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DON’T NOD and Maximum Entertainment Launch Physical Edition of Lost Records: Bloom & Rage

Now Available on PlayStation 5 With Exclusive Physical Collector’s Items

SYDNEY, 12th August 2025 – DON’T NOD and Maximum Entertainment are delighted to announce that acclaimed narrative adventure Lost Records: Bloom & Rage is now available for PlayStation 5 physically at retailers across North America, EMEA, and Australia.

Fans of story-rich games can purchase the physical edition of Lost Records: Bloom & Rage right now, from participating retailers here. This edition comes with exclusive bonus content designed especially for the boxed edition:

  • Three double-sided art cards featuring main characters and iconic scenes.
  • Reversible coversheet featuring alternate cover artwork.

Lost Records: Bloom & Rage is an innovative narrative adventure game set over two timelines, following four high school girls who form lasting friendships over the summer, only to face a mysterious event that will change them forever. It is developed by DON’T NOD Montréal and the creative minds behind Life is Strange.

About DON’T NOD

DON’T NOD is an independent French publisher and developer with studios in Paris and Montréal creating original narrative games in the adventure (Life is StrangeTM, Tell Me WhyTM, Twin MirrorTM), RPG (VampyrTM, Banishers: Ghosts of New EdenTM), and action (Remember MeTM) genres. The studio is internationally renowned for unique narrative experiences with engaging stories and characters and has worked with industry leading publishers: Square Enix, Microsoft, Bandai Namco Entertainment, Focus Entertainment and Capcom. DON’T NOD creates and publishes its own IPs developed in-house such as Harmony: The Fall of ReverieTM, JusantTM and Lost Records: Bloom & RageTM as well as using its knowledge and experience to collaborate with third-party developers whose editorial visions parallel the company’s own.

Step into the studio’s immersive and innovative universe at dont-nod.com.

DON’T NOD (ISIN code: FR0013331212 – ALDNE) is listed on Euronext Growth Paris

About Maximum Entertainment

Maximum Entertainment is a global entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. A fully integrated group with a broad portfolio of content, the company emphasizes collaboration and inclusivity in its partnerships to produce the highest level of interactive entertainment. With more than 300 titles in its catalog, Maximum Entertainment has joined forces with talented creators and renowned franchises around the globe to deliver magic to the gamer in everyone. Maximum Entertainment employs experienced professionals across the entire value chain of video games including development, publishing, transmedia, sales, and operations. Visit Maximum Entertainment at www.maximument.com.

Noctuary Review

Noctuary

Developer: Gratesca Studio
Publisher: Serenity Forge
Platforms: PlayStation 5, Switch, Xbox One, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $24.99 USD – Available Here

Overview

When one thinks of a visual novel they tend to think of games coming from a Japanese developer, or at last most recently English developers that have begun to put their own little twists on things. But few would think of a Chinese developed visual novel and that is just what Noctuary happens to be. Originally released on PC by Gratesca Studio back in 2023 with the help of Serenity Forge to bring this blend of visual novel with light action RPG elements the title has now made its way to consoles with a few extra improvements. The question is, with a completely different style from what many are used to, is Noctuary a game worth checking out?

Story

Set in the incredibly densely written and detailed world of Inlixaland, players join the pair of Fancia Dream and Alina Nightsong as the two travel through a location covered in Darkness. As a pair of Illuminators, human-like beings created by plants to fend off the darkness, the two have dreamed of becoming proper Arborangers, the strongest fighters that defend the pillars of light that hold the creatures of Darkness at bay. With Fancia sneaking into her older sister’s room and catching wind that a newborn Illuminator is meant to appear in the forest not too far from their home at the Rosecrown Beacon, the two set off as a way to make a name for themselves. Unfortunately they quickly find that they’ve tackled off more than they can chew as the creatures of darkness, called Darkritters, have turned the forest into a maze and even when they locate the girl they believe to be the new Illuminator, they manage to lose her in the chaos.

It is only through the help of Milia Dream, Fancia’s older sister, that the pair are able to survive and make it home. Not too long after they are shocked to find that the girl they lost in the forest has appeared inside the town on her own but suffering from extreme amnesia to the point the only thing she knows is her name, Lumina Fullmoon and she comes from a Beacon that no one knows of. Slowly but surely things start to strangely happen around Fancia and Lumina, with Fancia tapping into new potential powers while having visions of Lumina even as she fights besides her dear partner Alina. What awaits them along the way is a shockingly layered and well-written storyline filled with twists, turns, and poignant moments that will hit quite emotionally thanks to the amount of effort the writers put into fleshing out the cast of characters.

As mentioned before, Noctuary is a visual novel and while it may have its action RPG elements, most of the game will be spent telling the story of Fancia and her journey through the world with only a few minor choices to make throughout the game. Instead players will be shown a number of missions that they can choose from with sub-missions focusing on side-characters being deliberately pointed out. Main story quests are clearly indicated making it easy to avoid progressing too far and missing out on learning more about the characters and their unique backgrounds, issues, and even what their hopes and dreams are. By giving players these types of choices, especially since they provide gameplay benefits as well, it ensures that most of the cast is fleshed out in one way or another, either through the main story or through the many side-quests that some possess.

It must be said that Noctuary is an incredibly in-depth game when it comes to world building. The world itself is filled with unique lore and terminology that will constantly be updated in the game’s journal that can be pulled up at any time during a visual novel sequence, whether to learn what a new term is or review it later and even tens of hours into the game new terminology can be revealed, even if most of the lore drops happen during the relatively slow start. That being said, while the game may start slow and take a bit to really start pulling out its emotional cards, once it does players will find it hard to put down as this is an incredibly gripping storyline with countless mysteries that slowly but surely get revealed as players progress through the emotional and rather dark at times plotline. It is even worth noting that there are multiple endings players can obtain throughout the game and, without spoiling things, it can be said that obtaining these endings, especially the true ending, require far more than simple dialogue choices to obtain, though these will be required too to see everything that Noctuary has to offer.

Gameplay

For the most part players will be spending their time with Noctuary reading the storyline as it unfolds as the game is far more visual novel than it is action RPG. All of the standard elements of visual novel controls including logs, autoplay, skipping previously read text, and more is available alongside the ever-present aforementioned dictionary that players can pull up at any time if they forget a specific term being referenced. For the most part Noctuary doesn’t offer much in the way of actual choices but there are a number of major choices that players can make near pivotal story moments that will dictate what ending players might end up getting, though as mentioned before some of these endings are a bit more complicated than simply selecting a few correct dialogue choices.

The main part where players will find themselves delving into battle is the occasional fight that will spring up during a dialogue sequence. Whenever players select a mission, be it a main story mission or a sub-mission that reveals more about the other side-characters in the game, deepening Fancia’s bond with them, there will occasionally be battles within as well as rewards for completing the mission. It is worth noting that advancing the story too far can make some sub-missions vanish if not completed, making their rewards impossible to unlock and potentially losing out on some lengthy story sequences. 

That being said, whenever battles begin, players will usually find themselves controlling Fancia and Alina as the pair are close-partners in every way, including in combat. Both Fancia and Alina have three different attack styles and players can swap between these characters at any time, though doing so when their icon is flashing will trigger a screen-wide attack for powerful damage. Each of the characters’ three styles has a standard attack and special attack with a variety of uses and it is interesting to note that while players can dodge, they are limited to only two dodges at a time with the need to refill in-between, making dodging more about skill and timing and less about spamming. Both characters have different health meters and it is worth noting that while the game may start easy, there are a number of bosses and challenges later on that will test just how skilled players have mastered the system, especially when it comes to tagging between Fancia and Alina and using their skills the best way to target the specific Darkritters that they are facing off against. From time to time players will also find themselves controlling a few other characters and battling with additional styles, though the details about that players will need to find out for themselves.

After completing a mission Fancia will earn “Photons” which serve as XP and can be applied to a variety of little stat boosting options that range from just increasing attack power or how much health the characters have to increasing revival speed, movement speed, and even how much “special” they start out with in a fight. The other more unique ability that Fancia will gain to strengthen herself is the “Blessing Flower.” By completing various side-missions that involve other characters and learning about their stories, players can earn either Blessings that possess unique bonuses when equipped or “Flower Dew” that will improve the size of the flower and how many blessings it can contain. This helps create more of the RPG dynamic that allows players to build and change Fancia’s skill-set to best suit their needs or take on a challenging boss.

That being said, one thing that does feel odd is that while Noctuary’s combat system works fine and is actually quite enjoyable, it doesn’t feel like the game makes the most of it. There are moments that the story implicitly shows that a new threat has arrived or a wave of monsters is going to attack and they are either killed off screen or simply done-away by the characters themselves, giving players no agency in the fights. While this is a rather odd complaint probably given the heavy narrative focus that Noctuary thrives on, it just feels that more could have been done with the system since it is clear that more than enough effort was put into it.

Audio & Visuals

Noctuary is a gorgeous game to look at. The character portraits for every single character in the game, even some of the no-faced side-characters, are exquisitely detailed and the many characters that Fancia talks with throughout the story all have heavily detailed and gorgeous character portraits with some nice facial variation. Even the backgrounds during dialogue sequences are heavily detailed even if they make use of a few locations far too often, making sure that players are always in for a visual treat. Speaking of treats, Noctuary is filled with CGs of characters taking unique actions and the same attention to detail is presented in these scenes as well. Even the aforementioned Blessing Flower looks quite beautiful once players really start layering on the various Blessings. The combat looks a bit more simplistic but not the worst, as the character models here are far more basic in nature but the action and attacks are quite elaborate looking, especially when using skills.

With Noctuary releasing on the Xbox Series X the company has added a brand new Japanese voice track to accompany the original Mandarin and Cantonese. This gives players three voice options to choose from and the Japanese voice cast manages to fit their characters perfectly here, whether it is a simple interaction among friends, a dire sequence where the characters are about to do battle, or one of the many poignant scenes that happen throughout the story’s many twists and turns. The background music is also quite exquisite as there are numerous tracks throughout the game that make the most of the emotional aspects of what is happening on screen, whether it is as simple as an interaction at a cafe or a dire reveal.

Overall

Being a Chinese studio, Gratesca Studio has made an incredible impact here with Noctuary. The writers have managed to tell an incredibly gripping and emotional storyline that grapples with a world on the precipice of destruction, identity, and far more all while offering some solidly handled action RPG gameplay to go along with it. It is a bit disappointing that the actual combat itself feels underutilized overall but when it comes to this gorgeous looking visual novel and its fleshed out world to go along with its impressive story, those looking for a unique and new visual novel will definitely want to keep Noctuary in mind.

Capsule Computers review guidelines can be found here.

Mad Skills BMX 2 Rides onto Nintendo Switch – Get Ready for Tricks and Adrenaline!

On August 15, Mad Skills BMX 2 lands on Nintendo Switch – an arcade-style BMX racing game featuring realistic physics. Players can expect dozens of challenging tracks, flashy tricks, and thrilling boss battles. The game also includes a local multiplayer mode for two players.

Mad Skills BMX 2 was developed by Swedish studio Turborilla, best known for the Mad Skills Motocross series. The Nintendo Switch version is published by Ultimate Games S.A.

Fast-Paced Racing and Stylish Tricks

Developed by Turborilla, Mad Skills BMX 2 delivers dynamic side-scrolling races for fans of BMX and fast-paced arcade fun. The game combines realistic bike physics with an accessible, skill-based racing model. Players must master speed and precision to conquer the tracks, while stylish aerial stunts add an extra layer of excitement.

Nintendo eShop – https://www.nintendo.com/us/store/products/mad-skills-bmx-2-switch/

The game features dozens of hand-crafted tracks and 7 different BMX bikes. Players can also customize their rider and bike to suit their style.

In Career Mode, players compete against both standard opponents and challenging bosses. A local multiplayer mode is available as well, allowing two players to race head-to-head on the same console.

Key Features of Mad Skills BMX 2:

  • Arcade-style BMX racing
  • 7 unique BMX bikes
  • Dozens of varied tracks
  • Boss battles in Career Mode
  • Local 2-player multiplayer

The Nintendo Switch release of Mad Skills BMX 2 is set for August 15, 2025.

Multiplayer Space Sim SpaceCraft Reaches 200k Wishlists

BORDEAUX, France – 12 Aug. 2025 – SpaceCraft, the multiplayer interstellar space sim and automation adventure from renowned developer Shiro Games (Northgard, Dune: Spice Wars, Wartales), has left Earth’s orbit and achieved a new milestone: 200,000 Steam wishlists.

Explore a living universe filled with planets, asteroid belts, space stations, and above all else, opportunity. Seamlessly transition between space and planetary surfaces in real time, whether flying solo or alongside others. Join or form online corporations to cooperate or compete for influence in a dynamic, player-driven economy. 

Build and automate planetary production hubs that run around the clock. Manage drones, cargo systems, and interplanetary logistics to optimize manufacturing and trade networks. Gather, extract, and refine materials to craft everything from basic parts to complex ship modules and planetary buildings.

Design a custom spacecraft from the ground up, from nimble scouts to massive haulers tailored to suit exploration, trade, or combat endeavors. Combat unfolds in phases, including detection, pursuit, and engagement, with room for strategic decision-making. 

“The exciting response from our fans has been overwhelming,” said Nicolas Cannasse, CEO of Shiro Games. “Feedback is paramount as we shape this dynamic and expansive world, and we look forward to providing an experience players can engage in for years to come. ”

Press can schedule an appointment to get hands on with debut demos for SpaceCraft, the online cooperative action RPG set in a fantasy open world, Farever, and the first-person, crafting survival game,Frostrail at Shiro Games’ booth located in the B2B section at Hall 03.2, Stand B050g – CO51g from Wednesday, 20 Aug.-Friday, 22 Aug.

SpaceCraft will launch on PC via Steam. For more information, head to the Steam page and be sure to follow SpaceCraft and Shiro Games on X/Twitter.

About Shiro Games 

Shiro Games is an independent Bordeaux-based studio founded by video game veterans Sebastien Vidal and Nicolas Cannasse to bring new innovative games to life. Based in Bordeaux, France, the studio released its first project Evoland in 2013 and its acclaimed sequel Evoland 2 in 2015. Shiro Games then launched its popular Viking strategy game Northgard on Steam in 2018, which has gone on to sell more than 3 million units across various platforms as well as Dune: Spice Wars, the spice-infused blend of 4X and RTS gameplay. Wartales is their latest title, with several major DLC additions since its release in April 2023. 

For more information, please visit the official website or our LinkedIn.

Yield! Fall of Rome leaves Early Access – full version out now on Steam

Celebrate the 1.0 launch with 50% off during the Steam 4X Fest

Oslo, Norway / Hamburg, Germany / August 11, 2025  – After a feature-rich Early Access campaign, the focused 4X strategy game Yield! Fall of Rome launches into full release today. Described by fans as “the child of Polytopia and Civilization”, the game offers a fast-paced, decision-driven alternative for strategy lovers with limited time.

The 1.0 version brings refined mechanics, deep but accessible gameplay, and support for solo, co-op, and asynchronous multiplayer. Developed by indie studio Billionworlds and published by Daedalic Entertainment, Yield! Fall of Rome invites players to shape history – one focused turn at a time.

To celebrate the full release, Yield! Fall of Rome is featured in the Steam 4X Fest 2025 with a 50% discount. For the next two weeks, new players can make Rome fall for just $9.99 / €9.99.

Wishlist now on Steam:
https://store.steampowered.com/app/1561960/Yield_Fall_of_Rome/ 

Key Features at 1.0:

  • Kings Update: Faction leaders now come with unique skills and strategic traits
  • New Game Modes: Including 10 divine challenges and an all-new Hard Mode
  • Full Campaigns: Complete story arcs for all 8 playable factions
  • Custom Campaign Generator: Randomized objectives for endless replayability
  • Multiplayer Enhancements: Live lobbies, chat, AI support, co-op, and leaderboards
  • More Content: 10+ new buildings, 8+ new unit skills, more units, achievements, waypoints & expanded production
  • QoL Overhaul: Streamlined UI, improved tutorials, refined controls & enhanced map systems


About Daedalic Entertainment
​​

Daedalic Entertainment is a renowned publisher that has supported indie developers for over 18 years, bringing their titles to every major gaming platform. The lineup of games includes a diverse variety of unique titles, focusing on four distinct areas: storytelling, strategy, co-op games, and wholesome games. With an international team of around 45 employees, Daedalic works with various development studios to create a new lineup of innovative games across consoles and PCs to market. Recent hits include New Cycle, Barotrauma, Unrailed!, Yield! Fall of Rome, Into the Emberlands, Deponia, Shadow Tactics, Inkulinati, Hidden Deep, Fling to the Finish!, and more. Please look out for upcoming games like The Occultist, Woodo, Bloodgrounds, Barotrauma Home & Harbor Expansion, The Fading of Nicole Wilson, Coins, Crown & Cabal, and many more. Since April 2022, Daedalic Entertainment has been a subsidiary of the French publishing house, Nacon.

Love and Deepspace Launches Beach-Themed Multibanner Event: “You And Midsummer”

 New summer 5-Star Memories, story content, minigames, and exclusive items arrive on August 12–31

Shanghai, August 11, 2025 – The waves are calling in Love and Deepspace as the beach-themed multibanner event, “You And Midsummer,” goes live from August 12 at 05:00 to August 31 at 04:59 (Server Time).

Love and Deepspace is making waves this summer with the launch of its beach-themed multibanner event, “You And Midsummer,” running from August 12 at 05:00 to August 31 at 04:59 (Server Time). This limited-time event introduces a special Wish Pool featuring beach-themed 5-Star Dynamic Memories for all five love interests. These Memories will have a significantly boosted drop rate for the duration of the event, will not be available once the banner ends, and will not enter the permanent Wish Pool (Xspace Echo).

Players can look forward to a seasonal lineup that includes these all-new beach-themed 5-Star Memories for each love interest, each accompanied by a dedicated summer story quest accessible via a new event page. Event-wide bonuses include a temporary memory growth boost and enhanced Bounty Hunt rewards. Version 10.2 of the Hunter Contest begins during this period, alongside fresh Battle Pass content and the return of past Memories. Seasonal arrivals will be available in both the Lunar and Chocolate Shops, and a range of exclusive outfits and accessories can be purchased using Crystals.

The event also features the limited-time minigame, Sapphire Voyage, a light-hearted beachside shooter where players can test their aim in a vibrant summer setting. Completing challenges will earn rewards, offering a refreshing gameplay break filled with colorful visuals and charming interactions.

Moonlit Orchid Day celebrations return with new themed content, including the couple outfits [Jade Melody] & [Bamboo Spring] and [Sundown Echo] & [Autumn Frost], each designed to capture the romance of the season. Players will also enjoy exclusive greetings, in-game text messages, voice calls, and emails from their favorite characters, deepening the relationship experience throughout the event.

About Love and Deepspace

Love and Deepspace is the latest installment in the acclaimed Mr. Love series, combining science fiction and romance in a fully 3D cinematic mobile experience. Set in the futuristic city of Linkon, players take on the role of a Deepspace Hunter, exploring new civilizations, confronting threats, and forming meaningful connections with five Evol-gifted companions.

With real-time interactions, immersive cutscenes, and a first-person perspective, Love and Deepspace has attracted over 50 million players worldwide since its global launch on January 18, 2024.

Slogan: Traversing Deepspace, Be With You.

No Stone Unturned Selected for PAX Rising Showcase, Playable at PAX West and Gamescom This August

Wiping the show floor with wicked humour and wicked crimes

London, United Kingdom — August 7, 2025 | Wise Monkey Entertainment Ltd is proud to announce that its upcoming comedy crime caper No Stone Unturned has been selected as part of the prestigious PAX Rising Showcase, and will be playable on the show floor at PAX West from 29 August to 1 September.

The PAX Rising Showcase is an intensely curated collection of games selected by the PAX Team. From over a hundred indie games submitted, No Stone Unturned is one of just twelve titles that PAX believes stands out from the crowd in terms of gameplay, entertainment, and inventiveness.

No Stone Unturned combines the murder mystery style of Agatha Christie with the British small town comedy of Hot Fuzz, packed full of crime-solving minigames and mysteries to solve, starting with hardboiled squirrel Detective Cox’s first case. Why did the chicken cross the road, only to be murdered by a runaway vehicle? Players will be able to solve this murder-most-fowl, and other cases, when No Stone Unturned launches on PC, Nintendo Switch, Xbox, and PlayStation in 2026.

Alongside PAX West, No Stone Unturned will also be playable at the Indie Arena Booth at Gamescom in Cologne, from 20 – 24 August 2025. You can check out what all the clucking is about in Hall 10.1, A026

If you would like to know more about the musings of Detective Cox, check out the Website and wishlist the game on Steam today! 

Wise Monkey Entertainment

Gareth Owens (the game’s creator) started out at 15 years old as a freelance script writer for the Film Industry whilst lying about his age, before becoming an Escape Room designer for the best interactive experiences in London. With two police detective parents and old comedy cassettes to inspire him, he turned his creative efforts to Mystery and Detective fiction. Thanks to a love for video games and the Film Industry feeling “doomed by streaming”, Gareth began learning to make games. Many years later, his debut release is coming soon with the help of a very small remote team of industry professionals and worldwide artists.

Cozy foraging adventure about real plants is out now! Out and About!

Scottish-German indie studio Yaldi Games have just released their super cute and cozy foraging adventure, Out and About, into early access! It is available on PC via Steam. We have review keys available [15-20 hours playtime], so if you’re ready to explore the sleepy town of Portobello, and learn to identify plants and fungi, follow the link below! 

The game by Scottish-German studio Yaldi Games is all about the magic of real-life plants!

Learn to identify and gather 100+ real wild plants and fungi (50+ in early access!), cook tasty recipes, master herbal remedies, and rebuild your community after a devastating storm. 

About the game:

Harness the power of nature to rebuild your home in Out and About, a cozy foraging adventure that raised 380% of its goal on Kickstarter! A storm has blown through your childhood home, the sleepy town of Portobello. To help this little community get back on its feet, you’ll need to learn all about the wild surrounding landscape. 

Learn to identify 100+ plants and fungi (50+ in early access!) – knowledge that carries over into real life! Explore a gorgeously wild open world. Forage for ingredients, cook recipes, and form deep friendships with the town’s residents, who are slowly coming together as a community striving for sustainability. 

Enrich your life with an ever-growing knowledge of plants, mushrooms, recipes, herbalism and more!

Features:

  • Identify and forage real-life plants and fungi in the wild, learning their uses and how to tell them apart! 
  • Learn about sustainability and how to take only what you need!
  • Cook 150+ delicious recipes and useful herbal remedies (90+ in early access), with step-by-step instructions to make them in real life!
  • Explore an open natural world around the town, from dense forests and wide grasslands to beautiful coastal beaches and wetlands!
  • Make friends with the charming characters around the town and become part of the community!
  • Customize your character and discover different hairstyles and outfits!

About the Developers:

Yaldi Games is a Scottish and German-based indie studio with a mission to craft hobby games infused with real, actionable knowledge that enriches players’ lives. They are currently working on their debut title, foraging adventure Out and About, after a successful Kickstarter campaign that raised over 380% of its goal. 

‘Blue Archive’ Returns to World of Warships: Legends for its Second Wave

Players can get hands on with new ‘Blue Archive’ content, and enjoy a wealth of celebration content to mark the game’s 6th anniversary

August 11 – Wargaming, the developer and publisher of the leading historically accurate, naval multiplayer game for console World of Warships: Legends, is celebrating six years on the Seven Seas with a special anniversary update. Kicking off the birthday festivities are two new Premium cruisers, a special Bureau project and a three-week Birthday Mayhem Calendar, packed with rewards. The historic update also features the game’s first-ever campaign with free Admiralty Backing to unlock one of two Premium Tier VIII ships, a second wave of ‘Blue Archive’ content, and quality of life improvements for players to enjoy.

New and limited time only ‘Blue Archive’ theme content available from Aug 11th to Sep 8th

World of Warships: Legends welcomes back ‘Blue Archive’ for its second wave! Available from August 11 until September 8, players can expand their armadas with three new ships–Tier VIII Premium French cruiser BA Utnapishtim’s Ship, Tier VI Premium Italian battleship BA Binah, and Tier VII Premium Soviet battleship BA Hovercraft. Also joining the game and ready to lead these ships into battle are three new Commanders, Hayase Yuuka, Konuri Maki, and Kosaka Wakamo, each featuring their own unique voiceover.

Adding plenty more action to the mix, special ‘Blue Archive’ II Containers are available, with two that can be claimed for free, via the “Party Around the World” campaign and the “Codename: Blue Archive” mission. Within these Containers are items from the first and second wave of the collaboration, rewarding players with one of eight Commanders or one of five ships. Fans can get hands-on with these new additions, alongside the previous wave of ‘Blue Archive’ content, in the Store and through ‘Blue Archive’ II Containers.

Party Around the World Campaign with Free Admiralty Backing

The first-ever campaign with a completely free Admiralty Backing is here! Following the classic Legendary campaign format, players can work through 100 milestones to unlock special rewards. Waiting at the end are two ships to select from, Japanese Tier VIII Premium destroyer Minegumo or Pan-European Tier VIII Premium battleship Niord. Once selected, the remaining unchosen ship will be available for purchase with doubloons post-campaign.

Legend’s Birthday Brings New Ships, Calendar, and special Bureau project

To celebrate six years of Legendary action, players can undertake a number of in-game activities to earn a special event currency, Piñatitas. These Piñatitas can be exchanged for a range of birthday-themed items and rewards, including two new ships: Pan-Asian Tier VII Premium cruiser Irian and British Tier V Premium cruiser Dido.

The Birthday Mayhem Calendar also arrives to the game, featuring three weeks worth of rewards, alongside a special Bureau project granting players access to items from popular past events including Halloween, New Year, and Black Friday.

Visual improvements and additional console support

Beyond birthday celebrations, this update introduces a host of cosmetic improvements in select areas across scenery, weather, lighting, and water effects, for an enhanced visual experience. Additionally, PlayStation 5 users can now enjoy 4K 60 FPS support on console, with Ray Tracing available for PlayStation 5 Pro users too.

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About World of Warships: Legends

Experience epic naval action in World of Warships: Legends, a massively multiplayer online game where you can master the seas in history’s greatest warships! Recruit Legendary Commanders from maritime history, upgrade your vessels, and stake your claim to naval supremacy with or against players from around the world in thrilling and immersive battles.

World of Warships: Legends brings the online naval action loved by millions to home consoles and mobile for the very first time, alongside a host of content and features exclusive to the console experience.

Official website: https://wowslegends.com/

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry. Its 15 offices around the world include studios in Chicago, Prague, Shanghai, Tokyo, Vilnius, Belgrade, and Kyiv. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Its flagship products include the free-to-play hits World of Tanks, World of Tanks Blitz, World of Warships, World of Warships: Legends, and World of Warships Blitz.

© 2025 NEXON Korea Corporation. & NEXON Games co., Ltd. All Rights Reserved.

REVERSE: 1999 x ASSASSIN’S CREED COLLABORATION KICKS OFF WITH FREEBIES, EVENTS AND REWARDS GALORE!

 Claim Abundant Rewards Including 43 Free Pulls, a Free Monthly Pass, a Free Collab Character, a FREE Garment of APPLe and Much More!

Reverse: 1999 x Assassin’s Creed Collaboration Version is available now. In the latest globally synced collaboration version, players can recruit new Assassin’s Creed characters Ezio, Kassandra and Alexios in addition to claiming abundant rewards including up to 43 free pulls, a FREE garment of APPLe and other rewards.
 
Reverse: 1999 x Assassin’s Creed Collaboration Version Rewards Details:

  • Claim Up to 15 Pulls through Free Monthly Pass: A free monthly pass is available for access to all players that allows you to claim Clear Drop x90 and Picrasma Candy x1 by logging in daily for a total of 30 days.
    • Event Time: 8/7 10:00 through 9/19 4:59 (UTC-5)
  • Get 20 Free pulls to get Ezio and Kassandra: All players can get a free Decatone that can be used to summon 10 times in the banner of Ezio and Kassandra.
    • Ezio banner Decatone Available Time: 8/7 10:00 through 9/19 4:59 (UTC-5)
    • Kassandra banner Decatone Available Time: 8/28 5:00 through 9/19 4:59 (UTC-5)
  • Get 20 Free Pulls Through Sign-In Event: In the sign-in events Dusk in Florence and When Dionysus Chants, players can sign in for 10 days to get a total of Unilog x10.
    • Dusk In Florence event time: 8/7 10:00am through 8/28 4:59 (UTC-5)
    • When Dionysus Chants event time: 8/28 05:00 through 9/19 04:59 (UTC-5)
  • Log In to Get Alexios For Free: Players can recruit Alexios for free during Phase II by simply logging in.

Join Events to Claim 3 Pulls and FREE Garment of APPLe: Join the events in Phase II to claim 3 Unilogs, the free garment of APPLe, full portraits of Alexios, and various growth materials.

Claim an Extra 6-Star Ezio / Kassandra after 100/160/220/280 Pulls: To celebrate the partnership with Assassin’s Creed, players can receive additional collaboration characters after 100/160/220/80 pulls in Ezio and Kassandra’s banner.

Reverse: 1999 has topped charts in the United States, Canada, United Kingdom, France, Japan, Korea and more than 160 countries and regions around the globe. Reverse: 1999 can be downloaded on Steam, iOS App Store, Google Play and Windows PC.
 
To learn more about Reverse: 1999, visit the official website, and join the conversation on Discord, X, Facebook, and YouTube.

ABOUT REVERSE: 1999

Reverse: 1999 is a 20th Century Time-Travel Strategic RPG. On the last day of 1999, “the Storm” descended upon the world, turning back time. Players take on the role of the Timekeeper, Vertin, who is uniquely immune to the effects of the Storm. With the help of your assistant Sonetto, you will travel to different eras to seek out arcanists who can sense the coming of the Storm and save them from being “sifted out” of the timeline. Reverse: 1999 is a cinematic adventure featuring stunning visuals that blend retro and modern aesthetics and full English voice acting with authentic accents.

ABOUT BLUEPOCH GAMES CO. LTD

Established in 2020, Bluepoch is an ambitious, passionate, and globally-focused company. Our team has committed itself to exploring the vast potential of anime through the creation of dreamlike, immersive, and heartfelt games. Our imagination is as infinite as the starry universe.
 
ABOUT ASSASSIN’S CREED

Since it first launched in 2007, the Assassin’s Creed series has sold more than 230 million games worldwide. The franchise is now established as one of the best-selling series in video game history. Recognized for having some of the richest, most engrossing storytelling in the industry, Assassin’s Creed transcends video games, branching out into numerous other entertainment media.