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Reckoning Trailer – A Heroes Guide to Amalur

EA have released yet another trailer for the hotly anticipated Kingdoms of Amalur: Reckoning. The latest video is titled ‘A Heroes Guide to Amalur – A New World to Discover’ and focuses on the world of Amalur and the players affect upon it.

You can venture into the world of Amalur in the trailer below. The new guide trailer dives into the immersive world of Amalur and shows off what it has to offer, as well as what the player has to offer to Amalur.

What do you think of the latest Reckoning video? Let us know in the shoutbox and comments section. Kingdoms of Amalur: Reckoning hits stores on February 9th for the Xbox 360, Playstation 3 and PC.

The Darkness II Tears Apart This Trailer

Well we all knew that 2K Games and Digital Extremes’ upcoming The Darkness II would be gory but would it really be this gory? A brand new set of trailers will be released over the coming week, showing off The Darkness II’s very brutal and graphic execution moves. Dismantling, dismembering and decapitating his enemies with his two Demon Arms, Jackie Estacado is one badass who you don’t want to mess with.

Check out the new trailer below to witness the Neck Tear, Wishbone and Daisy Pop.

The Darkness II is set to be released on Xbox 360, Playstation 3 and PC on February 7 in North America and February 10 in Australia and Europe.

Night Warriors: Darkstalker’s Revenge Review


Night Warriors: Darkstalker’s Revenge

Studio:Ā Madhouse
Publisher:Ā Madman
Format:Ā DVD
Release Date:Ā January 11, 2012
Price:Ā $29.95 – Available Here

Overview:
Video-game adaptations are an often hit and miss affair. When it comes to adapting such an interactive experience into something that requires zero interaction for it to work as a medium, often is it that something is lost in the transition.

Night Warriors: Darkstalker’s Revenge is 15 years old. Ā It not only shows that age, but it also stands as a shocking reminder of how little has changed in terms of how we make a video-game work in the formula of anime. In 15 years time we still have anime that are either faithful to the point of alienation for those who aren’t familiar with the source material and anime that are so unfaithful to where it is no longer recognisable to the fans of it.

So how does Night Warriors: Darkstalker’s Revenge fit into this conundrum? Well, it unfortunately fails to bend the game into the anime formula. Sure it’s an anime series with the Darkstalkers characters and world. But for someone unfamiliar with the franchise, this anime is simply going to be anĀ incomprehensibleĀ mess that is better left where it belongs – in 1997.

Story:
The biggest problem that plagues Night Warriors: Darkstalker’s Revenge is that it expects viewers to already have a decent level of knowledge of who these characters are, what the world they inhabit is like and in general what the plot of Darkstalkers is. This in turn makes this series pretty much an incredibly confusing romp that never really sets out to establish anything for those who are new to the series.

This is a fundamental flaw in anime adaptations and it heavily hinders Night Warriors: Darkstalker’s Revenge from being anything more than a brief series of OVA’s for the diehard fans of the games. Being the first time I ever really encountered the Darkstalkers franchise (other than playing as Morrigan in Marvel vs. Capcom 3), I was completely left in the dark.

The plot focuses generally around a group of mythical monsters such as Vampires,Ā SuccubusĀ and Zombies, who battle one another in a world were the sun no longer rises thanks to these monsters known as Darkstalkers. It’s hardly anything unique and the characters are not at all developed, leaving the viewers with an odd sense of detachment to the events occuring on screen (that is unless your a huge fan of the series).

It is ultimately a series that does not aim at all for any type of larger appeal and locks in on the fans of the video-game series. There is little in the way of introducing the world of Darkstalkers to newcomers and very little in the way of providing a quality anime series.

Visuals and Audio:
To make matters worse, Night Warriors: Darkstalker’s Revenge wears it’s age like aĀ fluorescent vest. There is a lot of repeated animation as well as very poor quality art work that jut screams 1997. Put simply; it does not hold up toĀ today’sĀ standards. Everything about it just looks old and while that isn’t always a problem (take Rurouni Kenshin and Yu Yu Hakusho for example), Night Warriors: Darkstalker’s RevengeĀ looks and sounds ugly in pretty much every way.

That brings me to the audio, which is simply an attrocious mix of old school action tunes and overbearing gothic-inspired tracks. Nothing really comes together musically and it ends up being an irritation to viewers ears.

Likewise the voice acting is mediocre and features acting that will cause just as much as a headache as the background music will. It’s a sad attempt at a dub and does not come close to what is expected when Viz Media (who dubbed this OVA series) have actually done much better work.

Extras:
The only bright spot in the disappointing release is the large quantity of bonus features that were included on disc. There is a plethora of extra content such as various character art galleries and profiles, a director interview, trailers, plus a few other goodies for the truly hardcore fans to sink their teeth into.

There is certainly enough here to keep viewers busy after they are done with all 4 parts of the OVA series, making what is the high point of a release unfortunately plagued with multiple low points.

Overall:
Night Warriors: Darkstalker’s Revenge is through and through a time capsule, a look back at an era we had thought the industry was long past. But instead it shows how little things have changed. There are still adaptations like this being produced and each one does not open itself up to newcomers, echoing the biggest problem of Night Warriors.

It is unfortunately the culmination of a bunch of poorlyĀ conceivedĀ ideas and amounts to little more than a cash in on a franchise that had very little to cash in on the begin with.

This could have been so much better, but it is the lack of ambition that leaves Darkstalker’s Revenge nothing more than anĀ artefactĀ of the dark ages of animation. Ā For anyone but fans of the franchise, I strongly recommend you leave Darkstalker’s Revenge where it truly belong, in the darkened nights of years long passed.

5-5-capsules-out-of-10

Soulcalibur V DLC for February dated and detailed

You would think that a developer with a game about to be released would be taking it easy and relaxing for awhile but it seems like the Project Soul team is still hard at work making sure they will provide plenty of extra content for players to pick up when Soulcalibur V is released and even a few weeks afterward as well.

There are three packs expected to be released on February 2012. The first is a launch day dlc pack on February 2nd that will include nine new customization items including bikinis, wings and face paints as well as original music from Soul Blade and Soulcalibur.

The next piece of DLC will be released on Valentine’s day on February 14th which will provide nine more customization options such as animal heads, a breast plate and a kimono. Those wanting more original music will also be able to pick up music from Soulcalibur II and III. Last we have the DLC for February 28th which will include face paint, camouflage, a skull and masks and music lovers will be able to pick up tracks from Soulcalibur IV and Soulcalibur: Broken Destiny. All music tracks will be able to be picked up for only $0.99 or 80 MS if the buyer wants them separately.

Why The Doom And Gloom On Dedicated Handhelds?

The landscape of portable gaming is going through a change. The mobile market seems to be growing thanks to the advent of Apple’s iPhone and iPad. This brought a new smartphone and tablet market which is gaining steam. With that in mind, media and consumers have proclaimed the doom of the dedicated handhelds and its market as casual gamers turn to their smaller smartphones. Cheaper games and accessibility to such games are the main reason, but is it enough to kill a whole market? To put it bluntly, no. I say that with confidence as there are a few reasons why one market won’t kill the other and why the cries of doom are premature, even unnecessary to begin with.

As I write this article, the Playstation Vita, Sony’s latest handheld, hasn’t had the best of starts in its home country of Japan. Despite a promising 325,000 units sold over two days, sales have only been downhill. Week two saw sales of 72,000, week three 42,000 and so on. Not very impressive on paper, but I think a lot of us need to take a couple of steps back. Now, some of the media look at this as an indication that the Vita will not sell well in Western markets. After reading such articles, some do not acknowledge that this is one territory, Japan. Also, these are retail figures. One does not know import numbers or even Hong Kong and Taiwan numbers (these territories received the Vita during December), meaning that the total sales is much more than what we are getting at the moment. With that in mind, this raises the following question: since when was one territory indication of worldwide success or failure? Last time I checked, the video game world was more than Japan.

After a rocky launch, the 3DS defies the pessimists and sells 15 million units worldwide thus far.

The Vita was not the only dedicated handheld to received this doom and gloom treatment. Nintendo’s 3DS launched in February 2011 in Japan and March 2011 elsewhere. It too had a rocky launch due to price and lack of quality launch titles. While the Vita boasts more launch titles of quality, the 3DS and Vita share the price issue, at least at the launch window. Well, the 3DS was not performing to Nintendo standards. Gamers did not want to fork out US$250/AU$350 plus a game, just like gamers with the Vita, which will launch at the same price for the base Wi-Fi only model. Yet, after some drastic actions by Nintendo, including a price cut, 3DS sales were on the rise. What followed was what the handheld gaming world needed, the 3DS Renaissance. Quality titles began to stream through retailers into the consumer’s hands, which positively affected 3DS sales, to the point where it had beaten first year DS sales. Now it stands at 15 million units sold worldwide according to Nintendo’s latest figures.

The 3DS success in its first ten months shows that the treatment of the dedicated handheld was misguided and unnecessary. Not everyone wants an iPhone to play games. In fact, who actually buys one to play games? The focus of the iPhone is communication, whether it is through traditional calls or video. Not gaming itself. Gaming on the iPhone is an extra, an optional experience, just like every other feature on the iPhone, including Siri. Virtual controllers are no match for pure physical controls. When you pay $1 for a game, you get $1 worth of gameplay. Now, I am not against the rise of the mobile market. What I am against is people predicting that this is how handheld games are going to be played in the future. There will always be gamers out there who want a portable Mario or a portable Uncharted on a system with gaming as their primary focus. I believe that is where people are misguided.

“The focus of the iPhone is communication… not gaming.”

Thinking about how much doom and gloom these two handhelds had (or, in the case of the Vita, have) to endure from the media, I wonder if it had/would have an adverse effect on sales. Well, I think that, we as the media do share some of the responsibility as we can have an influence with the general public in terms of whether they will make a purchase. Reviews are the first type of article that comes to mind, as this is our opinion of a game formulated into written words, sometimes into a short (or long) video detailing what our experience with the game was and adding some form of numeric number to reflect the contents of the review. However, this does not mean that we should formulate opinions with little data to back us up. Every argument requires justification or evidence to add a foundation so that it may hold itself up. The foundation of my argument lie with the sales figures from one territory, which I argue are not enough to suggest success or failure in other territories. Also add the general consensus of this current generation of doom predictors when it comes to dedicated handhelds.

I believe that I should express a warning to those who believe dedicated handheld gaming is forever dead: never count them out. Yes, the landscape is changing, but it does not mean one shall conquer the other. Both can co-exist, an idea which seems to escape those predicting doom. I am glad the 3DS is seeing success around the world, even if it was after a price drop. The Vita will have problems with price, seeing the consumer must purchase a memory card and a game, but considering the technology it offers, don’t expect one anytime soon. However, the Vita will succeed in its own right. Success of both handhelds can only mean one thing, healthy competition and that means that the true winners are the consumers themselves.

[UPDATE]: This article has only been published for three days and, as I was searching for news, this article caught my attention. Over on the UK version of CNET, one of their writers are trying to convince their readers that the iPod Touch is no match for the Playstation Vita. The author gives three reasons why: size, price and the fact that gaming experiences will be similar to the Playstation 3. The iPod Touch, like its phone counterpart, is not primarily used for gaming; it is, in fact, a music player first. As I have pointed out, the iTouch devices can not be compared to handheld devices due to the different primary focus that both fields have.

This article was written three days after their review of the handheld, which they have given the device three stars out of five. To make it interesting, the author of this recent article happens to be the reviewer. Throughout the review, he constantly compares the Vita to the iPod Touch, so the creation of this second article should not be a surprise. Now, CNET (and seemly the author in question) have received flak from blatant Apple bias, despite pleas that they are providing a fair and balanced view. But this just proves my point further. Some sections of the media will place a negative spin on a product when it is not justified. Why do we have opinion piece articles trying to convince consumers choose one product over the other? In a profession where being fair and objective is praised upon, shouldn’t it be practiced?

New Trailer for PokƩPark 2: Wonders Beyond Emerges

When Pikachu had an adventure on the Wii a while back, I passed it up completely as Pokepark Wii seemed to be more of a simplistic cash-in for the franchise as a whole. After seeing the promotion for a sequel that has rose up over a year later though, things are looking up for the series. In a new trailer for PokƩPark 2: Wonders Beyond, we get to see Pikachu and the three Unova started roam around the region and dish out special abilities to their opponents.

Yes, it’s still not the same as Snap or the Mystery Dungeon series, but this follow-up seems to be better built all around and packed with more fan service than any Pokefan could ask for. Multiplayer, mini-games, and the standard fare all look to have improved greatly, and those thirsty for more monsters to interact with should now take notice. Check out the trailer below for yourself, and mark your calenders Pokefans, as PokĆ©Park 2: Wonders Beyond launches on February 27th for the Nintendo Wii.

.hack//Quantum Review


.hack//Quantum
Studio: Kinema Citrus
Publisher: FUNimation
Format: Blu-ray/DVD Combo Pack
Release Date: February 14, 2012
Price: $29.98 – Available Here

Overview:
The .hack series has been around for nearly a decade and over that time we have seen multiple video game series produced as well as a number of anime and OVA’s to provide original content and sometimes even follow the events of the video games. The three episode OVA .hack//Quantum is the latest addition to the franchise. Does .hack//Quantum live up to the franchise’s name or does it not have enough Chim Chims to get off the ground?

Story:
Many years in the future, an MMORPG (Massive Online Multiplayer Role Playing Game) has been developed that has engulfed the entire world with its popularity. The Cyberconnect Corporation has created The World R:X, a game that allows the use of face mounted displays that make the player feel like they are truly in the game by providing near virtual reality like displays.

The story of .hack//Quantum follows three main characters who just happen to be friends in real life who attend the same high school as one another. The main lead is named Aida Asuma, also known by her in game character Sakuya, Ikuta Iori also known as Tobias online and finally Etou Eri who is also known as Mary in The World. These three girls have been playing The World for quite some time and love spending time adventuring and enjoying everything it has to offer.

However one day when the group attempts to sneak through a high level dungeon containing the most powerful boss in the game, Sakuya’s foolishness in wishing to catch the Yata Mirror guild’s battle against the final boss she triggers a trap that not only causes the death of nearly the entire guild but also draws the boss’ attention. Despite surviving the ensuing pursuit, Sakuya’s actions in the dungeon are not long forgotten and a bounty is soon placed on her head for malicious interference with the guild’s battle.

Besides Sakuya and the rest, there was one more character there however, a strange cat player known as Hermit who possesses strange powers. That happiness soon ends however as the ones who placed the bounty prepare to Player Kill their characters. Yet right at the height of the battle everything changes and The World as Sakuya and her friends know it changes forever. As darkness and mystery surrounds the group, Sakuya, Tobias and Mary find themselves in the middle of dangerous circumstances that cause anyone who is killed by certain monsters or in a certain area to fall into a coma and trap their bodies inside the game. With a friend seriously wounded and areas around The World appearing where pain is reality can Sakuya, Tobias and Mary find the truth and put a stop to it all?

With only three episodes in length, it may be better to think of .hack//Quantum as a movie more than anything else as each episode flows together at a fast pace with very little interruption from ending songs and recap. Being that the show is only a few episodes long there are it is quite surprising to see how quickly the characters can flesh themselves out emotionally. While there isn’t too much character development to speak of and only a few focused on, the short length never allows for any down time. Sakuya’s change from a careless and easygoing player into one that will do anything to save her friends is a great transition that shows how close knit the group is. Hermit is another highlight of the show who carries an interesting personality mixture of playful mystery.

One thing that should also be touched upon is the amount of time that is spent on the outside of The World as well. Through nearly all of the .hack series we nearly spend all of our time watching the characters interact within The World itself and we rarely ever see real world counterparts to the characters and how they get along in the real world. While the bulk of the story still occurs within The World the times when Asuma, Iori and Eri are shown in the real world flesh out their personalities and provide an oft-unseen look at the effects of The World on those in the normal world.

Now for those unfamiliar with The World or any of the .hack series as a whole the show isn’t the most inviting however an uninformed viewer can still jump in and find enjoyment. They will however miss out on a number of references to past games, such as character’s from the past revealing themselves and especially a number of visual references and mentions of past occurrences within the series. Any newcomers will likely be able to still follow along however as nearly every mystery or technology is given explanation in a story that will leave you wanting more. .Hack//Quantum provides a compelling story full of mystery and likable characters that provides a gratifying narrative.

Visuals:
Being that this series is an OVA with only three episodes it is clear that the budget for the show was extremely high because the quality of the artwork the viewer is treated to is a treat for the eyes. The characters themselves are all references to past characters, such as Sakuya’s female Kite, Tobias’ take on Balmung and Mary who appears similar Blackrose. A number of other characters who stay true to the video game’s classes are there and each features the same level of detail and quality and long time fans will take pleasure picking out various background characters who look similar to main characters from past series.

While the characters are impressive, the background detail is even more so. The World is a beautiful place full of adventure and although a number of areas are shown multiple times, the environments are high quality. Kinema Citrus, the studio who produced .hack//Quantum also did an amazing job mixing together standard animation with 3D CGI with barely any drop in the quality of the background characters or the monsters given such treatment.

Audio:
It is unfortunate that while the series is a treat for the eyes, the music as a whole is not. There is no opening song but there is an ending song called ā€œShizukuā€ by YÅ«ka Nanri which is enjoyable to listen to and fitting for the theme of the series. It is disappointing however that the background music never takes the series to a higher level. At best the background music simply helps provide a better atmosphere for anything occurring on screen but never goes beyond that point.

Both the Japanese and English voice tracks are provided with this release so that means viewers can choose their preferable track. The English voice actors perform their job admirably and features a few veteran voice talents. The fact that we are shown the characters outside of their player characters in The World is one of the biggest reasons that the English dub is preferential compared to the Japanese dub due to the personalities we see from the characters both in-game and outside of it.

Extras:
With this release of .hack//Quantum we see a plethora of bonus features. Unfortunately most of these special features may not be something one would be willing to sit through and watch for any given length of time. There are your more standard inclusions such as trailers for past and upcoming FUNimation releases as well as the Japanese commercials and promo videos for the title.

Also included is a three part series called Go, Our Chim Chims!! which range between two to three minutes long each and are very strange, as they feature chim chims from the show with the main characters hair styles.

Also included is a series of longer videos featuring Yui Ogura, the Japanese voice actress for Hermit. We follow Yui as she takes cooking lessons and makes a Hermit styled bento In ā€œYui-Yui Cookingā€ as well as a club-like activity with ā€œYui-Yui Clubā€ and finally a simple quiz show featuring Yui asking various obscure questions about things that occurred in the anime in ā€œYui-Yui Cult Quiz.ā€ All of these specials are in Japanese and while Yui’s bonus features may be worth an extra half hour or so of your time, are not something most would wish to watch a second time.

Overall:
Now while I may not have mentioned it before, .hack//Quantum has a unique quality that none of the other series produced so far have had. That being that this is the first anime for the series that hasn’t been produced by studio Bee Train and directed by Kōichi Mashimo and perhaps it is a good thing that neither of these two things is involved with the series anymore as .hack//Quantum is probably the best part of the .hack anime franchise so far.

By showing us both the events in The World and the real world this anime has elevated the story telling by showing us that everything in the series has consequences to those in real life. This is especially true during the segment where players feel real life pain as they are injured in the game. Couple that with great artwork and animation and you have a highly enjoyable OVA worth every minute of your time.

9-0-capsules-out-of-10

FIFA Street: Free Your Game Trailer


EA Sports have released a trailer for FIFA Street showcasing some of the tricks, players and locations which will be featured in the upcoming game.

The locations include Tokyo, Rio, and New York City amongst others, with each area having unique surfaces and surrounding environments, naturally. The trailer also includes soundbites from real life street football stars which really set the aspired tone for the game.

Street football is not just about scoring goals, it’s about doing it with style and that’s the key message that comes through in this video. Check it out now down below!

FIFA Street will be out March 13th for Xbox 360 and PS3.

Vacation Quest: Australia Review


Vacation Quest: Australia
Publisher: PopCap Games
Developer: SpinTop Games
Platforms: PC
Release Date: January 18, 2012
Price: $19.99 (US) – Available Here

Overview
Knowing very well Vacation Quest: Australia was a hidden object adventure, I was not prepared to appreciate its simplistic nature. I have often expected moving environments and 3D visuals to capture my attention, but the stillness featured by each scene can be mesmerizing. While distinctly showing off some of the major sites of Australia, the game does not show the continent’s full beauty nor imminent danger throughout each scene. Glimpses of a mystical adventure to the Great Barrier Reef can be noted, but the yielding experience of bathing boxes is less than magical.

Gameplay
The idea behind Vacation Quest: Australia is to identify key items on the map by words or clues. Designed as a hidden object game for the PC, players can ultimately point and click in any area of a given scene to find items. Depending on the options selected, your overall score may be affected by having an aggressive clicking spree. Finding all of the described objects will complete a level and continue your vacation to the next selectable venue.

Just in case you feel to hunt items with that sporadic finger, a suggestive offer would be to first try the hint button. Even though the button administers a negative amount to your score, you reduce a higher potential loss of points with certainty of item retrieval. Once pressed the button will receive a cooldown and cannot be used for that duration. The exception to this is if you mark [unlimited hints] in your options, but no one likes a cheater.

You are given 21 days to navigate across Australia with a potential of 7 additional days to unlock. To extend your stay Down Under you must collect boomerangs which can be found in groups of three in each stage. Finding successive amounts of boomerangs will eventually unlock a full 28 days at 63 boomerangs. Managing to find all of the boomerangs – 84 total – will provide heaps of bonuses to the overall score.

In between levels, there are mini-games to avoid monotonous searching for hidden items. Among the mini-games are Match 3, Majong, and Jigsaw puzzles. Match 3 plays as an Australian version of Bejeweled. This should not surprise anyone since the developer SpinTop was involved in the creation of Bejeweled 3. In order to win in Match 3, you must simply align three like tiles together causing the tile to change color. By converting all tiles from blue to brown, a player will complete the stage and earn additional points to their overall score.

The only way to truly lose during one of the mini-games is by leaving the computer. I have tried several times to lose at Majong by picking tiles that would leave me without another move. Once you reach this point, the tiles will automatically shuffle and resume playing as if nothing happened. Wait a minute! I arbitrarily lost to find out that I couldn’t lose… Additionally, Jigsaw pieces are big enough to easily know where to place. Wouldn’t be much of a “mini-game” if there were 100 pieces to sort through.

After every completed calendar day, a report card will pop up with your overall score and some interesting facts about Australia. Additionally you can pick up some Australian slang by knowing the words and their meanings. The involvement of facts and slang on the report card make the transition from day to day fun and a learning experience.

Audio/Visual
The first graphical impression that I received was not actually a good one. I noticed a tacky animation of a surfboard moving laterally across the screen during the main menu load-out. While this may not strike most players as a major fault, I believed that this was a visual representation of the game’s effects.

I must admit the game becomes really exciting if you can find one item after another. Not only are you completing the stage quickly but also earning bonuses towards the overall score. By clicking on subsequent items quickly you gain bonuses that can be visually seen in a sparkling ring. I am unsure if it’s my ability to be easily entertained or my increased eye-clicking coordination that keeps me focused (go with the first one). Note the rings below are from using the hint button continuously; remember that cheater I was talking about?

The music changes only between a few tracks throughout the entire game which can reduce the quality. I would have loved a specific track per level that could identify the mood and atmosphere. Finding items in the level Shark Cage should not encompass a flowing guitar melody with gentle waves in the background. A more preferable musical choice would be that of JAWS or built up crescendo that creates a panic for the player. Even the Croc Adventure stage uses similar music when it should be dangerous.

Overall
PopCap does well to emphasize that there are over 2,200 hidden objects within 28 individual scenes, yet are we counting item repetition? I noticed that treble clefs, fleur-de-lis, crowns, and other items show up quite readily from scene to scene. More variety or additional clues would have given the game a more challenging experience rather than looking for similar items.

Since I have visited Australia for a short duration, I imagined I might be able to relive parts of my own adventure through Vacation Quest: Australia. I thought surely Captain Hook’s adventure would have been part of this unique experience, but I failed to even see Australia’s endangered Daintree Rainforest. While some places I ventured did not make the list of scenes, the Great Barrier Reef as well as monument site of Uluru were pleasant necessities.

If you want a virtual vacation to Australia, this game will be your best bet. While several of the scenes display an interior design of a market, house, or luxury spa, the main attractions will become available once you extend your trip. Even though levels will become repetitive in both audio and visuals, pacing yourself by taking breaks or playing the mini-games will relieve this tension. I would advise anyone to definitely grab your passport because PopCap has a free 60 minute trial.

6-5-capsules-out-of-10

 

New Trailer Released for The Secret World

EA’s latest addition to the world of MMO’s isĀ  The Secret World, a game where the ghosts and goblins of myth and legend have come to life and plague the streets of the civilised world. This new trailer is a location preview, setting up the Blue Mountain area of the game. Not the cheeriest of places, the Blue Mountain dominates an area with a horrifying past, an area with dark secrets that could hold the key to striking a blow against the coming darkness. Showcased in the trailer is a mine bored into the mountain itself, a more than haunted house and a ton of deadly demons.

Due on PC in April of this year, The Secret World is gaining a lot of heat in the gaming world, with no classes, no levels, three warring factions and a fantastic set up – this is one to watch.