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Official Pokemon World Championships Website Launched

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The Pokémon Company International has launched its official 2014 Pokémon World Championships website for fans to keep up with all the action & strategy  from the event. The World Trading Card Game and Video Game Championships are taking place on August 16 and 17 in the nation’s capital Washington DC. If you didn’t receive an invitation to the event or it’s a bit too far to get to you are still in luck as the event will be live streamed on Twitch, featuring a full day of TCG and Pokemon X & Y matches on the first day, followed by all the finals action on the 17th. The full schedule is available below:

Saturday, August 16
14:00 BST – Opening Ceremony
14:30 BST – 22:00 BST – Pokémon Video Game Streaming
22:00 BST – 1:00 BST – Pokémon TCG Streaming

Sunday, August 17
14:00 BST – TCG Masters top 4
14:30 BST – 20:00 BST – Pokémon TCG Finals (Junior, Senior, and Masters Divisions)
20:00 BST – 23:00 BST – Pokémon Video Game Finals (Junior, Senior, and Masters Divisions)
23:00 BST – Closing Ceremony

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The coveted world champion trophy from the 2013 championships

You can watch the live stream on Twitch.tv/Pokémon Live Player or just bookmark this article and head back here where the live stream is embedded below. If you want to know more about the World Championships then head to the newly launched official site by following the link. Readers might be interested to know that yours truly finished top 8 in the Australian nationals in Melbourne a couple of weekends ago and was recently offered an invite to attend myself as the 3rd and 4th place victors passed on the invite. Due to lack of funds it doesn’t seem like I will be able to participate either though, so make sure to get on the Twitch stream and cheer on your fellow countrymen as they fight for Pokemon glory!

Adam West Returns as Batman in Lego Batman 3: Beyond Gotham

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Holy returning actors Batman! Back in the 1960s, Batman saw a massive surge in popularity and that was in no small part due to Adam West’s campy portrayal of the world’s greatest detective. Since then, he has become an icon of the character and the one man that many think of when they hear “Batman.” Well the man who popularised it all is making his triumphant return to the character in the upcoming Lego Batman 3: Beyond Gotham.

Not only will players be able to play through the game with Adam West providing the voice of Batman, but a veritable cornucopia of acting talent is joining the game. To give you a look at the incredible talent (and who they will be voicing) Warner Bros. have put up a small showcase trailer that you can check out below.

Are you as excited as I am to finally see Adam West kind of donning the cape and cowl once again? Let us know in the comments below, and as always make sure you stay tuned to Capsule Computers for all the Batman news as it becomes available.

Trio of New Villains Join Disney Infinity 2.0

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There have been a staggering amount of characters announced for the upcoming Disney Infinity 2.0: Marvel Super Heroes, but eagle eyed fans would have noticed that there have been very few villainous characters announced for the game (aside from Venom and Maleficent). Well today Disney is bucking that trend and have announced three new villain characters, one for each of the game’s 3 confirmed Play Sets. Loki, Green Goblin and Ronan the Accuser are all making their presence known and are here to eliminate the Avengers, Spider-Man and the Guardians of the Galaxy respectively.

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Each of the three villains will be playable in the Toy Box Mode, as well as their corresponding Play Set. In addition, each will have their own unique play style and abilities which include:

Ronan: Wielding the Universal Weapon, the ruthless Ronan the Accuser is an unstoppable force in both the Guardians of the Galaxy universe and in the Toy Box mode. Cloaking, energy blasts and super human strength are all part of the powerful arsenal at Ronan’s disposal as he vies to become the mightiest villain in the galaxy.

Green Goblin: Armed with Pumpkin Bombs, the brilliantly nefarious Goblin uses his Electro Shock Gauntlet to dispatch opponents handily in the world of Spider-Man. Super human strength, spectacular super jumps and the ability to charge his bombs into more powerful bolas all make him a villainous force to be reckoned with for both symbiotes and Super Heroes alike.

Loki: The God of Mischief is at your command when you play as Loki in Disney Infinity 2.0: Marvel Super Heroes. Whether hassling Thor and Hulk in the Avengers Play Set or exploring the treasures found in the Toy Box mode, Loki’s sure to have a few tricks up his sleeve. From defeating his opponents with a powerful scepter to projecting decoy versions that bewilder even the cleverest of heroes, Loki is the villain you’ll love to hate. Creating mischief has never been so fun!

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So there we have it, another big announcement in the lead-up to Disney Infinity 2.0’s launch in just 2 months time. Which of today’s new characters are you most excited for? Let us know in the comments below, and if you still aren’t sure then we have a slick new trailer below that shows all three villains in action. As always, make sure you stay tuned to Capsule Computers for all the Disney Infinity news as it becomes available.

Xbox Newsbeat: 21 July -25 July 2014

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Welcome, welcome everybody to this week’s Xbox Newsbeat. Yes, yes I know I am a little late out of the gate this week, but I am still here to deliver you all the latest, nay the greatest news coming from the Willy-Wonka-style offices that are Microsoft HQ. This week is a doozy and we have 5 Xbox One dedicated headlines to grab your attention (well, four + one for Halo. Still nothing for you Windows Phone) so sit back, brew up a pot of coffee and get ready to be amazed!


SDCC 2014: 343 Industries and Scott Free Productions Offer First-Look of Halo: Nightfall

This year’s San Diego Comic-Con is drawing to a close, and attendees got to see first-hand some of the footage from343 Industries and Scott Free Production’s upcoming Ridley Scott produced live action series; Halo: Nightfall. As a bonus treat for those of us out there who can’t travel all the way to San Diego, we have been provided with the trailer for your viewing enjoyment. Click here to be taken to the trailer, as well as a brief recap of the story points that were discussed at SDCC.

Forza Horizon 2 Car List Reveal Begins

At this year’s E3 Conference, Turn 10 studios announced a new entry into the Forza Motorsport franchise; Forza Horizon 2. Well now we finally get to see some of the cars that will be in the game. With over 200 cars available when the game launches, this September, it is good to see what beautiful rides we will be getting behind the wheels of.

100 of the game’s cars were revealed this weekend. In addition to some returning favourites, we can also tell you that there will be cars in Forza Horizon 2 that have never been in a Forza game before. Some of these include;

  • 1973 Renault Alpine A110 1600S
  • 2009 Vauxhall Corsa VXR
  • 1945 Jeep Willys MB
  • 1963 Volkswagen Type 2 De Luxe
  • 1954 Jaguar XK120 SE

Yes, that Volkswagen Type 2 is in fact a Combi Van! If this van’s a rockin… then you probably aren’t too concerned with a racing game. Still an awesome addition though.

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Big Action Launches on Xbox One with GoPro Channel

A few weeks back we shared news of GoPro partnering up with Microsoft to launch a new GoPro Channel app for Xbox One. Well now the app is live and gamers around the world have access to the most awesome and radical (do people still say radical?) video clips on the planet. From sporting trick-shots to extreme sporting tricks, you will surely find something to keep you glued in front of that TV screen. Not only that, but this provides GoPro owners with another avenue to share their creations, and considering the user-generated content scene on Xbox One is rapidly growing, who knows how big this can get.

 New Social and Mobile features with Xbox One August update

Every few weeks, Microsoft rolls out a new update to the Xbox One software that fixes bugs and brings some new features. Well the new update that is set to roll out this August beings some much needed media and social updates. Without harping on too much, here are the updates:

  • Activity feed updates
  • Expanded Friends area on Home
  • Mobile purchase
  • Low battery notification
  • Disable notifications during video
  • Enabling 3D Blu-ray
  • OneGuide in Brazil, Mexico, Austria and Ireland
  • Last seen time in Friends list

I may be in the minority but I am so glad that the Xbox One will soon be able to play my 3d Blu Rays, my 3DTV has gone unloved since November!

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Dance Central Spotlight Aims For Early September Release

Harmonix’s movin’ and groovin’ dance gamel Dance Central Spotlight will be available as a digital download this September, and the developers have just announced 10 of the songs that you will be workin’ twerkin and shaking to:

  • Avicii – “Wake Me Up”
  • Cher Lloyd – “I Wish”
  • David Guetta ft. Sia – “Titanium”
  • Jason Derulo ft. 2 Chainz – “Talk Dirty”
  • Kid Ink ft. Chris Brown – “Show Me”
  • Lorde – “Royals”
  • OneRepublic – “Counting Stars”
  • Pharrell Williams – “Happy”
  • Rihanna – “Diamonds”
  • will.i.am ft. Justin Bieber – “#thatPOWER”

Not a bad mix of modern-day tracks. If you are into dance games, then i’m guessing this selection of tracks are going to fulfill just about every need you have.


There we have it folks, another killer installment of Xbox Newsbeat. Which of this week’s amazing headlines grabbed your attention the most? Let us know in the comments below and as always, make sure you stay tuned to Capsule Computers for all the awesome Microsoft news as it becomes available.

The Crew Closed Beta Impressions

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The Crew was one of my most anticipated titles to come out of Ubisoft’s E3 2013. An open world racer with a huge map that tries to emulate all the most recognizable features of the United States of America containing 100’s of challenges, customizable vehicles and a persistent online experience. It definitely sounds like an ambitious project and it is, but if the Closed Beta is any indication then it looks like developers Ivory Tower have been able to control this beast of a game and provide an excellent open world racer for us to enjoy, albeit with some desirable features currently omitted.

The Crew contains some elements that have long been missing in the racing genre, one of those being a story mode. In The Crew you take the wheel as Alex, who after witnessing his brother being shot has spent 5 years in jail due to being framed for his murder. You are then recruited by FBI agent Zoe to take down the dirty cop that framed you and also get revenge on the guy who killed your brother. Yes it’s the classic Fast and Furious, undercover, infiltrate their gang, rise through the ranks and destroy their organization from the inside out type story that is very typical for racing games but it gives you objectives to complete and a main goal and honestly it’s just good to see a story being brought back into racing games as the Need for Speed series has been without one for a while now. The character voice acting is done pretty well as are the cut scenes which actually has people getting out of their cars. If you like the Fast and the Furious films you will probably be happy with the story here, at some points it did literally feel like the game was trying to replicate scenes from the movies (‘The Initiation’ mission intro springs to mind).

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A big aspect of the Crew is its always online persistent world. Unfortunately in the Beta this feature was very buggy and I was always alone outside of a few times when a whole heap of players would appear around me only to disappear again seconds later. Obviously I don’t expect this to be the case in the final product but I was able to start a mission with one other user where we both had to try and ram an AI controlled car off the road. The process for getting other players involved is quick and easy and after the one user joined there was only a small break before we waited for 2 other players to join (unfortunately no one else was in the area at the time) before the mission started. Playing in co-op with a stranger was fun as we both tried to hit our target and I’m sure it would be a blast with friends especially if you get a tight four person crew going to complete the entire game with.

The other major marketing point that has been consistently mentioned is the size of the map and it does not disappoint. Spanning the entire United States and replicating all the most recognizable cities and landmarks the world is a joy to drive through and feels absolutely massive. The world is fully open with only the ocean acting as a barrier. You can plough through corn fields, trek up mountains, jump sand dunes and drive through forest, pretty much anywhere you can see you can drive to. There was only one section that seemed closed off by walls and that was unfortunately a roller coaster that I really wanted to get on. The world is also not lifeless, with AI traffic and ready-to-dodge pedestrians filling the streets and foxes and other animals scurrying away as you drive by them.

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Another great addition is dynamic actions that occur during races. An example that comes to mind occurred during a race through a construction site, where trucks would pull out of sheds and cranes lower or raise shipping containers as you came around the corners. At one point a train was coming right toward me before I jumped out of it’s way on to the ground below. Gamers will be happy to know each car features a cockpit view among four other views so everyone should be happy with the camera options available. It is important to note the interior mirrors were just gray in the Beta but it’s a safe bet these will be fully functional come release. With the game looking so pretty it is a shame that no time has been put into developing a photo mode for the game for users to show off their cars or the environments, but perhaps this isn’t a necessary feature with all the sharing options on PC and next-gen consoles.

There are also hundreds (could be thousands) of challenges littered throughout the world testing your driving prowess with challenges ranging from basic tasks such as jumping your car off a ramp as far as possible to more intricate tasks like weaving around virtual slalom poles. Completing these challenges alongside the story missions help increase you user level and award you new parts for your car depending on the rank you receive. This system works well, rewarding drivers for their skill while also giving incentive to complete these tasks. As you increase your level and reach certain level milestones, you will start to notice significant performance improvements in your car which will help you complete certain story missions and also better your chances when racing against the community.

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Perhaps the issue causing the most conflict between users on the forums are the controls and the way the cars handle. Personally I had no gripe with the controls (I was playing with a PlayStation DualShock 3 control) which I found to be responsive. Car control in a game is hard to describe but they did feel slightly more slippery then how cars handled in Burnout Paradise. This game is pure arcade racer no doubts about. The handling of each car will be affected significantly based on the stats of the parts that make the car up from tires to exhaust pipes, so even if you aren’t a fan of the initial setup of the car you are given, you can quickly start to modify and fine tune the handling and performance to your liking as you win events and unlock new parts. There are also plenty of handling settings in the options menu and users can opt to change the level of driving assistance they receive from all assistance to hardcore, where you will have to be a very skilled driver to not send your car into a spin. There is also the option to choose between automatic and manual transmission which should appease hardcore racing fans.

Another small issue is the physics which feel a bit ‘off’ for lack of a better word. It’s hard to describe to someone that hasn’t played the game but often crashes resolve in some unrealistic physics. One example involved me clipping the front of a heavy looking mini van and my car just span out while the mini van fully flipped over. Sometimes hitting loose objects such as tires and fences also sends them flying sky high into the air. It’s also annoying when your car just stops completely dead because you have clipped a small indent in a wall or a pole that is slightly sticking out. Again this is only the Beta and all the physics may be fine tuned before release, but they are serviceable for an arcade racer and generally you won’t have any serious issues with them.

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One thing that is hard to dispute is that the graphics look amazing especially for a world of this scale that is full of so much variety in it. I was able to get Ultra graphics running smoothly with 60 FPS (the game was locked at 30 FPS but users quickly found an easy work around). The game is optimized very well and even very low end PC’s should be able to enjoy The Crew at the lower video settings. Car models look impressive and get damaged as you scrape walls and crash into other cars and get all muddy and dirty when you’re off the beaten path. Cities and environments are also well modeled and are a joy to cruise through. I was personally blown away by how great the deserted sand environment looked the first time I saw it.

Their isn’t much to say in terms of audio except the cars sound great as do all the other sound effects such as crashes, scrapes, landing off jumps, your car being put together etc. The soundtrack was limited for the Beta but the tracks that were included fit the game well. I couldn’t see any custom soundtrack feature for the PC which is a disappointment especially as it would be nice to road trip to my favorite songs without using an external program but on PC it isn’t really a deal breaker with the right set up and turning the music volume to zero.

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I do have one major disappointment with this game and it’s in regards to the visual customization for cars. You have a decent selection of hoods, side skirts, front bumpers etc. for your car’s form to look unique. There are a great range of paint options from standard to pearlescent and you also have stickers which you can place on your car. This is where I’m afraid many gamers have been spoiled from offerings such as Midnight Club: LA and the old Need for Speed games where decal customisation options were plentiful. In The Crew you can’t select which part of your car the sticker will be placed, nor can you change its rotation, orientation, position or even its colour. There are also no layers so you are limited to one sticker on your vehicle. In a game that features spec customisation so heavily and where your vehicle is constantly on display to the word, it is a shame you don’t have the tools we have seen included in past racers to really make your car stand out from the crowd. All that considered, there are a decent selection of stickers to choose from so you probably won’t run into a car that looks just like yours anytime soon (my pearlescent pink paint job with silver flames 370Z still looked pretty slick and I definitely didn’t see anything like it), but it is hard to see who this middle ground of customisation appeals to as people that don’t care probably won’t use it and people that want customisation will most likely be left wanting more.

The best way I can describe The Crew is ‘a great mix of the best features from arcade racers gone by with some new elements’. There are some features the game is lacking at the moment, with the most obvious being the level of decal customisation but this may not be an issue for some. If you are a fan of similar open world racers then a lot of the game’s parts will seem familiar to you but that is by no means a negative as The Crew builds upon these successful building blocks and also brings some new elements to the table in the form of a mission based story, huge explorable map and persistent online connectivity. With Need for Speed taking a break this year and many other racers like Forza, Driveclub and Project Cars taking a more serious approach, The Crew is looking to be the arcade next gen open world racer to own come November 11, especially if they can find the time to incorporate some of the most requested features appearing on the Beta forum. Check back around the time The Crew releases for our full review and if you’re interested in another team members impressions from an earlier demo build of the game, check out his preview article.

See how Far Cry 4’s Kyrat was Brought to Life

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Ubisoft Montreal are going to be taking us to Nepal in order to show just where the inspiration came from for the fictional open-world of Kyrat in the upcoming Far Cry 4. The first of a trio of developmental diaries has been released and can be viewed embedded at the bottom of this article.

It depicts the initial research trip the team took to the country, as they searched for the inspiration to create both characters and environments that would do the real-life region justice. Aside from the stunning backdrops, the crew, along with members from VICE, are enlightened on the quality of life before experiencing the somewhat confronting spiritual traditions of the locals, and finally meeting a Gurkha (or Nepalese soldier) who introduces them to what would become the emblematic weapon of Far Cry 4 – the Kukris. Again, you can check the video out below.

Far Cry 4 releases on November 18 in the U.S. and Europe, and November 20 in Australia for the Xbox One, Xbox 360, PlayStation 4, PlayStation 3 and PC.

 

Ubisoft Teams up with Rob Zombie to Create a New French Revolution

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Assassin’s Creed and Rob Zombie. Definitely a lot of space into those two topics, but today, they have come together to provide quite a treat. Assassin’s Creed Unity is getting a decent amount of promotion as of late, and now a new video has surfaced that captures the French Revolution in a whole new way.

Ubisoft have teamed up with Rob Zombie and The Walking Dead co-creator, Tony Moore to bring out the gore of the famed event in hisotry, with a over five minute long feature that is actually quite compelling. Hope you enjoy blood and your standard Assassin’s Creed vibes folks, as this clip is full of all of it. Check out the video down below and stay tuned as Unity is due out later this year.

Short Peace Blu-ray Review

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Short Peace
Studio: Sunrise
Publisher: Sentai Filmworks
Format: DVD, Blu-ray (Reviewed)
Release Date: August 5, 2014
Price: $29.98 – Available Here

Overview
Anthologies can sometimes be memorable and amazing while they can also be bland and forgetful. Katsuhiro Otomo has had experience in the past bringing an anthology of short films together with his release of Memories. Now once again Otomo has brought us a new anthology called Short Peace that focusing on four separate stories called Possessions, Combustible, Gambo, and A Farewell to Weapons. The question is, does this anthology deserve a spot on your shelf?

Story
Short Peace begins with a small intro involving a young girl following a rabbit into a strange looking building and finding various strange and fantastical looking places within. Then the focus shifts to the first story, Shuhei Morita’s Possessions. Possessions follows a lone traveler in old Japan as he travels through a forest and must seek shelter from a powerful storm.

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As he takes shelter inside of a dilapidated shack full of discarded items, he falls asleep only to awaken in a strange tatami room where various objects have sprung to life based on the legends of Tsukumogami. This little tale is an interesting one to watch as it follows the man repairing various objects and accepting the use of these items while also demonstrating how people tend to throw away objects important to them, even though all they might need is some minor repair.

The collection then shifts to Katsuhiro Otomo’s Combustible which is set in a time where firefighters were not people who tried to put out fires with water in Japan, but people who destroyed buildings in the fire’s path in order to prevent it from spreading. This tale follows the sad tale of star-crossed love between childhood friends, one of which grew up to become a beautiful lady and the other leaving his family to follow his dream of becoming a firefighter. While Combustible’s story is probably the most emotion driven story of the collection, it also felt like the weakest of the bunch because of the way it is handled.

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Moving on from that is Hiroaki Ando’s Gambo. Gambo takes place in the past during a time where Japan had acquired arquebus and follows the story of a village that has been tormented by a giant red Oni. This Oni has taken all of the women from the village and with only one little girl left alive, a large white bear appears to fight against the Oni and protect the village. This story is a bit deeper than it seems on the surface and although it never goes farther than that, it is easily the second best story of this release as it focuses on an impressive battle sequence and man and nature working together to defeat a terrifying foe.

Finally the last story is based off an Otomo short story and has been handled by Hajime Katoki and it is titled A Farewell to Weapons. Unlike the other three stories, this one takes place in a post-apocalyptic world where a team of workers has been assigned to recover or demolish any weapons that they find. The team has been sent into the remains of Tokyo but along the way they run into a powerful autonomous tank that proves to be more than they can handle.

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Of the set, A Farewell to Weapons is the best story of the lot, as it does flesh out the characters a little bit and their actions of comradery as they struggle against the tank, even if a few cliché flags are planted early in the short.

Visuals
While all of the animation and artwork for the stories on Short Peace are handled by Sunrise, each story has a unique look to it. Possessions mostly makes use of 3D animation there is a nice level of detail found in the presentation while A Farewell to Arms blends the use of 3D animation and normal animation together in a fluid and gorgeous looking presentation, especially during the action sequence in A Farewell to Arms.

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Both Combustible and Gambo are presented using highly stylized artwork that is extremely similar to what one would find in old Japanese ink paintings. Combustible has numerous haunting looking scenes that make use of this style effectively while Gambo is a more subdued looking affair, it also features some bloody violent sequences once the battle between the bear and the Oni begins.

Audio
Sentai Filmworks has given all of the stories in Short Peace an English dub though in many of these shorts, the story is presented not through dialogue but through actions and visuals, with the exception being A Farewell to Weapons. All of the English voice actors fit their roles perfectly with A Farewell to Weapons really standing out in this regard, though if viewers wish to listen to the original Japanese voice work; it is included in the release.

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There is some very haunting and memorable background music used throughout these stories, with each of them having a unique theme and memorable theme. Again however I must say that A Farewell to Arms’ background music, especially at the beginning, works perfectly with the setting.

Extras
This release comes with a slip case featuring some stylized artwork different from what is actually on the Blu-ray case which is a nice touch and there are four postcard sized art cards, one for each of the shorts, included in the release. As far as special features are concerned, Short Peace only comes with disc credits, a trailer for the release, and trailers for other Sentai Filmworks releases.

Overall
Short Peace is a collection of very memorable and unique stories that work well together, though only A Farewell to Arms and Gambo really stand out in any major way. The other two stories are still rather enjoyable, although one of them is fairly forgettable, and the entire offering features amazing looking animation and visuals that you won’t find in anything else.

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Capsule Computers review guidelines can be found here.

Hercules Review

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Hercules
Studio: Metro-Goldwyn-Mayer and Paramount Pictures
Publisher: Paramount Pictures
Format: Cinema (Reviewed at George Street Cinemas)
Release Date: Available Now

Overview

The legend Hercules is reborn on screen in 3D for cinemas and IMAX, thanks to director, Brett Ratner and screenwriters Ryan Condal and Evan Spiliotopulous. The triumphant title of the infamous Greek hero lays in the hands of Dwayne Johnson – a ‘Rock’ turned demigod. Following the comic series of Hercules: The Thracian Wars by late author, Steve Moore, the film Hercules will have fans dying to know whether it holds true to the epic. Read on and find out.

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Story

For a boy born half-human and half-god, any sane parent would choose to name their son, “Hercules”, which is Greek for ‘Glorious Gift’. Due to Zeus’ infidelity with a mortal woman, the Goddess Hera sought to kill Hercules from a young age. Although her attempts of murdering the demigod failed, even with serpents. Nothing could destroy the son of Zeus, or so the legend is believed. In later years, to prove his indestructible nature, Hercules agreed to face twelve labours for King Eurystheus (Joseph Fiennes), including; the Lernean Hydra, the Erymanthian Boar, and the Nemean Lion. Yet, the final task still remains for Hercules, moreso in his nightmares, that is the terrifying three-headed wolves, Cerberus.

The film takes off when the audience are introduced to the storyteller of Hercules, Iolaus (Reece Ritchie) who is being lowered onto a sharp spike by pirates, in Mount Domion Coast. The young man attempts to persuade the sceptical pirates from killing him, by reciting the epic adventures of Hercules. Only when it comes to a point where, Iolaus is about to lose his genitals, his uncle – the man, beast and legend, Hercules, tears through the fog wearing a lion’s head. To their disbelief, Hercules takes out the first five men who charge toward him with one blow of his famous club and proceeds to save his nephew.

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During the opening fight scene, the co-stars appear in succession, each dispatching pirates in their own unique ways – Amphiaraus (Ian McShane) the psychic with a spear, Autolycus (Rufus Sewell) armed with throwing knives, Atalanta (Ingrid Bolsø Berdal) the sexy archer and Tydeus (Askel Hennie) the wildling with dual axes. When they return from the battle to a bar, Hercules confides in Autolycus that he wants to live a Barbarian life, under the belief that he “won’t find peace unless he moves as far away as possible”. However, that all changes when a new offer of gold presents itself. Ergenia (Rebecca Ferguson) demands that Hercules and his mercenaries help the King of Thrace, Lord Cotys (John Hurt) destroy a tyrannical warlord, culpable of destroying their villages.

Upon arrival, Hercules is bombarded by Ergenia’s son, Arius (Isaac Andrews) who wants to be like the legend. The young boy’s presence serves as a reminder of his own family, a fragmented flashback of an unspoken suffering. This mysterious aspect of Hercules’ past is slowly drawn out throughout the film, to maintain the audiences interest until the final reveal. When the mercenaries meet Lord Cotys, they are told that ‘centaurs’ are to blame for dooming the land and are asked to build an army to fight the enemy, Rhesus (Tobias Santelmann). Being a mercenary himself, Hercules accepts the deed in exchange for his weight in gold for himself and his crew. However, unforeseen circumstances steer the demigod into the past and challenge him to face his ultimate fate.

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The question of heroism and determining what path Hercules should follow is the main focus of the story, as with every hero’s journey of self-discovery. Over the course of the film, Hercules learns that victory comes at a cost and that he is ultimately responsible for setting things right for the sake of the kingdom. I found that the plot of Hercules was not as structured as it should have been to tie the first and second half of the film together, without losing the audiences interest.

Visuals

The stunning work of cinematographer, Dante Spinotti, takes the audience back to the stone ages. Pan shots of mountainous scenery are absolutely gorgeous, particularly when Hercules’ army are travelling across Bessi Heartland for their first battle. Fog and smoke projections have effectively been used to create depth and the gloomy atmosphere of the era. What I loved the most, was the overhead shots of soldier formations, particularly the “wall” of armed men standing in unison to create a shield and protect the King of Thrace. The ancient period is reinforced by the draped style of clothing, with a special focus on the armour of Hercules. In one scene, one of the soldiers does a test-run with the new and improved armour for the men to wear in battle, certain that the material won’t protect him from danger, only to be proven wrong.

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The 3D visuals and CGI effects are packed with a punch, with unforgettable close-ups. One of the best examples comes from a battle scene, where a rain of fiery arrows are shot across the sky and miss, to his dismay, Amphiaraus. However, the 3D-format is not essential for Hercules, and serves to the audience as a booster for special effects. At the end of the film, during the credits, an animated version of the twelve labours is beautifully illustrated, with the combined efforts of Hercules and his crew.

Audio

As with all legendary tales, the audience can expect epic ballads and sensational music. Composer, Fernando Velázquez delivers his score on all fronts of power and glory. However, the most prominent sounds are defined by the war chants, the fury of men in battle and the taste of victory with each roar. The amazing soundtrack for Hercules was recorded with the London Philharmonic Orchestra and will be released by Sony Masterworks.

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Overall

Hercules is an action-packed film, which encompasses everything you would expect for the title. The all-star cast have done an amazing job, and with no doubt, Dwayne Johnson proves to be the most suitable candidate for the leading role of Hercules. However, the story lacks complexity and does not exceed beyond the myths of the legend. Nevertheless, fans will surely be entertained for the comedic aspects and remarkable battle sequences.

7-0-capsules-out-of-10

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Predestination Review

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Predestination 
Studio: Blacklab Entertainment; Screen Australia; Wolfhound Pictures
Publisher: Pinnacle Films
Format:
Cinema (Reviewed at Sony Theatrette)
Release Date: August 28, 2014 – Tickets Available Here

Overview

Science Fiction as a genre has always been about exploring the deeper intellectual conundrums which plague the minds of humanity about the nature of technology and reality. Good Sci-fi especially can be experienced both as a story and as a thought experiment. The written works of Robert Heinlein are a prime example of this mixture of philosophy and narrative with Starship Troopers being one of his most well known, largely due to the less than faithful film adaptation of the same name. The film was written by the directors, Michael and Peter Spierig (who have also directed Daybreakers), and based on Heinlein’s short story All you Zombies. With this pedigree behind it and two very talented directors at the helm, I don’t think it should come as a surprise that Predestination is actually pretty darn good.

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Story

The narrative of the film is surprisingly complex considering that the action we see is quite simple. I apologise if the synopsis I’m going to give is shallow, but it is difficult to go into too much detail without inadvertently spoiling one of the film’s many twists. The film opens with an unknown figure walking into the basement of a building and attempting to disarm a bomb. They’re attacked by an unknown saboteur and are grievously wounded by the limited explosion of the partially defused bomb. After undergoing facial reconstruction and skin grafts in a futuristic facility, we are finally given a rather macabre view of the figures face (played by Ethan Hawke). The action then jumps ahead and we see Ethan’s character preparing to embark upon some sort of mission. As he outfits himself with 70s style clothing, it is revealed that he is a temporal agent who travels through time to prevent terrible crimes from happening.

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Once again, the film takes a different turn as we next see him working as a barman in a dive bar in New York. An androgynous looking John (Sarah Snook) comes in to drink and for a bet agrees to tell Ethan’s character the most incredible story he’s ever heard of. The temporal agent takes up the bet and we begin to hear John’s life story. We learn how John is in fact an intersex individual and was originally identified as a girl called ‘Jane’ in her younger years. We see how Jane grows up, attempts to find work as a space prostitute (seriously), falls in love with a stranger and becomes pregnant to them.

Due to complications with the birth, the doctors discover the male organs which Jane possesses and make a snap decision to give her a complete hysterectomy and sex change. To compound the discomfort of this sudden change, the baby is stolen soon after. After hearing this story, Ethan’s character offers John the chance to find and kill the stranger who caused her so much grief; the stranger who impregnated her. It is at this point, that things start really complicated.

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I cannot stress enough just how complex this narrative becomes as we see the action unfold, and many a seasoned reviewer walked out of the session scratching their heads at what exactly (Not counting yours truly, of course). The film does foreshadow its twists quite heavily and astute observers will pick out fairly quickly what’s going to happen. All the same however, regardless of whether you’ve read the story, a synopsis on Wikipedia, or a spoilerific comment on the internet; the film paces the narrative so effectively that you’ll be able to enjoy the story even with forewarning of the twists.

The script is definitely one of film’s strong points and the performances of Snook and Hawke help to bring life to the words. The chemistry between these two actors is great with Hawke’s charm as the temporal agent matched by the cynical scepticism of Snook’s John (At least for the first act). You might feel that the film is just meandering around in its first half, but trust me everything comes together quite nicely. Snook in particular deserves kudos for her portrayal of a character who undergoes the transition in gender from one identity to the other. Where lesser actors generally over-act in their portrayal of a different gender (sometimes to the point of parody), Snook plays the role with a more subdued performance which is more realistic and affecting.

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Visuals & Audio

The directors do a good job of visually demarcating the different stages in the film narrative with contrasting sets, lighting and filters between scenes set in the past and present. There are also some cool special effects with futuristic tech and the make-up on Hawke and Snook in several scenes help establish the sense of time changing these characters in subtle (sometimes drastic) ways. The soundtrack composed by Peter Spierig does its job of setting the scene, but doesn’t leave the audience with anything particularly memorable. Most certainly, you can see that the directors focused more on the script and performance than on anything else.

Instead of focusing on CGI or other special effects, the directors littered the first half of the film with visual and audio clues as to the film’s big twist. I guarantee that you will want to watch this film again to find all these cues and I wouldn’t be surprised if someone is already compiling a list of all these cinematic Easter eggs.

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Overall

This is sci-fi fare at its best. A smart script with an interesting premise, strong actors to bring it to life, and directors who are brave enough to not shy away from the heavy themes and complex narrative make this a must-see film. This film which will stick in your mind for a long time as you mull over the details and their implications, similar to the way that Inception did way back in 2010. I understand that not everyone will enjoy this film due to its muted action and heavy themes, but I honestly cannot recommend enough that you do go see it anyway to see how the genre of sci-fi doesn’t just have to be special effects and spaceships. This film could have had so much go wrong, but it gets it oh so right…

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9-5-capsules-out-of-10

 

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