Save the multiverse from the spider onslaught and unleash an arsenal of powerful weapons on PC, PlayStation, Xbox and Game Pass!
SEATTLE – Nov. 25, 2025 –tinyBuild and solo developer Casey Donnellan are excited to announce that the 1.0 version of Kill It With Fire 2, the co-op game where you exterminate cross-dimensional arachnids, is available today on Steam, Xbox Series X|S and PlayStation 5, as well as on Game Pass across PC and Xbox, with the Nintendo Switch version arriving in 2026. Players across all platforms can grab the game for a limited time at a 35% off launch discount for $9.99 (standard price $14.99, PlayStation discount available only to PS Plus subscribers). Playable for the first time on consoles, this follow-up to the fan-favorite Kill it With Fire brings you and your friends together to slay swarms of monstrous spiders across the multiverse!
The game has been in Steam Early Access since April 2024. During this time, KILL IT WITH FIRE! 2 received multiple major content updates and garnered a 94% Very Positive user review score. The 1.0 launch introduces a final content update called “SpiderHell,” which includes a massive level inspired by DOOM where you’ll use powerful new guns to take down the eight-legged menace! Be sure to bring your MFG (an homage to the BFG) to the epic final battle with the Spider God.
In KILL IT WITH FIRE! 2, you’ll travel through dimensions alone or with up to three friends to wipe out an arachnid plague! Liberate key locations like a mysterious manor, a town in the Wild West and more, using otherworldly weaponry to eliminate these deadly freaks from the multiverse.
Play through the entire campaign in four-player online co-op and make sure to bring your least arachnophobic companions on this spider-frying adventure. Want to play as a creepy crawly? You can hop into the eight-player PvP Mode – “Spider Hunt” – where you can play humans vs. arachnids!
Key Features
Co-op Spider-Hunting Campaign: Play the entire story campaign in four-player online co-op or solo, and save the seven dimensions from the spider onslaught!
8-Player PvP Mode: Fight against friends in the PvP Spider Hunt mode across multiple maps.
Over 60 Challenges to Complete: Travel across the multiverse and solve dozens of challenges.
45 Wild Weapons & Gadgets: Ever wanted to take out a spider with a laser sword? Now you can!
A brand-new slapstick plot written by Miles Luna (RWBY, Red vs. Blue)
For more Kill It With Fire 2, visit the game’s website.
About Casey Donnellan Games
Casey Donnellan is an independent game developer and a former AAA developer. After graduating from SMU Guildhall in 2012, he spent several years as an engineer at Certain Affinity before helping to found Rooster Teeth Games. Shipped titles include DOOM (2016), RWBY: Grimm Eclipse, Vicious Circle, and Age of Booty: Tactics. Casey lives with his wife, daughter, dog, and cat in Knoxville, Tennessee. He does not like spiders.
About tinyBuild
tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard Keeper, SpeedRunners, DUCKSIDE, The King is Watching and more. Although headquartered in the Seattle area, USA, the company has established a strong global presence with studios across the US, Netherlands, and Eastern Europe. https://www.tinybuild.com
Earn Valuable Rewards Through the Jumping Box Event, Including Essential Growth Materials, Fan-Favorite Heroes Percival, Elizabeth, and Meliodas, and the Coveted LR Hero Selection Jewel
LOS ANGELES – NOVEMBER 21, 2025 – Netmarble, a leading developer and publisher of high-quality games, announced a major update for The Seven Deadly Sins: Grand Cross (7DS) to celebrate its 6.5th year anniversary since the game’s launch. The new “6.5th Apocalypse Fes: Succession of Light and Darkness” features a brand-new hero, fresh story content, and a wide range of anniversary events offering bountiful rewards for all players.
The highlight of this update is the addition of [Light of Liones] Prophecy Knight Tristan, the son of Meliodas and Elizabeth from the original The Seven Deadly Sins series. As one of the Four Knights of the Apocalypse, Tristan wields both Goddess and Demon powers, becoming the first hero in the game to possess both Light and Darkness attributes simultaneously.
Players can also look forward to Chapter 4 of “The Four Knights of the Apocalypse,” as well as a brand-new PvE Co-op Battle mode where up to four players can team up with two decks each to take down powerful enemies and earn special rewards based on their contribution.
To celebrate the 6.5th anniversary, the “Poll Draw” allows players to vote for their favorite heroes and create a custom lineup featuring Tristan as a fixed UR pick plus five additional UR heroes, along with fifteen SSR heroes selected from the finalists of the poll. Players are guaranteed an SSR or UR hero at 300 and 600 mileage, and upon reaching 900 mileage, they can choose either the newest Tristan or one of the top four UR heroes from the poll rankings.
A wide range of anniversary events are also available, including Festival Check-In, Special Missions, Jumping Box, and Event Boss Battles. By participating in the Jumping Box event, players can acquire abundant growth materials and even fully trained heroes such as [Unknown Power] Little Hero Percival, [Brilliant Protection] Queen Elizabeth, and [Cursed Shackles] Purgatory Meliodas. High-value rewards such as the LR Hero Selection Jewel are also obtainable.
Simply logging in during the Festival period grants players up to 550 free draws and a fully leveled UR 90 hero. Additional anniversary activities include the Percival’s Lucky Card Event, Solgres Reward Dungeon, Diamond Perks Event, and boosted Fight Festival rewards, offering countless opportunities to strengthen heroes and celebrate this milestone.
The Seven Deadly Sins: Grand Cross translates the storytelling and adventures of [The Seven Deadly Sins] into a highly engaging and entertaining mobile gaming experience. The game features stunning, high-resolution 3D graphics, more than 100 dramatic cutscenes, and is brought to life with the cast of the original Japanese voice actors reprising their characters.
The Seven Deadly Sins: Grand Cross which records over 70 million downloads worldwide is available via App Store and Google Play.
Based on the manga “The Seven Deadly Sins” by Nakaba Suzuki originally serialized in the weekly SHONEN MAGAZINE published by Kodansha Ltd.
Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Re:BIRTH, Raven2, MARVEL Future Fight, and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.
Fatshark celebrates ‘10 Years of Tide’ with special activities and content through October to December
STOCKHOLM, SWEDEN, November 21, 2025. Fatshark just made their award-winning top-seller Warhammer: Vermintide 2 free-to-keep from November 21-24, shortly after releasing a new adventure into the game.
10 Years of Content Anyone who hasn’t had the chance to play Warhammer: Vermintide 2 will now get to dig into the hectic, intense gameplay and discover the breadth of content that awaits them.
Throughout the years since its release in 2018, Vermintide 2 has expanded greatly and more than doubled its original content with several free DLCs, Quality of Life Updates, and new Game Modes such as Chaos Wastes and Versus. The latest addition to the game just released yesterday on November 20, 2025, with Return to the Reik – a fan-favourite location from Vermintide 1, expanded and re-imagined for Vermintide 2:
The Return to the Reik Adventure Features:
Boarding the Dawnrunner yet again: Celebrate 10 Years of Tide as you take the chase to the river: River Reik returns with expanded, boat‑focused gameplay that puts deck skirmishes front and center. Fight across swaying platforms, and use the environment of the barge and riverbanks to turn every encounter into a cinematic, co‑op setpiece.
A beloved mission with a new identity: This mission is a retake of the Warhammer: End Times – Vermintide fan‑favorite level, blending nostalgia with deliberate changes and new encounters. We’ve added routes, set piece moments and boat props to give the River Reik mission a distinct Vermintide 2 flavour while keeping the core story beats intact. The result is a familiar yet surprising experience that rewards Ubersreik Five veterans and invites newcomers to discover a classic in a new light.
About Fatshark Fatshark is headquartered in Stockholm, Sweden, and was established in 2007. More than 100 experienced game developers are part of the independent developer, and we strive to create compelling interactive experiences. Apart from Warhammer 40,000: Darktide, the team has previously developed titles including Warhammer: Vermintide 2, Warhammer: End Times – Vermintide, Lead and Gold, Krater, and War of the Roses
About Games Workshop Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniatures, novels, and model kits through more than 573 of its own stores (branded Games Workshop® or Warhammer®), the www.games-workshop.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other, related, brands and product ranges (including our publishing division ‘Black Library’ and our special resin miniatures studio ‘Forge World’) can be found at www.games-workshop.com.
A cozy, witchy semi-idle gardening sim with a heartfelt narrative about tending both living and undead plants
Silverstring Media, in partnership with indie publishing platform indie.io, is delighted to announce the first public demo for Greenhearth Necromancer, a cozy, witchy, semi-idle balcony-gardening sim where life and death grow side by side. The demo arrived on Steam today at 9 AM PT, offering players their very first chance to step into the garden ahead of the game’s full release (TBA).
In Greenhearth Necromancer, players take on the role of a young, socially anxious necromancer inheriting a balcony garden from their late grandmother. Guided by her grandmother’s familiar spirit, players will resurrect plants, brew potions, cast spells, and nurture a hybrid ecosystem of living and undead flora. Written by the BAFTA-nominated writer of I Was a Teenage Exocolonist, the game explores grief, community, early adulthood, and the quiet magic found in tending a space back to life.
Demo Features Available Today
Arrive at the Greenhearth Co-op: Begin on your grandmother’s balcony and meet her familiar, Compostifer.
Core Gardening Loop: Revivify dead plants, nurture both living and undead flora, balance water and fertilizer, manage pests, compost, prune, and find your garden’s rhythm.
Introductory Necromantic Spells: Learn about your plants, pests, and magical abilities while unlocking the foundations of potion-making and deeper gardening knowledge.
Charms & Magical Buffs: Infuse plants with charms that grant unique properties and whimsical magical effects.
Narrative First Look: Meet early co-op neighbours and experience introductory storylets that set the stage for the game’s heartfelt themes.
Ghostly Bees & Magical Goods: Attract spectral bees to gather early magical resources and expand your balcony ecosystem.
Continue Tending Your Garden: Once the main demo content wraps, keep tending your balcony and expanding your garden as long as you want! Change the radio, listen to cozy tracks, and let your garden thrive in the background while you work, study, or unwind.
Greenhearth Necromancer blends the comfort of a small witchy gardening sim with the gentle cadence of a semi-idle game. Its balcony garden grows and changes in real time, encouraging players to step away, return later, and discover what’s bloomed, wilted, or transformed in their absence. Some discoveries only emerge after time has passed, including new resources, withered flora ready for resurrection, and fresh narrative threads.
Rather than demanding constant attention, the garden quietly evolves at its own pace. Plants may flourish, fade, be attacked by pests, become overtaken by fungus, or even fully decay — but for a necromancer, these moments are simply part of the cycle. Brewing potions for pest and fungus control, reviving plants as undead companions, and nurturing both living and spectral flora allow players to explore gardening as a space where change — even messy change — is welcome. Whether actively pruning, brewing, and casting spells or simply letting the garden sway in the breeze beside a work or study session, Greenhearth Necromancer invites players to grow a space that thrives alongside the rhythms of their real-world life.
Players can begin their story in the quiet corner of a balcony of the Greenhearth Co-op by downloading the demo today on Steam.
ABOUT SILVERSTRING MEDIA
Silverstring Media is a queer-led game studio and narrative design firm in Vancouver, BC. With a team full of unique voices, they create hopeful, imperfect worlds, and fill digital spaces with love and cosmic awe. They released the critically-acclaimed Glitchhikers: The Spaces Between in 2022, wrote and consulted for a host of indie darlings, and continue to develop new experimental projects.
indie.io is home to over 100 of the world’s best independent video games and developers. Our platform was built to provide independent developers with the resources, services, and management tools needed for success. Through collaboration and passion, we strive to cultivate a diverse and vibrant gaming landscape that resonates with players and creators alike!
Resident Evil: Survival Unit is Capcom’s attempt to fuse the iconic survival horror franchise with a modern mobile war-game in the vein of titles like State of Survival. On paper, it sounds like an interesting twist: build your base, train troops, rally with your alliance, and command heroes like Leon, Jill, and Claire while fighting B.O.W.s and rival alliances in a city overrun by Umbrella’s experiments. In practice, however, the experience from soft launch to global release has been overwhelmingly disappointing, especially for players who have invested serious time and money. I’ve been playing since soft launch, I understand the mechanics, and I’ve participated in almost every major event the game offers. Despite all that, the game feels unfinished, unstable, and increasingly skewed against the very players who support it most.
Story
For a Resident Evil title, the weakest and most surprising aspect is the story, or more accurately, the lack of one. Survival Unit teases a new narrative set in the franchise’s universe, but the actual story content is minimal and has barely changed since soft launch. There are roughly one or two brief chapters or levels, and then the narrative simply stops. Even after the game’s official release, no proper continuation or conclusion has materialised.
For fans of Resident Evil who expect tense narrative arcs, character development, and a sense of progression through story missions, this is a major letdown. The game feels as if it was pushed out before its story mode was even close to finished. After months of playing, it still comes across like a tutorial slice of a campaign that never got completed, which is unacceptable for a branded Resident Evil product.
Gameplay
Mechanically, Resident Evil: Survival Unit is a full-fledged mobile war-game, operating very similarly to State of Survival. You upgrade your base, gather resources such as lumber, food, iron, and petrol, train troops, and unlock heroes who can be developed in two tracks: field skills and exploration skills. Heroes can be equipped with special weapons, treasure, and jewellery, all of which contribute to your overall power rating.
The game is saturated with events. Vaccine Raid functions like Reservoir Raid from State of Survival, where alliances clash in a large real-time battle. The Battle for Saint Vale has alliances fighting for control of Umbrella’s headquarters in long, draining sessions that can last from three to six hours, with the winner being the group that can hold the HQ the longest. A weekly event called Ace’s Proof tasks players with accumulating points by doing almost everything: collecting resources, upgrading treasure and jewellery, enhancing troops, heroes and weapons, and more. There are themed events like the Barry Burton event, where you hunt Mr. X to gain Barry files, and the Alliance Bond event, which has you complete small tasks such as killing a set number of B.O.W.s to earn personal and alliance rewards.
On top of that, you have Genome Center and Security Center battles that function like smaller versions of Saint Vale, granting buffs and rewards to the alliances that occupy them. The Tactical Alliance Championship (T.A.C.) introduces a board-game style confrontation across three lanes, where alliances field 20 positions per side to earn TAC coins that can be spent in the T.A.C special shop. Alligator Hunt is a recurring rally event every 48 hours, where alliances group up to attack a giant alligator for resources and weapon upgrade materials. The Kill House and Arena modes let you send five of your strongest heroes against teams from other players to earn Arena Badges and shop currency. Exploration mode provides a pseudo-tower-defense experience, putting three heroes against waves of zombies and a boss. In that mode you can manually trigger iconic skills such as Leon’s rocket launcher or Jill’s rail gun, provided you’ve upgraded them through exploration skill books.
If this all sounds like a huge amount of content, it is—but content alone doesn’t make for a good experience. The game is riddled with bugs and design decisions that undermine almost every one of these systems. The Vaccine Raid bug is one of the worst offenders: troops were not properly recovered after battles, and in my case it effectively wiped out my forces. That single bug crippled my ability to participate in Alligator Hunt and, more importantly, destroyed my chances in Ace’s Proof. In previous runs I finished 9th and 3rd, obtaining a small amount of Leon files as a reward; this time I slipped to 12th purely because I was hamstrung by a game-breaking bug, losing the opportunity to obtain important Leon fragments and higher-tier rewards.
The Arena is similarly unreliable. There are cases where winning a match results in lost points, and even a successful defence can sometimes cost you ranking. When you combine that with the impact rankings have on rewards, this behaviour is beyond frustrating. Compensation for these issues has been incredibly underwhelming, typically just some basic resources that don’t come close to covering the time, speed-ups, and event opportunities lost. Being double-charged for an in-game pack and having that brushed off as a normal transaction only adds to the sense that the systems and support structures around this game are not fit for purpose.
Visuals
Visually, Resident Evil: Survival Unit does an adequate job at first glance. Base camp map has the familiar bleak, infected atmosphere you’d expect from a Resident Evil title, and hero portraits and key art look sharp and respectful of the characters they portray. Some of the UI and event screens are nicely presented, and watching your alliance swarm around major objectives can be visually impressive—at least when the game is cooperating.
The problem is that the game struggles badly whenever things get busy. Events like Alligator Hunt, Saint Vale, or massive alliance rallies are often plagued by severe lag, with animations stuttering or grinding almost to a halt. This is especially noticeable and disappointing when it happens on flagship devices like the Samsung Galaxy S25 Ultra and the iPhone 17 Pro. When your phone is more than capable, but the game still stutters every time more than a few things are happening on screen, it’s hard not to blame poor optimisation.
Audio
The audio design is functional but forgettable. There are weapon sounds, menu clicks, some ambient noise, and music that attempts to capture a tense mood, but nothing really stands out as iconic. There are none of the memorable stingers or atmosphere-building sound cues that made classic Resident Evil games so effective. Because the story content is so limited and the focus is overwhelmingly on timers, menus, and map navigation, the audio rarely gets a chance to carry a scene or elevate the experience. It’s simply there, doing the bare minimum, which feels like a missed opportunity for a franchise known for its soundscape.
Overall
The deeper you go into Resident Evil: Survival Unit, the more it becomes clear that the game leans heavily into pay-to-win design, often in ways that feel predatory rather than just optional. Heroes like Jill Valentine and Leon Kennedy are locked behind a slow and expensive VIP paywall. To access them properly, you must raise your VIP level through purchases and limited diamonds, with pack prices escalating from modest amounts to eye-watering figures like $149.99 AUD. Each new VIP level unlocks the “privilege” of paying more for these heroes. To make matters worse, Leon has been slightly nerfed in arena after players spent both time and money to secure him through Ace’s Proof and VIP purchases, leaving a supposedly premium hero feeling underwhelming and devalued.
The same pay-to-win philosophy runs through treasure and jewellery upgrades, hero weapons, and weapon mods. Every system is technically accessible to free-to-play users, but the pace is painfully slow unless you spend, and even then, the gains can be undercut by bugs, poor balance decisions, or subsequent nerfs. I personally spent a fair amount of money on this game to make sure I could cover every aspect, not counting the countless hours of active play, event participation, and alliance coordination. To receive only basic resource compensation for game-breaking issues, to be double-charged and dismissed by the customer service, and to see heroes I worked hard to obtain nerfed after the fact, has left me feeling not just disappointed but disrespected.
Being in a strong alliance is practically mandatory, and to the game’s credit, this can be the one genuine positive. Working with others to coordinate rallies, defend positions, and push for rankings can be fun and fosters a real sense of community. You make friends, rivals, and sometimes enemies in classic war-game fashion. But no amount of community goodwill can fully compensate for a product that feels unfinished, unstable, and aggressively monetised.
As it stands, Resident Evil: Survival Unit is a game with plenty of systems and a powerful brand behind it, but it squanders both. The lack of a complete story, the severity of the bugs, the poor compensation, the paywalling and nerfs of premium heroes, and the constant pressure to spend more make it hard to recommend, especially to fans who value their time and money. As a long-term player from soft launch to release, I find it heartbreaking to say that despite some bright spots in alliance play, my overall experience has been overwhelmingly negative.
Learn more about the roguelite’s pulse-pounding action during the virtual event.
[November 21, 2025] – RibCage Games is excited to announce that they are bringing their musical roguelite Alpha Nomos to the Endix Digital Expo! Taking place November 29th – 30th, Endix is an expo where streamers, creators, and developers can all mingle and showcase their content in a virtual landscape. Acclaimed for being a cost-effective alternative to physical gaming events, Endix boasts over half a million unique viewers with developers who previously attended labelling it the “future of game showcasing.”
The Endix Launcher goes live for download on November 26th at 4 PM PT / 7 PM ET, allowing you to attend the Endix Digital Expo and experience the crazed puppets, dangerous tunes, and rhythmic hack and slash action of Alpha Nomos. With a spot on the first floor and a custom
booth, RibCage Games is there to stand out and deliver everything you need to know about Cello and her melodic adventure.
Alpha Nomos’ Key Features:
A Symphony Of Rhythm & Action: Utilize musical instruments as your weapons. Land your strikes on beat and create a rhythm to your attacks in order to dish out even more damage to your enemies.
Roguelite Elements That Strike a Chord: Craft unique builds of musical powerups that affect how your weapons sound. Musical effects evolve, making each performance different.
An Ever-Changing Melody Of Immersion: Weapon upgrades are based on real-life musical terms, allowing the music you create to affect the world around you. Each battle, each walk to the next objective, and each playthrough can showcase vastly different musical experiences.
A Journey that Crescendos to Epic Proportions: Explore a music-reactive world twisted in time and space by the power of the Alpha Nomos. Everything gets down to the beat, so use the environment to get into the rhythm!
Add Alpha Nomos to your wishlist on Steam now and get ready for some immersive exploration of the game during the Endix Digital Expo!
About RibCage Games
RibCage Games is an independent studio of industry veterans which aspire to bring back passion into the art of crafting games, with dedication put into every project.
Unlock special gear and costumes straight from the world of The Witcher
Shanghai, China — November 21, 2025 | XD Games is proud to officially reveal the Sword of Convallaria X The Witcher 3: Wild Hunt Collaboration, with an animated trailer showing iconic characters Geralt and Yennefer entering a portal into the pixelated world of Sword of Convallaria.
Watch the Sword of Convallaria X The Witcher 3: Wild Hunt Trailer below:
Kicking off on 28 November, and running until 22 January 2026, the collaboration event will see beloved The Witcher 3 characters Geralt, Yennefer, Triss, and Ciri obtainable as playable characters in Sword of Convallaria.
Across several different events during the collaboration event, players will be able to obtain gear inspired by the world of The Witcher 3, including Zireael, the Obsidian Star, the Flames of the Fearless, and the Witcher’s Swords, plus unlockable skins for Geralt, Yennefer, and Triss.
This exciting collaboration was revealed during the Special Preview Program live stream.
Watch the Sword of Convallaria X The Witcher 3: Wild Hunt Special Preview Livestream below:
The Sword of Convallaria X The Witcher 3: Wild Hunt Collaboration begins on 28 November 2025. Sword of Convallaria is available now on Steam, iOS, and Android.
About XD Games
Founded in 2003, XD Games. is a global video games developer and publisher with extensive experience across development, publishing and operations. As of 2022, XD has 38 free-to-play and paid games with over 50 million monthly active users worldwide. In addition, TapTap — a mobile games community and app store — was launched by XD in 2016 and is estimated to currently have 44 million monthly active users. XD’s mission is to assemble like-minded talented games industry craftspeople with a common goal of touching the hearts of players around the world. XD produces games of the finest quality with passion, offering a pure gaming experience, and encouraging players of all ages to embrace the unique joy of video gaming.
Ahead of its November 28th launch, Farlight Games is delighted to share the official trailer for the AFK Journey x “Delicious in Dungeon” crossover event!
This exciting crossover marks the second major IP collaboration with the award-winning RPG, currently available to download for free on iOS, Android, and PC. The event brings the popular anime “Delicious in Dungeon” to life in an unexpected way.
Read on for the full news:
AFK Journey, published by Farlight Games and available on iOS, Android, and PC, will launch an exciting crossover event with the popular anime “Delicious in Dungeon” on November 28!
The crossover story follows two characters from “Delicious in Dungeon: who accidentally find themselves in the world of Esperia. With the help of Magister Merlin, they manage to find their way back to the dungeon. You will be able to enjoy monster cuisines and exclusive content from “Delicious in Dungeon”. Dinner is ready!
Crossover Overview
The crossover story begins with Laios, Marcille, Chilchuck, and Senshi navigating their way back to the surface from the depths of the dungeon. Along their journey, they encounter unfamiliar monsters and inadvertently open a path to Esperia during a fierce battle.
Laios and Marcille then embark on a magical adventure together with Magister Merlin.
This crossover event features:
Interesting battles to collect ingredients
A special “Delicious in Dungeon”-style cooking system that provides combat buffs.
A wide variety of ingredients
These features will be introduced throughout the season, offering an immersive “Delicious in Dungeon” experience!
About AFK Journey
AFK Journey is an overworld fantasy RPG created by the original AFK Arena team. With its visually stunning artistic design, the game offers an expansive world filled with adventure, immersive storytelling, and challenging battles. Players are whisked away into the magical world of Esperia, where they will recruit numerous heroes to their cause, take on powerful foes, and earn rewards both through in-game actions and idle (AFK) mechanics. Players can freely roam across Esperia’s rich and colorful world, exploring bustling towns and taking on quests from NPCs. As a live service title, Farlight Games supports the game with expansive seasonal content updates.
In addition to Edo, Sengoku and Heian, the Bakumatsu period is the next stage to be unveiled.
Hertfordshire,21st November 2025 – Today, KOEI TECMO Europe and developer Team NINJA revealed the next stage in their upcoming dark samurai action RPG, Nioh 3, which releases 6th February 2026 on PlayStation®5 and Windows PC via Steam®.
For the first time in franchise history, the Bakumatsu period will be established as a new setting for players to embark upon in Nioh 3. Serving as the final era of the samurai, the stage is set in 1800s Kyoto, where the land and iconic landmarks such as the Kiyomizu and Honnoji temples have been overtaken and transformed by the Crucible’s influence.
In addition to encountering new and fearsome yokai, players will also face the Shinsengumi, a military squad that serves the shogunate. Shinsengumi troops are challenging foes equipped with modern weaponry such as firearms and gatling guns, delivering a combination of ranged and multi-directional attacks – a first in the history of the Nioh series.
During their journey, players will encounter a new cast of distinctive characters unique to each time period. In Bakumatsu-era Kyoto, protagonist Takechiyo Tokugawa will meet Takasugi Shinsaku, Okita Soji, and Tokugawa Yoshinobu, the 15th shogun of the Edo shogunate. Nioh 3 and the Nioh franchise will be featured in the upcoming Samurai exhibition at the British Museum in February 2026. For more information, please check the official website: https://www.britishmuseum.org/exhibitions/samurai
Nioh 3 is now available to pre-order physically and digitally. Players can digitally pre-order the Digital Deluxe Edition or separately purchase the Season Pass. Furthermore, a SteelBook® edition is also available to pre-order, and comes with the base game and two exclusive bonus DLCs. All versions of the game come with an early purchase bonus** which can be redeemed from the PlayStation™ Store and Steam®, available for a limited time after the game releases. Finally, the system requirements for the Steam® version of Nioh 3 have been released. More information can be found on the official Nioh 3 website.
Nioh 3 is currently in development and is scheduled for release on 6th February 2026 on PlayStation®5 and Windows PC via Steam®. The game will include Japanese and English voices with texts in English, French, Italian, German and Spanish.
*Digital pre-orders in UAE, Australia and New Zealand territories will be available at a later date. Users can add the game to their Wishlist on PlayStation®5 and Windows PC via Steam® and will become notified when pre-orders are available in their country. **The Early Purchase Bonus will be available for those who purchase the game by 19th February 2026. Please be aware that the bonuses may become available for purchase or for free as add-on content for this title at a later date.
ABOUT KOEI TECMO EUROPE LTD.
KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI TECMO’s best known for their signature ‘one versus thousands’ Warrior’s series, the fan-favourite NINJA GAIDEN and fighting entertainment title DEAD OR ALIVE. Through collaboration with strong existing franchises, such as A.O.T. Wings of Freedom (Attack on Titan), has brought fan-favourite shows to life in video game form. The company’s desire for innovation and diversity has seen the creation of the critically acclaimed dark-samurai action title Nioh, which takes on new and unique gameplay styles. The company’s acquisition of Gust, developer of a variety of heart-warming titles, has seen their flagship Atelier series span generations of consoles and fans alike. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com
One of 2025’s biggest gaming surprises levels up on PlayStation 5, Xbox X|S and Nintendo Switch
Darmstadt, Germany – November 21, 2025. The indie success story of the year is about to get even bigger. rokaplay select is thrilled to announce that A Game About Digging A Hole, the breakout PC sensation of 2025, is coming to PlayStation 5, Xbox Series, and Nintendo Switchon December 9. Pre-orders are live now on all digital storefronts.
What started as a 3-week experiment by a solo developer has erupted into a global gaming phenomenon. With over 1.2 million PC players already digging, and viral reach skyrocketing past 150 million combined views across TikTok, YouTube Shorts and Instagram Reels, and 30 million views of rokaplay social posts, A Game About Digging A Hole has become a cultural moment, proof that creativity, simplicity, and heart can still break through in gaming.
Now, console players everywhere are invited to join the movement. On December 9, this unassuming indie title will step onto the biggest stages in gaming, ready to capture a whole new audience.
Watch the A Game About Digging A Hole console announcement trailer below
A Rare Indie Triumph
For an indie game built in just two weeks, this level of success is almost unheard of. A Game About Digging A Hole has captured headlines, timelines, and imaginations worldwide. Its affordable price of £4.29 GBP / €4.99 EUR / $4.99 USD, less than a takeaway coffee, has made it one of the most accessible and talked-about games of the year.
About A Game About Digging A Hole
Armed with nothing but your trusty spade, you’ll dig into your brand-new backyard, uncovering resources to sell, upgrading your gear, and unearthing mysterious secrets hidden beneath the soil. There’s no rush, no pressure, just the pure joy of discovery as you dig deeper and deeper.
Already available on PC via Steam and Epic Games Store and iOS via the App Store, the console launch for PlayStation 5, Xbox Series, and Nintendo Switch is set to mark a new chapter in the story of this indie sensation.
So put down the coffee. Pick up the shovel. And join millions of players in one of 2025’s most unexpected and exciting gaming events.