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tinyBuild’s Post-Apocalyptic, Physics-Based City Builder ALL WILL FALL Reveals New Gameplay Trailer

Play the all-new demo now during Steam’s City Builder Fest!

SEATTLE March 24, 2025 – Video game publisher tinyBuild (Graveyard Keeper, Potion Craft, Kingmakers) and developer All Parts Connected are thrilled to unveil a new gameplay trailer for ALL WILL FALL, the innovative new city builder launching in 2025 on PC via Steam. A new demo is also out now as part of Steam’s City Builder Fest featuring updated gameplay, improved physics, new buildings, overhauled activities like leisure and nightlife, and the addition of red barrels…you can guess what they do.

In a flooded, post-apocalyptic world, you’ll construct and govern humanity’s last bastion the only way that remains: up! Stack buildings carefully while balancing real-world physics, manage the needs of your people, and make tough decisions to keep your society and city from collapsing. With various unique maps, objectives, and challenges to discover, there are always new heights to be reached and new disasters to avoid.

Key Features

  • Master 3D Physics-Based Construction: Land is limited in this oceanic world. Stack buildings and create optimized production chains to grow your city to new heights in all three dimensions, but be mindful of real-world construction forces to ensure your precious structures don’t come tumbling down!
  • Lead Your Colony: Manage the needs and wants of different factions in your city like Sailors, Engineers and Workers, each with their own unique traits. Maintain balance between the factions – or pick your favorites to unlock their true potential at the cost of goodwill from the others.
  • Make Tough Decisions: Will you shepherd humanity for the greater good, or rule in terror as a tyrant? Be benevolent and try to care for everyone, or be strict and punish dissent forcefully. The choices – and the consequences – are yours.
  • A New Dawn for Humanity: Send out expeditions, face unique threats with each play session, unlock a variety of scenarios and challenges, and create new colonies to establish humanity’s new home above the seas.

Check out ALL WILL FALL’s new demoon Steam now and wishlist today ahead of the game’s release on PC later this year.

About All Parts Connected

All Parts Connected is a new indie studio from Lithuania with a goal to put both the dev team and their country on the global gaming radar with a strong creative vision, deeply engaging gameplay mechanics, and the ability to connect all those parts into truly unique experiences.

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard Keeper, SpeedRunners, DUCKSIDE and more. Although headquartered in the Seattle Area, USA, the company has established a strong global presence with studios across the US, Netherlands, and Eastern Europe. https://www.tinybuild.com

Crossout players get a “New Frontier” to explore

The update brings more vehicle parts and activities for Wasteland warriors

Gaijin Entertainment announces the release of the “New Frontier” update in the post-apocalyptic online action game Crossout. The main event of the season is the return of the Founders faction, which brought new weapon systems, wheels, cabins, and new frames for assembling new unique armored vehicles. Update also brings a new location, “Cradle of Mind,” cool rewards for the “Battle for Uranium” brawls, and events in honor of April Fools’ Day, including the unique battle “Toy Car Inside”.

“Toy Car Inside” is a team PvP brawl in which players fight in pre-installed armored vehicles inside a huge leviathan. Many elements of the environment, including the floor and walls, can be destroyed. Inside the leviathan, there is a giant weapon that can be used either as a trap for the player, or as another way to deal with the enemy.

One of the new cool weapon systems is the “Commit” crossbow, which shoots metal beams. They deal increased damage to structural parts and throw the enemy back when they hit. If they miss, the beams get stuck in the environmental objects and deal damage to those who run over them. Another interesting new car part is the “Widget” wheel with variable suspension, which can be raised and lowered at the player’s command. When raised, the car becomes slower, but its visibility and resistance to incoming damage are improved. Finally, the new legendary “Compiler” cannon not only fires a burst of three shells at once, but can also work in an alternative indirect fire mode for targeting enemies hiding behind cover.

“Cradle of Mind” is the first truly two-level battlefield in Crossout. Player spawn points are located in such a way that opponents meet and engage in combat mainly on the left side of the map. There are hills, shelters and underground passages designed for battles. The central part of the map consists of underground passages and provides room for tactical maneuvers, allowing one to quickly retreat or quietly drive into the enemy’s rear and arrange a surprise attack.

In honor of the start of the new season, all players can receive a Bedouin armored car with unique hologram caps “Sand Whirlwind” as a gift! To do this, players need to log in to the game before March 27th and accept the gift in the garage.

About Crossout

Set in a post-apocalyptic world, Crossout is an MMO vehicle combat game available on PC, PlayStation 4, Xbox One, PlayStation 5 and Xbox Series X|S offering players complete customisation in building and upgrading deadly armored vehicles to destroy enemies in open PvP and PvE battles. Crossout gives players thousands of possibilities to design their vehicle, including shape, armor, weapons, support systems and, of course, cosmetic enhancements.

About Gaijin Entertainment

Gaijin Entertainment is the developer and publisher of the online games War Thunder, Crossout, Enlisted, CRSED: F.O.A.D. and Star Conflict as well as other PC, Mac, Linux, PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X|S, iOS and Android titles across several genres. The company’s diverse portfolio has received a range of mass media and game industry awards including such as Gamescom Award and many more

Expand Your Stellaris Experience with the New Season 09 Expansion Pass

Available now on PC, the new expansion pass is your gateway to a year of cosmic evolution, psionic mysteries, and blazing ambition

STOCKHOLM — March 24, 2025 — 2025 is set to be a big year for Stellaris, the grand sci-fi strategy game from Paradox Interactive, and it starts today with the launch of the Season 09 Expansion Pass. Available now on PC, the new expansion pass includes the “Stargazer Species Portrait” pack, downloadable immediately, and three ambitious upcoming content packs available to download later this year. The Season 09 Expansion Pass is available now for $44.99/€44.99/£37.99, offering a 20% discount compared to purchasing each content pack separately.

The Season 09 Expansion Pass includes: 

  • BioGenesis Expansion (May 5, 2025): Take command of the forces of life itself in BioGenesis. Engineer living ships, terraform entire ecosystems, and wield advanced genetic tools to shape the destiny of your empire. Will you create a utopia of adaptation and growth or weaponize biology to dominate the stars? 
  • Shadows of the Shroud Expansion (Q3 2025): The psionic plane holds untold power—but at what cost? Shadows of the Shroud is a complete overhaul of the Psionic Ascension path, introducing new moral dilemmas, patron allegiances, and the ever-present temptation of ultimate destruction.
  • Infernals Species Pack (Q4 2025): Forge your destiny in the Infernals Species Pack. Adapted to relentless heat and volatile landscapes, you wield the power of extreme environments to reshape the galaxy. Will your empire thrive in the heat, or be consumed by the very forces it seeks to command?
  • Stargazer Species Portrait (available now): Dream of the stars with this exclusive portrait, available immediately upon purchasing the Season 09 Expansion Pass. Featuring three phenotypes and unique animations, the Stargazer Species Portrait is perfect for players who seek to embody the spirit of cosmic curiosity.

Players can also look forward to a free new update launching alongside the BioGenesis expansion on May 5. The Stellaris 4.0 “Phoenix” update will bring major changes and improvements to the gameplay experience, including new Population Groups and Workforce, a rework of the Trade system, selectable precursors, and much more. 

Get hands-on with the 4.0 “Phoenix” update today by joining the Open Beta on Steam. 

For more information about Stellaris and the Season 09 Expansion Pass, please visit www.stellaris.com/.

About Paradox Interactive

Paradox Interactive is one of the premier developers and publishers of strategy and management games for PC and consoles. The players are located all over the world but some of the biggest markets are North America, Western Europe and Asia.

The game portfolio consists of popular franchises such as Stellaris, Europa Universalis, Hearts of Iron, Crusader Kings, Cities: Skylines, Prison Architect, the Surviving games, Age of Wonders and Victoria. Paradox Interactive also owns the World of Darkness brand catalog.

For more information, please visit http://www.paradoxinteractive.com

GORE, GUTS, AND GRISLY GLORY! SelectaPlay Unleashes Terrifier: The ARTcade Game Collector’s Edition. Prepare for Pixelated Carnage!

A blood-drenched physical edition slashes its way to PlayStation 5 and Nintendo Switch

Barcelona, Spain – 24 March, 2025 – Brace yourself for a massacre of the most magnificent kind! Publisher SelectaPlay and developer Relevo are bringing horror fans the ultimate grisly treat, a killer physical Collector’s Edition of Terrifier: The ARTcade Game, launching for PlayStation 5 and Nintendo Switch alongside its digital release for Steam, Nintendo Switch, PlayStation 5, and Xbox Series X|S.

Step into the oversized, blood-splattered shoes of Art the Clown in this old-school, arcade-style beat ‘em up inspired by the most brutal horror games of the ‘80s and ‘90s. But don’t expect a scripted scream-fest as Art carves his own path of chaos, gutting cops, mangling stunt performers, and terrorizing film sets with his signature blend of sadistic humour and nightmarish brutality. Gorgeously grotesque pixel art brings the madness to life, while fluid animations ensure that every slash, stomp, and skull-crushing finisher is as satisfyingly savage as the films.

Enter the Blood-Soaked Collector’s Edition

Dare to unbox this sinister treasure trove? Inside, fans will find:

  • Enamel pins of Art the Clown and Vicky – tiny, yet terrifyingly charming.
  • An original soundtrack CD, because murder is always better with music.
  • A reversible poster featuring two striking designs, both equally disturbing!
  • A pair of bloody gloves so you can literally get hands-on with the carnage.
  • A “puke” bag as a cheeky tribute to the film’s most stomach-churning moments.
  • A stunning art book, packed with character designs, eerie environments, and
  • spine-chilling concept art.
  • A sleek steelbook case, because even gore deserves a touch of class.
  • Exclusive digital content, including unlockable skins and bonus in-game mayhem.

So, horror fans, are you ready to paint the town red?

Watch the recently released, blood-soaked teaser trailer below 

Features to Die For:

  • Gorgeous Pixel Art & Animation: The game captures the essence of the Terrifier films with bright, cartoonish pixel art and fluid animations that vividly depict the gruesome action.
  • Multiplayer Mayhem: Team up with up to 4 players for a chaotic local co-op experience. Work together or against each other, in various game modes.
  • Bloody Arsenal of Weapons: From chainsaws to cleavers, pick up a variety of weapons to turn your enemies into bloody pulp.
  • Diverse Stages and Boss Battles: Travel through multiple stages, each with different paths to explore and enemies to defeat. Prepare yourself for intense boss battles that will test your skills.
  • Chiptune Soundtrack: Relive the golden age of gaming with a glorious chiptune soundtrack that perfectly complements the retro aesthetic.
  • Over-the-Top Attacks & Finishers: Enjoy hilarious and gory attacks that make every fight as entertaining as it is brutal. The finishing moves are guaranteed to leave a gory delight impression!
  • Multiple Game Modes: With 6 different game modes, whether you’re looking for a quick beat ’em up session or an extended challenge, there’s a mode that fits your style.

You can now add Terrifier: The ARTcade Game to your wishlist on Steam and PlayStation 5, and preorder the physical edition from local specialist retailers. 

About Selecta Play 

Selecta Play is Selecta Visión’s video game publishing branch. The company works with talented studios on unique video games and helps them publish their titles in both physical and digital formats in Europe and worldwide.

About Relevo 

Relevo has been developing video games for various platforms since 2009, be it consoles, PC, mobile, arcades, or even vintage microcomputers. They are committed to creating well-designed video games that offer fresh and creative gameplay, lots of depth, great characters, high replay value, and loads of fun retro gaming influences.

Early Access City Builder Overthrown Gets Hefty ‘Nature Update’

Get Overthrown for 15% off on Steam now

Walnut Creek, California  – March 24, 2025 | Maximum Entertainment announced the second major update to chaotic co-op city builder Overthrown, available now in Steam Early Access and Xbox Game Preview. Overthrown invites players to hurl anything and everything to the wide-open sky (from houses and trees to your very own citizens) to create the kingdom of your wildest dreams in a wild, fast-paced race to rule.

Since its Early Access launch, Overthrown has already received a major update earlier this year, introducing exciting additions such as firebombs, powder kegs, woolies, and extended seasons. Today’s ‘Nature Update’ continues to expand the game’s dynamic world with new tree species, environmental zones, citizens, abilities, and much more.

Key Features of the Nature Update Include:

  • New Builder’s Workshop & Builders, Foragers Hut & Foragers, Weaving Mill & Weavers
  • New decorative props such as scarecrows, hay feeders, and soldier posts
  • A mighty new weapon: The Greathammer
  • New tree species including fir trees
  • Enhanced lighting
  • Overhauled user interface (UI) for improved accessibility
  • A new ‘bowling’ effect when tossing boulders
  • Expanded buildings and citizens with unique abilities
  • Introduction of Theatres and Bards
  • And much more!

For more details on the Nature Update, visit the full Steam news post: Read more.

Overthrown is available now in Steam Early Access, in Xbox Game Preview, and available day one with Xbox Game Pass. The game will later release into 1.0 across Xbox Series X|S, PC, and PlayStation 5.

Play as Runa, a monarch in possession of an ancient soul-stealing crown with magical abilities. With its power, establish a kingdom in a perilous wilderness and defend it from mutants and bandits roaming the land. Build and manage alone or with friends in up to six-player co-op. Explore varied buildings like the butcher shop, ale house, and sawmill, watch the changing of seasons, farm your land, and harness the power of your magical crown! 

Learn more about Overthrown: www.playoverthrown.com.

About Maximum Entertainment

Maximum Entertainment is a global entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. A fully integrated group with a broad portfolio of content, the company emphasizes collaboration and inclusivity in its partnerships to produce the highest level of interactive entertainment. With more than 300 titles in its catalog, Maximum Entertainment has joined forces with talented creators and renowned franchises around the globe to deliver magic to the gamer in everyone. Maximum Entertainment employs experienced professionals across the entire value chain of video games including development, publishing, transmedia, sales, and operations. Visit Maximum Entertainment at www.maximument.com.

About Brimstone

Brimstone is a fully remote, international indie team founded in Sweden and spread across more than ten different countries throughout Europe, Asia, and Australia. As a studio we focus on creating chaotic and innovative sandbox games. For more info visit www.brimstone.games.

SpecialEffect’s GameBlast25 charity gaming weekend raises over £130,000

March 20th 2025 – The total raised for GameBlast25, the UK’s largest charity gaming weekend, has been confirmed at over £130,000.

Gamers across the UK and beyond took on gaming marathons and game-themed events over the weekend of 21-23 February to raise money for the charity, who help people with physical disabilities to experience the fun and inclusion of video games.

Hundreds of gamers, creators and communities signed up for the event, along with many major names in the games industry including Rare, Kinetic Games, Dovetail Games, Digital Extremes and Team Terrible.

“We’re amazed and humbled by the final figure,” said Paige Harvey, the GameBlast Event Coordinator, “To have the support of so many gamers around the world is a huge boost for the charity, and we’ve been overwhelmed by the enthusiasm of everyone involved. We couldn’t be more thankful for their support, time, and generosity.”

“Both the funds and awareness for SpecialEffect will help us have a positive impact on the lives of thousands of disabled people around the world by assisting them in discovering the magic of video games.”

Funds raised from the event will help support the charity’s lifelong gaming accessibility support service that enables gamers like Maxine to play to the very best of her abilities. The charity does not charge for any of its services.

GameBlast has raised over £1.8M to support disabled gamers over the past twelve years, and the dates for GameBlast26 have been announced as 17 February – 1 March.

Donations for GameBlast can still be made at https://bit.ly/40hQYCG

About SpecialEffect

SpecialEffect is an award-winning charity that enables people with physical disabilities to benefit from the fun, inclusion and therapy of video games. We support people of all ages through personalised assessments, equipment loans and equipment modifications. 

Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars Review

Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars

Developer: Konami
Publisher: Konami
Platforms: PlayStation 5, PlayStation 4, Switch, Xbox One, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $49.99 USD – Available Here $79.95 AUD – Available Here

Overview

Nostalgia is a powerful thing. For some things, it can make even the most mediocre film or video game something we remember fondly, only to revisit it years later and see why it was never given a remaster or why the series has been put on ice. Then there are series that haven’t really been given much of a chance to shine, especially with how long they have been dormant and one such case happens to be with Konami’s Suikoden franchise. In the nearly two decades since the last main entry on the PlayStation 2, a few spin-offs were released and even then, one of these stayed in Japan, leaving fans with only a spiritual successor to the franchise last year. Now though, Konami has brought both Suikoden I and Suikoden II in the oddly named Suikoden I & II HD Remaster: Gate Rune & Dunan Unification Wars collection. Delivering a few quality of life improvements and a visual upgrade, are these JRPGs as good as we might remember?

Story

In Suikoden I players take on the role of a nameable protagonist but their “canon” name is Tir McDohl, the son of the Great General to the Scarlet Moon Empire Teo McDohl. On their first assignment upon meeting the king, Tir learns that his father is to be sent up North to deal with a rebellion and that Tir himself will be assigned tasks around the capitol, unfortunately this places him right under the command of a slimy and corrupt general abusing his position to drain the life out of the smaller villages. After witnessing such corruption, there is little for Tir and his band of allies to do but go along with this despicable order even if it means facing death against an unbeatable foe but it isn’t long before Tir’s longtime friend and vassal, Ted, reveals that he is in possession of a powerful Rune called the Soul Eater Rune, a legendary relic.

Things quickly spiral out of control for Tir as and most of his initial entourage as Ted is taken away only to return severely wounded and apparently tortured at the hands of none other than the Empress of the kingdom herself, a long-lived witch seeking out the Soul Eater Rune for her own dastardly means. In an attempt to prevent this dangerous relic from falling into the wrong hands, Ted transfers the Rune to Tir who then takes his few remaining loyal allies and flees his childhood home, a fugitive wanted by the very Empire he was meant to serve. With Tir now seen as a wanted criminal, it’ll be up to him to not only join the resistance forces but become a powerful leader amongst the group in order to liberate his homeland from the evil and corrupt forces that have rotted it to the core.

Suikoden I is filled with memorable scenes and some rather outstanding characters and serves as both an introduction to the world as well as one of Suikoden’s signature mechanics, but at the same time it is also worth noting that this very much feels like a product of its time. The main character never speaks, though his allies have plenty to say all while most of the villains are similarly one note. That being said, that doesn’t stop this from being a highly entertaining story especially since Suikoden I isn’t afraid to throw out dire consequences should players make wrong choices or fail in a fight. Not every battle can end in a game over, some might result in a character’s death, removing them entirely from the game and any potential story scenes from that point on. 

For those unaware, the Suikoden series has long had a tradition of having “108 Stars of Destiny” which basically boils down to having a total of a hundred and eight allies that can join the player’s battle against evil. Many of these characters arrive as part of the storyline while others have some rather insanely random recruitment methods and even then, some of these characters have a chance to die. Not every single character that joins Tir’s fight will be a literal fighter, as some of the Stars simply take up residence in the eventual base and help grow a dilapidated tower into a bustling hub for resistance filled with everything the player might need. One thing that is unfortunately not added in any way is an indication players may be missing out on a character if they advance too far or do something specific, and while there are plenty of guides out there for this RPG from 1996, some type of quality of life inclusion would have been nice especially given their importance to the storyline.

When it comes to Suikoden II, it almost feels as if the first release was a test in almost every regard as not only is the storyline far more in-depth but the characters feel better written, the circumstances more dire, and even the overarching narrative is more gripping. Suikoden II once again places players in control of a nameable protagonist whose canon name is Riou and is set a few years after the events of Suikoden I. Riou is a skilled martial artists trained in a dojo by his grandfather and was enlisted as part of Highland Army’s youth brigade alongside his childhood friend Jowy. With a peace-treaty soon to be signed between the City-States of Jowston and the Highland Kingdom, the boys celebrate that they will soon return home without ever having to face the enemy. That all changes when their unit is slaughtered by their own side in an effort to reignite the war and both Riou and Jowy find themselves on the run after surviving the slaughter, being accused of being treasonous spies that yet again sees Riou becoming part of a conflict with his own set of allies as they must rise up to survive against a kingdom that seeks to crush everything in its path.

Similar to the first game, Suikoden II features the same 108 Stars of Destiny mechanic and unfortunately the lack of quality of life improvements in this recruitment is still lacking, meaning players will likely want a guide for this one too given their importance to the storyline. Interestingly enough, quite a few guest characters from the first title make an appearance throughout Suikoden II, especially as playable allies, if players plan to fill out their entire roster. Another thing of note is that, while we already mentioned how much better the storyline for Suikoden II is compared to the first, it is also worth noting that Konami thankfully has completely re-translated both games. While this wasn’t much of an issue for the first game, it was desperately needed for the second as the translation of the 1999 release was dire, showing this retranslation is a significant improvement over the original. 

Gameplay

For the most part Suikoden I & II HD Remaster: Gate Rune & Dunan Unification Wars‘ gameplay remains the same though a handful of quality of life improvements have been made right away. First of all, players can move in eight directions and can run immediately without the need of the Holy Rune in Suikoden I and of course right away in II. Another significant quality of life improvement is the ability to double battle speed and set fighters to auto attack which makes the random encounters from exploring the world or a dungeon incredibly easy to farm either for XP, Potch (Money), or even just to get around. Obviously players will want to pay attention and “dial in” for the boss battles meaning they’ll want to utilize every element of the combat system for these fights, but being able to breeze through lesser fights is a massive help.

Combat in both Suikoden games can see players bringing a party of up to six fighters into the fray at once, three in the front and three in the back. Some fighters specialize in short range, meaning they can only attack in the front, while others specialize in long range and can attack from the rear, and finally others are mid-range but specialize in neither. Players will choose an action for each character, be it attack, item use, Magic, or even a “Unite” attack, and it will all play out at once while the enemy side will do the same with characters acting based on their speed stat. Magic is unique in Suikoden as the Rune’s players can equip any character and grant them special attacks, magical skills, or even passive bonuses. Magic spells do not have MP but instead a certain number of uses before a character will need to “rest” to recover them. Each character has different attributes and affinities, so finding out the best runes for which characters is always a challenging but satisfying feat. Unite Attacks are special moves that are only available depending on the party members in the team. These are powerful attacks that see everyone that is part of the Unite attack use their turn and can be absolutely devastating, often hitting the entire enemy party, dealing massive damage to a single foe, or something similar, though it usually results in some form of backlash like leaving a character stunned for a turn or something similar.

Outside of the standard random battles there are two other types of fights that happen throughout both Suikoden entries, the One-on-One Duels and War Battles. Duels are mostly the same between both games as players will need to fight solo against an opponent selecting to either attack, defend, or execute a special move. Players will counter their opponent by reading their posture or dialogue and determining the proper responses, with defend countering special moves, special moves overwhelming basic attacks, and attacks slipping through defense. War Battles are where things are different between entries, with Suikoden I having a more dated and simplistic mechanic similar to duels where players need to perform the proper counter move to damage the rival army while defending their own Magic beats cavalry charge, cavalry charge beats bow, and bow beats magic and while these fights are rare, they are also rather annoying as they have not been retouched in any meaningful way.  It is worth noting that as players recruit more characters to their team they’ll also gain “Ninja” and “Dragon Rider” type units that can predict enemy actions as well as deal out free damage.

This means that if players happen to trigger a character’s permanent death in these through various possible failures, they’ll need to reload to avoid it. It is also worth noting that the game does implement an “auto-save” but it is strangely useless as it is designed to only trigger when characters enter a screen they can save on anyways, such as at a save sphere or inn, meaning it is more of a fallback in case somehow players forgot to save at some point along the way. Anyways, Suikoden II sees some changes to make War Battles more palatable by allowing player to properly fight against the enemy army using their recruited characters similar to a turn-based strategy RPG rather than the triangle system used in the first game, making it not only far more engaging but also more rewarding though this was simply an evolution of the game’s design, not something changed for this HD Remaster.

One annoying element that wasn’t touched as well for these HD remasters were the game’s antiquated inventory systems. While Suikoden II is better in this case, allowing characters to easily swap equipment and prevent inventory limits, Suikoden I features an archaic item limit per character that includes equipment and doesn’t allow for easy swapping of equipment or Runes. This can lead to characters having full inventories that either need to be swapped to other units or just dropped for better things, having characters holding gear they cannot equip and more, making it an annoying element that should have been at least brought up to Suikoden II’s standards.

Accompanying the games comes a gallery and music player, both of which fill out with extra bonus artwork and songs from both games as players progress through the titles, rewarding players with some nice little pieces of bonus content for making their way through the games. 

Audio & Visuals

Obviously the biggest change for Suikoden I & II HD Remaster is the fact that both games have been given a sizable graphic touch-up. The sprites of every character have been improved in Suikoden I and Suikoden II has seen a significant improvement in almost every character sprite including the character portraits. The new background artwork also is handled quite nicely, though some of it is a bit too simplistic at times. It is also worth noting that the overworld is also largely untouched, keeping things minimalist.

As one would expect, both games have no voicework of any kind but as mentioned before the translation of the games have seen some significant improvement over their original versions. As for the games’ soundtrack both titles have had their original soundtrack cleaned up and still presented as outstanding as it was in the original release, making for some of the best songs an RPG lover could ask for. This is especially true in the case of the second game, there is a reason it is beloved after all.

Overall

Suikoden I & II HD Remaster: Gate Rune and Dunan Unification Wars brings together two excellent RPGs from the pasts and gives them both a fresh coat of paint, a few quality of life improvements, and a desperately needed retranslation. Konami could have gone the extra mile to improve the inventory system of Suikoden I, revised the implemented auto-saves, and made gathering the optional characters a bit easier, but thankfully these qualms do little to hamper the improvements and the original quality already found in theses two classics, making this easily the best way to experience these two JRPGs.

Capsule Computers review guidelines can be found here.

Francis Coulombe & Devolver Beckon You to Look Outside Today

What’s the Worst that Could Happen?

Something strange is happening outside. The TV says it will be safe to leave your home in 15 days… Can you survive that long? There’s just one problem; Anyone who looks out to see what’s going on becomes something else.
 
Look Outside is a survival horror RPG set in a single apartment building. Explore the warped interior to seek food, supplies and weapons while encountering strange characters and fighting hideous monsters that were once your neighbors. Return to your home with gathered resources and partial answers to your questions to recuperate by playing games, making dinner, crafting tools, and getting to know what few allies you’re able to find.
 
Look Outside offers different experiences for every player on their way to uncover several different endings. So keep yourself alive and sane as the world just outside your window stops making sense.
 
Just whatever you do…
 
DON’T LOOK OUTSIDE.

Store Pagehttps://store.steampowered.com/app/3373660/Look_Outside/

Look Outside began as a small, month-long game jam but quickly spiraled out of control, gaining unexpected attention and ultimately a key to the Devolver penthouse. Now safely housed together, they’re already thinking about what comes next…
 
Look Outside is available now on Steam priced AU14.99 | US$9.99. Visit devolverdigital.com for more information.

Infinity Nikki Version 1.4: Revelry Season Unveiled at Future Game Show

Full Trailer Revealed Following Teaser Premiere

March 21st, 2025 – Infold Games has officially announced the upcoming Version 1.4 update for Infinity Nikki, following a teaser trailer debut at the Future Game Show Spring Showcase last night. Now, with the full trailer officially released, players can get a deeper look at the exciting new chapter, packed with fresh content, engaging events, and an immersive storyline.

Set to launch on March 26th, Version 1.4: Revelry Season introduces the Wish Carnival Party, a new event where the very heart of celebration, the Carnival Mask, makes its appearance. Only the Carnival King is permitted to wear the mask, so join Nikki and Momo as they watch the joyous spectacle unfold. The Wish Carnival party takes place on Floating Wish Isle, Revelry Season expands the vibrant world of Infinity Nikki with an extraordinary reimagining of the isle, celebrating the Faewish sprites that imbue the world with its whimsy. 

This news comes after a breakthrough GDC for the Infold team. With the development team attending in force, the assistant director of Infinity Nikki, Kentaro Tominaga, delivered a talk speaking about teaching level design for Infinity Nikki for first-time designers. The talk focuses on how to break down barriers between development teams,  generational, linguistic, and experiential.

Highlights of Tominaga-san’s talk include:

  • Overcoming Language & Generational Barriers: How  the Infinity Nikki team used machine translation tools, dedicated interpreters, and in-person meetings to facilitate communication between Japanese and Shanghai-based developers.
  • Training First-Time Level Designers: How new designers were encouraged to ask questions, challenge assumptions, and understand the reasoning behind design choices to improve their problem-solving and creative decision-making skills.
  • Building a Feedback Repository: Showing a structured system compiled key design discussions, allowing team members to reference past decisions and maintain consistency in level design across the project.
  • Iterative Development of Momo Search: Playtesting revealed usability issues, leading the team to refine the feature so players could easily track objectives without disrupting the gameplay experience.
  • Collaborative Success in Infinity Nikki: Through structured communication, iterative feedback, and shared learning, the team successfully trained new designers and completed Infinity Nikki, showcasing a strong, adaptive development process.

Fans of the game who weren’t able to attend GDC are able to view the presentation in the GDC Vault starting April 5th, 2025.

Of course, Infinity Nikki updates aren’t complete without new outfits – Revelry Season introduces a variety of new outfits, including two new outfits from the Limited-Time Resonance, and four free outfits available via the event and Heartfelt Gifts Store:

  • Floating Blossoms
  • Momo Rain
  • Fruity Wish
  • Childhood Moments

Infinity Nikki continues to grow with rich storytelling, breathtaking environments, and immersive gameplay, making this latest update a must-experience adventure. Join Nikki and Momo as they embark on this hilarious journey when Version 1.4 launches after server maintenance on March 26th.

Infold Games invites players to experience Infinity Nikki by adding it to their Steam wishlist here, and they can get assets for Infinity Nikki here.

About Infinity Nikki

Infinity Nikki, the fifth installment in the beloved Nikki series by Infold Games, is a cozy open-world adventure where platforming, puzzle-solving, dress-up, and more come together for a unique experience. Powered by the UE5 engine and available across multiple platforms, the game invites players to dive into a world of creativity and exploration.

About Infold Games

Infold Games is an international business brand created by Papergames. Based in Singapore, Infold Games strives to develop creative projects with strong emotional connections and immersive experiences to inspire and encourage players around the world. It is well regarded for the Nikki series and the Love series with more than 400 million downloads worldwide. The team is currently developing AAA projects including Ballad of Antara and Project: The Perceiver as well as the next installment of the Nikki series, Infinity Nikki, a whimsical open-world adventure.

ROGUELITE RHYTHM FPS ROBOBEAT ADDS NEW VIRUS ROOM AND CHEATS MENU IN NEW SPRING UPDATE

Leamington Spa, UK – March 21, 2025 – UK games publisher Kwalee and independent game studio Inzanity today announced a new free update for the roguelite rhythm shooter ROBOBEAT on PC. The update introduces a new room type called “Virus,” designed for players who enjoy a high-risk, high-reward strategy. In these rooms, players can put their health on the line in exchange for powerful rewards — selecting from three high-tier weapons and/or utilities.

The Spring Update also adds a Cheats menu to the game. Through this menu, players can equip any weapon or utility they desire, spawn specific enemies, and access special room types.

The update is available now, and ROBOBEAT will be available at a 33% discount until 28th March

About ROBOBEAT –

Beat. The. Bot.

You’re Ace – a famous bounty hunter after your latest target, the eccentric robot-showman Frazzer. To find your way through his twisted techno-playground, you’ll have to master the art of shooting, wall-running, sliding, and bunny hopping, all in sync with the beat! Get ready to dance till you’re dead and then suit up for the remix in rogue-lite rhythm shooter ROBOBEAT.

Shoot to the Beat

Shoot to your own beat with the custom music feature. Simply upload & trim your track or leave it as it is in our in-game editor to auto generate beats that suit your play style. Change custom songs effortlessly in-game anytime anywhere without interruption. The feature will support .wav, .mp3, and .ogg files. Maximise your damage and shorten your cooldown time by shooting in sync. Master the art of charged shots, damage multipliers, armour piercing rounds, and more!

Move to the Music

You’ll want some slick moves to go with those slick new weapons. Your enemies aren’t going to wait around for you to take a dance break, so you’ve got to keep moving if you want to survive.

Wall run, slide, double jump, bunny hop, and grapple hook your way through technicolour levels to give your enemies the runaround. Keep it fluid, keep it funky, and keep it moving.

Rewind, Remix, Replay

ROBOBEAT is a rogue-lite remix.

Fast forward through procedurally generated levels, equip an arsenal of finely-tuned weapons, and accompany your arsenal with a symphony of modifications. Your playstyle is on continuous shuffle, so you never know what each new run is going to bring!

About Kwalee

Kwalee is a multi-award-winning games publisher and developer based in Leamington Spa, UK, and has published a growing catalogue of PC and console titles including Wildmender, ROBOBEAT, Voidwrought, In Sink and The Spirit of the Samurai, along with upcoming titles The Precinct, Hordes of Hunger, GladiEATers, Town To City and Don’t Stop Girlypop!. 

Founded by games industry icon and Codemasters co-founder David Darling CBE, who is joined by a team of global games experts with studios in the UK, India, Portugal and China, Kwalee is on the lookout for high-quality games to publish on all platforms and encourages developers to get in touch.

Officially recognised as ‘Best Publisher’ (TIGA 2022), Kwalee is also highly active in the industry, as an ambassador of not-for-profit organisation Women in Games and a regular supporter of charities like Safe In Our World, GamesAid and SpecialEffect.

About Inzanity

Founded in 2016, Inzanity is the brainchild of Simon Fredholm, an independent solo developer based in Sweden. Inzanity has previously developed and self published games like Break the Game and Escape the Game on PC. Simon is currently working on ROBOBEAT, a rhythm shooter where you’ve been trapped in the ever-changing mansion of the eccentric robot-showman Frazzer.