Home Blog Page 423

ELDEN RING NIGHTREIGN Review

ELDEN RING NIGHTREIGN

Developer: FromSoftware
Publisher: FromSoftware, Bandai Namco Entertainment
Platforms: Xbox Series XXbox OnePlayStation 4PlayStation 5PC (Reviewed)
Release Date: 29 May 2025
Price: $39.99 USD – Available Here $69.95 AUD – Available Here

Overview

Let’s get one thing straight right from the beginning: Elden Ring: Nightreign is, by all definitions, a spinoff. And to be honest, I’ve never been a big fan of spinoffs in any form of media—whether it’s TV shows, movies, or video games. More often than not, they tend to ride the coattails of their successful predecessors, offering little innovation or originality. They bank heavily on nostalgia and name recognition while playing it safe with the same old formula. Think about it—we can all quote countless moments from Friends, but how many people can even remember a single scene from Joey? Exactly. So, when a spinoff comes along, it typically falls into one of two camps: it either brings something genuinely fresh to the table or exists purely to cash in on past success. With that in mind, let’s take a closer look at Nightreign and see if it breaks the mold. Does it innovate? And more importantly, does it deliver on the fun?

Story

The game is set in an alternate universe of the Lands Between. The events of the original game never happened. Marika did not destroy the Elden Ring, and the Tarnished were not tasked to become the Elden Lord. In the original game, a civilization of humanoids and creatures known as the Nox existed, beings who rejected the Greater Will and were subsequently exiled underground in the Eternal City. In this alternate timeline, the Nox succeed in defeating Marika and the Golden Order, destroying the Erdtree, and plunging the Lands Between into fatal darkness. You are one of the warriors from across and beyond the Lands Between, summoned to stave off the Night and defeat the Nightlords, under the watchful eyes of Nox.

Gameplay

At the core of it, Elden Ring Nightreign is a roguelike. You pick one of the classes (with two that you can unlock later), join a party of three, and travel to a procedurally generated Lands Between on a spectral eagle in a segment that is suspiciously similar to “where we droppin’, boys” from Fortnite. You can choose between Wylder, Guardian, Ironeye, Raider, Reculse, and Executor. These are all the archetypes of your typical thief/warrior/mage/knight classes, each with their strengths and weaknesses. And here is the first peculiar thing: the game either supports 3-player co-op or solo, nothing in between. Your main goal in every run is to survive up to day 2 in The Lands Between and face the final boss of the run. As you start, the map will gradually shrink until it pushes you all to one small area where the boss will spawn. Until that happens, you are free to roam around, taking down enemies and field bosses. Gather enough souls and level up at the site of grace so you can have a decent chance at taking down the boss(es).

Unfortunately, your best chance of making it far enough in the game solely depends on what kind of co-op buddies you’ll have. Unless you have a trained team of Elden Ring veterans who managed to beat Malenia in the first 100 tries, you’re not gonna have much fun. It will also require a lot of testing with blind runs until you find a class that suits you best, and at the time of writing this, solo players are still at a great disadvantage compared to 3-player runs (even with the latest balance patch). Another peculiar thing is the field bosses that greatly vary in difficulty. As in, some are just not worth risking it for a party wipe (avoid the dragons btw) and can be a lot more dangerous than the bosses at the end of Day 1 or Day 2 runs.

Visuals

If you’ve already played Elden Ring (and let’s be honest—who hasn’t by now?), then you more or less know what to expect when it comes to the visual style. The art direction remains stunning, with that signature FromSoftware touch, blending haunting beauty with decayed grandeur. However, despite the procedurally generated nature of the new map, you’ll start to notice a sense of repetition. Many of the same assets from the base game are reused—castles scattered around somewhat randomly, the occasional gothic church, winding gorges to delve into, and of course, the ever-present poisonous swamps. It can sometimes feel like a familiar world shuffled into a new order. That said, the “random map generator” occasionally stumbles upon unexpectedly breathtaking layouts. There are moments of visual brilliance that really stand out in each run. Just be sure to stay alert—this is still Elden Ring, and a dragon could descend from the skies at any moment to end your journey.

Audio

To be honest, at first, I didn’t really have much time to sit back and appreciate the soundtrack. I was too caught up, frantically running across the map, trying to level up just enough to stand a chance against the next brutal boss encounter. Because of that, I initially only paid attention to a few of the boss themes, and those really stood out. The intense orchestration and emotional weight behind each track perfectly matched the high-stakes battles. It’s well known by now that Elden Ring: Nightreign features the return of several iconic bosses from the Dark Souls series, and hearing the themes associated with the Nameless King or the Gaping Dragon again was incredibly nostalgic. Those tracks remain just as powerful and spine-chilling as when we first heard them. While the overall soundtrack might not quite reach the same legendary heights as the original Elden Ring, it still delivers a rich, memorable auditory experience.

Overall

All in all, Elden Ring Nightreign is not a game for everyone. Come to think of it, even the original game is far more accessible and newb friendly now than this one, mostly because you’re going to be relying on randoms to make any kind of progress when it comes to the story. But once it works, it works to perfection. There is nothing better than randomly being part of a skilled team that covers all bases when it comes to tanking bosses, reviving, and exploring all the important locations on the map. It is a perfect game for a few runs per day (while praying to Lady Luck to get into a good team), with all the expected rage and frustration that’s a staple of an Elden Ring game. As of right now, I could only recommend it to the Elden Ring pros, and it’s definitely not something that you should jump in lightly.

Capsule Computers review guidelines can be found here.

FREE-TO-PLAY OPEN WORLD ACTION RPG ANIIMO REVEALED AT XBOX GAMES SHOWCASE

Coming in 2026, the new cross-platform game focuses on creature-collecting, open world exploration, and a brand-new perspective-shifting mechanic known as ‘Twining’

Singapore — June 8th, 2025 – Kingsglory, a new publishing label established by FunPlus focused on investing in innovative studios building IP for cross-platform games that push the boundaries of graphics and technology, has announced the upcoming release of Aniimo. Revealed at the Xbox Games Showcase on June 8, and developed by Pawprint Studio, Aniimo is a free-to-play, creature-catching open-world ARPG coming to Xbox Series X|S, PC and mobile in 2026. Players can sign up for an exclusive closed beta test on PC which will start later this summer.

Players of Aniimo will enjoy a groundbreaking game where players collect and merge with magical creatures called Aniimo (through the unique ‘Twining’ mechanic) to explore uncharted landscapes, solve ancient mysteries, and master dynamic gameplay in a journey of discovery. Players can sign up for an exclusive closed beta test on www.aniimo.com. 

Key features include:

  • Discovery of the Aniimo, beautifully rendered magical creatures which players can seek, capture, battle, upgrade, develop, research and evolve as they progress through the game. 
  • The interactive and expansive open world of Idyll inhabited by the Aniimo, providing multiple options for Aniimo to grow and evolve, and the perfect stage for them to shine.
  • The merging of players and their Aniimo, known as Twining, whereby players will unlock  more abilities, different perspectives, and new and unique ways to play. 

“Like every other player, the Aniimo team has always believed that one day, there will be a game that exists that makes all our dreams come true. Instead of waiting any longer, we created it ourselves” said Jovi Zhang, Executive Producer, Pawprint Studio. “Every day we are discovering more about the Aniimo’s personalities, their interactions, their stories and their environment. The world of Aniimo is now ready for you to explore with us, and we can’t wait to see you there!” 

For more details on the closed beta test, please visit www.aniimo.com. 

“We are excited to take this concrete step in growing our commitment to IP-driven cross-platform experiences for players in the form of Aniimo” said Chris Petrovic, Chief Business Officer and Chairman of the Board, FunPlus. “Aniimo will shake up the creature-collecting genre and introduce players to an expansive and beautiful open world that the dev team is looking forward to growing with them, based on feedback from the first closed beta test.”

# # #

About Kingsglory

Kingsglory is a new publishing label established by FunPlus, focused on investing in innovative studios building IP for cross-platform games that push the boundaries of graphics and technology. Its first game, Aniimo, developed by Pawprint Studio, is a free-to-play, next-gen creature-catching open world ARPG slated for release in 2026.

Yield! Fall of Rome Introduces Major Multiplayer Update with New Buildings, National Wonders, and Gameplay Improvements

Multiplayer Mayhem & More update now live – Yield! Fall of Rome is 50% off in Steam’s Daily Deal

Hamburg, Germany – June 8, 2025 – Developer Billionwords and publisher Daedalic Entertainment announce a significant content update for Yield! Fall of Rome, titled the “Multiplayer Mayhem & More”-update hitting another big milestone on the game’s roadmap to Release 1.0. This latest release introduces major enhancements to multiplayer gameplay, new buildings and wonders, improved mechanics, and expanded strategic options. Yield! Fall of Rome is currently featured in Steam’s Turn-Based Thursday Fest and available at 50% off as part of a Daily Deal. There’s never been a better time to join the battle for Europe. A list of changes from the update can be found below.

Steam-Page: https://store.steampowered.com/app/1561960/Yield_Fall_of_Rome/ 

List of Enhancements for the “Multiplayer Mayhem and More”-Update

Multiplayer Upgrades
The update introduces two new multiplayer lobby types:

  • Live Lobbies: Public real-time lobbies that any player can join. Players can chat, adjust settings within the lobby, and must confirm readiness before starting the match.
  • Asynchronous Lobbies: Public async matches that can fill over time, enabling more flexible matchmaking.

Additionally, players can now add AI opponents to both live and asynchronous games. Cooperative play against AI teams is also possible, although AI behavior remains unchanged.

Technical improvements include a more efficient network protocol that reduces data usage and improves synchronization speed, along with in-game chat for all multiplayer sessions.

New and Rebalanced Buildings
Several updates enhance early and mid-game strategies:

  • New Level 1 Building: Barracks – Produces civilian units (2 production)
  • New Level 2 Building: Corn Silo – +6 population, costs 4 production
  • Rebalanced Level 1 Throne – Now grants 3 gold per kill (4 production)
  • Watchtower – Extended sight range
  • Embassy (Level 2) – Reveals the nearest undiscovered city

National Wonders
The update adds a new tier of strategic late-game structures:

  • Wild Boar – Rewards +1 of each yield when chopping natural resources
  • Woolmill – Reduces unit cost by 2 gold if 3 wool mills are present
  • Stonework – Reduces building costs by 2 production with at least 2 present
  • Windmill – Intended to reduce supply costs (currently not functional due to technical constraints)
  • Royal Science Institute (Level 3) – Grants +3 gold for each technology already researched when constructed

Additional Improvements

  • Completing all policy milestones now awards a Crown
  • New unit skills: Shield and Greater Shield, boosting defense against ranged attacks
  • Adjustments to Raid and Siege skills to affect fortified units with reduced strength
  • Scouts now gain experience from exploring huts
  • Palace building income slightly increased
  • Lumberhuts now cost 3 gold

Veterancy Overhaul
Many unit types, particularly navy, scouts, and civilian units, have received a balance and progression update, further diversifying strategic options.

Currently Featured in Turn-Based Thursday Fest
Yield! Fall of Rome is currently featured in Steam’s Turn-Based Thursday Fest and available at 50% off as part of a Daily Deal. There’s never been a better time to join the battle for Europe.

For more information, visit the Steam-page.

About Daedalic Entertainment
Daedalic Entertainment is a renowned publisher that has supported indie developers for over 17 years, bringing its titles to every major gaming platform. The lineup of games includes a diverse variety of unique titles, focusing on four distinct areas: storytelling, strategy, co-op games, and wholesome games. With an international team of around 45 employees, Daedalic is currently working with various development studios to create a new lineup of innovative games across consoles and PCs to market. Recent hits include New Cycle, Barotrauma, Unrailed!, REVEIL, Potion Tycoon, Deponia, Shadow Tactics, Inkulinati, Hidden Deep, Fling to the Finish!, and more.

Please look out for upcoming games, including The Occultist, Woodo, Once Upon a Puppet, Wild Woods, and many more. Since April 2022, Daedalic Entertainment has been a subsidiary of the French publishing house, Nacon.

Follow Daedalic Entertainment on Steam so you don’t miss out on future releases: https://store.steampowered.com/developer/daedalic.

DYING LIGHT: THE BEAST – WATCH THE FULL 30 MINUTE GAMEPLAY DEMO

Los Angeles – June 7, 2025 – Shortly after premiering the gameplay trailer of Dying Light: The Beast during Summer Game Fest, Techland followed up with a full 30 minute gameplay walkthrough for the most anticipated action survival horror of this summer. Players are getting an extended look at what makes Dying Light: The Beast so unique: A rare combination of open world and survival horror, first in class parkour and off-road driving, technically advanced, next-gen graphics showing you the beautiful Castor Woods valley in full decay, our trademark day & night cycle which impacts not only the visuals but changes the whole gameplay, and a one of a kind hero who’s not just fighting a world full of zombies but also a fierce inner conflict between man and beast.

In addition to the gameplay demo, fans can also hear more about the development process directly from Franchise Director Tymon Smektała. In the latest Dev Blog he shares the studio’s passion and dedication in crafting Dying Light: The Beast, highlighting its significance as their most ambitious project to date. The blog post also reflects on the 10-year journey of the Dying Light series and expresses gratitude for the unwavering support of the community.

Dying Light: The Beast – Dev Blog: Save the date, Survivors!

Dying Light: The Beast launches August 22, 2025 for PC, PlayStation 5, PlayStation 5 Pro and Xbox Series X|S. Pre-order now to get the Hero of Harran bundle featuring a set of items that bring back dear memories from Dying Light’s history. And while you’re waiting – why not explore the acclaimed legacy of the franchise? Kyle Crane’s origin story in Dying Light is currently up to 80% off, while you can get Dying Light 2: Stay Human for up to 67% off for a limited time.

For more information about the Dying Light franchise and Techland, head to dyinglightgame.com or follow us on FacebookTikTokYouTube or X.

About Techland

Techland is one of the biggest video game companies in Poland, with over 30 years of experience in the gaming industry. From our studios in Wrocław and Warsaw, we’ve built an international team of more than 500 talented professionals, all dedicated to pushing the boundaries of game development.

We’re known for creating iconic franchises like Call of Juarez and the zombie genre-defining Dying Light, which has been played by over 45 million players worldwide. With a focus on open-world action, storytelling, and community engagement, we’re committed to delivering unforgettable experiences to our players.

Celebrate Love and Deepspace’s Most Eligible Bachelor in [Caleb: No-Return Night]

Bake a cake filled with love and bond deeply with Caleb in No-Return Night

June 8, 2025Love and Deepspace players will celebrate the birthday of their beloved Caleb in No-Return Night, where they’ll spend rest and relaxation time with the beleaguered Colonel, helping him take the weight off his shoulders by enjoying a homemade cake, filled to the brim with the love and adoration only Love and Deepspace players can provide.  

New Limited-Time Wish Pool: “Caleb: No-Return Night”

From 5:00 AM on June 8 to 4:59 AM on June 15 (server time), players can unlock a brand-new limited 5-Star Memory: [Caleb: No-Return Night] through a dedicated birthday-limited Wish Pool. With drastically increased drop rates, this exclusive memory will give players a rare and heartfelt glimpse into Caleb’s inner world.

Note: This 5-Star Memory is event-exclusive and will not be added to the permanent Xspace Echo Wish Pool.

Summer Daydream: Caleb’s Birthday Event

The celebration continues in Summer Daydream, a special multi-part birthday event where players can express their affection through:

  • Cake DIY – Prepare a delicious cake just for Caleb
  • An Event Shop to unlock custom birthday items
  • A sweet and surprising Event Story
  • A Birthday Video Call directly from Caleb
  • A chance to Write a Birthday Card that will reach him
  • 10 Free Pulls via Caleb’s in-game birthday mail

On his birthday, present him with the [Cake] and [Card] you made, and unlock the birthday story.

Birthday Mail: Free Pulls & A Special Call

Players who log in between June 8 and June 15 will receive a special [Deepspace Wish: Limited ×10] in their inbox to commemorate the occasion, along with a birthday video call from Caleb—an intimate moment no Hunter will want to miss.

Dreamy Shop: Unique Birthday Rewards

By completing event tasks and collecting [Pilot Ta-ta Discs], players can redeem them in the Dreamy Shop for a range of birthday-exclusive items, including:

  • 3-Star Memory – Caleb: His Gravity
    Daily Outfit – Caleb: Skyline Clouds
  • Photo Pose – Caleb: His Gravity
  • Chibi Avatar – Caleb: Intertwined Hearts
  • With Him Decor – Custom Hang: Intertwined Warmth
  • Title – My Exclusive Summer’s Embrace
  • Background Music – Summer Chimes
  • And an additional [Deepspace Wish: Limited ×10]

During the event, the new [Universal Gravity Pack] and [Cloud Walk Pack] series, which include [Deepspace Wish: Limited] and other materials, will be available in Shop at special prices, up to 90% off.

Whether it’s through heartfelt messages, shared memories, or the perfect slice of cake, Caleb: No-Return Night invites players to make every moment count.


More information about Love and Deepspace is available on the official website here.

About Love and Deepspace

Love and Deepspace by Infold Games transports players to a galaxy-wide adventure as a Wanderer-slaying Deepspace Hunter alongside five striking male heroes, all of whom possess powerful ‘Evol’ abilities and lethal finishing moves. Packed with immersive cutscenes, carefully crafted storylines, and satisfying RPG and roguelike combat, over 50 million players have downloaded the game as of January 2025.

About Infold Games

Established in 2021 and headquartered in Singapore, with branches in key cities such as Los Angeles, Tokyo, and Seoul, Infold is a company dedicated to content creation. Guided by our company culture, “Creativity that Empowers, Imagination that Inspires,” we continually create and operate long-term Intellectual Properties (IPs). Our “Nikki series” and “Mr. Love series” IPs have already amassed over ten million fans worldwide. Apart from focusing on the development of game titles like “Love and Deepspace,” “Project: The Perceiver,” and “Infinity Nikki,” Infold is also investing and innovating in various entertainment fields such as animation, film, and music to craft a more comprehensive IP ecosystem. 

BANDAI NAMCO UNVEILS NEW ROGUELITE TOWA AND THE GUARDIANS OF THE SACRED TREE, Arriving SEPTEMBER 2025

Forge weapons and bonds to stand the test of time in a new action-adventure set in a vibrant world filled with beauty and danger

The world hangs in the balance as the evil Magatsu threatens the land with just the young priestess Towa and her eight companions standing in his way. Developed by Brownies inc., and published by Bandai Namco Entertainment Europe, the vibrant world of TOWA AND THE GUARDIANS OF THE SACRED TREE comes to life as a 2D isometric roguelite. The game was revealed at Summer Game Fest and is coming on September 19, 2025 to PlayStation®5, Xbox Series X|S, Nintendo Switch™, and PC via Steam® and is now available to pre-order.

TOWA AND THE GUARDIANS OF THE SACRED TREE features engaging game play with fast-paced action, gorgeous characters in a hand-drawn style and stunning scenery reminiscing of the warmth of Japanese ink painting, and a unique soundtrack by composer Hitoshi Sakimoto. These come together to create a colorful world where visually peaceful splendor belies a lurking threat, and where courage is the only way forward. Set in a distant land, the tranquil village of Shinju is threatened by the evil Magatsu’s quest for domination. Towa, the priestess of Shinju Village, stands united with eight unique, trustworthy companions to defeat Magatsu and his evil minions.

Players choose two Guardians to venture on each quest – one guardian wields the power of the sacred sword called Tsurugi and the other is the bearer of the magical staff Kagura. Each guardian has unique skillsets that can be unlocked and upgraded both inside the dungeons and through a meta-progression in the hub world of Shinju Village. Beyond each Guardian’s abilities, players can find various crafting materials to forge and upgrade their swords, making each combat style and guardian pair unique. As the guardians pursue their quests across different timelines, the village will evolve over the years. Players develop unique bonds with residents and learn more about their customs and stories that are woven into the inner workings of the village. Ultimately, they must fight together through these colorful lands, conquer dungeons, and defeat Magatsu’s minions to restore peace to the land.

TOWA AND THE GUARDIANS OF THE SACRED TREE is coming to PlayStation 5, Xbox Series X|S, Nintendo Switch and PC on September 19, 2025.

For more information on TOWA AND THE GUARDIANS OF THE SACRED TREE and other titles from Bandai Namco Entertainment Europe please visit: https://www.bandainamcoent.eu. Follow us on Facebook, Instagram, Tik Tok or join the conversation on X.  

# # #

About Bandai Namco Entertainment Europe S.A.S. 

Bandai Namco Entertainment Europe is a leading global publisher, developer, and distributor of entertainment content for platforms including, but not limited to, all major video game consoles and PC.

Producing intellectual property for a global audience, Bandai Namco Entertainment Europe is building its reputation with franchises such as LITTLE NIGHTMARES™, and production capabilities of two studios, Reflector Entertainment and Limbic Entertainment.

Based in Lyon, France, Bandai Namco Entertainment Europe is known for bringing many of the entertainment industry’s top franchises such as PAC-MAN™, GUNDAM™, TEKKEN™, ACE COMBAT™, DARK SOULS™, and ELDEN RING™ to EMEA and ANZ markets.

For more information, please visit www.bandainamcoent.eu

Origami-inspired 3D platformer Hirogami launches Steam demo and new trailer today

From Bandai Namco Studios Singapore and Kakehashi Games, Hirogami was featured on today’s Future Games Show and launches for PC and PlayStation 5 on September 3

Tokyo, Japan – June 7, 2025 – Origami adventure Hirogami has launched its first playable demo on Steam, announced first in today’s Future Games Show Summer Showcase. Developed by Bandai Namco Studios Singapore and published by Kakehashi Games, Hirogami launches for PlayStation 5 and PC on September 3, 2025.

First announced for PC in 2024, and revealed for PlayStation 5 on this week’s State of Play, Hirogami is playable today in an exclusive Steam demo available ahead of Steam Next Fest.

The new trailer reveals a first look at Hirogami’s more challenging gameplay, featuring high-stakes platforming, formidable boss battles, and a peek into the rich narrative that ties everything together.

Players can experience the action themselves in Hirogami’s Steam demo, which will be available from today and throughout Steam Next Fest from 9-16 June.

About Hirogami
In Hirogami, players will assume the role of Hiro, a brave warrior defending their fragile world from digital invaders known as “the Blight”. Armed with the ancient art of folding, Hiro harnesses the power of origami animal forms to crash, smash, leap, roll, and soar through platforming puzzles, defeat foes, and – with your help – save their tranquil homeland of Shishiki Village. 

Roll through obstacles and enemies alike as a hardy Armadillo, traverse the treetops and pound pests as a mighty Ape, and leap to previously unreachable heights as a formidable Frog.

The excitement unfolds when Hirogami launches for PlayStation 5 and PC on September 3, 2025. Wishlist on Steam, or pre-order on the PlayStation Store today.

About Bandai Namco Studios Singapore Pte. Ltd

A team of diverse, talented, and enthusiastic people whose mission is to create and deliver exceptional gaming experiences. Over the years, Bandai Namco Studios Singapore has worked on a variety of iconic game titles such as TEKKEN 7, TEKKEN 8, ACE COMBAT 7, SOUL CALIBUR VI and Taiko no Tatsujin: VR Festival!.

About Kakehashi Games

Founded in Tokyo in 2013, Kakehashi Games is a boutique publishing team that strives to build bridges between the East and the West. Over the last decade they have helped release over 300 of the most acclaimed indie titles in Japan, including Hollow Knight, Sea of Stars, Dead Cells, Eastward, and more. As of 2023, Kakehashi Games has become a worldwide publisher as well, with a focus on bringing the best indie games from Asia to the rest of the world.

Be Water, My Friend: Fading Echo Shifts, Reacts, Flows, and Crashes Onto the Scene

Harness the Power of Æther to Become Water Itself! Flow and Crash Through the Stunning Vistas of Fading Echoes as you Unravel the History of a Shattered Planet and Fight For a Better Future.

New Tales and Emeteria unveil their First Original Action-Adventure: a Fluid, Form-shifting Journey Coming in 2026 to PC, PS5, and Xbox Series X/S. 

Paris, France – June 7, 2025New Tales and Emeteria made their public debut with Fading Echo, revealed for the first time during the Future Games Show — and yes, it made some waves! Currently in development for PC, PlayStation 5, and Xbox Series X|S, Fading Echo is built on a simple idea: movement, combat, and enigmas can all flow from the same source.

The first trailer is now available to watch below. And if you have seen it… well, feel free to watch it again. It’s really good. (We’re not totally biased.)


 A Journey Through Fluid Gameplay

In Fading Echo, you play as One, a young Legend who shifts between human and aquatic forms to explore, fight, and adapt across ever-changing realities. From gliding through pipes as a droplet to crashing down as a water bomb, movement becomes your greatest tool — and your sharpest weapon.

Time’s unraveling, and One’s running out of track. To save what’s left of her world, she’ll need to reboot the Ætheric flow, kick the heart of a broken bastion back to life, and crack open the secrets festering in her own bloodline. Reality is fracturing fast, and the truth might be tucked into a legacy she barely understands. Oh, and there’s a flying whale, sort of… we call it the Last Wonder. Just roll with it.

The game is built around systemic interactions, where water, vapor (steam), and elemental forces collide in unexpected ways. Each ability opens up new tactical options — casting crushing waves, unleashing powerful close-range attacks, and evolving your playstyle as you unlock new skills. Master the shift between offense, tactics, and exploration to shape how you approach each encounter. Thankfully, your hero knows how to go with the flow — quite literally.


A Living, Systemic World

The Echoverse is a fractured multiverse made up of many shifting worlds — and Corel is one of them. It’s the starting point of your journey: a mysterious planet where ancient ruins, unstable portals, and strange forces collide.

Across the Echoverse, each zone rewrites the rules. Portals distort logic, surroundings evolve, and no two areas behave the same way. The world shifts in a challenging way, forcing you to adapt, experiment, and occasionally just go with the flow.

The game’s comic-inspired art direction reinforces this sense of instability and wonder, turning each zone into a striking, unpredictable space where style meets surprise.

We didn’t want to make a backdrop — we wanted to make a world you can mess with,” says Sylvain Sechi, Head of Studio at Emeteria. “Fading Echo is a game where creativity, curiosity, and a little recklessness are always rewarded.

“Fading Echo is our first fully internal project, and I couldn’t be prouder of what the Emeteria team has built. It’s a fresh and exciting start for us, and a great testimony to the kind of games we want to make.” added Cédric Maréchal, co-founder and CEO at New Tales.

To bring even more life into the vibrant world of Correl, Fading Echo will feature full English voiceover, brought to life by a cast of ridiculously talented (and, frankly, adorable) people — including Samantha Béart, Jasmine Bhullar, Laura Bailey, and Matt Mercer, among others.

We’ve been incredibly fortunate. What started as a bold indie adventure somehow brought together world-class voice talents, a brilliant composer, and an extraordinary writer. I think they saw the spark in our vision and just said, ‘Let’s do this… but seriously, stop chasing me every day.’” concluded Emmanuel Obert, co-founder and CCO at New Tales.


Stay Connected

Players can already wishlist Fading Echo on Steam, Epic Games, PlayStation 5, and Xbox Series X|S.

About Emeteria

Emeteria, a New Tales studio, has embarked on a quest to CRAFT MEMORABLE GAMES. Formed by experienced, passionate, and good-hearted game developers, the studio is working with Fading Echo on its first Action-Adventure game, set in an ambitious, brand-new IP. For more information, visit www.emeteria.com.

About New Tales

New Tales is an independent publisher and game developer focused on games’ DNA & player communities. Shaped by its international background & live games expertise, the New Tales team join forces with their partner game studios, working as one team to unleash new gaming gems. For more information, visit www.newtales.com.

Rebuild, Upgrade, Survive — Jupiter Junkworks Announced for Steam

Melbourne, Australia – June 8, 2025 | Announced in the Frosty Games Fest, Melbourne-based studio Pixel Drake has announced their upcoming arcade sci-fi puzzle game Jupiter Junkworks is launching on PC (via Steam) in 2026, with an Early Access launch slated for late 2025. A demo is also available to download now in time for Steam Next Fest.

In Jupiter Junkworks, complete contracts to earn resources, rebuild a run-down spaceship junkyard, and unlock upgrades. Dive into a sci-fi narrative campaign where an unlikely trio of travelers from far corners of the solar system must learn to work together. But unknown to them, something awaits beyond the vault.

Set in a high-tech future among Jupiter’s moons, the story follows Ryla, Grant, and Jun—a misfit trio from vastly different corners of the solar system. After an unexpected twist of fate leaves them broke and stuck with a run-down spaceship salvage yard, they’ll have to work through their differences and pool their skills to turn Jupiter Junkworks into something worth fighting for. 

“Jupiter Junkworks is our debut title and we’re extremely excited to share what we’ve been working on with everyone,” shared Pixel Drake founder Will Deragon. “This demo release marks the first time the full team’s work will be in-game and it is amazing to see how each member’s unique style and flair have come together. For many of the team, this is their first time working on a game professionally, so it is quite surreal to see it now being available on Steam. We’re incredibly proud of how far we’ve come and can’t wait to continue building our final vision and sharing the trio’s story with the world. And none of this could’ve happened without the support of Screen Australia, who we are deeply grateful to.”

Jupiter Junkworks is launching in 2026 on PC (via Steam), with an Early Access launch slated for later this year, and a demo available to download now on Steam. For future updates, you can follow Pixel Drake on X @pixel_drake and BlueskyCheck out the Steam Page

About Jupiter Junkworks

Set in a high-tech future among Jupiter’s moons, the story follows Ryla, Grant, and Jun—a misfit trio from vastly different corners of the solar system. After an unexpected twist of fate leaves them broke and stuck with a run-down spaceship salvage yard, they’ll have to work through their differences and pool their skills to turn Jupiter Junkworks into something worth fighting for.

As you progress, you’ll uncover secrets about their pasts, their motivations, and maybe even why the junkyard’s last owner vanished without a trace.Arcade Puzzle Action

Fast, strategic, and satisfyingly crunchy—Jupiter Junkworks brings classic arcade puzzle vibes with a fresh sci-fi twist. Complete contracts to earn resources and unlock upgrades in both gameplay and story.SLAM

Slamming blocks is at the heart of Jupiter Junkworks’ arcade puzzle action. Every slam lets you shear off parts of existing blocks or compress gaps beneath them—essential techniques you’ll need to master to succeed. It’s also how you recharge your power-ups, so keep slamming and keep the momentum going!MATCH

Match colored bits to collect valuable resources and trigger block tumbles! In many challenges, collecting these bits is your primary objective—often more important than simply clearing rows. They also carry over into the campaign, so going above and beyond your contract goals means extra resources to invest in upgrades and progress.CRUSH

Strategic placement and timing are key, as building massive rows and chaining combos together will earn you greater rewards and help you complete contracts faster. But there’s a twist: every crushed row fuels your heat meter, gradually ramping up the pace and intensity. As your heat rises, so does the speed of incoming blocks, pushing your reflexes and decision-making to the limit.SMASH

Unlock a growing arsenal of tools designed to obliterate blocks and boost your strategy. One of the first at your disposal is the Rail Driver which compresses everything in a block-wide column, clearing space and setting up massive plays. Each powerup can be used to create a unique loadout tailored to your playstyle, whether you prefer calculated combos, brute force, or chaos-fueled improvisation.The Jovian Frontier

Join Ryla, Grant, and Jun as they band together to make the most of their unexpected new life at Jupiter Junkworks. Hailing from wildly different corners of the solar system—a Mars orbital workyard, Earth’s sprawling megacities, and a commercial pilot training fleet—they’ll need to overcome their differences to have any hope of success.

As your team grows closer, so does the mystery behind Jupiter Junkworks. What really happened to the last owner? And what will you do when you finally uncover the truth ? Check out the Steam Page

About Pixel Drake

Pixel Drake is an indie game development studio mostly based in Victoria, Australia. Jupiter Junkworks is set to be their debut commercial project and brings together amazing work from talented individuals from all across Australia.

About The IndiEXP

The IndiEXP is a small marketing and PR agency based in Adelaide, Australia looking to market and promote hidden gems made by talented independent game developers.

BOUND BY BLOOD, REVENANTS UNITE IN CODE VEIN II, THE NEXT MAJOR ACTION RPG FROM BANDAI NAMCO STUDIOS

Coming in 2026, CODE VEIN II Delivers an Epic Story that Transcends Time Across a Haunting World

Bandai Namco Entertainment Europe today announced CODE VEIN™ II, the next major action RPG from Bandai Namco Studios Inc. and a follow-up to the 2019 hit CODE VEIN. The debut trailer introduces a post-apocalyptic world where memories of loss echo across time and the fate of the Revenants and humanity hangs by a thread. Featuring dynamic action with strategic combat, explorable environments, intense boss battles and memorable characters that drive the rich narrative forward, players are called to wield time itself as a weapon. CODE VEIN II is coming in 2026 to PlayStation®5, Xbox Series X|S, and PC via Steam®.

See the full-length CODE VEIN II announcement trailer below:

CODE VEIN II features a rich narrative where players and characters are bound by blood, fate, and destiny, set in a future where the last remnants of humanity and Revenants struggle against a world on the verge of collapse. Following the sudden emergence of a threat known as the Luna Rapacis, Revenants have succumbed to madness, transforming into terrifying creatures called Horrors. The players, as the Revenant Hunter, will be guided by a mysterious girl named Lou who possesses the power to travel into the past. They will both intervene in crucial moments of history to alter key revenants’ destinies that reveal hidden truths and information to rewrite the fate of the world and save the future.

Players will embark on a journey through a world that spans two eras, where decisions carry weight and every battle tests skill and resolve. CODE VEIN II features distinctive gameplay for an action RPG, where players use blood drained from enemies to unlock a variety of powerful skills, build strategy for combat with Blood codes, and use unique weapons and equipment called Jails to overcome challenging foes and epic bosses. Players can also forge bonds with powerful Partner allies who fight alongside them and enhance their abilities. Each Partner offers distinct skills and deep narrative connections that shape the journey. Bandai Namco will reveal many more details about the rich universe and game play in CODE VEIN II at a later date.

For information on CODE VEIN II and other products from Bandai Namco Entertainment Europe, please

visit www.bandainamcoent.eu.

###

About Bandai Namco Entertainment Europe S.A.S. 

Bandai Namco Entertainment Europe is a leading global publisher, developer, and distributor of entertainment content for platforms including, but not limited to, all major video game consoles and PC.

Producing intellectual property for a global audience, Bandai Namco Entertainment Europe is building its reputation with franchises such as LITTLE NIGHTMARES™, and production capabilities of two studios, Reflector Entertainment and Limbic Entertainment

Based in Lyon, France, Bandai Namco Entertainment Europe is known for bringing many of the entertainment industry’s top franchises such as PAC-MAN™, GUNDAM™, TEKKEN™, ACE COMBAT™, DARK SOULS™, and ELDEN RING™ to EMEA and ANZ markets. 

For more information, please visit www.bandainamcoent.eu 

CODE VEIN™II & ©Bandai Namco Entertainment Inc.
Press Release © 2025 Bandai Namco Entertainment Europe S.A.S.   
All other trademarks are properties of their respective owners.