small box, which is the source of the light. Then his wardrobe is turned into a golden staircase. Of course, being the curious mouse he is, Geronimo decides to ascend the staircase. One he reaches to the top, he is transported to the Kingdom of Fantasy. He is met by a talking frog called Scribblehopper, who wants Geronimo’s help to rescue Blossom, the Queen of the Fairies. Geronimo agrees to help him, believing that this could be his biggest novel yet.

It isn’t the best beginning out there but it is certainly not the worse. It is also too drawn out for a video game and kids are known for having short attention spans, so expect to mash the X button for quite some time. I do want to point something out, however. The player should note that Geronimo Stilton wants to write his adventure, as he always does. That is a hint of selfishness out of a noble cause. Yes, he agrees to help so that he can fulfil his own personal need. Yet, this is a children’s game and, as I recall, the normal idea to teach children is to help others to be a better person and not to expect to get a reward out of it. I argue that this teaches the exact opposite. But that can be another time. Overall, the story is pretty average, with a mix of clichés and eye-rolling moments that doesn’t capture the charm of the novel.

Gameplay
At the heart of Geronimo Stilton in the Kingdom of Fantasy lies an abundance of puzzles in order for players to progress through. Travel through each of the seven kingdoms (which really doesn’t make any sense since they belong to a land that is known as a kingdom already) is done by selecting it on the map. That’s it. Each kingdom has its own plot, which is vital for the story to progress. Only one kingdom is unlocked at the beginning and the player must complete each kingdom to unlock another one to travel through. So, the game is very linear, but, as a children’s game, it some what works to an extent. While in the kingdom, only a certain amount of puzzles will be unlocked. These puzzles range to memory games to answering riddles. Some puzzles are flanked by cutscenes, if they are of plot importance.

Of course, doing these puzzles is not without reward, of course. Throughout the game, the player will have to collect certain items to move forward, as are with fantasy games. In order to earn these items, the player must collect the local currency. This is achieved through the successful completion of the puzzles. Of course, the formula is result based. What I mean is that, the higher the score is when the player completes the puzzle, the more the player will receive in terms of reward. So completing it with a great score will definitely help. It is too bad when it comes to the more difficult puzzles.

Hang on… did I just say difficult puzzles? Of course there are some in the game. Overall, the difficulty is quite child friendly, but there will be times where someone older would be required to help. The only problem is that even puzzles which should be simple to someone older could actually more difficult than realised. Don’t worry, there is in game help in the form of the characters. That will cost you some of the reward from the challenge. That is another problem, however. Why? Well, the player needs the rewards from the challenge to buy certain items for progression. How would one feel if the amount is reduced just for asking for help (if it is frequent) on a puzzle? Also, if the player makes one mistake, the whole puzzle will be restarted without any indication on what was done right and wrong. A bad design on the developers part.

Visuals and Audio
Since this is targeted at a younger audience, one would expect the visuals and audio to be tailored to suit that audience. That is certainly the case with the visuals. Each and every single screen provides an abundance of colour, even if the game takes a turn in a darker setting. The cutscenes are presented in a book-like manner, obviously a reference to the fact that the character is the protagonist of his own series of novels. However, despite the bright colours of the character models (which match the illustrations of the novels themselves), players will be mashing the X button repeatedly as they tire of the constant talking. The character animations in these cutscenes also have random lip movements while talking, looking like wild blabbermouths rather than coherent beings. Other than that, visuals are bright, brighter than the mono-coloured, realistic games of today, except for Uncharted.

With the audio, it certainly does fit the fantasy setting. With the power of large MIDI orchestral pieces, the Kingdom of Fantasy becomes alive with befitting pieces as the player travels from one kingdom to another. Just don’t expect to be humming them while on the bus or walking down the street. The voice acting is quite decent, but, due to the tiresome X mashing, the voices are rarely heard.

Overall
Geronimo Stilton in the Kingdom of Fantasy is just an average puzzle game based on a character that stars in a series on books. Although the visuals are quite different than your average game and the music fits the overall setting, the gameplay is a very mixed bag. There are some fun puzzles, but it is negated by a brutal rewards system and, at times, frustrating experience. Put in a poorly written story that gives the actual book itself no justice (and confusing moral lessons) and one would get nothing more than a time waster for the children during trips to the doctor or a long trip out of state. Trust me when I say this, but do pick up the book. It contains more magic than this video game.

5-0-capsules-out-of-10

My Bride is a Mermaid Complete Series Review


My Bride is a Mermaid Complete Series
Studios: Gonzo, AIC
Publisher: FUNimation
Format: DVD
Release Date: January 3, 2012
Price: $59.98 – Available Here

Overview:
The ocean is a huge place, one full of mystery and romance. One of the longest running legends of the ocean was that fantastical creatures swim beneath the waves. The most popular of these creatures is the mermaid, beautiful women who live beneath the ocean and are half fish, half women. But what if these creatures weren’t just myth and legend but a secretive society hiding its presence from the world? In My Bride is a Mermaid, their secret is about to be exposed and that is just the tip of this tale of the deep.

Story:
Whenever a family takes a vacation to the beach they can expect a few standard things to happen. This includes some sunburn, family memories and plenty of swimming. One thing that a family would never predict happening however is their son marrying a mermaid. However while on vacation to Seto to visit Nagasumi’s grandmother the Michishio family encounters something that will change their lives forever. Their daughter-in-law.

While swimming in the Seto Sea Nagasumi Michishio begins to drown out in the middle of the sea and no one can even hear his pleas for help. As he sinks below the surface of the water he begins to lose consciousness, however a beautiful mermaid appears out of nowhere to save his life. Despite this strange occurrence, none of his family believe a word that he says until said mermaid shows up at their house and introduces herself.

Her name is Sun Seto and she has dire news for Nagasumi, according to mermaid law either he or she must be killed because he saw her true form. The only way to avoid their deaths is if the two marry one another. While Nagasumi may be more than willing to marry this beautiful young mermaid there is one big problem… and that is the fact that Sun is the daughter of the Seto gang leader and nearly the whole Seto gang would rather see him turned into human sushi than marry his daughter. Now Nagasumi not only is married to the beautiful mermaid Sun, he has to keep her secret from ever being discovered by the rest of his human friends all while trying to survive constant threats on his life from Sun’s family.

This unique combination of elements not only throw Nagasumi’s normal family life out of whack, but even his school life as well. But do you know what? It is all the better for the viewer that it has because My Bride is a Mermaid is one of the funniest anime you’ll see all year. Now while some comedies may only revolve around a few jokes that grow stale after a short time, My Bride is a Mermaid always has something new that comes out of left field to surprise the viewer and leave them laughing.

Barring the occasional serious moment, there is usually always something funny happening every minute. If jokes were a liquid then My Bride is a Mermaid’s cup runneth over. To make it even better, there are jokes for every type of comedy viewer. There are tons of gags all over the place and simple jokes, situational humor, violent humor towards the main character, sight gags and others as well as plenty of parodies at Japanese shows and even Hollywood movies.

What makes the jokes hit even harder is the hilarious cast of characters that flesh out the cast. The main character of the anime is Nagasumi who feels a bit more relatable than your standard harem lead thanks to his personality. While he does end up having a multitude of girls falling in love with him, both mermaid and human, he tries his best to stay true to Sun and stand up for himself rather than be a useless or wishy washy male lead like we usually are treated to.

Then there is Sun who is a very dense and a bit of a ditz who always ends up getting soaked with water but is also very admirable with a chivalrous spirit who always tries to stay true to her family but will come to the defense of Nagasumi every time. Finally we have Lunar, the biggest love rival of Sun for Nagasumi’s feelings who not only has a split personality but also deep emotions that shine all the more when compared to her sadistic exterior. That doesn’t even go in to all of the other hilarious characters that viewers are treated to, such as Sun’s violent and overprotective family, Mawari, the daughter of the police chief and an orca named Kai who is afraid of the outdoors.

One drawback about My Bride is a Mermaid is that the entire basis of the show is a bit generic and cliché. While the genre as a whole has seen plenty of shows and the mermaid twist does smooth out some wrinkles as a whole the whole series lacks a bit of originality. The characters are mostly one sided and are always used for the same type of jokes, so it is easy to predict what type of joke may come next depending who is on screen at any given time. That doesn’t mean you won’t be laughing when it does occur though, as you’ll likely spend 90% of your viewing time laughing at something in My Bride is a Mermaid.

Visuals:
When Gonzo and AIC worked together to bring My Bride is a Mermaid out in Japan they certainly spent a lot of care on certain parts of the anime, but it is also noticeable that the budget for the series was limited. There are a couple of instances where Lunar and Sun have stand out moments or perform songs that the quality takes a jump, but for every high there is also a low. Such as a moment where a high level action scene could have taken place, but instead stick figures (literally) play out the scene instead.

The character designs and animation is quite consistent, though the designs as a whole seem a bit bland and except for specific dramatic moments, have minimalistic amounts of detail. The character expressions are a highlight of the series however as a wide amount of variations in the art style and quality are purely for comedic intent and usually succeed wildly.

Audio:
As standard with FUNimation’s releases My Bride is a Mermaid comes with both the English and Japanese dubs. For purists out there the Japanese dub comes with suitable subtitles and the Japanese voice cast is perfect in their positions. As such one would expect the English dub cast must also be suitable and the cast provided by FUNimation for this dub have performed the job swimmingly.

As one would expect, FUNimation’s English dub honestly could not translate everything literally as a number of the translations wouldn’t make too much sense in English. As such the translations and the humor are mostly faithful to the original. The voice cast themselves also outshines their Japanese counterparts as Todd Haberkorn’s Nagasumi performance feels like an improvement from the Japanese voice actor. Sun also has a very interesting dub as her character uses a bit of a different dialog and will usually say things such as help ya instead of help you or tryin’ instead of trying. This makes her character more fleshed out and believable being that she comes from a family of gangster mermaids.

Something that deserves extra praise is all of the inserted songs in the series. All of the normal background songs that have been inserted are still in Japanese and English subtitles appear to let the viewer know what they mean, but all of the songs sung by the characters themselves have been completely redubbed in English. This is quite a delight as both Alexis Tipton, the voice of Sun and Cherami Leigh, the voice of Lunar sound amazing when they perform these English adaptations.

Extras:
Unfortunately My Bride is a Mermaid does not contain a lot of extras. There are your standard inclusions of clean versions of the opening song and the two ending songs as well as trailers for past and upcoming FUNimation releases. Also it is worth noting that the ending song in My Bride is a Mermaid has been altered from the original, with a static background rather than the original fully animated ending animation. As such, the clean textless songs feel a tad useless for both ending songs as they both feature static backgrounds.

Overall:         
While the story as a whole may not be very interesting when looked at with a serious eye, the comedic value found in My Bride is a Mermaid is staggering and is something that should not be missed. There is something here for everyone with laughter going a mile a minute. With twenty four episodes this means you will be spending hour after hour seeing the antics of the Seto family, Nagasumi, his mermaid wife Sun, and all the side characters as they try and adapt to a normal lifestyle, interact with humans and avoid exposing the mermaid world to those around him. Underneath all of the comedy the enjoyable characters and building romance between Sun and Nagasumi make this romantic comedy something that should not be missed.

9-0-capsules-out-of-10

Sentai Filmworks release of new romantic comedy: Inu x Boku SS

Sentai Filmworks a North American licensing company has announced that it has obtained the Inu x Boku SS anime series. The anime adaptation of Coca Fujiwara’s original manga is being directed by Naokatsu Tsuda, and character design is being directed by Haruko Iizuka.

The story falls into the romantic comedy genre, which is based around a mistress and her “servant” in a high-class building better known as the “Demon House”. The house has numerous rumors based around it including, “nothing but weirdos live there” and “It’s a haunted house inside”. Turns out the truth are that everyone who lives in the ‘Demon House’ is actually a descendant of demons.

Its release onto television is starting early this year, which will be followed by an initial DVD and Blu-ray Disc later in the year.