The Farming Simulator universe has grown: Farming Simulator 26 is now available on Nintendo Switch and mobile devices. In this brand-new installment, publisher and developer GIANTS Software introduces farming challenges offering rewards alongside the relaxed, self-paced farming experience the series is known for, two new maps and more.
Rising to the Challenge of Farming
In addition to reaping what they sow, farmers are rewarded for completing weekly or seasonal challenges. Ranging from simple field tasks like cultivating, sowing, or harvesting, farmers are also encouraged to interact with the broader ecosystem – like delivering wheat to the grainmill, so flour can be produced in town.
“Fans have been eagerly awaiting new opportunities to grow and manage their own farm on the go,” says Boris Stefan, CSO of GIANTS Software. “With tons of engaging farming activities and new rewarding challenges, Farming Simulator 26 is not only the most comprehensive and relaxing mobile experience yet, but also the most gratifying. We can’t wait to see players dig in and enjoy it wherever they are.”
Authenticity, Depth & Variety
15 crops, farm animals, and more than 120 authentically digitized machines from renowned manufacturers like Case IH, CLAAS, DEUTZ-FAHR, Fendt, John Deere, KRONE, Kubota, Massey Ferguson, New Holland, Valtra, and others: Farming Simulator 26 offers plenty of choice.
New production chains, heavy trucks to transport the goods, baby animals, and more offer a variety of agricultural depth in a European and a North-American environment. With GPS-enabled machines and improved in-game tutorials, Farming Simulator 26 becomes more accessible as well.
The Nintendo Switch Edition of Farming Simulator 26 is available at selected retail stores and the NintendoeShop for Nintendo Switch. The mobile versions for iPhone, iPad, and Android™ devices are available in the App Store and on Google Play, respectively.
About GIANTS Software GIANTS Software is a globally operating game developer and publisher headquartered in Zürich, Switzerland. Established in 2004, the company is known for creating the popular Farming Simulator franchise. With international teams, including offices in Erlangen (Germany) and Brno (Czech Republic), GIANTS Software develops and publishes simulation experiences worldwide. Beyond Farming Simulator, it is strengthening its position in the genre with Project Motor Racing and a global network of partners and industry ties. For more information, visit the GIANTS Software website.
About Farming Simulator With more than 40 million copies of the main series sold worldwide since 2008, the Farming Simulator franchise is leading in its genre. Available on all major platforms, the series features hundreds of authentic machines from renowned brands and offers compelling agricultural simulation with relaxing, family-friendly gameplay. It’s based on the powerful GIANTS Engine – built in-house to provide realistic physics, high-fidelity graphics, dynamic systems and extensive modding support. Visit farming-simulator.com for more information.
Kick Off Elliot’s Time Travelling Adventure in a New Demo Available on All Platforms
SYDNEY (May 19, 2026)– SQUARE ENIX released a free demo for The Adventures of Elliot: The Millennium Tales, the brand-new action RPG from Team Asano, on Nintendo Switch™ 2, PlayStation®5, Xbox Series X|S and PC via Steam® and Xbox on PC. Players can begin their adventures in Philabieldia early, with save data carrying over to the full game when it launches on June 18, 2026.
Watch The Adventures of Elliot: The Millennium Tales – New Demo Announcement + Gameplay Trailer here:
This latest playable demo allows fans begin their adventures in Philabieldia, with all progress made in the demo carrying over to the full version of the title upon its release next month. Players who experienced the Debut Demo can look forward to several game updates based on player feedback, including an increase in Elliot’s base movement speed, a new difficulty level and various quality-of-life updates.
Physical and digital pre-orders for The Adventures of Elliot: The Millennium Tales are available across all platforms. Players who pre-order a digital and/or physical edition of the game will receive Elliot’s Departure Pack, which includes various in-game items that give Elliot an edge, including a Departure Brooch accessory, which increases the amount of currency and magicite fragments enemies drop, and Attack Up sword magicite.
In The Adventures of Elliot: The Millennium Tales, the duo Elliot and Faie traverse a vast world across four ages, teeming with enemy hordes, hidden caves and ancient ruins. Elliot can wield seven weapon types—ranging from close-quarters swords to versatile chains and sickles that can reel in enemies. Each weapon is customizable through magicite, allowing players to tailor their combat style. Faie’s powerful Magic is formidable in and out of battle, whether she’s striking enemies, retrieving items from places Elliot cannot reach, or aiding in exploration.
The Adventures of Elliot: The Millennium Tales will be available for Nintendo Switch™ 2, PlayStation®5, Xbox Series X|S and PC via Steam® and Xbox on PC on June 18, 2026.
About The Adventures of Elliot: The Millennium Tales
The Adventures of Elliot: The Millenium Tales introduces a fantastical adventure set in the world of Philabieldia—a savage land overrun by fierce beasts. When a mysterious set of ruins is discovered just beyond the protective walls of the Kingdom of Huther, humanity’s sole bastion, a young adventurer named Elliot and his fairy companion, Faie, embark on a perilous journey—one that will unfold across the fabric of space and time.
The duo Elliot and Faie will traverse a vast world teeming with enemy hordes, hidden caves and ancient ruins. Elliot can wield seven weapon types—ranging from close-quarters swords to versatile chains and sickles that can reel in enemies. Each weapon is customizable through magicite, allowing players to tailor their combat style. Faie’s powerful Fairy Actions are formidable in and out of battle, whether she’s striking enemies, retrieving items, from places Elliot cannot reach, or aiding in exploration.
About Square Enix, Inc.
Ranked as the #1 Publisher of the Year in 2025 by Metacritic.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX and TAITO branded entertainment content throughout the Americas as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 209 million units worldwide; DRAGON QUEST, which has sold over 97 million units worldwide; and the legendary SPACE INVADERS. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.
FINAL FANTASY, DRAGON QUEST, SQUARE ENIX, the SQUARE ENIX logo, SPACE INVADERS, and TAITO are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are properties of their respective owners.
Sydney, Australia – May 19, 2026 – Microids is pleased to announce the upcoming retail version of Lost Ember, developed byMooneye Studios, for PlayStation 5 and Xbox Series on July 2, 2026. In this breathtaking adventure game, a beautiful world hides the secrets of its forgotten past, waiting to be uncovered by you and your companion. Playing as a wolf, players will embark on an emotional journey and possess any animal they encounter to experience the world from entirely new perspectives and fulfil their destiny throughout the adventure ofLost Ember.
With the Wolf Pack Edition, Microids offers players and collectors a unique opportunity to discover the enchanting world of Lost Ember in a retail edition available for PlayStation 5 and Xbox Series X|S, including:
The Lost Ember game
The Legendary Souls DLC
The digital soundtrack
Wolf sticker
A 48-page artbook
About Lost Ember:
Explore the remains of a fallen world from fascinating perspectives! Slip into the role of different animals to uncover the fate of an ancient world.
Dive into deep waters, fly at lofty heights, dig underground as a mole or even climb steep cliffs with a mountain goat, there are lots of ways of getting around.
Experience the contrasting stories of the fall of mankind and the lush life in a world reclaimed by nature with a wolf as your main character and a determined companion at your side.
Explore the land, sea, and air, as you possess any creature you come across to experience life from a whole new perspective. Fly through gargantuan canyon valleys as a parrot! Tumble through the grass as a wombat! Swim through shimmering lakes as a fish! Your journey will take you from densely wooded jungles to lush rainforest canopies, to barren desert plains and archaic temples.
Ultimately, you’ll discover a tale of loyalty, despair, and betrayal, as echoes of the lost Yanrana culture come to life in a lush wilderness devoid of man.
Lost Ember: Wolf Pack Edition will be available on July 2, 2026 for PlayStation 5 and Xbox Series
About Microids
Microids is a French video game publisher founded in 1985 that has established itself as a key player in the international industry. By collaborating with renowned studios and creators, Microids delivers immersive experiences based on popular licenses, allowing players to embark on new adventures alongside iconic characters.
About Mooneye Studios
Founded in 2014, Mooneye Studios is a five-person outfit based in Hamburg, Germany. Its first title, Lost Ember was released in 2019 on PC, PS4, Xbox One and Switch. The success of Lost Ember offered the team the chance to start publishing solo developers in addition to their own games. They’ve published Haven Park, Smushi Come Home and Farewell North while developing their next title IKUMA: The Frozen Compass and remastering their debut game Lost Ember, which is getting a physical edition for the first time.
Grab your rod and reel and experience the post-apocalyptic fishing adventure
NICOSIA, Cyprus – 19 May 2026 – DREADMOOR, the dark fishing adventure set in a post-apocalyptic world from developer Dream Dock and publisher Digital Vortex Entertainment, celebrates more than 200,000 wishlists by taking part in Steam Ocean Fest with the first public playtest, available today on Steam for PC!
Previously only playable at in-person shows, Steam Ocean Fest represents the first chance for the public around the world to play the game from any safe port. The playtest includes several never-before-seen features, like the day/night cycle with nighttime tentacle attacks. Find the right frequency on the radio, use lockpicks to explore forbidden areas, refuel generators, solve water flow puzzles, and learn recipes with the Mastery system.
In a bayou ravaged by an evil plague, board a leaky fishing boat and scavenge to survive – and maybe even turn a profit! Explore the Submerged Lands to scout out the best fishing spots, but be on the lookout for the fearsome, mutated predators that make these waters their home. For a big enough fish, anything looks like bait.
Once your hold is full of mutant fish, head back to the bait shop that’s perched on the back of a gargantuan crab and sell your catch. Scavenge materials to use to upgrade your hull and fishing gear, sell your catches, then seek out deadlier prey to find the rare parts needed for specialty lures and pole upgrades.
“We’ve been hard at work making DREADMOOR into the dark fishing game of our dreams, and the player feedback we’ve received during our past playtests has been a huge part of making that happen,” said Rostislav Fedorov, CEO of Dream Dock Games. “This is just a first peek at what DREADMOOR has in store for the more than 200,000 people who have wishlisted, but once you’ve gotten a taste, well… you’ll be hooked.”
DREADMOOR is coming to PC via Steam in Q4 2026. For more information, wishlist the game, join the official Discord server, and follow DREADMOOR on X/Twitter for the latest updates.
About Digital Vortex Entertainment
Digital Vortex Entertainment is a new publisher made up of game industry veterans who have worked on titles such as Atomic Heart, Lost Ark, PUBG Battlegrounds, and more, not limiting themselves to specific genres or game formats, and always striving to create games they themselves would like to play. Digital Vortex Entertainment is part of Utmost Games.
About Dream Dock
Dream Dock is an independent game studio based in Kyrgyzstan and founded by three former colleagues who left their high-paying roles at top game companies to pursue a shared creative vision. Collectively, their experience includes six years at industry leaders such as Playrix, MY.GAMES, Saber Interactive, and Owlcat Games. With a portfolio that spans AA and AAA projects, the studio is dedicated to crafting original, emotionally resonant worlds. DREADMOOR, a fishing survival adventure, is their debut IP.
AG French Direct will return on Wednesday, May 27, 2026, at 6:00 PMCEST for a brand-new edition spotlighting French and French-speaking games. More than 40 titles will be featured during this online showcase, including world premiere trailers and game reveals, exclusive gameplay footage, developer diaries, and over 30 playable demos available around the event.
After reaching more than 950,000 views last year, the 2026 edition is set to be the biggest and most ambitious AG French Direct to date. Over the past several years, the event has established itself as the premier digital showcase dedicated to French and French-speaking studios. This year, more than 40 PC and console titles will be presented, ranging from indie projects to large-scale productions across a wide variety of genres, concepts, and artistic styles.
Several studios and publishers have already confirmed their participation, including:
Dear Villagers
New Tales
Rebel Pixel
ARTE France
Devolver Digital
Emeteria
Attaboy Interactive
Nine Dots Studio
Sunnyside Games
Wild Wits Games
The Game Bakers
NACON
And more
Among the highlights of this edition, the dreamlike Maseylia: Echoes of the Past by Sol Brothers will exclusively reveal its release date. Nocturnal 2 from Sunnyside Games will return with new gameplay footage featuring its fluid and expressive combat system, while Wonderfall by Attaboy Interactive invites players to explore a Paris transformed by sand.
Several developer diaries will also offer a behind-the-scenes look at game creation, including a focus on Le Cartel Studio, the team behind the offbeat party game Heave Ho 2. Red Art Games and Nextale Games will use the event to unveil their latest project. New Tales will spotlight several productions, including Fading Echo by Emeteria.
The gothic metroidvania Silent Planet – Elegy of a Dying World by Vertex Zero will reveal more details about its gameplay and dynamic environments. Numerous surprises and world premieres will round out the lineup.
A dedicated Steam page will accompany the event, bringing together a selection of the games on display. For the first time, more than 30 playable demos will be made available to the public, giving players the opportunity to discover certain titles ahead of their release. A pre-show lasting around fifteen minutes will kick off the evening with promising and inspiring student projects.
The conference will once again be hosted in French by Salomé Lagresle, a well-known presenter and journalist in the French scene. A familiar presence at gaming events and broadcasts, she will guide viewers throughout the announcements and introduce the featured studios. New for this edition, AG French Direct will also feature a full English voice-over by Ryan Highley, known for his performances in Nioh 3 and Kingdom Come: Deliverance II, making the event more accessible to an international audience. This evolution reflects the show’s ambition to provide greater visibility for French and French-speaking creations to players around the world.
AG French Direct 2026 will be broadcast on Wednesday, May 27 at 6:00 PMCEST on ActuGaming’s official YouTube and Twitch channels as well as through several event partners. The conference will also be streamed in China on Bilibili with Chinese subtitles available. More information will be shared soon on ActuGaming.
Watch AG French Direct 2026 on YouTube on May 27, 2026 at 6:00 PM CEST.
AG French Direct is an event dedicated to showcasing French and French-speaking games through a conference packed with exclusive announcements and new trailers, followed by interviews and never-before-seen demos. The next edition will take place on May 27, 2026 at 6:00 PM, featuring an incredible lineup of games, and will be available for the first time in both English and Chinese.
In the meantime, watch the replay of the 2025 edition: AG French Direct 2025 Replay
Scavenge the wasteland, build the perfect deck, and fight to keep humanity alive.
T’BILISI, GEORGIA — The wasteland is finally complete. After an extensive Early Access journey shaped by community feedback, The Dead Await officially launches into Version 1.0 today on Steam and the indie.io Store for $12.99 USD, with a launch discount of 35% available for a limited time
Developed by Shotx Studio and published by indie.io, The Dead Await blends open-world survival, caravan management, and strategic deck-building combat in a brutal zombie apocalypse where every decision can cost lives. Players lead a group of survivors across a collapsing world filled with abandoned cities, desperate factions, hidden bunkers, and relentless undead threats, scavenging for resources while trying to hold their fragile caravan together.
Survival in The Dead Await is about far more than fighting zombies. Every expedition becomes a risk-reward calculation as players balance hunger, dwindling supplies, sanity, injuries, and the constant threat of losing survivors permanently. Carefully constructed decks shape combat encounters and playstyles, allowing players to experiment with powerful builds, weapon combinations, perks, and tactical synergies while adapting to the dangers of the wasteland.
Version 1.0 dramatically expands the game with the arrival of Act III, introducing new settlements, underground facilities, elite enemies, random events, bosses, quests, and explorable regions across the world. From the dangerous streets of Hope to the mysterious depths of Hell-0 and Zone 99, the final act pushes players deeper into the apocalypse than ever before.
The 1.0 launch update also introduces major new progression systems designed to reward long-term survival. Players can now unlock character skins, complete Z-Tasks for permanent rewards, spend Z-Coins in the newly added Z-Shop, and store valuable gear inside the Vault Safe system shared across save files. Meanwhile, the new Arena mode in Last Haven challenges players to survive increasingly deadly encounters in exchange for rare rewards and bragging rights.
As survivors grow stronger, so does the world around them. The level cap has increased, allowing players to unlock powerful new builds, weapon mods, equipment, and expanded progression opportunities. New bosses, elite enemies, quests, recipes, loot drops, and faction rewards further expand the late-game experience and create even more ways for players to shape their journey through the apocalypse.
The wasteland has expanded, the final act has arrived, and survival just became even deadlier. The Dead Await Version 1.0 is available now on Steam and the indie.io Store.
There have been many different twists on creating a “soulslike” game and while many have failed to find their own footing, choosing to lean too heavily on the signature features of the genre and the games that made it famous, others have managed to launch themselves into quite a surprising level of success through innovation and storytelling. Few of these however happened to come from an indie developer and that just so happens to be what Kristala is, an indie soulslike developed by Astral Clocktower Studios. Looking to combine a few different elements from other games in the genre and adding a feline twist to things, is this cat ready to land on all fours or is it a bit too flea bitten to recommend?
Story
The world of Ailur lived in darkness until Six Kristals fell from the heavens and awoke the feline race, enlightening them and transforming them into the Anagativa. Favoured by the Kristals, each clan found different sources of strength that helped establish order even as the abandoned skaven, unblessed by the Kristals, the Kotakaya, raged war. Eventually, the clans found peace through the assistance of one gifted “cub” that would bring them all together as one, and now every year another six are chosen to continue on the Raksaka’s mission, only this time things are far more dire as a twisted curse has begun taking over the land, warping everything from the land itself to transforming harmless creatures into deadly abominations.
With the player’s chosen character, it will be up to them to complete their mission as the chosen Raksaka in an effort to clean the taint sweeping the land and potentially purify the Kristals before it is too late. With the guidance of one of the blessed Kristals personally assigning the player the task to continue their search, a view many have yet to see in generations, it appears that all will rely on whether or not the player can push through the abominations blocking their path and save what they can.
Kristala‘s storyline is a fairly predictable one, filled with endless moments of darkness and despair with only a few bright lights still shining in the darkness but it at least does what it can to help flesh out the events of the world a bit more than just letting players put clues together through vague item descriptions. Instead there are various small towns and locations with actual NPCs players can talk with as well as notes to discover and even “memory fragments” of other failed Raksana, all of which add extra clues and bits of lore to the world. This does mean that there is still quite a lot of the story that players are meant to intuit for themselves, especially in the latter half, but having actual NPCs to work with certainly helps.
That’s true of course only if the NPCs work properly though. Throughout the game players can obtain a number of side-quests that offer various rewards including money, vital means of transport, upgrade items, and other elements as well as bits of the story. The problem is that, as of this writing and numerous patches, a few of these NPCs remain glitched and since the title relies on an auto-save system, there is no way to try and “unstick” a bugged character or side-quest. On a few occasions, dying and restarting did help reset the glitched NPC while another, required an entire hard-reset of the game. As for the blacksmith of all characters, they are entirely locked out of properly being used as of now outside of quest-driven collectables triggering interactions.
Gameplay
When it comes to gameplay, Kristala offers an extremely unique experience for a soulslike as it takes numerous different factors into account and also offers something that many games in the genre don’t. A difficulty setting. While the game does have a recommended difficulty (hard), players can choose to play it on normal or even easy if they so wish. It is also worth noting that this difficulty level can be adjusted at any time during the game though doing so will void any achievement based on difficulty level. It is also interesting in the way that the game does include a “dynamic” style of difficulty separate from these levels. This means that enemies will adjust slightly to how good, or bad, the player is performing. Winning multiple fights in a row or countering enemies with properly timed parries might mean that the next set of enemies might just attack a little faster or vary up their swing times to try and catch players off guard while dying a few times might see their field of vision narrow, allowing easier stealth kills.
This is another element that helps set Kristala apart, the ability to heavily focus on stealth. As players traverse the world they will find that many locations where battle can take place will have patches of high grass, ledges that can be jumped onto or ropes to walk across, and, since players are literally cats, they can sneak quietly through and along these pathways to target their prey. While players can sneak attack and instantly kill almost every standard enemy by crawling on all fours and targeting them while within range, other, larger enemies, aren’t as easy. These enemies can initially only be targeted through aerial takedowns and usually don’t kill these larger foes in one blow, though players can follow through their stun animation to finish the job. At the same time, other enemies can similarly be annihilated through aerial finishers. Though given the buggy nature of the game, players always need to be careful with an aerial takedown as countless times throughout Kristala we found our character not only doing zero damage to an enemy targeted in this manner, it also locked us in a frozen animation unable to attack or dodge, needing to take a hit to properly fix the bug.
Speaking of combat, that is where Kristala is both interesting and troubling at the same time. As just mentioned, stealth can be a great way to thin out enemies in an area but should all else fail or players come across a foe they can’t stealth kill, then it’s combat time. While there are many different weapons available throughout the game, each carrying a unique skill that can be triggered at the cost of MP, there are only three types of actual weapons, Sword and Shield, Greatsword, and Claws. Regardless of what weapon type the player has equipped they can dodge incoming attacks, including perfect dodges that line enemies up for counter attacks, and even parry incoming blows that drastically reduce an enemy’s stagger gauge. Every attack on an enemy, especially if they are blocking, depletes this gauge and will leave an enemy stunned and ready for a, most often than not, finishing blow.
When players create their character at the start of the game they will be able to select from one of three different clans of magic that will dictate the path that they will be able to utilize spells from. But the interesting element here is that rather than relying only on the refillable at the respawn points MP tool, which works exactly like the player’s healing item, players can earn MP by dealing damage to foes at the same time. This encourages an aggressive playstyle since offense can generate MP which can then be used to further buff the player’s ability to withstand attacks, dish out ranged damage, or more depending on what spells they have learned.
That being said, the way that the upgrade system works in Kristala is something of an issue. While players will earn “kris” points and eventually gain an unlosable point to level up a stat at their respawn point, magic and skills come from consumable collectables found from completing side-quests or defeating optional foes. Kris Pearls must be used to unlock spells and require a certain “stat” requirement at the same time to be used efficiently in battle. Similarly, Tiger’s Eye gems must be used to unlock various feline abilities such as faster stealth and agility elements, including being able to assassinate larger targets and more. Alchemy is another feature that requires collectables and is further used to improve things such as the player’s healing items. As for the blacksmith, as mentioned before, it appears to still be bugged and unusable at this time.
Thankfully players can find plenty of stat resetting items throughout their exploration which allows for plenty of changes if they find a new set of equipment or weaponry that fits them better or might need to adjust their stats to fit a new spell, keeping plenty of room for customization open. Unfortunately alongside the already mentioned bugs, there are a number of others that cropped up persistently throughout our time with the game. The title’s lock-on system, even with adjustments to turn off extra assists, is miserable and will often target foes not even in combat, players trying to maneuver around the environment can get themselves stuck in the level geometry quite easily and while there is a “unstick” option in the menu, it simply resets players back to the spawn which can be devastating if they are deep into a location. One good note is that falling into water or other hazards doesn’t instantly kill the player, only drops their health a good portion and just like any good feline, these cats don’t take any kind of fall damage.
Audio & Visuals
Kristala is something of an odd game when it comes to describing how it appeals graphically. On one hand, it seems to capture the essence of an Xbox 360 era style of design while offering plenty of impressive looking locales to explore through and a decent amount of enemy variety. On the other hand, that doesn’t really seem to be the level of quality that the team was looking for either here. The character models for the feline characters are rather impressive looking and there is a great level of variety to the few weapon types and armor players can obtain, but it just never quite reaches beyond that level. Feeling stuck in the past, but not intentionally so like many indie developers aim for. It is also worth noting that on the Xbox Series X not only does the game have significant load times but even when loaded properly textures can fail to load in entirely or pop-in at an alarming rate. That is if it doesn’t decide to randomly crash in the middle of exploring a zone.
Surprisingly nearly all of the speaking NPCs in the game have voice work and it is handled quite well, though the player themselves is reduced to standard grunts and groans. The only issue is that characters will often start talking the second players approach them, even if they happen to be just running by either in a town or during a side-quest, meaning that players will need to skip their dialogue every time it repeats itself. As for the soundtrack the title features an impressive collection of background music that actually does wonders to help the exploration of the various areas as well as the intensity of some boss battles.
Overall
Kristala is an ambitious project and it certainly shows. There are a lot of unique ideas here mixed in with those that anyone familiar with the soulslike genre will recognize and the game does do its best to try and keep things interesting. With a solid enough storyline and engaging combat, Kristala works, until it doesn’t. Between constant bugs, the occasional crash or user-interface hanging for so long the game must be closed entirely, glitched NPCS, poor lock-on, and a lack of overall variety despite build depth, this soulslike still feels like it could have used more time with a flea bath and a good combing to smooth out the various bugs and issues clinging to its fur.
Capsule Computers review guidelines can be found here.
Shueisha Games Reveals Chapter 1 Preview Trailer Ahead of Exclusive BitSummit PUNCH Chapter 3 Playable Build
Tokyo, Japan – May 18th, 2026 – Shueisha Games is excited to announce that the heartfelt narrative adventure Schrödinger’s Call will launch on May 28th, 2026 for Nintendo Switch and PC via Steam. To celebrate, the publisher has revealed the game’s Chapter 1 preview trailer and confirmed that fans attending BitSummit PUNCH later this month will be able to experience an exclusive playable build of Chapter 3 for the very first time
Developed by Acrobatic Chirimenjako, Schrödinger’s Call is an emotional visual novel adventure that unfolds like an illustrated storybook, exploring grief, connection and the hope of being heard. Set in the final 21 nanoseconds before a moon crashes into Earth and ends all life, players follow Mary, a girl who awakens in a strange room with no memory of who she is or how she arrived there. Guided by a mysterious cat named Hamlet, Mary becomes the world’s final listener, answering calls from strangers caught between life and death through an old telephone.
Each call reveals personal stories of love, pain, solace and words left unsaid, while players slowly uncover the truth behind Mary herself. With theatrical presentation, intimate storytelling, and warm, picture book-inspired visuals, Schrödinger’s Call is a reflective experience about the pain and salvation of human connection, where every voice, memory, and regret carries weight in the final moments before the end.
A free Chapter 1 demo of Schrödinger’s Call is now available on Steam. The Nintendo Switch store page is now live, allowing Nintendo Switch players to add the game to their Wishlist ahead of the launch on May 28th.
The Japanese version of the newly revealed Schrödinger’s Call Chapter 1 preview trailer also features special promotional voice performances from acclaimed voice actors Kana Ichinose (Violet Evergarden, Demon Slayer) as Mary and Rei Sakuma (Dragon Ball Z, Sailor Moon) as Hamlet, bringing the game’s central duo vividly to life for fans ahead of the launch. These voice performances are exclusive to promotional materials and not included in the game itself. Additional chapter trailers will be released on an ongoing basis – stay tuned to Shueisha Games’ official channels for updates.
Schrödinger’s Call will also have a major presence at BitSummit PUNCH from May 22nd – 24th in Kyoto, Japan. Visitors to the Shueisha Games booth (3F-A05) will be able to play an exclusive version of Chapter 3 ahead of launch, offering fans a first look at the later section of the story. Players planning on visiting are encouraged to first experience Chapter 1 through the Steam demo available now. The booth will also feature a special live performance starring Kana Ichinose and Rei Sakuma as Mary and Hamlet in a unique comedic exchange exclusively for attendees.
About Acrobatic Chirimenjako Acrobatic Chirimenjako is a passionate three-person development team driven by a shared love of emotionally resonant storytelling. Schrodinger’s Call — their debut title — won the Grand Prize at the Shueisha Game Creators CAMP GAME BBQ Vol. 1, distinguishing itself through its cinematic, theatrical presentation and deeply layered narrative.
About Shueisha Games Shueisha Games, founded in February 2022 and headquartered in Tokyo, is an enthusiastic and experienced team responsible for the planning, development, and sales of many titles for consoles, PCs, and smartphones.
A fintastic adventure that’s sure to keep players octopied!
18th of May, 2026 – Red Dunes Games, in collaboration with Agate, have announced an amazing and substantial updated demo of their 2.5D action-adventure Port of Jumanah, making its debut as part of Steam Ocean Fest 2026. Dive headfirst into new game modes, power-ups, and bosses in this fun-filled fantasy adventure beneath the waves.
Port of Jumanah beckons players to step into the flippers of Mansour, an unlucky pearl diver thrust into a chaotic, world-saving adventure beneath the waves. Get ready for snappy combat with endlessly replayable roguelite progression while exploring richly varied oceans teeming with bizarre, weapon-wielding sea creatures – probably not all friendly. Expect an exhilarating underwater odyssey where every dive promises new dangers, discoveries, and delightfully bonkers encounters.
The new demo lets players explore the underwater world in a whole new way, giving them a real feel for what lies ahead in the full game, scheduled for release in Q3 2026 on PC and consoles.
Optimised gameplay: Game performance has been boosted for a smoother, more refined gameplay experience. New game settings menu: A fully implemented settings menu is now available, giving players greater control over their experience. Customizable oxygen mechanics: In response to player feedback, an option has been added to turn off oxygen depletion for players who fancy a more relaxed playstyle. New encounters: Players can now meet an additional character while sailing, and there’s a new random boss encounter! Expanded build options: Four new Power-Up Cards have been added, enabling more diverse combat strategies and playstyles. Weapon Shop open for business: Professor Aisha’s shop offers an early taste of weapon progression to help players tackle tougher enemies. Refined enemy placement: Enemy formations and positioning have been reworked for a balanced combat experience. More to explore: Destructible props drop random items, encouraging you to explore everywhere.
The developers have pulled out all the stops to give players an oceanic outing they will never forget!
Steam Ocean Fest 2026 runs from 18-25 May 2026 and celebrates exciting new games set above and below the waves. Fans of aquatic exploration and survival will be inundated with opportunities for hijinks on the high seas.
About Agate
Agate International is one of Indonesia’s leading and largest game development companies, headquartered in Bandung and operating since 2009. Home to a diverse team of professional talents and industry-leading experts, Agate has developed titles across Android, iOS, PlayStation, Nintendo Switch, and Steam, contributing to more than 250+ games and serving 200+ global clients.
About Red Dunes Games
Red Dunes Games is an independent game developer and publisher based in Abu Dhabi, UAE. With a global outlook and deep roots in storytelling, Red Dunes creates and publishes original games that resonate with players across cultures. The company is known for its creativity, production quality, and commitment to working with world-class partners.
After a bio-hazard incident unleashes a zombie outbreak on a city the VULTURE team is assigned a critical mission. To find out the source of the outbreak and potentially find a cure along the way. Watch as we take both Leopoldo and Amber through the first few missions of retro-styled turn-based Vultures – Scavengers of Death.
Vultures – Scavengers of Death – Gameplay
Vultures – Scavengers of Death is a tactical, turn-based survival horror experience inspired by classic ’90s genre staples, blending retro PS1-style atmosphere with modern strategy mechanics. Set in the ruined city of Salento Valley after a devastating bio-hazard outbreak, you play as a VULTURE operative tasked with scavenging vital materials and intelligence that could help find a cure. Every mission throws you into tense, claustrophobic environments filled with infected mutants, limited resources, and constant risk, where survival depends on careful planning and nerve.
Combat focuses on deliberate, turn-based tactical encounters, letting you target weak points, disable enemies, and decide when to fight or sneak past threats. Between battles, you’ll scavenge for weapons, keys, and tools while upgrading and customising your agent to survive increasingly dangerous extractions. With its mix of classic survival horror tension and strategic decision-making, Vultures – Scavengers of Death delivers a uniquely stressful and atmospheric experience where every move could be your last.
Vultures – Scavengers of Death Developer: Team Vultures Publisher: Firesquid Games Platform: PC (Windows / Steam) Release Date: May 14th, 2026 Price: $19.99 USD
Recommended – “Vultures – Scavengers of Death blends tense survival horror with sharp turn‑based combat, thriving on exploration even if its story doesn’t fully take flight.”