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Outrageous virtual reality gladiator sim GORN 2 takes a swing at Meta Quest, SteamVR, and PSVR2 this year

GORN 2 is the skull-crushing sequel to VR smash hit GORN. New developers Cortopia, working alongside original series creators Free Lives, are stepping into the arena to take on virtual reality’s most outrageous gladiator sim.

In GORN 2 you will ascend to a heavenly realm where the souls of all the gladiators you slaughtered in the first game now dwell—and kill them again. Expect new weapons, new arenas, new traps, new enemies, and new bosses as you raise Hell in the heavens and prove your battle prowess before an army of terrifying foes.

This brutally slapstick brawler will be making its way to Meta Quest, SteamVR, and PSVR2 later this year, with in-your-face combat so irresponsibly violent you’ll check your headset for blood spatters when the fight is over.

Key features

  • Engage in fierce gladiatorial battles powered by an outrageous fully physics-driven combat engine, savagely striking down foes with a bountiful collection of 35 devastating, uniquely violent weapons–including many monstrous new additions to your gladiator’s arsenal
  • Journey through a series of heavenly realms populated by the fallen heroes of the original game. Here you’ll battle the five sons’ champions: powerful bosses primed to unleash fresh challenges upon even the most seasoned, blood-flecked arena veteran
  • GORN 2 is everything GORN was but MORE. More weapons, more enemies, more arenas, more traps, more power-ups, and more hilariously over-the-top combat. If you loved the first game, but still feel a raging yearning for more, GORN 2 will sate your blood-thirst
  • Conquered all five heavenly arenas? Then stand your ground in the relentless non-stop onslaught of Endless Mode, or try creating your own battlefields of destruction in Custom Mode. Get creative and crush your opponents any way you choose, no matter how outlandish

GORN 2 will launch later this year on Meta Quest, SteamVR, and PSVR2.

Sol Dorado Heist Review

Sol Dorado Heist

Developer: Megalixir Games
Publisher: Sometimes You
Platforms: PlayStation 5, PlayStation 4, Switch, Xbox One, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $9.99 USD – Available Here

Overview

When it comes to a good heist movie, some of the best parts tend to be the build-up to the actual heist. Putting together an eclectic crew with the right set of skills to pull off a job without a hitch. Well, what if things were backwards and most of the heists had already happened and a potential heist member forgot nearly everything about it besides that she is right in the middle of what is meant to be their biggest payoff? That’s where Sol Dorado Heist comes in, a short visual novel from Megalixir Games that recently arrived on consoles following a PC release a few years ago. Delivering a couple hour experience at a fairly cheap price, does Sometimes You’s latest port hit the jackpot or is it a bust for this visual novel?

Story

Alex Thorn wakes up in a swanky hotel room with absolutely no idea how she got there. Besides a massive headache and a few foggy memories that may place her right at the scene of an imminent crime, Alex has very little to go on until she ventures out into the lobby where she meets detective Drake Carrigan who questions her about why she has been appearing so frequently near the locations of so many recent casino robberies. Despite not naming her a suspect, Carrigan reveals that the police suspect that the perpetrator is targeting the popular Sol Dorado Casino next, the very casino she has vague memories of. She also learns from him that the media, and the police as a result, have taken to calling the thief the Silence Ace.

With the police already closing in to surveil the target, Alex must conduct her own investigation despite her memory loss if it means saving her own skin and potentially someone else’s, because if she can’t figure out who the Silent Ace is before they pull off the heist or is arrested, not only will she be left with nothing, but also complicit with their crime, landing her squarely behind bars. This leads to a short but fairly satisfying three chapter investigation filled with colorful characters and Vegas references that takes roughly two hours to completely complete which unfortunately doesn’t quite give many of them too much of a chance to shine.

Keeping a story short and sweet is far from  a bad thing but in the case of Sol Dorado Heist it might work well for its core storyline, keeping things rather brisk and delivering a couple of expected but fitting twists here and there, but it does something of a disservice to its characters that are unfortunately relegated to being one note cliches or mysteries until the last few minutes of each of the game’s four primary endings. There is a fifth one though that isn’t quite the ending one would aim for. Ironically, despite offering choices throughout the storyline most of the actual choices simply provide extra tidbits of information or in a few instances show off a CG or interaction that might have otherwise been missed. Instead, the only choice that actually matters is the final one that dictates which of the aforementioned four endings players will receive

As mentioned before, Alex’s interactions with the various members of the cast such as the mysterious but charismatic Rebecca Mendoza, Drake Carrigan as a fresh detective looking to make a name for himself, Jack Viper the enigmatic magician or even Bennie Hart whose dad puns rival only his downtrodden aura and even a few characters that only have a few appearances feel as if they could easily have been fleshed out more throughout the storyline. This is especially true since many of these developments would have made Alex much more of an interesting main character as a result since here amnesia storyline isn’t the most gripping.

Instead, as mentioned, most of the actual major revelations and developments happen only in the game’s multiple endings. In fact players will want to see at least a few of these as the core storyline remains the same regardless, including the actual culprit, meaning every new piece of information about the characters is welcome even if it does mean that there is unfortunately no actual way of “solving” the case yourself or providing variety by changing the culprit depending on player choice. This means that once players complete Sol Dorado Heist, there’s very little reason to return to it.

Gameplay

Considering this is a visual novel there really isn’t much in the way of actual gameplay involved. In fact Megalixir Games even went a bit light on this as well compared to the usual visual novel. Players have the standard option to simply press a button to continue reading, skip dialogue that is oddly default set to everything rather than previously read only, and being able to re-read the dialogue log. 

There is surprisingly no method to set the game to auto-continue dialogue despite there being a setting for it, though considering there is even a setting for voices that is also absent, perhaps this was meant to be included and just never made it in. Other than that, players will find that a CG gallery will slowly unlock for every CG players have seen in the game, though as mentioned before a few are locked behind non-consequential choices.

Audio & Visuals

It is nice to note that all of the artwork in Sol Dorado Heist is originally drawn and there is quite a bit of detail to both the backgrounds of various parts of Vegas as well as inside the casino. The character portraits are something of a mixed bag, with some characters almost appearing as if they were drawn by a completely separate artist than others and it must be said that Alex desperately needed either more pose variations or far fewer “shocked” reactions as the she will often flail randomly during scenes, looking both incredibly strange in comparison to other characters and flashbanging players as well as these are often accompanied by so many rapid flashes of light it felt like a photosensitivity test.

As mentioned before, despite there being a setting for voice volume, there is no actual voice work in the game besides crowd sound effects and other standard sound effects. The background music is made up of fairly standard sounding tracks that work well enough, with the background track often changing to match the character Alex is currently interacting with.

Overall

Sol Dorado Heist is far from a bad visual novel, but it’s not really a good one either. Thanks to its short length the storyline keeps a brisk pace at the cost of sacrificing potentially enjoyable character moments that could easily have been fleshed out or developed far better given a longer run time. While the title may feature multiple endings, they almost all boil down to one choice at the end and while the backgrounds are nicely drawn and some of the character portraits are nice, the lack of voice work, generic background music, and overuse of flashing effects makes it feel like this visual novel stayed when it should have hit at the blackjack table, even for its low cost.

Capsule Computers review guidelines can be found here.

World-famous DJ, Salvatore Ganacci, spins into FATAL FURY: City of the Wolves!

Ganacci to appear as a character in FATAL FURY, launching April 24, 2025

OSAKA, Japan — April 3, 2025 – SNK CORPORATION today announced that DJ extraordinaire Salvatore Ganacci will appear as a character in FATAL FURY: City of the Wolves—SNK’s newest fighting game set to release on April 24, 2025. City of the Wolves will release on PlayStation®5PlayStation®4Xbox Series X|SSteam, and the Epic Games Store. Pre-order the physical edition of the game at major retailers, including WalmartBest BuyAmazon, and GameStop.

Check out the FATAL FURY: CotW × Salvatore Ganacci announcement trailer below.

Ganacci’s gameplay trailer below

In addition to his role supervising the collaboration that is bringing 11 world-renowned DJs’ music to FATAL FURY: City of the Wolves, Salvatore Ganacci will not only be contributing original music, but also entering the ring himself as a playable character! Check out his South Town story as he brings a host of special moves into the fold!

The Story Behind the DJ
Salvatore is a justice-dealing Artist who has arrived in South Town looking for inspiration to help finish his latest (and hopefully greatest) anime music video. When his good friend Duck King tells him about the KOF tournament on the horizon, Salvatore decides it just might give him the spark he needs. Combining DJing and martial arts, Salvatore is nothing if not versatile—mixing music, muscles, and mayhem leaving even the most formidable opponents stunned and disoriented by his extraordinary abilities.

About Salvatore Ganacci
Salvatore Ganacci is a groundbreaking artist whose unique approach to electronic music, captivating performances, and innovative visual storytelling has set him apart in the global music scene. Known for his bold style, creativity, and unorthodox methods, Ganacci continues to redefine the genre and captivate audiences worldwide in constantly new ways, not just a DJ he’s a force of the sound.

FATAL FURY: City of the Wolves introduces a stunning, comic-inspired art style that’s a visual treat for series fans, combined with fights fueled by the cutting-edge REV System to deliver dynamic matches.

For all the latest on FATAL FURY, follow SNK’s KOF Studio on X and Instagram, or join the official Discord.


About FATAL FURY
The FATAL FURY series made its debut in 1991, igniting the fighting game frenzy of the 1990s that would soon engulf the gaming industry. GAROU: MARK OF THE WOLVES, released in 1999, has remained the latest installment in the franchise for quite some time. FATAL FURY will soon make its triumphant return for the first time in 26 years when FATAL FURY: City of the Wolves launches on April 24, 2025, featuring a dynamic art style, new and familiar fighters, and modernized battle systems.

About SNK
Founded in 1978, SNK CORPORATION is a Japanese video game company headquartered in Osaka, Japan. SNK is an acronym of Shin Nihon Kikaku, meaning New Japan Project, and was the company’s legal name until it was shortened to SNK in 1986. SNK is best known for creating the NEOGEO arcade system and several game franchises, including THE KING OF FIGHTERS, METAL SLUG, SAMURAI SHODOWN, and FATAL FURY. SNK also published classic games like WORLD HEROES, NINJA MASTER’S, and SENGOKU. Learn more about SNK CORPORATION by visiting https://www.snk-corp.co.jp/us/.

Sol Dorado Heist – Gameplay

Waking up in a fancy hotel room would usually be a good thing, only Alex Thorn has a bad case of amnesia and remembers just enough that she’s in serious trouble. Watch as we play through the entirety of Mega Elixer and Sometimes You’s Sol Dorado Heist to track down The Silent Ace before they commit their next great heist.

Sol Dorado Heist – Full Playthrough

Sol Dorado Heist is a mystery visual novel where you play as Alex Thorn, a woman who wakes up with amnesia and flashbacks of being involved in a series of casino heists. With the police closing in and a final grand robbery looming, your choices will determine who to trust, what’s real, and how the story ends. With multiple paths and endings, it’s a stylish, suspenseful ride into the heart of a criminal mystery.

Sol Dorado Heist
Developer: Megalixir Games
Publisher: Megalixir Games
Platform: Windows, Xbox Series X/S, PlayStation 4/5
Release Date: 24 Apr, 2021
Price: $4.99 USD

Available here – https://megalixirgames.itch.io/soldoradoheist

Summary:

Not Recommended – “Sol Dorado Heist has a colorful cast of characters whose chance to shine is squandered by its short run length, leading to a mostly satisfying story that has its fair share of presentation issues.”

Check out our review for Sol Dorado Heist here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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LUNAR Remastered Collection Illuminates the Night Sky, Launching on April 18, 2025

LUNAR Remastered Collection will be available physically and digitally for PS4, Xbox One, Nintendo Switch, and Steam!

REDONDO BEACH, Calif. – January 14, 2025 – GungHo Online Entertainment America announced that the LUNAR Remastered Collection — a collection of two JRPG classics: LUNAR: Silver Star Story Complete and LUNAR 2: Eternal Blue Complete — will be released physically and digitally on April 18, 2025, for the PlayStation 4 (compatible with PlayStation 5), Xbox One (compatible with Xbox Series X|S), Nintendo Switch™, and on Steam.

Digital editions will be available for $49.99 USD / €49.99 EUR, while physical editions offer an alternative for the collectors:

  • North America: Physical editions will be available exclusively through Amazon for $54.99 USD. A purchase link will be shared soon.
  • Europe: Physical PS4 and Nintendo Switch™ editions will be available through our partnership with Clear River Games, priced at €54.99 EUR. Follow @clearrivergames on social media for updates.

The physical editions will feature reversible covers showcasing two new key arts for LUNAR: Silver Star Story Complete and LUNAR 2: Eternal Blue Complete, both illustrated exclusively for the LUNAR Remastered Collection by Toshiyuki Kubooka.

Originally developed by GAME ARTS for the PlayStation 1 (PS1), the LUNAR Remastered Collection brings the beloved JRPG classics to a new generation with modern enhancements. This remastered edition features a new English voiceover, wide-screen support, high-definition pixel and animated art, and quality-of-life updates, such as customizable battle and strategy settings for streamlined combat. Two additional language options are also introduced, making the game more accessible to fans worldwide.

Whether you’re a long-time fan or a newcomer to the LUNAR saga, this remastered collection will captivate you with its romantic storytelling and breathtaking soundtrack that has made this series a timeless classic. This remaster not only preserves the heart of the original games, but also showcases the LUNAR series’ influence on generations of JRPGs to follow.

LUNAR Remastered Collection Key Features:

  • Strategic Turn-Based Action: Play through two magical worlds in LUNAR: Silver Star Story Complete and LUNAR 2: Eternal Blue Complete as you fight it out in turn-based battle style, where each character’s speed, distance, position, and attack range must all be accounted for.
  • Powerful Voices and Captivating Animated Sequences: Immerse yourself in battles with fully-voiced attacks and incantations in either Japanese or an all-new English voiceover by playable characters and enemies. Not to mention, the stylistic animated sequences that still capture the hearts of players today.
  • Relive the Classic or Go Remastered: Choose between classic or remastered mode — an option that allows fans to travel back in time to the games’ PS1 releases, or see them in a new light with wide-screen support, revamped PS1 pixel art, and high-definition animated cutscenes.
  • Two New Language Options: LUNAR Remastered Collection not only includes Japanese and English subtitles and sound, but also two new subtitle language options: French and German.
  • Speed up Battle + Improved Strategy Settings: Save time and speed through battles with the flip of a switch! Additionally, new options have been added to the original strategy settings for streamlined combat.

About LUNAR: The Silver Star

Originally developed by GAME ARTS, creators of the GRANDIA series, LUNAR: The Silver Star was met with wide critical acclaim upon its first release on the SEGA CD in 1992. As its first hit game, LUNAR: The Silver Star remains the best-selling SEGA CD title of all time in Japan. Relive the tale with Alex Noa – a young and resilient fighter who recently passed the White Dragon’s trial–as he embarks on his journey to become a Dragonmaster. As Alex revels in his success in passing the trial, a mysterious Magic Emperor unexpectedly enters the fold, aiming for world domination. With young Alex determined to become a Dragonmaster, will he and his companions band together and succeed in saving the world? The PlayStation 1 version, LUNAR: Silver Star Story Complete, is included in the LUNAR Remastered Collection, which will be available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch™, and Steam in Spring 2025. For more information, visit the official website: www.lunarremastered.com

About LUNAR: Eternal Blue

After the success of LUNAR: The Silver Star, GAME ARTS developed LUNAR: Eternal Blue. Originally released in 1994 for the SEGA CD, LUNAR: Eternal Blue takes place one thousand years after LUNAR: The Silver Star. It follows the story of Hiro, an inquisitive archaeologist, and friends as they journey to help a mysterious girl from the Blue Star, Lucia, to seek out the Goddess Althena and stop Zophar – a relentless and evil God of Destruction who plots the demise of Lunar – from wiping out their existence. The PlayStation 1 version, LUNAR 2: Eternal Blue Complete, is included in the LUNAR Remastered Collection, which will be available on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch™, and Steam in Spring 2025. For more information, visit the official website: www.lunarremastered.com

LUNAR SILVER STAR STORY
©1992 GAME ARTS
©1996 KADOKAWA/GAME ARTS/JAM ©1998 KADOKAWA/GAME ARTS
Original PS version game developed by ALFA SYSTEM

ABOUT GUNGHO ONLINE ENTERTAINMENT AMERICA

GungHo Online Entertainment America, Inc. (GOEA) is a multi-platform developer and publisher dedicated to delivering fun & unique titles like Puzzle & Dragons, Ninjala, and LET IT DIE. GOEA is the US division of GungHo Online Entertainment (GOE), whose studios include leading developers SUPERTRICK GAMES, GAME ARTS, and Gravity. GOEA distributes games for consoles, handhelds, mobile devices, and PC. GOEA is located in Redondo Beach, CA. For more information, visit www.gunghoonline.com.
 
© GungHo Online Entertainment, Inc.

ABOUT CLEAR RIVER GAMES

Clear River Games is a multi-platform publisher with a passion for classic retro games. Based in Karlstad, Sweden, the company was founded by Freemode, a part of the Embracer Group. Their vision is to bring the joy of experiencing vintage retro and revived classic game franchises to players around the globe. Clear River Games focuses on publishing high-quality classic game franchises, modern retro, pixel art, and indie games that inspire gamers, bring back great memories of the past, or help discover new great games, making them accessible both physically and digitally to players worldwide.

Atomfall Review

Atomfall

Developer: Rebellion
Publisher: Rebellion
Platforms: Xbox Series X/SPlayStation 4PlayStation 5PC (Reviewed)
Release Date: 27 Mar 2025
Price: – $49.99 USD – Available Here $99.95 AUD – Available Here

Overview

Nuclear disaster is never a good thing. In real life, that is. In video games, it can lead to some fantastic things. It can give us the Fallout series and Metro games, and we can always relax by climbing the towers or hunting the collectibles in Far Cry New Dawn. The rush of shooting at enemies with only 4-5 bullets left in the clip, scavenging for food and water, finding shelter before the night comes – life in the post-apocalyptic games can be pretty amazing. And that’s exactly what Rebellion is trying to make us feel with Atomfall. These devs have honed their craft with the great Sniper Elite series, but will this expedition in the uncharted waters with a new genre (at least for them) pay off in the end? Let’s find out.

Story

The game is set in the aftermath of the disaster at the Windscale nuclear power station, and it is up to you to find out what exactly happened. Fun fact: This is based on the actual nuclear disaster that happened in 1957 in the UK, which you can read more about here. Anyway, to solve this mystery, you will need to navigate through military camps, ruined houses, and abandoned bunkers and deal with paramilitary, scavengers, and cultists. Solving the mystery is anything but straightforward – you will meet a lot of eccentric characters and a strange advisor that only helps by randomly placed red telephone booths all over the country. The story will sometimes go from weird to intriguing with a bit of abstract sprinkled from the pages of Monty Python.

Gameplay

The beginning is as standard as you might expect. You wake up with no recollection of who you are, where you are supposed to go, and you’re slowly picking up the pieces of the story (and our goals) as you search for food and supplies. Pretty soon, crafting in the game is introduced, along with some melee weapons and firearms. You’ll be mostly fighting enemies with cricket bats, hatchets, sicles, and so on since the ammo in the game is limited unless you decide to explore every nook and cranny. Also, every shot counts, and going for anything except for headshots is a waste of ammo. If you survive long enough in these barely inhabited lands, you’ll be able to upgrade the firearms, learn more crafting recipes, and unlock plenty of skills.

The enemies are not rich in variety, you’ll be going against humans, robots, blue glowing mutants, and occasional swarms of bees and birds. What I do have to praise is a simple and smart enemy AI, too often we see in games enemies with weapons that will switch to melee when you get close to them (thus that can be exploited every time) but in this game if they have firearms enemies will always keep their distance, go behind the cover and flank you. But that can also be countered as soon as you unlock the skill to throw melee weapons at them. Oh, my gun is empty? No worries, here is that empty revolver right into your face! There is also some big exploration factor once you find the metal detector and go nuts on finding the caches. Another thing that I liked is the flexibility in finishing the quests. There is an overarching task in the game of finding a couple of atomic batteries, and you can get your hands on them by exploring abandoned sites or trading, but what happens when you don’t have enough resources to barter with someone? It’s easy: just shoot them in their face and take everything (that is, if you can live with what you just did). With that said, I do like the trading mechanic and the lack of actual currency in the game. If anything, it makes everything far more authentic.

Visuals

This is the part of the game that didn’t impress me, and honestly, it dragged down the overall experience. While the game can look fairly decent when played on the highest graphical settings, the moment you lower them—even slightly—the visuals take a serious hit. The environments become muddy, textures look flat, and the entire aesthetic starts to feel outdated. I’ll give credit where it’s due: the level designs in the early stages, especially the bunkers and half-ruined cityscapes, are well-crafted and atmospheric. But beyond that, the environments begin to feel repetitive, almost as if they were built using a limited set of assets that were just copy-pasted across different areas. The character animations and facial models are also underwhelming, particularly for enemies. To make matters worse, the game features respawning enemies who all come back with those same bland, lifeless expressions—which kills immersion in a game that’s supposed to reward exploration.

Audio

Well……the voice actors really tried. I’ll give them that much credit. You can tell there was some genuine effort and emotion put into their performances. There’s a certain energy and commitment in how their lines are delivered, and you can tell they were doing their best with the material they were given. Unfortunately, none of the characters in the game stand out or feel compelling. They’re all bland archetypes, and their stories are either predictable or just not interesting. The dialogue often feels cliche and exhausting to sit through. As for the music, it behaves most weirdly—randomly popping in and out with no rhyme or reason. Sometimes, I’ll wander around for hours in complete silence, and then suddenly, a dramatic theme kicks in like it’s signaling a major boss fight, but nothing happens. The weapons are equally uninspired, sounding generic and recycled like they used stock sound effects for everything.

Overall

One thing I can say about this game with great praise is its stability. No crashing, no game-breaking bugs. Actually, there are no bugs at all in my playthroughs. It is fairly well optimized. No microtransactions either – what you see is what you get. Unfortunately, what we got is nothing exactly impressive. The game is too short for its price, and after one playthrough, every next one feels like a slog. I liked Atomfall to some extent because it tried to bring something new to the table, but at the end of the day, it is a game with an uninspiring gameplay loop, and I don’t see how they could make a sequel and improve on its shortcomings.

Capsule Computers review guidelines can be found here.

Best-selling Drug Dealer Simulator coming soon to Xbox

The highly addictive and well-reviewed Drug Dealer Simulator is coming to Xbox One and Xbox Series X|S consoles on April 16. On PC, this criminal simulator has found about one million buyers. In 2025, Drug Dealer Simulator will also be released on PlayStation 5, but the exact release date has not yet been set.

The game by Polish studio Byterunners debuted on PC in 2020, and was published by Movie Games S.A. Ultimate Games S.A. is responsible for the development and release of Drug Dealer Simulator on Xbox consoles.

On the PC, Drug Dealer Simulator has so far found about one million buyers. The title also boasts very good player ratings. Currently on the Steam platform, the percentage of positive reviews is 87 percent out of nearly 18,000 reviews.

Shady business finally on consoles

Drug Dealer Simulator will launch on April 16 this year on Xbox One and Xbox Series X|S consoles. These versions will include all key updates from the PC, including graphical fixes.

According to Ultimate Games S.A., on Xbox Series X consoles Drug Dealer Simulator will offer 60 frames per second at 1440p resolution. On the other consoles (Xbox Series S and Xbox One), the title runs at 30 frames per second at 1080p resolution.

A PlayStation 5 version is also currently in development, and a release date has not yet been revealed.

Addictive simulator of the criminal underworld

Drug Dealer Simulator is a unique game with a first-person perspective. The player’s goal is to build a shady business, which requires, among other things, establishing relationships with suppliers and customers, as well as fulfilling orders for larger and larger batches of increasingly powerful goods.

In a criminal career it is also important to avoid service and gain new contacts. In Drug Dealer Simulator you have to take care of organizational and economic matters. The scope of “duties” here includes not only dealing with supplies, hideouts and relations with the underworld, but also preparing unique recipes and recruiting new associates.

Drug Dealer Simulator – main features:

  • a career in the criminal underworld;
  • the struggle for influence and territories;
  • unique mechanics;
  • taking care of supplies and hiding places;
  • preparing your own recipes.

Drug Dealer Simulator will be released on Xbox One and Xbox Series X|S consoles on April 16, 2025. The game is also expected to hit PlayStation 5 later this year.

Sleep No More: Indie Roguelite Hit Knock on the Coffin Lid Unleashes Massive New DLC Expansion Nightmares of Millenis, Available Today

Rewrite fate itself in new story expansion almost doubling the size of the original game 

(April 4, 2025) — Developer Redboon has officially released the massive Nightmares of Millenis DLC for Knock on the Coffin Lid, a fantasy-mystery whodunnit RPG wrapped in a deckbuilder originally launched last summer after its time in Early Access. The new Nightmares of Millenis DLC introduces the enigmatic power of Tarot cards and weaves together lingering storylines, offering a scope nearly double the size of the original game, for $10.99 (https://store.steampowered.com/app/2891150/Knock_on_the_coffin_lid__Nightmares_of_Millenis/). Until April 12, players can enjoy a 10% discount on the Nightmares of Millenis DLC, while newcomers can grab the same discount on Knock on the Coffin Lid.

Knock on the Coffin Lid beckons players down a path shrouded in mystery, where the empty throne of the Northern Gate awaits its rightful ruler. As players investigate their own untimely demise, the fate of the land of Midian trembles in their hands. Each decision made will weave the threads of destiny, shaping the fates of goblins, orcs, and elves in both wondrous and perilous ways.  

In Nightmares of Millenis, the past is not as immutable as it seems. Shadows of your past choices stir, giving rise to new storylines that will mend loose ends or perhaps unravel them further. History is a malleable force in this story expansion, one nearly as vast as the original journey that came before. Overcome Millenis’ trials and find the way to bring an end to the war in Midian.

Nightmares of Millenis Content: 

  • New enemies and allies each with unique abilities and tactical options.
  • Story Variants will add new endings and outcomes to the main story, adding replay value and branching narrative paths.
  • 21 new Tarot cards will introduce gameplay modifiers and challenges, letting players customize the level of difficulty and strategy.
  • Two new dungeons with distinct visual styles, enemies, puzzles and unique rewards.
  • Daily runs and leaderboards for players to track their rank against friends and other players.

Stay up to date with Knock on the Coffin Lid and future updates by following the official X account and joining the Discord server.  

My Little Universe Builds Biomes, Battles Beasts on PlayStation, Xbox Today

LIMASSOL, Cyprus – April 4th, 2025 –My Little Universe, the charming worldbuilding sandbox adventure with more than 50 million downloads across all platforms from developer Estoty and publisher SayGames, travels to new frontiers on PlayStation 5|4 and Xbox Series X|S today.

Brave the mysteries of nine planets with only three trusty tools: a pickaxe, axe, and sword. Gather resources to summon hexes of land and venture deeper into plains, mountains, grottos, and other biomes in search of glowing emblems to unlock hidden areas. Fill the blank canvases of the galaxy solo or with a crew of up to four brave explorers and build a new little universe!

Chop down reappearing trees, stone stalagmites, glittering crystals, and other resources. Deliver them to the continent’s edges to build new hexes of land. Use resources to craft wooden planks and metal bars, and to upgrade tools, weapons, and armor as the journey continues. 

Overcome skeleton pirates, floating rock golems, giant spiders, and other threats with skillful sword swings and swift dodges. Challenge monstrous bosses like towering trolls, giant gingermen, and colossal cyclops octopi to earn momentous rewards. Level up to earn new power-ups and cut through enemies with ease!

“After becoming a best-seller on mobile platforms, we knew My Little Universe had the potential to make it on traditional platforms,” said Davis Toliasvili, CEO of Estoty Riga. “Like our ambitious little Stickman, we took our game on an adventure as we celebrated launching on each platform, including a well received release on Nintendo Switch. Now we can’t wait for Xbox and PlayStation explorers to join this cozy journey!”

In addition to the PlayStation 5|4 and Xbox Series X|S releases, My Little Universe has opened the portal to the Microsoft Store alongside its Play Anywhere feature; with cloud saves to seamlessly transition from Xbox to PC and supported handhelds without losing progress. It is also available on PC via Steam and Nintendo Switch for $14.99 USD. All platforms support English, French, Italian, German, Spanish, Portuguese, Japanese, Korean, Latvian, Russian, Simplified Chinese, and Traditional Chinese languages. 

My Little Universe will also be discounted by 60% during Steam’s Daily Deal on April 5th, 2025. The Xbox and PlayStation (Plus members) versions will be discounted by 20% until two weeks after launch.

Seeking more information about SayGames? Venture to the official website, meet fellow explorers on the official Discord server, Facebook, and Instagram, and search #MyLittleUniverse on social media. To learn more about Estoty, visit their official website and follow them on social media for the latest updates. 

About Estoty

Estoty is a mobile games studio creating entertainment solutions for iOS and Android across all game genres. Their success reflects this with over 2.5 billion downloads across platforms and more than 30 hits in app stores. They strive to create a fun and intuitive gameplay experience with signature striking visuals and engaging gameplay mechanics!

About SayGames

SayGames is a leading cross-platform games publisher with 150+ launched games and over 6 billion game downloads globally. They work with developer partners to create delightful experiences enjoyed by everyone. SayGames has offices in Limassol, Paphos and Warsaw.

ASCEND KUNLUN: A 14-DAY CYCLE OF COMBAT AND GLORY AWAITS IN WOLFPACK GAMES’ SOCIAL SANDBOX GAME HAVENHOLD

Collaborate, Compete, Craft, and Conquer Enemies in a Uniquely Designed Contest That Resets Every 14 Days

Wolfpack Games, a passionate team of indie developers, are excited to announce Havenhold, a unique combat focused social sandbox game centered around a contest to ascend the mystic Kunlun Mountain that resets every 14 days. Train as a Taichu warrior monk, wield primordial powers, craft, trade, battle dark monsters and compete with other players in intense battles for access to the sacred peak.

“Havenhold is about pushing the boundaries of a social sandbox experience with a unique cyclical structure,” said Stephan Wang, Co-Founder of Wolfpack Games. “We’re excited to welcome players into our closed beta test in April, and see how they forge their own legends in Kunlun.”

Havenhold will launch a special Closed Beta Test starting on Thursday, April 17. Players interested in participating in the Havenhold Closed Beta Test can sign-up on the Steam page today.

Players are descendants of the Taichu Order, warrior monks with the gifted ability to Spirit Bind and use the transformative avatar powers of Primordial Spirits. Journey through Kunlun, search through dungeons, ruins, and sacred temples to uncover ability scrolls and master new combat skills, as well as acquiring blueprints to craft and upgraded gear and weapons. As players journey higher toward the peak of Kunlun Mountain, challenging bosses and competitive PvP environments will encourage warriors to party together in the more difficult areas. In the final days of the Cycle, warriors compete in all-out war to see who is deserving of glory, as the Mountain favors the strong… and the contest begins again with player items carried over to the new cycle.

Havenhold Key Features

  • Cyclical Warfare: Compete in a dynamic contest that resets every 14 days. Your hard-earned items carry over into new cycles.
  • Primordial Powers: Spirit Bind with ancient powers to transform into avatars, and master devastating combat abilities.
  • Craft and Trade: Acquire blueprints to craft superior gear and weapons. Crafted items can also be freely traded between players.
  • Exploration and Combat: Explore dungeons, ruins, and temples, uncovering ability scrolls and loot.
  • Cooperative Challenges: Team up with fellow warriors to overcome formidable bosses and contest for valuable loot in the mountain’s treacherous higher reaches.
  • All-Out War: In the final days of each cycle, engage in intense PvP battles to gain additional glory.

Havenhold is currently in development for Early Access on Steam. For more information on the game, visit the official website, subscribe to us on YouTube, and join our community on Discord.

About Wolfpack Games

Wolfpack Games is an independent game studio based in Beijing, led by a veteran core with extensive experience in online games. The studio is dedicated to delivering innovative takes on the traditional MMO experiences, blending fresh ideas with the multiplayer social experience. Wolfpack Games is currently developing Havenhold, a combat-focused social sandbox inspired by Ancient Eastern Mythology.