Guilty Gear -Strive- welcomes a new playable character today with the all-rounder Unika! She is available in Season Pass 4 and for individual purchase on PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One and PC.
Unika is the daughter of Ky and Dizzy with Gear blood, born in the ruined future and raised by Nerville to change the past. Sent back in time, she initially fights for him but defects after meeting Sin, her brother, and Bridget. She helps stop Nerville’s invasion and then, travels under U.S. supervision to discover the world and herself. In the game, Unika is a versatile rookie with a highly accessible and effective moveset at her disposal, making her a great choice for new players.
Two new battle stages are also available in Season Pass 4, as well as for individual purchase, for players to discover. First, “In the Name of Peace” stage features plains where signs of the Crusades still linger and where the peaceful greenery and harsh reality blend together. Second, “New Dawn, A Future Unfolding” is composed of an autonomous city of Gears, showing the creatures’ culture and the deepening bond between Gears and humans.
Unika joins the roster of Guilty Gear -Strive-, with one more additional character, Lucy from Cyberpunk, to come later in Season Pass 4. Guilty Gear -Strive- is available on PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One and PC. Guilty Gear -Strive- Nintendo Switch Edition is available on Nintendo Switch.
When it comes to some of Capcom’s beloved franchises, Onimusha generally isn’t one of the titles that will get mentioned much. This is partially due to the fact that, outside of a remaster of the first game in 2019, the last new Onimusha title was released nearly twenty years ago. Then, the announcement of a brand new entry in the form of Onimusha: Way of the Sword makes all the more sense, ready to arrive next year at that twenty year mark. In an effort to bring more light to the Onimusha name and also make the PlayStation 2 original actually available to audiences to enjoy as a whole, Capcom has now given the remaster treatment to Onimusha 2: Samurai’s Destiny. Bringing with it a number of quality of life improvements and some minor graphical improvements, is this remaster a successful transformation?
Story
Samurai’s Destiny begins not too long after the events from the first game. With the demon lord Fortinbras slain by the first game’s protagonist, the demonic Gemna forces under his command have been taken in by Oda Nobunaga who uses his cunning and bloodthirsty plans to sweep the land of any who dare oppose his might. With these new near-unstoppable allies at his command, Nobunaga’s rampage knows no bounds as he terrorizes Japan, laying waste to countless villages along the way, including Yagyu Village. Returning to find the aftermath of the attack and the remnants of the demonic forces still picking away at his beloved hometown, Jubei Yagyu begins trying to sift through the rubble to see if anyone has survived only for a mysterious voice to call out to him from the village’s sacred cave.
Within, a demonic snake woman gifts Jubei not only the power to absorb demonic souls to empower himself, but the secrets to sealing the demonic Genma away forever using the five orbs created for such a purpose, gifting Jubei the first along with an Oni weapon only he can use thanks to the demonic blood that Jubei too has running through his veins. This makes Jubei’s quest one with two purposes, one of revenge for his slaughtered people but also one to save all of Japan from Nobunaga and the Genma’s demonic powers and along the way he’ll meet four allies that share that same goal, in some form or another, with Oyu, Magoichi, Kotaro, and Ekei each playing a role no matter what, though how much of a role they might play will depend on a surprisingly early implementation of bond building.
Onimusha 2: Samurai’s Destiny doesn’t tell a very complex tale, in fact it is quite the straightforward one with the only real twists being the realization of who some characters might actually be, and some players may not even see these scenes initially. That being said, there isn’t a whole lot of reason for there to be a complex storyline here, Jubei’s on a mission for revenge and the deeper he enters demonic territory to get it the more dangerous things become. Now, one of the things mentioned before is that some players may not be able to see some aspects initially and that is something that helped set Onimusha 2 apart back in the day, the bonds mechanic.
As players play through the game they will acquire gold that can be used to purchase “gift” items from the town players regularly return to or find gifts out during a mission. These gifts can then be given to any of the four allied characters with each character having their own affinity for each. For example, giving Ekei a bottle of Vodka will make him as happy as a drunken horse while trying to give it to Kotaro will have him flat out turning it down. Similarly, giving a baby chick to Oyu will see her delighted while Magoichi will wonder what the world is going on, potentially even lowering their bond with Jubei. Giving gifts as well as completely eliminating all enemies in a location when one of your allies is in a room can raise these bonds and the higher bonds Jubei has with characters will unlock additional scenes and dialogue. In fact, it can even determine who players might play at times when they aren’t controlling Jubei. These overall story changes are rather minimal but it does give players plenty of reasons to play through Onimusha 2 multiple times in an effort to see every variation and unique scene and how it’ll play out if they happen to be best friends with Kotaro instead of Oyu this time through.
Gameplay
In many ways Onimusha 2: Samurai’s Destiny still plays the same that anyone who touched the original release will remember. Ironically, it might be best described as a take on samurai Resident Evil as players will find themselves navigating fixed camera locations, tank controls, and using their sword to dispatch monstrous creatures that are trying to take their life all while managing limited healing resources. Though that is far too much of a simplification here. As mentioned before, quality of life is the name of the game here when it comes to improvements and the first major change made was to give players full 360 degree character movement using the analog stick when navigating and fighting enemies. This makes action and movement feel more fluid, but can cause a bit of trouble when swapping between rooms as character spawns can often send players right back the way they came if they are using modern movement. Though thankfully for those who want to use it, tank controls are freely available using the D-Pad.
Combat remains as straightforward and simple as ever, with Jubei having an attack button, a block button, and a magic attack button. Every weapon, be it a sword, spear, or hammer, has a standard attack combo and the magical attack button will vary depending on the type of weapon equipped. There are some extra combo options available, though players need to find documents hidden throughout the game to properly use them. There are also a number of ranged weapons that Jubei can use such as a bow and arrow or even flintlock rifle though given the way enemies move and respawn, they have limited use or are primarily meant for puzzle solving. Another major quality of life improvement, especially for those who like to take combat to as hard of a level as possible, is the fact that players no longer have to pause the game, go to the menu, and swap weapons anytime they want to change things up. Now Jubei can simply swap to another weapon, be it melee or ranged, with a button hold and tap left or right on the d-pad, making for easy weapon changes on the fly.
Another unique element to Onimusha 2‘s combat mechanics is the “Issen” system. The Issen mechanic is based around having players attack just before the enemy does, allowing them to perform a powerful critical blow that will instantly kill nearly any standard foe and deal severe damage to most larger enemies as well. Not only this but Issen’s can be chained together, making for some truly bombastic looking finishes to fights as Jubei chains his way through a swathe of demons and pops up numerous orbs as a result, since enemies slain by critical blows provide extra rewards. That being said, it isn’t required to master Issen to get through the game, though for true masochists out there there is also a difficulty option that makes it so enemies can only be killed by utilizing this mechanic. Though that being said, there is also a new difficulty called “Hell Mode” where even a single blow can instantly kill the player.
As mentioned earlier, Jubei quickly gains the ability to absorb the souls of defeated demons and depending on the color absorbed, it’ll change what effect it might have. Anytime an enemy is slain, souls will spring forth from their body and slowly start to dissipate, encouraging players to absorb them quickly, and if they happen to be a red soul, they’ll be used as XP to boost the levels of Jubei’s weapons or armor, yellow souls will refill his health, and blue to restore his magic. The real special souls are purple Onimusha orbs that allow Jubei to temporarily transform into an incredibly powerful Onimusha form to lay waste to nearly any opponent or boss. Herein lies another major quality of life improvement from the original release, the fact that players actually have control over when to trigger Jubei’s Onimusha transformation. The original game saw the transformation occur instantly whenever enough orbs were gathered and now players have the option of holding onto them as long as they might need, holding out for a difficult foe or boss fight.
The puzzles players still need to solve from time to time, be it an optional one or one related to progressing the main story are still quite fitting and just challenging enough to feel rewarding and it does not appear that these have been modified in any way since the original release. The last major quality of life elements added into the game are the fact that all of the mini-games and side-content available that players would have to otherwise unlock, including extra costumes and bonus modes, are unlocked immediately as soon as players start the game. This includes the aforementioned Hell mode and even an Easy mode for those wanting to take things simpler or are newcomers to the franchise.
Audio & Visuals
It should be noted coming in that it is quite clear that Capcom was likely aiming to provide more quality of life upgrades than actual graphical improvements in Onimusha 2: Samurai’s Destiny as the latter is quite sparse. The character models have all been slightly retouched to look a bit better and the backgrounds have also been given a small improvement but this is still very much a PlayStation 2 era game and one that looks only markedly better in many areas as a result. Thankfully the game runs flawlessly with a completely smooth frame rate even when facing down bosses using Onimusha mode or teamed up with another character. It is worth noting that there is some light censorship in the game with Oyu’s bonus outfit and one in-game scene but these are quite minor.
One nice improvement with this remastered version of Onimusha 2 is the fact that the Japanese voice track is now available in the game as an option as well as the original cheesy English dub that feels like it is more campy than good. That being said, players have the options between the two which is always nice. The background music throughout the game is fitting and appears to have been retouched a little as well.
Overall
Onimusha 2: Samurai’s Destiny remains a strong entry in the franchise even all these years later and now that it has been brought to modern platforms for a potentially new audience to experience in anticipation for the franchise to continue it is great to see it make a return, even if it is a bit limited and dated by modern day standards. The lack of significant graphical improvements or additions to the base game will likely disappoint those hoping for more from a remaster, especially one with such a straightforward story, but thankfully the cast of characters and unique scenes they all offer continue to make the game as impressive as ever upon numerous replays, and now with more quality of life elements made to combat, even slaying countless demons is as fun as it has ever been.
Capsule Computers review guidelines can be found here.
Suffering from the Red Death plague that is spreading through Avalon we find ourselves being rescued from a twisted jail and entering into a dark fantasy world with a ghostly companion where we start to scratch the surface of Realms’ expansive open-world RPG Tainted Grail: The Fall of Avalon.
Tainted Grail: The Fall of Avalon – Gameplay
Embark on a dark and immersive journey in Tainted Grail: The Fall of Avalon, a first-person open-world RPG that reimagines Arthurian legends through a grim and mature lens. Developed by Questline and published by Awaken Realms, this ambitious title offers a rich narrative experience filled with choice-driven storytelling, deep character customization, and a hauntingly beautiful world teetering on the brink of collapse.
Explore the vast and treacherous lands of Avalon, including regions like the misty Horns of the South, the sunken Cuanacht Village, and the frozen peaks of Forlorn Swords. With over 250 unique NPCs, 200 side quests, 70+ dungeons, and a branching main quest with multiple endings, every decision you make will shape the fate of this cursed realm.
Choose your path as a cunning alchemist, a fierce berserker, a mystical blacksmith mage, or a stealthy archer. Engage in dynamic combat, uncover hidden secrets, and confront the malevolent Wyrdness that corrupts the land. Whether you prefer a first-person or third-person perspective, Tainted Grail: The Fall of Avalon offers a customizable experience that caters to your playstyle.
Tainted Grail: The Fall of Avalon Developer: Questline Publisher: Awaken Realms Platform: Windows, PlayStation 5, Xbox Series X/S Release Date: 23rd May, 2025 Price: $44.99 USD
Recommended – “Tainted Grail: The Fall of Avalon offers a dark, unique take on Arthurian legend with strong storytelling and engaging combat, but frequent bugs and crashes make for a frustrating experience.”
Alongside the highly anticipated feature Armor 2.0
27 MAY 2025: The PAYDAY gang is back in action with Party Powder, a high-stakes open-ended new paid heist for $7.95 AUD, available now in PAYDAY 3.
The Palatucci crime family is making a move into Golden Dagger territory, hijacking a massive drug shipment through crooked cops staging a phony bust. But their power play is about to turn sour — triad boss Shayu has hired the PAYDAY gang to flip the table on these opportunists. Set in a crumbling mob warehouse in New York City’s criminal underbelly, Party Powder offers players the choice to go in stealth or loud. The heist focuses heavily on strategy and replayability, rewarding careful planning — or pure chaos.
For players looking to raise the stakes, there’s an extra option: fire up the lab and cook your own product (meth). It’s a bold move with even bigger payouts, but only the toughest will survive the heat.
PAYDAY 3 Party Powder Heist Overview
The latest PAYDAY 3 Update contains both paid and free content:
Paid DLC – Party Powder
Armour 2.0 – A customisable armour system, allowing players to mix and match chunk types to suit their playstyle – whether they prefer the PAYDAY 2 or PAYDAY 3 approach. Adds flexibility and depth, supporting a wider variety of playstyles
New free weapon – The fan favourite “Judge” from PAYDAY 2 returns in PAYDAY 3 under a new name: “Justicar”
Feature Improvement – OVERKILL Weapon Delivery, now being delivered right to your feet via drone
Twitch Drops – Main theme is Apocalypse and includes Mask, Charm, 2 Stickers, Mask pattern
Upcoming PAYDAY 3 Sales across platforms
Several PAYDAY 3 discounts are on the way for console players looking to dive into the action or expand their arsenal:
PlayStation Store: From May 29 to June 11, players can grab deals on the base game, the Year 1 Pass, as well as Chapters 2 and 4. Additionally, a separate promotion on the remaining PAYDAY 3 chapters runs from May 22 to June 4
Xbox Store: The base game will be discounted from May 26 to June 3, offering new players the perfect chance to join the heist crew
Since launch, PAYDAY 3 has grown to include 17 total heists, all set across the gritty landscape of New York City. This includes 8 core heists, 4 side hustles, and 4 heists from The Bad Apple DLC campaign — with Party Powder expanding the criminal playground even further.
Starbreeze is an independent developer, publisher and distributor of PC and console games targeting the global market, with studios in Stockholm, Barcelona, Paris and London. Housing the smash hit IP PAYDAY, Starbreeze develops games based on proprietary and third-party rights, both in-house and in partnership with external game developers. Starbreeze shares are listed on Nasdaq Stockholm under the tickers STAR A and STAR B. For more information, please visit starbreeze.com
About PLAION
PLAION is a dynamic and diversified business in the global entertainment sector, masterfully crafting franchises that captivate audiences worldwide. Boasting a vast network of eight game development studios, fifteen regional publishing offices, three game publishing labels including Deep Silver, and PLAION PICTURES as an independent film publisher and distributor, the company extends its influence with merchandise production and expansive distribution capabilities across the globe. Founded three decades ago, PLAION has firmly established itself within the entertainment arena. With a diverse range of services and solutions, PLAION stands as the premier publishing partner for console and PC games across both physical and digital channels. Moreover, its strong foothold in the Virtual Reality (VR) domain highlights the company’s commitment to varied gaming experiences. PLAION is an Embracer Group company.
About Deep Silver
Deep Silver is PLAION’s flagship publishing label, and the home of captivating gaming worlds from the gripping post-apocalypse of Metro, to the twisted paradises of Dead Island to the authentic Medieval landscapes of Kingdom Come Deliverance. For more information, please visit www.deepsilver.com
Fahkumram, the Muay Thai fighter who made his debut in TEKKEN7, will join the TEKKEN 8 roster with a 72-hour early access for Season 2 Character & Stage Pass and Season 2 Character Pass holders beginning 7th July, 2025, and officially release on 10th July, 2025. Armor King also returns to the TEKKEN roster as the following DLC character in Fall 2025, with more details to be released at a later date.
Check out the TEKKEN 8 – Fahkumram gameplay trailer below:
Developed by Bandai Namco Studios Inc., TEKKEN 8 is the critically acclaimed sequel bringing the legendary fighting game franchise to current platforms, harnessing Unreal Engine 5 to bring new weight and atmosphere to the game’s battles, with every character remodelled in stunning detail and new dynamic and destructible environments. The Summer DLC update brings back Fahkumram, the Muay Thai fighter who was considered one of Thailand’s national heroes. In TEKKEN 8, Fahkumram, Thailand’s ultimate weapon, proceeds down a path of no return to take revenge against the Mishima Zaibatsu. Fakhumram’s upcoming debut expands the game’s roster to 38 fighters.
El Segundo, California – May 26, 2025 | Employees rejoice! Ocean Drive Studio and Kakao Games are unleashing the full spectrum of cosmic horrors of Section 13 into the world! Coming to PC and PlayStation 5, the sci-fi twin-stick shooter is available now, with an Xbox Series X/S launch coming soon.
Introducing a brand new take on high-pressure environments and performance evaluations, monsters lurk around every corner ready to take a chunk out of careless employees. Formerly known as Blackout Protocol, the development team behind Section 13 has taken player feedback to heart and used the early access period to fine-tune this roguelite shooter into a tension-filled, witty and deeply satisfying gameplay experience.
Now better than ever, corporate has issued a mandatory training manual for your perusal. Note: Viewing is essential. Employees who do not watch this video will receive a warning.
Corporate admits that everything is temporary, especially Red’s employment (and life) if she does not gear up and beat up whatever S2P corporation has been hiding within the Section 13 compound. But employees do not have to brave this mission alone, they can bring along up to two of their friends – or least favourite coworkers – and sacrifice them to buy themselves more time. Most importantly, the personality hire goes first. Make sure it’s not you.
PC employees will be able to play together online at launch, while PS5 will see online and couch co-op capabilities enabled after launch. Currently, they’ll have to go it alone, but fear not; back up is on the way soon!
Whatever playstyle suits best, the dangers of Section 13 need to be eliminated now and corporate has deemed you up to the task! So get your rubber ducks in a row, rubberstamp your will, kiss your loved ones goodbye and get Section 13 now on Steam or Playstation!
About Ocean Drive Studio
Ocean Drive Studio, a subsidiary of Kakao Games, is a company dedicated to developing and servicing games that resonate with global fans who love the same genres that their developers know and are passionate about. The studio gained attention with the release of its first game, the turn-based tactical RPG Lost Eidolons, on Steam, PS5, and Xbox. Building on this success, they are working on the second game in the same genre, Lost Eidolons: Veil of the Witch, as well as other titles including the roguelite shooter Section 13, the physics-based sandbox survival game God Save Birmingham, and an action RPG based on the IP Sword Master Youngest Son,. Ocean Drive Studio aims to deliver unique and engaging gaming experiences to gamers around the world through these diverse game genres.
About Kakao Games Founded in 2016, Kakao Games is a leading publisher of online and mobile games, responsible for releasing titles including Pearl Abyss’ Black Desert Online (serviced in North America and Europe until early 2021), KRAFTON’s PlayerUnknown’s Battlegrounds (serviced in Korea), Kong Studios’ Guardian Tales (serviced in North America, Europe, Latin America and Oceania), and Nineark’s Eversoul (serviced in North America and Europe.
Dare to sit back and relax—if you can—through the exclusive asymmetrical two-player campaign
Kraków, Poland, May 26, 2025 | Solo indie developer Tyci is proud to share that his debut title, Astrumis-Survive Together, is now available on Steam. Drawing inspiration from games like Split Fiction and Alien Isolation, Astrumis offers a promising yet chilling sci-fi survival horror experience to the co-op genre. In Astrumis, players are challenged to combine their best efforts to solve puzzles, complete co-op minigames, and devise strategies under pressure to stay clear of an invisible extraterrestrial creature.
Grab a Friend. Stay Silent. Work Together or Die Trying.
A secretive alien mutation experiment, Project A.S.T.R.U.M.I.S, has gone awry, leaving a failed invisible experiment roaming the ship and killing every crew member in its path. Now, your only means of survival is to partner up with another last remaining survivor. Together, you must work side by side to solve the mysteries of the ship inside and out in hopes of making it back home safely.
Two Roles. One Exit. No Room for Error.
Enjoy a sci-fi epic designed specifically for two players in mind. With each purchase of Astrumis, you will receive a free friend pass, allowing you to share the two-player campaign experience. Player One will take on the role of John Kowalski, the Survivor, who explores the ship’s corridors, reroutes power, and hacks into control systems in real-time. Player Two will take on the role of Yang Sungbin, the Mission Control Operator, who can view the ship’s layout and use surveillance footage to monitor the alien’s movements, guiding the Survivor to safety. Players must find their rhythm through separate viewpoints and real-time coordination to overcome time-sensitive challenges, navigate environmental obstacles, and utilize hiding spots to remain undetected. Prepare for stealth endeavored missions with constant close encounters with the invisible creature through cat-and-mouse games.
Built on Synchronized Survival.
Experience the narrative-driven campaign as you escape the confines of your decaying ship. The story unfolds across nine levels, featuring cinematic cutscenes and fully voiced dialogue. Each level introduces new survival mechanics and challenges, such as limited visibility, zero gravity, and squeezing through claustrophobic spaces. Your journey will often be derailed by system failures, catastrophic explosions, power outages, and other unforeseen events. As you progress, your ability to work as one becomes essential. Familiar mini-game mechanics will resurface to test your skill retention and ability to stay composed in dire situations. Remember, there are always two sides to every story, and each adventure brings unique challenges that could test your relationship. Uncover the lore behind the failure of Project A.S.T.R.U.M.I.S, and what secrets John and Yang are hiding beneath the surface.
Full Game Features:
Played exclusively in co-op, this experience offers replayability through two different gameplay experiences.
Friend Pass availability means only one copy of the game is required to purchase!
Survivor : Play as John Kowalski, a fearless engineer, if you enjoy being thrown directly into the action. You’ll explore the ship’s corridors, reroute power, and hack into control systems.
Missions Control: Play as Yang Sungbin, a systems expert, if you prefer puzzles that challenge your critical thinking. You’ll guide your partner using maps, cameras, and remote controls.
Cooperative challenges allow you to learn recurring survival mechanics, including timing critical moments, solving puzzles, and playing mini-games that test your team’s ability to work as one.
9 mission levels featuring fully voiced dialogue and cinematic cutscenes to make your safe descent back home to Earth.
Astrumis – Survive Together is now available for purchase on Steam. To stay updated on everything Astrumis, join the Discord for community discussions!
Coming to PC, set foot in a world where humanity is dying. The planet is frozen, civilisation lies in ruins and the only respite is an escape to a virtual reality: Etheria. Become a Hyerplinker, a sci-fi adventurer who can take control of seemingly boundless magical powers to defeat those seeking to destroy the last vestige of life.
A stunning RPG inspired by traditional JRPGs, this neon-soaked adventure is one you won’t want to miss. For more information, check out the official Steam page here.
Every move is a step deeper into a world, where puzzles and shifting tiles reveal fractures within the game’s very foundations.
May 26, 2025 – Fragile Shapes Studio announces Beyond the Board, a minimalist puzzle adventure coming very soon to Steam. In this surreal, chess-inspired world, you’ll guide a lone Rook through a land of shifting tiles, searching for answers and the rest of your party as you solve puzzles within a game turned existential maze. Imagine Monument Valley meets Limbo in a checkered universe. Unveiled during the OTK Games Expo with a first look at gameplay, Beyond the Board breaks the boundaries of the chessboard. Here, pieces defy the grid, puzzles twist perception, and the path forward is anything but linear. No chess knowledge required—just curiosity, and a willingness to lose yourself in the unknown.
In Beyond The Board, players take control of a lone Rook, cast adrift after a bolt of lightning shatters a match mid-play and sends the board spiraling into a new dimension. As you pursue the enemy King through collapsing kingdoms and cursed lands, each step forward becomes a puzzle to solve — with shifting tiles, hidden pathways, enemy pieces, and powerful boss battles standing in your way.
Inspired by evocative puzzlers like Monument Valley and Limbo, Beyond The Board unfolds as a minimalist, immersive journey. Its story is told not through dialogue, but through visual storytelling, atmosphere, and sound — inviting players to make sense of this surreal world piece by piece, through mood, movement, and the spaces in between.
“This demo is just the beginning, a first look at the shifting landscapes, defying puzzles, and quiet mysteries that define our game.”
Guilherme Gama, Programmer & Visual Artist
“Our design philosophy was to create a game that unfolds itself to you step by step, without saying a single word.” Bruno Mascarenhas, Game & Audio Designer
KEY FEATURES:
Explore fracture lands – Step into a quiet, surreal world, where each area carries echoes of something that’s come undone.
Solve puzzles with reimagined rules – Classic chess won’t be enough. Switches, moving tiles, and strange rules force you to rethink every move.
Face enemies and bosses – Enemy pieces follow rules, but not always yours. Learn their patterns through observation and find the cracks in their essence.
Unlock new paths and secrets – Return to past levels with new combinations to uncover hidden areas, strategies, and fragments of the story.
Demo Out Now: The demo is now available on Steam, offering a first look at the journey ahead. Step into the world, share your discoveries, and wishlist Beyond The Board to follow its development.
About Fragile Shapes Studio
Fragile Shapes Studio is an independent game studio from Porto, Portugal, dedicated to crafting visually striking and immersive experiences. Composed of just two developers, Guilherme and Bruno, the studio focuses on blending art, sound, and design to create unique worlds. Beyond the Board will be their debut project.
The Moon Shattered. The World Has Frozen. Humanity Has Fallen. You Must Survive in Permafrost’s latest Trailer Reveal.
Oberhaching, Germany, May 26, 2025 – After generating early buzz during its debut at the OTK Games Expo, Toplitz Productions has officially released its latest trailer for its upcoming post-apocalyptic survival title, Permafrost – now available to wishlist on Steam.
Set in a frozen future brought on by the catastrophic shattering of the moon, Permafrost presents a world where ice has swallowed civilization, and the few who remain fight for survival among fractured factions, deadly cold fronts, and crumbling remnants of the past. The new trailer offers an in-depth look at the game’s bleak and beautiful setting, its survival-driven tension, and the human stories buried beneath the snow.
Trailer Highlights:
Frozen Wastelands: A devastated open world shaped by ice, collapse, and the remnants of once-thriving cities.
Survival at Its Core: Endure brutal weather, scarcity, and the constant threat of violence.
Faction Tensions: Align with or oppose rival groups trying to control what little is left.
Canine Companion: You’re not alone. A loyal dog by your side helps you track, survive, and stay human.
Multiplayer Co-op: Brave the cold alone or with others as you can choose to survive the frozen wasteland with up to 3 other players.
Gritty Visuals & Storytelling: A grounded, atmospheric take on survival after the fall of humanity.
Permafrost will launch for PC in Early Access on Steam in 2025 and will be playable both single player and in cooperative multiplayer for up to four participants. Visit the official Steam product page to stay updated on all the latest info and join the discussion on Discord.
Watch & Wishlist
Fans of survival games and post-apocalyptic storytelling can now watch the official trailer and wishlist Permafrost on Steam to follow development updates and be notified of future milestones.
About SpaceRocket Games SpaceRocket games was founded in 2023. However, the seeds of what would become the flagship project, Permafrost, were sown a bit earlier. Initially, in December 2022, a dedicated trio began to mold the prototype in a somewhat informal setting. Fast forward to the present, and our team has expanded to 15 members. This diverse group consists of talented game designers, programmers, and graphic artists. Our ranks include both individuals just making their debut in the game development world and seasoned veterans who’ve contributed to numerous projects.
About Toplitz Productions The German-Austrian publisher, whose name originates from the mysterious Toplitz Lake in the heart of Austria, develops and publishes games with “heart & soul” for all platforms. The company consists of a healthy mix of experienced industry veterans and young talents, all of whom are passionate gamers. They enjoy working with creative developers on many exciting titles, such as those from the “Dynasty” and “Giant” series.
Stay up to date and learn everything worth knowing about Toplitz Productions by following the company on X, Facebook, the official website and Instagram.