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Time to Morp launches out of Early Access with new content!

Cozy base builder Time to Morp’s 1.0 release adds fishing, farming, and more.

Bristol, United Kingdom — March 6, 2025 | Indie studio Team HalfBeard officially releases their cozy base-building game Time to Morp after a successful Early Access period and 82% positive reviews on Steam. From fishing to new quest lines, all polished off with a dazzling new look, version 1.0 of Time to Morp is the perfect game to escape into and leave the world’s stresses behind.

Players will embark on a fully-realised journey as an intern in this brightly-coloured world, befriending the different characters in their crew and uncovering the secrets of an unknown planet. They’ll work to uncover the source of an SOS signal that brought them there in the first place, helping adorable creatures in need known as Morps along the way.

This delightful cross between Satisfactory and Slime Rancher brings an extra dose of multiplayer mayhem, giving players the freedom to care for Morps solo or curate a whole city with up to three friends. Unlike other titles in this genre, Time to Morp is designed with co-op in mind, because when dealing with these mischievous Morps eight hands are sometimes better than two. 

Team HalfBeard has already demonstrated their commitment to expanding Time to Morp during the game’s Early Access period by delivering major updates like “Double the Fun” — which introduced a variety of in-game toys and new ways to interact with creatures. As part of version 1.0, players can expect heaps of recipes to craft, quests to fulfil and characters to meet.

The full release brings with it exciting new world events, the ability to go fishing, additional cooking recipes, and over 100 new decor items to customize cities and homes. And that’s not all — the developers have even more updates planned to continue expanding the game’s content after release. In a recent blog post published on the game’s page, a detailed roadmap outlines future updates and exciting new features coming to Time to Morp in the months ahead.

Team Halfbeard, known for their previous project Dude, Stop, was inspired by their combined love for both automation games and the cozy genre, adding a co-op experience to create a unique and relaxing adventure. Having partnered with Bristol-based publisher Yogscast Games, the Latvian developers have been excitedly working on the full release of Time to Morp for some time, stating:

“The support and feedback we’ve received during Early Access have been invaluable in shaping the game. We are truly grateful to every player who provided feedback and reported any issues they encountered in Time to Morp. A big thank you to all the playtesters as well, whose input helped us to identify and address key game design problems. We can’t wait to bring even more content in the future — the journey ahead looks bright!”

Time to Morp is now available on Steam with a 30% launch discount. To keep up with the latest updatesmorp-dates,  you can check out their Steam news hub or join the Discord server.

About Yogscast Games

Yogscast Games was established in 2017, with a simple goal: to work with small teams to develop and publish games which are as fun to watch as they are to play. Its most recent releases have included poker-powered deckbuilding game ‘Aces & Adventures’, the wickedly amoral ‘Trolley Problem, Inc.’ and the wildly successful restaurant management roguelike ‘PlateUp!’.

About Team HalfBeard 

Team HalfBeard are young enthusiasts from Latvia who successfully created “Dude, Stop” and decided not to stop! We are growing and developing, and Time to Morp is our new beloved project we are passionate about.

Please Be Happy Review

Please Be Happy

Developer: Studio Élan
Publisher: Sometimes You
Platforms: PlayStation 5, PlayStation 4, Switch, Xbox One, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $19.99 USD – Available Here

Overview

When it comes to heartwarming and charming visual novels focused almost entirely around female romance, Studio Élan has become one of the go to western developers for fans of the genre. Ever since their first release back in 2016 with Highway Blossoms, the studio has regularly been releasing new stories for yuri fans throughout the years and now one of their latest titles, Please Be Happy, has arrived on Xbox. With a fair share of fantasy elements and two primary routes with four total endings, is Please Be Happy as comfy and enjoyable as the developers claim?

Story

An unknown time ago in Korea, a human stranger stopped in the woods and during his rest, found a wild fox living in the forest. Despite the fox’s wary nature, the man fed the animal and began a routine of returning to the forest everyday to feed the fox to the point that it would eventually wait in the open and play around with the stranger. Unfortunately, one day the stranger told the fox that he would be leaving soon and after that, the fox never saw the man again. That hasn’t stopped her from searching the world though, as not only has the fox transformed into a “Fabled,” the in-game world for fantasy creatures that walk among humans, but she has become a gumiho, a nine-tailed fox capable of transforming into a human herself.

The problem is, this fox girl has no basis for who she is or what she even wants and this is thanks to a mysterious power that accompanies her ability to shapeshift between human and fox, and that is that anyone who meets her forgets who sshe is the very next day. As such, the fox has spent decades traveling the world, stealing and scamming her way through life when she needs to spend time as a human or simply digging out a den and living as a fox, in a search that has blended into simply surviving and adventuring across the globe with the fox girl taking a new name every time she enters a new country. This time around, she has chosen the name Miho and has traveled to Wellington, New Zealand after hearing that it was a lovely place.

While Miho gets herself settled in, transforming to zip away from immigration, lockpicking to steal food, and slumbering in a dugout fox den in the local forest, she makes a few encounters along the way. The first seems innocent enough, a chance meeting at a library and later at a coffee shop with a human named Aspen that dreams of being an author, while the second has a stranger feeling to it as not only does this other girl, named Juliet, offer Miho a place to stay at that very library, but even doubles-down on that same offer after being robbed by none other than Miho herself. While these chance encounters are simple enough for a fox that has lived for perhaps over a century, what isn’t is the fact that both of them manage to remember her name the next day. This chance encounter with Juliet and Aspen begins Miho’s journey from searching for a long lost memory to instead finding out what it is to be human and perhaps love on the way.

Please Be Happy is something of an interesting romance visual novel in the way that while it does feature romance and two separate routes, one featuring the human Aspen and the vampire Juliet, that each have two endings of their own, this really isn’t a story about romance. True, there is romance and feelings that clearly develop between Miho and her chosen companion and a slew of differences between the two routes as the progress through the second half of the visual novel, the actual core aspect of the story feels like it is more about making Miho a member of society, someone that can function beyond simply living on the edges of people’s minds.

Perhaps this is because this visual novel is written in a manner meant to be more slice-of-life and comfy rather than anything else, but it is clear that there is a certain level of optimism and sincerity through even the most simple of interactions between characters that the writers knew what they were doing here. This makes not only the slice of life parts work, but the romantic moments as well, nevermind how impactful they happen to be on the more poignant scenes that crop up here and there. These are Fabled creatures living amongst humans after all, and with a potential vampire love interest, the signs of potential tragedy are all there. This level of depth even appears in some of the side-characters’ storylines as well. Outside of interacting with Aspen and Juliet, Miho will also have time to spend with Tommy, a human that can see a particularly small plant-like Fabled that has taken a liking to him through his parents’ divorce, an energetic Swan-hybrid named Lena that is trying to set herself apart from expectations, and the odd Mr. Kim feels like the simplest of the bunch.

That being said, while it is evident from the getgo the overall tone for Please Be Happy was meant to be more cozy with elements of fantasy mixed in, it would have been nice to see some more tension and stakes raised from time to time. The few issues that do arise are quickly resolved to the point that they are seemingly nonsensical problems in the first place, especially involving Miho’s unconscious ability to be forgotten, and while it is again only touched upon lightly, it would have been nice to see more elements of the Fabled and humans interacting with one another and what the actual history was there given more depth. While this is by no means a short visual novel, clocking in at around eleven hours depending on reading speed for a single route, some extra details here and there to build the world these characters are living in would have been nice.

Gameplay

Please Be Happy plays similar to what anyone who has experienced a visual novel should expect. There is an option to auto-play dialogue, skip previously read text, a backlog to re-read something, and even the ability to rewind scenes if needed. As mentioned, Please Be Happy is not a static visual novel as there is not only the choice that players make that set Miho down either Aspen or Juliet’s path but also choices that will determine what ending players will receive as well. It is also interesting to note that there are times that Miho is given free time to explore Wellington on her own and can select from various locations to visit. Some of these locations will be empty while others may have a character portrait with them that feature the aforementioned side characters Lena, Tommy, and Mr. Kim. It is worth noting that while players can try to focus on clearing a side-character’s storyline in one run, it is impossible to clear all three. That being said, given players have at least two routes to play through, this replayability is a plus.

There are various other aspects such as unlocking background music that players can listen to in the menu as well as CGs in the gallery as they progress, but it is worth noting that the UI can be a bit finicky, especially involving the “quick bar” that players can pull up during gameplay. Often, when pulled up even by accident, the only way to make the quick bar properly close was simply to select something, either quick save or auto being the best choices. One thing that is rather nice about Please Be Happy is also the way it isn’t afraid to change up its presentation from time to time, going from that of a more standard visual novel to novel-esque instead, usually reserving these for longer scene-setting pieces of exposition or describing an event in detail rather than skimping on smaller elements for the sake of brisk pacing.

Audio & Visual

Please Be Happy may be a visual novel at heart but it isn’t afraid to experiment with different presentation styles at times. Sure, characters and their sprites will occasionally simply sit on screen talking to one another with their character portraits shifting, but there are also many times that scenes are displayed with full blown CGs or altered angles to give players a better and more dynamic look at the interactions that are happening. It also helps that the seemingly hand-drawn soft looking artwork is absolutely gorgeous, whether it is the character artwork or even the backdrops, every visual element in the game shines thanks to how much effort Studio Élan has put into the game.

In some rather interesting fashion, all dialogue is voiced in English in Please Be Happy, including faceless NPCs that simply speak from the sidelines and are never given proper names. This level of dialogue is nice and the voice actresses for Miho, Juliet, and Aspen deserve a ton of praise for their efforts in showing the emotions these characters go through throughout the story. As for the soundtrack the title features a beautiful collection of background music that remains mostly calm and comfy throughout and features a couple of really catchy background tracks but isn’t afraid to put on some more dire sounding tunes during the rare dramatic moments throughout the story.

Overall

Please Be Happy may be a bit of a slow to grow romance visual novel that doesn’t quite explore as much of its plot and worldbuilding that it could have, Studio Élan’s latest efforts to try something different has worked out incredibly well. By tying together romance that is slow to develop while focusing more on solving the issues involving the main character herself, this slice-of-life style visual novel excels at making Miho and most of the rest of the cast highly entertaining and easy to fall in love with, though if we had to pick a favorite, we’d go with Juliet.

Capsule Computers review guidelines can be found here.

Made in Brisbane, Played Around the World – Carmen Sandiego Returns!

The world’s greatest thief returns in a game developed right here in Queensland!

BRISBANE, AUSTRALIA – March 6, 2025 – Gameloft Brisbane and HarperCollins Productions are proud to announce that Carmen Sandiego is now available on Nintendo Switch™, PlayStation®5 (PS5®), PlayStation®4 (PS4®), Xbox Series X|S, Xbox One, and PC. Developed right here in Brisbane, this thrilling new adventure lets players take on the role of the scarlet super thief as she races across the globe to outsmart VILE.

Marking a major milestone for both Carmen Sandiego and Australia’s games development industry, this project was undertaken with support from Screen Queensland, reinforcing the state’s growing reputation as a hub for world-class game development. The game brings the legacy of Carmen Sandiego into the modern era while remaining true to its roots, blending the classic detective gameplay that fans know and love with new stealth mechanics and puzzles.

“Creating Carmen Sandiego at Gameloft Brisbane has been an incredible experience for our team. As longtime fans of the franchise, we’ve worked hard to craft a game that feels both nostalgic and fresh, bringing Carmen’s globe-trotting adventures to life like never before,” says Manea Castet, Studio Manager at Gameloft Brisbane. “It’s a proud moment for us to launch a game developed here in Queensland to a global audience.”

Queensland on the Map

While Carmen Sandiego spans iconic destinations worldwide, the game includes local nods to Australia, featuring Brisbane’s South Bank and the Great Barrier Reef among the many global locations players will visit on their adventure.

“Screen Queensland has proudly supported Gameloft Brisbane for many years now, and it’s fantastic to see them deliver such an iconic game,” says Screen Queensland CEO, Jacqui Feeney. “Not only does Carmen Sandiego place Queensland’s famous destinations directly on the map, but it also demonstrates the immense talent and creativity of our local game developers.”

A Special Deluxe Edition & Throwback Mode for Longtime Fans

For fans looking to dive deeper into Carmen’s worldCarmen Sandiego also features The ACME Files, an additional game mode presented in 2D pixel art as a loving homage to the classic Carmen Sandiego games of the past. In this mode, players must think quickly, travel the globe, and outsmart VILE before time runs out.

A special Deluxe Edition is also available, which includes:

  • Where in the World – an exclusive anniversary caper in The ACME Files that flips the script, placing players in pursuit of Carmen and her crew, just like in the 1985 classic.
  • Two digital cosmetic skins – Motorcycle Carmen and Classic Carmen.
  • digital artbook featuring concept art and behind-the-scenes insights.
  • The full game soundtrack, accessible in-game.

Carmen Sandiego – Where to Play

Carmen Sandiego is available now on Nintendo Switch, PlayStation, Xbox, and PC. A physical 40th Anniversary Edition will release on April 24, 2025, at retailers including EB Games, JB Hifi, and Amazon.

Join the Chase!

For more information and updates, visit the Official Carmen Sandiego Website

Carmen Sandiego is supported by the Queensland Government through Screen Queensland’s Digital Games Incentive.

About Gameloft 

Leader in the development and publishing of games, Gameloft® has established itself as a pioneer in the industry, creating innovative gaming experiences for over 20 years. Gameloft creates games for all digital platforms, from mobile to cross-platform titles for PC and consoles. Gameloft operates its own established franchises such as Asphalt®, Dragon Mania Legends, Modern Combat and Dungeon Hunter and also partners with major rights holders including LEGO®, Universal, Illumination Entertainment, Hasbro®, Fox Digital Entertainment, Mattel®, Lamborghini®, and Ferrari®. Gameloft distributes its games in over 100 countries and employs 3,400 people worldwide.

About Screen Queensland

Screen Queensland is the state government-owned agency investing in locally made digital games, films and series. Support for the games sector includes the industry-leading 15 per cent Digital Games Incentive, Games Grants for local developers and start-up studios with project lifecycle funding of up to $300,000, and the first-of-its-kind Games Residency program to accelerate the careers of emerging developers over a 12-month period. Supported games include BAFTA-winning Unpacking, Capes, Cities: Skylines – Remastered, Go-Go Town!, Max Mustard, Momento, Mowing Mazes, My Little Pony: Mane Merge and Servonauts.

CRUNCHYROLL ANNOUNCES NORTH AMERICAN AND INTERNATIONAL THEATRICAL RELEASE DATES FOR DEMON SLAYER: KIMETSU NO YAIBA INFINITY CASTLE

Crunchyroll and Sony Pictures Entertainment will Bring the First Film of the Epic Trilogy to Cinemas in Australia on September 11, 2025

Crunchyroll, the ultimate home for anime worldwide, announced today the North American and International theatrical dates for the highly anticipated Demon Slayer: Kimetsu no Yaiba Infinity Castle. The first film in the epic trilogy from famed animation studio ufotable will come exclusively to cinemas on September 11, 2025 in Australia. The film will be available in both Japanese with English subtitles as well as dubbed in English.

International release dates include (with additional dates announced later):

  • August 14: Malaysia, Singapore, Pakistan
  • August 15: Cambodia, Indonesia, Vietnam
  • August 20: Philippines
  • September 11: Mexico, Chile, Peru, Argentina, Bolivia, Brazil, Caribbean (Jamaica, Aruba, Suriname, Trinidad & Tobago, Curacao), Central America, Colombia, Dominican Republic, Ecuador, Paraguay, Uruguay, Venezuela, Australia, New Zealand, Thailand, Armenia, Azerbaijan, Bahrain, Croatia, Czech Republic, Denmark, Egypt, Ethiopia, Georgia, Greece, Hungary, Iceland, Iraq, Israel, Italy, Jordan, Kazakhstan, Kuwait, Lebanon, Lithuania, Macedonia, Netherlands, Oman, Portugal, Qatar, Saudi Arabia, Serbia, Slovakia, Slovenia, Switzerland (Italian-speaking), Syria, Ukraine, United Arab Emirates
  • September 12: India, Mongolia, Spain, Bulgaria, Estonia, Finland, Kenya, Latvia, Nigeria, Norway, Poland, Romania, Southern Africa, Sweden, Turkey, United Kingdom, United States
  • September 17: Belgium, France, French-speaking Africa, Luxembourg, Switzerland (French-speaking)
  • September 18: Moldova
  • September 25: Austria, Germany, Switzerland (German-speaking)

The story begins when Tanjiro Kamado, a boy whose family is killed by a demon, joins the Demon Slayer Corps to turn his younger sister Nezuko back into a human after she is transformed into a demon. The series has captivated audiences worldwide with its tragic tale of humans and demons, riveting sword fights, charming characters, and comical scenes.

The three-part cinematic movie represents the final arc and culmination of the hugely popular award-winning anime shonen series. The film will be distributed by Crunchyroll and Sony Pictures Entertainment worldwide, excluding Japan and select Asian territories.

Film Synopsis:

Tanjiro Kamado – a boy who joined an organization dedicated to hunting down demons called the Demon Slayer Corps after his younger sister Nezuko was turned into a demon.

While growing stronger and deepening his friendships and bonds with fellow corps members, Tanjiro has battled many demons with his comrades – Zenitsu Agatsuma and Inosuke Hashibira. Along the way, his journey has led him to fight alongside the Demon Slayer Corps’ highest-ranking swordsmen, the Hashira, including Flame Hashira Kyojuro Rengoku aboard the Mugen Train, Sound Hashira Tengen Uzui within the Entertainment District, as well as Mist Hashira Muichiro Tokito and Love Hashira Mitsuri Kanroji at the Swordsmith Village.

As the Demon Slayer Corps members and Hashira engaged in a group strength training program, the Hashira Training, in preparation for the forthcoming battle against the demons, Muzan Kibutsuji appears at the Ubuyashiki Mansion. With the head of the Demon Corps in danger, Tanjiro and the Hashira rush to the headquarters but are plunged into a deep descent to a mysterious space by the hands of Muzan Kibutsuji.

The destination of where Tanjiro and Demon Slayer Corps have fallen is the demons’ stronghold – the Infinity Castle. And so, the battleground is set as the final battle between the Demon Slayer Corps and the demons ignites.

Credits: Original story by Koyoharu Gotoge (JUMP COMICS / SHUEISHA). Directed by Haruo Sotozaki. Screenplay and produced by ufotable.

About Demon Slayer: Kimetsu no Yaiba:

Demon Slayer: Kimetsu no Yaiba is based on the manga series by Koyoharu Gotoge, published in SHUEISHA’s WEEKLY JUMP from February 2016 to May 2020. The series has captivated audiences worldwide with its tragic tale of humans and demons, riveting sword fights, charming characters, and comical scenes. The manga consists of 23 volumes and has published over 150 million units.

Demon Slayer: Kimetsu no Yaiba first premiered in April 2019 with the Tanjiro Kamado, Unwavering Resolve Arc, followed by the feature film Mugen Train in October 2020, and the TV series Mugen Train Arc and Entertainment District Arc from 2021 through 2022. In 2023, the Swordsmith Village Arc debuted on Crunchyroll, shortly after the Demon Slayer: Kimetsu no Yaiba -To the Swordsmith Village- theatrical release. In 2024, the Hashira Training Arc debuted, shortly after the Demon Slayer: Kimetsu no Yaiba -To Hashira Training- theatrical release. The animation production is by ufotable.

The latest films – Mugen Train, -To the Swordsmith Village-, and -To the Hashira Training- – have received both commercial and critical success. Mugen Train currently holds the record as the highest-grossing Japanese anime movie of all time and the highest-grossing Japanese film at the global box office, garnering over 500 million USD to date. It currently ranks as the second-highest grossing Japanese anime film in U.S. box office history. It also garnered a 98% critic score and 99% audience score (with 10,000+ verified ratings) on Rotten Tomatoes.

Demon Slayer: Kimetsu no Yaiba is currently available to stream on Crunchyroll.

About Aniplex Inc.

Aniplex Inc. (ANX) is a diversified entertainment company operating worldwide with focus on the planning and production of anime video and music content, its distribution in theaters and broadcast syndication as well as their respective physical and digital products, development of related game apps and merchandise such as figurines and apparel, stage production of musicals and live events, and operating the online store “Aniplex Online” which provides hand-picked items for sale.

About Crunchyroll

Crunchyroll, LLC is an independently operated joint venture between U.S.-based Sony Pictures Entertainment and Japan’s Aniplex, a subsidiary of Sony Music Entertainment (Japan) Inc., both subsidiaries of Tokyo-based Sony Group.

Films distributed and marketed by Crunchyroll—domestically and internationally—have a proven track record of both box office and critical success.  Crunchyroll’s theatrical team has been behind 10 of the Top 20 best-performing anime films in U.S. box office history, including Demon Slayer -Kimetsu no Yaiba- The Movie: Mugen Train, Demon Slayer: Kimetsu no Yaiba -To the Swordsmith Village-, and Demon Slayer: Kimetsu no Yaiba -To the Hashira Training-. Not only have Crunchyroll films seen box office success, but have also been recognized with numerous awards and accolades and been accepted and screened at international film festivals around the globe.

Fast-Paced RTS “Jelly Troops” Oozes onto Switch in 2025, PC Playtest March 6

TOKYO — March 5, 2025 — Jelly Troops, the lightning-fast pick-up-and-play RTS for everyone developed by Nukenin Co., Ltd. and published by Phoenixx Inc and winner of Bandai Namco Studios’ 2nd GYAAR Studio Indie Game Contest), brings skirmishing slimes to the Nintendo Switch eShop in 2025. Go hands-on with the latest balance updates during this weekend’s playtest on PC via Steam beginning Thursday, March 6th at 5 PM PST. 

Resource management? Nope. Complex species with hyper-specific unit matchups? Negative. Complicated maps with one-off advantages? *Un-check*. Outsmarting the enemy by concocting satisfyingly slimy strategies in highly-replayable, rock-paper-scissors style battles? Yes, yes, and yes. Jell yeah! 

Jelly Troops whittles down complex RTS gameplay to its core elements. Outnumber, outwit, and outscore opponents by performing three basic tasks: grow a gelatinous army of slimes, redirect advancing enemies with clever wall placement, and capture flags to score. 

Move quick and think fast: each match can end in a flash if not careful. Go all-in on brute force, railroad enemies into traveling long distances to reach the flag, and sneak through fog-of-war for clandestine capture. Win three matches to be crowned the victor.

Join the Discord and predict the Jelly Troops Japan Championship winner before Saturday, March 8th at 7:00 PM PST for the chance to win a Steam gift card with 500 points (JPN). Enjoy guest appearances during the tournament from Jelly Troops developer waken, eSports commentator Shohei Taguchi, voice actress Yuu Sasahara, and streaming group Indie Life Streamers. 

Jelly Troops’ development process continues on a firm foundation of community feedback,” said waken, solo developer at Nukenin Co., Ltd. “Previous playtests have informed development, and the next iteration is ready for another feedback gauntlet. Please try out the latest version on Steam. We also look forward to further testing with attendees at TOKYO INDIE GAMES SUMMIT!”

Jelly Troops is currently in development for PC via Steam. For more information, please follow the official Nukenin Co., Ltd. Twitter / X account, and follow Phoenixx on X / Twitter, and YouTube.

About Nukenin Co., Ltd.

Nukenin Co., Ltd. is a solo-developer studio based in Kyoto, Japan run by waken, who began their career as a programmer with Nintendo for 10 years. Nukenin specializes in creating both imaginative indie games such as Godzilla Voxel Wars and Cat Painter, as well as puzzle games, such as Solokus and Divide.

About Phoenixx

Established in 2019 by industry veterans, Phoenixx aims to support innovative and creative developers from Japan and around the world. Its mission is to inspire and nurture the human spirit – one creator, one game, and one community at a time.

Apogee’s Adorable Survival Crafter “Vexlands” Expands Horizons with Updated Steam Demo Today

Dallas, TX March 5, 2025 Vexlands, the open-world crafting adventure developed by Emberheart Games and published by Apogee Entertainment, sows seeds for far-reaching frontiers with an updated demo, available now on Steam for PC. 

In the updated Vexlands demo, eager explorers can venture even further into an ever-expanding world with the addition of new skills, a second dungeon, procedurally generating biomes, fresh raw materials, new crafting techniques, and a helluva lot more. 

As humankind’s sole mysterious survivor, craft and build a home of your own, cleanse the polluted surrounding lands, and discover what happened to those who escaped the seeds of their own destruction. With each area you cleanse, discover new resources, collectibles, crafting abilities and places to explore. 

Collect and earn coins to purchase new parcels of land (1000’s in total!), each containing a gift or a curse. Hope for the best (like a fruitful bounty of building materials or food sources), but prepare for the worst (such as permanent enemy spawn points). Unleash Mother Nature’s wrath, triggering random weather events like lightning strikes and destructive meteor showers. Scavenge the aftermath of each catastrophe for rare gems and special resources like lightning-infused wood that can power up dormant structures with electricity.

Locate lumps of sand scattered across the Vexlands that can then be smelted into glass and turned into valuable items. Cast a reel into nearby bodies of water and set fish traps for a fresh source of food. Collect bugs buzzing throughout the land and display them in the Collector’s House, and procure eggs by taming wild chickens and rehoming them in Chicken Coops.

Boost resource gathering with the addition of the Helper’s Hut, complete with a handy Helper to aid in accumulating and storing items. Hone crafting abilities, strengthen attack power, raise resource-gathering rates, and increase odds of luck on an extensive skill tree. Merge gems together to increase their size and potency, or socket gems with rings for special stat boosts. 

Unlock a journal to keep track of new discoveries, including blueprints, recipes, quest logs, and an expansive bestiary. Make use of the handy Atomizer to effortlessly move previously built structures and decorations to optimal locations. Enjoy fresh character customization options, including new hairstyles, hats, and body types. Full controller support has been added, allowing adventurers to explore Vexlands with additional flexibility. 

Vexlands’ new demo adds so many new features, yet only scratches the surface of what we have in store for the future,” said Scott Miller, CEO of Apogee. “It’s a classic in the making and truly a charming, immersive experience where time flies as you sink hours into it.” 

“We’ve been hard at work adding new features to Vexlands, and this updated demo is a huge step towards the Early Access launch,” said Primož Vovk, developer at Emberheart Games. “With so many new options for resource gathering, building, exploring, and dungeon crawling, we’re sure that Vexlands will entice players to stick around for hours and hours of procedurally generated fun.” 

Vexlands’ new demo is available now on Steam for PC. For more information, please connect with the official Emberheart Games website, as well as the legendary publisher Apogee Entertainment on their official website, Twitter, Discord, YouTube, Facebook and Instagram.  

About Emberheart Games 

The lead developer on Wizordum is Primož Vovk of Emberheart Games, whose previous work includes recent remasters of past Apogee hits from the ‘90s, like Crystal Caves, Secret Agent, and Monster Bash. Wizordum is an all-new IP and collaboration between Apogee and Emberheart on an IP owned by Emberheart Games.

About Apogee Entertainment

Apogee is featured in John Romero’s new book, Doom Guy, along with Masters of Doom, the new FPS documentary, the book Shareware Heroes (2022 release), and many others – because Apogee was a critical player in the rise of the PC gaming, essentially creating the indie scene.

Apogee also funded, produced and published Id Software’s Wolfenstein 3D, the first ever FPS game, and also created pioneering games like Duke Nukem 3D, numerous Duke console games, Prey, Shadow Warrior, Rise of the Triad, and co-owned/co-created Max Payne 1 & 2. These games all earned over $1.5 billion commercially. (Apogee used the “3D Realms” label for many of these releases, but the company was always Apogee.)

The recently renamed Apogee Entertainment, with original founder Scott Miller still at the helm, continues to empower today’s incredibly talented indie developers. Apogee currently has nine other games currently in development.

WWE 2K25’s DLC Includes Wrestling Icons and Celebrity Guests

WWE 2K25 DLC to Include WWE Icons and Celebrity Guests Including Penta, The Motor City Machine Guns, Jesse Ventura, Mark Henry, Jordynne Grace, The New Age Outlaws, and more

Five post-launch DLC character packs available individually and via Season Pass

Today, 2K revealed the full slate of five WWE 2K25 DLC character packs featuring a star-studded lineup of WWE Superstars, Legends, and celebrities.

The DLC roadmap is full of fan-favourite WWE Superstars including Penta, The Motor City Machine Guns, Giulia, Stephanie Vaquer, and Jordynne Grace, plus WWE Legends including Mark Henry, the New Age Outlaws, Jesse Ventura, New Jack, Junk Yard Dog, and Tito Santana. A slew of surprise appearances by celebrity WWE fans from the worlds of music and sports will be announced soon, offering something for everyone.

The WWE 2K25 DLC will feature 25 playable Superstars and celebrities, each with their own MyFACTION card, including:

  • New Wave Pack – May 2025
    • Alex Shelly
    • Chris Sabin
    • Giulia
    • Stephanie Vaquer
    • Special celebrity guest to be announced
  • Dunk & Destruction Pack – June 2025
    • Abyss
    • Great Khali
    • Three NBA stars to be announced
  • Fearless Pack – July 2025
    • New Jack
    • Jordynne Grace
    • Penta
    • Bull Nakano
    • Special celebrity guest to be announced
  • Attitude Era Superstars Pack – September 2025
    • D’Lo Brown
    • Billy Gunn
    • Road Dogg
    • Victoria
    • Mark Henry
  • Saturday Night’s Main Event Pack – November 2025
    • Jesse Ventura
    • Mr. Wonderful
    • Tito Santana
    • Junk Yard Dog
    • Sid Justice

The entire DLC collection will be available as part of the WWE 2K25 Season Pass*, which is included in the WWE 2K25 Deadman Edition, and in The Bloodline Edition as part of the Ringside Pass, or available as an add-on to the Standard Edition. Individual DLC character packs will also be available as a stand-alone purchase. The Season Pass also includes the SuperCharger, which automatically unlocks base game WWE Legends, arenas, and titles that are available in the in-game store and can otherwise be earned via gameplay. The WWE 2K25 Ringside Pass, which is included in The Bloodline Edition, is also available, and includes the Season Pass, as well as the Superstar Mega-Boost, which features a MyRISE custom Superstar boost plus 100K VC.

Three editions of WWE 2K25 will be available:

  • The Standard Edition will be available worldwide on Friday, March 14, 2025.
  • The Deadman Edition will be available digitally worldwide on Friday, March 7, 2025.
  • The Bloodline Edition will be available digitally worldwide on Friday, March 7, 2025.

Players who pre-order WWE 2K25 Standard Edition will receive the Wyatt Sicks Pack**, a bonus pack of content including five playable Superstars – Uncle Howdy, Dexter Lumis, Nikki Cross, Joe Gacy, and Erick Rowan. Players who pre-order any digital edition of WWE 2K25 will also receive the WWE 2K24 Standard Edition base game (digital).***

For more information on WWE 2K25, visit the game’s official website, become a fan on Facebook, follow the game on TikTokXInstagram, and subscribe on Twitch and YouTube. Official campaign hashtags #WWE2K25 and #RuleBeyondTheRing.

Visual Concepts is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

*WWE 2K25, Internet connection and 2K Account (minimum age varies) required to access bonus content and online features, including MyFACTION. See www.take2games.com/legal and www.take2games.com/privacy for additional details..

**Pre-order bonus offer available through March 13, 2025. The Wyatt Sicks Pack is included with Deadman and The Bloodline editions. For digital pre-orders, items will be automatically entitled in-game. For physical pre-orders, items will be redeemed in game via code provided in-box. Terms apply.

***Pre-order offer available through March 13, 2025. Digital copy of WWE 2K24 Standard Edition will be automatically entitled to the platform account used to pre-order WWE 2K25 and available to download within 24 hours following pre-order. Offer is non-transferable and not available to platform accounts that already own WWE 2K24 on the same platform. Canceled pre-orders will result in removal of digital copy of WWE 2K24 from platform account. Terms apply.

Expand the Empire in Colony Sim ‘Roman Triumph: Survival City Builder’ on PC Early Access 3 April

You’re about to think about the Roman Empire way more often

MONTREAL – 5 March 2025 – Roman Triumph: Survival City Builder, the colony sim balancing human prosperity and ancient mythology from developer Coreffect Interactive and publisher Forklift Interactive, demonstrates why building Rome is more than a one-day project on PC via Steam Early Access on Thursday, 3 April 2025.

Protect the people and stand against mythical and historical forces in a city built brick by brick. Develop a community in procedurally generated worlds and prepare the civilization with much-needed ballistas, archer towers, walls, and other critical defenses to ward off hordes of creatures like the vicious Hydra, menacing Minotaur, and beastly Barbarians.

Prevent invasions, crime, and sickness by making housing, religious, social, and industrial structures with more than 60 types of historically accurate Roman buildings. Pay respect to the Gods, pray at temples, and comply with their rules to stave off divine punishment like ruined crops, lightning blasts, or deadly diseases. Manage the population and keep the town bustling by cultivating harvest, raising animals, and trading with other cities for key resources.

Strategically place buildings in the settlement to maximize the efficiency of resource and food production. Train legions of armies to battle invaders and mythical beasts. Provide safety and entertainment in moments of great need to keep citizens’ spirits high. Unlock new weapons and greater defenses with research trees to keep the city growing and transform this colony into an unbreachable community.

“Build, survive, maintain and customize a realistic colony just waiting to blossom and broaden to your heart’s content in Roman Triumph,” said Philippe Teichmann, Founder at Coreffect Interactive. “With this Early Access launch, we are looking forward to seeing the community’s feedback and how far limits are tested with what cities can truly become!”

Roman Triumph: Survival City Builder will be available on PC via Steam Early Access on Thursday, 3 April 2025, for $24.99 USD. The game will offer English, French, German, Polish, Portuguese, Russian, Chinese and Spanish language support. 

For more information, wishlist Roman Triumph: Survival City Builder on Steam, check out its official website, join its official Discord community, and follow @Coreffect, @forkliftgames, and #RomanTriumphGame on social media.

About Coreffect Interactive

Coreffect Interactive Inc. is a Montreal, Canada, indie studio focused on innovative strategy games that captivate players and offer endless replayability. They are passionate about exploring new ideas and mechanics to ensure that each game they develop stands out in the industry. They are committed to quality and creativity, and their player-focused design ensures that every playthrough offers something fresh and engaging.

For more information, please visit the official website and follow the team on social media.

About Forklift Interactive

Forklift Interactive is a Barcelona and Atlanta-based indie publisher founded by experienced industry veterans, including former tinyBuild Publishing Director Andrei Podoprigora and Adult Swim Games Product Lead Tuсker Dean. They specialize in producing deep, endless, system-driven games with player-created narratives. 

For more information, please visit the official website and follow the team on Twitter

WARHAMMER 40,000: DARKTIDE’S UPCOMING FREE UPDATE ANNOUNCED

Fatshark teases upcoming content coming with the Nightmares & Visions Free Update coming March 25

STOCKHOLM, SWEDEN, March 5, 2025. Today, Fatshark announces its upcoming free update, Nightmares & Visions, releasing on March 25 across all platforms PC (Steam and Microsoft Store), Xbox Series X|S and PlayStation 5. This update introduces a new in-game activity, improvements and new challenges to the end-game mode Havoc, a time-limited special event, balance changes and more.

The Nightmares & Visions  free update features: 

  • New game activity – Mortis Trials: mash through waves of enemies in visions induced by the ship’s Psyker. Each time you venture into the Sefoni’s visions, you will be able to build new and exciting playstyles by selecting randomized abilities and buffs for the duration of the trial. By overcoming the Mortis Trials, players will unlock secret information on some characters present on the Mourningstar. 
  • Havoc mode gets a refresh: the end-game experience testing the resolve of the most seasoned operative reaches a new juncture with improvements and new daunting challenges in the form of four new mutators.
  • Time-Limited Special Event: following the release of Nightmares & Visions, Darktide will be hosting a special event focusing on playing Mortis Trials. 
  • And more! The Ogryn class is getting his Talent Tree revamped, giving players more build opportunities. We will also be bringing a few balancing changes as well as general improvements made to the game.

Fatshark will be sharing more information in the weeks to come. So stay tuned to discover the changes incoming with the Nightmares & Visions update.

Warhammer 40,000 : Darktide is available now on SteamWindows StoreXbox Series S/X, and PlayStation 5.

About Fatshark

Fatshark is headquartered in Stockholm, Sweden, and was established in 2007. More than 100 experienced game developers are part of the independent developer, and we strive to create compelling interactive experiences. Apart from Warhammer 40,000: Darktide, the team has previously developed titles including Warhammer: Vermintide 2, Warhammer: End Times – Vermintide, Lead and Gold, Krater, and War of the Roses. 

About Games Workshop®

Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniatures, novels, and model kits through more than 553 of its own stores (branded Games Workshop® or Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.

Warhammer 40,000: Darktide © Copyright Games Workshop Limited 2025. Darktide, the Darktide logo, GW, Games Workshop, Space Marine, 40K, Warhammer, Warhammer 40,000, 40,000, the ‘Aquila’ Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. © Fatshark AB 2025. All rights reserved to their respective owners.

Colorful Intergalactic Adventure My Little Universe Lands on PlayStation, Xbox 4 April 

LIMASSOL, Cyprus – 5 March 2025 – My Little Universe, the charming worldbuilding sandbox adventure with more than 50 million downloads across all platforms from developer Estoty and publisher SayGames, forges new planets on PlayStation 5|4 and Xbox Series X|S, starting Friday, 4 April 2025. 

Explore eleven vibrant worlds, wielding only a pickaxe, axe, and sword to build massive continents with gathered resources. Discover the glittering secrets of each planet while braving each biome’s cute but hostile inhabitants. Craft flourishing worlds and reveal their mysteries alone or on a team of up to four curious explorers.

Unlock the building blocks of each biome tile by tile by chopping down trees, chipping away at distinct ores, and collecting other materials. Collect unrefined resources, then have blacksmiths and mills create metal bars as well as wooden planks to upgrade trusty tools. Gather extra supplies in hidden grottos and fish for treasures in glowing water. Use crystals to repair portals and travel to the next world.

Encounter enemies born of each habitat: swing swords at mushroom men, skeleton pirates, and gingerbread men. Upgrade armor and tools with coins and materials. Level up to improve efficiency and rise to the challenges each world brings.

“After the success of My Little Universe’s transition to a full-fledged title, we wanted to bring our seamless sandbox experience to as many platforms as possible,” said Davis Toliasvili, CEO of Estoty Riga. “We’re delighted to bring this wholesome indie adventure to PlayStation and Xbox platforms, and wish that new adventurers enjoy their expeditions!”

In addition to the PlayStation 5|4 and Xbox Series X|S releases, My Little Universe will touch down on the Microsoft Store beginning Friday, 4 April 2025. It is currently available on PC via Steam and Nintendo Switch for $14.99 USD. It supports English, French, Italian, German, Spanish, Portuguese, Japanese, Korean, Latvian, Russian, Simplified Chinese, and Traditional Chinese languages.

My Little Universe will also be discounted by 60% during Steam’s Daily Deal on 5 April 2025. Xbox pre-orders will go live on 28 March and will be discounted by 20% up until two weeks after launch.

To discover more about SayGames, visit the official website, join fellow voyagers on the official Discord server, Facebook, and Instagram, and search #MyLittleUniverse on social media. To learn more about Estoty, visit their official website and follow them on social media for the latest updates. 

About Estoty

Estoty is a mobile games studio creating entertainment solutions for iOS and Android across all game genres. Their success reflects this with over 2.5 billion downloads across platforms and more than 30 hits in app stores. They strive to create a fun and intuitive gameplay experience with signature striking visuals and engaging gameplay mechanics!

About SayGames

SayGames is a leading cross-platform games publisher with 150+ launched games and over 6 billion game downloads globally. They work with developer partners to create delightful experiences enjoyed by everyone. SayGames has offices in Limassol, Paphos and Warsaw.