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Revolution “Shadow & Steel” Compilation Launches on Steam today in Partnership with Antstream Arcade

Relive the ‘90s Revolution: The Timeless Adventures That Redefined a Genre

London, 15th August 2025 – Antstream are excited to share that Revolution Software’s Shadow & Steel compilation is now available on Steam and coming soon to GoG. The co-venture with Revolution, brings a collection of their iconic early adventure games together into a definitive retro collection for fans, including original game art, soundtracks, developer insights, and game saves.  

The Shadow & Steel collection includes:

  • Lure of the Temptress (Amiga Edition)
  • Beneath a Steel Sky (Amiga CD32 Edition)
  • Broken Sword: The Shadow of the Templars (PlayStation Edition)
  • Broken Sword II: The Smoking Mirror (PlayStation Edition)

Shadow & Steel highlights Antstream’s new initiative to work with industry pioneers to create retro game experiences outside of streaming subscriptions. This new approach to retro games is centered around preserving classic retro games and giving players the opportunity to own some of the greatest titles of a generation in their original formats. Antstream will announce future collaboration projects later this year and into 2026.

“Working in partnership with Antstream, we are enormously proud to be able to offer our early adventure games to a modern audience. I am confident that fans of the genre will find the meticulous authenticity of the original games, combined with the modernised interface and bonus content, a real treat.”

– Charles Cecil, CEO Revolution Software   

Shadow & Steel is available now on Steam from £14.99, € 16.99, $17.99, with the GoG launch coming soon.

About Revolution Software

Founded in 1990, Revolution Software is one of the world’s most successful adventure game companies. Celebrated for gripping storytelling, historically epic narrative and unmatched artistic direction, Revolution has been driven since its inception by a desire to push the boundaries of narrative adventure gaming.


About Antstream 
Antstream’s foundation is a team of world-class retro game developers and platform engineers dedicated to preserving classic video games. This includes Xbox’s Retro Classics and bespoke game packs like Revolution Software’s Shadow & Steel. Antstream Arcade works with over 70 licensors to deliver the world’s largest retro streaming service. The subscription includes unlimited access to an extensive catalog of over 1,300 officially licensed titles across Web, PC, consoles, mobile, and Smart TVs all in their original formats – from Atari to ZX Spectrum. 

Crossout Legends conquers Nintendo Switch 

Post-apocalyptic vehicular combat game is now available on Nintendo platforms 

Gaijin Entertainment is happy to announce that Crossout Mobile, a vehicular combat online game for mobile devices, is now available on Nintendo Switch and Nintendo Switch 2 as well, and is known as Crossout Legends on these platforms. The console version is free to download and play, supports cross-platform multiplayer and includes all the content and features from the original version. Players will design and assemble millions of unique armored cars out of over 1000 available parts and ride those steel beasts into battles in a variety of PvP and PvE modes. 

Crossout Legends is a spin-off title set in the universe of the award-winning Crossout for PC, PlayStation and Xbox. The civilization as we know it was destroyed by a major pandemic, and multiple factions fight over the remnants of what was previously Eastern Europe. This wasteland could only be safely traversed in armoured vehicles that come in myriads of shapes and forms, wielding hi-tech weapons. 

Crossout Legends provides the same core “craft, ride, destroy” experience as Crossout for desktop platforms, while featuring more streamlined gameplay and interface, both optimized for smaller screens and mobile gaming in general. Crossout Legends includes 17 maps, 6 types of weather, 29 unique time-limited battle modes (available via rotation), 1019 car parts and is constantly getting new content via updates. 

More information on the game is available at the official website

About Gaijin Entertainment

Gaijin Entertainment is the developer and publisher of the online games War Thunder, Crossout, Enlisted, CRSED: F.O.A.D. and Star Conflict as well as other PC, Mac, Linux, PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X|S, iOS and Android titles across several genres. The company’s diverse portfolio has received a range of mass media and game industry awards including such as Gamescom Award and many more. Official website: http://gaijinent.com/

Mafia: The Old Country Review

Mafia: The Old Country

Developer: Hangar 13
Publisher: 2K
Platforms: PlayStation 5, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $49.99 USD – Available Here $89.95 AUD – Available Here

Overview

Ever since the Mafia series originally released back in 2002 the titles always helped set themselves apart from other crime-based action games by sticking as close as possible to the mob’s ways, be it how the family handled themselves or their historic elements even if they were embellished heavily. Across the many developers that have handled the four game series Hangar 13 has now fully taken the reins after putting out Mafia III back in 2016 and giving fans a taste of the first two games again both a remastering of the second (albeit from another developer) and a remake of the first. Now after a fairly lengthy period between games Hangar 13 has returned five years after those re-releases with Mafia: The Old Country promising a more story-driven focus on a game that has always excelled at storytelling and atmosphere. The question is, were they successful?

Story

Set as a prequel, players take on the role of Enzo Favara, a young man trapped by an unknown debt that keeps him slaving away underneath the cruel rule of the Spadaro family in their dangerous sulphur mines. After nearly earning enough to buy his freedom, a mine collapse kills the only person Enzo could call his friend while destroying his hopes for escape. Driven to rage by the callous treatment of the Spadaro’s Enzo lashes out at one of the main members before going on the run with a stolen horse only to find that he has managed to ride all the way out of the Spadaro territory to that managed by their rivals, the Torrisi family. 

Using their fragile truce as a way to force the Spadaro to retreat, the Torrisi family takes Enzo in, first as a stablehand but soon find that this skilled man has far more potential than just shoveling manure and working the fields. Soon Enzo quickly finds himself becoming more and more important to the Torrisi family’s various activities, growing close with its members, and even the Don’s daughter before becoming a “made man” and officially part of the Torrisi Mafioso. Enzo’s roughly twelve hour journey from the mines to being a made man and beyond is about as predictable as they come.

Anyone that has watched any sort of mob movie or any type of experience with the Mafia series itself will already know how things are going to go here. We have the Don Torrisi serving as the powerful and intimidating head of the family with countless contacts capable of expanding his territory, rival Dons pushing the limits even as they send their own members to assault Torrisi’s facilities, a rat or two that need putting down for trying to take advantage of the guards to make a quick buck, and even forbidden love. Everything here is predictable, in fact seeing even half of the Godfather would work, but that doesn’t mean it isn’t enjoyable, especially with the few nods to other entries in the franchise.

Part of the reason that it is still enjoyable despite being predictable is because of how well the storyline is actually told. Sure, it’s stereotypical, but the voice acting and the characters are outstanding. These characters happen to shine in the short time players spend with them, whether it is the imposing Don Torrisi himself, Luca, the man that first saw just how good Enzo could do for the family and stood by him, or even the booze and woman loving Cesare. All of these characters and the land of Sicily itself that players will travel through help make Mafia: The Old Country‘s story really manage to hit home despite its predictable nature. It must be said though that it is a bit unfortunate that Enzo himself is a bit of a lackluster lead character and the side-collectables that come in the form of notes or newspapers don’t really do much to actually expand the story in any noteworthy way.

Gameplay

It is interesting to note that despite how it may look, Mafia: The Old Country is not an open world game, it is instead a heavily structured shooter where players will almost always find themselves following a linear path. In fact, the few times players feel like they may be able to wander off, a warning to return to the mission area or straight failure will occur, locking players into each sequence whether it revolves around one of the three standard systems that make up the game. These happen to either be simple walk and talk sections, shoot-outs with standard cover-based mechanics, or instant fail stealth sequences with players either teleporting directly to a location, hopping on a horse to ride it there, or driving.

The gunplay in Mafia: The Old Country is handled well-enough with a decent amount of variety in weapons that Enzo can wield ranging from numerous different kinds of pistols, rifles, and shotguns as well as a grenade toss or two. Enzo can have two guns at a time and can pick up ammo either from the arena or loot it from a body if need be. These shootouts tend to boil down to simple cover shooting systems where players pop-out, take down an enemy that is either flanking or sticking their head out of cover, and drop down before taking damage or healing using bandages if they do. Enemy AI when it comes to these shootouts isn’t the best but they do try to at least push their advantage when players stay down too long, even if it usually just ends up with them running right out of cover.

The stealth system is similarly handled predictably with some minor levels of detail should players want to take extra part in it. As players sneak around they can use Enzo’s unexplained “intuition” that shows where enemies are located and he can either toss a coin if he has one or a bottle to distract one that might be looking his way. Players can then either take down a guard either by choking them out with a quick time event or stab them to death with his knife for a quick takedown. The knife oddly has a “sharpness” meter that degrades with each elimination (or time it used to open a lock) and can only be sharpened via a whetstone that can be found on a body or environment. This is meant to encourage players to only use the knife when needed but for the most part it was never really an issue, even with the instant failure system if captured as the stealth system works very simply here with enemy AI often doing a poor job of even seeing the player. In fact, while players can hide bodies in chests, the only time it was needed was in the tutorial.

It is interesting to note that there is a very minor way to customize Enzo’s abilities through a rosary and beads that also serve as collectables but ironically, these systems are barely worth touching. Making Enzo’s foot-steps quieter or having his tossed items make more noise are of little consequence in the stealth system as it is. The initial bead and charm players have will likely serve them well enough and while players can use money obtained from chests, safes, and enemies to purchase additional bead slots, special weapons, and the like, it just never feels needed.

As for the driving and horse riding, players will once again be able to find that, at some points in the game, they can buy better horses or vehicles but throughout the story they are limited to what the story itself provides with very little choice and even here the actual riding and driving mechanics are simple, though players can change the settings to do things like make manual shifting and realistic driving from the era if they feel like it. As for the horses, the only difference is how many times players can spur them on to increase how long they can gallop for making it very basic. It is only during the aforementioned story sequences where the set-pieces take place that actually give weight to these mechanics, like driving a falling apart car into a fog-filled night-time chase or riding after a bandit crew and firing away on horse-back to rescue someone that’s been kidnapped, that makes these moments feel worthwhile even when the mechanics themselves are bog standard.

Perhaps the most unique moments in Mafia: The Old Country’s gameplay happen to be when Enzo whips out his knife and, for one reason or another, his opponent does the same, even if it means dropping a shotgun or giving up a clear advantage, to duel. These knife duals have their own set of mechanics entirely with players being able to perform lunging stabs or combo slashes together all while trying to parry light-strikes from their opponent or ducking out of the way of heavy blows so players can counter on their own. While exciting, these knife fights often felt like they boiled down to flailing at times especially since cleanly struck blows are ignored by the opponent’s health meter and strikes that should be parried slide through no problem. Not that there is much difficulty here either, as many knife fights eventually trigger a cinematic clash and struggle that heals Enzo and hurts the opponent further.

All in all, every mechanic in Mafia: The Old Country is designed to work with its storyline and set-pieces, helping make the story all the more enticing but don’t hold together on their own which is unfortunate. This is especially the case when players do end up free roaming around to look for collectables as it not only showcases how beautiful the world is, but how little there actually is to do in it. When gathering collectables on a map with no waypoint options and has to always be zoomed in a little to see the item locations, it is incredibly lacking especially since there are no enemies in any way or threats outside of crashing your car and having to literally crank it back up.

Audio & Visuals

It can easily be said that Mafia: The Old Country is an incredibly gorgeous looking game. The team at Hangar 13 has presented a wonderful looking version of Sicily here, whether players are driving along a road through the vineyard or riding alongside a flower-filled location, every spot is filled with color and detail. Even the mines that players have to navigate early have a dark level of detail to them. The character models themselves are also handled incredibly well and Enzo goes through plenty of wardrobe changes as the story progresses if players don’t want to dress them up themselves. This level of presentation makes all of the aforementioned story moments and highlights even better looking and more impactful.

The same can be said in regards to the voice work as the game offers an incredibly solid English voice cast for its characters but offers a wide-range of other languages as well, including Sicilian should players want the most authentic sounding experience. This type of thing is essential in a game that is story driven like Mafia: The Old Country and they really nailed it here. The background music is fairly standard and fits the theme and setting of the game but doesn’t really move beyond that.

Overall

By focusing on delivering a story-driven game, Hangar 13 manages to make the most out of Mafia: The Old Country‘s systems to create a highly enjoyable storyline throughout its limited run-time even if it is as predictable of a mob story as players might expect. On their own, the game’s mechanics are simplistic and bog standard but when combined with intense story beats, those elements blend together quite well, just don’t look too far past this gorgeous set period drama or you’ll find it doesn’t have much beyond that.

Capsule Computers review guidelines can be found here.

TURTLE BEACH REVEALS THE ALL-NEW ATLAS 200 AS THE BRAND’S FIRST OFFICIALLY LICENSED GAMING HEADSET FOR PLAYSTATION 

Atlas 200 is Also Available in Multiplatform and PC Edition Models

SYDNEY, AUSTRALIA (15 August, 2025): Leading gaming accessories maker Turtle Beach Corporation (Nasdaq: TBCH) today announced a notable expansion to the brand’s world-class lineup of best-selling, award-winning gaming headsets with the reveal of the new Turtle Beach® Atlas™ 200 wired gaming headset. The Atlas 200 is Turtle Beach’s first officially licensed headset for PS5® and PS4® consoles and is also available in multiplatform and PC-specific models. The Atlas 200 draws upon key design, engineering elements, and inspiration from Turtle Beach’s award-winning Atlas Air™ – the brand’s flagship PC gaming headset, and the Recon 200 wired multiplatform gaming headset. This combination of premium game sound and passive wired compatibility, plus superior lightweight comfort priced at $99.95 RRP, makes Turtle Beach’s Atlas 200 a top gaming headset choice when it comes to gaming on PlayStation systems, other gaming consoles, and Windows.

The Atlas 200 headset for PS5 and PS4 consoles comes in black or white, each with blue accents showing the PlayStation logo. The multiplatform Atlas 200 and Atlas 200 PC Edition are available in black with grey accents only. The Atlas 200 PC Edition costs $99.95 RRP and adds USB connectivity with an included USB audio adapter and a suite of PC-driven features all made available via Turtle Beach’s Swarm™ II desktop app for Windows. All Atlas 200 headset models go on-sale in Australia on September 19, 2025.

“We’re thrilled to unveil the Atlas 200as our first officially licensed gaming headset for gamers on PS5 and PS4 consoles,” said Cris Keirn, CEO, Turtle Beach Corporation. “By blending some of the best elements of our fan-favourite Atlas and Recon headsets, we’ve created an exceptionally lightweight and comfortable new model that delivers an immersive audio experience.”

The Turtle Beach Atlas 200 wired gaming headset delivers a premium gaming audio & chat experience on PS5 and PS4 consoles, other gaming systems Windows, and on mobile devices with a 3.5mm jack. The Atlas 200 has a closed-back earcup design housing Turtle Beach’s legendary 50mm Nanoclear™ drivers optimised for spatial audio on gaming consoles and PC. Weighing in at approximately 280g, the Atlas 200 is lightweight and great for long gaming sessions and competitive play. The adjustable floating headband, memory foam ear cushions, and ProSpecs™ glasses-friendly comfort ensure hours of fatigue-free gameplay. Chat clearly with the unidirectional microphone that conveniently flips up out of the way to mute when not in use.

For more information on the latest Turtle Beach products and accessories, visit www.turtlebeach.com.

About Turtle Beach Corporation

Turtle Beach Corporation (the “Company”) (www.turtlebeachcorp.com) is one of the world’s leading gaming accessory providers. The Company’s namesake Turtle Beach brand (www.turtlebeach.com) is known for designing best-selling gaming headsets, top-rated game controllers, award-winning PC gaming peripherals, and groundbreaking gaming simulation accessories. Innovation, first-to-market features, a broad range of products for all types of gamers, and top-rated customer support  have made Turtle Beach a fan-favourite brand and the market leader in console gaming audio for over a decade. Turtle Beach Corporation acquired Performance Designed Products LLC (www.pdp.com) in 2024. Turtle Beach’s shares are traded on the Nasdaq Exchange under the symbol: TBCH.

Cautionary Note on Forward-Looking Statements

This press release includes forward-looking information and statements within the meaning of the federal securities laws. Except for historical information contained in this release, statements in this release may constitute forward-looking statements regarding assumptions, projections, expectations, targets, intentions or beliefs about future events. Statements containing the words “may,” “could,” “would,” “should,” “believe,” “expect,” “anticipate,” “plan,” “estimate,” “target,” “goal,” “project,” “intend” and similar expressions, or the negatives thereof, constitute forward-looking statements. Forward-looking statements are only predictions and are not guarantees of performance. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. The inclusion of such information should not be regarded as a representation by the Company, or any person, that the objectives of the Company will be achieved. Forward-looking statements are based on management’s current beliefs and expectations, as well as assumptions made by, and information currently available to, management.

While the Company believes that its expectations are based upon reasonable assumptions, there can be no assurances that its goals and strategy will be realised. Numerous factors, including risks and uncertainties, may affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by the Company or on its behalf. Some of these factors include, but are not limited to, risks related to trade policies, including the imposition of tariffs on imported goods and other trade restrictions, the release and availability of successful game titles, macroeconomic conditions affecting the demand for our products, logistic and supply chain challenges and costs, dependence on the success and availability of third parties to manufacture and manage the logistics of transporting and distributing our products, the substantial uncertainties inherent in the acceptance of existing and future products, the difficulty of commercializing and protecting new technology, the impact of competitive products and pricing, general business and economic conditions, risks associated with the expansion of our business, including the integration of any businesses we acquire and the integration of such businesses within our internal control over financial reporting and operations, our indebtedness, liquidity, and other factors discussed in our public filings, including the risk factors included in the Company’s most recent Annual Report on Form 10-K, Quarterly Report on Form 10-Q, and the Company’s other periodic reports filed with the Securities and Exchange Commission. Except as required by applicable law, including the securities laws of the United States and the rules and regulations of the Securities and Exchange Commission, the Company is under no obligation to publicly update or revise any forward-looking statement after the date of this release whether as a result of new information, future developments or otherwise.

 All trademarks are the property of their respective owners.

CHICKEN RUN: EGGSTRACTION LAUNCHES ON OCTOBER 24

Outright Games, the leading publisher of family-friendly interactive entertainment, and Aardman, the multi-award-winning independent animation studio behind Chicken Run and Wallace & Gromit have today announced the official launch date for their new game Chicken Run: Eggstraction alongside a limited-time demo. Revealed in a brand-new trailer that catapults the beloved chickens into their next heist, Chicken Run: Eggstraction will launch on October 24.

For a limited time only, players can take control of their favourite characters and attempt daring infiltrations across 6 levels in this exclusive demo. Expect high-stakes stealth action, dodge security cameras, outwit guards, and don chicken disguises, in a mission that demands strategy, timing, and a touch of poultry-powered courage. Play solo or team up with a friend in two-player local co-op, using stealth and special skills to save the day!

Following on from Aardman’s hit 2023 film Chicken Run: Dawn of the Nugget, Chicken Run: Eggstraction raises the stakes and sends feathers flying with voices from Bella Ramsey, Josie Sedgwick-Davies, Amelia Dimoldenberg, Romesh Ranganathan and more! The story, penned by celebrated writer Larry Rickard (Ghosts, Horrible Histories), continues as the brave band of chickens sets out to rescue their fellow fowl from the clutches of the sinister nugget industry.

“We’re excited to finally reveal the October 24 release date for Chicken Run: Eggstraction with our fans around the world,” commented Sean Clarke, Managing Director at Aardman. “This game has been a wonderful opportunity to expand the Chicken Run universe, and, together with Outright Games we’re releasing an experience that stays true to the heart and humour of the original Chicken Run film, whilst welcoming new fans to the flock.”

Chicken Run: Eggstraction will launch on October 24 on Nintendo Switch and digitally on PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, and PC via Steam and the Microsoft Store. For more information, please visit OutrightGames.com.

About Aardman

Aardman is an employee-owned company, based in Bristol (UK) and co-founded in 1976 by Peter Lord and David Sproxton. An independent, multi-Academy Award® and BAFTA® award winning studio, it produces feature films, series, advertising and interactive entertainment. Current animated productions include series 7 of Shaun the Sheep and a third series of The Very Small Creatures.

Its productions are global in appeal, novel, entertaining, brilliantly characterised and full of charm reflecting the unique talent, energy and personal commitment of the Aardman team. The studio’s work – which includes the creation of much-loved characters including Wallace & Gromit, Shaun the Sheep, Timmy Time and Morph– is often imitated, and yet the company continues to lead the field producing a rare brand of visually stunning, comedic content for cinema, broadcasters, digital platforms and live experiences around the world. Recent celebrated projects include the double-BAFTA® award-winning Wallace & Gromit film Vengeance Most Fowl which premiered on BBC One on Christmas Day 2024 and was released on Netflix globally on the 3rd of January 2025, the BAFTA® nominated feature film Chicken Run: Dawn of the Nugget, Academy Award® nominated short film Robin Robin, International Emmy® award winning Shaun the Sheep: The Flight Before Christmas and BAFTA® nominated preschool series The Very Small Creatures.  

The studio runs the Aardman Academy, its world-class training facility delivering excellence in film and animation training and mentoring for students around the world. The Aardman Academy offers a variety of courses from intensive one-day workshops to its flagship seven-month In-Studio Stop Motion course. All courses are delivered by industry-leading tutors and mentors with decades of experience. The Aardman Academy is an integral part of the business, representing the studio’s inclusive ethos and commitment to nurturing the animation talent of the future.

In November 2018 it became an Employee-Owned Organisation, to ensure Aardman remains independent and to secure the creative legacy and culture of the company for many decades to come. www.aardman.com 

About Outright Games

Outright Games is a global video games publisher who specialise in bringing quality family entertainment to a worldwide audience. Founded in 2016, Outright Games has established its place in the market delivering engaging interactive games based on beloved entertainment licenses globally. Outright Games brings stories and characters to life with titles including favorites such as Teenage Mutant Ninja Turtles: Mutants Unleashed, SpongeBob SquarePants: The Patrick Star Game and PAW Patrol World with Paramount Game Studios, Bluey: The Videogame with BBC Studios and Ludo Studio, Barbie Project Friendship with Mattel, Inc. and Peppa Pig: World Adventures with Hasbro. With an Outright Games title there will be fun for all the family to enjoy. For more information please visit: www.outrightgames.com 

RoofTops & Alleys is getting a physical release on PlayStation 5, Nintendo Switch, and Xbox Series!

Defy gravity and take on the heights with your friends on November 14!

August 15, 2025 – Ready to master the art of parkour? Rooftops & Alleys, the parkour game phenomenon praised by thousands of overwhelmingly positive reviews, is coming on November 14 to console in a special physical edition!

The game is developed by ML Media and published by Shine Research and Radical Theory.

This exclusive “Dual Pack” physical edition includes a physical copy of the game along with an additional game code, allowing you to invite a friend to join the adventure, run, jump, and reach new heights together while pulling off daring tricks!

You’ll also have the honour of playing as a pigeon… but that’s a story for another time. Rooftops & Alleys will be available on November 14, 2025, on PlayStation 5, Nintendo Switch, and Xbox Series.

About Rooftops & Alleys

Rooftops & Alleys is more than just parkour — it’s the pure adrenaline of landing an impossible trick combo, the thrill of defying gravity, believing you can fly… only to crash spectacularly between two rooftops, 30 meters above ground.

Whether solo or with friends, you’ll freely explore massive parkour maps packed with secrets and hidden challenges — from time trials and trick combos to much more. In multiplayer, challenge your friends in classic modes like tag, capture the flag, trick battles, or just hang out and free-roam across the rooftops together.

Features

  • Explore massive, high-altitude parkour playgrounds
  • Learn, master, and chain together dozens of unique tricks
  • Summon your trusty pigeon to access new areas, fast-travel across the map, and plan your perfect routes
  • Tackle a variety of game modes and challenges, solo or online: Tag, Capture the Flag, Trick Battles, and more
  • Unlock over 100 customisation items for your character, and your pigeon

Rooftops & Alleys will be available November 14, 2025, in the physical Dual Pack edition on PlayStation 5, Nintendo Switch, and Xbox Series.

About Microids

Microids, a French video game publisher founded in 1985, has established itself as a key player in the industry at an international level. Its editorial strategy focuses on two main areas: adventure games and titles aimed at experienced players. By collaborating with renowned studios and creators, Microids offers immersive experiences based on popular licenses, allowing players to embark on brand-new adventures alongside iconic characters.

About Shine Group

Founded in 2012, Shine Research was built around acknowledged technical expertise. They have contributed to the development and porting of thirty titles on PC and game consoles for several AA publishers. Architect Life: A House Design Simulator, published by Nacon, is the first title they have entirely developed in-house.

About Radical Theory

Radical Theory exists somewhere between a global publisher and your usual service providers. Imagine your favorite publisher, offering AAA-quality services, funding solutions, worldwide impact – but with full transparency, fair deal terms, and a refreshingly cool attitude. We believe that’s RAD.

About ML Media

In 2024, the one-man studio ML Media (led by Michel Losch) launched Rooftops & Alleys in early access on Steam. Michel’s passion for gaming, creative talent, and strong community connection proved to be the magical recipe making Rooftops & Alleys so special. It only took a few weeks for the game to sell over 100,000 copies and collect three times as many wishlists, earning an outstanding 96% Steam user score.

NBA and WNBA Players Take the Court Together for the First Time in NBA 2K26 MyTEAM

MyTEAM rolls out a weekly $10,000 King of the Court Tournament, all-new Game Changer Cards, 5v5 Co-Op with All-Star Team-Up, and so much more

Visual Concepts and WNBA Rookie Paige Bueckers breakdown the latest updates in the MyTEAM Courtside Report

Today, 2K announced the new features and improvements coming to MyTEAM in NBA® 2K26, including the addition of WNBA Player Cards for the first time in franchise history. In this milestone addition, players will be able to collect and play with current and historic WNBA players and pair them with their favourite NBA superstars on the same team. Additional updates coming to MyTEAM include multiple new game modes, new card types, a beloved location with a new spin, and so much more.

“MyTEAM is where competition meets a basketball fan’s wildest imagination,” said Erick Boenisch, VP of NBA Development at Visual Concepts. “By integrating the WNBA into one of our most popular modes, we’re not only giving players the opportunity to customise their all-time dream rosters but shining a spotlight on some of the game’s most iconic hoopers. We’re looking forward to giving our players a new and deeper way to engage with the WNBA. But there is so much more coming to MyTEAM this year – from All-Star Team-Up to new weekly cash prizes in King of the Court, there have never been more ways to compete with friends and win big.” 

More MyTEAM updates include: 

The WNBA Joins MyTEAM: A very first for NBA 2K, WNBA Player Cards are fully integrated into all MyTEAM modes and features. With the introduction of WNBA athletes, players can mix and match stars from both leagues – unlocking more roster possibilities than ever before. Pair Paige Bueckers with Shai Gilgeous-Alexander, throw a lob from Sheryl Swoopes to Shaquille O’Neal, or run a pick-and-roll with Angel Reese and Carmelo Anthony. Attributes and Badges function identically for all WNBA and NBA Player Cards ensuring a balanced, consistent gameplay experience no matter who is on the court. To complete the expansion, a dedicated WNBA Domination tier, all WNBA uniforms, and the entirety of the league’s set of court floors (featuring the NBA three-point line) have been added to MyTEAM. Further underscoring the magnitude of NBA and WNBA players competing side-by-side, brand new commentary has been recorded with the iconic voices of Kevin Harlan, Greg Anthony, and Stan Van Gundy.

All-New Game Changer Cards: Players have the power to cater their MyTEAM experience to their liking whenever they want with a brand new type of consumable card. The Game Changer Card features special power-ups including activating a REP or MyTEAM Points multiplier for the next game; recovering a win streak in Showdown after a loss; reducing the difficulty or target score differential in Domination; automatically-evolving an Evolution card—and dozensmore.

Triple Threat Park at Night: NBA 2K15’s Sunset Beach returns in NBA 2K26 for Gen 9 with a refreshed look and feel that comes to life at night with neon lights that complement the tropical environment. Triple Threat Park will feature four head-to-head 3v3 courts and three 3v3 courts for 6-player co-op games. For the first time in MyTEAM, 2v2 games will be available on two 2v2 half-courts. Win-streak rewards and seasonal wins return, but there will also be incentives for ending a team’s winning streak with daily Streak Buster Rewards.

King of The Court, Presented By AT&T*: NBA 2K26 is raising the competition in King of the Court with all-new prizes. Every weekend from September 12, 2025 through August 2, 2026, PlayStation®5 and Xbox Series X|S players can compete to be the number one finisher and win the $10,000 USD grand prize.

Breakout: Gauntlet: Introducing another new game mode, Breakout: Gauntlet, players can put their entire collection to the ultimate test by completing games of increasing difficulty. Gauntlet features a new straight-line game board with an epic twist, as players are only able to use each of their Player Cards once per run. The longer the run continues, the better the rewards will be with a regularly updated final reward at the end of the path.

All-Star Team-Up: In All-Star Team-Up for Gen 9, players can compete in 10-player, 5v5 co-op games with their friends, or random players. In these fast-paced games featuring 6-minute halves, all five teammates will work together and each control their favourite NBA or WNBA Player Cards. Teams who stick together and win 5 games in a session will earn a bonus reward together on top of their Season Ladder progress.

MyTEAM Arena: Gen 9 players can bask in all of their achievements in the new MyTEAM Arena.The new starting location features amazing views and displays banners, trophies, and murals from all of the accomplishments a player has achieved on the court and across the mode.

Additional Updates: NBA 2K26 will feature a slew of additional updates and additions to MyTEAM including, Single Player Salary Cap, Coach development, Victory Card exchanges, more MyTEAM REP rewards with a G.O.A.T. Hoodie Melo reward for reaching Dark Matter REP,more Showdown rewards, new Crest rewards in Domination, a new Player Card View, and so much more.

For more information and a full breakdown of all the updates coming to MyTEAM check out the Courtside Report blog. Visit the NBA 2K26 official website for a full breakdown of the SKU details, availability, and more information. Stay tuned for additional announcements about the latest on NBA 2K26.

Developed by Visual Concepts, NBA 2K26 is rated M in Australia and New Zealand.

Visual Concepts is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

Access to online or bonus features, content, or services, including MyCAREER, MyTEAM, MyNBA, The W Online, and Play Now Online, may require internet connection, online account registration, and/or may not be accessible by accounts registered to users below the age of 13 (minimum age varies). See www.take2games.com/legal and www.take2games.com/privacy for additional details. ProPLAY, The City, The W, and MyNBA are only available for Gen 9 NBA 2K26. Crossplay is only available for Gen 9 NBA 2K26 on PS5 and Xbox Series X|S. Game includes optional in-game purchases and paid random items. Some in-game content may require download and/or online gameplay to unlock. Online console play may require separate paid platform subscription and account registration. Terms apply. 

*Open to legal residents of the 50 US states & D.C. (excluding MD and CO), Australia, Canada (excluding Quebec), Chile, Denmark, Metropolitan France, Germany, Great Britain (England, Wales, and Scotland only), Greece, Greater China, Indonesia, Israel, Japan, Mexico, New Zealand, Norway, Philippines, Portugal, Republic of Ireland, Singapore, South Africa, South Korea, Spain, Sweden, Switzerland, Thailand, and Turkey, who are at least 18 and age of majority in their state/country/province of residence. Void in MD, CO, Quebec and where prohibited. Must have access to NBA 2K26. Additional eligibility conditions apply. See Official Rules. Contest will consist of 3 separate tracks for PS5 and Xbox Series consoles and for Switch 2 and PC. Contest ends August 2, 2026. See Official Rules, which will be posted at nba.2k.com/2k26/king-of-the-court/rules/, which provide complete details and govern participation in the Contest. Sponsored by 2K Games, Inc. (“2K”), a wholly owned subsidiary of Take-Two Interactive Software, Inc., 10 Hamilton Landing, Novato, CA 94949, USA.

Of Peaks and Tides, an Open-World Sandbox Adventure Inspired by Eastern Mythology, Revealed Today

Debut 2D and 3D trailers unveiled, showcasing beautiful aesthetics and creative gameplay possibilities

SHANGHAI – 15 August 2025 – Of Peaks and Tides, the charming survival sandbox adventure rooted in ancient Eastern mythology from developer CyancookGames, will release this highly interactive experience on PC via Steam in 2026.

Watch the debut 2D concept art and 3D gameplay trailers below.

Immerse in a breathtaking mythological world powered by Unreal Engine 5, filled with magnificent whimsy, intuitive physics, and boundless opportunity for imaginative possibilities. As a member of the Nolands, navigate the Everland alongside companions or alone, communing with adorable creatures in a harmonious yet fractured realm.

Cleanse devastating calamities brought upon by the gods. Engage colossal monsters in satisfying ARPG combat, or creatively leverage destructive natural events such as floods, sandstorms, and blizzards to aid in battle. Take advantage of native plant growth to pin down the beast, or lead them into a flooded valley and watch as tides weaken its resolve. 

Construct and defend custom bases built along mountainsides or even atop tamed animals. Mount giant winged creatures to fly across the realm, foraging for valuable resources to craft powerful weapons and tools. Restore the former glory of the human tribes accompanied by a beautiful maiden named Elle. 

“Our talented and experienced team has crafted an incredibly immersive and interactive experience with an aesthetic fantasy setting,” said Chenchao Lin, Chief Technology Officer, CyancookGames. “Move through the world making fun, creative, and unconventional choices made possible by our custom-built design editor within Unreal Engine 5.”

Of Peaks and Tides will be available on PC via Steam in 2026. For more information, join the Discord server, visit the Steam Page, official website, YouTube channel, and make sure to follow the X (Twitter) account

About CyancookGames

CyancookGames is an independent studio composed of video game veterans with experience at Tencent and on titles such as Naraka Bladepoint and Diablo Immortal. The team is committed to agile, creative game development, and strives to craft immersive experiences they want to see in the market.

Bullet hell dungeon crawler Enter the Gungeon and intense arcade spin-off Exit the Gungeon blast onto mobile today

Dodge Roll and Devolver Digital’s critically acclaimed, multi-million-selling bullet hell dungeon crawler Enter the Gungeon is available on mobile today!

Described by critics as a ‘masterpiece of the genre’ and ‘one of the most enjoyable shooters money can buy’, Enter the Gungeon sees you shooting, looting, dodge rolling, and table flipping your way through a constantly evolving bullet hell fortress filled with fearsome Gundead beasts, colossal bosses, and heaps of treasure.

And this new mobile version is packing some fresh heat:

  • Touch friendly controls designed specifically for mobile devices, letting you swipe, tap, and poke your screen to conquer the depths of the Gungeon
  • Even the odds by joining forces with other Gungeoneers, even if they aren’t in the same room as you, with the long-requested addition of online co-op multiplayer
  • A brand new playable character: The Lamb! Take on the Gungeon as Cult of the Lamb’s fleecy hero, with new abilities inspired by the hit cult simulator

And there’s more good news for Gungeoneers. Enter the Gungeon’s arcade spin-off, Exit the Gungeon, is also being re-released on mobile. This fast-paced 2D bullet hell platformer was previously an Apple Arcade exclusive, but can now be enjoyed by all.

Enter the Gungeon ($8.99 USD) and Exit the Gungeon ($4.99 USD) are available on mobile today. They’re also free to try if you want a taste of the action before buying. Check out enterthegungeon.com for more info. Welcome home, Gungeoneers!

Time to get Jacked Up on Meta Quest

Pain is your body getting rid of weakness!

London, UK, 14th August 2025 – Think you know VR platforming, think again! Today marks the Early Access release of Jacked Up on Meta Quest, where giant gymbro bunnies, social media fandom and sky-high gains await only the most hardcore athletes.

Offering a platforming experience like no other, Jacked Up doesn’t have a jump button. Take on the ever-increasing gym challenges simply by bouncing, navigating an array of moving and spinning obstacles. However, the greatest obstacle can be yourself! In the world of Jacked Up, you’ve always got your phone to hand, taking selfies, reading and replying to a constant stream of follower comments and more. Recording your runs on your virtual phone automatically saves to your Meta Quest for sharing later.  

As any gymrat (or is that gymrabbit?) knows, you always need to look good, no matter the workout routine. Customise your look before each run with new hats and phone cases, making your videos instantly recognisable. And when you’re not bouncing around, there are plenty of shredded chickens, frogs, dogs and other animals to engage with, before heading on up to the next gym. Reach a new gym and you’ll be rewarded with new buffs, challenges and permanent upgrades like air control and jump distance.

“Jacked Up is pure chaotic energy. Part platformer, part social media circus, all wrapped in shredded animal madness,” says Arnaud Baernhoft, CEO, Field of Vision. “I wanted players to feel the rush of chasing gains while juggling the chaos of an online audience. If you can bounce, you can make it… but can you look good doing it?”

Jacked Up – Key Features

  • No Jump Button, just bounce!
  • Customise – Add hats and phone cases to create that ultimate social vibe
  • Socialise – From selfies to followers, engaging with your audience is crucial. Take photos and videos with your virtual phone and save them to Quest to share! 
  • Energise – Gyms provide all the nourishment to improve bounce height, air control, bounce streaks and more!
  • Surprise! – Challenges, Bro Tasks and more hidden features await!

Jacked Up is available on Meta Quest Early Access from 14th August 2025. Stay tuned for further updates.    

About Jacked Up:

You’re a jacked rabbit on a mission to reach the top — and you’re doing it live. Bounce through a brutal tower of platforms, spinning obstacles, and shredded animal gyms while juggling optional Bro Labs™ experiments that crank up the difficulty…and your viewer count. Keep one eye on your phone as comments, distractions, and hype flood in — this run is being watched.

About Field Of Vision:

Field of Vision is an indie studio with an exciting catalogue of immersive VR games. Titles include Dungeon Maker, a mixed reality sandbox, fitness app Crazy Kung Fu, word-puzzler Wordomi and now Jacked Up.