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Death end re;Quest Code Z Review

Death end re;Quest Code Z

Developer: Compile Heart
Publisher: Idea Factory International
Platforms: PlayStation 5 (Reviewed), PlayStation 4, PC
Release Date: Available Now (PS5, PS4) TBA (PC)
Price: $49.99 USD – Available Here

Overview

When it comes to Compile Heart, you never quite know what to expect from the developer. Their titles have run the gambit from being difficult strategy RPGs to lighter more simplistic entries that revel in their odd designs. This can include the way their writing is handled as well, ranging from breaking the fourth wall for comedy and making tons of referential jokes to trying to tell a straightforward and serious storyline, fans never quite know what to expect. This is what made the Death end re;Quest games such a shock to longtime fans when they arrived, as these even more niche RPGs seemed like the cute and fan-service filled offerings on the surface but hid a brutal layer beneath that facade. Now after two releases in the main series, the franchise returns with a spin-off in Death end re;Quest: Code Z, but is this another successful endeavor or a misstep into a deadly trap?

Story

Now before we begin, while many other games often make an effort to try and make themselves at least partially accessible to newcomers or even provide some type of glossary to fill in the blanks, Death end re;Quest: Code Z makes no such attempt. There eventually is a small bit of explanation as to how events are the way they are, but not only does this come late into the game, it also barely covers most of the events that happen prior. This means that not only is this entry not a good starting point in any way, it might not even be good for those who’ve forgotten elements of what happened during either previous games.

That being said, Death end re;Quest: Code Z is set within a mirrored world, one where Iris created after her mind was restored through the events of the past games, this means that, theoretically, Iris has crafted a world where not only can Ludens find happiness but they can even interact with humans to form friendships and even their counterparts without worry or other dangers. Players are immediately dropped into something going terribly wrong as this world meant for kindness has been twisted and not only Shina but even Mai find themselves being tortured by a twisted version of Arata and our new heroine, Sayaka is on death’s door. Only through diving back into her memories to find out how Sayaka and the world ended up this way will players find a way to find a way to potentially save everyone, or at least as many as they can as even a world meant for happiness can’t avoid death, especially when glitched girls mirroring allies with twisted abilities of their own appear.

If this sounds a bit complicated, that’s because it is. There’s very little explanation about what is happening or even how Sayaka ended up where she is initially, though it isn’t long before hints behind her true history start to drop. And alongside all this is the player, quite literally. Rather than simply breaking the fourth wall for humor’s sake, Sayaka and another highly specific Luden speak directly to the player holding the controller. When Sayaka is talking to the player, she is asking for help with situations, back-up and reassurances, or even guidance, while the other is meant to glorify the horrific deaths that can unfold should Sayaka or any of her allies fall in combat or to a trap, relishing with glee to the player how beautiful their deaths were. 

That being said, for as confusing at times that Death end re;Quest: Code Z likes to make itself out to be, it is also rather enjoyable to see so many unique instances and interactions between characters that would outright be enemies in other games or have never interacted before now. Players will often find that, between story beats, they can visit various locations for “sub-events” and see humorous and cute interactions between Sayaka, whose confused but go-getting personality makes her quite endearing as a protagonist, and the rest of the characters even if she doesn’t quite get to interact with most in major depth. In fact, Sayaka finds herself primarily placed as a debugger at Shina’s gaming company where a majority of past characters also work while many other past Ludens appear as shopkeepers or, as mentioned earlier, gristly narrators. 

Death end re;Quest: Code Z treads a fine balance between telling its ill-fated storyline and often stumbles along the way, being poorly paced with some of its major revelations, but as mentioned before, there is still plenty of good comedy bits mixed in with cute interactions and fan-service elements, though there are also just as many brutal death sequences as well should players fall victim to them, and considering the title actively encourages it, players likely know what they are in for once a brutal death description starts playing out, even to the lowliest of creatures, a boss monster, or even Sayaka herself.

Gameplay

Death end re;Quest: Code Z takes a significant departure away from the usual gameplay fans have come to expect from the franchise. Rather than having players venture out into dungeons with a party, they will instead find themselves being dropped into an overhead viewed roguelike dungeon-crawling game where only Sayaka is under their control. As mentioned before, when not in dungeons players can view little sub-events between story missions, visit the shop to spend Eli (money) to buy or sell items that can be brought into dungeons with Sayaka’s limited inventory space or even upgrade her weapons if players have acquired a “patch” or “memory” in their adventures. Unfortunately, that all there really is to the overworld sadly, making sure to catch any sub-events before they vanish away, going back to Shina’s room to store unneeded items, or simply visiting the train to revisit a previously cleared dungeon.

Anyways, Death end re;Quest: Code Z plays similar to a “mystery dungeon” type of roguelike, where any time Sayaka makes an action, be it moving, attacking, or using an item, the enemies will do the same. Sayaka can move in straight lines or diagonals and can even run but can leave herself wide open to attacks from enemies she encounters while running. Since everything moves at the same time Sayaka does, players can often strategize the best way to take down opponents, such as swinging at empty air to draw an enemy in to slay them, rather than moving forward and taking an unnecessary hit. While exploring Sayaka will find various items such as healing items, “sanity” patches, one-use attack spells, and various buffs and debuffs. Unfortunately since Sayaka’s inventory is initially quite limited, players will often find themselves dropping unneeded items.

One unique aspect of exploring a dungeon is Sayaka’s sanity meter. As Sayaka travels through a dungeon, her sanity level will slowly decrease with every movement or action taken and when it starts to drop below 50% the screen will start to suffer from visual glitches and effects, limiting the player’s view and if it hits zero Sayaka will start hurting herself, directly damaging her health in a crazed state. Players can use healing items as mentioned before such as “Ether Codes” to restore sanity but players also need to worry about falling into a hidden trap as some traps can drastically drain Sayaka’s sanity level, putting her into a near critical state almost immediately. 

Obviously, all of this falls down to the RNG aspect of the dungeons and the roguelike gameplay. All dungeons players go to will have a randomized layout and even appearances from the extremely deadly Glitch Girls after a certain point in the story and players can even adjust just how punishing the roguelike aspect is. This ranges from an easier option that allows players to keep everything upon death, one where they lose all items and money on death, and even a difficulty where Sayaka’s level is reset even if she finishes a dungeon properly. Then again, dying is actually something of a reward in this game. Though considering how generic combat against normal enemies can be, players almost feel like they need to go out of their way to actually fail to some enemies.

Yes, unlike many roguelikes where players will want to go as far as possible before dying somehow to an unexpected force, Death end re;Quest: Code Z actually glorifies Sayaka’s failures. Finding new and unique ways to die to different enemy types, traps, or even Sayaka’s own loss of sanity will reward players with a skill point that can be applied to a rather pathetic skill tree that will make Sayaka stronger overall and more capable of surviving, though since some unique enemy deaths require falling to low-level mobs, this can be more challenging than it sounds unless players fall into an unlucky chain of events. One such instance in my case involved Sayaka encountering a glitch girl while delving into a dungeon, taking massive damage from her long range attacks and trying to flee, only to have a lowly bat drain my last bit of health away. Of course, this culminated in a humiliating and gory death description much to a certain Luden’s delight that relished in the unbecoming pose that Sayaka was left in in her death, but it rewarded a skill point nonetheless.

Ironically, this is the only real way to actually boost Sayaka’s stats for the most part beyond gaining levels and the rare weapon upgrade. Players will rarely come across items that can be used to improve their weapon’s stats, let alone find a new weapon since these are generally only rewarded via story progress. There is no armor to equip, no items to boost Sayaka’s strength other than incredibly short lived buff items in a dungeon, practically no customization at all. There is the option for Sayaka to temporarily transform into her more powerful Vanquish Form via a gauge that fills as players defeat enemies. In this form Sayaka is stronger and gains numerous buffs but her transformation time is limited so every movement and attack slowly brings her back to her base form.

From time to time players will find that they need to escort an ally outside of a dungeon’s lowest floor in order to rescue them. This can happen both in story dungeons and even optional ones and this means not only does the player have to manage Sayaka’s health, but their allies as well. Though since having an ally die also reveals a different “Death End” then sometimes this is for the best even if it is a gore-filled disaster. Allies will follow Sayaka obediently and players can evacuate either using return crystals scattered at various points in dungeons or return all the way to the start if they so wish, but the aforementioned Glitch Girls can often be found protecting escape routes, making them a dangerous foe to circumvent if they want to escape a dungeon alive with their ally in tow.

Audio & Visuals

Death end re;Quest: Code Z features all of the glorious looking character portraits and unique event CGs that players have come to expect from a Compile Heart game. The characters are wonderfully detailed and expressive in their bright and colorful forms and just as twisted as can be when something horrifying happens. Even the bloody and gory CGs that play out during particularly brutal story moments or death scenes are stylized with glitches and splashes of blood to hide some of the worst of the gore but leaving plenty of implications of what awful things happened to Sayaka or an ally. That being said, there are a few issues here. One, the death CGs are surprisingly re-used to the point of ad nauseum with numerous deaths described in different ways resulting in the same picture being used despite a certain Luden’s gleeful narration. Two, the enemy designs outside of bosses and the glitch girls are incredibly generic, and finally we have the overall dungeons themselves that, while a bit thematic depending on their setting, are quite bland in design and become incredibly boring very fast.

It is worth noting that the only voice work for Death end re;Quest: Code Z is the Japanese voice track which works well considering how brutal some scenes play out. Hearing Sayaka’s screams and death rattles are truly haunting, especially with a certain Luden taking glee in her aftermath most of the time. Other characters and returning ones have all reprised their original voice actors which is great for longtime fans of the series. The background music is fitting for the game and works well during exploration and it must be noted that the opening song for the game is quite the perfect fit.

Overall

Death end re;Quest: Code Z feels like the type of game that really should have been something special. It takes numerous characters from two entries and places them together in a unique way and even establishes Sayaka as an endearing protagonist players will want to root for, but it just doesn’t manage to deliver. Between ill-advised plot devices, lacking coherence, and untapped potential for unique interactions, the story falls short on what unique elements it might have had to offer. This doesn’t even touch upon the gameplay itself which is fairly bland with an over-reliance on death ends, which while gruesomely detailed and do reward players for finding new and unique ways to see Sayaka suffer, lack the impact that they once did in the mainline entries, leaving this spin-off one that only true die-hard fans will want to check out.

Capsule Computers review guidelines can be found here.

The Coffin Has Opened and the Dead Have Risen: Knock on the Coffin Lid: Complete Edition Now Available on PlayStation and Xbox

Seize the throne in this acclaimed fantasy roguelite which boasts a “Very Positive” rating on Steam

MIDIAN (May 21, 2025) — Developer RedBoon today launched Knock on the Coffin Lid: Complete Edition, a fantasy-mystery whodunnit RPG wrapped in a deckbuilder, on PlayStation 5 and Xbox Series X|S. Included with the Complete Edition is the Nightmares of Millenis DLC expansion, which nearly doubles the content of the base game (https://redboon.net/, $34.99).

Catch the Knock on the Coffin Lid: Complete Edition launch trailer below:

Knock on the Coffin Lid beckons you down a path shrouded in mystery. Rise from your grave and step into the fractured land of Midian, where the empty throne of the Northern Gate calls for a ruler. Each decision will weave the threads of destiny, shaping the fates of goblins, orcs and elves as you journey to discover the cause of your demise. 

Build your deck to summon allies, cast powerful spells and fortify your defenses in strategic, turn-based combat. As the terrain of battle shifts, tacticians must adapt to overcome these ever-evolving challenges. With over 200 unique items to discover, from enchanted weapons to ancient armor, every run holds new opportunities to develop your playstyle with both active powers and passive blessings.

Today’s console release of Knock on the Coffin Lid: Complete Edition includes the latest DLC expansion, Nightmares of Millenis, which nearly doubles the gameplay experience. This new chapter brings you into uncharted realms, where new dangers and ancient secrets lie. Shape your destiny with new storylines, revisit past choices and confront fresh, formidable foes lurking in the shadows. Harness the power of Tarot cards to twist the course of battle, adding an extra layer of strategy to every encounter.

Stay up to date with Knock on the Coffin Lid and future updates by following the official X account and joining the Discord server.

Deliciously Heartwarming Food Truck Adventure Fruitbus Hits PlayStation 5 on June 19

Get ready to dish out joy this summer!

Macclesfield, UK – 21st May, 2025. Fire up the stove and feed your soul! Silver Lining Interactive is proud to serve up Fruitbus on PlayStation 5 with the digital version launching June 19, 2025! Developed by the imaginative team at Krillbite Studio, this charming culinary road trip is ready to roll straight into players’ hearts, just in time for summer. The mouthwatering PlayStation 5 physical edition will launch shortly after. 

Already winning hearts with “Very Positive” reviews on Steam, Fruitbus is now shifting into high gear for its console debut, starting with PlayStation 5. The Nintendo Switch and Xbox Series X|S digital and Nintendo Switch physical editions will follow soon after, bringing the joy of cooking, foraging, and friendship to even more players later in 2025.

Cook, Connect, and Explore in Fruitbus

Fruitbus is a cozy open-world adventure where food is the key to friendship. Step into your grandma’s beloved food truck and set off across the vibrant Gustum Archipelagos, foraging for ingredients, meeting quirky locals, and serving up custom dishes made with love. As you expand your menu, you’ll build bonds, uncover secrets, and make every stop a new chance to bring people together through the power of food.

Digital or Boxed – Serve It Your Way

Whether you’re downloading your copy or collecting the beautifully packaged physical edition, Fruitbus on PlayStation 5 delivers a heartwarming, flavour-packed journey that’s perfect for fans of cozy games and meaningful adventures. Pre-orders for the physical edition are now open at the Silver Lining Interactive Store.

Fruitbus will launch on June 19, digitally for PlayStation 5, with the physical release following shortly after. Stay tuned for more details on the upcoming Xbox and Nintendo Switch releases, and get ready to take your taste buds on a trip like no other.

About Silver Lining Interactive 

Silver Lining Interactive is a brand new independent game publisher based in the North of England. Founded by a team of seasoned professionals for two decades, this studio has been a cornerstone of the indie game scene. With a passion for fostering creative talent and great games, Silver Lining Interactive is committed to bringing innovative, high-quality games to players worldwide, physically and digitally.

About Krillbite Studio

Krillbite Studio is an independent game developer who loves storytelling and creating engaging experiences. The studio was founded back in 2011, when the team were still students, and has since evolved into seasonal developers with a catalogue of award-winning titles. Common to all of the teams’ games is the desire to explore the gaming medium, and to inspire both new and experienced players alike. Krillbite’s most known titles are Among the Sleep, Mosaic, and Fruitbus.

Seven Cities Delivers Major Update on Steam

New game mode, expanded story, and system overhauls available now with 25% discount

SAINT-PRIEST, FRANCE – May 21, 2025 – Developer and publisher IMV Studio today announced the largest update to date for Seven Cities, the urban action RPG set in a near-future New York. The update introduces a new game mode, reworked systems, and expanded story content. It goes live May 21 at 11:00 AM ET, alongside a 25% discount on Steam.

View on Steam

Key Features

  • New Game Mode: Extraction – A tactical survival mode with a new gameplay loop
  • 20 New Story Quests & update quest system – The full first chapter, featuring new mission maps and scaling enemies
  • Four Playable Characters – New creation options with visual customization
  • Redesigned Passive Tree & 200 New Passives points – Cleaner, deeper progression system
  • 50 Specializations & 5 Skills – Includes new movement abilities
  • 10+ new enemies – Includes new damage type and patterns
  • 35+ New Items – Legendary, unique, and set items with enemy-specific drops
  • Mailbox – Never forget your best loot on map again
  • Combat & UI Polish – Enhanced visuals, sound, and responsiveness
  • Quality of Life Improvements – Better saving, performance, localization, and loot recovery

About Seven Cities

Seven Cities is a top-down action RPG where players fight to reclaim a divided New York from corporate control. Featuring real-time combat, deep customization, and story-rich missions, the game blends tactical progression with fast-paced encounters.

New Visual Novel Launches with Honest Take on Queer, Non-Monogamous Love

Set in São Paulo, Brazil, the game invites players into a story of emotional growth, diverse relationships, and self-discovery.

São Paulo, Brazil – May 21, 2025 – Pivot of Hearts launches today on Steam and itch.io, inviting players into a visual novel about growth, meaningful choices, and the struggle of finding one’s own path to happiness. Developed by Dragonroll Studio in São Paulo, Brazil, the game explores the emotional complexity of queer and non-monogamous relationships through unresolved connections, evolving friendships, and personal development. Its cast is central to the experience with each character written with care, humor, and honesty.

“I can’t wait for everyone to know Wen, Etsuko, Cauã, Bárbara, Sigurd, and all the endearing characters we wrote into Pivot of Hearts. It’s like I can finally introduce all these friends I’m always talking about to my other friends, so they can all get along together as well. And I know they will, because I was thinking of them the whole time while making this game.” — Wilson Kazuo Mizutani

About Pivot of Hearts

Pivot of Hearts follows Wén Xiàn, a Taiwanese-Brazilian game developer, as he reconnects with a childhood friend and forms new bonds that challenge his understanding of love. Set in São Paulo, Brazil, the game explores identity, emotional growth, and the complexities of connection through branching storylines and player-driven choices.

Players will brave a looming work deadline, a fierce RPG campaign, an unresolved past relationship, new bonds, and the awkwardness of self-discovery. Rich subplots and emotionally honest moments fill the narrative with depth and relatability ensuring that every player finds a character or experience that resonates.

The experience is built around:

  • Over 100K words of sweet nerdy romance and realistic non-monogamy! With almost ten hours of estimated gameplay, five different endings and a memorable cast, Pivot of Hearts is sure to keep the players’ hearts warm and wanting more!
  • Inclusive storytelling and design: Romantic, platonic, and non-monogamous paths shaped by choice, with diverse characters and planned accessibility features to welcome all players.
  • Interactive Tarot system: A symbolic card mechanic shapes conversations and choices, reflecting each character’s instincts, needs, and desires.
  • Original audiovisual experience: A brand-new opening animation with the theme Stay with Me by Livia Maki Yoshikawa, plus fully handcrafted art and music from a small, passionate team.
  • Authentic São Paulo setting: Bolster your journey through São Paulo��s vibrant culture with in-game translation notes. From local slang to street food and nostalgic anime nods, each detail is grounded in real locations and thoughtfully explained for players worldwide.
  • Added charm and challenge: Dialogue is brought to life with voiced interjections recorded by the dev team and friends, and Steam achievements reward the most curious players.

Pivot of Hearts is available now on Steam and itch.io. Players can explore the free demo or jump into the full release today.

About Dragonroll Studio

Dragonroll Studio is a São Paulo-based indie game developer dedicated to making cute but subversive games! The team met in their college years, formed the studio in 2019, and created Pivot of Hearts as their first commercial game. Their dedication to storytelling and inclusivity has earned them accolades, including Best Narrative at SBGames 2022 and a Diversity nomination at BIG Festival, held during Gamescom Latam, 2024. 

For more information, visit the official Dragonroll Studio homepage, join the community on Discord, or follow the studio on Instagram, YouTube, and Bluesky.

ALBION ONLINE’S “ABYSSAL DEPTHS” UPDATE LAUNCHES JUNE 30

Sandbox Interactive’s fantasy MMORPG will introduce a new PvP-focused dungeon type and an improved early-game experience

BERLIN May 21, 2025 – Albion Online, the fantasy sandbox MMORPG from Sandbox Interactive, will release the new Abyssal Depths update on June 30, 2025. This update contains a major overhaul of the new player experience, making the game more accessible than ever, and introduces an entirely new PvP feature in the form of a brand-new type of dungeon. Albion Online also has a new Dev Talk video out today featuring an overview of the Abyssal Depths update with Game Director Moritz Bokelmann.

This new kind of PvP-focused dungeon is a fast-paced, high-stakes battleground pitting groups of two or three players against monsters and other player characters in a collapsing environment filled with tactical objectives, all to earn new and unique rewards.

The other main focus of the update lies in how Albion Online introduces itself to new players. One of the key changes is the integration of the post-tutorial experience into the existing Albion Journal, which now provides a much clearer and more structured guide through the early stages of the game.

Additionally, Abyssal Depthswill bring UI improvements like a streamlined HUD Tracker, with additional interactive tutorial features alongside a number of quality-of-life changes to the early game flow to better reflect the Albion Online experience, especially around crafting, the Destiny Board, and the use of buildings.

For more information on Albion Online, visit https://albiononline.com.

About Albion Online

Albion Online is a sandbox MMORPG set in the medieval fantasy world of Albion. From its humble beginnings as an independently developed, old-school MMO, it has risen to become one of the world’s leading sandbox MMORPGs, played by hundreds of thousands around the world. Whether you’re a fighter, farmer, trader or master craftsman, all styles have a place in the player-driven world of Albion. Its “you are what you wear” system is free from typical class restrictions and lets players define their own role within the game world. Every item crafted, every enemy defeated, and every territory conquered has repercussions and consequences: in the world of Albion, everyone matters.

Learn more about Albion Online in this video below:

Instead of a pre-built, linear path full of game-provided quests, Albion Online offers players the opportunity to write their own story and play the game in countless different ways. Deep systems for guilds, alliances and factions make it possible to claim territories and fight large battles together with friends. Gathering resources, crafting, and trading are the foundations of the player-based economy, and offer players a path to fame and fortune. On top of that, Albion’s sprawling world, with its five biomes across two massive continents, offers near-endless opportunities for exploration and discovery, with a wide range of PvE and PvP options for solo and group players.

About Sandbox Interactive

Albion Online is developed by Berlin studio Sandbox Interactive. The studio was founded in 2012 by a group of enthusiastic MMORPG players and fans and now includes a team of 100 employees. Sandbox Interactive follows the belief that the creation of your own world and interaction with other players are central to the MMORPG experience, and that these ideas are truly brought to life in the sandbox genre. With Albion Online, the studio has created the world’s first truly cross-platform sandbox MMORPG – a game that places compelling gameplay and the player experience squarely in the foreground.

MythWalker Expands its Fantasy World with New Tethering Feature and Content for One-of-a-Kind RPG Geolocation Experience

Co-op Feature Brings Players Together to Battle Fantastical Creatures in Immersive Environments

EL SEGUNDO, Calif. – May 21, 2025 – NantGames has launched major updates to its geolocation fantasy role playing game MythWalker. A first for geolocation games, a new significant Tethering feature enables synchronous co-op gameplay, giving players the ability to explore the parallel world of Mytherra together – even if they are miles apart in the (real) world. Also new to the game are new creatures that have revealed themselves in Mytherra – the Wyldevae. These enchanting fairies beautifully blend magic and combat, and heroes will have to come up with clever strategies to defeat them.

Tethering is a new groundbreaking feature that allows players global synchronous gameplay for up to three players. Up to two players can join a lead friend to explore the leader’s local landscape together. For example, a player in New York and another in Tokyo can tether to a lead friend in London, and together they can explore the streets of London as a party. Together they can complete story quests, battle enemies and gather resources. The more players in a party the better rewards.

The content updates also introduce new adversaries called Wyldevae. Don’t be fooled by these alluring beings, as they are known to be tricksters. These fairy creatures found throughout Mytherra are tough adversaries. Three kinds of Wyldevae live throughout Mytherra, each dropping unique items and abilities when defeated in battle:

  • Bergavae are found in Mountain regions and resemble moths
  • Strandavae are found on Islands and embody characteristics of fish
  • Fennavae are found in Swamps and resemble dragonflies

Players will also encounter new quests related to the Wyldevae, giving more insight into the motivations of these fascinating but deadly creatures.

These robust content additions come on the heel of game updates in April, which added over 20 new quests to MythWalker. Among the new content introduced, players were transported to Stonehenge to complete a quest, were given a hobgoblin ally in battle for certain quests, and more. Diving deeper into lore that is central to MythWalker, players explored the storylines of the Pirates and Drakates – two prominent groups of adversaries in Mytherra.

“Our team has always envisioned MythWalker as a living, growing world steeped in rich traditions and lore, much like the real world we live in,” said NantGames creative director Jesse Snyder. “This expansion is a significant one as Tethering is going to be a real game changer, and players can be assured we plan on developing more awesome experiences for the future. Beyond game content, we’re committed to continue to find ways to make our geolocation game more accessible to players, connecting friends in the real world.”

MythWalker is a geolocation fantasy role-playing game for iOS and Android devices. Players can take part in exploring combat, magic, crafting, resource minigames and more. They can venture out in the real world to interact with the game, or continue their adventures from the comforts of home with Navigators using Portal Energy. MythWalker takes players to Mytherra, a fantastic parallel world to Earth, where they are recruited by a powerful being, known only as The Child, to investigate attacks on her world. She guides players on mystical quests and adventures to uncover the truth about the attackers, explores the connection and shared histories between Earth and Mytherra, and leads the heroes in defending their home.

For more MythWalker information including our digital press kit, please visit https://mythwalker.com/.

About NantGames

NantGames began in 2018 as a small business venture within the larger NantWorks family of companies, to explore the idea of creating games and interactive media. Since then, the studio has grown to over 50+ employees and is developing its first game, MythWalker – a geolocation fantasy role-playing game. Utilizing existing Nant technologies and IP, NantGames aims to become a leading entertainment technology innovator in the games industry. Please visit https://mythwalker.com/ or more information.

Bubble Ghost Remake Update 2.0.0 Launches Today!

Play Your Way with Greater Accessibility, Adjustable Difficulty, and a Smoother Journey Through the Mansion

Barcelona, Spain – 21st May, 2025. The ghostly adventure continues! Since its magical debut in March, Bubble Ghost Remake has invited players into the whimsical world of Heinrich Von Schinker’s mansion, playing as a ghost guiding a delicate bubble through charming puzzles and mysterious corridors. Today, Nakama Game Studio is proud to launch Update 2.0.0, a major update that reshapes the experience to be more accessible, more balanced, and more yours.

Crafted with heartfelt input from our growing community, Update 2.0.0 introduces flexible new features that give players more control over how they play. Whether you’re here for the story, the puzzles, or a challenge, this update makes it easier than ever to enjoy Bubble Ghost Remake at your own pace.

Available now on PC, PlayStation 5, and Nintendo Switch, Update 2.0.0 brings a host of upgrades that enhance gameplay for newcomers and veterans alike:

Major New Features

  • New “Story” Difficulty Mode
    Drift through the mansion without pressure. This new mode is perfect for players who want to enjoy the puzzles and narrative without intense challenges.
  • Bubble Shield System
    Choose how sturdy your bubble is! Select from fragile, sturdy, or reinforced shields based on your preferred difficulty, giving you more freedom to define your adventure.
  • Dynamic Difficulty Adjustments
     Switch up your difficulty and shield settings anytime from the save slot menu, no need to restart or lose progress.

Technical & Quality-of-Life Improvements

  • Smoothed Level Design
    We’ve rebalanced difficulty spikes to create a smoother, more consistent journey.
  • Clearer Challenge Levels
    Updated difficulty descriptions and improved UI make it easier to choose the experience that suits you best.

Let the adventure unfold! 

Bubble Ghost Remake is available now digitally on PC (Steam), PlayStation 5, and Nintendo Switch (with frightfully good discounts available for a limited time!) along with enchanting Standard and Collector’s Edition physical releases for Nintendo Switch. 

About Bubble Ghost Remake 

Guide a little ghost and his bubble through an enchanted mansion filled with dangers and thrilling challenges in this incredible remake of Bubble Ghost. Master levels of skill and clever puzzles as you unveil the story hidden behind the spirit of Heinrich Von Schinker. This remake of the game features a fresh new look and a myriad of new features (like new game modes, fierce bosses, collectables, and many more surprises) that will captivate you for hours. Get ready to protect your bubble through the rooms of this mysterious castle… Will you uncover all its hidden secrets?

  • Enjoy an adventure with over 40 skilful levels and clever puzzles that promise hours of entertainment and challenge.
  • Dive into Story, Arcade, Challenge and Speed Run game modes or prove your worth and compete for a spot in the pantheon of “Bubble Ghost Remake” legends in the Hall of Fame. 
  • Fully revamped graphics and sound bring the magical world of the castle to life.
  • Unlock in-game achievements and compare your scores with the world’s best players.
  • Discover new hidden game modes, collectables, and secrets for an even more thrilling gameplay experience. 

About SelectaPlay

SelectaPlay is SelectaVisión’s video games publishing branch. The company works with talented studios on unique video games and helps them publish their titles in both physical and digital formats in Europe and worldwide.

About SelectaVisión

SelectaVisión is a video publishing company founded in 1984. Based in Spain, SelectaVisión’s catalog includes anime and live-action feature films, TV shows, and movies. Publishing both anime classics and the latest Japanese productions since 1997, SelectaVisión has built a long relationship with fan-favorite Japanese producers and distributors, becoming the major publisher of anime content for Spanish audiences.

About Nakama Game Studio

Nakama is a game development studio and interactive experiences for companies and publishers. Their team of passionate developers, designers, and artists brings a wealth of industry experience, fueled by a genuine love for video games.

MYTHOLOGICAL FUTURISTIC  METROIDVANIA SOMBER ECHOES MAKES ITS CONSOLE DEBUT THIS SUMMER

Greco-Roman Mythos on an Otherworldly Spaceship Comes to PlayStation 5 and Xbox on July 8

TONSBERG, NORWAY – MAY 21, 2025 –  Independent video game developers Rock Pocket Games and Lav Games announced today its action-adventure sci-fi metroidvania Somber Echoes is coming to PlayStation 5 and Xbox on July 8. Armed with God-given powers, players take on the role of Adrestia, who has been given a second chance to save the universe from her crazed twin sister, with gameplay featuring unique traversal and puzzle elements blended with action packed combat and a rich story.
 
With a ‘very positive’ rating on Steam, Somber Echoes premiers on console with a fresh new way to experience the game through the new Challenges mode. In the new mode players unlock challenges after completing boss fights and events, designed to extend gameplay and offer skill-based objectives to expand gameplay beyond the story experience. 

Somber Echoes Gameplay Features:

  • A Modern Console Metroidvania: Action packed side-scrolling gameplay, ideal for console players. Powered by Unreal Engine 5 players will embark upon a haunting journey through seven distinct districts, looming with decay, ruin and eerie beauty. Every dark corner hides a story.
  • Greco-Roman  Story: Inspired by Greco-Roman mythos, and sci-fi visuals, players explore a wrecked spacecraft in deep space that is overrun by extra-dimensional horrors.
  • Multiple Endings: Gameplay actions shape how the story ends, the more players explore and discover the entirety of the ship, the more choices there will be when deciding the fate of the Atromitos.
  • Challenges Mode: A new way to experience Somber Echoes designed to extend gameplay and provide players with intense, skill-based objectives beyond the core story experience, including boss fight and puzzle challenges with more content planned for subsequent updates.

Somber Echoes is a Greco-Roman inspired sci-fi Metroidvania set within the shell  of the spacefaring vessel Atromitos, where divine ruin and cosmic rot intertwine. Awakened by primordial Gods and Goddesses, Adrestia ascends from ash and oblivion to hunt her twin sister Harmonia, now a mad architect of unmaking, through echoing halls and sanctums lost to time. Wield godlike wrath, uncover ancient sins, and carve your legacy into the bones of a dying world.
 
Somber Echoes is available now for Steam, and is coming to Playstation and Xbox on July 8. For more information about the game visit the website

ABOUT ROCK POCKET GAMES

Rock Pocket Games is an independent game development studio founded in 2008 and headquartered in Tonsberg, Norway. Specializing in crafting engaging and innovative video games, the studio has delivered over 30 titles across mobile, PC, and console platforms, including award-winning projects like Moons of Madness and Shiftlings. Known for its expertise in Unreal engines, Rock Pocket Games is dedicated to creating high-quality gaming experiences with a focus on passion, communication, and fun. For more information, visit rockpocket.games.

ABOUT LAV GAMES

Lav Games is a game development studio focused on delivering high-quality co-development services and crafting original IP’s. The studio has contributed to a range of acclaimed AAA titles while building its own visually bold, artistically ambitious IP’s. Lav Games is dedicated to creating immersive, visually striking experiences that combine technical excellence with strong art direction. The studio’s contributions include work on Indiana Jones and the Great Circle, Insurgency: Sandstorm and several upcoming titles yet to be announced.

Fireshine Games Appoints Jasper Tanner-Barnes As Chief Portfolio Officer

LONDON, UK – 21 May 2025 – Fireshine Games, a leading UK publisher best-known for award-winning titles Core Keeper and Shadows of Doubt, as well as anticipated upcoming games Tales of Seikyu and A.I.L.A, has today appointed Jasper Tanner-Barnes as the company’s Chief Portfolio Officer. 

Tanner-Barnes steps into this newly created role at Fireshine Games, bringing with him extensive experience in Talent Acquisition and Game Scouting from his time at Team17, where he led the department in signing standout titles including Conscript by Catchweight Studio, Sworn by Windwalk Games, Dredge by Black Salt Games, and the upcoming Date Everything! from Sassy Chap Games.

As Chief Portfolio Officer, Tanner-Barnes’ responsibilities will include building the company’s network of external development partners, securing and maintaining long-term business partnerships, and determining Fireshine Games’ portfolio strategy. Tanner-Barnes will join the management team and oversee all acquisitions and business development. 

“We’re delighted to be able to welcome Jasper to Fireshine Games,” said Brian Foote, CEO Fireshine Games. “The knowledge, passion and experience he brings will help us build deeper relationships with developers and partners and take Fireshine Games towards the next chapter in our journey.”

Fireshine Games is a global publisher of video games based in London, England and established in 2014. With a rich portfolio of digital games, Fireshine Games has helped bring award-winning titles to the world, including hit sandbox adventure Core Keeper and detective simulator Shadows of Doubt. Fireshine Games also provides co-publishing services to studio giants including Lies of P from Neowiz, Balatro from Playstack, and Sniper Elite: Resistance and Atomfall from Rebellion.

For more information, visit fireshinegames.co.uk.

ENDSAbout Fireshine Games

Fireshine Games is a global publisher of digital and physical video games based in London, England, with a focus on finding fun and bringing innovative indie gems to players around the world. Originally established in 2014, Fireshine Games has built a portfolio of digital titles and indie sensations, including award-winning titles Core Keeper and Shadows of Doubt, while partnering with studio giants to bring digital hits to physical release, including Lies of P from Neowiz, Balatro from Playstack, and Sniper Elite: Resistance from Rebellion. Fireshine Games is part of the EG7 group of companies.