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Azkend 2 HD: The World Beneath Review


Azkend 2 HD: The World Beneath
Developer
: 10tons Ltd
Publisher
: 10tons Ltd
Platforms
: iPad (Reviewed), iPhone, iPod Touch
Release Date
: March 14, 2012
Price
: $3.99  Available Here

Overview
Azkend 2 HD takes the classical match three gameplay and adds a short story line, beautiful artwork, and great music. However, is this enough to cover up flaws associated with the difficulty level of the game and interruptions to gameplay?

Visuals
Azkend 2 features hand drawn artwork that is second to none. This game needs to be played on the iPad to truly appreciate exactly how beautiful the art is. Although the Retina screen on the iPhone 4/4s and iPod Touch Fourth Generation is a great screen, short of holding your device four inches from your eyes, there is simply not enough screen space to fully enjoy the graphics.

The developers promise for an update in the near future to support the new iPad’s Retina screen. If they can maintain the quality of art they currently have, they can easily have some of the prettiest art on the new screen.  Animations are simple but smooth. Azkend 2 is a visually flawless game fitting its mood perfectly.

Audio
The audio feature that stands out the most is the top notch voice acting job featured in Azkend 2. The game is narrated by a female voice that provides the background story for Azkend 2. Considering most games on iOS lack a voice acting component, let alone such a well done and professional job, Azkend 2’s audio is impressive on that fact alone.

However the rest of the audio experience lives up to the standard set up by the voice acting. Sound effects are bright and varied, while the music is airy and pleasant to listen to for long periods of time.

Gameplay
Azkend 2 at its core is a puzzle game using the match three format. Players draw a line with their finger to match three or more of the same tile to destroy the tiles and cause a variety of effects. There are several different variations to the gameplay, ranging from destroying bugs on the play area to fighting fires spreading across the board. Games are limited by time, providing short intense burst of puzzling fun.  Challenge mode has two modes, Time Challenge and Medals.

Time challenge mode provides a short burst of gameplay, pitting players to rake in the highest score possible in a set period of time. Medal mode allows players to replay levels from Adventure mode to earn medals for high scores. These modes add an element of replayability to Azkend 2,

The Adventure mode provides a simple storyline and a strong entry point into the game. Each chapter seems to focus on one variation of game play which I find to be extremely disappointing. Although I appreciate the very slow ramp up of difficulty in the beginning, playing a similar level three times in a row can become boring quickly. The slow ramp up of difficulty suddenly ends at around the seventh or eighth chapter when the game suddenly becomes extremely difficult.

Suddenly I found the requirements to beat a level suddenly goes from simple skill to quick thinking, smart inventory decisions, and most importantly sheer luck and tenacity. The biggest issue is the constant lack of moves, forcing the game to pause gameplay to shuffle the board. This inability to properly balance the difficulty ramp up is not only extremely annoying but can be a frustrating turn off for the game.

The spot the hint mini game in Adventure mode is an interesting choice for an intermission mini game. The game tests players’ observation skills by providing small hint of the hand drawn scenery and requires the player to correctly identify the area where the hint is located. This mini game can become extremely challenging when hints are turned upside down or sideways. The mini game is a novel distraction and a great excuse to appreciate the beautiful hand drawn scenes in Azkend 2.

The controls in Azkend 2 are responsive, however I strongly recommend playing this on the iPad over the smaller iPhone or iPod Touch screens. The size of the tiles on the smaller screens can cause selection errors and hinder game play. I consider myself to have very small hands and I found myself having trouble once in a while. I suspect those with much larger fingers will find Azkend 2’s small size on the iPhone and iPod extremely difficult to use.

Overall
Azkend 2 HD: The World Beneath is a solid puzzling game with some quirky game play issue that may plague some players. The game’s difficulty suddenly ramps up steeply, starting from a casual puzzling game to an extremely difficult game mixing luck and skill. Patient puzzlers and those looking for a high quality casual game will find a gold mine in Azkend 2 HD. However the price of $3.99 USD may scare off some buyers. I strongly recommend Azkend 2 HD as a buy on sale game until some of the game play issues are ironed out.

8-0-capsules-out-of-10

Confrontation Release Date Confirmed

Based on the miniature wargame of the same name, Confrontation features comprehensive tactical decision making and a solid roleplaying experience. It is developed by Cyanide, who are also working on the Game of Thrones RPG, and looks very good indeed. Not long ago, we got our hands on a preview demo of the game, which you can read all about here.

The game will be hitting shelves and online stores for PC April 5th, 2012. Along with this announcement, Cyanide have released a selection of new screenshots, featuring the wolf-like Griffin squad. Be sure to check out more details on the game, including screenshots and videos, on the Confrontation site.

Frogger: Hyper Arcade Edition Coming this Spring

This Spring, Frogger is coming back for it’s 30th anniversary and it’s way bigger than its original release.  Frogger Hyper Arcade Edition is set to be released for Xbox Live Arcade, Playstation Network, WiiWare, and smartphones, Frogger: Hyper Arcade Edition takes it way further than just hopping across ponds and roads.

Adding all new modes including but not limited to Tile Capture, Battle Royale, and Freak Out as covered in a press release from Konami.  Competitive is also in the cards for the game as it will allow players to go against friends or the CPU in up to 4 person play matches. But, the game goes even father than just new modes and also allows for different skins ranging from the original Frogger, to a neon style epitomizing Hyper Acade, to other Konami mainstays like Castlevania and Contra.

Kondansha’s Magazine Special Starts New Manga Series April 20th

The latest issue of Magazine Special announced that it would be starting a new series in the next issue, out April 20th.  The series will be titled Puchi Puchi Tan Tan Puchi Tan Tan.  While the title doesn’t give away much about what the series could be yet, the creator is Tozen Ujiie, known for Seitokai Yakuindomo, a continuing manga series that began in 2007 and received a single season anime in 2010.

For those that don’t know, Seitokai Yakuindomo is the story of Takatoshi Tsuda, a high school boy, who is one of the first boys to attend the newly co-ed Ōsai Academy, formally an all-girl school.  Joining the student council mostly as a male representative, he finds the girls on the council to be very dirty minded and becomes the butt of their playful teasing.

An amazing series itself, it sets a high standard for Puchi Puchi Tan Tan Puchi Tan Tan, that hopefully it can live up to.

Onan Games purchased by Halfbrick Studios

You may know Halfbrick as the Australian studio that made the well-known Fruit Ninja game, that has spread from mobile to Kinect, or even their more recent Jetpack Joyride.  Well, they’ve just bought Onan Games, which you shouldn’t kick yourself for if you don’t recognize it off the bat.

Onan Games is a company based in Spain whose major claim to fame is Mandreel.   Mandreel is a special piece of work that lets users write in a single code base, but still allow support for multiple platforms, instead of having to work at porting it from one platform to another after the fact.

What does that mean for Halfbrick?  That they can now more easily spread their games from mobile apps to the web and continue to do so for future releases.

What does it mean for us?  That pretty soon we might not need Android, iOS, or Kinect to go ninja on some fruit or joyride on a jetpack.

Vita Wins Prestigious Design Award

In what would be a victory for Sony, the Playstation Vita has picked up the Red Dot Award in Innovative Product Design. The award is given out by Design Zentrum Nordrhein Westfalen of Germany and it is internationally recognised award. The judges of the award consist of people in the fields of product design, communication design, and design concepts. The PS3 Wireless Stereo Headset, PS3 Wireless Keyboard and PS3 3D Display had also won awards in design quality.

The announcement that the Playstation Vita will receive these awards were accompanied by a comment by SCE President Andrew House:

To be recognized for our commitment to product design by leading industry experts is a fantastic achievement for SCE. We are particularly thrilled with the reaction and expectation to the recently launched PS Vita in North America, and Europe, the ultimate portable entertainment system, especially the introduction of innovative new ways to play and interact. Winning a red dot award for product design further establishes PS Vita as the must-have portable entertainment system across the world.

To bring in the scope of the Vita winning these awards, the Red Dot Awards brought in 4,515 entries from 58 countries. Only 67 products were given an award in design and Sony has picked up four of them, with their new handheld gaming device the highlight. A great achievement by Sony Computer Entertainment and the designers behind the Vita.

Nourma Reveals Delay in Next Versus XIII Announcement

For those who still remember Final Fantasy Versus XIII and are waiting for news on the game, Testuya Nomura has some bad news. In the latest issue of Famitsu, Nomura reveals that there is a demo that is nearly ready for demonstration, however, the original timeline in that demonstration has been shifted, delaying the reveal due to an “unrelated circumstance.” An interesting reason for a delay, which will certainly frustrate some fans of the game, who have heard nothing since last year’s trailer at the1st Production Conference.

This is the last of the Fabula Nova Crystallis games that needs to see a release. So far, three games have already been released under that banner. Kingdom Hearts fans would also be frustrated at the announcement since the game development team’s next project happens to be Kingdom Hearts 3. Hopefully this delay will not be long since many would want his game to be out the door some in the next year or so. Final Fantasy Versus XII was announced alongside Final Fantasy XIII and Final Fantasy Type-0 (known as Final Fantasy Agito XIII) back in 2006 at that year’s E3. This will be the sixth year the game has been languishing in development.

The APC Arrives In Prototype 2

If helicopters were not enough for your vehicle appetite, then get ready for some more vehicles for Prototype 2. Coming in this time around is the armoured personnel carrier (or APC for short). Just like the choppers, you can ride it or you can destroy it with one of Heller’s shapshifting powers. The APC doesn’t lack any firepower either, with a rapid fire weapon as its primary and the TOW system as its secondary.

Here is some more info on the APC and how you can destroy it:

The APC is a TOW launching, personnel carrier that you can take for a ride to soak in all the rapid fire enjoyment its primary weapon provides. Ripping off its secondary weapon–the heat seeking TOW Launcher–gives you mobile use of an accurate weapon that will leave your targets with little hope for survival. This vehicle goes nicely with a Hammerfist Finisher. Rip the turret off that smug APC to smash it into a fiery mess with its own amputated limb.

Look out for Prototype 2 on the Playstation 3, Xbox 360 and PC on April 24. In the meantime, enjoy a couple of screenshots of the APC below.

Unit 13 Review

Unit 13
Developer: Zipper Interactive
Publisher: Sony Computer Entertainment
Platform: Playstation Vita
Release Date: 6/03/2012
Price: $39.99 (Available Here)

Overview
Zipper Interactive are no stranger to shooters. They are behind the SOCOM games and the massive online first person shooter MAG, which allowed 256 players in one game. Now they are back with Unit 13, their first game on Sony’s newest handheld, the Playstation Vita. Unit 13 follows the said unit in a variety of missions, as well as assassinating targets considered too dangerous for the world. With two sticks to contend with, as well as graphical powerhouse and a touch screen, can Zipper Interactive create a great third person shooter or with they fail with their mission?

Gameplay
The third person action of Unit 13 is perfect for the Playstation Vita. The main focus of controls is the dual sticks on the Vita. The left stick controls movement and the right stick controls the camera. For the first time on a handheld, it is great to have a set of controls that are reminiscent of third person action games on the consoles. Of course, this isn’t the only game that features such controls, with Uncharted: Golden Abyss another example. Zipper Interactive have also blended both traditional controls and touch controls with excellence. Reloading and interaction with the environment are located at natural points on the touch screen, with swapping weapons, cover and other actions given a home on the action buttons. The blending of the controls is seamless and easy to learn and use.

Unit 13 features 36 missions for the player to conquer. These contain a variety of objectives, from covert missions to run and gun missions. There is no story as such, as these missions are separate from each other. However, they vary in difficulty and in length, which is perfect for portable gameplay. You also get to choose which operative you take on the mission, however, the game gives a recommended operative to take on the mission. Each operative levels up individually, which helps unlock weapons for the others to use. After completing these missions, each player is given a star ranking, which can be posted on an online leaderboard. A points system will bring back players as they compete for the high score.

In addition to the 36 missions in the main mode, there is another single player mode that involves assassinating highly sorted targets, known collectively as High Valued Targets. There are eight of these missions and are unlocked after meeting certain requirements, including completing the main missions. These are usually more difficult than the main missions, so be prepared to bring your tactical mind to the mission. The game also uses the Vita’s connectivity features to bring co-op multiplayer and daily missions. There is no competitive multiplayer included in the game. However, the daily missions are a good idea. It increases the longevity of the game as well as bringing a fresh challenge every day. These missions can be received via 3G, bringing a new meaning to portable gaming.

Unit 13 does have a few faults in its gameplay. First up, there are instances where the AI acts quite odd or quite inconsistent. One covert mission had me in a scenario where two men were right next to each other and I wanted to shoot them down both. I shoot one down with a shot to the head and the other did not react, which is unrealistic. There were times where the man would be alerted, hence the inconsistencies. However, the AI issues are quite minor, as it doesn’t happen often enough to break the game. In fact, the AI is fine. If I miss a shot with a silenced pistol, the man would react and search for the source of the bullet. They do give up quite easily, I would admit, even in harder difficulties.

Some missions will have your chosen operative to forgo regenerative health and go with the classic health bar. With every shooter game featuring regenerative health, I am glad some missions scrap regenerative health. It allows players to reach for their survival instincts and proceed with a tactical thought process in order to complete the mission. Of course, checkpoints between objectives refill the health bar. Speaking of regenerative health, it is only useful if you only get out of the gunfire. No matter the difficulty, the player could be down in a few shots. Despite that, Zipper has brought the console experience successfully to the portable arena.

Visuals and Audio
The visuals of Unit 13 are great. Character models are polished and detailed. Do expect to see the same enemy mission after mission in terms of regular goons. Each operative has their own distinguished look. So do the main targets in both regular missions and High Value Target missions. There are a few different settings, but they do get recycled and are usually buildings, which gets old very fast. There aren’t any missions in the jungle or somewhere different, just buildings and structures. Animations run quite smoothly, with the frame rate rarely dropping. There is very minor lag, so it won’t be a game breaker.

The audio of the game fits in with the operative theme. The background music features heavy beats and strong synthesising to evoke the atmosphere and mood of an operative. The sound effects are fine. A gun shot sounds accurate, as well as shots coming from accessories, such as the silencer attached to the pistol. The voice acting is quite good. Each operative has their own voice actor, bringing each of them some sort of personality. Most of the regular enemies have the same voice most of the time, but it is nice to hear some small, friendly chatter between men on the same side.

Overall
Unit 13 brings the best shooter experience for the Playstation Vita for the moment. Bite size missions, targets of high value and daily challenges will keep players glued to the game. Throw in some co-operative multiplayer, great visuals and audio and the fresh air that is dual sticks on a portable and Unit 13 is looking to be the best third person action game that the Playstation Vita will have. This is definitely one unit worth joining.

8-0-capsules-out-of-10

WIN – Call Of Duty Monster Pack!

Call of Duty: Modern Warfare 3 Content Collection is available now on Xbox360

Redeploying with an arsenal of content unlike any in franchise history, Call of Duty®: Modern Warfare® 3’s first downloadable “Collection” arrives stockpiled with not only four Multiplayer/Survival Mode Maps, but two Special Ops Missions – the first time Call of Duty® has ever made Special Ops downloadable online. Armed with just this one content pack, players can choose between heading to a militarized Central Park in “Liberation,” destroying scenic vistas in a seaside Italian getaway in “Piazza,” raining glass on New York passersby from 70-stories-up in “Overwatch,” and battling beside a downed Air Force One in “Black Box.” As if that breadth of multiplayer variety wasn’t enough, fans of Special Ops can hop aboard snowmobiles to infiltrate a diamond mine in “Black Ice” or head to India, where “Negotiator” will leave the fate of hostages in their hands. In a class of its own with half-a-dozen forms of content, Modern Warfare® 3’s first downloadable “Collection” offers a range of combat and co-op the likes of which has never been seen before.

WIN:  Call Of Duty Content Collection #1 pack

We have a MASSIVE Call Of Duty Content Collection jam packed full of COD goodness, courtesy of our friends at Activision to give away and YOU can win it.  The pack consists of the following!

1 x Call of Duty: MW3 on Xbox360 and 1 x Content Collection #1 Voucher
1 x Call of Duty: Black Ops Prestige Edition on Xbox360
1 x Call of Duty: MW2 on Xbox 360
1 x Limited Edition USB
1 x COD: MW3 T-shirt
1 x COD: Black Ops T-shirt
1 x COD: MW3 Beanie
1 x Limited Edition COD: MW3 cartridge tin

 

So how do you win? It’s easy! Just follow these simple steps:

  1. ‘Like’ the Capsule Computers Facebook page.
  2. ‘Like’ Modern Warfare 3 Facebook Page
  3. Answer the following question and post it on Capsule Computers Facebook page. :  Question : Which new multi-player / survival map from the COD “Content Collection” are you looking forward to playing online and why?
  4. The competition ends on the 31st Of March! We’ll be picking 1 lucky winner to receive this massive prize! Keep an eye on the Capsule Computers Facebook Page as we’ll be announcing the lucky winner just after the 31st!

Do not forget that you MUST Like both pages FIRST then post your answer on the Capsule Computers Facebook wall, in order for your entry to be considered. The question once again is:

Which new multi-player / survival map from the COD “Content Collection” are you looking forward to playing online and why?

Make sure to tell your friends as well: like the Capsule Computers Facebook page, like the MW3 Facebook Page, then post your answer on the Capsule Computers Facebook wall. It’s easy! Good luck to all entrants!

Check out the COD Content Collection Trailer below to see all the latest maps released.

[pro-player width=’530′ height=’253′ type=’video’]http://www.youtube.com/watch?v=Qu-PyeeMR_c[/pro-player]

**SPECIAL NOTE**

Must be over the age of 16 and a resident of the Australia and or NZ to win.


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