Battle Colossal Titans, Tame Exotic New Creatures, and Uncover Earth’s Final Secrets in this Element-Infested Map ARK Survivors can return to Earth today as the game’s third expansion map “Extinction” is available now in ARK: Ultimate Mobile Edition. This element-infested map is now available for all mobile survivors on the App Store® and Google Play Store™.
Finish your journey through the worlds of ARK in the game’s third canonical expansion map ‘Extinction,’ an Element-infested, ravaged planet filled with fantastical creatures both organic and technological. Earth holds both the secrets of the past and the keys to its salvation. As a veteran Survivor who has conquered all previous obstacles, the ultimate challenge awaits: can you defeat the gigantic roaming Titans which dominate the planet and complete the ARK cycle to save Earth’s future?
The Ultimate ARK Experience on Mobile ARK: Ultimate Mobile Edition brings the full ARK: Survival Evolved experience to mobile devices, including all major expansion packs such as Scorched Earth, Aberration, Extinction, and Genesis Parts 1 & 2. Extinction is the latest addition to this already expansive world, ensuring thousands of hours of immersive gameplay for mobile players.
For those looking to maximize their survival experience, the ARK Pass Subscription ($4.99/month or $49.99 annually) unlocks all current and future expansions, plus exclusive in-game bonuses including:
God Console for single-player commands
Access to all Expansion Packs
Bonus XP across all game modes
Monthly in-game currency drops
Exclusive access to premium servers
Players can also purchase each map and feature individually.
In ARK: Ultimate Mobile Edition, players are stranded in a harsh prehistoric world where they must hunt, harvest, craft, build, and tame over 150 dinosaurs and creatures. Whether playing solo or online, survivors will battle to endure the elements and uncover the secrets of the ARKs.
For the latest ARK: Ultimate Mobile Edition updates, join the ARK Survivor’s conversation on Discord, follow us on Twitter or on BlueSky, subscribe to us on YouTube, and visit our website at playark.com.
ABOUT GROVE STREET GAMES
Located in Gainesville, FL, Grove Street Games has been an influential game developer since 2007. They have delighted fans of the world’s greatest games with bold interpretations on new platforms and have delivered fresh and original games to millions of happy players. They have grown to be a leader in the industry because of their commitment to building incredible and accessible gaming experiences. Their games can be found worldwide across all major gaming devices, including consoles, PC, and mobile. www.grovestreetgames.com
Google Play is a trademark of Google LLC
ABOUT SNAIL GAMES
Snail is a leading, global independent developer and publisher of interactive digital entertainment for consumers around the world, with a premier portfolio of premium games designed for use on a variety of platforms, including consoles, PCs and mobile devices. https://www.snailgamesusa.com/
ABOUT STUDIO WILDCARD
Since revealing its flagship game ARK: Survival Evolved in 2015, Studio Wildcard has tirelessly strived to bring its dinosaur-filled vision to the masses. With millions of players worldwide, the team has delivered an amazing amount of new content and leveraged cutting-edge technology to keep fans engaged. With a transmedia universe, the ARK story can be discovered on all gaming platforms, within spin-off titles, and now as a new epic narrative featuring a star-studded cast in ARK: The Animated Series on Paramount+. www.studiowildcard.com
LOS ANGELES – APRIL 29, 2025 – Netmarble, a leading developer and publisher of high-quality mobile games, has released a major content update for its squad-based RPG King Arthur: Legends Rise, developed by its North American Subsidiary Kabam. This latest update introduces a powerful new hero, along with multiple in-game events and character progression enhancements.
The mythical hero “Caliburn Arthur” joins the roster of playable characters. Forged through a fateful pact with Caliburn, Arthur awakens the full might of Excalibur—ascending to a power that rivals the gods. With Caliburn’s essence embedded within him, Caliburn Arthur’s battle style features powerful abilities, including Immortality activation upon lethal damage, attack and critical strike buffs per enemy hit, and more. These abilities position him as one of the most desirable heroes across all game content.
“Hall of Conquerors” is now available where players compete for ranking spots based on total damage dealt to bosses. Each season will feature three unique dungeon challenges, each requiring a different tactical approach. Players must carefully select heroes for each dungeon, as previously used heroes cannot be reused within the same cycle. Seasonal rewards include the item “Hero Memory Rudiment.”
This update also implements max hero level that allows heroes to exceed the previous level cap of 60 and reach up to level 70 via the Hero Chivalry system. Players can raise their heroes’ levels by using EXP Potions or by clearing dungeons.
A Challenge Event will be held to celebrate the debut of “Hall of Conquerors.” By completing missions using the new hero “Caliburn Arthur,” players can earn “Hero Memory Rudiment.” Additionally, through the [Hall of Conquerors: Hrungnir Conquest Event] and [Hall of Conquerors: Talos Conquest Event], players can earn a wide range of rewards, including Special Summon Tickets, Pedestals, and more. These rewards can be earned by dealing high amounts of damage to bosses Hrungnir and Talos.
Summoning mechanics have been significantly improved. Fragments from “Hero Memory Rudiment” obtained through events and rewards can now be used to summon a hero of the player’s choice. Additionally, the new Special Summon Wishlist System allows players to select a preferred Legendary hero, after which all Special Summons will be focused solely on that chosen character.
Finally, a new attendance event titled “Teeming with Life” will begin in May. This event will offer generous login rewards including 1,500 Hero Shard Points, 10 Special Summon Tickets, Pedestals, and more.
King Arthur: Legends Rise is the next evolution of the crossplay squad-based RPG. Bringing a dark reimagining of the King Arthur story to life through intense combat, adventurous gameplay and best in class visuals powered by Unreal Engine 5 to PC and mobile. Joining Arthur’s quest to save Camelot from the threat of dreadful villains and the ancient gods, players will adventure across medieval Britain assembling a squad of powerful heroes. Alongside this action-packed story, players will also experience how Kabam has reimagined King Arthur’s legend into a visually stunning and vast turn-based RPG featuring both PvE and PvP gameplay.
Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Solo Leveling: ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.
Unravel a dark mystery in this cute psychological horror VN, set deep in the woods of the Tatras Mountains
Boulder, Colo. (April 29, 2025) – Today publisher Serenity Forge (Doki Doki Literature Club Plus!) and developer Deer Dream Studios released their psychological horror “dating sim” Cooking Companions on Nintendo Switch, Xbox, PlayStation 5, and PlayStation 4. Get a taste of the twisted adventure ahead in Cooking Companions’ new launch trailer below.
Deep in the woods of the Tatras Mountains, a group of friends find themselves trapped inside a mysterious cabin. As supplies begin to dwindle and flood waters rise, burdensome choices must be made to survive the days ahead. Spend your time carefully building relationships, exploring rooms, or uncovering the dark secrets of the cabin. Will you butter up the right person? Or will you wind up on the chopping block?
Blending Eastern European folklore into an unexpected package, Cooking Companions is a multi-ending visual novel jam-packed with lore and unlockables. This console debut introduces 15 fully animated cutscenes, hidden secrets, and full translations for English, Latin American Spanish, Brazilian Portuguese, Simplified Chinese, Traditional Chinese, Korean, and Japanese. These new languages and content additions are also available now as a free update for Cooking Companions on PC.
Earlier this month Serenity Forge also announced a Cooking Companions Premium Physical Edition for PlayStation 5 filled with goodies and collectibles. Pre-orders are open today at the Serenity Forge Store, Amazon, and Walmart.
Keep up with Serenity Forge’s latest digital and physical releases by visiting the team’s website, Twitter, and Bluesky pages
About Deer Dream Studios
Based out of Saint Paul, Minnesota, Deer Dream Studios’ goal is to merge real world history with the best in horror. No tedious exposition dumps or frustrating dead ends; we’re bringing it back to the basics.
About Serenity Forge
Based in Boulder, Colorado, video game development and publishing studio Serenity Forge prides themselves on the care and dedication they put into their work, creating meaningful games that challenge the way you think. Firm believers in the artistic, cultural, and educational power of video games, Serenity Forge aims to craft unique interactive experiences to broaden players’ horizons and expand their perspectives.
April 29, 2025 –Flappy Bird®, the next title in the iconic mobile gaming universe enjoyed by more than 100 million people, is launching exclusively on the Epic Games Store for Android.
Flappy Bird features Classic mode, bringing back the beloved “just one more try” gameplay featuring one-tap controls and a simple objective: tap to flap and don’t crash into the pipes. Fly into the new Quest mode and unlock new worlds with fresh themes and flap through increasingly challenging obstacles and scenarios.
The developers at Flappy Bird Publishing will continue to hatch new content, including new worlds, characters, and themes throughout 2025. The Flappy Bird app available on Epic Games Store will never have any Web3 elements, and is supported solely by ads and in-app purchases.
“Bringing Flappy Bird to the Epic Games Store made perfect sense with their great developer terms and the freedom that they offer to players,” said Jon David of Flappy Bird Publishing. “Flappy Bird is here to stay, and only going to get bigger from here on out.”
Flappy Bird Publishing focuses on developing and publishing core Flappy Bird game experiences for audiences across a variety of game platforms. Flappy Bird Publishing is a subsidiary of the Flappy Bird Foundation, which wholly owns and licenses the Flappy Bird IP.
LOS ANGELES – APRIL 29, 2025 – Netmarble and Warner Bros. Interactive Entertainment announce the launch date for the highly anticipated action-adventure RPG title Game of Thrones: Kingsroad – currently scheduled for May 21. A new trailer was released today to celebrate the upcoming release across all mobile platforms, as well as on PC via Steam, the Epic Games Store, and Windows Launcher. Game of Thrones: Kingsroad is set to launch across various territories in the Americas, Europe, Africa, Oceania and the Middle East. Launch timing for Asia will be announced this year.
Steam players who would like to start their journey now can purchase a Founder’s Pack that offers Early Access and other exclusive in-game content. Details about the Founder’s Packs can be found on the official game page on Steam. Mobile players can pre-register through the App Store and Google Play store on iOS and Android devices ahead of the grand launch.
Game of Thrones: Kingsroad is Netmarble’s upcoming action-adventure RPG officially licensed by Warner Bros. Interactive Entertainment on behalf of HBO®. Fans of the HBO Original drama series Game of Thrones will be able to explore the seven kingdoms that make up Westeros in the game’s vast open world, discovering vivid landscapes, massive cities, backwater towns, untamed wilderness, and the uncompromising lives of the people that inhabit them.
Players can freely roam iconic regions, such as ‘King’s Landing’ – the capital of the continent of Westeros, the stronghold ‘Castle Black’ located at the Wall, ‘Highgarden’ basking in its warm climate, and the massive icy ‘Wall’ that stretches along the northern border of the Kingdom of the North. Through exploration, players will encounter familiar characters from the series on a truly immersive journey through Westeros.
Established in Korea in 2000, Netmarble Corporation is a leading developer and publisher of top-grossing mobile games worldwide. Through powerful franchises and collaborations with acclaimed IP holders, Netmarble strives to elevate the gaming experience and entertain audiences globally. As a parent company of Kabam and SpinX Games, and a major shareholder of Jam City and HYBE (formerly Big Hit Entertainment), Netmarble’s diverse portfolio includes Solo Leveling: ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.
ABOUT WARNER BROS. INTERACTIVE ENTERTAINMENT
Warner Bros. Interactive Entertainment is a premier worldwide publisher, developer, licensor and distributor of entertainment content for the interactive space across all platforms, including console, handheld, mobile and PC-based gaming for both internal and third-party game titles.
ABOUT HBO LICENSING & RETAIL
HBO Licensing & Retail, a division of Home Box Office, Inc., partners with best-in-class licensees around the world to give HBO’s global audience new and exciting ways to engage with their favorite shows. The division leverages iconic, award-winning HBO programs such as Game of Thrones, VEEP, Sex and the City, Silicon Valley, Insecure, The Sopranos, Big Little Lies, True Blood and more to create officially licensed consumer products, innovative merchandise programs, retail activations and live immersive experiences. HBO Licensing & Retail works across a broad range of product categories, including collectibles, apparel, publishing, live branded experiences, digital gaming, fashion and beauty collaborations, luxury accessories, and beyond. Officially licensed HBO merchandise can be purchased in retail stores around the world, online in the US at http://store.hbo.com, and at the groundbreaking HBO retail hub, the HBO Shop®, located at 42nd and 6th Avenue in New York City.
ABOUT GAME OF THRONES
Based on George R.R. Martin’s acclaimed book series, A Song of Ice and Fire, the Emmy® Award-winning HBO series Game of Thrones follows kings and queens, knights and renegades, liars and noblemen who are engaged in a deadly cat-and-mouse game for control of the Seven Kingdoms of Westeros. The epic series’ storylines of treachery and nobility, family and honor, ambition and love, and death and survival have captured the imagination of fans globally and made it one of the most popular shows on television.
DALLAS – April 29, 2025 – Wizordum, the retro first-person spellcaster developed by Emberheart Games and published by Apogee Entertainment, exits early access and unleashes elemental fury with the launch of Episode 3 and 1.0 on PC via Steam today for $19.99 with a 15% launch discount until Tuesday, May 6th, 2025.
Embark on a perilous crusade to save the land of Terrabruma as one of the last remaining mages in Wizordum’s final act. Battle the Guardians of Chaos in an epic, spellbinding battle of good versus evil. Wield three new elemental weapons and hone wizarding prowess to survive the perils of six new levels.
“Wizordum falls into new territory: a modern retro fantasy FPS. It looks like a simple game at first glance, but the depth of gameplay, puzzles and content is striking, including complex levels that I’ve seen good players take two hours to complete…including me,” says Scott Miller, Founder and CEO of Apogee Entertainment. “This is not a game you can judge properly just from its trailers. Although this is a retro mimicking game, I doubt it could have been made in the early 90’s era it appears to come from.”
Prepare for frigid and boiling climates as two brand-new biomes pave the way to the doorstep of Chaos. Dodge falling icicles when navigating subterranean ice caverns and trekking across snow-blanketed towns. Traverse the Inferno Citadel’s lava pits while avoiding magma traps and walls of flame covering every corridor. Weave satisfying spellcasting and deft movement together as the mage’s journey crescendos in a battle to banish Chaos once and for all.
Master the mighty magic-infused Faewood Crossbow to slay devilish necromancers, fiery imps, ice golems, and frost goblins. Eliminate groups of foes by tossing poison vials to discharge clouds of toxic gas. Harness the mage’s full potential with the new Staff of Chaos, unleashing the indescribable power of ice, fire, and storm onto nearby enemies.
Wield the unholy power of the Grimoire, a spellbook forged in the forgotten shadows from the remnants of a fallen necromancer, seething with ancient, chaotic magic. A relic of darkness… now bound to your will — unleash devastating energy, obliterating anything foolish enough to stand before its might.
Uncover Terrabruma’s history by uncovering Lore Scrolls scattered throughout the realm. Experience enhanced versions of previous episodes with quality-of-life upgrades, and develop speedrun-friendly challenges or even full-length adventures with the versatile in-game level editor. Enjoy epic melodies in Wizordum’s original soundtrack featuring music composed by Tim Stoney, coming soon to all streaming platforms.
“Every step of our Wizordum journeyhas been massively fulfilling, and with the upcoming 1.0 launch, we’re eager to welcome new mages to confront Chaos,” said Primož Vovk, developer at Emberheart Games. “With new locations, weapons, and the conclusion of the epic story, we’ve succeeded in creating a fitting ending to our homage to fantasy shooters of the past.”
Wizordum Episode 3/1.0 is available today on PC via Steam for $19.99 with a 15% launch discount until Tuesday, May 6th, 2025. To learn more about the magical world of Wizordum, check out the official Wizordum X / Twitter account and Discord. For more information on the legendary publisher Apogee Entertainment, visit the official Apogee Entertainment website and follow @Apogee_Ent on X / Twitter.
About Emberheart Games
The lead developer on Wizordum is Primož Vovk of Emberheart Games, whose previous work includes recent remasters of past Apogee hits from the ‘90s, like Crystal Caves, Secret Agent, and Monster Bash. Wizordum is an all-new IP and collaboration between Apogee and Emberheart on an IP owned by Emberheart Games.
About Apogee Entertainment
Apogee is featured in John Romero’s new book, Doom Guy, along with Masters of Doom, the new FPS documentary, the book Shareware Heroes (2022 release), and many others – because Apogee was a critical player in the rise of the PC gaming, essentially creating the indie scene.
Apogee also funded, produced and published Id Software’s Wolfenstein 3D, the first ever FPS game, and also created pioneering games like Duke Nukem 3D, numerous Duke console games, Prey, Shadow Warrior, Rise of the Triad, and co-owned/co-created Max Payne 1 & 2. These games all earned over $1.5 billion commercially. (Apogee used the “3D Realms” label for many of these releases, but the company was always Apogee.)
The renamed Apogee Entertainment, with original founder Scott Miller still at the helm, continues to empower today’s incredibly talented indie developers. Apogee currently has nine other games currently in development.
Some games stand the test of time. They define not just a genre, but the industry as a whole, becoming benchmarks for what will take place in the future. Two decades ago, The Elder Scrolls: Oblivion became of those games. It was a monumental achievement in open world RPGs for the future, opening the doors for everything that would come afterwards. Bethesda have dropped The Elder Scrolls: Oblivion Remastered to celebrate that achievement, releasing it without any true fanfare after years of development. How does this updated version work by today’s more critical standards? Let’s find out.
The Elder Scrolls: Oblivion Remastered Gameplay
Story
I am not going to go on and on about the story of Oblivion as nothing has really changed on that from that perspective. You close Oblivion gates that could eventually lead to the world’s end after the assassination of an emperor with no heir. Stop chaos. You know the drill. It isn’t this main questline that the game is remembered for however, it is how much rich lore pours into every side quest, book, and so on – all which is found through organic discovery. It has been over 15 years since I went through Cyrodiil, and let me tell you that this time was really special. There is a never-ending amount of things to do and see, and exploration is so rich with enchanting characters and little moments that feel comfortably nostalgic. Is all the dialogue perfect? Not at all, in fact, most of the errors for this were left in tact to give players that janky nostalgia, but it does nothing but heighten the experience as a whole. Stop and read, check what that NPC has to say, look around that corner. These moments mean a lot, and this version excels at keeping them in tact for the player.
Gameplay
Speaking about Oblivion in terms of gameplay is kind of complicated when you are trying to make sense of everything to an audience. That is mostly because everyone is going to do something different. Want to go on quests? Well, there is that. Want to just farm items and sell? You are covered there for sure. The premise is basically setting out in a world with a (optional) first person perspective. You find quests and interact with the world to progress at your pace, which allows for the game to feel more inviting to newcomers to not just this game, but RPGs in general. There is also a lot of depth by design, where a player can create specific character builds and explore the world, partaking in the offerings designed around that build. Everything is open-ended and fluid by design, as even when the game has a mishap with glitches, the player never truly gets stuck or bored of what is before them. You can always start over.
A lot has changed to modernize this remastered version. To myself, the most important addition was that of the Clairvoyance spell from Skyrim, which allows players to be guided along on whatever quest they may on with a quick gesture, where light leads the way. It was a simple addition, but one that really assists if you may get stuck or lost in this massive world within. Levelling has also been made easier, with new ways to gain experience from minor skills. Players can sprint at free-will, which helps a lot with travel. A lot of past issues that came with the time have been modernized so the game is more accessible like Skyrim. These are all modernizations that make sense and work, without hindering the feel of it being Oblivion. Sure, there are still annoyances like over-encumbrance, but for the most part – players will feel a lot less burdened by the archaic mechanics from the original in this version.
The entire UI has been re-worked to also feel modern. I personally was never bothered by the little nags when playing years ago, as a game this scope never came perfect. That being said, I can say this is absolutely a breath of fresh air as there are a lot less disruptions to the gameplay that rework tutorials to being optional, rather than intrusive. I have played Skyrim so much, sometimes I forget what mechanic game from that game or the predecessors before it like this or even Morrowind. It’s crazy to think that Oblivion didn’t have so many of the quality of life kinks worked out that didn’t actually come until Skyrim, and this version really is a testament of how important those changes were.
My first character I made was a Breton mage, just like in the original. I killed someone early on the first time around and got swept up in The Dark Brotherhood path, became a vampire, and slowly made my way to the main quest after around 100 hours. That was all years and years ago. Here, I didn’t kill anyone, and managed to discover a ton of questlines that I didn’t partake in and the game feels completely new. Like, I know there is my old path if I want it and that is weirdly exciting to think about, but this new playthrough has me thrilled to see what I failed to find this time around. That is what makes this remake special. There is so much world to explore. So many caves or dungeons to find and land to trek to. Fast travel makes this more simplistic, and I spend my time not playing thinking about what to do next.
We are kind of in age where whenever a special release comes around, publishers are so eager to remake it and make more money that they forget about the player base entirely. Nothing is ever new if you get a remaster every two years or so. Oblivion Remastered is kind of a wake-up call to the industry that time needs to pass to do these remasters, as the experience is much more special to older and newer players alike when they can have it redelivered organically like Bethesda did here. This game feels so new and nothing has changed. Everything feels like an adventure, and while ports have still existed, this version has enough changes to make it easily worth its price tag. Its really a superb offering.
Audio
I cannot state enough how great the soundtrack is to Oblivion. From the opening credits, to the atmospheric tunes that play as you trek into a dangerous area alone, the music in the Remaster is exceptional and sounds fantastic. The world feels alive with constant chatter and massive amounts of dialogue, a lot of it which was recently recorded by new voice actors to fix some of the inconsistencies and restraints of the original team. Most lines were left in tact to keep that feel from the original, while others have been refined to simply ensure most things make more sense this time around. Bethesda could have left most of this alone and still have gotten a pass, but you can see the amount of detail put into making these changes feel effective that almost make this feel like an entirely new, yet incredibly familiar experience.
Visuals
Here are where the big changes come. The visuals have been completely updated and this game is simply gorgeous. I remembered Oblivion being far more colorful than Skyrim, but almost was afraid to revisit it because I didn’t want my nostalgia to be wrong. You don’t have to worry about that at all in this version. Weather effects have been updated. Caves are brighter and far more detailed. The textures have been updated and seem almost photo-realistic. Its incredible to walk around and look at the reflection in water or notice how the grass and trees all have such great amount of detail. Character models are probably the greatest improvement, as the humans actually look like humans. Each race feels more distinct, with better animations that recreate the entire experience. When I tell you this game has atmosphere like no other – I mean it. There is something really awe-inducing when booting up the game, where just taking a walk is an experience in itself. The visuals and performance are by no means perfect, but man does it feel thrilling to behold.
Overall
Reviewing something like Oblivion is kind of an odd thing to do. Everyone who knows what this game meant to them will be getting it day one. Despite this, every single player will have a difference experience that is tailored to how they play, and what they are looking for an such an expansive RPG. The question is, was this remake faithful? Was it able to recreate a world without ruining the rich atmosphere and deep mechanics of the first? The answer here is thankfully yes. The Elder Scrolls: Oblivion Remastered sets a new bar for remasters. Not just the quality (which is exquisite here), but how they are handled. The timing, What has been updated versus what was left flawed. The team here obviously cared a lot about doing this right, and it shows. Sure, it won’t change your mind if you never were a fan, but it may make you decide to finally make the plunge in what is now the definitive release of the game. This release comes with so much care and attention that it will certainly lead to this namesake’s legacy being stronger than ever before, showing us why it was so important years ago. This is the Bethesda I want to see succeed in everything they do in the future.
Massive variety across modes, maps, weapons and gameplay styles arrives next month
ZEPHYR COVE, NV (April 29, 2025) — 1047 Games is ready to welcome you to Splitgate 2, the greatest sport of the future, with the highly anticipated portal-filled first-person shooter’s Open Beta on May 22.
The unique free-to-play shooter arrives on PC, PlayStation 5, PlayStation 4, Xbox Series X|S and Xbox One, with crossplay across all platforms.
Today’s Splitgate 2 Open Beta Teaser previews some of the massive amount of new content. Catch it on YouTube here
As shown in the teaser, the Open Beta will have:
a 25+ Weapons – featuring the brand new Borealis, an energy carbine power weapon
a 15+ Maps – including two new massive 24-Player Onslaught maps, Drought and Fracture
a 10+ Modes – with fan-favorite Takedown making its triumphant comeback, where teams battle to eliminate all members of the opposing team before they can respawn
And the devs at 1047 Games also teased the idea of “infinite” maps. They promise to reveal exactly what that means soon, along with a full breakdown of all of the other content in Splitgate 2’s Open Beta, closer to May 22.
Ready to lock in? The Open Beta is packed with so much content—and this is only beta…Splitgate 2 is just getting started.
Launching today, the campaign offers fans the chance to support development, unlock ambitious stretch goals, and secure a range of heartfelt, exclusive rewards. Backers can claim everything from early access, exclusive in-game items, and physical artbooks to once-in-a-lifetime opportunities like designing an NPC, spending a day with the developers, or even naming a brand-new island.
In Starsand Island, players return to their childhood island to embark on a personal journey of healing, farming, fishing, raising animals, and forming bonds with quirky local characters. With extensive DIY building and customization, players can truly shape their dream getaway — and even invite friends to help craft their paradise together.
“We’re so thrilled to launch the Kickstarter for Starsand Island and invite our community into the development process,” said Richardo Wang, Game Producer at Seed Lab. “This is a project filled with heart, and with the support of fans, we can bring even more ideas to life — from new customization features to exciting multiplayer options.”
“We’ve poured everything into creating a cozy world of comfort, creativity, and connection,” added Golton Gao, Producer at Seed Lab. “With the community’s help, we’ll be able to build something truly special — a vibrant island where players can express themselves, explore freely, and find a sense of belonging.”
Supporters of the Kickstarter can look forward to a wide range of rewards. Early backers at the $20 tier will receive a heartfelt thank-you from the developers, exclusive wallpapers, and a Steam key. At higher tiers, fans can gain early Alpha access, have their names included in the credits, and enjoy a digital soundtrack. Additional rewards include a beautifully crafted digital artbook, unique in-game items like an exclusive pet, custom skateboard and weapon skins, and a charming furniture blueprint to decorate their island homes. At premium levels, backers can secure exclusive character outfits, a custom in-game book design, the chance to become a fully realized in-game NPC, or even collaborate directly with the developers to name a brand-new Outer Island.
With its charming art style, deeply layered life simulation systems, and a heartfelt focus on comfort and self-expression, Starsand Island is positioned to become a new favorite for fans of cozy and creative games.
Escape the Urban Grind to Starsand Island – Your Island Paradise Awaits! Tired of the hustle and bustle? Return to the tranquil embrace of Starsand Island, a gem hailed as the “Star of the Deep Sea.” Here, immerse yourself in a serene pastoral lifestyle: slow-paced days spent bonding with adorable capybaras, cats, and dogs, savoring the thrill of bountiful fishing, exploring the mystical Moonlit Forest, or simply soaking in the island’s untouched beauty. Leave the mundane behind and rediscover life’s simple joys in this coastal utopia.
Join the cyberpunk revolution early in the Twilight Wars Steam playtest.
[April 29, 2025] – Get ready to dismantle the corporate machine. Twilight Wars, the debut title from Comrade Bear Games, launches on Steam on May 23, 2025. Set in a futuristic cyberpunk world, this tactical dungeon crawler blends turn-based combat with deep character development. Players build and lead a secret team, determined to take down the corrupt megacorporations that control society.
No squad is without its complications, and the Anonymous Arbitration Agency—Triple-A for short—is no exception. Each recruitable agent has a unique backstory, moral compass, and personal agenda, making for a team that’s as unpredictable as it is powerful. Players will face tough decisions along the way, with their choices shaping the story and determining which of the game’s many endings they unlock.
Between missions, agents return to their hidden base—fully customizable with craftable modules that allow players to heal, train, and even revive fallen comrades. This hub becomes the heart of your resistance, where strategy and downtime intertwine. With a wide variety of mission types, including hostage rescues and multi-squad operations, players must adapt and assemble the right mix of agents and skills to succeed. Only through smart team-building and synergizing abilities can you hope to defeat the forces of unchecked corporate power.
Key Features:
Tactical Espionage Combat: Action-packed dungeon crawling with turn-based combat set in a high-stakes cyberpunk world. Features a fresh twist on “permadeath” where agents can fall—but not always forever.
Assemble the Unlikely: Recruit a team of charismatic operatives with unique skills, clashing personalities, and complex motivations. Balancing their strengths—and their conflicts—is key to survival.
Mission-Critical Decisions: Each mission is a new challenge. Rescue hostages, split squads, battle elite bosses, and customize your approach based on the mission’s demands and agent specializations.
Build the Base, Rebuild the Legacy: Reconstruct your underground HQ with high-tech modules for healing, training, research, and agent revival. Plus, a cozy cat companion to keep spirits high.
Morality in the Machine: Shape the story through your choices and your evolving relationship with Shi, the Agency’s AI. Navigate moral dilemmas that lead to multiple narrative endings.
Cozy Cyberpunk Aesthetic: A unique visual and musical style that fuses gritty neon dystopia with a surprisingly warm, lived-in vibe—welcome to the world of “cozy cyberpunk.”
An indie studio founded in 2019 by ex-Nival and Ubisoft producer, and renowned board game designer, Sergey Golubkin. Twilight Wars united 20 talented people from different parts of the world to work on this project. We all strive to create a deep, philosophical story with engaging mechanics in an original graphic and musical setting.