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Cemetery Simulator Gets a Free Demo. Dig Graves Solo or With a Crew!

Starting May 29, a free demo of Cemetery Simulator will be available on PC. This title allows the player to manage the cemetery, care for the necropolis, organize funerals, and develop their cemetery business. The demo features single-player game modes and online co-op for up to 4 players simultaneously. The full version of Cemetery Simulator on PC is scheduled for 2027, and the game will later appear on PlayStation 5 and Xbox Series X|S.

Cemetery Simulator is being developed by Ultimate Games S.A., which is also the publisher of the game.

Step into the role of a gravedigger and dig graves alone or with friends

Cemetery Simulator lets you manage a cemetery. The gameplay blends funeral home simulation, creative design, and hands-on gravedigger tasks such as cleaning and digging.

You start as a cemetery manager in Cemetery Simulator. Your tasks include cleaning tombstones, mowing grass, making repairs, and expanding the cemetery. You also organize funerals, from digging graves to engraving tombstones.

You can play Cemetery Simulator alone or online with up to four players. In co-op mode, players share responsibilities and can split tasks. You can carry coffins together, work as a team to dig graves, and take on many other activities to manage and care for the cemetery.

Steam Store: https://store.steampowered.com/app/3367810/Cemetery_Simulator/

While managing and caring for the cemetery, you’ll sometimes deal with unexpected events. These can include issues like vandalism or even paranormal activity.

As you progress and complete tasks, you unlock new features and upgrades. You’ll also need to improve your cemetery’s reputation.

You can try Cemetery Simulator for free – the demo is already out

The Cemetery Simulator Demo has been on Steam since May 29. In the demo, you’ll manage a small cemetery in the forest and get to know the main game mechanics.

The demo includes tasks like organizing standard funerals. You can play solo or online with up to four players.

Cemetery Simulator – Key Features:

  • Become a gravedigger and organize funerals
  • Develop a cemetery business
  • Act alone or in co-op (up to 4 players)
  • Face unexpected problems
  • Care for the cemetery and reputation

The release date of the full version of Cemetery Simulator on PC is planned for 2027. There are also plans to release the game on PlayStation 5 and Xbox Series X|S.

60 fps on PlayStation 5 and Xbox Series, including S. Drug Dealer Simulator 2 targets a smooth criminal experience

Drug Dealer Simulator 2, a co-op crime sim coming to PlayStation 5 and Xbox Series X|S on 17 June 2026, targets 60 frames per second – even on the least powerful current-gen platform. See the version comparison. Review keys are available and will be dispatched soon.

DDS2 on PlayStation 5
DDS2 on Xbox Series X|S

Drug Dealer Simulator 2 is a game for 1-3 players where you start your very own production and distribution business on the sunny yet dangerous Isla Sombra. By growing, processing and selling all kinds of, uh, “refreshments”, you’ll build up your base of operations and acquire new, fully furnishable hideouts

It’s all about planning, timing, and smartly adapting to changing circumstances. Climb the ladder, up to the position of a true cartel lord!

A console-tailored experience

The ambition of the publisher/IP owner Movie Games was to make DDS2 fit the console platforms in an organic manner. A lot of effort was put into optimization, where the target is 60 frames per second for all platforms, including Xbox Series S.

We identified several areas with noticeable framerate drops, particularly in densely populated regions. Among the key optimizations was NPC animation processing, including updates for characters outside the player’s view and body part components. By eliminating redundancies – supported by the integration of solutions from the latest versions of Unreal Engine 5 – we significantly reduced the overhead, resulting in a noticeably smoother experience in the game’s busiest areas,” says Dominik Zgutka, Technical Director at Road Studio S.A., the team co-developing the ports.

The game will be supported after release, also on PC. The roadmap includes quality-of-life changes, including UI improvements based on player feedback, bugfixes, and new content. Movie Games intends to bring the optimization improvements to the PC version.

The first and original

The Drug Dealer Simulator series has been innovating the sim genre since 2020. DDS1 is already available on PS5, PS4, Xbox Series and Xbox One. Drug Dealer Simulator 3 is also in development and will be another step in the evolution of this unique series. Follow our Discord for more!

Starbites Review

Starbites

Developer: IKINA GAMES
Publisher: NIS America
Platforms: PlayStation 5 (Reviewed), Switch, Xbox Series X/S, PC
Release Date: Available Now
Price: $49.99 USD – Available Here

Overview

There are times that an RPG comes along and tries to reinvent the wheel or make a name for itself in some unique fashion. A few of these games manage to succeed and become household names while others fail due to poor implementation. Then there are RPGs that feel more like they’ve taken inspiration from the past and keep things rather basic across the board. Not looking to re-invent the wheel, but keep spinning along with their own coat of paint. This happens to be the case with NIS America and IKINA GAMES’ Starbites, a mecha RPG that may not offer the freshest or unique game around but still delivers a satisfying enough journey along the way.

Story

Set on the desert planet of Bitter, where the remnants of an ancient space-war that saw every ship in orbit crash down into it, a plucky scavenger named Lukida thinks she has finally found her ticket off of the dusty world, literally. She has managed to find a ticket to set out into the stars and while she is happy to show it off to her two best friends Gwendoll and Badger it isn’t long before everything goes tails up. Shortly after leaving their scavenging site, Lukida is attacked out of nowhere by a massive mecha that no one has seen before and wipes out her and her motorbot (mecha) in one attack. She awakens in her home town of Delight after being rescued by the local service team and told that her already significant debt to the town’s overseer, a woman named Fennec, has grown even higher as a result. 

Finding that the ticket is now lost, Lukida enlists the help of her two friends and sets out not only on a job to work off paying off some of her debt but also track down her ticket off of this desert planet. Though that quickly becomes the last of their worries as the trio soon finds that the local bandit groups have begun to gather and encroach on the city of Delight, an unknown element has begun damaging their power supply, and even other towns are suffering on the outskirts of the world. What begins as Lukida’s personal quest to escape to the stars soon becomes a party-wide adventure that will change the course of power on Bitter and reveal far more secrets than she could ever have expected.

Starbites‘ narrative actually ends up going into some rather interesting places once players get far enough long into the story and uncover the many secrets that lay beneath the sands of Bitter and the different twists that happen. Unfortunately the road to these developments is a bit on the long side and while a slow opening is perfectly fine for most RPGs, that only works if the characters can help hold it up along the way. This isn’t the case with Starbites since, while Lukida herself is a lovable goof and eventual party members are far more interesting, her starting allies of Badger and Gwendoll are as generic as they come. Badger is a man of scars and muscle but a heart of gold while Gwendoll’s whole personality revolves around drinking anyone under the table. This leaves a lot to be desired before the eventual additions of new party members and revelations that we won’t spoil here come along.

The antagonists that players face down throughout the various acts are also similarly one note, at least until near the end of the game, so nuance really isn’t Starbites‘ strong suit. The same can be said regarding side-quests since most of them simply involve fetching things from the desert overworld or gathering/crafting certain items for random citizens. There is little plot development or even character development to tie these side-quests in other than in-game rewards and oddly enough players are almost punished for doing things “out of order.” This includes finding an item out in the desert, or buying one, ahead of actually taking on the quest and then rather than being able to complete it right then and there, players will need to actually travel back to where they originally found it just to trigger the flag to let them complete it, making side-quests often annoying more than anything for players who like to explore beyond the story’s pacing.

Gameplay

Starbites will see players traveling around as a team of three active fighters at any given time with, eventually, three supporting characters that can be attached to each frontline fighter. These supporting characters can also fight for themselves on the frontlines, it mostly just matters how players want to dictate their skills and preferred playstyle. Either way, while out in the field players will find that every map is split into various ones that can be traveled to through simply reaching the edge of another area and traveling through. There are some fast-travel locations but these are almost always limited to major towns, meaning players will need to backtrack through the desert for any side-quests or new adventures and even fight old enemies once again.

Rather than letting players perform an attack in the field to either instantly slay enemies they are far stronger than or even stun enemies, players will just bump into foes (or be targeted by them if seen) and start a fight normally, triggering the turn-based combat system. The turn order is handled through a simple manner, by character speed, and displayed in the upper left of the screen. What does make things interesting is the fact that every enemy has their own unique weaknesses to certain attack types and striking this weakness will lower their “defense” gauge. When fully depleted they will end up in a “broken” state that not only delays their turn but allows them to take way more damage from any incoming attacks. Also, should the character that broke the enemy have an assistant then they will perform a devastating follow-up attack that will generally slay most enemies.

Speaking of attacking, every character will have a variety of elemental attack options at their disposal such as their default attack, various special attacks that will be learned as players level up, and even the ability to apply buffs and debuffs through Talent Points, or “TP,” gained from leveling up and applying it to a large skill tree. This skill tree can thankfully be reset as many times as players like, meaning there is no punishment for exploring a certain playstyle and finding out it might not pay off as good as players may have hoped. While fighting, using skills, and taking damage, every character will fill up a “Driver’s High” gauge that, when filled entirely, can allow that character to instantly launch an enhanced attack or enhanced skill even if their turn is way back in the order. This can help play a role to instantly wipe out tough foes or pull a heal out of thin-air in a clutch moment if needed.

That isn’t to say that Starbites is a hard game, if anything it’s too easy. There are three difficulties available and players can swap between them at any time but it is worth noting that playing on Normal will likely feel too easy for most fans of JRPGs with standard enemies feeling like cannon fodder and only the occasional boss encounter actually pushing players to put a bit of extra thought into fighting, thankfully there is at least a double-speed option in combat to hurry things along. Of course, part of this is thanks to the many ways that players can upgrade their motorbots. Every mecha has unique weapons and pieces that can be bought at stores, obtained through side-quests, or hidden out in the desert with some of the strongest gear offering significant damage improvements and defense. 

This includes different torsos, chassis, legs, and even a core engine. To top this off, every engine allows players to equip “mech cores” that are easy to craft to their highest level and do things such as instantly healing a character when entering a fight, providing significant attack or defense boosts for a few turns, and more. To top that off, the fancier engine a mecha has equipped the more cores it can hold, allowing for some truly frightening combinations that will make some characters turn into complete killing machines capable of wiping out entire generic enemy mobs with a single skill. This gives players plenty of options to customize their party to be extremely overpowered to the point that even bosses won’t pose much problem, even if a few do throw a few spanners in the works by having some unique mechanics to them.

Audio & Visuals

Starbites looks like it was designed to capture the nostalgia of the early 360 era of RPGs with some dated but decently detailed character models and some impressive looking designs for the in-game mecha, with many having their appearances change slightly depending on the frames they have equipped. The enemy variety is handled quite well and the boss battles remain a standout every time players come across one. The 2D character portraits are impressively drawn and a number of CG artworks are spread throughout the story as well. Sadly this level of quality does not extend to the actual world players will be traveling through as the dusty wastes players navigate and almost every dungeon is lacking in detail and feels unpolished. It is also worth noting that, during conversations, random NPCs in town have a tendency to just wander in front of the camera where players are trying to talk or vanish into thin air.

The voice acting for the English dub of the game is handled exceptionally well and it is really what helps add a bit of extra life to some of the humdrum characters while making Lukida shine even more as the plucky scavenger with a dream. As for the game’s soundtrack players can expect a collection of decent sounding background tracks and some rather impressive boss music.

Overall

Starbites does what it sets out to do and little more than that by delivering a solid turn-based RPG that may have a slow start but also a lot of heart thanks to some excellent voice work and writing for Lukinda to help carry the story until it starts getting more interesting. Combine this with a satisfying enough combat loop that is a bit too easy but also equally comfortable and Starbites is the type of RPG that allows players to enjoy it at their own pace without expecting too much from them in return, though players should similarly keep their expectations in check.

Capsule Computers review guidelines can be found here.

THE KAIJU HAVE AWAKENED: BEASTLINK OPEN BETA STOMPS INTO ACTION THIS WEEKEND

Video game developer Grove Street Games kicks off another round of beta playtesting for its large-scale multiplayer destruction sandbox game, BeastLink. Beginning today, May 29 at 4:00pm ET and concluding Monday, June 1 at 10:00am ET, the Open Beta welcomes all players to join now through the BeastLink Steam page.
 
The Open Beta weekend offers a fresh look at BeastLink, showcasing massive optimizations and improvements compiled from the past month of closed playtesting.

BeastLink Open Beta Features Include:

  • Playable Beasts: The Horned Lizard, Mandrill and Bull Shark.
  • Dynamic Kaiju Fighting: Kaiju battles with more freedom of movement, and improved fighting.
  • New Map: Battle through Wharf – steer clear of the water and make sure to use the ziplines and cranes!
  • Battle Arena: Select Battle Arena from the Deployment Menu and play immediately as a Beast against friends, the CPU or by yourself and level the city just for fun!
  • Refined Beast Combat – All playable Beasts have seen extensive updates and balance improvements as the team refines the monster vs monster combat.
  • Mosquito Swarms – A terrifying new threat has arrived on all maps. Stay alert for massive swarms – their size is shocking!
  • Enhanced Destruction – New dust effects, fog, and rubble makes each collision and kaiju showdown feel more chaotic than ever!
  • Playable Modes:
    • Tutorial – Learn the basics of linking with and controlling a Beast in this dedicated single player training experience.
    • Battle Arena – A Beasts-only mode that pits players against friends or  the CPU. Start the mode solo and level the city for fun!
    • Hazard Pay (PvE & PvP) – Assist scientists as they collect critical data on wild Beasts.  Protect them in the field and help return them to safety.
    • Beast Brawl (PvE & PvP) – Link with a Beast and battle for control of the city by taking down enemy Beasts and keeping them out of the fight!
    • Colony Purge (PvE & PvP) – Teams compete to locate and destroy hidden Brute nests while fighting to claim territory and dominate the urban battlefield 

Monster-sized mayhem on an unprecedented scale, BeastLink combines tactical human-led missions and vehicular combat with the city-destroying, raw power of colossal Kaiju! Built on Unreal Engine 5, BeastLink uses Grove Street Games’ proprietary SuperDestruction system to push environmental wreckage to a new level. This fully networked, physics based system lets players reshape the map as both human or Kaiju. Featuring over 250,000 destructible objects and tens of millions of individual pieces, players strategically reshape entire city blocks, turning urban environments into tactical rubble.

BeastLink will launch into Early Access this summer on PlayStation 4, Xbox Series X|S and Steam PC.

Sign up for BeastLink playtests and follow development updates on PlayBeastLink.com, wishlist on Steam.

Indie Hit Solarpunk Confirms Xbox Game Pass Release

The skybound survival adventure from a two-person development team launches across all major platforms June 8, 2026 

Darmstadt, Germany – May 29, 2026 – Indie publisher rokaplay and indie developer Cyberwave have announced that their peaceful survival adventure Solarpunk will launch on Xbox Game Pass. Revealed during the Cozy Game Awards, Solarpunk launches June 8, 2026, and will be available via Xbox Game Pass, alongside Xbox Series X|S, PC via Steam, the Epic Games Store, and GOG, as well as PlayStation 5 and Nintendo Switch 2. 

Watch the Cozy Games Awards 2026 Xbox Game Pass reveal trailer below

Solarpunk invites players to build a peaceful life high above the clouds in a vibrant world powered by renewable energy, whether playing solo or alongside friends in four-player co-op. Created by a passionate two-person development team, the cosy survival adventure has quickly captured the attention of players worldwide with its relaxing blend of farming, crafting, automation, airship exploration, and sky-high base-building, delivering an uplifting survival experience unlike any other. 

Solarpunk will launch on June 8th, 2026, on PC via Steam, the Epic Games Store, and GoG, as well as on PlayStation 5, Xbox Game Pass,  Xbox Series X|S, and Nintendo Switch 2

About Solarpunk

Solarpunk is a cozy survival and crafting game set in a hopeful, high-tech world filled with floating islands. Alone or in co-op mode, players can build homes in the sky, grow crops, craft useful gadgets, and explore distant islands in their own customizable airship.

Using renewable energy from the sun, wind, and water, they can power their creations and automate daily tasks like gathering resources and watering plants, leaving them more time to explore, decorate, and enjoy the view.

About rokaplay

“We make cozy and family-friendly games” — rokaplay GmbH, based in Darmstadt, is an indie game developer that helps other indie developers bring their dream games to life. Rokaplay offers cross-platform entertainment for people of all ages and, among others, drew inspiration from Nintendo. For the company, proactive and transparent communication with its community is an important and indispensable part of its work. More information about rokaplay: https://www.rokaplay.com

Wuthering Waves Reveals Official Cyberpunk: Edgerunners Story Follow-Up During Version 3.4 Special Preview Livestream

Ahead of the launch of Version 3.4, Kuro Games will release a new developer interview series exploring level design, battle design, PV and performance, and the upcoming Cyberpunk: Edgerunners x Wuthering Waves collaboration.

GUANGZHOU, CHINA, May 29th 2026 – Kuro Games has revealed new details on the upcoming Wuthering Waves x Cyberpunk: Edgerunners collaboration during their Version 3.4 Special Preview livestream that aired today, May 29th.

The collaboration will bring the world of Cyberpunk: Edgerunners to Wuthering Waves as part of the game’s upcoming Version 3.4 update, with a new story centred on Lucy Kushinada and developed as an official continuation of her journey following the events of the anime. Players can can watch the archived Special Preview livestream via the official Wuthering Waves YouTube and Twitch channels for a closer look at Lucy’s return, alongside new information on the broader Version 3.4 update. 

Version 3.4, The Dream Not Dreamed, will launch on June 8, 2026, introducing the new permanent Episodic Quest At Dream’s Edge. Following a sudden disturbance in the Somnoire, Rovers will encounter Lucy and Rebecca, visitors from another world, as they move between reality and dreams to confront a new crisis at the heart of the collaboration.

The update will also introduce Somnoire: Night City, a new area inspired by Lucy’s memories, alongside new enemies including Nightmare: Adam Smasher and multiple Corpo-themed Nightmare foes. Lucy and Rebecca will both appear as new collaboration Resonators, with players able to claim 5-Star Resonator Rebecca for free by taking part in the Instant Flashlight event.

Additional collaboration content includes the Nightmare Challenge, Matrix Reform puzzle event, Gifts of Dreamchasers 10-day login event, Sweetdream Tuning rewards, new collaboration weapons Spectral Trigger and Skull Thrasher, the Reminiscence – Nightmare: Adam Smasher Echo, and the new Shadow of Shattered Dreams Sonata Effect. The collaboration track “I Really Want to Stay at Your House” will also be added to the Heart Radio Channel and Archive of Melodies, allowing players to listen while driving the expedition motorbike.

In the lead-up to Version 3.4’s launch, Kuro Games will also release a series of developer interview videos exploring the creation of Version 3.4, including level design, battle design, PV and performance, and the Cyberpunk: Edgerunners x Wuthering Waves collaboration.

The current developer video schedule is as follows:

  • May 31 – Interview with the Dev: Level Design
  • June 2 – Interview with the Dev: Battle Design
  • June 3 – Interview with the Dev: PV & Performance
  • June 5 – Interview with the Dev: Cyberpunk: Edgerunners x Wuthering Waves

Players can watch archives of the Version 3.4 Special Preview livestream via Wuthering Waves’ official YouTube and Twitch channels:

YouTube: https://www.youtube.com/watch?v=zBNLxvgC4Q0
Twitch: https://www.twitch.tv/wuthering_waves

Further details on the Wuthering Waves x Cyberpunk: Edgerunners collaboration, including livestream highlights, confirmed update content, and additional assets, will be shared following the Special Preview broadcast.

Wuthering Waves is available now via PlayStation 5, Steam, Epic Games Store, Mac and mobile. Wuthering Waves launches on Xbox Series S|X in July 2026.

About Wuthering Waves

Wuthering Waves is a free-to-play cross-platform action RPG set in a post-cataclysmic sci-fi world. Players explore freely and engage in fast-paced combat built on dodges, parries, and team synergy. With its breathtaking visuals and layered storytelling, the game offers an immersive experience for both new and veteran players. An award-winning title, Wuthering Waves was the winner of The Game Awards’ 2025 Player’s Voice, a 100% community-voted award chosen by the public. The game has also received multiple industry honors, including the PlayStation® Partner Awards 2025 PARTNER AWARD, PlayStation® Partner Awards 2025 USERS’ CHOICE AWARD, Google Play 2025 Best Ongoing, and Hollywood Music In Media Awards™ Category: Song – Video Game [Console and PC].

About Kuro Games

Founded in 2014, Kuro Games’ main focus is to create high-quality, original games that push boundaries. For over a decade, Kuro Games has strived to bring more diverse, innovative, and enjoyable services to its players. Kuro Games independently developed Punishing: Gray Raven, which was warmly received by players around the world. With over 30 million downloads worldwide, its open-world ARPG Wuthering Waves has been met with a similarly positive reception.

DAN HOUSER “LUMINARIES” PANEL FEATURED AT THIS YEAR’S TRIBECA FESTIVAL

Dan Houser and Lazlow will discuss storytelling and worldbuilding alongside several key partners from Dark Horse Comics, Smilegate and more onJune 13 at 3:30PM EDT

SANTA MONICA, Calif. — May 29, 2026 — As the longtime creative force behind the Grand Theft Auto, Red Dead Redemption and Bully video games series among others, Dan Houser has written, directed and produced some of the bestselling and most critically acclaimed IP of all time including Grand Theft Auto V, which is the most successful entertainment release in history.

Houser has now founded and leads the storytelling-driven company, Absurd Ventures. Since its launch, Absurd has expanded across mediums with original projects including the chart-topping sci-fi audio series A Better Paradise, the bestselling crime fiction comic book American Caper, and new animation and video game worlds in development.

In this conversation, titled “LUMINARIES: DAN HOUSER’S ABSURD VENTURES” and part of Tribeca Fest’s Storytelling Summit, Dan Houser and his longtime writing partner, Lazlow, explore their approach to worldbuilding and the evolution of storytelling beyond video games alongside several of Absurd’s key partners from Dark Horse, Smilegate, and more.


The panel will include:

  • Dan Houser, Longtime writer and director of the Grand Theft Auto and Red Dead Redemption series, and now Founder of storytelling-driven entertainment company, Absurd Ventures.
  • Lazlow, Houser’s longtime creative collaborator and founding member of Absurd Ventures where he serves as a Writer, Director and Executive Producer.  
  • Tim Wiesch, Head of Publishing at Dark Horse Comics. Wiesch signed Absurd Ventures’ American Caper comic book series, which launched in 2025 as a bestselling crime-fiction title.
  • Kevin Anderson, CEO of Kevin Anderson & Associates, one of the world’s largest book writing and editorial firms. Anderson and his firm served as editorial partners on Dan Houser’s debut technothriller novel, A Better Paradise, and are currently working with Houser on upcoming books in the series.
  • Paul Lee, Vice President of GTM (Global Operation) at Smilegate. Smilegate are strategic investors in Absurd Ventures and will be publishing an upcoming action-adventure videogame set in Houser’s A Better Paradise universe.

Award-winning broadcaster Elle Osili-Wood will moderate the conversation. Described as “one of the most influential women in games” by Google, Elle has twice hosted the BAFTA Games Awards, co-hosted the UK broadcast of the Oscars, and has created games documentaries and podcasts for the BBC.

The panel will take place on Saturday, June 13 at 3:30PM EDT at the Storytelling Summit – Tribeca Festival Hub at Spring Studios (50 Varick Street, New York, NY 10013). For more information, visit: https://tribecafilm.com/storytellingsummit

About Absurd Ventures

Absurd Ventures is a storytelling-driven entertainment company creating original video games, live-action and animated film and television, audio fiction, books, comic books, and more. The company was founded by Dan Houser, who was previously co-founder of Rockstar Games, and the lead creative force behind some of the most successful entertainment properties in history. Absurd Ventures’ original IP, created by Houser, includes sci-fi-thriller universe A Better Paradise, crime-fiction universe American Caper, and comedy-satire universe Absurdaverse. Its debut project, an audio fiction series set in the A Better Paradise world, debuted as the #1 fiction podcast on Apple. In 2025, Absurd Ventures released the American Caper comic book series, an A Better Paradise novel, and more. Absurd Ventures is headquartered in Santa Monica, with additional studio offices in Marin, California. Storytelling. Philanthropy. Ultraviolence.

Old School RuneScape Summer 2026 Campfire Recap: A Blood Moon Rises Over Gielinor This June

Plus New Quests, New Raid and More Planned for Old School RuneScape This Year

Friday, 29th May, 2026, Cambridge, UK Jagex: the RuneScape Company, has revealed a roadmap update for Old School RuneScape outlining the content coming to the game this year, including a June 30 release date for the highly anticipated Grandmaster quest, and finale to the over a decade-long-running Myreque quest series, Blood Moon Rises. Revealed during the Old School RuneScape Summer 2026 Campfire held on Twitch and YouTube, Jagex showcased a host of activities coming to the game throughout 2026 including new quests, a new island to explore, and the first new endgame raid in over four years! 

Watch the Old School RuneScape Summer Campfire on YouTube.

Old School RuneScape Summer 2026 Campfire Highlights:

  • Grand Master Quest Finale: The Blood Moon Rises: The sixth Grandmaster quest and final chapter of the decade-long-running Myreque quest series, The Blood Moon Rises, casts its crimson glow across Gielinor starting June 30. After a thousand years, Lord Lowerniel Drakan, former leader of the ancient and power-hungry Drakan Vampyre clan and the last Blood Moon, has returned and is willing to do anything to regain his former title and return the Vampyres to the old ways, no matter how much blood is spilled in his wake. Enter the Vampyrium and journey through its deadly environment. Venture forth through new skill-building areas packed with activities. Test your might against the Maggot King – a new repeatable solo boss.
  • New Island: Wyrmscraig: Winner of the Sailing Player-Designed Island held earlier this year, hoist the anchor and set sail for the new island found deep in the south-west sea of Gielinor this summer. Its rugged mountainous terrain and highly aggressive wildlife make for the perfect place for adventurers to explore. Wyrmscraig introduces a new quest, new skilling activities: Goat hunting and Golem crafting, as well as a new Slayer Master, and new repeatable boss: The Mad Angel.
  • New Quest: The Graveyard: Coming this Autumn, a new chapter in the 22-year-old Fremennik quest series takes adventurers through the icy depths of the Weissmere sea, right in the heart of one of its deadliest areas. The Graveyard also introduces a new agility update that offers players a choice of intensity.
  • New End-Game Raid: The Fractured Archive: Housing the vast knowledge of Guthix, The Fractured Archive has lain, unfinished and undisturbed for thousands of years at the bottom of an ancient chasm. Coming later this year, this brand-new endgame raid – the first in over four years and the toughest raid yet – introduces a streamlined boss rush system along with new Best-in-Slot rewards. Players will face off against eight different bosses, including the behemoth Bork and the Guthixian Archive Guardian. Keep an eye on the Old School RuneScape community blog for more details in the coming months.
  • Bingo Community Feature: This feature is an official take on the bingo system that is already popular within the community. It enables players to come up with their own challenges in a grid-style interface and compete in teams through entirely player-led events.
  • Client Mobile Updates: Several updates for the Official Client and mobile experience were also shared by the team at Jagex, including upcoming Mobile Bank Tags, Android Picture-in-Picture support, and a full rework of the Menu Entry Swapper system to fix longstanding issues and improve functionality. As well, the team provided a major progress update on the New Renderer project, explaining ongoing work to improve stability, performance, visuals, and mobile optimization ahead of a second open beta.
  • PvP Tutorial: As the Old School RuneScape team knows that PvP can be daunting for someone new to the mechanic, they have introduced a new greenlight project to help players brush up their skills and gain some insider knowledge. Players can engage in a new tutorial where they can learn the finer details of PvP in this risk-free setting, before venturing forth and making a name for themselves.
  • New Game Worlds: Following the successful launch of new game worlds in Brazil, Jagex will also be deploying new game worlds in Singapore, Japan and South Africa, giving players in those regions better connectivity and ping.
  • Finally, the Summer Sweep Up sees a number of quality of life updates implemented into the game, including Hunter training progression, new agility courses, gear rebalancing buffs and new early game items.

Upcoming Events

  • Deadman Allstars – Season 3: The first Old School RuneScape event to ever take place in the US, Season 3 of Deadman: Allstars, the game’s premiere PVP event, will bring together 30 of the biggest RuneScape creators forming six powerhouse teams for an all-out war on custom PVP servers.
    • The finale will take place on June 20 in Chicago’s Rosemount Theatre and also broadcast live on Twitch. With limited tickets available, get yours today to see your favorite JMods and Creators, immerse yourself in the electric atmosphere, and come away with exclusive merch available only on pre-order with tickets or at the event.
    • Limited-edition merch will be available online for those unable to attend.
  • Runefest 2026: In celebration of RuneScape’s 25th Anniversary, Runefest is back – bigger and bolder than ever!
    • Introduced for the first time, two permanent Grand Stages will be live throughout the event, filled with roadmap reveals, JMod Panels, and more non-stop RuneScape action!
    • New Skill Chips featuring eight new skill challenges (and a secret ninth challenge to be uncovered), can be earned by completing RuneScape-inspired skills and activities
    • An all-new questing feature, that brings RuneFest quests to life, allows attendees to earn quest points and climb the leaderboards to net themselves fantastic prizes.
    • All attendees will come away with a special goodie bag, packed with exclusive items, including special 25th anniversary collectibles only available at the event.
    • New immersive zones, will bring the world of Gielinor to life, and feature secret all-new, and returning installations including the Lumbridge gates, the Grand Exchange, and Varrock Fountain.
    • Attendees can also look forward to their favorite returning staples, including an expanded LAN area, campfire zone, meet & greet space, community marketplace, and official merch store.
    • Tickets for Runefest 2026 are available for purchase now at https://runefest.seetickets.com/content/ticket-options.

Old School RuneScape is available now on PC, Steam, iOS, and Android, complete with cross-platform progression and play on PC and mobile. 

About Jagex

Headquartered in Cambridge, United Kingdom, Jagex: The RuneScape Company, is a leader in creating deep and engaging forever games that empower communities across PC and mobile. Our MMORPG franchise, RuneScape, is played around the world and has welcomed over 300 million player accounts.

As RuneScape enters its 25th year in 2026, we are accelerating our strategy to expand RuneScape into a broader ecosystem of forever games and connected experiences, grounded in a renewed commitment to integrity and fair play. This includes the reduction of monetisation mechanics, as well as the launch of RuneScape: Dragonwilds into Steam Early Access in 2025, representing a major step in building a multi-genre future for the RuneScape universe. Jagex: The RuneScape Company remains focused on building enduring worlds, empowering player-led innovation, and laying the foundations for the boldest era in RuneScape’s history.

Kingdom Heroes: Arena Shines at EVO Japan with Fighting Game Legends Daigo Umehara and ET

USERJOY’s Unreal Engine 5 fighting game reflects on its latest global demo test and outlines major gameplay improvements ahead

May 29, 2026 – USERJOY has unveiled new details for Kingdom Heroes: Arena, its upcoming cross-platform fighting game inspired by the long-running Three Kingdoms franchise, following a strong showing at EVO Japan 2026 and the conclusion of its second global online demo test. Built in Unreal Engine 5 and planned for Windows, Steam, PlayStation, iOS, and Android, Kingdom Heroes: Arena blends iconic Three Kingdoms heroes with weapon-switching combat mechanics designed for competitive play.

Fighting Game Icons Daigo Umehara and ET Visit the Booth

As one of the fighting game community’s premier events, EVO Japan served as a major stage for Kingdom Heroes: Arena to introduce its competitive ambitions. The game attracted long lines of players eager to experience its blend of classic Three Kingdoms themes and fast-paced weapon-based combat.

Among the attendees were legendary fighting game competitor “The Beast” Daigo Umehara and EVO World Champion ET, both of whom tried the game firsthand.

Daigo reportedly showed interest in the title’s distinct combination of Three Kingdoms heroes and weapon-switching mechanics, while ET engaged with the development team on gameplay systems and control design from a professional competitive perspective.

Their appearance generated additional excitement on-site and introduced the title to a broader hardcore fighting game audience. 

Second Demo Test Highlights Strengths and Areas for Improvement

Feedback from Kingdom Heroes: Arena’s second global online demo test showed encouraging early results, with more than half of surveyed players describing the game’s core foundation as highly promising. The game’s visual identity and Three Kingdoms-inspired presentation also received particularly positive responses.

At the same time, player feedback highlighted several areas for improvement, particularly around onboarding, weapon-switching clarity, combat feel, and online performance, which the team plans to address in future updates.

Development Priorities Moving Forward

Based on feedback from EVO Japan and the latest demo test, the team’s next development phase will focus on improving tutorial systems, refining combat feel and responsiveness, and optimizing online performance. USERJOY is also exploring a three-month seasonal update structure as part of its long-term live service plans, with future updates aimed at creating a smoother and more competitive gameplay experience.

“The feedback we received from EVO Japan and the latest demo tests has become an important foundation for continued development,” the team stated. “We understand that gameplay feel is at the heart of every fighting game experience, and we plan to continue iterating rapidly ahead of future testing phases.”

Players interested in future updates and upcoming test plans can follow the game through its official channels:

About USERJOY Games 

Founded in 1995, USERJOY Games has developed a wide range of titles spanning PC, MMORPG, browser, and mobile platforms. The company is known for titles including Heroes of the Three Kingdoms, Fantasia Sango, Angels Online, and The Legend of Fancy Realm. Through continued investment in game development and innovation, USERJOY Games remains committed to delivering engaging entertainment experiences for players around the world.

CONTENT UPDATE: SUMMER SEASON KICKS OFF IN ‘MELON SANDBOX’ WITH FISHING EVENT AVAILABLE NOW

Set sail in the mobile title’s latest Fishing Event to catch some off-the-hook treasure!

LIMASSOL, CYPRUS, 29 MAY 2026 | All aboard! Mobile publisher PlayDucky is thrilled to announce the latest event for their ragdoll physics game, Melon Sandbox. Today, players can dive into the new Fishing Event to experience a fresh gameplay mode and earn exclusive rewards. The game is free to play on iOS, Android, and browser. The limited-time event begins today, May 29th, and concludes on June 8th.

Catch This!

Celebrate summer with Melon Sandbox’s latest event: fishing! Set your Melon sailing on the high seas–armed with an upgradeable fishing rod–to catch your bounty. A depth meter tracks your hook’s progress through the deep ocean, with each marine layer offering a new array of sealife. As your Melon begins to reel, drag your hook across the screen to catch as many fish as possible. Seafarers looking to upgrade their equipment (and therefore their catches) can exchange their bounty for currency to purchase equipment upgrades. Strengthen your fishing line to increase the max depth, upgrade your hook to hold more fish, and add a sinker for an extra boost. 

Earn In-Game Rewards

A host of challenges offer opportunities for additional treasure. Keep track of your catches in the ‘Collections’ tab, sorting each species by depth. Catching all of the sealife at a certain depth grants bonus earnings, so keep fishing to complete your collection! Daily challenges–such as spending bait and catching specific sealife–also unlock bonus currency. Players who log in daily to complete these tasks will compound for even greater rewards. Among these earnings are Mels, an in-game currency used to purchase mods and cosmetics from Melon Sandbox’s Marketplace. 

About Melon Sandbox

Melon Sandbox is a thrilling sandbox game where players unleash creativity through brutal experiments with realistic ragdoll physics. Originally launched in 2022, the game encourages experimentation and creativity among its playerbase. Users can test unique interactions between objects–such as vehicles, weapons, explosives, and tools–to create chaos in an open world. A variety of maps are available to choose from–including cities, acid pits, lava, and underwater environments–each with unique physics and different items to choose from. In addition, Melon Sandbox’s Editor allows users to create their own gameplay experiences to share with fellow players. These creations may be uploaded and purchased via the in-game storefront.

Gameplay Features:

  • Experiment With Physics: Throw, smash, and test unique interactions between objects!
  • Massive Arsenal: Use firearms, melee weapons, explosives, and vehicles to tear through ragdolls!
  • Create Chaos: Stab, crush, burn, or vaporize with custom devices!
  • Open-World Sandbox: Explore diverse maps and build your own playground of destruction!
  • Catch Of The Day: Earn Mels in the newest Fishing Event, available May 29th-June 8th!

Melon Sandbox is free to download. The Fishing Event is live now on iOS, Android, and browser.

About PlayDucky

PlayDucky Game Publishing is a premier, global mobile game publisher focused on casual games. With years of experience in the industry, PlayDucky provides developers with essential support and resources, allowing them to thrive in an increasingly competitive market.

About Melon Sandbox

Launched in 2022, Melon Sandbox is a physics-based world where players use a massive toolkit of objects and vehicles to create emergent gameplay. Available on iOS, Android, and Browser, it has surpassed 150 million downloads and is becoming the go-to launchpad for the next generation of indie developers.