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ACTIVISION UNVEILS EPIC CALL OF DUTY: BLACK OPS III ZOMBIES ‘SHADOWS OF EVIL’ CO-OP MODE AT SAN DIEGO COMIC-CON

ACTIVISION UNVEILS EPIC CALL OF DUTY: BLACK OPS III ZOMBIES ‘SHADOWS OF EVIL’ CO-OP MODE AT SAN DIEGO COMIC-CON 

New All-Star Zombies Cast Features Jeff Goldblum, Heather Graham, Neal McDonough, Ron Perlman and Robert Picardo Encounter the Zombie Swarm Firsthand in San Diego at Massive Walkthrough Escape Room Comic-Con Zombies Panel Featuring Call of Duty Zombies Stars of Past and Present, Hosted by Syndicate Call of Duty Endowment Sweepstakes to Allow One Lucky Fan a Chance to be a Zombie in Call of Duty: Black Ops III

Sydney, Australia – July 10, 2015 – Treyarch, the creators of Call of Duty® Zombies is back with, Shadows of Evil, the all-new undead survival co-op mode launching on November 6 with Call of Duty®: Black Ops III. Shadows of Evil will make its world-wide debut today at San Diego Comic-Con, which delivers an incredibly rich and deep narrative and action-packed co-op survival experience that is signature to Treyarch’s strain of Zombies. Players are introduced to an all-star cast of characters, including Jeff Goldblum, Heather Graham, Neal McDonough, Ron Perlman and Robert Picardo.

“Treyarch has crafted a totally unique and face-melting gameplay experience for our loyal Zombies community, with Call of Duty: Black Ops III: Zombies – Shadows of Evil” said Mark Lamia, Studio Head, Treyarch. “The development team has packed Shadows of Evil with more gameplay and fun than any other experience before it, and has an appropriately twisted and deep narrative, performed by fantastic acting talent, that will keep our fans spinning.”

Call of Duty: Black Ops III: Zombies – Shadows of Evil drops players into a recognizable yet terrifyingly unfamiliar world, as they uncover the secrets and challenges laid out for them by a shadowy figure, who holds their fate in his hands.  Set in a 1940’s film-noir era, Shadows of Evil introduces four unwitting characters – The Magician, The Femme-Fatale, The Cop and The Boxer – into an unravelling experience masterminded by the mysterious Shadow Man. Featuring voices and likenesses, the characters are played by Jeff Goldblum (Jurassic Park, Independence Day), Heather Graham (The Hangover 1-3, Californication), Neil McDonough (Captain America: The First Avenger, Band of Brothers), Ron Perlman (Sons of Anarchy, Hellboy) and Robert Picardo (Star Trek: Voyager, Stargate SG-1).

Marking today’s world premiere, Call of Duty: Black Ops III: Zombies – Shadows of Evil is taking over San Diego Comic-Con with an action-packed line-up of activities and events for fans.  Kicking off the show, Zombies will be front and centre at a panel hosted by YouTube superstar, and Call of Duty Zombies fanatic, Syndicate (Tom Cassell). The panel features celebrity stars of the Call of Duty Zombies Treyarch series past and present, exclusive giveaways, behind-the-scenes information and the world exclusive first look of Shadows of Evil gameplay.  Throughout Comic-Con, fans can also step into the world of Shadows of Evil via an epic immersive experiential activity that places them in the middle of an unrelenting Zombie onslaught, giving them a firsthand look at the survivors’ intertwined stories for the ultimate Call of Duty Zombies brought to life.

And open to the public for the first time, players can get their hands on Call of Duty: Black Ops III multiplayer on PlayStation 4 inside the PlayStation “Road to Greatness” Tour Bus parked right outside the Zombies experience.

Making its debut at San Diego Comic-Con, the Call of Duty: Black Ops III Juggernog Collector’s Edition is the unparalleled offering for the die-hard Call of Duty Zombies fan.  The limited Juggernog Collector’s Edition comes packed with  a fully-functioning mini-refrigerator modelled after the iconic Juggernog Perk-a-Cola dispenser from Call of Duty Zombies, the Call of Duty: Black Ops III Season Pass and The Giant, a remake of Der Rise, one of the all-time fan favourite Treyarch Zombies maps. The Call of Duty: Black Ops III Hardened Edition and Digital Deluxe Edition, also include The Giant Zombies map.

Additionally revealed today at San Diego Comic Con, Activision Blizzard launched an exciting campaign with charity fundraising platform Omaze, which gives Call of Duty fans a chance to become a zombie in Call of Duty: Black Ops III.  This effort will raise money for the Call of Duty™ Endowment, a non-profit organisation founded by Activision Blizzard CEO Bobby Kotick, which funds best-in-class non-profits helping veterans find good jobs after their service.  Activision Blizzard is also matching each donation dollar for dollar up to $1,000,000.  Starting today, and running through August 31, 2015, fans can enter by donating $10 or more to the Call of Duty Endowment via Omaze for a chance to be zombified at Treyarch and appear in Call of Duty: Black Ops III DLC.  The winner will also have their name immortalised in a Zombies mode level, have lunch with Treyarch Studio Head Mark Lamia, and receive a behind-the-scenes tour of the studio behind the game. This competition is available to Australian and New Zealand entrants. For more information, fans can visit omaze.com/callofduty.

San Diego Comic-Con also marks the reveal of monumental new Call of Duty: Black Ops III brand partnerships as part of the all-out Black Ops III invasion.  Dark Horse Comics and Treyarch have teamed up to create an all-new comic book series, written by Larry Hama and pencilled by Marcelo Ferreira, chronicling the exploits of an elite group of soldiers.  Additionally, Mega Bloks has created an all-new gold San Diego Comic-Con exclusive Zombies figurine.  Fans, 18 years old and up, can pick up a limited edition mini-issue of the Dark Horse Comics Call of Duty: Black Ops III prequel, and the exclusive Mega Bloks Zombies figurine at the show by attending the Black Ops III: Zombies panel to secure a voucher.

Scheduled for release worldwide on November 6, Call of Duty: Black Ops III is published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), and developed by Treyarch.  The game is in development for PlayStation®4, Xbox One, the all-in-one games and entertainment system from Microsoft and PC. PlayStation®3 computer entertainment system and Xbox 360 games and entertainment system from Microsoft versions are developed by Beenox and Mercenary Technology. The title is not yet rated. For the latest intel, check out: www.callofduty.com, www.facebook.com/callofduty, www.youtube.com/callofduty or follow @CallofDuty on Twitter and Instagram.

 

About Treyarch

Driven by an intense desire to provide video game fans with the most fun of their lives, Treyarch is an industry-leading game developer whose Black Ops series of titles have set entertainment launch records upon release and continues to be some of the best-selling games of all time, according to NPD and GfK Chart-Track. More players have played the studio’s Black Ops games online than any other in Call of Duty franchise history. Treyarch is owned by Activision Publishing, Inc.

 

About the Call of Duty Endowment

The Call of Duty Endowment is a non-profit organization founded by Activision Blizzard CEO Bobby Kotick that gets veterans back to work by funding high-impact organizations that prepare veterans for the job market. Every $1,000 raised for the Endowment helps a veteran get a good job. With the unemployment rate for the youngest returning veterans over 17%, the Call of Duty Endowment is proud to have helped over 12,000 veterans start high quality careers. Learn more at http://www.callofdutyendowment.org.

 

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected Call of Duty: Black Ops III release date of November 6, 2015, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

ACTIVISION, CALL OF DUTY and CALL OF DUTY BLACK OPS are trademarks of Activision Publishing, Inc. All other trademarks and trade names are the properties of their respective owners.

“PlayStation” is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc.

Trio of Award-Winning Producers Bring the Beat to NBA® 2K16 Soundtrack

Trio of Award-Winning Producers Bring the Beat to NBA® 2K16 Soundtrack 

DJ Mustard, DJ Khaled and DJ Premier collaborate to create biggest soundtrack in NBA 2K history, including six new exclusive tracks

Sydney, Australia – July 9, 20152K today announced that NBA 2K16, the newest iteration of the top-rated video game simulation series for the last 15 years*, will feature the most extensive soundtrack in NBA 2K history with three genre-defining collaborators at the helm – legendary hip-hop producer DJ Premier, renowned producer DJ Khaled, and super-producer DJ Mustard. As one of the most successful entertainment properties of the last decade, NBA 2K16’s partnership brings together their unique creative direction in curating more than 50 tracks and contributing a total of six new exclusive tracks to this year’s title.

  • “I am excited to be a part of the ongoing series of NBA 2K.  As a sports fan, it was already fun before the work began. NBA 2K16 will be another big hit, especially alongside DJ Mustard and DJ Khaled bringing our different musical styles to the game.” – DJ Premier
  • “I am honored to collaborate with NBA 2K, which is such a distinguished brand and one of my favorite video games. Basketball and music are two of my favorite things, and I’m excited to light up the soundtrack with my signature sound. Expect the hottest tracks and of course hit music when you press the start button on NBA 2K16! We The Best! Who?!!! NBA 2K16 that’s who!!!!” – DJ Khaled
  • It’s an honor and a blessing to be part of the NBA 2K musical family alongside legends like Pharrell, Jay Z, DJ Premier and DJ Khaled.” – DJ Mustard

NBA 2K16’s soundtrack will be comprised of six in-game playlists, including three lists individually curated by each producer, an international “Around the World” playlist, the 2K Classics Mixtape  featuring fan favorites from previous 2K titles, and a master playlist that includes all 50 tracks from this year’s selection. The expansive music library spans a wide range of genres, including hip-hop, electronic, pop, rock and alternative, from throwback tracks from the ‘70s through today’s Top 40, including The Ramones’ “Blitzkrieg Bop,” Nas’ “Represent,” and Zedd’s “I Want You to Know” featuring Selena Gomez.

Gamers will also have the opportunity to listen to all-new instrumental tracks created by each producer, which will be available in-game at various points during the MyPLAYER and MyGM experiences.

“As we continue to identify ways to elevate the NBA 2K franchise for our fans, we wanted to give them more options and choices than ever before with this year’s soundtrack,” said Alfie Brody, Vice President of Marketing for NBA 2K. “By bringing these influential producers onboard, fans will be able to experience in-game music in unique, customizable ways.”

Developed by Visual Concepts, NBA 2K16 is not yet rated in Australia and New Zealand. NBA 2K16 will be available for PlayStation®4 system and PlayStation®3 computer entertainment system, Xbox One and Xbox 360; and Windows PC platforms on September 29, 2015.

Fans can pre-order NBA 2K16 at participating retail and online vendors, ensuring they receive their copy and in-game bonuses ahead of the game’s September 29 release date. While game covers will be distributed at random, each game box includes a foldable insert with all 3 individual cover athletes, ensuring the ability to insert the cover of their choice into the front of box.

Follow @NBA2K on social media and look for the hashtag #BeTheStory for the latest NBA 2K16 news. 

2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). 

Online Account (13+) required to access online features. See www.take2games.com/legal  and www.take2games.com/privacy for additional details.  

About Take-Two Interactive Software 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com. 

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve™, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

*According to 2008 – 2015 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through May 2015.

“PlayStation” and “PS3” are registered trademarks. “PS4” is a trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2015, including the risks summarized in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

PLAY LIKE THE HEROES OF PIXELS AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. AND SONY PICTURES ENTERTAINMENT LAUNCH PIXELS DEFENSE

PLAY LIKE THE HEROES OF PIXELS AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. AND SONY PICTURES ENTERTAINMENT LAUNCH PIXELS DEFENSE

Features All Your Favorite Arcade Legends In One Game Pixels The Motion Picture In Theaters July 24

 

SAN JOSE, Calif., – (July 9, 2015) – BANDAI NAMCO Entertainment America Inc. today released Pixels Defense, a free-to-play tower defense mobile game that lets players team up with the heroes of Sony Pictures Entertainment’s upcoming action-comedy movie, Pixels, coming to theaters July 24. Following the plot of the movie, players will defend and save the people of Earth from an alien attack that has taken the forms of classic arcade characters.

With levels inspired by the biggest moments of the film, Pixels Defense challenges players to battle against arcade legends like PAC-MAN™, Frogger™, and Q*bert™, as well as an army of retro icons from games such as GALAGA™, Centipede®, Tetris®, Dig Dug™, and RoboTron®. Players will take command of the heroic “Arcaders,” setting them up strategically to defeat wave after wave of enemy invaders before they can pixelate the cities of the world. Each stage features three dynamic difficulty levels to deliver an exciting experience to gaming pros and newcomers alike.

Pixels Defense is available now for free download from Google Play™ for Android-powered mobile devices and the Amazon Appstore for Kindle Fire and other Android-powered mobile devices; the Apple iOS version will follow shortly on the Apple App Store.

To learn more about BANDAI NAMCO Entertainment America Inc.’s other products go to: http://www.bandainamcoent.com/home.html. Join the conversation on BANDAI NAMCO Entertainment America Inc.’s U.S. Facebook page at: http://www.facebook.com/bandainamcous or join us on Twitter at http://www.twitter.com/bandainamcous.

###

About the film “Pixels”

As kids in the 1980s, Sam Brenner (Adam Sandler), Will Cooper (Kevin James), Ludlow Lamonsoff (Josh Gad), and Eddie “The Fire Blaster” Plant (Peter Dinklage) saved the world thousands of times – at 25 cents a game in the video arcades.  Now, they’re going to have to do it for real.  In Pixels, when intergalactic aliens discover video feeds of classic arcade games and misinterpret them as a declaration of war, they attack the Earth, using the video games as the models for their assaults — and now-U.S. President Cooper must call on his old-school arcade friends to save the world from being destroyed by PAC-MAN™, Donkey Kong™, Galaga™, Centipede®, and Space Invaders™.  Joining them is Lt. Col. Violet Van Patten (Michelle Monaghan), a specialist supplying the arcaders with unique weapons to fight the aliens. Columbia Pictures Presents in association with LStar Capital and China Film Co., Ltd.  A Happy Madison/1492 Pictures Production in association with Film Croppers Entertainment.  Directed by Chris Columbus, the screenplay is by Tim Herlihy and Timothy Dowling with a screen story by Tim Herlihy, based on the short film by Patrick Jean.  The film is produced by Adam Sandler, Chris Columbus, Mark Radcliffe, and Allen Covert.

 

About Sony Pictures Entertainment

Sony Pictures Entertainment (SPE) is a subsidiary of Sony Entertainment Inc., a subsidiary of Tokyo-based Sony Corporation. SPE’s global operations encompass motion picture production, acquisition and distribution; television production, acquisition and distribution; television networks; digital content creation and distribution; operation of studio facilities; and development of new entertainment products, services and technologies. For additional information, go to http://www.sonypictures.com.
About BANDAI NAMCO Entertainment America Inc.

BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive content — including all major video game consoles, iOS, mobile and online. The company is known for creating and publishing many of the industry’s top video game franchises, including PAC-MAN®, TEKKEN®, SOULCALIBUR®, NARUTO™, NARUTO SHIPPUDEN™, Dragon Ball®, GALAGA®, RIDGE RACER® and ACE COMBAT®. More information about the company and its products can be found at www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

All other trademarks are properties of their respective owners.

Press Release © 2015 BANDAI NAMCO Entertainment America Inc.

Fugitive Games and Iceberg Interactive Release Early Access Version of Into The Stars

Fugitive Games and Iceberg Interactive Release Early Access Version of Into The Stars

Immersive Space Adventure Simulation Game Now Available on Steam

Los Angeles – July 9, 2015 – It’s time for space explorers to discover a new planet for human colonization now that Into The Stars, the adventure space simulation game from Iceberg Interactive and four-man independent developer Fugitive Games, is available in Early Access via Steam for $19.99. Players interested in leaping into Early Access can download Into The Stars at http://store.steampowered.com/app/360510/.

Into the Stars is an open-world space survival simulation built in Unreal Engine 4 that features an original score from legendary composer Jack Wall. Players will take on the role of Captain as they explore a massive star system in search of a new home for humanity. With each journey, players will outfit their ships, hand pick their crew and set off on a voyage where they must scavenge resources, shelter civilians and outrun a hostile alien force in order to survive.

“Our goal in forming Fugitive Games was to leverage years of AAA experience to bring high-quality titles to the indie space,” said Ben Jones, development director at Fugitive Games. “With Into The Stars our four-man team has crafted a massive world that looks, feels and sounds more like a AAA title than an indie game thanks to the power of Unreal Engine 4. We think Into The Stars’ distinctive gameplay and replayability will resonate with the community, and we look forward to fan feedback during Early Access to help enhance the game.”

The debut title for Fugitive Games, Into The Stars has already earned critical acclaim by receiving the Best-in-Play award at this year’s Game Developer’s Conference. Into The Stars also raised 130 percent of its target goal on Kickstarter and features a captivating soundtrack from renowned composer Jack Wall.

To keep up with the latest news regarding Into The Stars, visit the official website or follow both Fugitive Games and Iceberg Interactive on Twitter.

About Fugitive Games

Fugitive Games is comprised of crafty industry veterans on the run from traditional development at AAA publishers. Formed in 2014, the team’s goal is to build games that offer thrilling player experiences and focus on the community first. Fugitive’s debut title, Into the Stars is now available in Early Access via Steam.
About Iceberg Interactive 
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Iceberg has fully embraced the digital revolution of the past few years and maintains strong worldwide relations with most digital portals, while also keeping its roots in the European retail markets. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years in the genres of strategy, action, simulation and adventure, the company has an exceptional current line-up, including Endless Legend, Starpoint Gemini 2, StarDrive 2, Inside My Radio, Ceres, Vector Thrust and Starship Corporation – with further promising games in the pipeline.

Netmarble Brings Ant-Man to MARVEL Future Fight in Sizable New Update

Netmarble Brings Ant-Man to MARVEL Future Fight in Sizable New Update

Blockbuster Marvel Action RPG Commemorates the Release of the Highly Anticipated Ant-Man Movie with Four New Ant-Man Characters and Missions in Latest Game Update

SEOUL, Korea (July 9, 2015) – Big things come in seemingly small packages! Coinciding with the release of Marvel’s Ant-Man, only in theaters July 17th, Netmarble Games, released a major update today to its blockbuster mobile action RPG game, MARVEL Future Fight, which will bring Ant-Man and a swarm of other new characters including Giant Man, Wasp and Yellowjacket to the game.

The update also includes brand-new missions focusing on a sense of scale, a new S.H.I.E.L.D. Lab for customizing character functionalities. A new game trailer featuring the Ant-Man update can be seen at: https://youtu.be/Ywyvyprn9zs

“We are extremely excited to have Ant-Man and friends join our all-star cast of Super Heroes and villains in MARVEL Future Fight,” said Young-sig Kwon, CEO, Netmarble. “Millions have taken to our game, and we continue to gain significant momentum with players from around the world which we are beyond thrilled and thankful for. To show our appreciation, we’re continually building and supporting our active fan base by offering a great and unique game experience coupled with a host of new updates and community activities.”

Armed with a super-suit that grants him the ability to shrink in scale but increase in strength, Ant-Man will take on new missions featuring differences in scale. Unlike anything ever offered in MARVEL Future Fight before, Ant-Man and his team will face quests that emphasize enlargement and miniaturization, including the ability to play new enlarged or minimized versions of existing quests.

Famed MARVEL comics writer Peter David took part in the creation of MARVEL Future Fight, which features 45 playable characters including Iron Man, Thor, Spider-Man, Daredevil and heroes from Guardians of the Galaxy. Players can build their own team of heroes to face off against villains such as Doctor Octopus or Ultron, all while enjoying gorgeous graphics and innovative controls. First released worldwide in April across 148 countries, MARVEL Future Fight has hit the Top 10 charts in 118 countries including Korea, Taiwan, the US and the UK, while recording 20 million downloads in its first 2 months.

To download supporting MARVEL Future Fight assets, including a trailer and key art, please visit:

https://app.box.com/AntMan-SDCC

 

MARVEL Future Fight is available worldwide on the App Store℠ and Google Play™.

App Store: https://itunes.apple.com/us/app/marvel-future-fight/id955705796

Google Play: https://play.google.com/store/apps/details?id=com.netmarble.mherosgb

For more information on MARVEL Future Fight, please visit http://marvelfuturefight.netmarble.com.

 

Additional exciting gameplay features in this major update include:

 

  • New H.I.E.L.D. Lab: Players can upgrade equipment with anti-matter to add new functionalities
  • New Alliance mode: Allows players to form guilds of up to 30 players with community features such as Alliance quests and Alliance skills—and create their own Super Hero organizations
  • New Rewards: New Hero Lotto Ant-Man character chest, updated dimension chest with Ant-Man characters including biometric data, new Ant-Man uniform and new Nickname Changer item
  • Five New Special Missions: Set in A.I.M Lab, Downtown and within Vision’s body—

featuring miniaturization, enlargement and a variety of characters.

  • New Villains: Ant-man’s diminutive size leaves him open to getting squashed by killer insects that appear in Vision’s body and Ultron patrols
  • A Variety of Improvements: New skill previews, UI improvements including the Mission Prep Deck and lighting changes
  • Play now!: Access the update today to uncover even more

 

About Netmarble Games Corporation

Netmarble Games Corp. strives to enrich people’s lives by providing great games to global audiences. Based in Seoul, Korea, Netmarble Games Corp. has produced some of the most successful mobile games such as Marvel Future Fight, Seven Knights, Monster Taming, Raven, Everyone’s Marble, and the Magu Magu Series. The company has more than 2,500 employees worldwide, numerous studios and consistently ranks as a top developer and publisher in Asia and globally. Netmarble Games Corp. has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMO company, as company shareholders. More information can be found at www.netmarble.com.

 

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy-five years. Marvel utilizes its character franchises in entertainment, licensing and publishing. For more information visit marvel.com.  © 2015 MARVEL

KOEI TECMO DETAILS BRAND NEW ENTRY AND FIRST BATCH OF PLAYABLE SAMURAI FOR UPCOMING CHARACTER-FOCUSED EPIC SAMURAI WARRIORS 4-II!

KOEI TECMO DETAILS BRAND NEW ENTRY AND FIRST BATCH OF PLAYABLE SAMURAI FOR UPCOMING CHARACTER-FOCUSED EPIC SAMURAI WARRIORS 4-II!

Pre-order downloadable bonus content announced

Hertfordshire, 9th July 2015- Koei Tecmo Europe released today a wealth of new information for upcoming Samurai Warriors 4-II, a tactical action title slated to be released on 2nd October 2015 on the PlayStation®4 computer entertainment system, and digitally on the PlayStation®3 computer entertainment system, PlayStation®Vita handheld entertainment system, and on PC via Steam®.

Samurai Warriors 4-II is a hero-focused saga. Unlike the previous Samurai Warriors games that focused on delivering their narrative by exploring the various regions of feudal Japan, this title casts a spotlight on the characters themselves and tells their stories through 13 exciting new chapters. These chapters revolve around nine characters introduced in Samurai Warriors 4, three fan-favourites from previous titles and a brand new addition to the samurai roster.

Koei Tecmo revealed a set of screenshots of this new playable addition: Naomasa Ii. Naomasa is a general of the Tokugawa army, known both for his bravery and for donning a bright red armour when taking to the battlefield. Naomasa has been part of the Samurai Warriors Universe since the first instalment of the series; however this is the first time he will appear as a playable character.

In addition, the first four of twelve returning playable characters were announced, accompanied by a batch of assets and battle screens. These characters are: Nobuyuki Sanada- the elder of the two brothers in line for leadership of the Sanada clan and a very level headed and competent warrior; Hisahide Matsunaga- a feudal lord under the rule of Nobunaga; Koshōshō- an adventurous and ambitious paramour; and the famed Mitsunari Ishida- a shrew financial manager and one of the most popular playable characters in the Samurai Warriors Saga.

Finally, Koei Tecmo announced a variety of downloadable pre-order bonuses for some of the most celebrated lady warriors, available to fans that purchase the title early.

Specifically pre-orders through GAME will receive an exclusive costume for Naotora Ii. Those who order through independent retailers (via Centresoft) will receive an alternative outfit for Lady Hayakawa, while those who pre-order from Amazon will be able to dress up No-hime in yellow!

Finally, ShopTo.net will offer a lovely new outfit for Koshōshō inspired by Naotora Ii’s default costume, and last but not least, digital pre-orders through the PlayStation®Network will receive a brand new and exclusive dress ensemble for Naotora Ii!

For more Samurai Warriors 4-II news and a first look at the new playable characters please visit www.facebook.com/koeigames or www.samuraiwarriors4.eu/2 and follow us on twitter @koeitecmoeurope

 

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden®series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

THE BRITISH ARE COMING!! SEGA ANNOUNCES COMPANY OF HEROES 2: THE BRITISH FORCES

THE BRITISH ARE COMING!! SEGA ANNOUNCES COMPANY OF HEROES 2: THE BRITISH FORCES

 

Standalone Multiplayer Army Pack Enhances the Depth of Company of Heroes 2 

SAN FRANCISCO & LONDON – July 9, 2015 –SEGA® of America, Inc. and SEGA® Europe Ltd. today announced Company of Heroes® 2: The British Forces from Relic Entertainment™ – an all-new standalone multiplayer army pack launching September 3, 2015 for $12.99, £9.99, €12.99. The British Forces features 15 new units, six new commanders with unique abilities and a total of eight new multiplayer maps portraying historic battlefield locations representing the shattered infrastructure seen throughout Europe at the end of World War II.

An authentic representation of the British army, The British Forces brings to life the iconic vehicles, weapons and multicultural makeup of World War II’s longest standing Allied force. The portrayal of the British army also extends to how their fighting style was implemented into the overall game design.  With a military tactical doctrine that balanced mobility and defense, The British Forces gives players a choice in how they progress through the tech tree. They can either follow an ‘anvil’ approach by adopting powerful defensive positions through the use of emplacements or they can take an aggressive ‘hammer’ approach by using fast, hard-hitting units to wreak havoc on the battlefield. 

Additionally, coinciding with The British Forces’ release, every title in the Company of Heroes 2 catalogue will receive a major design upgrade that will greatly improve the overall balance of all five factions featured in Company of Heroes 2. The game also features animation and visual improvements to most infantry units in the game, which further increase the authenticity of Company of Heroes 2.

“The British Army has been one of the most requested factions since we first announced Company of Heroes 2 three years ago. The British were a major player in WWII and we are excited to bring their unique makeup and overall tactical doctrine to the Company of Heroes 2 battlefield,” said Greg Wilson, Executive Producer at Relic Entertainment. “Finally, every player – whether they are new to the franchise or a long standing fan – can play The British Forces and have a compelling multiplayer experience with an army that can certainly go toe-to-toe with every other faction in the game.”

The British Forces will be available from September 3, 2015 as a stand-alone package that is the perfect entry point into the vibrant Company of Heroes 2 community. New players will also have access to all pre-existing Company of Heroes 2 maps via auto-match as well as the ability to battle against all other existing factions.

Pre-order The British Forces on Steam to receive a 10% discount. Owners of any Company of Heroes game will receive a 20% discount. The pre-order incentive will be live from July 9, 10AM PST/6PM BST/7PM CET.

For more information on Company of Heroes 2, please see www.companyofheroes.com. For assets, please go to www.sega-press.com.

About Relic Entertainment Inc.

Relic Entertainment™ is a SEGA owned studio located in Vancouver, Canada. Founded in 1997, Relic is an award winning studio, known for critically-acclaimed titles like Homeworld, Company of Heroes and the Dawn of War series as well as other genre-defining real-time strategy titles. 

About SEGA® Europe Ltd.:

SEGA® Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA Games Co., Ltd., a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA Europe’s website is located at www.sega.com 

About SEGA® of America, Inc.:

SEGA® of America, Inc. is the American arm of Tokyo, Japan-based SEGA Games Co., Ltd., a worldwide leader in interactive entertainment both inside and outside the home.  The company develops, publishes and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Inc.  SEGA of America’s website is located at www.sega.com

Space Exploration Tile-Based Board Game Galaxy of Trian Goes Digital in 2015!

Space Exploration Tile-Based Board Game Galaxy of Trian Goes Digital in 2015! 

Choose a race, explore the galaxy and gather resources in Other Games digital board game 

London – United Kingdom, 9th July 2015 – Independent studio Other Games Ltd. announced that in association with Creative Maker LLC, it will be bringing tile-based science-fiction strategy game Galaxy of Trian to digital platforms in 2015. Galaxy of Trian will launch as a free-to-play game on PC, Mac, iOS, Android and Web and features cross-platform play across all formats and multiple game modes for solo and multiplayer gameplay, as players choose a race, explore the galaxy and gather resources. 

“While we love the tactile feel and camaraderie of a traditional board game, we want as many people as possible to experience the Galaxy of Trian universe as possible” said Piotr Zygadlo, Studio Director on Galaxy of Trian. “With all the different game modes we have on offer here, whether you want to play by yourself, with friends next to you, or even friends on the other side of the world, we know you’ll have a blast with Galaxy of Trian.” 

The Galaxy of Trian strategy board game was originally funded through Kickstarter raising $130,396 over a thirty day crowdfunding campaign. In Other Games’s digital incarnation, players select from one of four races and play against others as they stake claim over undiscovered areas of the galaxy. 

In Galaxy of Trian players face series of battles competing for galactic supremacy. The single player game mode includes custom matches against AI and a full campaign mode. For multiplayer players can engage hot-seat mode, where players all take turns sharing one device. Online play is also available via server mode; players can play against friends or use matchmaking to challenge other players of a similar level and see who is the best strategist!

Taking into consideration the deeply strategy driven audience, additional planned features include a complex ranking system and match-making battles. 

For more information on Galaxy of Trian check out the website. 

Check out the newest trailer here: https://www.youtube.com/watch?v=w9x39g5tz3s 

To download the Galaxy of Trian press kit visit: https://www.dropbox.com/sh/7lf1rwhk81o896r/AAD458BOhP8G2vvtC0-A6RkXa?dl=0 

About Other Games

Other Games Ltd is a small indie game development studios located in both England and Poland where most of studio team works and lives. With years of experience in developing casual games Other Games is now aiming in bringing more user friendly approach to indie games with their debut release Galaxy of Trian.

Action-RPG ‘League Of Angels: Fire Raiders’ Just Got Better With Great Update Adding Cool New Features & Content

Action-RPG ‘League Of Angels: Fire Raiders’ Just Got Better With Great Update Adding Cool New Features & Content

Behind Every Successful League, There Is A Powerful Angel!

Massively popular F2P RPG League Of Angels: Fire Raiders published by GTArcade on iOS® & Android™ just got better with new update adding great new features and content.

YouTube™ trailer: www.youtube.com/watch?v=C1XKRCtcjDw

To further increase the power of the league, and to utilize all heroes in the advancement of the team, the game now includes the Emblem Function. The Emblem Function is unique in that it grants emblem to specific types of heroes!

Guild Treasure is another exciting new feature. In the new update, Guild Treasure will be unlocked along with a new GVE method of play that encourages guild members to share goals and conquer them together. Aside from the rewards, it is a good way to bring players together and increase activity within the guild. Guild Instances are created from multiple chapters and stages. The daily target is set by the leader or vice leader of the guild a day in advance. Players get a reward with each challenge. Once the daily target is reached, each player gets to choose a treasure chest to open that contains a random reward. At the same time there are three newly designed rankings (Personal Daily Ranking, Personal Aggregate Ranking and Guild Aggregate Ranking) and Instance Shop. Battle in Guild Instance and gain Emblem Exp, Guild Instance Coin, Gold and Limitless Item.

The new version of Ancient Arena will get rid of the old system of single-team combat and now employs a three-team combat-system. When the player accesses the Ancient Arena, the game will automatically distribute 3 heroes and 3 angels with the highest BR in 3 separate teams, then the player will have the option to complete the rest of the formation with 1 click. This formation will be the player’s defensive formation. The player can alter formation according to the opponent’s team set up.

Finally, 7 new heroes and 2 new angels are included and more will be available regularly.

League Of Angels: Fire Raiders is available to play from here:

iOS®https://itunes.apple.com/app/id930452496
Google Play™https://play.google.com/store/apps/details?id=com.gtarcade.loa.ph
Amazon™http://www.amazon.com/gp/product/B00ZTU4OFI

Hotlinks:

Game Websitehttp://angelmobile.gtarcade.com/pc?c=
Publisher Websitewww.gtarcade.com
Facebookwww.facebook.com/LeagueOfAngelsMobile
Twitterwww.twitter.com/LOAMobile
YouTube™ Channelwww.youtube.com/channel/UCz_pktaq8WtJfwUEUBqMhyg

Batman: Arkham Knight Review

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Batman: Arkham Knight
Developer: Rocksteady
Publisher: Warner Bros.
Platforms: Xbox One (Reviewed), PS4, PC
Release Date: Out Now
Price: AU$99.95 – Available Here | US$59.99 – Available Here

Overview

Back in 2009, I don’t think anybody knew just how big the Batman: Arkham series was going to be. Now, six years later and after five games, a bunch of comic books and a movie we are finally saying goodbye to the Caped Crusader. After six years of us as players being the Batman, we, along with the developers are hanging up the cowl. With a new mystery to unravel and new villains to apprehend, is Batman: Arkham Knight a worthy swan song for the series, or have Rocksteady taken the game one installment too far?

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Story

Set a few months after the events of Batman: Arkham City, Arkham Knight pits the Caped Crusader against the Scarecrow, who has forced an evacuation of the whole of Gotham City so that he, and the rest of Batman’s rogue’s gallery can not only claim Gotham as their prize, but aim to break the Batman and show the world that he is not the hero that everyone thinks he is. Joining the Scarecrow in his crusade against the Bat is the Arkham Knight, a mysterious soldier who has bears a grudge against Batman and is willing to bring a multi-billion dollar army to help him enact it.

Arkham Knight manages to draw on 75+ years of Batman comics, cartoons and movies to create a story that perfectly does justice to everything that has come before. The way that Arkham Knight’s narrative plays out is very evocative of the Detective Comics stories where Bruce is pushed to his absolute limit in his search to uncover the facts of the case. “What’s Scarecrow’s plan?” “Who is the Arkham Knight?” And “What will happen to the Gordons?” Are just some of the questions that we as players are subject to as we play along, and while some of the story threads don’t really pay off in the end, the whole package feels like a Batman story.

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A huge part of what makes this feel like a Batman game is the same as what made Arkham Asylum and Arkham City so great; the developer’s have nailed the world that Batman lives in and the characters that inhabit it. Some of Batman’s greatest on-screen interactions came from this game alone. The banter with Catwoman, Nightwing, Robin and Oracle really made the whole thing feel like a proper Batman experience.

 SPOILERS AHEAD

While this is a Batman game, Mark Hamill has returned (after vowing he was done with the character) to steal the show as none other than the Joker himself. While the Joker died at the end of Arkham City, the character lives on in Batman’s mind as an almost cancerous growth that he cannot avoid. In his role as an internal antagonist, Hamill has delivered possibly his best performance as the Clown Prince of Crime. I don’t want to spoil too much more but I will say that the Joker is my favourite character from Arkham Knight and he isn’t even really there!

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While the story does show that the creators have a lot of care and love for the rich Batman lore, there is one part that really sticks out like a sore thumb to me – the character of the Arkham Knight himself. Now, almost any longtime Batman fan would have been able to pretty easily guess the identity of the one man who was so driven with destroying the legacy of Batman, and that’s the problem. Rocksteady vehemently stated when the game was first announced that the Arkham Knight was not a preexisting character but a brand new creation, and that is just blatently untrue. I’m trying to avoid spoilers here but the identity of the Arkham Knight is merely a stop-gap between a longtime character’s vigilante persona’s. However, all that aside there just simply isn’t a pay-off after the reveal. There’s a brief (and I do mean brief) emotional interlude where Batman tells Alfred who was under the mask, and then he is saved by the Arkham Knight a little later on with no warning and no explanation. It almost feels like the game is missing a chapter or two of exposition.

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Gameplay

Like the games that have come before it, Batman: Arkham Knight really lets you feel like you ARE the Batman. The game does this by utiliting its incredible free-flow combat system, and by taking down foes in the stealth-based predator missions. The free-flow combat is much the same as it was in previous Arkham games, and allows you to utilise strings of attacks with such finesse and precision that the combat really does live up to the “Free-flow” name. Not only that, but you also have access to just about every single one of the Dark Knight’s gadgets during combat, allowing you to create magnificent looking combo attacks with a few short button presses.

A few sections of the game have Batman teaming up with one of his allies, and working in tandem to take down thugs (or robots). Switching back and forth between Batman and Robin made my inner child cheer with glee as I took control of the Dynamic Duo themselves and laid waste to some thugs. Thankfully these sections are sparse, meaning that they never feel tired or stale.

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While the combat is undeniably fun, I have always been a fan of the game’s Predator challenges, and this game is no exception. Hiding in vents and perching on gargoyles while waiting for the perfect opportunity to strike just feels SO Batman, and is an experience that can’t really be replicated on film (for a few pretty obvious reasons) but laying in wait and planning a trap before springing down and taking down several enemies at once is just an amazing experience.

There are also a wide array of side-quests to do featuring notable Rogue’s Gallery members such as Hush, Two-Face, Penguin and others (although for the first time in the main series, Bane is absent) as well as an infuriatingly complex series of collectibles to find which unlocks a confrontation with the Riddler. These would serve as cool little side-quests if that’s all they were, but to get the game’s full ending, one must 100% complete them. Yep, you heard right, before the game give you its full ending you need to have found every Riddler trophy, rescued every fireman and stopped Two-Face from robbing the banks in Gotham. A little frustrating? Yeah kinda, but at the same time it is good to have finally earned that reward at the end of the game.

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So finally the Arkham games have introduced the Batmobile as a fully playable vehicle that you can hop into and charge down the streets of Gotham. It should be exciting, it should make the blood rush through your veins and it should make you feel more alive than ever to jump behind the wheel of the iconic car, and I’ll admit that it does… but that excitement soon fades. The Batmobile is a clumsy, awkward, downright frustrating gameplay mechanic that feels like it takes more away from the game than it adds.

I almost feel that the Arkham games got their modes of transport mixed up a bit. The gliding that you do in Arkham City is still present in Knight and is a much more effective method of getting from point A to B than driving through the narrow and twisting streets is. Due to this, there are huge sections of the game that feel like they have been designed entirely to justify the Bat-tank’s existence in the game. After beating certain enemies in the game (like Two-Face or Man-Bat) you put them in the trunk of the Batmobile and have to drive them  back to GCPD yourself, artificially adding onto the time that each mission takes. Not only that, but several missions have you performing stealth operations as your giant mechanized war machine – ducking behind buildings in order to sneak up on opposing tanks and blow them up without being seen. It borders on the ridiculous and honestly I didn’t find many of the Batmobile missions all that enjoyable to play.

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Visuals & Audio

Batman: Arkham Knight is the most gorgeous, well-rendered, playground of any Batman game, ever. Gotham City is finally realised in all of its dim, dank glory and it becomes your playground. Not only does Gotham City look amazing, but the characters have never looked so good. The new armored Batsuit combined with the visual overhaul has made Batman look more frightening to villains than ever.

The visuals are one thing, but the real star of the game’s presentation is the voice acting. Everyone brought their A-Game to this one, from veterans Kevin Conroy and Mark Hamill, to series’ newcomer Jonathon Banks, who provides an ever grittier Gordon voice than I think any of us are used to. The sound effects are just as exciting with every punch, kick and bone breaking being met with its own distinct “crunch.”

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One thing I will say though is that whenever the camera showed Batman’s whole face/cowl (especially during cutscenes) there was just something really off about his eyes. It created a very uncanny valley moment because it looked almost real but there was just something wrong about them, like they were mis-sized for his head or the cowl.

There have been a tonne of reports on  performance issues for PC players but sadly there are still issues on consoles. More than once I had my game completely lock up and freeze, forcing me to completely close out of the game and relaunch it, losing some amount of progress in the meantime. There was also one particular section where I had to run a vehicle off the road and interrogate the driver, but I happened to do so right near a body of water, causing the van to careen into the Gotham City River, leaving me unable to finish that quest without reloading the whole thing again. These issues are minor compared to those plaguing PC players, but they still mount up and become a frustration as they do.

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Overall

After five games, two comic book series and an animated movie tie-in, Batman: Arkham Knight sees the conclusion to the epic Batman: Arkham saga. While not a perfect game, Arkham Knight is more than a fitting swan song for the series. Managing to capture the essence of everything that is Batman, while at the same time putting their own spin on things too. Shame that the big Arkham Knight reveal and Batmobile gameplay were the biggest touted additions to the series and neither did anything particularly well for the game. Eitherway, Arkham Knight will go down as a worthwhile chapter in the best superhero videogame franchises of all time.

7-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.