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Mostroscopy – Gameplay

Combining classic horror monsters and masked luchadors we dive right into the arcade mode of Oribe Ware Games’ Mostroscopy and see how this indie fighter plays as we run through multiple unique characters’ endings.

Mostroscopy – Gameplay

Mostroscopy is a fighting video game that takes up the aesthetics of the horror and Luchador films of Mexican cinema from the 1950s, with an eclectic roster of monsters and masked Luchadores and a simple gameplay style with a retro presentation.

Mostroscopy
Developer: Oribe Ware Games
Publisher: Seashell Studio
Platform: Windows, Xbox Series X/S, PlayStation 4/5, Nintendo Switch
Release Date: 31 Oct, 2023 (PC), 31st Jan, 2025 (Console)
Price: $19.99 USD

Available here – https://oribewaregames.com/landingoribewaregames/

Summary:

Not Recommended – “Mostroscopy’s wild mix of fighters dazzles, but limited modes, no online play, and combat that’s easy to master despite poor instruction makes it fade fast.”

Check out our review for Mostroscopy here!

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Mostroscopy Review

Mostroscopy

Developer: Oribe Ware Games
Publisher: Seashell Studio
Platforms: PlayStation 5, PlayStation 4, Switch, Xbox One, Xbox Series X/S (Reviewed), PC
Release Date: Available Now (PC, Xbox Series X, Xbox One) May 16, 2025 (Switch, PlayStation 4, PlayStation 5)
Price: $12.49 – Available Here

Overview

Back in the ’90s for every fighting game that managed to pull in enough of a fan-base to survive through the generations, there were five or more that did not. In fact, even spin-offs of popular franchises still failed to take off at the time but this time allowed developers to experiment with strange and unique ideas. This led to game’s from popular publishers like Capcom’s Darkstalkers being fondly remembered but sadly abandoned and even some real strange creations such as ClayFighter from Interplay. 

With a focus on absurdity and unique styling, ClayFighter never had a chance in the long run but that doesn’t mean it should be the end of experimentation. Now, Mexican development team Oribe Ware Games is looking to make their own mark with a Mostroscopy, a fighting game that looks to mimic the horror and Luchador films from the ’50s in a simple but stylish package. Is this unique presentation enough to pull off a victory or will Mostroscopy be shamefully unmasked?

Story

Mostroscopy appears to have a fairly interesting storyline to tell, especially since every fighter in the current roster, sixteen in total at the time of this writing, is made up of all manner of creatures and beings, but it just lacks any form of coherence. This is partially due to the fact that the only story mode that players actually can enjoy featuring these characters happens to be Arcade mode and even this lacks cohesion as we will go into momentarily, with each character having a starting comic-book style intro about their situation or why they are fighting, various winning dialogues against specific opponents, and then an ending comic-book style outro. The only issue is, almost all of the context for the scenarios are missing, with only one character, La Mujer Vampiro, having a note in her intro that players should read the comic first for context. The only problem is, the comic is not included in the game anywhere and is only available online for an extra $2.

This is an annoying limitation topped onto the already lacking cohesion of character stories. One character will start their storyline stating that they need to track down a book to seal a demon they made a deal with in order to get themselves out of that deal, only to end up teaming up with a “superhero” from space in the end instead. Or not solve anything at all, with a female werewolf Kitty hunting for someone to end her curse only to skip ahead to her descendants talking about her in front of a family painting with only two panels. Or even in the oddest of cases, a demon being told to “fix” a deal she made only to end her story burning down a party full of rich people.

That isn’t to say it is all bad, Mostroscopy is a real delight when it comes to seeing such an eclectic cast of characters coming together and fighting or making quips at one another, and once players complete enough arcade storylines, players can get the general gist of what is going on, but unfortunately even this is kept rather minimal and doesn’t make the best use of what the cast has to offer, especially since many of the introduction scenes do feature short visual novel style interactions as well, leaving us to wonder why most endings were kept so barebones.

Gameplay

Mostroscopy is a very simple 2D fighter that offers a roster of sixteen characters currently available for use. The developers have kept the game’s control mechanics as basic as possible to keep things accessible, but it might be a bit too basic even for those only vaguely familiar with the genre. Nowadays, many mainstay fighting games have implemented various easier controls for newcomers or those who want to pull off flashy combos without too much extra input under the guise of “Modern,” “Smart,” or “Simple” controls but Mostroscopy goes a step further by only having a basic attack button, special attack button, taunt, and a dedicated block button.

Despite the simple controls and standard attacks needing to connect to trigger auto-combos, there is actually quite a bit of depth still here for those who really want to master some characters. It is also worth noting though that some are absolutely busted balance wise, making them far superior to other characters. This includes a personal favorite, Luzbelle, whose fast movements and chargeable supers can not only fire off near undodgeable fireballs but even has a fully neutral charged special that can eliminate a third of an enemy’s health if landed, even if they are guarding or in the air. As mentioned, charging special attacks is something players can do, with each direction having a special that is unique to it and two levels of charge. Some are simply enhanced versions of the same attack while others will vary depending on the character. If a move is fully charged it will automatically go off and can deal devastating damage to the opponent.

The “Monstro” gauge that players build up during matches carries over between rounds and has a few uses though its best use is for triggering “Monstro Mode.” While in this mode all specials immediately are activated to their highest level, allowing players to dish out tons of damage with ease and some characters can even stunlock an enemy to the point of annihilating an entire round’s worth of health with a properly executed Monstro Mode and super use. Kitty’s ice-breath being the best example. Players can also expend portions of their gauge to guard-counter an enemy attack or push through an attacking opponent to attack from behind, using either two or one portion respectively to do so. 

There are some variations and little mechanics that players can learn through the limited training mode, but unfortunately no actual training is really offered. No character combo strings are available to look at or even a proper input screen to the point that it took me looking through Steam, to find the aforementioned comic, to even learn how to perform a grab as was never stated anywhere within the game itself. Why taunt is given a button of its own when it only seemingly boosts the player’s Monstro gauge when completed twice instead of grab is anyone’s guess, let alone the numerous buttons that go unused on the Xbox’s controller. Anyways, as mentioned before, training mode is barebones and simply has players beating down a dummy enemy of their choosing and there is some more extensive training in the form of combo challenges. 

Unfortunately some of these combo challenges seem to have incredibly poor tracking to the point that even nailing the full string of combos, which can still be quite varied despite the game’s simplistic nature, can lead to some hits not registering properly or not at all. It is also unfortunate that all combo challenges have to be completed in one go, no chance to stop and come back later to mix things up or take a break without starting from the first combo. Outside of this unfortunately, and the aforementioned arcade mode, the only other game mode available at the time of this writing is local versus mode where players can fight against one of their friends locally, against the computer, or watch two computers duke it out. There is no time attack mode or survival mode of any kind nor is online currently available, though it might be sometime in the future.

Audio & Visuals

One thing that Mostroscopy has in spades is style. By drawing inspiration from horror films from the ’50s and old luchador films the eclectic cast of characters is everything someone could hope for when it comes to bringing monsters and putting them up against masked men and women pulling off wrestling moves with style. There are countless stages to battle on, though some appear to be a bit smaller than others, and every stage has at least two variants. These include a technicolor style that is filled with grainy but effective coloration mimicking an old television while the other is a black and white presentation that is stylish but kind of detracts a bit from some character designs and special moves.

Mostroscopy does not feature any kind of voice work and instead only offers visual novel style or comic-book style dialogue depending on the sequence. Unfortunately, the English version of the dialogue has more than its fair share of spelling and grammar errors as well as missing punctuation. The soundtrack is incredible, offering a vast array of tracks that vary depending on the fighters as well as the stages they are battling on and if players happen to like a specific song they can access it at any time via the Jukebox in the main menu.

Overall

Mostroscopy has a lot of style and flourish, making the most of what it can with its insane sounding premise of pitting everything from undead, monsters, aliens, and more against luchadors in a 2D fighter but even though this is a fairly cheap fighter, it is also one that is rather lacking. While fun in short bursts, lack of any real modes outside of arcade and combo challenges at the moment means that even playing against a friend locally can lose its charm quickly. Combine this with a lacking storyline, no online play, and combat that, while a bit deeper than it seems, isn’t too hard to master, and Mostroscopy taps out far too quickly.

Capsule Computers review guidelines can be found here.

EZIO OF ASSASSIN’S CREED WILL ENTER THE WORLD OF REVERSE: 1999 IN ITS FIRST EVER GLOBAL COLLABORATION, COMING AUGUST 2025

Two-Phase Event Introduces Playable Character Ezio Auditore da Firenze as the Team from the Time-Travelling RPG Unfold Mysterious Events in Familiar Historic Settings

HONG KONG – MAY 3, 2025 – Bluepoch Games and Ubisoft today revealed more details about their upcoming collaboration bringing iconic characters from Assassin’s Creed into the time-bending world of Reverse: 1999. Launching on iOS, Google Play, and PC this August, the first-ever globally synched update introduces the famous Ezio Auditore da Firenze of Assassin’s Creed as a playable character. The collaboration will happen in two phases, with each phase offering Assassin’s Creed crossover stories, events and more.
 
The partnership between Reverse: 1999 and the Assassin’s Creed franchise marks the first-ever globally synched version of Reverse: 1999. All servers will launch the collaboration events at the same time, ensuring equality and unified progress of rewards for players worldwide. Legendary Assassin’s Creed 2 character Ezio will make his debut in Reverse: 1999 during the collaboration. Each of the two phases of this crossover event will bring a fresh new story to the time-travelling game.

  • Phase I: Players will unfold the story in Renaissance Florence, following Vertin and her allies to follow cryptic clues across the streets of 15th-century Italy.
  • Phase II: The story shifts to mythic ancient Greece, where Vertin’s team gets caught in familiar events from Assassin’s Creed Odyssey.

Reverse: 1999 is a 20th Century Time-Travel Strategic RPG. On the last day of 1999, The Storm descended. Players take the role of the Timekeeper, Vertin who witnessed the end of an era in the rising raindrops. What appears before you now seems to be an era long past. Vertin appears uniquely immune to the effects of The “Storm.” After these “Storms”, you’ll travel to different eras. With the help of your colleague Sonetto, seek out the arcanists from across time who, like you, can sense the moments of The Storm and help them escape their fate, lest they be “sifted out” of the timeline. Reverse: 1999 is a cinematic adventure that features stunning visuals that bend retro and modern aesthetics, full English acting with authentic accents, fantastic arcanists from different times and regions and much more!
 
Since its launch in October 2023 Reverse: 1999 has attracted over 30 million players worldwide and has topped charts in the United States, Canada, United Kingdom, France, Japan, Korea and more than 160 countries and regions around the globe. With more information on this new collaboration coming soon, players can get in on the action by downloading the game now on Steam, iOS App Store, Google Play and Windows PC.
 
To learn more about Reverse: 1999 visit the website.

ABOUT BLUEPOCH GAMES CO. LTD

Established in 2020, Bluepoch is an ambitious, passionate and globally-focused company. Our team has committed itself to exploring the vast potential of anime through the creation of dreamlike, immersive, and heartfelt games. Our imagination is as infinite as the starry universe.

ABOUT ASSASSIN’S CREED 

Since it first launched in 2007, the Assassin’s Creed® series has sold more than 230 million games worldwide. The franchise is now established as one of the best-selling series in video game history. Recognized for having some of the richest, most engrossing storytelling in the industry, Assassin’s Creed transcends video games, branching out into numerous other entertainment media.  

ABOUT UBISOFT

Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2023-24 fiscal year, Ubisoft generated net bookings of €2.32 billion.

© 2025 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries.  

Run Games Shadowdrops Super-Powered Tactical Soccer Game Football Heroes League, Available Now in PC Early Access

Fast-paced, approachable action combines with deep physics and soccer skills in a hero-based arcade sports game

SEATTLE – May 2, 2025 – Football Heroes League,the tactical soccer game with heroes, skills, and over-the-top multiplayer action from AAA veterans formerly of Treyarch, EA, and Pandemic Studios at Run Games, is out now in Early Access on Steam and Epic Games Store for PC, after its reveal and surprise release as part of Future Games Show at gamescom latam.

In the year 20XX, soccer has changed. As the sport’s popularity increases even further to where it drives all of society, it becomes a playground for where science and technology enhance the players to unseen levels. Now, the athletes use powerful elemental abilities to gain a leg up, deploy robotic defenses, and even modify their DNA to reach the pinnacle of excellence.

Take to the field in online 2v2, 3v3, and 5v5 casual and ranked matches as one of a roster of super-powered soccer stars, each with their own unique set of ball handling, scoring, and field control abilities. Play as attackers like Kenzo with abilities like a Spinning Bicycle Kick to score exciting goals. Play as defenders like Bun-E who uses her robots to stop shots from going in, and midfielders like Beckers whose balanced abilities make them a threat all over the pitch. 

Beneath the over-the-top action of Football Heroes League lies a love for tactical soccer, with all phases of gameplay centered around rewarding smart play, and playing to the heroes’ strengths. Utilize easy-to-learn controls to trap the ball, pass it, and accurately aim at the goal amidst chaotic scenes with realistic physics. 

Early Access versions will see five heroes available at launch, with new modes and characters added as development continues ahead of the multiplatform launch. Football Heroes League will be free-to-play, with a one-time All Character Bundle available along with special skins, recolors, and emotes for those looking to make a name for themselves in the arena. 

“I’ve played soccer my whole life, and many of us here at Run Games play it competitively, and we wanted to find a way to fuse the rush of being on the pitch, and the tactics of soccer, with the fantastical action and approachability of arcade sports games,”said Run Games Creative Director Michael Marzola. “We want Football Heroes League to give you an appreciation for the depth of soccer, but with all the wild action you expect from video games.”

Football Heroes League is available now immediately following its reveal as a free-to-play title in Early Access on PC via Steam and the Epic Games Store, with version 1.0 launching on console and mobile platforms to be announced. Football Heroes League supports English, Simplified and Traditional Chinese, Portuguese (Brazil and Portugal), French, German, Japanese, Italian, Spanish, and Korean language text.

For more information about Football Heroes League, follow Run Games on X/Twitter, and check out the official Discord.

About Run Games

A Seattle-based studio founded in 2011 by veterans of Treyarch, Electronic Arts, Pandemic Games, with credits including the Tony Hawk series, Star Wars Battlefront II, and The Saboteur. Run Games both works with other studios to help bring their visions to life, supporting publishers like E-Line and Playstack, but also creates its own independent titles, particularly in the underserved arcade sports genre. The team aims to make games that feel great to play and bring people together, while fostering a healthy development culture where open communication, playtesting, and feedback create fun, sustainable titles.

ELDEN RING NIGHTREIGN OVERVIEW TRAILER HIGHLIGHTS THE GAME’S SYSTEMS AHEAD OF LAUNCH

ELDEN RING Nightreign, thestandalone multiplayer co-op action survival game by FromSoftware, Inc. and published by Bandai Namco Entertainment Inc., unveiled a new trailer to showcase an overview of the systems at players’ disposal to conquer the game’s various challenges in its harsh and unforgiving world. The network test was just a glimpse of the surface of the game’s malleability, as the world of Limveld can twist and change with each run.

Discover what awaits players when ELDEN RING Nightreign launches later this month by watching the new Gameplay Overview trailer below.

In ELDEN RING Nightreign, players must make split-second decisions about combat and exploration across a map that can fluctuate with different biomes, weapons, and enemies in order to become stronger, and outrun the encroaching circle of fire to be able to take on terrifying bosses at the end of each day. This culminates on the third day, where if players were successful in surviving the night must take on one of the Nightlords – new bosses for this version. Nightfarers must learn to cooperate to take down these challenges, combining their unique abilities together for an unparalleled experience in the ELDEN RING universe. All is not lost for those who fall in defeat. Unsuccessful runs will grant players relics to allow them to customize and upgrade their characters tailored to their personal play styles.

ELDEN RING Nightreign launches for PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam  on May 30. Find out more about the game and the editions available to pre-order on the game’s official website: nightreign.com

For more information on ELDEN RING Nigthreign and other products from other titles from Bandai Namco Entertainment Europe please visit: https://www.bandainamcoent.eu.

©Bandai Namco Entertainment Inc. / ©2025 FromSoftware, Inc.

Roguelite Bullet Heaven ‘Maze Mice’ Scurries Onto Early Access on PC and Steam Deck Today

INDIANAPOLIS – May 2, 2025 – Maze Mice, the time-freezing, mazerunning bullet heaven roguelite from developer TrampolineTales, the creator of smash hit Luck be a Landlord (500,000+ players on PC, 100,000 on mobile), darts onto PC and Steam Deck via Steam Early Access today.

Venture through a perilous attic as a plucky pipsqueak on a mission to survive ferocious felines. Time only moves when you do; plan each step carefully to sneak around napping cats. One bad move’s enough to wake them up, unleashing their wrath! Carefully survey the area and outrun tough tomcats to see another day.

Collect Dots and gain XP to earn offensive upgrades, health buffs, and other boosts for the best fighting chance in a rivalry as old as time. Sic stray Fleas on enemies to deal continuous damage, blaze a path with the Flame Trail, slather Syrup on foes to slow them down, or gnaw on a Sugar Cube for a sweet speed boost. There’s absolutely nothing mousy about these mice!

Mix and match upgrades for countless combinations while navigating every twist and turn, facing brand-new challenges rendered in a retro pixel aesthetic with a groovy soundtrack from the same composer as Luck be a Landlord. Set out on run after run, unlocking new upgrades and playable furry friends along the way.

“Seeing the love for Luck be a Landlord has really motivated me while working on my second commercial title, Maze Mice,” said Dan DiIorio, lead developer and founder of TrampolineTales. “I can’t wait to watch everyone skitter through mazes, achieve high scores, and unlock cheesy upgrades!”

Maze Mice is available now on PC via Steam Early Access. Languages supported include English, French, Italian, German, Spanish – Spain, Danish, Portuguese – Brazil, Russian, Simplified Chinese, Japanese, Korean, Polish, Spanish – Latin America, Traditional Chinese, Portuguese – Portugal, Turkish, Thai, and Arabic.

For updates on Maze Mice, check out the game’s official Bluesky account, and run over to TrampolineTales’ website.

About TrampolineTales

TrampolineTales is run out of Indianapolis, IN by Dan DiIorio, sole founder, owner, and Lead Developer. After making several small indie titles, Dan made a big splash with his anti-capitalist roguelike, Luck Be a Landlord

Marvel Contest of Champions PC Launch Date Revealed, Thunderbolts Content, & More

Kabam celebrates the upcoming launch of itspopular mobile fighter Marvel Contest of Champions on PC, the release of Marvel Studios’ “Thunderbolts*,” and special in-game events. See below for a breakdown of what Marvel Contest of Champions has in store for this month. 

EXPERIENCE THE BATTLEREALM ON PC THIS MAY

Marvel Contest of Champions is officially launching on PC with direct download on Thursday, May 15! Players can look forward to the classic arcade experience of modern, action-packed battles with over 300+ Champions–heroes, villains, and Kabam originals–With cross-play functionality, stunning graphics in full HD & 60FPS, and overhauled UI optimized for the platform. Gear up for launch and pre-register now through the official website to earn unlockable, exclusive milestone rewards when you enter The Contest on PC.

As with mobile, new events and stories will be released each month on PC, and the game will continue to grow its expansive roster of Champions to collect and rank up. Check out the official Gameplay trailer and stay tuned for more PC news as MCoC arrives on Steam later this year!

THUNDERBOLTS ENTER THE CONTEST–SUMMONER’S CHOICE REWORK RELEASE

The Contest is gearing up for epic battles as expert marksman and master martial artist YELENA BELOVA and the 2024 Summoner’s Choice (fan-voted) rework winner CYCLOPS (BLUE TEAM) are introduced to The Battlerealm! Players will have the opportunity to obtain Yelena Belova on May 15, while players can collect Cyclops Blue Team (Rework) on May 29.

YELENA BELOVA

Few can survive the brutal training and conditioning offered by The Red Room Academy. Yelena Belova not only survived, but was their best student. Now she finds herself in The Contest, utilizing her unmatched skills and ruthless efficiency to find and eliminate her targets one by one with cold, calculated attacks.

CYCLOPS BLUE TEAM (Summoner’s Choice Rework)

Scott Summers was recruited into the first generation of X-Men by Professor Xavier. He is a

formidable defender of mutantkind who works hard to protect mankind both from itself and from the Mutants who have joined the human-hating Brotherhood led by Magneto.

For more battle experience, join the team of misfits on special event quests and earn daily rewards with the…

  • Thunderbolts–7 Day Supply Drop: For a limited time, celebrate Marvel’s release of the “Thunderbolts*” by logging in everyday, to claim free rewards! From now, up until May 23, players can log in any time to receive a 7-Day Supply Drop Calendar where 6-Star Champions and unique rewards await. 
  • “Steal My Thunder” Event Quest: New arrival Yelena Belova teams up with Red Guardian, and Winter Soldier to locate covert-ops while they wait for the heat to die down from last month’s event quest. Beginning May 7 through June 4, players can join the team as they respond to a job in a bug infected spot in the swamplands of The Battlerealm.

MORE QUESTS & SPECIAL EVENTS

  • Heart of Fire: For one week only, beginning May 7 through May 14, players can open “Heart of Fire” crystals and receive valuable Champions and rewards!
  • “Phoenix Rising” Saga Chase Quest: Dark Phoenix has risen and is ready to accept challengers to test their might in The Battlerealm. Do you dare face this challenge? Those who defeat the darkness will be rewarded with the light as a 7-STAR PHOENIX will be added to their team! This Quest is only available from May 14, 11:00 AM PT to June 4, 11:00 AM PT, so do not delay! The path is clear. The goal is simple. Snuff Dark Phoenix or be consumed by their flames. Good luck!
  • Phoenix (Rework): Phoenix has been reworked with fresh cosmetics and mechanics. Players who have already obtained Phoenix will automatically receive the reworked character on May 5, while others will be able chase Phoenix during the “Phoenix Rising” Saga Quest.

Other Marvel Contest of Champions updates, including bug fixes, “Summoner: Declassified” side quest, “Valiant Gauntlet” challenge, and more can be found in the latest release notes HERE.

MARVEL Contest of Champions is now available on iOS and Android

Kick Off May the 4th with the New Star Wars: Grand Collection, Available Today at 50% Off!

Grab this new collection of classic games plus other Star Wars titles at massive discounts during the May the 4th sale!

AUSTIN, Texas May 2, 2025 –Aspyr is excited to reveal the Star Wars: Grand Collection in collaboration with Lucasfilm Games. This new bundle featuring nine Star Warstitles (six on PlayStation®), including the recently released Star Wars: Episode I: Jedi Power Battles™ (2025) and Star Wars: Bounty Hunter™(2024), is available today on Nintendo Switch, PlayStation®5, and PlayStation®4. The Grand Collection is 50% off starting today, in addition to the standard $10 bundle savings over buying all the games individually.

The Star Wars: Grand Collection includes:

  • Star Wars: Republic Commando™
  • Star Wars: Episode I Racer™
  • Star Wars: Jedi Knight: Jedi Academy™
  • Star Wars: Jedi Knight II: Jedi Outcast™
  • Star Wars: Bounty Hunter™
  • Star Wars: Episode I: Jedi Power Battles™
  • Star Wars: The Force Unleashed™*
  • Star Wars: Knights of the Old Republic™*
  • Star Wars: Knights of the Old Republic II™*

*Not available as part of the Star Wars: Grand Collection on PlayStation®5 or PlayStation®4.

All Aspyr Star Wars Games are on Sale!

This new Grand Collection bundle releases alongside a flurry of sales to celebrate Star Wars Day on May 4. Read on for more about the deals on Nintendo Switch, PlayStation®, Xbox, and Steam!

  • Nintendo Switch fans can find discounts ranging from 25% to 65% off individual games and bundles now through May 6, including 50% off the new Star Wars: Grand Collection. For more information, visit: https://www.nintendo.com/us/store/sales-and-deals/aspyr/.
  • As part of PlayStation’s weekend offer, available through May 5, the Star Wars: Grand Collection is available for 50% off. Fans can also find discounts of up to 60% off on each of the individual titles available in the new bundle.
  • Xbox players can enjoy 60% off Star Wars: Episode I Racer, 50% off Star Wars: Bounty Hunter, and 25% off Star Wars: Episode I: Jedi Power Battles and Star Wars: Battlefront Classic Collection™ now through May 6.
  • Steam users can save 25% on Star Wars: Episode I: Jedi Power Battles and Star Wars: Battlefront Classic Collection™, as well as 50% off Star Wars: Bounty Hunter now through May 5. For more information, visit: https://store.steampowered.com/sale/mt42025.

About Aspyr

Aspyr is a leading video game publishing and development partner focused on maximizing the potential of games across all platforms for all players. Most recently, the organization launched Legacy of Kain™: Soul Reaver 1 & 2 Remastered and Tomb Raider IV-VI Remastered, available now on Steam, Xbox, PlayStation, and Nintendo Switch. Today, the company supports a growing network of partners that includes many of the industry’s leading entertainment IP holders, publishers, developers, and technology providers. Aspyr is an Embracer Group company. Aspyr is based in Austin, Texas. For more information, visit www.aspyr.com.

Trademarks are property of their respective owners. Nintendo Switch is a trademark of Nintendo.

©2025 Aspyr Media, Inc. Aspyr and the Aspyr star logo are trademarks or registered trademarks of Aspyr Media, Inc. in the U.S. and/or other countries.

Lucasfilm, the Lucasfilm logo, Star Wars and related properties are trademarks and/or copyrights, in the United States and other countries, of Lucasfilm Ltd. and/or its affiliates. © & ™ 2025 Lucasfilm Ltd. All rights reserved.

MY.GAMES’ Castle Duels Hits $1 Million in Monthly Revenue

The game continues its momentum with over $1 million in monthly revenue recorded in both March and April.

MY.GAMES, a leading European video game developer and publisher, is celebrating a new milestone for Castle Duels, its dynamic card strategy game. In both March and April, the game generated over $1 million in monthly revenue, reflecting steady growth and continued player interest. Since its launch in 2024, Castle Duels has surpassed 2.6 million installs and reached over $6 million in lifetime revenue.

In Castle Duels, players balance offensive and defensive tactics, battling to destroy enemy castles while defending their own. Featuring an innovative card-based system, players summon units like mages, minotaurs, ghosts, and succubi for fast-paced, real-time combat. With over 30 unique units, from common to legendary, players can build personalized teams and strategize to outsmart their opponents.

“We’re thrilled to see so many players enjoying Castle Duels and helping it grow so quickly,” said Aleksei Moshkovich, Lead Project Manager at Castle Duels, MY.GAMES. “We want to extend a heartfelt thank you to our amazing community for their support. This is just the beginning — we have plenty of exciting updates planned to continue delivering a fun and dynamic experience for our players.”

To celebrate this achievement, Castle Duels is rolling out a new update featuring Glyphs and introducing a powerful new Legendary Unit — the Chef

Leading the update are Glyphs, a brand-new feature that adds a deeper layer of strategy to the game. These powerful enhancements are designed for Legendary units and come in Common, Rare, Epic, and Legendary tiers. Glyphs boost stats, unlock passive abilities, and enhance unit powers in unique ways. Equip them by unlocking a socket with Minerals and Gold, spin for a random Glyph, and customize your unit’s abilities to dominate the battlefield.

Also joining the fray is the Chef — the latest Legendary unit to heat up the action. A fast and unpredictable attacker, the Chef specializes in dodging blows and delivering lightning-quick dashes that deal massive damage. His special seasoning debuffs enemies, while his lightning dash gives him a chance to strike twice. Available for a limited time in the Starseeking event, the Chef brings deadly flavor to any lineup.

Explore the latest features in Castle Duels and level up your strategy — download now on Android and iOS!

About MY.GAMES

MY.GAMES is a leading European publisher and developer headquartered in Amsterdam, with more than one billion registered users worldwide. MY.GAMES has received the 2024 Top Publisher Award by data.ai, being #7 in the EMEA region and #18 in Top Parent Companies Worldwide. The company develops games for mobile, PС and console platforms. War Robots, Hustle Castle, Rush Royale, Left to Survive, and many other games are produced by MY.GAMES. The company unites over a dozen development studios, a strong team of specialists working together from across the globe. For more information, please visit https://my.games/.  

Solo Dev’s Ambitious Platformer Rogue Climber Drops Demo and New Trailer on Steam

May 2, 2025 – Imaginary Game Studios is excited to announce the release of a new trailer and a playable demo for their upcoming first-person platformer, Rogue Climber. This adrenaline-pumping roguelike challenges players to master advanced movement mechanics and strategic upgrades as they ascend a perilous tower filled with traps and enemies.

The demo is now available on Steam, offering players a hands-on experience with the game’s core loop: fast-paced parkour-style movement, tactical item management, and uniquely generated climbs. Each run features unpredictable obstacles and enemies, encouraging experimentation with builds, equipment, and high-skill maneuvers.

What makes Rogue Climber stand out isn’t just its gameplay, but the team behind it. Developed by a micro-studio led by solo developer Christian Tuttle, Rogue Climber is a passion project built from the ground up with community feedback in mind. Drawing inspiration from platformers, roguelikes, and personal stories of persistence, the game reflects the developer’s vision for creative challenge-based progression.

“This project began as a late-night experiment in making movement feel truly satisfying,” said Christian Tuttle, founder of Imaginary Game Studios. “For me, great movement is the heart of a great game. What started as an exploration of locomotion has grown into Rogue Climber – a full game that combines my love for platformers with roguelike unpredictability. I hope it gives players that perfect mix of frustration and triumph that only a challenging climb can deliver.”

Rogue Climber will soon enter Early Access on Steam, with the development team actively seeking feedback to refine the experience. Over the course of Early Access, players can expect feature additions like custom seeds, movement tweaks, and expanded upgrade systems.

About Imaginary Game Studios

Imaginary Game Studios is an independent game developer dedicated to creating innovative and engaging gaming experiences. With a focus on blending challenging gameplay with unique aesthetics, the studio aims to deliver titles that resonate with players seeking fresh and exciting adventures.