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Debugger v3.16 Pitch Now on Square Enix Collective

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Square Enix’s Collective platform for indie games  has been live for about a month now. Every Monday, a new pitch for an indie game gets posted. This week’s pitch is Debugger v3.16 by German developers Work of Spider Entertainment. The game aims to teach basic programming skills in an entertaining manner.  The main campaign will teach basic scripting that will allow players to solve environmental puzzles. The game also comes bundled with tutorials that will teach players how to code simple games from start to finish. Vote on the future of Debugger v3.16 at the pitch page on Collective.

Additionally, there are still several popular pitches that have a few days before close.


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Game: Leap of Fate
Developer: Clever-Plays
Genre: Action
Location: Canada

“New York, present day. A rogue occultist must undergo a deadly rite of passage, forcing him to face his own demons and choose his fate.”


blac-the-fall-screenshot-01Game: Black The Fall
Developer: Sad Sand Sailor
Genre: Side-scrolling Shooter
Location: Romania

“This is an atmospheric side-scrolling shooter with puzzle solving elements. An odd and unexpected black and white dream.”


realm-screenshot-01Game: REalM
Developer: Arbor Sheep
Genre: Side-scrolling Puzzle Adventure
Location: Mexico

“A 2D side scroller puzzle-solving adventure about exploring a world of dreams… or nightmares?”


Collective is a platform that gives indie developers 28 days to pitch their game to the public. If the pitch is received well by the voters, then Square Enix will examine the project, make recommendations, and possibly offer their support in mentoring and arranging for crowd funding via IndieGoGo.

Drakengard 3’s sound director interviewed in latest video

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Today Square Enix has released a new video interview for Drakengard 3 and this time around they are interviewing Keiichi Okabe, the game’s sound director. He starts the interview by discussing that while he didn’t work on the first two Drakengard games, he did work on the soundtrack for Nier.

He goes on to say that the producer wanted him to create an entirely different music style from what was found in Nier so players can expect a different style of music that will apparently make use of a number of tracks that include vocals. You can check out the full interview below and keep an eye out for Drakengard 3 when it is released on May 20th in North America.

Panzer General Online Launches Open Beta

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Take the fight to the enemy…once they finish their turn

Ubisoft has just announced that Blue Byte‘s historically inspired turn based tactical title Panzer General Online has gone into Open Beta. Currently available in English, French, German and Dutch, the free-to-play browser game provides players with both singleplayer and multiplayer options.

During their previous Closed Beta, the development team worked closely with the community to gather feedback and implement improvements to the core game. The balance of both singleplayer and multiplayer was fine tuned, resulting in the introduction of powerful new units and command cards, as well as the optimisation of the booster packs mechanics. A new multiplayer mode known as Skirmish 2.0 was also added to the game, allowing players to enter versus player battles with pre-constructed decks. This grants newcomers and advanced players the ability to face each other on equal footing.

As a thank you to early fans of Panzer General Online, all players who participated during the Closed Beta will receive two exclusive tanks, one for the US army and one for the German army. For all those just joining the fight, Panzer General Online will be supported by new content releases through Open Beta and into launch.

So head over to the official site and try your hand at becoming a Panzer General…Online. Additionally, check out the images and trailer below and get yourself into the mood for some organised, turn based warfare. That’s how war works right?

Hakuoki: Stories of the Shinsengumi Available Now

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Even high school life has its battles

Aksys Games has announced that Hakuoki: Stories of the Shinsengumi, the first otome visual novel for the PS3 is available now on the PSN and in the process of being shipped to stores. As one of the first visual novels on the PS3, Hakuoki brings an epic story of love, honour and betrayal to the console market, presented in a beautifully drawn format. With character’s faces brightly animated, Hakuoki’s visual style is more akin to an anime than a game.

Hakuoki: Stories of the Shinsengumi is an epic love story about Chizuru, a girl looking for her missing father as she gets swept into a burgeoning war between Imperial and shogun forces. Oh, did we mention there are bloodthirsty demons as well? Will Chizuru and her newfound friends, the Shinsengumi, find her father – but more importantly, will she find love in the midst of all this madness?

Though players will experience the bulk of Hakuoki through Chizuru’s eyes, additional unlockable content will provide a number of side stories and chances to learn more about each of the main characters. One specific bonus also allows players to see the cast re-imagined in a manga that throws them into modern day Japan.

So with both digital and physical copies (and a limited edition) to choose from, nab yourself a copy of Hakuoki: Stories of the Shinsengumi and experience a story of finding love within the chaos of war…or high school.

Just Dance 2014 Gets Free Downloadable Track

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Ubisoft has recently announced a partnership with Coca-Cola to feature their new FIFA World Cup Anthem, ‘The World is Ours’ by David Correy, in Just Dance 2014. The track will be downloadable for free in Europe, the Middle-East, Asia and Latin America territories across all available platforms all within the space of two days of eachother. The release dates are:

  • May 6 for Xbox 360® and Xbox One®,
  • May 7 for PlayStation®3 and PlayStation®4, and
  • May 8 for the Wii™ and Wii U™.

“The World is Ours’ features the vocals of Brazilian-American artist David Correy, was penned by world-class songwriting/producer team Rock Mafia and features the rhythmic samba, baile funk and technobrega beats of Brazilian percussion band Monobloco. Check out the song in action in the video below. There are many other DLC tracks for Just Dance 2014 available for purchase, including songs from popular artists such as One Direction, Katy Perry, Lady Gaga and even Psy.

Red Goddess: Inner World Has Just Launched Their Kickstarter Campaign

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Yanim Studio has just announced that they’ve begun their Kickstarter campaign for Red Goddess: Inner World.

The 2.5D action-adventure puzzle game delivers superb visual details that is presented in a unique and beautiful art style. In Red Goddess: Inner World, you will play as Divine, a troubled deity who is haunted by her past. Something mysterious is destroying her from the inside out, both her mind and soul are at risk from this terrible plight. To solve this, Divine must explore her own subconscious to discover the root of this evil, which is a planet within her mind, filled with trees, forests, and caves.

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You will have access to 3 unique characters, as you punch, shoot, and turn invisible against the forces within Divine’s mind. Each of the playable characters have different skill-sets. You are also able to stun and enter your enemy’s mind, gaining access to new secret chambers. As you progress through the game, you will unlock new powers and skills.

Red Goddess: Inner World is available on PC, Mac, Linux, PS4, PS Vita, and Wii U. It should be finished by March 2015, but for now, you can download their demo on their Kickstarter site here. The title has also been approved through Steam Greenlight, so expect to find it there in the future for download.

Mercedes-Benz and Pagani rev their engines for World of Speed cars reveal

Mercedes-Benz and Pagani rev their engines for World of Speed cars reveal

My.com has released screenshots revealing two cars, Mercedes-Benz 190E 2.5-16 Evolution and Pagani Huayra that will feature in their speed sensation racing video game, World of Speed.

You can find screenshots of these speedsters from the following links:

Mercedes-Benz 190E 2.5-16 Evolution: http://games.premiercomms.com/pics.asp?i=2765
Pagani Huayra: http://games.premiercomms.com/pics.asp?i=2766

Mercedes-Benz 190E 2.5-16 Evolution is a limited special edition and best known for its unusually tall rear wing, which was necessary to avoid hindered rearward vision, allowing drivers to have clearer visibility whilst competing at high speeds. Originally an executive car, the sports edition provides comfort as well as great handling.

Pagani Huayra is a beautifully sleek dynamic car, yet unleashing violence and a force that the unique and lightweight Mercedes-AMG engine creates. The twin turbo with 730 HP and 100 Nm of torque ensures the Pagani Huayra competes at the pinnacle of racing.

Keep up with all the latest news about World of Speed, by liking on Facebook, following onTwitter and +1’ing on Google+.

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About World of Speed
World of Speed is a AAA massively multiplayer online action-racing video game, which introduces a new level of connected competition to the racing genre. Developed by the award-winning team at Slightly Mad Studios, World of Speed allows players to hop into the driver seat of their favorite cars and race across real world circuits and tracks carved from the streets of real world cities. As an online experience, players will be able to create and join in-game Clubs, compete against other players and teams in a variety of diverse team-based gameplay modes, interact and show off in the Airfield social hub and dominate the world in Territory Wars. World of Speed is a free-to-compete experience and will be available in 2014 on PC.

About My.com
My.com is a subsidiary of Mail.Ru Group, the largest Internet company in Russian-speaking countries with the audience more than 100 million users (comScore, September 2013), that is publicly traded on the London Stock Exchange (LSE:MAIL, listed since November 5, 2010).
My.com’s vision is to build an integrated communication and entertainment platform, dubbed ‘Communitainment,’ beginning with a family of mobile apps: myMail, myChat, and myGames.

UBISOFT INVITES PLAYERS TO DANCE TO THE COCA-COLA ANTHEM ‘THE WORLD IS OURS’

UBISOFT INVITES PLAYERS TO DANCE TO THE COCA-COLA ANTHEM ‘THE WORLD IS OURS’

PREVIEW VIDEO YOUTUBE LINK: https://www.youtube.com/watch?v=3RxkTbLlLPg 

London, UK — May 6, 2014 — Today, Ubisoft® announced a partnership with Coca-Cola to feature the Coca-Cola anthem, ‘The World is Ours’ by David Correy, in Just Dance 2014. The track will be downloadable for free in Europe, the Middle-East, Asia and Latin America territories starting:

  • May 6 for Xbox 360® and Xbox One®,
  • May 7 for PlayStation®3 and PlayStation®4, and
  • May 8 for the Wii™ and Wii U™.

‘The World is Ours’ features the vocals of Brazilian-American artist David Correy, the anthem was penned by world-class songwriting/producer team Rock Mafia, co-produced by Brazilian-born, legendary collaborator Mario Caldato Jr. and features the rhythmic samba, baile funk and technobrega beats of Brazilian percussion band Monobloco.  The anthem captures the spirit and sounds of Brazil and provides the perfect upbeat accompaniment to the Just Dance dancing inspired routine.

“We are delighted to bring ‘The World is Ours’ to dance fans around the world”, said Geoffroy Sardin, Senior Vice President Sales & Marketing EMEA at Ubisoft. “The creative team behind Just Dance has come up with a fun and engaging choreography that captures the excitement of dancing in Brazil. With Coca-Cola, we are celebrating happiness and Brazil through dance.”

Lucie Austin, Marketing Director North West Europe & Nordics at The Coca-Cola Company said,

“Coca-Cola is a strong supporter of grassroots physical activity in Europe, getting millions of Europeans active every year through its Movement is Happiness campaign. By featuring our anthem ‘The World is Ours’ on Just Dance, we want to bring a bit of Brazil to the world and to inspire people everywhere to enjoy a more active and happier lifestyle this summer”

Just Dance 2014 features 66 on disc and downloadable tracks so far. David Correy joins Lady Gaga, Robin Thicke, One Direction, Katy Perry, Nicki Minaj and many more in the impressive Just Dance 2014 roster.

DLC tracks already available for Just Dance 2014 include

  • Austin Mahone – What About Love
  • Becky G Ft. Pitbull – Can’t Get Enough
  • Avicii – Wake Me Up
  • Bonnie McKee – American Girl
  • Calvin Harris Ft. Ellie Goulding – I Need Your Love
  • Ivete Sangalo – Dançando
  • Jason Derulo – The Other Side
  • Katy Perry – Roar
  • LMFAO – Sexy And I Know It
  • Macklemore & Ryan Lewis Ft. Ray Dalton – Can’t Hold Us
  • Mainstreet – My Main Girl
  • One Direction – One Way Or Another
  • PSY – Gangnam Style
  • Swedish House Mafia – Don’t You Worry Child
  • Timber – Pitbull ft. Ke$ha
  • Rock N Roll – Avril Lavigne
  • Die Young – Ke$ha
  • Just Dance (alternate choreography) – Lady Gaga ft. Colby O’Donis

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman and Far Cry. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2012-13 fiscal year Ubisoft generated sales of €1,256 million. To learn more, please visit www.ubisoftgroup.com.

About The Coca-Cola Company

The Coca-Cola Company(NYSE: KO) is the world’s largest beverage company, refreshing consumers with more than 500 sparkling and still brands.  Led by Coca-Cola, one of the world’s most valuable and recognizable brands, our Company’s portfolio features 17 billion-dollar brands including Diet Coke, Fanta, Sprite, Coca-Cola Zero, vitaminwater, Powerade, Minute Maid, Simply, Georgia and Del Valle. Globally, we are the No. 1 provider of sparkling beverages, ready-to-drink coffees, and juices and juice drinks.  Through the world’s largest beverage distribution system, consumers in more than 200 countries enjoy our beverages at a rate of 1.9 billion servings a day.  With an enduring commitment to building sustainable communities, our Company is focused on initiatives that reduce our environmental footprint, support active, healthy living, create a safe, inclusive work environment for our associates, and enhance the economic development of the communities where we operate.  Together with our bottling partners, we rank among the world’s top 10 private employers with more than 700,000 system associates.  For more information, visit Coca-Cola Journey at www.coca-colacompany.com, follow us on Twitter at twitter.com/CocaColaCo, visit our blog, Coca-Cola Unbottled, at www.coca-colablog.com or find us on LinkedIn at www.linkedin.com/company/the-coca-cola-company.

© 2013 Ubisoft Entertainment. All Rights Reserved. Just Dance, Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the U.S. and/or other countries. Xbox One is a trademark of the Microsoft group of companies and is used under license from Microsoft. KINECT, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies and are used under license from Microsoft. “PlayStation” is a registered trademark of Sony Computer Entertainment Inc. Nintendo trademarks and copyrights are properties of Nintendo. Wii U is a trademark of Nintendo

ANNO COMING TO IPAD ANNO makes its mobile debut with ANNO: Build an Empire

ANNO COMING TO IPAD ANNO makes its mobile debut with ANNO: Build an Empire

London, UK — May 6, 2014– Today, Ubisoft announced that ANNO, the city-builder strategy game from Blue Byte will soon be available on iPad as ANNO: Build an Empire. The game is developed in close collaboration with Mi’pu’mi Games, bringing the ANNO experience to another level. The franchise has been rebuilt from the ground up to be compatible with mobile gameplay, featuring a touchscreen interface that makes building cities easier than ever.

Like its predecessors, ANNO: Build an Empire requires strategic planning to ensure players are weighing the options and consequences of their city planning in order to create powerful, successful islands. Taverns must be built to keep citizens happy and stress-free, churches will need to be built to satisfy the need for religion and homes will need to be built to keep citizens safe.

Players will start off with one island, building it from the ground up to ensure its citizens are happy and healthy. Once players become skilled city planners, the most determined players create additional islands, managing multiple islands while guaranteeing safe trading routes with their neighbours.

Social elements from previous ANNO titles will also be incorporated into ANNO: Build an Empire and players will have a chance to challenge friends and foes and invite them to take part in this stand-alone ANNO adventure.

ANNO: Build an Empire is available on iPad 2 or higher and requires at least iOS6 and an internet connection to play.

For the latest news on Ubisoft collectible merchandise, please visit and like the page www.facebook.com/ubicollectibles.

About ANNO: Build an Empire

ANNO: Build an Empire is about handling more than 60 resources and 150 different buildings, each with their own special traits. While the production of wool is a fairly straight forward task, the creation of glass requires multiple manufacturing branches to produce the final goods. Start off with just a few peasants on your island and a simple production branch. Soon the first artisans, merchants and noblemen will come to your island. Build a big fleet, discover new islands and widen your realm step by step. Every island in the game is unique, and offers specific resources which you can plant and harvest.

About Ubisoft

Ubisoft is a leading producer, publisher, and distributor of interactive entertainment products worldwide and has considerably grown through a strong and diversified lineup of products and partnerships. Ubisoft has offices in 29 countries and has sales in more than 55 countries around the globe. It is committed to delivering high-quality, cutting-edge video game titles to consumers. For the 2012-13 fiscal year, Ubisoft generated sales of €1,256 million. To learn more, please visit http://www.ubisoftgroup.com

About BlueByte, a Ubisoft studio:

Blue Byte was established in 1988 and released its first hit game in 1991: Battle Isle. This was followed in 1993 by the development strategy game The Settlers®, which established itself as a long-lasting favorite. In 2001, Blue Byte was acquired by Ubisoft, and in 2004 the studio moved into the premises of Ubisoft’s German branch in Düsseldorf. The team at Blue Byte is responsible for new productions of The Settlers® and ANNO®. The studio is also active in the free-2-play genre with the web-based browser game The Settlers Online, available in several languages and currently captivating millions of players worldwide. 

About Mi’pu’ mi Games

Mi’pu’mi Games is a Vienna-based independent game development company run by veteran developers with 10+ years of industry experience. We work on big brands and cutting edge technology. We are a passionate team that is dedicated to its craft: creating great games for smartphones, tablets, consoles and browsers.

To find out more about Mi’pu’mi go to http://www.mipumi.com 

© 2012 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. Produced by Blue Byte. Anno, Blue Byte and the Blue Byte logo are trademarks of Ubisoft GmbH in the US and/or other countries

SPACE ENGINEERS LIFTS-OFF ON STEAM “EARLY ACCESS” WITH 500,000 COPIES SOLD

SPACE ENGINEERS LIFTS-OFF ON STEAM “EARLY ACCESS” WITH 500,000 COPIES SOLD

Keen Software House’s Space-Based Sandbox Engineering Game Becomes Next Viral Hit on Valve’s Community-Focused Development Platform

PRAGUE (MAY 6, 2014) – Independent developer Keen Software House is proud to announce that Space Engineers, a space-based sandbox game featuring astral engineering and construction, has sold more than 500,000 copies on Steam Early Access.  Space Engineers is available for $19.99 at http://store.steampowered.com/app/244850/ or at http://www.SpaceEngineersGame.com/.

Space Engineers has captured the attention of PC gamers with a unique take on the open-ended sandbox genre that features the application of real world science, physics, and engineering mixed with just the right amount of science fiction fun. Driven by community word of mouth, an incredibly passionate fan base, and the creativity of its many players, Space Engineers has become one of the most popular games on Steam. The development team is now focusing on optimizing and improving the multiplayer performance and implementing new features and fixes that will make the gameplay experience even better.

“We are very excited to celebrate this milestone with our fans, whose encouragement and active participation made this possible,” said Marek Rosa, CEO and Founder, Keen Software House. “As an independent developer, finding an audience of this size, with this kind of support for our game – even while the product is still in development – is incredibly inspiring. The fans, with their limitless ideas and passion, continue to push us to improve, add features, and develop innovations that our community deserves.”

As an “Early Access” game, Space Engineers remains in development, and takes feedback and suggestions from the community of players to further improve and expand the game. Keen Software House has added numerous major features to the title over the last several months, including the recent implementation of both Multiplayer and Survival modes – two features requested by the community.

ABOUT SPACE ENGINEERS
Space Engineers is a sandbox game about engineering, construction and maintenance of space works. Players build and pilot space ships and space stations of various sizes and utilization (civil and military), and perform asteroid mining to create the outer space world of their dreams. Featuring both single- and multi-player modes, as well as both Creative and Survival modes, there is nearly no end to what can be built, what can be played, and what can be explored.

Space Engineers utilizes a realistic volumetric-based physics engine: all objects can be assembled, disassembled, damaged and destroyed, and presents a new gaming genre to PC gamers: creative engineering games. For more information, please visit the game’s official web site at http://www.SpaceEngineersGame.com/ or connect with other players and the development team at https://www.facebook.com/SpaceEngineers.

ABOUT KEEN SOFTWARE HOUSE
Established in 2010 in Prague, Czech Republic, Keen Software House is an independent game development studio aiming to create games that are based on real science, real facts, real physics and real emotions. Company’s first title Miner Wars 2081 was released in 2012. Keen Software House develops its own in-house game engine VRAGE, currently in the second version, and its core feature is volumetricity of the environment. Space Engineers is the first title fully utilizing VRAGE 2.0.

More information about Keen Software House is available at www.keenswh.com.