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Dead or Alive 5 Review


Dead or Alive 5
Developer: Team Ninja
Publisher: Tecmo Koei
Platforms: PlayStation 3, Xbox 360 (Reviewed)
Release Date: September 25, 2012
Price: $59.99 – Available Here

Overview:
Amongst the rather small list of 3D fighting games that are still being released in today’s gaming age, there stands one franchise which has always made itself memorable with relatively easy to learn combat and a cast of characters which are memorable in more ways than one. That franchise happens to be Dead or Alive. Now while it has been a few years since Dead or Alive saw a full release on a console that didn’t involve volleyball, Dead or Alive 5 looks to bring some action packed fighting to fans everywhere. Does it manage to succeed? Let’s find out.

Story:
Rather than simply feature an archaic arcade mode that only offers a small video for each character in the game, Dead or Alive 5 supports a full blown story mode. Gamers will go through the story mode playing as a number of different characters in the roster, usually fighting around three to four fights which each one before switching to the next character in the story.

While not very long in length, Dead or Alive 5’s storyline does a relatively nice job bringing most of the characters together and keeping the various character relationships that have been built up over past releases intact. It is also worth noting that the two new characters, Mila and Rig are also present in the storyline with the two of them woven into the existing story well enough that they don’t feel intrusive.

Visuals:
If you thought that past Dead or Alive games have looked good before then you will simply be blown away with how amazing the character models in Dead or Alive 5 look. Every character in the game sports an absolutely beautiful appearance and excellent facial expressions, making it the best looking fighting game on the market today. Their fighting motions are unique to each character and each one manages to portray the character’s personality.

To top that off, the character’s themselves actually get dirty and sweat during a fight, meaning that a fighter’s outfit can become sweat stained or see-through and covered in grime during an intense fight, making it feel all the more real. The characters also come with a relatively large amount of alternate costumes, with most characters seeing over five unlockable outfits which are full clothing changes rather than simple palette swaps.

Outside of the characters themselves, the stages the player will be fighting on are also well designed and also action packed thanks to the fact that most of them have things occurring in the background in some shape or form. Whether it is fighting in the middle of the Dead or Alive ring, in the middle of a middle-eastern battleground or in the Antartic, each stage is visually impressive and a number even feature multiple levels of combat, allowing for fighters to be knocked over an edge or balcony, resulting in damage and the fight continuing in a fresh area.

Audio:
Combat in Dead or Alive 5 is absolutely brutal thanks to the fact that every connecting attack makes a satisfying thud and even the throws themselves sound bone-breaking. The environmental noise on each stage creates a great atmosphere for each fight, though it is worth noting that the game’s background music is a bit substandard and can be easily forgotten about.

One thing that is definitely worth mentioning is the fact that all of the characters have had some impressive voice work recorded for them and considering how dialogue heavy the story mode of the game can be; this is a major plus, though the guest character’s voice work feels off compared to the rest of the cast. The voice work also translates into the fights themselves as the characters will often make small comments during a fight, besides grunting of course, when certain moves are performed, making the fight feel a bit more alive.

Gameplay:
In case you happen to be unfamiliar with the franchise, Dead or Alive 5 features a four button system where players will perform punching attacks with Y, kicks with B, holds (which counter blows with a throw)/guarding with X and throws with A. This makes the game a bit easier to pick up and play for newcomers thanks to the fact that there is no need to worry about a limb system, but there are also a large number of moves and attacks that players can learn for each fighter, with some fighters containing over a hundred different attacks for the more hardcore fighter to master.

Dead or Alive 5 provides a nice selection of characters to choose from with a few guest characters that must be unlocked during Story Mode as well as two new characters. The balance between these fighters is well-handled and thanks to the hold system even slower characters have a chance against faster fighters. As far as new characters go, Rig is a nice addition with an impressive move set while Mila features an MMA fighting style that even includes ground throws which result in either ground and pounding or MMA submission moves for damage.

One thing that has received a notable increase in Dead or Alive 5 is how intense the fighting is. The action usually will feel very fast paced as the characters fight one another and this is accentuated by the fact that nearly every single stage is interactive in one way or another. One example is that a player can hit their opponent into a generator, causing it to explode and cause massive damage to the environment, creating a cliff for players to throw their opponent off of.

The interactivity with each level is especially noticeable when the player uses a new fishing move called a “power blow” which is new to the Dead or Alive series. Only usable at about half health, this charge attack will not only deal a large amount of damage to your opponent but send them flying a great distance. Players can slightly aim where they want to blast their opponent, allowing them to choose what obstacle they want them to smash into and deal even more damage. Thanks to the power blow’s charge time and the fact that players must be under 50% health makes it feel relatively balanced despite the fact that it can be used to swing the fight in one’s favor.

Now there are a number of modes for a player to choose in Dead or Alive 5, such as the aforementioned story mode, an arcade mode that players can do as one on one battles or as a tag team, score attack and survival for those looking to set high scores, an in-depth practice mode that can teach every character’s attack and even simulate online lag if the player wishes it and of course, a Spectator mode. The spectator mode will allow players to watch the computers fight it out and also the player can take snapshots of the fighters in action with a free motion camera.

While those are all offline options one can play with others in local co-op, there are a number of online fights as well. Players can choose to accept “Throwdowns” during offline matches and jump into an online match instantly, fight a ranked match or just a “simple” player match. There are also online lobbies which can be created and customized so that players can fight in tournament style and also spectate on the current fight while they wait their turn. As far as the netcode goes, Dead or Alive 5 played smooth online during my matches and opponents were found quickly when desired, though accepting throwdowns during offline matches sometimes resulted in no fight occurring.

Now, one thing that Dead or Alive has been known for is the fact that the game contains a relatively large amount of fan service and that is retained in Dead or Alive 5. In fact it has actually increased thanks to the dirt and sweat that characters now gather and the spectator mode. However while this is available for those who enjoy fan service with their games, it is not something that is forced down the player’s throat so it can easily be ignored.

Overall:
Dead or Alive 5 is the pinnacle of what the series has been capable of so far, with unbelievable visuals and intense combat, the fighting never gets old. While there are some people who will say that Dead or Alive 5 is mostly about the fan service, there is also a deep and enjoyable game beneath all of the more, shall we say, sensual features in the game. With an impressive offering both online and offline and plenty of content to unlock and most importantly, tight fighting mechanics, make Dead or Alive 5 one of the best fighting games you’ll play all year long.

9-5-capsules-out-of-10

Ashes Cricket 2013 Announced

Publisher 505 Games has just announced the latest Ashes Cricket game to be released, Ashes Cricket 2013. This game is being released in celebration of the double header Ashes Series cricket over in England.

The things about this is that we’ve received the most ambiguous sounding information in regards to this game, so are any cricket fans out there able to help me translate this?

Celebrating the most intense and long standing international test cricket rivalry, the game launches in time for the unique double header Ashes Series that takes place in England and then a few months later in Australia.

On the new game Luke Bould, Head of Commercial Marketing at Cricket Australia had this to say:

“The launch of the new Ashes Cricket 2013 is an important step in bringing fans closer to the game than ever before. Gaming is an important part of cricket’s entertainment offering and plays a role in achieving our objective to be Australia’s favourite sport. 2013 is a huge cricket year, with back to back Ashes series, and we look forward to seeing the tradition and excitement of the Ashes brought to life through Ashes Cricket 2013”

This new Ashes game will be released on home consoles and the PC master system. It looks like the game is set to be released sometime in 2013. It would be a great help if any cricket fans could help us out on the actual date in the comments below. Also make sure to check out the official site for more info.

SKET Dance Episode 76 Impressions


Welcome to my weekly SKET Dance episode impressions.  This week, I go through episode 76 of the crazy comedy anime that is SKET Dance. What did I think of the episode? Watch below to find out.

Got any questions for Anime Say? You can send me a tweet on my official twitter or alternatively drop me an email at [email protected]. I will do my best to respond to your tweets and emails as well as try read some out on the show.

What do you think of this episode impression? Let us know in the comments section below.

Follow Luke on Twitter: @LAHalliday

Like us on Facebook: Anime Say!

Hunter x Hunter Episode 48 Impressions


Welcome to my weekly Hunter x Hunter episode impressions.  This week, I go through episode 48 of the 2011 version of Hunter x Hunter. What did I think of the episode? Watch below to find out.

Got any questions for Anime Say? You can send me a tweet on my official twitter or alternatively drop me an email at [email protected]. I will do my best to respond to your tweets and emails as well as try read some out on the show.

What do you think of this episode impression? Let us know in the comments section below.

Follow Luke on Twitter: @LAHalliday

Like us on Facebook: Anime Say!

Steins;Gate: Complete Series Part One Review


Steins;Gate: Complete Series Part One
Studio: White Fox
Publisher: FUNimation
Format: Blu-ray/DVD Combo Pack
Release Date: September 25, 2012
Price: $69.98 – Available Here

Overview:
Usually when an anime is adapted from a visual novel of some kind, that visual novel’s plot revolves around one young man and a large group of women who gather around him. Rarely do we find a visual novel that is packed with drama and suspense given an anime adaptation, however back in mid-2011 one such adaptation was created.

Steins;Gate, originally developed by 5pm. and Nitroplus for release on the Xbox 360, was critically acclaimed by the Japanese media and the subsequent creation of an anime delighted many. Now FUNimation has brought Steins;Gate to North America in two parts. Does the first half of the series ensnare the viewer in an intricate storyline that will hold them throughout both parts? We shall see.

Story:
In what is stylized as modern day Japan, a rather eccentric and slightly delusional college student named Rintarō Okabe who claims that he is a mad scientist is attending another scientist’s discussion on time travel. However during the event he stumbles upon a girl named Kurisu Makise who for some reason says that she had met him only fifteen minutes prior, though he never remembered seeing her before.

After leaving the scientist’s discussion with his female friend Mayuri, a scream is heard in the building and Okabe finds Kurisu dead and laying in a puddle of her own blood. As he leaves the area in shock, he sends a text message to another one of his friends Itaru Hashida but as soon as he sends the text, the world around him changes and the once busy street has cleared of people. Too his dismay not only has a satellite crashed into the building he was just standing in, but no one around him remembers anything about the lecture nor the fact that they were ever in the building.

While this bizarre turn of events may be startling to most, Okabe continues on with his day and returns home where we learn that there is a good reason that Okabe calls himself a mad-scientist. He is the leader of a small group who is planning on discovering time travel. While trying to discover a possible way to travel through time, Okabe and Daru (Itaru’s nickname) find that they have actually created a time machine in the form of a microwave hooked up to a cell phone.

Not only does this microwave manage to transport a banana back in time (gelatinized however) , but the group soon discovers that they can actually send text messages back in time to their former selves. Too make things even more complicated, the previously dead Kurisu appears alive and well, eventually joining the group’s efforts to better understand their time travel device. However things aren’t all fun and games, as text messages sent to the past can have an irreversible effect on the present, altering minor to major details in the world.

While the group tries to understand the machine, the changes to the timeline grow worse and only Okabe manages to retain his memories between these jumps. Though with another supposed time traveler called John Titor warning of a future where an evil organization uses time travel to rule the world with an iron fish, Okabe’s own concept of events unwinding and more occurring around the group, can Okabe manage to keep everything together and discover what exactly is happening?

If it sounds like Steins;Gate has a whole lot of storyline going on at one time, you are absolutely correct. However despite the dense plot the anime never lets the viewer feel too overwhelmed or let the plot become muddled as most of the intricacies of time travel are explained throughout Part 1 and viewers learn alongside the characters in the show. This not only helps the show flow fluidly but also allows for minor character development throughout.

Part 1 is presented mostly lighthearted and comically with the main character Okabe presenting most of the humor with his outlandish behavior and comedic belief that an “Organization” is out to get them. Combine his eccentric behavior with the other members of the cast who join the group along the way and we find a well-functioning cast of characters that begin to feel something like a family.

Now Part 1 brings us to the midway point of the storyline and as mentioned before, while most of the first half is played for laughs things begin to take a dark turn as more revelations about time travel and other factors in the world come into play. As such, Part 1 leaves off with a killer cliffhanger that will leave viewers wishing that Part 2 would come faster.

Visuals:
Steins;Gate is a rather beautiful looking series with excellent artwork both on the characters as well as the backgrounds. The characters are well designed, especially when it comes to Okabe, and the close-ups of a character’s face during dramatic moments helps raise the tension greatly. In fact, a number of the characters in the series are designed rather different from each other and go a bit outside the norm by having a rather large individual be a main character.

It is worth noting that Steins;Gate uses a rather subdued color palette, but this ultimately works for the best as any brighter colors that are used ultimately accentuate plot points or certain objects. Another thing worth noting is that Steins;Gate features a lot of text messaging and therefore text reading. Thankfully FUNimation has done a good job with translating all of the texts that are shown on screen with subtitle displayed over the object, though larger messages usually have to be paused and read thanks to their short display time.

Audio:
As standard with a FUNimation release, Steins;Gate Part 1 includes the original Japanese dub as well as the brand new English dub. The English voice work for the series is handled quite well though there are a few times that it sounds like the quality of the recording itself takes a dip for the worse. This is a shame as Michael Tatum’s portrayal of Okabe and Trina Nishimura’s work as Kurisu are the two stand out performances in the series, though Jackie Ross also deserves a mention with her portrayal of the always positive Mayuri.

Steins;Gate features a rather light set of background music which is usually forgetful outside of dramatic moments in the show. On the other hand the theme opening song “Hacking the Gate” by Kanako Itō is impressive sounding and worth listening too often and the ending song “Toki Tsukasadoru Jūni no Meiyaki” by Yui Sakakibara happens to follow along the same lines.

Extras:
As far as Bonus Features go, Steins;Gate comes with your standard faire of trailers for other FUNimation releases, a clean version of the opening and ending theme song as well as two episode commentaries. Outside of the norm is a rather simplistic Akihabara map tour done through the menu system that shows the location of some areas in Steins;Gate if they were in the real Akihabara.

As far as the episode commentary goes, Episode 1 features Trina Nishimura the voice of Kurisu and Tyson Rinehart who voices Itaru/Daru. The two of them spend a lot of time discussing how this is Rinehart’s first major role in a FUNimation series and past works of his. This one is rather hilarious as the two spend a lot of time joking around with only a little focus on the episode itself.

Episode 12 on the other hand features J Michael Tatum who voices Okabe and is also the Lead Writer and John Burgmeier who is the head writer on the series. The two spend a lot of time talking about technical aspects and the writing in the show, while also discussing how they worked in Western references such as Back to the Future so the original Japanese references wouldn’t fly over the viewers’ heads. It is worth noting that this commentary should be avoided until the viewer watches the entirety of Part 1, as the two also discuss how the show takes a darker turn.

Overall:
Steins;Gate does a great job sinking its claws into the viewer with Part 1 and doesn’t let go throughout the first twelve episodes. While slowly introducing the time travel logic used in the show and the various alternate realities that spring from the group’s actions, viewers will grow invested in the intriguing storyline and the characters themselves. With an impressive presentation, top-notch voice work and a story that will leave viewers begging for Part 2, Steins;Gate is an anime that simply should not be missed.

9-5-capsules-out-of-10

XCOM: Enemy Unknown Demo Out Now

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Fans of the XCOM franchise, or those taking an interest in the franchise for the first time will be pleased to know that a demo for the upcoming XCOM Enemy Unknown is now available on Steam. The demo itself is a whooping 5.4gb in size, so those of us with a small internet cap will probably have to find another means to obtain the demo.

As someone who has taken a look at the demo already, I can tell you that it is very similar to the levels of the game that we played earlier this year, only it is a lot more refined. Disappointingly though, is that the demo ends incredibly fast, especially if you skip through all of the cutscenes. And it ends on the most cliffhanger part possible too. This has got my psyched for the full game when it releases in under a months time.

Players can pre-order the game at this link. Pre-orders will receive an Elite pack which unlocks a bunch of new customisations and special abilities. This is all rundown on the previous link.

Kirby’s Dream Collection: Special Edition Review

Mark of the Ninja
Developer: HAL Laboratory
Publisher: Nintendo
Platform: Nintendo Wii
Release Date: September 16, 2012
Price: $39.99 – BUY NOW

Overview
As a long-time Nintendo fan, no series holds a more special place for me than Kirby. The franchise as a whole is simple, light, and has always been about innovation and quality with every release that HAL have delivered during the past two decades. This year marks the 20th Anniversary of the series, and Nintendo want to celebrate their mascot who has mainly played third fiddle to the likes of Mario and Link over the years with one jam-packed compilation by the name of Kirby’s Dream Collection: Special Edition. Yes folks, this one is for the fans and encased in love, but is it enough? Do these 6 ports and bonus features warrant a purchase on a console that is on it’s last leg? Consider this the only answer you will need.

Gameplay
Ah, the games. As I mentioned, Kirby’s Dream Collection features six complete titles – which were chosen to represent the best traditional platforming experiences our pink fluffball has seen over the years. Each are raw ports of their original forms, with not one change made except for method of control. To make things convenient, Nintendo have included support for nearly every type of controller for the Wii, with support for the Classic, Gamecube, and WiiMote controllers for each title. The Game Boy titles in the package work well enough considering the jump to a television screen, and the more button-happy titles that hit classic Nintendo consoles are just as accessible, playing exactly the same as the Virtual Console versions.

Kirby’s Dream Land is where it all started, and is the shortest romp on the disc with around an hour of playtime to be had for a first run-through. Now, the lack of ability stealing can be seen as a flaw, but everything still feels bubbly and still very Kirby throughout, so most should be able to forgive that minor shortcoming due to how solid this twenty year old game still feels. Kirby’s Adventure was actually the next title released and seen life back on the NES. Ability stealing made it’s debut within Adventure, and the soft colors keep the game looking timeless. Dream Land 2 brings us back to the Game Boy yet again, but this time with a bit of a gimmick at work in the form of animal buddies. Kirby can now hop onto (or into) Kine the Ocean Sunfish, Rick the Hamster, and Coo the Owl. It’s definitely the most superior of Kirby’s Game Boy outings, and one of the most underwritten titles in the franchise that in my opinion should be played first for those who missed out years ago.

Based on it’s more recent popularity on the DS and the mass amount of content within, the most fulfilling experience on this collection is without a doubt Kirby’s Super Star. A lot of people rank Super Star as one of the greatest games of all time, and for good reason. The hefty amount of Kirby hats, new partner system, and more refined visuals pull together one of the finest outings of the franchise, while introducing elements that can still be seen in the more recent entries. Is the DS version better? Yes, but that doesn’t mean that a good amount of entertainment can’t still be had.

Dream Land 3 was another Super Nintendo release that acted as a curtain call for the console, and it is certainly a very unique Kirby platformer. You see, this title brings back the animal buddies, adds in some oddball partners, and introduces a pastel art style for one unique and memorable experience, through and through. The level progression system plays a bit like (the also similar) Yoshi’s Island, letting players go through a tile based map, instead of the usual star door stage entrances. A lot of these elements were carried over to Kirby 64: The Crystal Shards, which is just as charming, and in my opinion paved the way for what we now call the “2.5D platformer. Combining abilities is a lot of fun and brought a fresh burst of air to the line-up, and while it is a bit sluggish in comparison to the 2D platformers, it still remains strong in terms of charm and quality.

As you can tell, there are a lot of classics on display, and each are sure to be played over and over by new and old fans alike, as this franchise doesn’t show a lot of age when it comes to it’s gameplay. Yes, HAL Laboratory have made some more creative titles since Kirby 64, and the lack of the spin-offs does raise a few questions, but value wins when it comes to the six titles on display here due to how much one would typically spend trying to obtain all six original, or even digital versions of these games. I said there wasn’t a lot of wrinkles or grey hairs, but one must realize that each one of these titles, especially the Game Boy duo, have all had their formula perfected with remakes and ports since seeing a release, so jumping from one title to the next is something a lot of fans are sure to participate in until they find their favorite among the lot. If you do hit that home button to reset a game, the game automatically saves from where you left off though, letting you jump right back in at a later time.

Bonus Features
Last year when Kirby’s Return to Dreamland launched on the Wii, I fell in love with everything about it. The pure happiness gleaming out of every stage, solid gameplay, and return to traditional antics of the pink wonder made it one of the highest points of Kirby’s history, and Dream Collection includes a bonus mode with all of the above packed into new challenge stages to act as sweet icing on this layered birthday cake. At the start of each stage, the player is given one specific copy ability and must try to gather points by killing enemies in the most effective way possible. Magalor can also be raced in true Gormet Race fashion, which furthers the Challenge levels’ replay value even further.

The next bonus honestly would be worth the full asking price alone, and that is the history timeline that tells the story of each Kirby release to date. Kirby can run along his own timeline where every release is shown off and fully selectable for a quick history lesson of sorts. Each game has random facts, such as the events of the release year, as well as a full video of the said title in action and viewable boxart. It may sound plain, but there was obviously a lot of work that went into creating this lesson of sorts, and fans are sure to eat up every second of it. During the timeline, three full episodes of the animated series “Kirby: Right Back at Ya!” can also be viewed, which isn’t all that bad, to be honest. For the “Special Edition” of the Dream Collection, a short but sweet paperback book was thrown in that has full color pictures of a lot of the art from most of the series, along with a wondrous soundtrack featuring 45 fantastic tunes that are candy for the ears.

Visuals and Audio
When it comes to the presentation for the menus within Dream Collection, expect a fully animated, red-carpeted delight for this party. Much like the whole series, this collection has Kirby’s charms stitched into the backdrops for games, which assist in recreating the experiences for today’s current displays. One of the biggest losses of the collection comes in the lack of HD however, as time has made our mascot’s hit titles appear dated by age through the brightness of the visuals. It’s not too damning by any means, but as I stated, memories of the more recent Kirby remakes are the main drawbacks of playing the raw releases. This franchise still has a timeless art design though, so most fans can easily overlook the lack of HD as even with the lower grade SNES, NES, Nintendo 64, and Game Boy graphics, there is still a lot of color and beauty for the eye to see within any game you so choose to play.

As far as the music goes, well..this category is a no brainer. I mean, there is a fully featured soundtrack bundled in the Special Edition for a reason, after all. Even after all this time, fans are sure to get giddy when roaming through Dream Land all over again, and Kirby’s little squeals of joy and poppy melodies are sure to bring a smile to any sad Waddle Dee’s face.

Overall
Nintendo are not really known for putting together compilations for their classic titles, which is probably due to the Virtual Console’s existence. That being said, this is one collection that any owner of a Wii must not pass up, as there is enough in Kirby’s Dream Collection to satisfy the appetite of the hardcore fanbase, or introduce a new player to the round chap that swallowed up our hearts 20 years ago. Sure, there could have been more, but for the price-tag, you can’t beat what is on our plates here, and much like every other Nintendo console, it seems Kirby has left another platform with an unforgettable entry. Happy Birthday, old friend, and here’s to many more.

8-5-capsules-out-of-10

Saint Row The Third delivers the full package

For all you Saints Row The Third fans, get ready to blast your way through even more missions as the ultimate package hits the streets November 8th in the land down under and the 9th for our Kiwi friends. Coming pre-loaded with every mission, every weapon, outfit and vehicle found within the game it will sure to delight even the most hardened maniacal of gamers. This new souped up edition to the already widely acclaimed title will feature the 3 downloadable mission packs, Genkibowl VII, Gangstas In Space and The Trouble With Clones as well as over 30 DLC items to keep the outrageous mayhem going.

“The fans have asked for it, and with the Full Package, we are happy to deliver,” said Kevin Kraff, Vice President, Global Brand Management for THQ. “With all the amazing and over-the-top DLC Volition created, the Full Package now stands as the definitive edition of Saints Row: The Third. For anyone that has yet to play this one-of-a-kind game, it’s time to strap it on.” Anyone who already has the game but has not got any of the DLC get ready to trade that sucker in and experience the game with all the extra goodies.

Football Manager 2013 talks transfers and contracts

Wearing another super cool t-shirt (and no im not being sarcastic), Mile Jacobson from Sports Interactive is back with another Football Manager 2013 video blog, this time giving us the lowdown on changes to the players transfers and contracts within the new addition to the franchise. Im not a huge fan of Sports simulations but even I have to say that the level of detail and realism built into this title is gearing up to be phenomenal. Managers can be matched with a clubs playing styles both at a board and player level and Inter club transfers have also been given a tweak to ease the negotiation of deals and aid player evaluation. The Scouting system has also had a few additions again all in aid of making player comparisons a lot easier for the manager.

Where’s My Water One Year Anniversary

Disney celebrated the one year anniversary of their hit game Where’s My Water? this past September 22nd. To kick off the celebrations, Disney has pushed out a major update to the game adding new levels and a very special Make a Wish level that lets Swampy blow out the candle on his birthday cake. To continue the celebrations, Disney compiled an impressive infographic on the Where’s My Water? series full of interesting facts and character art.

In the past year, Disney has grown the Where’s My Water? franchise to two mobile games with separate free editions. The franchise is expanding to include to a 12 episode animated web series and a merchandise land including plushies. The original Where’s My Water? can be purchased for iOS here and Android here. The follow up featuring Perry from Phineas and Ferb can be purchased for iOS here. Both titles are priced at $0.99.