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Mass Effect 3 Interview With Robyn Theburge

Robyn Théberge is the Associate Project Manager for Mass Effect 3, the third main title in the Mass Effect saga appearing on the PC, Xbox 360 and Playstation 3. Us here at Capsule Computers were fortunate enough to have scored a private interview with this lovely lady, who had flown all the way over from Canada just to help promote the launch of the game here in Australia.

In our interview we cover a few aspects of the game, as well as finding a little bit out about Robyn herself. So be sure to check out the interview, embedded below for your enjoyment.

 

Join Nintendo of Australia’s Mario Kart 7 Community!

As many 3DS owners now know, Mario Kart 7 is now the racer to have on the platform. Nintendo of Australia are elated by the success, and want you to gas up your own kart and prepare for a race with the staff. This event of sorts will be under the name Nintendo AUS/NZ Community for Mario Kart 7’s online mode, and is open for inhabitants of either country.

Here is a quick run-down on how you can sign up:

· To join the Nintendo AUS/NZ Community all you have to do is have a copy of Mario Kart 7 on Nintendo 3DS

· When in Mario Kart 7, choose the ‘Mario Kart Channel’ option from the Main Menu to set up your online save file

· Choose ‘Online Multiplayer’ from the Main Menu

· Choose ‘Communities’

· Choose ‘Recommendations’ and select ‘Nintendo AUS/NZ’

· Or alternatively choose ‘Enter Code’ and enter the community code 39-7327-4613-9024

The first challenge will be racing the staff at Nintendo Australia, Monday 27th February 2012, 6:30pm – 7:30pm (EST).

If you are wanting to socialize for this race, use the hashtag #MK7AUNZ on twitter and for future event dates, stay tuned to http://gamesites.nintendo.com.au/mario-kart-7-community/

FIFA Street World Tour Mode Trailer


EA Sports’ latest trailer for FIFA Street focuses on arguably the most important mode of the game, World Tour Mode.

You’ll get to create yourself or another player as you travel around the world recruiting other players and building your team up to become the best street team in the world. With 16 different tournaments and complete 20 different challenges from your local level up to local, European and then finally the world-stage tournaments.

Check out the trailer down below featuring the game’s Line Producer, Sid Misra, for an in-depth run down of World Tour Mode, including some of the things you’ll be able unlock as you progressively complete World Tour Mode.

FIFA Street will be out on the 15th of March for PS3 and Xbox 360.

Solartorobo: Red The Hunter Review

Solartorobo: Red The Hunter
Publisher: XSeed
Developer: CyberConnect2
Platform: Nintendo DS
Release Date: September 27, 2011
Price: $29.99 BUY NOW!

Overview
Nearly 13 years ago, Tail Concerto was quietly released on the Playstation and garnered an almost instant cult following due to it’s unique gameplay stylings and colorful cast of characters. After a good time of waiting, Solartorobo: Red The Hunter is back as a spiritual successor to the classic, with a brand the batch of allies, quests and foes to encounter and CyberConnect2 are to thank for putting in the time and effort. Now, there is a good chance that many of you have never played Tail Concerto, but the fact that this follow-up even exists is a miracle in itself and honestly something we don’t see happen very often. The question is though, does Red and his pals have what it takes to put on a show, or is this title all fan service with no substance for newcomers? Here is my review for Solartorobo: Red The Hunter for the Nintendo DS.

Story
In a world where humans are extinct and anthropomorphic animals inhabit, there lives Red Savarin, a freelance hunter who takes up quests and odd-jobs to make a living. Joining him on his travels is Chocolat, his always excited sister, always ready to offer her opinion on just about everything as Red sets out to perform his small deeds, but never seems to want to do much dirty work. That’s where our tale starts, but within just a few minutes of playing, Red encounters an orphan who asks of a large favor, and must set out to unlock the secrets of a magical medallion.

This may sound like your typical RPG fare, but Solartorobo offers up more than any story-loving fan could ever ask for. Every NPC has their own quirky personality, and while they usually all want something in one form or another, most paint a vivid picture of this world and utterly ooze charm in the process of doing so. I personally never played Tail Concerto, so going in I was a bit clueless of what to expect with Red or any other character in the game. That’s the glory of Solartorobo though, as throughout the timespan of the entire adventure, we actually see a lot of layers slowly peel away about just who this brave hybrid is, along with his one true purpose for existence. After around ten hours in, the story takes a complete 360 due to a sudden development, keeping the delightful narrative fresh up until the grand finale.

Gameplay
While the atmosphere and mythology that goes into the plot for Solartorobo is vast and on a grand scale, the actual gameplay is a bit more simplistic. A majority of the game is spent riding around on Dahak, which is Red’s trusty robot. Dahak is literally the core of the game and feels like a second skin to Red, as you will use this mech to travel, smash down walls, pick up boxes, solve puzzles, battle, and so on. Dahak controls the same way Red does as well, which is with the D-Pad, and most tasks are as simple as just tapping A. At any given moment, Red can eject from Dahak to move around freely at anytime, allowing him to reach new areas and get to those harder to reach spaces in crowded areas.

Battles are about as standard as you can get. The main objective with this combat scheme is to get up close to an enemy, lift them up with your huge robotic arms (all done while tapping A), and then chuck them across a room. Jumping while doing so leads to a slightly enhanced effect, and enemies can also be caught in mid-air and re-thrown to drain their HP bars in a quicker fashion. It sounds like a blast to perform, and it is indeed fun, but this form of combat does not change for a good majority of the game, which makes the entire battle system grow to be both tiresome and tedious early on. Red can find pieces to upgrade his robot scattered across the islands, which is done with a block swapping mini-game. Upgrades don’t offer much more than slightly boosted speed and attack strength, but the effects are noticeable and add a glimmer of depth into an otherwise linear format. Thankfully, not all quests are about destroying enemies though, as there are plenty of fetch quests and puzzles tossed in to offer up some variation.

At nearly every location you visit, there is usually a list of quests waiting that offer up a bit of a distraction to your main objective such as performing errands, finding an item, or locating a loved one. These tasks usually run short, but due to the sheer quantity, it’s easy to say that the player will spend more time doing odd-jobs and running around the islands than actually cracking the mysteries of any medallion. Not all of the quests are simply about fetching either, as you will be going on air races, battling in arenas, fishing, and enjoying a ton varied fare that makes it feel as if you’re never doing the same thing more than once. With all of the quests in Solartorobo, it was nice to see so much creativity applied in order to make each mission feel distinct, even if some were certainly more intriguing than others.

Due to the large number of things to do, boredom is one thing that was never an issue for my time with Solartorobo. Even after completing the game, there are still a ton of collectibles to be found, tasks to perform, and locales that beg to be explored. I do wish that some things were done different, such giving Red more abilities on foot or making the side quests tie in to something worthy of merit, but the open pacing of the story blends well with the game and makes the entire experience fit in perfectly with the whole handheld platform issue. If you want to explore a dungeon and knock some quests off your list, you can do so and return to whatever else you may be doing in real life. If you want to play for 9 hours straight and get to the bottom of the main narrative, you’re free to do that as well. Solartorobo goes as fast as you want it to, and that is what really makes it worthy of going back to, time and time again.

Visuals/Audio
The DS has been winding down for sometime now, but this title certainly proves that graphics can be pleasing for an older tech. Solartorobo uses an anime art style to convey it’s characters and 2D environments, which work wonders for the charm factor of game and give it a similar feel to other RPGs such as Dragon Quest and several of the much-loved Atlus offerings on the platform. Despite the 2D stylings, each town still feels open due to the 3D exploration, and several environments are full of animation and life, roaring with a ton of color that is easy on the eye and keeps everything memorable and upbeat as you perform each quest.

There is also a good reason that there is a soundtrack bundled in with the game itself, and that is because these tunes can easily stand on their own and compliment the soft art style tremendously. Battle themes are exciting and the player is always treated to pleasant and serene tunes when entering a new town. There is some voicework during cutscenes, which definitely adds more quirky charm and life to the already rich cast of characters, even if Chocolat’s voice actor is a bit hard on the ears.

Overall
Solartorobo: Red The Hunter is a title that over-achieves when it comes to ideas, but falls a bit short when it comes to execution. Don’t get me wrong, the gameplay is solid and fluid, but compared everything else, it seemed that CyberConnect2 were wanting to make an anime rather than an actual video game. If you are someone who doesn’t mind a lack of challenge or strategy for your RPG though, this title makes the perfect choice as the pacing has been done brilliantly and there is so much to do and see that it’s hard not to go back in for more, regardless of prior experiences with Tail Concerto. It’s admirable that Solartorobo is on the DS to start with, but if there is a next time and we get another entry in this series, hopefully it will be a full masterpiece, instead of 3/4ths of one.

7-5-capsules-out-of-10

Tecmo Koei takes the Vita by storm with the launch of Dynasty Warriors NEXT and Ninja Gaiden Sigma Plus

With the PlayStation Vita officially released less than 24 hours ago, gamers everywhere are basking in the joy of holding Sony’s brand new gaming handheld in the palm of their hands. But while the launch line-up from other companies may be interesting, Tecmo Koei is ready to give you what can be seen as some of the most action packed games on the Vita today.

Released alongside the PlayStation Vita are Ninja Gaiden Sigma Plus and Dynasty Warriors NEXT, each bringing their own brand of action to the new handheld title with plenty of brand new features that take advantage of the Vita’s touch screen and touch pad controls and gyroscope.

In Ninja Gaiden Sigma Plus players will be able to use the front touch screen to aim and launch projectile weapons while using the gyroscope, perform ninpo attacks through the rear touch pad and more, while Dynasty Warriors NEXT offers touch-screen duels, powerful musou attacks requiring all variations of the Vita’s unique capabilities and more.

Tiger Woods PGA Tour 13 New Online Features


EA Sports have released some details about the new online features for Tiger Woods’ PGA Tour 13, including Online Country Clubs as well as a new coin-based game economy.

The coin based economy allows players to earn coins through regular gameplay. These coins can then be used to purchase Pin acks as well as individual rounds on PDLC courses. The ultimate goal for players will be to unlock unlimited play on PDLC courses either by collecting all the pins for that specific course or by completing course mastery on that course by purchasing the individual round with the coins.

Tiger Woods PGA Tour 13 will be out March 27 for Xbox 360 and PS3.

Bleach Anime Ending Next Month

In a shocking turn of events, TV Tokyo have announced that the Bleach anime series will be coming to an end on March 27. It will be replaced in it’s time slot by the Naruto: Rock Lee spin off.

This means that the anime series will end with the Fullbring arc, which as many fans of the manga would tell you is not a good place to stop. There is no word as of yet whether the series will ever return in any capacity to TV Tokyo but for now it is absolutely final that the anime series will end on March 27th, 2012. Studio Pierrot has already shut down production on the series and begun work on the Naruto: Rock Lee spin-off and Polar Bear Cafe (two new Pierrot series).

There have been previous instances in which an anime series based upon a manga has ended while it’s source material was still going. Recent examples of which are Reborn! and Gintama, the latter of which eventually made a return.

What do you think of Bleach coming to an end? Let us know in the shoutbox and comments section.

Watch a human find out he is a robot in latest Binary Domain trailer

In Binary Domain machines have infiltrated human society to such a degree they could be walking right next to you and you would never ever know it. The problem is, the machine wouldn’t even know it either. In Binary Domain there are certain machines called “Hollow Children” which are machines covered with human flesh who truly believe they’re human.

However what does one do when they are confronted with the fact that they are not a living breathing human but a machine? Well you can see in the cutscene video below that was released by Sega today. Though perhaps things may have went a little bit different if this poor Hollow Child didn’t run into a gang of humans with little sympathy for its plight…

Ubisoft’s Vita Launch Titles Available Now In Australia

As the Playstation Vita launches in Australia, several third party publishers race out to get games available at launch. Ubisoft is one such publisher, bringing four games to the launch party of Sony’s next handheld. Those four games are Rayman Origins, Lumines: Electronic Symphony, Asphalt: injection and Dungeon Hunter Alliance. All of these games are now available at both retail and the Playstation Store. The launch trailer showing their releases is below.

Here is some more information on the launch titles:

Rayman Origins: One of the most popular franchises of all time arrives on PS Vita with an award-winning high-definition, 2D side-scrolling, platform adventure. Rayman Origins features a vast 2D platforming playground with over 60 levels, 100 characters and 6 unique worlds and new abilities to unlock secret levels and paths. Play as main characters Rayman, Globox or the Teensies on a solo campaign through the enchanting Glade of Dreams, or turn up the competition in Ghost Mode where players challenge each other for the best time to complete a level. Rayman Origins also features multi-touch capabilities to collect lums, smack enemies, or even zoom, allowing you to experience the rich HD graphics in greater detail.

Lumines: Electronic Symphony: The king of music-puzzle games returns with its first, all-new installment in over five years. Lumines Electronic Symphony marks the return of Q Entertainment’s landmark puzzle series, bringing together addictive block-dropping puzzle action, an all-new 3D graphics engine and some of the most significant names in electronic music history.

Asphalt: Injection: The popular arcade, portable racing series is coming to PS Vita with new and exclusive dual-stick, gyroscope and back panel controls. Master ten different types of events to race through a full-featured career mode with more than 100 races. Discover new social features and share your best performances with your friends as you race in exotic locations from Shanghai to Monte Carlo.

Dungeon Hunter Alliance: The first action RPG game for PS Vita, Dungeon Hunter Alliance immerses you in a unique online multiplayer experience. Face the world of Gothicus and its hordes of evil creatures solo or in teams of up to four heroes. Test your skills in the main quest or numerous side quests as you explore the gothic universe. Use the front and back touch panels to switch weapons, zoom in and out of the action, and perform spells.

SSX Demo Hits the Slopes

EA Sports have released the long awaited demo for their forthcoming SSX on the Xbox Live Marketplace and the Playstation Network. Players can now hit the slopes of New Zealand and the Rockies to get a taste of the full game when it slips and slides it’s way onto shelves come March 1st, 2012.

SSX is a reboot of the popular snowboarding game franchise and is set to break new ground in the genre. You can try out the demo now, but get in quick as the demo is only available until the 20th of March, 2012.

Will you be trying out the new SSX demo? Let us know in the shoutbox and comments section.