“Developing this game is a form of therapy for me.”
May 21, 2025 —Provoron, the atmospheric 2.5D point-and-click adventure from independent solo developer Tara Kan, opens its Steam Playtest registration today with this deeply personal, hand-drawn story.
Step into the white feathers of Ankou, a crow shunned by those around him. Undeterred, he sets out to make new friends and save the world from an invasion of strange, mischievous red demons. These demons steal and break things, interfere with Ankou’s goals, and simply perch on his head and shoulders, making life feel overwhelmingly heavy at times…but only Ankou knows of their existence.
Provoron developer Tara Kan is responsible for every bit of this upcoming game. She shared in her own words a detailed statement about the origin and purpose of the project.
“Hi! My name is Tara, I’m 22 years old, and I’m the developer of Provoron. For the past seven years, I’ve dedicated my life to creating a deeply personal game inspired by my childhood — a kind of digital requiem..
Many people remember that period as the best time of their lives. But for others, it was incredibly difficult. I’m making this game to support those people and show them they are not alone.
The main character of this game is a child who gradually begins to realize how unhappy he is. Alongside him, Provoron also features three teenagers who represent me at different stages of growing up. This trio helps the protagonist recognize and come to terms with the horrors in his life by sharing stories of their own pain.
Developing this game is a form of therapy for me, helping me cope with long-term depression caused by a difficult childhood. It’s about self-discovery and the struggle to understand what’s right: to change yourself to fit the world, or to reshape the world to fit you?
Provoron keeps most of the childhood horrors off-screen, revealing glimpses of it only through occasional lines from the main character. At the forefront is the confrontation with a reality where the protagonist stands as a ‘white crow.’”
Register for theProvoron playtest and wishlist the game on Steam now. Provoron will support English, Russian, Simplified Chinese, and German language text.
For more information on Provoron, subscribe to the official YouTube channel.
LOS ANGELES – MAY 21, 2025 – Netmarble, a leading developer and publisher of high-quality games, has launched a new in-game update for its collectible RPG, Tower of God: New World. This update introduces two new teammates to the roster of playable characters, along with various events offering generous rewards.
Starting today, players can experience XSR+ [Irregular] Urek Mazino (Green Element, Warrior, Fisherman. This version of Urek Mazino is based on the first time he entered the Tower in the WEBTOON “Urek Mazino” – the first official spin-off series of “Tower of God” (currently available only in Korean). In addition, SSR+ [Enigmatic] Princess of Zahard (Green Element, Warrior, Fisherman) has been added to the game. Her background is not known, even her name, except that she possesses the unique ability to take control of others.
Several limited-time events are now available until June 4 to celebrate the arrival of [Irregular] Urek Mazino in Tower of God: New World, including:
Spin-off Celebration Event: Participate in Special Summons, Check-in Events, Boost Missions, TapTap Plus, and more to earn a chance to obtain [Enigmatic] Princess of Zahard.
Spin-off Labyrinth of Memories: Urek Mazino: Discover the hidden story of Urek Mazino through story stages while defeating enemies in battle stages. Points earned in this event can be exchanged for valuable rewards including Radiant Revolution Fragments and more.
Urek Mazino Spin-off! Event: Log in during the event period to receive XSR+ [Irregular] Urek Mazino.
Additionally, the official season of Alliance Fleet Battle has begun. Participants can now challenge the new boss, Frost Steel Eel, and earn a new Alliance Mark as a reward.
Tower of God: New World is a collectible card game RPG based on “Tower of God,” a popular WEBTOON series that has surpassed 6 billion global views. In Tower of God: New World, players can take control of fan-favorite characters to ascend the Tower. Join Twenty-Fifth Bam – and more than 100 characters – as he fights his way through the Tower in gorgeous 3D animation that will make players feel like they have stepped into an anime world. Players will experience fast-paced battle mechanics while utilizing a unique Slot System that powers up a particular “slot” instead of a specific character.
Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.
London, UK, Wednesday 21 May 2025 – Antstream Arcade is proud to announce its collaboration with Xbox to launch Retro Classics, a collection of over 50 iconic games now available for Game Pass members globally.
In collaboration with Activision and Blizzard, Retro Classics brings beloved titles such as Pitfall!, Kaboom!, Commando, and Mech Warrior 2 on Xbox consoles, the Xbox app on PC, or streaming on supported LG and Samsung Smart TVs, Amazon Fire TV devices, and Meta Quest headsets.
With innovative features including cloud saves, global leaderboards, new challenge modes, and multiplayer tournaments, Retro Classics restores the experience for today’s gamers on modern devices.
“We’re thrilled to bring decades of iconic gaming to modern audiences and proud that Xbox trusted Antstream’s proprietary platform to make this possible,” said Steve Cottam, CEO of Antstream.
Xbox Game Pass members can also sign up to access Antstream’s full catalogue of 1300+ retro games for a limited-time offer from just £9.99 / $9.99 for their first year on console.
About Antstream Arcade
Antstream Arcade is the world’s largest retro gaming platform, providing access to over 1,300 licensed titles. Our exclusive streaming service delivers seamless, instant access to the entire catalogue of classic games on modern devices, enabling players to dive back into iconic blockbusters and a thriving community of retro fans, all in one place. With new games added every week and curated challenge modes, competitive global leaderboards, and weekly tournaments, join the millions of subscribers already playing on PC, mobile, and console.
When it comes to Compile Heart, you never quite know what to expect from the developer. Their titles have run the gambit from being difficult strategy RPGs to lighter more simplistic entries that revel in their odd designs. This can include the way their writing is handled as well, ranging from breaking the fourth wall for comedy and making tons of referential jokes to trying to tell a straightforward and serious storyline, fans never quite know what to expect. This is what made the Death end re;Quest games such a shock to longtime fans when they arrived, as these even more niche RPGs seemed like the cute and fan-service filled offerings on the surface but hid a brutal layer beneath that facade. Now after two releases in the main series, the franchise returns with a spin-off in Death end re;Quest: Code Z, but is this another successful endeavor or a misstep into a deadly trap?
Story
Now before we begin, while many other games often make an effort to try and make themselves at least partially accessible to newcomers or even provide some type of glossary to fill in the blanks, Death end re;Quest: Code Z makes no such attempt. There eventually is a small bit of explanation as to how events are the way they are, but not only does this come late into the game, it also barely covers most of the events that happen prior. This means that not only is this entry not a good starting point in any way, it might not even be good for those who’ve forgotten elements of what happened during either previous games.
That being said, Death end re;Quest: Code Z is set within a mirrored world, one where Iris created after her mind was restored through the events of the past games, this means that, theoretically, Iris has crafted a world where not only can Ludens find happiness but they can even interact with humans to form friendships and even their counterparts without worry or other dangers. Players are immediately dropped into something going terribly wrong as this world meant for kindness has been twisted and not only Shina but even Mai find themselves being tortured by a twisted version of Arata and our new heroine, Sayaka is on death’s door. Only through diving back into her memories to find out how Sayaka and the world ended up this way will players find a way to find a way to potentially save everyone, or at least as many as they can as even a world meant for happiness can’t avoid death, especially when glitched girls mirroring allies with twisted abilities of their own appear.
If this sounds a bit complicated, that’s because it is. There’s very little explanation about what is happening or even how Sayaka ended up where she is initially, though it isn’t long before hints behind her true history start to drop. And alongside all this is the player, quite literally. Rather than simply breaking the fourth wall for humor’s sake, Sayaka and another highly specific Luden speak directly to the player holding the controller. When Sayaka is talking to the player, she is asking for help with situations, back-up and reassurances, or even guidance, while the other is meant to glorify the horrific deaths that can unfold should Sayaka or any of her allies fall in combat or to a trap, relishing with glee to the player how beautiful their deaths were.
That being said, for as confusing at times that Death end re;Quest: Code Z likes to make itself out to be, it is also rather enjoyable to see so many unique instances and interactions between characters that would outright be enemies in other games or have never interacted before now. Players will often find that, between story beats, they can visit various locations for “sub-events” and see humorous and cute interactions between Sayaka, whose confused but go-getting personality makes her quite endearing as a protagonist, and the rest of the characters even if she doesn’t quite get to interact with most in major depth. In fact, Sayaka finds herself primarily placed as a debugger at Shina’s gaming company where a majority of past characters also work while many other past Ludens appear as shopkeepers or, as mentioned earlier, gristly narrators.
Death end re;Quest: Code Z treads a fine balance between telling its ill-fated storyline and often stumbles along the way, being poorly paced with some of its major revelations, but as mentioned before, there is still plenty of good comedy bits mixed in with cute interactions and fan-service elements, though there are also just as many brutal death sequences as well should players fall victim to them, and considering the title actively encourages it, players likely know what they are in for once a brutal death description starts playing out, even to the lowliest of creatures, a boss monster, or even Sayaka herself.
Gameplay
Death end re;Quest: Code Z takes a significant departure away from the usual gameplay fans have come to expect from the franchise. Rather than having players venture out into dungeons with a party, they will instead find themselves being dropped into an overhead viewed roguelike dungeon-crawling game where only Sayaka is under their control. As mentioned before, when not in dungeons players can view little sub-events between story missions, visit the shop to spend Eli (money) to buy or sell items that can be brought into dungeons with Sayaka’s limited inventory space or even upgrade her weapons if players have acquired a “patch” or “memory” in their adventures. Unfortunately, that all there really is to the overworld sadly, making sure to catch any sub-events before they vanish away, going back to Shina’s room to store unneeded items, or simply visiting the train to revisit a previously cleared dungeon.
Anyways, Death end re;Quest: Code Z plays similar to a “mystery dungeon” type of roguelike, where any time Sayaka makes an action, be it moving, attacking, or using an item, the enemies will do the same. Sayaka can move in straight lines or diagonals and can even run but can leave herself wide open to attacks from enemies she encounters while running. Since everything moves at the same time Sayaka does, players can often strategize the best way to take down opponents, such as swinging at empty air to draw an enemy in to slay them, rather than moving forward and taking an unnecessary hit. While exploring Sayaka will find various items such as healing items, “sanity” patches, one-use attack spells, and various buffs and debuffs. Unfortunately since Sayaka’s inventory is initially quite limited, players will often find themselves dropping unneeded items.
One unique aspect of exploring a dungeon is Sayaka’s sanity meter. As Sayaka travels through a dungeon, her sanity level will slowly decrease with every movement or action taken and when it starts to drop below 50% the screen will start to suffer from visual glitches and effects, limiting the player’s view and if it hits zero Sayaka will start hurting herself, directly damaging her health in a crazed state. Players can use healing items as mentioned before such as “Ether Codes” to restore sanity but players also need to worry about falling into a hidden trap as some traps can drastically drain Sayaka’s sanity level, putting her into a near critical state almost immediately.
Obviously, all of this falls down to the RNG aspect of the dungeons and the roguelike gameplay. All dungeons players go to will have a randomized layout and even appearances from the extremely deadly Glitch Girls after a certain point in the story and players can even adjust just how punishing the roguelike aspect is. This ranges from an easier option that allows players to keep everything upon death, one where they lose all items and money on death, and even a difficulty where Sayaka’s level is reset even if she finishes a dungeon properly. Then again, dying is actually something of a reward in this game. Though considering how generic combat against normal enemies can be, players almost feel like they need to go out of their way to actually fail to some enemies.
Yes, unlike many roguelikes where players will want to go as far as possible before dying somehow to an unexpected force, Death end re;Quest: Code Z actually glorifies Sayaka’s failures. Finding new and unique ways to die to different enemy types, traps, or even Sayaka’s own loss of sanity will reward players with a skill point that can be applied to a rather pathetic skill tree that will make Sayaka stronger overall and more capable of surviving, though since some unique enemy deaths require falling to low-level mobs, this can be more challenging than it sounds unless players fall into an unlucky chain of events. One such instance in my case involved Sayaka encountering a glitch girl while delving into a dungeon, taking massive damage from her long range attacks and trying to flee, only to have a lowly bat drain my last bit of health away. Of course, this culminated in a humiliating and gory death description much to a certain Luden’s delight that relished in the unbecoming pose that Sayaka was left in in her death, but it rewarded a skill point nonetheless.
Ironically, this is the only real way to actually boost Sayaka’s stats for the most part beyond gaining levels and the rare weapon upgrade. Players will rarely come across items that can be used to improve their weapon’s stats, let alone find a new weapon since these are generally only rewarded via story progress. There is no armor to equip, no items to boost Sayaka’s strength other than incredibly short lived buff items in a dungeon, practically no customization at all. There is the option for Sayaka to temporarily transform into her more powerful Vanquish Form via a gauge that fills as players defeat enemies. In this form Sayaka is stronger and gains numerous buffs but her transformation time is limited so every movement and attack slowly brings her back to her base form.
From time to time players will find that they need to escort an ally outside of a dungeon’s lowest floor in order to rescue them. This can happen both in story dungeons and even optional ones and this means not only does the player have to manage Sayaka’s health, but their allies as well. Though since having an ally die also reveals a different “Death End” then sometimes this is for the best even if it is a gore-filled disaster. Allies will follow Sayaka obediently and players can evacuate either using return crystals scattered at various points in dungeons or return all the way to the start if they so wish, but the aforementioned Glitch Girls can often be found protecting escape routes, making them a dangerous foe to circumvent if they want to escape a dungeon alive with their ally in tow.
Audio & Visuals
Death end re;Quest: Code Z features all of the glorious looking character portraits and unique event CGs that players have come to expect from a Compile Heart game. The characters are wonderfully detailed and expressive in their bright and colorful forms and just as twisted as can be when something horrifying happens. Even the bloody and gory CGs that play out during particularly brutal story moments or death scenes are stylized with glitches and splashes of blood to hide some of the worst of the gore but leaving plenty of implications of what awful things happened to Sayaka or an ally. That being said, there are a few issues here. One, the death CGs are surprisingly re-used to the point of ad nauseum with numerous deaths described in different ways resulting in the same picture being used despite a certain Luden’s gleeful narration. Two, the enemy designs outside of bosses and the glitch girls are incredibly generic, and finally we have the overall dungeons themselves that, while a bit thematic depending on their setting, are quite bland in design and become incredibly boring very fast.
It is worth noting that the only voice work for Death end re;Quest: Code Z is the Japanese voice track which works well considering how brutal some scenes play out. Hearing Sayaka’s screams and death rattles are truly haunting, especially with a certain Luden taking glee in her aftermath most of the time. Other characters and returning ones have all reprised their original voice actors which is great for longtime fans of the series. The background music is fitting for the game and works well during exploration and it must be noted that the opening song for the game is quite the perfect fit.
Overall
Death end re;Quest: Code Z feels like the type of game that really should have been something special. It takes numerous characters from two entries and places them together in a unique way and even establishes Sayaka as an endearing protagonist players will want to root for, but it just doesn’t manage to deliver. Between ill-advised plot devices, lacking coherence, and untapped potential for unique interactions, the story falls short on what unique elements it might have had to offer. This doesn’t even touch upon the gameplay itself which is fairly bland with an over-reliance on death ends, which while gruesomely detailed and do reward players for finding new and unique ways to see Sayaka suffer, lack the impact that they once did in the mainline entries, leaving this spin-off one that only true die-hard fans will want to check out.
Capsule Computers review guidelines can be found here.
Seize the throne in this acclaimed fantasy roguelite which boasts a “Very Positive” rating on Steam
MIDIAN (May 21, 2025) — Developer RedBoon today launched Knock on the Coffin Lid: Complete Edition, a fantasy-mystery whodunnit RPG wrapped in a deckbuilder, on PlayStation 5 and Xbox Series X|S. Included with the Complete Edition is the Nightmares of Millenis DLC expansion, which nearly doubles the content of the base game (https://redboon.net/, $34.99).
Catch the Knock on the Coffin Lid: Complete Edition launch trailer below:
Knock on the Coffin Lid beckons you down a path shrouded in mystery. Rise from your grave and step into the fractured land of Midian, where the empty throne of the Northern Gate calls for a ruler. Each decision will weave the threads of destiny, shaping the fates of goblins, orcs and elves as you journey to discover the cause of your demise.
Build your deck to summon allies, cast powerful spells and fortify your defenses in strategic, turn-based combat. As the terrain of battle shifts, tacticians must adapt to overcome these ever-evolving challenges. With over 200 unique items to discover, from enchanted weapons to ancient armor, every run holds new opportunities to develop your playstyle with both active powers and passive blessings.
Today’s console release of Knock on the Coffin Lid: Complete Edition includes the latest DLC expansion, Nightmares of Millenis, which nearly doubles the gameplay experience. This new chapter brings you into uncharted realms, where new dangers and ancient secrets lie. Shape your destiny with new storylines, revisit past choices and confront fresh, formidable foes lurking in the shadows. Harness the power of Tarot cards to twist the course of battle, adding an extra layer of strategy to every encounter.
Stay up to date with Knock on the Coffin Lid and future updates by following the official X account and joining the Discord server.
Macclesfield, UK – 21st May, 2025. Fire up the stove and feed your soul! Silver Lining Interactive is proud to serve up Fruitbus on PlayStation 5 with the digitalversion launching June 19, 2025! Developed by the imaginative team at Krillbite Studio, this charming culinary road trip is ready to roll straight into players’ hearts, just in time for summer. The mouthwatering PlayStation 5 physical edition will launch shortly after.
Already winning hearts with “Very Positive” reviews on Steam, Fruitbus is now shifting into high gear for its console debut, starting with PlayStation 5. The Nintendo Switch and Xbox Series X|S digital and Nintendo Switch physical editions will follow soon after, bringing the joy of cooking, foraging, and friendship to even more players later in 2025.
Cook, Connect, and Explore in Fruitbus
Fruitbus is a cozy open-world adventure where food is the key to friendship. Step into your grandma’s beloved food truck and set off across the vibrant Gustum Archipelagos, foraging for ingredients, meeting quirky locals, and serving up custom dishes made with love. As you expand your menu, you’ll build bonds, uncover secrets, and make every stop a new chance to bring people together through the power of food.
Digital or Boxed – Serve It Your Way
Whether you’re downloading your copy or collecting the beautifully packaged physical edition, Fruitbus on PlayStation 5 delivers a heartwarming, flavour-packed journey that’s perfect for fans of cozy games and meaningful adventures. Pre-orders for the physical edition are now open at the Silver Lining Interactive Store.
Fruitbuswill launch on June 19, digitally for PlayStation 5, with the physical release following shortly after. Stay tuned for more details on the upcoming Xbox and Nintendo Switch releases, and get ready to take your taste buds on a trip like no other.
About Silver Lining Interactive
Silver Lining Interactive is a brand new independent game publisher based in the North of England. Founded by a team of seasoned professionals for two decades, this studio has been a cornerstone of the indie game scene. With a passion for fostering creative talent and great games, Silver Lining Interactive is committed to bringing innovative, high-quality games to players worldwide, physically and digitally.
About Krillbite Studio
Krillbite Studio is an independent game developer who loves storytelling and creating engaging experiences. The studio was founded back in 2011, when the team were still students, and has since evolved into seasonal developers with a catalogue of award-winning titles. Common to all of the teams’ games is the desire to explore the gaming medium, and to inspire both new and experienced players alike. Krillbite’s most known titles are Among the Sleep, Mosaic, and Fruitbus.
New game mode, expanded story, and system overhauls available now with 25% discount
SAINT-PRIEST, FRANCE – May 21, 2025 – Developer and publisher IMV Studio today announced the largest update to date for Seven Cities, the urban action RPG set in a near-future New York. The update introduces a new game mode, reworked systems, and expanded story content. It goes live May 21 at 11:00 AM ET, alongside a 25% discount on Steam.
New Game Mode: Extraction – A tactical survival mode with a new gameplay loop
20 New Story Quests & update quest system – The full first chapter, featuring new mission maps and scaling enemies
Four Playable Characters – New creation options with visual customization
Redesigned Passive Tree& 200 New Passives points – Cleaner, deeper progression system
50 Specializations & 5 Skills – Includes new movement abilities
10+ new enemies – Includes new damage type and patterns
35+ New Items – Legendary, unique, and set items with enemy-specific drops
Mailbox – Never forget your best loot on map again
Combat & UI Polish – Enhanced visuals, sound, and responsiveness
Quality of Life Improvements – Better saving, performance, localization, and loot recovery
About Seven Cities
Seven Cities is a top-down action RPG where players fight to reclaim a divided New York from corporate control. Featuring real-time combat, deep customization, and story-rich missions, the game blends tactical progression with fast-paced encounters.
Set in São Paulo, Brazil, the game invites players into a story of emotional growth, diverse relationships, and self-discovery.
São Paulo, Brazil – May 21, 2025 – Pivot of Hearts launches today on Steam and itch.io, inviting players into a visual novel about growth, meaningful choices, and the struggle of finding one’s own path to happiness. Developed by Dragonroll Studio in São Paulo, Brazil, the game explores the emotional complexity of queer and non-monogamous relationships through unresolved connections, evolving friendships, and personal development. Its cast is central to the experience with each character written with care, humor, and honesty.
“I can’t wait for everyone to know Wen, Etsuko, Cauã, Bárbara, Sigurd, and all the endearing characters we wrote into Pivot of Hearts. It’s like I can finally introduce all these friends I’m always talking about to my other friends, so they can all get along together as well. And I know they will, because I was thinking of them the whole time while making this game.” — Wilson Kazuo Mizutani
About Pivot of Hearts
Pivot of Hearts follows Wén Xiàn, a Taiwanese-Brazilian game developer, as he reconnects with a childhood friend and forms new bonds that challenge his understanding of love. Set in São Paulo, Brazil, the game explores identity, emotional growth, and the complexities of connection through branching storylines and player-driven choices.
Players will brave a looming work deadline, a fierce RPG campaign, an unresolved past relationship, new bonds, and the awkwardness of self-discovery. Rich subplots and emotionally honest moments fill the narrative with depth and relatability ensuring that every player finds a character or experience that resonates.
The experience is built around:
Over 100K words of sweet nerdy romance and realistic non-monogamy! With almost ten hours of estimated gameplay, five different endings and a memorable cast, Pivot of Hearts is sure to keep the players’ hearts warm and wanting more!
Inclusive storytelling and design: Romantic, platonic, and non-monogamous paths shaped by choice, with diverse characters and planned accessibility features to welcome all players.
Interactive Tarot system: A symbolic card mechanic shapes conversations and choices, reflecting each character’s instincts, needs, and desires.
Original audiovisual experience: A brand-new opening animation with the theme Stay with Me by Livia Maki Yoshikawa, plus fully handcrafted art and music from a small, passionate team.
Authentic São Paulo setting: Bolster your journey through São Paulo��s vibrant culture with in-game translation notes. From local slang to street food and nostalgic anime nods, each detail is grounded in real locations and thoughtfully explained for players worldwide.
Added charm and challenge: Dialogue is brought to life with voiced interjections recorded by the dev team and friends, and Steam achievements reward the most curious players.
Pivot of Hearts is available now on Steam and itch.io. Players can explore the free demo or jump into the full release today.
About Dragonroll Studio
Dragonroll Studio is a São Paulo-based indie game developer dedicated to making cute but subversive games! The team met in their college years, formed the studio in 2019, and created Pivot of Hearts as their first commercial game. Their dedication to storytelling and inclusivity has earned them accolades, including Best Narrative at SBGames 2022 and a Diversity nomination at BIG Festival, held during Gamescom Latam, 2024.
For more information, visit the official Dragonroll Studio homepage, join the community on Discord, or follow the studio on Instagram, YouTube, and Bluesky.
Sandbox Interactive’s fantasy MMORPG will introduce a new PvP-focused dungeon type and an improved early-game experience
BERLIN – May 21, 2025 – Albion Online, the fantasy sandbox MMORPG from Sandbox Interactive, will release the new Abyssal Depthsupdate on June 30, 2025. This update contains a major overhaul of the new player experience, making the game more accessible than ever, and introduces an entirely new PvP feature in the form of a brand-new type of dungeon. Albion Online also has a new Dev Talk video out today featuring an overview of the Abyssal Depths update with Game Director Moritz Bokelmann.
This new kind of PvP-focused dungeon is a fast-paced, high-stakes battleground pitting groups of two or three players against monsters and other player characters in a collapsing environment filled with tactical objectives, all to earn new and unique rewards.
The other main focus of the update lies in how Albion Online introduces itself to new players. One of the key changes is the integration of the post-tutorial experience into the existing Albion Journal, which now provides a much clearer and more structured guide through the early stages of the game.
Additionally, Abyssal Depthswill bring UI improvements like a streamlined HUD Tracker, with additional interactive tutorial features alongside a number of quality-of-life changes to the early game flow to better reflect the Albion Online experience, especially around crafting, the Destiny Board, and the use of buildings.
Albion Online is a sandbox MMORPG set in the medieval fantasy world of Albion. From its humble beginnings as an independently developed, old-school MMO, it has risen to become one of the world’s leading sandbox MMORPGs, played by hundreds of thousands around the world. Whether you’re a fighter, farmer, trader or master craftsman, all styles have a place in the player-driven world of Albion. Its “you are what you wear” system is free from typical class restrictions and lets players define their own role within the game world. Every item crafted, every enemy defeated, and every territory conquered has repercussions and consequences: in the world of Albion, everyone matters.
Learn more about Albion Online in this video below:
Instead of a pre-built, linear path full of game-provided quests, Albion Online offers players the opportunity to write their own story and play the game in countless different ways. Deep systems for guilds, alliances and factions make it possible to claim territories and fight large battles together with friends. Gathering resources, crafting, and trading are the foundations of the player-based economy, and offer players a path to fame and fortune. On top of that, Albion’s sprawling world, with its five biomes across two massive continents, offers near-endless opportunities for exploration and discovery, with a wide range of PvE and PvP options for solo and group players.
About Sandbox Interactive
Albion Online is developed by Berlin studio Sandbox Interactive. The studio was founded in 2012 by a group of enthusiastic MMORPG players and fans and now includes a team of 100 employees. Sandbox Interactive follows the belief that the creation of your own world and interaction with other players are central to the MMORPG experience, and that these ideas are truly brought to life in the sandbox genre. With Albion Online, the studio has created the world’s first truly cross-platform sandbox MMORPG – a game that places compelling gameplay and the player experience squarely in the foreground.
Co-op Feature Brings Players Together to Battle Fantastical Creatures in Immersive Environments
EL SEGUNDO, Calif. – May 21, 2025 – NantGames has launched major updates to its geolocation fantasy role playing game MythWalker. A first for geolocation games, a new significant Tethering feature enables synchronous co-op gameplay, giving players the ability to explore the parallel world of Mytherra together – even if they are miles apart in the (real) world. Also new to the game are new creatures that have revealed themselves in Mytherra – the Wyldevae. These enchanting fairies beautifully blend magic and combat, and heroes will have to come up with clever strategies to defeat them.
Tethering is a new groundbreaking feature that allows players global synchronous gameplay for up to three players. Up to two players can join a lead friend to explore the leader’s local landscape together. For example, a player in New York and another in Tokyo can tether to a lead friend in London, and together they can explore the streets of London as a party. Together they can complete story quests, battle enemies and gather resources. The more players in a party the better rewards.
The content updates also introduce new adversaries called Wyldevae. Don’t be fooled by these alluring beings, as they are known to be tricksters. These fairy creatures found throughout Mytherra are tough adversaries. Three kinds of Wyldevae live throughout Mytherra, each dropping unique items and abilities when defeated in battle:
Bergavae are found in Mountain regions and resemble moths
Strandavae are found on Islands and embody characteristics of fish
Fennavae are found in Swamps and resemble dragonflies
Players will also encounter new quests related to the Wyldevae, giving more insight into the motivations of these fascinating but deadly creatures.
These robust content additions come on the heel of game updates in April, which added over 20 new quests to MythWalker. Among the new content introduced, players were transported to Stonehenge to complete a quest, were given a hobgoblin ally in battle for certain quests, and more. Diving deeper into lore that is central to MythWalker, players explored the storylines of the Pirates and Drakates – two prominent groups of adversaries in Mytherra.
“Our team has always envisioned MythWalker as a living, growing world steeped in rich traditions and lore, much like the real world we live in,” said NantGames creative director Jesse Snyder. “This expansion is a significant one as Tethering is going to be a real game changer, and players can be assured we plan on developing more awesome experiences for the future. Beyond game content, we’re committed to continue to find ways to make our geolocation game more accessible to players, connecting friends in the real world.”
MythWalkeris a geolocation fantasy role-playing game for iOS and Android devices. Players can take part in exploring combat, magic, crafting, resource minigames and more. They can venture out in the real world to interact with the game, or continue their adventures from the comforts of home with Navigators using Portal Energy. MythWalkertakes players to Mytherra, a fantastic parallel world to Earth, where they are recruited by a powerful being, known only as The Child, to investigate attacks on her world. She guides players on mystical quests and adventures to uncover the truth about the attackers, explores the connection and shared histories between Earth and Mytherra, and leads the heroes in defending their home.
For more MythWalker information including our digital press kit, please visit https://mythwalker.com/.
About NantGames
NantGames began in 2018 as a small business venture within the larger NantWorks family of companies, to explore the idea of creating games and interactive media. Since then, the studio has grown to over 50+ employees and is developing its first game, MythWalker – a geolocation fantasy role-playing game. Utilizing existing Nant technologies and IP, NantGames aims to become a leading entertainment technology innovator in the games industry. Please visit https://mythwalker.com/ or more information.