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Toki Tori 2 Review

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Toki Tori 2
Developer: Two Tribes
Publisher: Two Tribes
Platform: Nintendo Wii U eShop
Release Date: April 4, 2013
Price: $14.99 – BUY NOW

Overview
Toki Tori first made its debut over ten years ago on the Game Boy Color. Back then, puzzle platformers were not a big market, but the title still managed to attract a decent following due to all of the charm Two Tribes packed in. After a few remakes, lessons, delays, and improvements, that little yellow bird is back in Toki Tori 2 for the Wii U. To be honest, the Wii U has been through a drought of originality as of late, so this sequel could not come at a better time. Does Toki Tori 2 deliver enough to fly high on the fairly new platform, or does this digital offering fall before takeoff? Let’s find out.

Story
I don’t want to spend too much time talking about Toki Tori 2’s story, as…well, there isn’t a lot to speak of. You play as a small bird by the name of Toki Tori whose home has been invaded by oil spills, leaving his family in peril. Our hero then sets out to save the day, proving that bravery can come in small packages. Just speaking of it makes this game seem like a cute little Disney film, doesn’t it? Yes, this title does its best to put on a charming display, and it achieves that for the most part by utilizing the in-game mechanics to do so.

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You see, there is no text in Toki Tori 2 whatsoever. No dialogue, no cutscenes, and no standard menus. This bird needs none of that, as the game gets across it’s little narrative through the animations and actions of the little creatures and environments within. It’s all very visual and intelligently designed, as even though there were no words to go along, I felt like I received a fully painted picture of who Toki Tori is and the motives behind his bravery. You know the term “art game”? I would almost classify Toki Tori 2 as that, but it’s gameplay is so raw and meaty that it’s hard to do so.

Gameplay
I want to put a bit of honesty on the table and let everyone know how clueless I was as I started playing Toki Tori 2 for the first time. This title has you play as a small, yellow bird who lacks the ability to jump high or attack any enemies. You do have full control over the small bird, but in this game, it’s all about exploration, survival, and using the environment to your advantage to progress. It sounds simple, but without a text tutorial, the player will have to learn everything on their own – as I found out the hard way.

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During one of the first portions of the game, I was waddling about when a large blue bird came out of the sky and took me back to her nest. Every time I would attempt to leave, it would catch me out of the corner of its big, beady eyes and swoop down again, forcing my little bird back into this unwelcome territory. I spent a good thirty minutes trying to figure out what I was doing wrong, and even restarted the stage at one point due to my confusion. Of course the same issue re-occured, and while I was enjoying the visuals and music for Toki Tori 2, I was beginning to feel frustrated. Eventually, I noticed a small walking berry. Yeah, you heard that right. I waddled over to the berry and performed a whistle, quickly running into the tall grass due to my fine, feathered friend making chase and then…it happened. The bird swooped down, snagged the berry, and placed it in her nest – allowing myself the time to quickly run by unharmed. I know that is a bit of a story for such a small event, but that is the moment it all clicked. That is the very second the brilliance started to shine through for Toki Tori 2, and it was just the start of this unforgettable little journey on the Wii U.

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I mentioned earlier the term “raw” to describe the gameplay within Toki Tori 2, as there really is no other way to describe it. Sure, Toki Tori 2 is a platformer, but you will not be getting anywhere without performing some type of environmental puzzle. As an example, the player walks up to an unreachable ledge. Nearby sits a frog, and a small walking berry. To get up to your destination, you would need to ground stomp to make the berry fall, lure the frog over to the berry by chirping, and then watch as the frog consumes the berry and becomes bloated. After that task is complete, a quick ground pound will cause the frog to burp up an air bubble, capturing Toki Tori inside and hoisting him to that once out of reach ledge. There are no hints or pointers in the right direction. This is a game about experimenting to find your answer, and that is what makes the rewards of solving a puzzle so great.

Our little yellow buddy doesn’t have a large movepool, but he is far from helpless. A non-threatening ground pound can be performed to trigger movement other creatures or break through shallow floors beneath you. The chirp – or Toki Tori’s lovely singing voice if you will, is where the most interesting mechanics within the game can be found. With a tap on one of the face buttons, Toki Tori lets out a chirp that shows itself as a music note. Multiple tapping will produce multiple notes. While these have no physical effects, the sounds will attract other animals and get the attention of birds flying above or frogs hopping down below. Consider your voice as a lure. If you need a large bird to carry you off, you can stand out in the open and start chirping madly to get its attention. If a bloated frog is looking the wrong way, a small note will make it turn at you so you can be bubbled up in the appropriate direction. It’s a small feature that has a grand purpose. Making matters more interesting is that these notes actually can be used to activate features that would normally be found in the menu.

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Depending on how long you hold a note and the order the chirps are in, extra features can be accessed at any given time. For instance, one melody can let the player restart from the last checkpoint if they are stuck, while another will show the player where the next golden pieces are located. There is also a song for fast travel to previously visited locales, but my most used tune was the one to summon the Tokidex. Instead of hunting down collectibles, Toki Tori can summon a bird with a camera that takes pictures on important objects and creatures. Once snapped, a new photo will show up in this little catalog, so as an extra objective, it is your job to take a photo of nearly everything you see. Enhancing this feature is the Gamepad, which acts as a camera, allowing the player to aim and snap their desired shot with greater ease. It may sound a bit gimmicky, but it does work quite well and the whole “collect them all” aspect does a lot to give incentive for replay value after you have finished the main quest. Speaking of Gamepad support, the player can also run the entire game off the controller with off-TV play, where they will get a delightful little graphic of Toki Tori instead of the full experience on a television set. Again, it’s not much, but those small touches go a long way to make Toki Tori 2 feel like a very broad experience.

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As you have noticed, I kind of fell in love with Toki Tori 2. Yeah, he is a charming little character and the puzzles are certainly clever, but it’s the level design that really gives the game its own unique feel. You see, no matter where you are, you are never truly restricted to where you can go or how you can progress. Nearly every puzzle produces a feeling of open-endedness and levels could definitely be described as having a “Metroidvania” like design, but with a much tighter focus. Progression simply flows due to this choice of design, and without text or your typical pointers and hints, it all progresses quite naturally. Remember when you beat that stage in Super Mario Bros. 3 and had to go back to the overworld map to get to the next stage? Well, there is an overworld in Toki Tori 2, but the transition between stages flows so perfectly that it feels as if our little bird never stopped waddling along. Each area sets up the next, and your choices of direction effect where you end up.

Visuals and Audio
Visually, Toki Tori 2 is a gorgeous game. Filled with bright, bold colors that run in full HD at 60 FPS, exploring this world is just as fun as learning the trickery of the puzzles within, and this trek through is filled with a good amount of varied landscapes such as red hot volcanoes, cool and dark caves, and the already bubbly sunny jungle areas that are sure to be like candy for the eyes. Animations are also well done – and in a game where gestures mean everything due to the no text gimmickry, it’s fantastic to see that Two Tribes were able to pack so much charm into such small creatures. It’s not just the characters and colors that make the game so pleasing to look at though, as the animated backgrounds bring every area to life and do their part in making every area feel like it is bursting at the seams with personality and life.

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Toki Tori 2’s soundtrack kind of has different phases depending on what level you are on. One moment everything will be happy as a sweet, cute melody plays to display a chipper atmosphere. If danger is ahead or a setting like a dangerous cave has been entered however, the music takes a turn for the dark, but oddly keeps it’s sweet little quality to keep the player feeling upbeat and warm. It would take a cold heart not to smile at Toki Tori as he whistles out his own little tune, and seeing that small little feature so greatly intertwined with the experience puts this sequel miles above it’s still solid predecessor.

Overall
I went through several personal stages of emotion with Toki Tori 2. The first feeling as you probably read was a bit of frustration, followed by excitement, and then just a warm feeling of joy as the game progressed forward. Most “puzzle platformers” have a divide between the two genres, stopping one side of the mix to alternate between the other. Toki Tori 2 is polished perfection in terms of that however, as every puzzle is built for progression and the open 2D level design flows so naturally that there never has to be a stopping point – leaving the player with a pure and authentic gaming experience. The Wii U may be lacking in software during these early days, but Toki Tori 2 comes as the first true gem of the console, delivering both excellence and charm in an effortless fashion. While it still may be a hard sell on those who lack the patience to let the “no text” gimmickry click, Toki Tori 2 is one of the best reasons to dust off that Gamepad as it currently stands as one of the Wii U’s finest releases to date.

9-5-capsules-out-of-10

Ninja Gaiden 3: Razor’s Edge now on Xbox and PlayStation

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Ninja Gaiden 3: Razor’s Edge was originally released at launch as an exclusive for the Nintendo Wii U. It must have done pretty well, having garnered enough attention for Tecmo Koei to go back and rework the game for the Xbox 360 and PlayStation 3.

Tecmo Koei America has proudly announced that all of that rework has paid off. Razor’s Edge is now available both digitally and on store shelves for Microsoft and Sony fans to pick up and enjoy.

On top of the original game, Razor’s Edge boasts a redesigned battle system, tough enemy AI, upgraded online features, the return of dismemberment. The game also gives you access to 6 weapons, more Ninpo upgrades, ninja trials, and more.

You can check out the official website here.

New Deus Ex Human Revolution Director’s Cut Trailer

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With the Wii U community abuzz with the announcement that Deus Ex: Human Revolution will be re-imagined and remastered for the Wii U, a new trailer was released today, showing off new in game footage of game play and cut scenes.

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Deus Ex: Human Revolution – Director’s Cut will see some tweaks and changes. The often criticized boss fights have been retuned with new strategies and tactics, the AI have been improved, the graphics improved, the Missing Link DLC has been added to the base game, and the Neural Hub has been added to utilize the Wii U’s touch screen. No firm release date has been announced for the game.

Dragon’s Crown Gets A Gameplay Trailer

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Vanillaware, the creators of such lauded titles as Odin SphereGrimGrimoire, and Murumasa: The Demon Blade, have teamed up with Atlus for their newest project, Dragon’s Crown.

The two studios banned together today to release a gameplay trailer for the upcoming title, set to release in Summer 2013. The trailer shows off some some of the classes and lets us see some gameplay footage rendered in an art style that Vanillaware is so classically well known for.

Be sure to check out the warrior, amazon, dwarf, elf, wizard, and sorceress in all of their hand-drawn glory in the video below. Also be sure to check out the official website here.

Ms. Splosion Man Released on Steam, G4WL, and WP7


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Ms. Splosion Man blasted her way onto Steam, Games 4 Windows Live, and Windows Phone 7 today. The game is a follow-up to the hit platformer ‘Splosion Man. Ms. Splosion Man is off to escape the lab into a wacky platforming adventure with three of her friends.

The Steam and G4WL version comes with a higher $9.99 price tag but includes give extra levels with a brand new ending in four player co-op madness. The Windows Phone 7 version is the same price as the iOS version at $2.99. The WP7 version features new touch controls designed for the WP7 platform. The game was released last week for iOS at $2.99 and is also available on Xbox Live Arcade for 800 MSP.

Retro Groupees Available Now

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Groupees is running a themed bundle called Retro Groupee. The bundle contains six modern retro styled games plus several bonuses as more bundles are sold. All buyers will receive 2d shooter Dead Pixels, call centre sim Smooth Operators: Call Center Chaos, and 2d sidescroller Forceline. Those who pay more than $3.00 will receive platformer 8-bit Commando, 16 bit adventure game Anodyne, and 2d platformer Bleed. The three bonuses are RPG Sylia, the chiptune album Hit and Run, and platformer Love+. All of the games run on Windows PCs, with a few also running on Linux and Mac. Make sure to check out our review of Anodyne.

Remember to check off the “Donate to Charity” box to send 20% of your payment to the charity CARE International. The charity provides community based help for people around the world to improve their everyday quality of life and provide assistance during disasters.

NES Video Games Quiz Now Available on iOS

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Have fond memories of your old NES? Think you know the NES inside and out? Take the NES Video Game Quiz and prove your skills. Video Game Quiz!’s latest game was released to the iTunes App Store today for free. Players will be provided with over 350 pictures of NES games to guess as quickly as possible. There are ten different levels of difficulty to conquer, ranging from popular hits like Duck Hunt to obscure Japanese Famicom titles. Players will compete on the Game Center Leaderboard for high scores and bragging rights.

NES Video Games Quiz is available for free on the iTunes App Store for the iPad, iPhone, and iPod Touch.

Next Beta for The Lost Titans April 18

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Still in its first closed beta phase, developers ZQGame has already announced the date for the second beta for their game, April 18. This browser based MMO adds an interesting spin on the formula by mixing the mythologies and legends of the Egyptians, the Greeks, and the Romans for the motivations of the player. Gamers are tasked with handling the incredible journey of their character into the fantastic world of Aristos in order to save the lord of the plane, the Titan Hyperion in the aftermath of the demise of the Titan Ophion.

The Lost Titans’ initial beta phase was launched on November 29 of last year, and has been an invaluable asset with players contributing an immense amount of tips and ways the developers can modify their game for the better. The second phase is looking to smooth out the in-game economy that has been implemented. Other new features have been added as well including new bosses, additional pets and mounts, new tutorials, and an expanded PvP feature for gamers looking for a battle. Additionally as to not show some holiday spirit, ZQGame have also brought an April Fool’s/Easter Troll week with sales and bonus Easter eggs and game modes.

For those interested in taking world mythology by the horns or just MMO fans looking for something new, information on the beta can be found at http://tlt.zqgame.com/news-2-1.html.

 

Alien Chaos 3D Set To Clean Up

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Reef Entertainment have announced the European release of their newest title, Alien Chaos 3D for the Nintendo 3DS. The game will release tomorrow as part of the eShop update.

The main protagonist, named “Really Shooter”, and Poor Mama run a cleaning business together. Really takes commando jobs on the side. When animal robot aliens invade, what more excuse could you have to blast up the room and take out the trash!?

The game features include:

  • Really” uses an arsenal of different weapons spanning the Peashooter right the way up to the Explosive Flaming Chainsaw Shotgun.
  • The animal robot alien hordes include robo-boxing kangaroos, rocket spiked hedgehogs, shield carrying hippos and robo-frog fodder.
  • Debris, sparks, smoke and flaming chainsaws pop from the screen in 3D.
  • 5 chapters, 30 levels and 5 deadly bosses.
  • Exchange high scores with friends and other players via Street Pass.

You can check out Reef Entertainment’s page here or read the full press release here.

LucasArts shut down by Disney

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In sad news, Disney has shut down legendary video game developer and publisher LucasArts. About 150 staff were laid off and all production on current projects have been cancelled.

Meaning that LucasArts’ upcoming games Star Wars: First Assault and the very promising Star Wars 1313 have been cancelled indefinitely, as the company shifts into a licensing entity with future video games to be developed by either third-party companies or Disney Interactive Studios.

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Disney has provided the following statement explaining its decision to close the video games studio,

“After evaluating our position in the games market, we’ve decided to shift LucasArts from an internal development to a licensing model, minimizing the company’s risk while achieving a broader portfolio of quality Star Wars games. As a result of this change, we’ve had layoffs across the organization. We are incredibly appreciative and proud of the talented teams who have been developing our new titles.”

While this announcement may come as a surprise for some, over the last couple of months speculation on the future of LucasArts has been looming ever since Disney’s acquisition of LucasFilm last October for $4.05 billion. After news of the deal came to light, LucasArts reportedly froze all hiring and announcements.

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Founded in 1982, LucasArts will not only be remembered for its Star Wars and Indiana Jones video games, but also for creating some of the most innovative adventure games during the 1990’s such as The Monkey Island and Sam and Max video game series.