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Infold Games Brings Infinity Nikki and Love and Deepspace to Gamescom 2025 

Infold Games announced its debut at Gamescom 2025, one of the world’s largest gaming events, showcasing two flagship titles – Infinity Nikki and Love and Deepspace. This also marks the first-ever appearance of Love and Deepspace at Gamescom, and the first time Infold Games is presenting multiple titles to a European audience offline.

Love and Deepspace Nominated for Best Mobile Game

As the very first presence at Gamescom, the Love and Deepspace interaction area offers immersive activities, including “Fluttering Touch”(Thermal Standee interactions) and Love Interests Photo Booths, along with exclusive giveaways.

On August 18, Love and Deepspace has been nominated for Best Mobile Game at the Gamescom Awards, marking a milestone in both the award’s and the game’s history. Since June 2025, Love and Deepspace has rolled out multiple themed events, climbing to the top of the iOS charts in more than 30 countries and regions.

Infinity Nikki: Explore Nikki’s Home

The Infinity Nikki booth embraces the theme “Explore Nikki’s Home”, inviting players to step into Nikki’s vibrant world. Players can plant flowers, leave personal notes on a message wall, and play demo builds at the booth.  

The booth also features exclusive surprise elements highlighting the collaboration with the globally acclaimed Stardew Valley. For the first time ever, Stardew Valley’s cozy farming life is meeting an open-world fashion adventure, bringing something new and surprising for players to explore together. 

About Infold Games

Infold Games is a global studio launched by Paper Games aiming for global expansion. Established in August 2022, Infold Games has achieved remarkable success across multiple countries and regions. Its latest title from the Mr. Love series, Love and Deepspace, officially launched on January 18, 2024, and quickly gained impressive results worldwide. On December 5, 2024, Infinity Nikki launched simultaneously across the globe, earning widespread acclaim from both players and media, with a score of 9 from IGN and an average rating of 80 on Metacritic.

Sengoku Dynasty: Highly Anticipated Genre-Blend Launches On PlayStation 5 And Xbox Series X|S

Your journey of becoming a Daymiō in war-torn feudal Japan starts today

Oberhaching, Germany, August 22, 2025 – Polish development studio Superkami and German publisher Toplitz Productions proudly announce the release of Sengoku Dynasty, their masterful blend of life-sim, roleplaying, action-adventure in an open world and village management on Xbox Series X|S, PlayStation 5 and Xbox on PC.

Enter the tranquil and beautiful, yet dangerous world of Sengoku-era Japan, as you become a survivor stranded on a remote island, trying to find a place in the ‘Kingdom of Peasants’ – a society united by the urge of escaping the unforgiving wars and the relentless will to find peace. Rebuild your life, help other refugees, provide them with housing, as well as work and grow your settlements. Find the love of your life, raise a family and transfer power to your heir, so you can continue your dynasty in their shoes. But be careful: Where there is wealth, there is danger in the form of various factions, trying to raid your villages.

While Sengoku Dynasty delivers an engrossing singleplayer experience with dozens of hours of content, it also shines in co-operative multiplayer with up to four participants. So, grab your friends and engage in seamless cross-platform adventures, where you build, explore, fight and survive together, regardless of your favorite platform.

Enjoy all the content including the most recent ‘Bushidō’ update that made the PC version a hit with more than 500.000 units sold to date. Experience the ultimate life simulation of feudal Japan on consoles. Sengoku Dynasty is available now on PlayStation 5, Xbox Series X|S and Xbox on PC. More information on the game can be found on the respective store pages.

About Superkami

Superkami is a studio with one mission – to let talented people make the best games they can.  As an agile, fully remote studio with a team all over the world  consisting of experienced veterans and ambitious newcomers they seek to bring unique content to a whole new audience through their innovation and style. Their first announced title is Sengoku Dynasty – an open-world survival builder set in the beautiful world of medieval Japan.

About Toplitz Productions

The German-Austrian publisher, whose name originates from the mysterious Toplitz Lake in the heart of Austria, develops and publishes games with “heart & soul” for all platforms. The company consists of a healthy mix of experienced industry veterans and young talents, all of whom are passionate gamers. They enjoy working with creative developers on many exciting titles, such as those from the “Dynasty” and “Giant” series.

Discounty Review

Discounty

Developer: Crinkle Cut Games
Publisher: PQube
Platforms: PlayStation 5, Switch, Xbox Series X/S (Reviewed), PC
Release Date: Available Now
Price: $19.99 USD – Available Here

Overview

There have been many different kinds of “cozy life” sim games that have taken standard jobs and made them more charming than they seem. The most common of these happen to be farming games or those that blend farming and magic together to help bridge the gap a bit. Along these same lines we’ve seen things like fishing games, undertaking, and more but few happened to focus on something that most people dread, working in retail. That happens to be where developer Crinkle Cut Games and PQube have ventured into with Discounty, placing players in charge of a rural supermarket that would give nightmares to any longtime retail employee. Packaged in a colorful presentation and solid mechanics set in a town with more behind its charming aesthetic, is Discounty a successful take on a cozy retail game?

Story

When players, who have circumstances of their own that are only ever briefly mentioned, are brought to the distant small town of Blomkest where they find that their aunt Tellar has been trying to get a “supermarket” going for years and has recently become part of the “Discounty” chain of stores where they do nothing but provide a name and resources for some odd reason. With Aunt Tellar sticking the player in a trailer in her backyard, she sticks all of the labor of getting the Discounty store up-and-running with only a few short days of getting the hang of things before firing the only other employee, leaving players at the mercy of the consumers, business partners, and cash register.

As the store’s only employee it is up to the player to not only order shipments and stock shelves but also “broker deals” with the various other vendors within the town that offer unique items outside of Discounty’s standard fare, and it is worth noting that almost the entirety of the story progresses as players make steps in improving their Discounty chain, be it upgrading the terms of their deals or signing new ones. That being said, while the core storyline does revolve around the Discounty shop, both in regards to its development and how its rapid growth is impacting this small town steeped in its own history and folklore, there are small snippets of story for each of the characters in the game as well, though these are a bit minimal and unfortunately don’t have nearly as much depth as one would hope, especially given the game genre.

Players will be able to spend their free time before and after shift, and all day on Sundays either stocking shelves, ordering new produce and dry goods from the computer or from up to four different business partners they will sign with, or simply exploring the town of Blomkest and finding out more about its inhabitants. Similar to story progression, some of these character interactions are gated behind certain story beats but it is interesting to note that a lot of characters have unique dialogue that mentions various quests and things that the player has done to help the town, even if some of it randomly appears in conversations way later than it actually happened. Like a case where the local fisherman Fisher talked about how good it was of me to find sheep nearly seven hours before. 

There are also unique scenes players can witness that reveal a little bit more about the struggles some face, but nothing here has any notable impact other than showing some of the struggles these people are facing out in this town and providing some emotional connection to them. This is partially thanks to the fact that the game’s main storyline can be completed in twelve hours with almost complete completion and most of that time will be spent within the Discounty and the fact that despite the colorful and interesting designed locations in Blomkest it is incredibly dull, especially once players see most side-character scenes. In fact, while we won’t spoil what happens here, the most predictable of events happens when a newfound business grows at a rapid pace and an incredibly ambitious owner with little care for the town itself, and while there are plenty of mysteries that seem to be afoot, it all falls flat. Perhaps it is my fault for expecting a bit more of the storyline and the various aspects it was hinting at and mysterious characters, but Discounty settles on sticking with a “cozy” no punishment way of life even as the credits role and give players access to the endless epilogue mode where ironically some final character moments are hidden away.

Gameplay

An average day in Discounty will involve the player waking up in their trailer (that they can purchase extra flooring and wall colors for as well as minor furniture, all of which can be used in the shop as well) at 6 AM and have three hours of free time to either run around the town and clean up litter that has been discarded by their own shoppers, interact with other residents that are out and about or talking to one of the four business partners that players will eventually be able to sign with and buying exclusive items from them, and of course heading to the shop itself to restock any missing items or ordering new stock all before the opening at 9 AM and the mob descends.

Managing the actual shop itself is kept fairly basic as players only need to worry about making sure to order items when they start to get low on them, keeping the stock boxes in the storage while placing the items out in either different types of shelving or refrigeration units. Players cannot adjust the prices of these items in any way, trying to increase sales of one over another nor are there any “trends” to follow where shoppers may want vegetables more than fish or anything like that. Each shopper comes in already knowing what they want, but attractive shelves and special “items” obtained from the shop or business partner can entice some “impulse” buys as well. Every day players will be given a couple of small “missions” they can try to accomplish as well, be it checking out 5 happy customers, selling a certain amount of household items or drinks, or even ordering crates. These missions reward players with points that can then be used to unlock additional items to sell in the store, fancier posters that players can print out and attract more customers, and even a bar scanner to completely change the way checkout works.

Initially when players take on their role as an all hands on manager, stocker, and cashier in Discounty they will find that they only have a standard register to work with and a log book showing the price of each item that will need to be entered manually. If a customer is buying a tube of toothpaste it’ll be 17 dollars or an apple then it’ll be 5. If they are buying multiple of the same item it is nice to note that players can simply enter the proper price of the multiples without having to use the “multiplication” feature of the register, though it is useful for when some characters purchase strange multiples of a few of the more oddly priced items. 

There are a few problems here though, one being that managing the buttons is a bit hit and miss using the analog stick on the controller, especially having to hold LT whenever a 0 is needed and another is that there is no real “fail” state when ringing up a customer. Inputting the wrong number simply resets the amount until the right one is entered, giving players no way to upcharge or discount something. In fact the only “fail” that can happen is if a customer gets annoyed enough waiting around they will simply leave and dump their items in the return bin, but that’ll happen almost entirely because of another reason. Once players unlock the aforementioned bar scanner the register will move far faster as players no longer need to worry about value or amount, but simply need to rotate the item to where that type’s barcode would be located, making it far faster and more efficient.

Players gain extra money and customer “visitation” depending on how happy they keep their customers and there is even a mission at one point that requires players to keep it above a certain percentage for a number of days and, thankfully, this mission happens before the incredibly annoying final expansion that adds an incredibly annoying issue that plagues the game from this point on, NPC navigation. While players can easily manage “dirt” left behind on the floors randomly that can slow down customers and lower the appeal of items nearby, one thing that is not manageable are the ways NPCs get stuck standing in a corner or wall in the final upgraded location. This happens randomly and the best way to avoid it happening is simply to avoid placing anything near or in the freezers in that location. Should an NPC get stuck there can be some luck mashing A on them to get them to move but more than likely they will remain in place until the store closes and forces them to checkout or they grow angry enough to storm off and leave. This is an annoying bug that is completely impossible to control at the moment and hopefully will be fixed. Similarly, it is entirely possible for shoppers to arrive a few short minutes before closing and either leave instantly angrily when the store closes or checkout with only a single item on their long list, leaving them angry as well, another aspect players cannot control and while, again, there is no punishment for this, it is annoying.

As mentioned before, once the store is closed players can spend time however they wish, be it restocking shelves and ordering items players are low on, completing the few side-missions or story missions that can be given to them such as figuring out what’s up with the rats, but unfortunately that is really all there is to it. Discounty doesn’t offer the type of fluff that usually comes with the genre such as extra activities outside of the main job, players simply interact with the townspeople as much as they can until their short stories come to a close and that’s it, no extra events, romance, fishing, or even designing since, as mentioned before, players only live in a trailer and furniture is slim pickings. While this is good for those who want a no frills store management sim with a cute side, Discounty might be a bit lacking for those expecting something a little more.

Audio & Visuals

The colorful and cute design of Blomquest looks lovely as players explore the city, leaving plenty of mysteries left untold even as they pass-by buildings boarded up showing that the town was once a bustling hub of activity and colorful sprites for the townsfolk. It is worth noting that character customization can be done at any time but unfortunately the customization options themselves are quite bad when it comes to the hairstyles and hats on offer. 

There is no voice work in Discounty outside some minor sound effects when characters are speaking or mice run away. Instead all text is presented in dialogue bubbles above a character’s head and even here some of them had misspellings. The soundtrack features a great collection of simple but very fitting retro style tracks that range from ominous when exploring a creepy location or having something mysterious happen to standard shopping music while managing the Discounty or exploring the town.

Overall

Discounty is a fun and “cozy” type of game that presents a nightmare of a retail experience in an addictive little colorful package. When it comes to managing the store, players will quickly find themselves feeling the flow but unfortunately the story lacks the depth that it hinted at and at twelve hours with a full completion minus a single likely bugged achievement, it also feels like it could have had more to offer to the point that, when the credits rolled initially i couldn’t believe that was actually it, even with the epilogue content. That being said, Discounty will delight those looking for a new type of life-sim game but those looking for a bit more depth should look elsewhere.

Capsule Computers review guidelines can be found here.

Learn about the PLUS ULTRA Battle System of MY HERO ACADEMIA: All’s Justice

MY HERO ACADEMIA: All’s Justice unveiled a new trailer that gives a first look at the high stakes PvP combat where players can swap between 3 different characters tag-team style and unleash devastating PLUS ULTRA combo attacks. Set during the climactic Final War arc, the game invites players to experience “ONE LAST SMASH” through a cinematic story mode and action-packed 3v3 battles that showcase the series’ most iconic Heroes and Villains in their final and most powerful forms.

Combat revolves around four core actions: Target Combo, Counter Attack, Guard, and Unblockable Attack, alongside tactical options like Evade and Counter Crash to escape danger. Players can build their Plus Ultra gauge, and fight to reach the Plus Ultra Combo, a devastating finisher where all three fighters combine their quirk abilities for massive damage. Adding even more intensity to battles is Rising!, a special state that enhances attack power, movement speed, and recovery. Rising can be activated once the gauge is filled, giving players the edge they need to seize victory. When the fight comes down to a single character, Rising! activates automatically, turning the tide of battle.

MY HERO ACADEMIA: All’s Justice features dynamic 3v3 team battles and an extensive cast of characters from across the anime and manga’s full timeline, including fully powered versions from the Final War arc. Fans will be able to choose from U.A. students, Pro Heroes, and Villains in their most iconic forms, each with new move sets and visuals inspired by their final appearances. Players will take control of fan-favorite characters such as Izuku Midoriya, Katsuki Bakugo, All Might, Tomura Shigaraki, Himiko Toga and more, and they can utilize their unique Quirks to pummel and blast through opponents. 

MY HERO ACADEMIA: All’s Justice is coming to PlayStation®5, Xbox Series X|S, and PC via Steam®.

For more information about MY HERO ACADEMIA: All’s Justice and other titles from Bandai Namco Entertainment Europe please visit https://www.bandainamcoent.eu.

Action MMO Crystal of Atlan Launches Digimon Adventure Crossover Today

Hands-on demo available at Gamescom and more coming to PAX West

21 August 2025 – The cross-platform Magicpunk MMO Action RPG Crystal of Atlan has officially launched its summer campaign, highlighting the crossover with “Digimon Adventure”, live now as of 21 August, and its appearance in Gamescom and PAX WEST. Download Crystal of Atlan for free in mobile, PC and Playstation now! https://coau.onelink.me/Kb3c/3fijg9na

An accident at the Weapon Testing Ground has connected our world with the Digital World! Machinedramon has invaded Atlan! Get ready to fight alongside Agumon and Gatomon! An epic adventure is about to begin!

Collaborated with “Digimon Adventure,” the first TV anime in the popular Digimon series, Crystal of Atlan makes it possible for players to fight with exclusive pets in cool mounts which can be obtained interesting events. The classic Digimons ‘Agumon’ and ‘Gatomon’ will join us as new pets and help us defeat all powerful bosses, and they can also warp digivolve into ‘WarGreymon’ and super digivolve into ‘Angewomon’ respectively when casting unique skills. While, Crystal of Atlan also have ‘Garurumon’ and ‘MetalGarurumon’ as new mounts with each of its unique skills to help players.

In collaboration with HUAWEI App Gallery, Crystal of Atlan’s Digimon Adventure campaign will be available to play during Gamescom 2025 at stand A-040, Hall 09.1 from 21-24 August 2025. Be sure to check out the exclusive event hosted by KaddiCosplay, featuring xShowTime and @Har_Fie on 22 August. Crystal of Atlan will also participate in PAX West 2025 at Booth No. 617 from 29 August – 1 September 2025.

The first official in-game tournament ‘Crystal of Atlan Super Glenn Cup’ has started and will last until September 14. Players who are good at either PvP or PvE can participate in and fight for the honor. Monikers, titles and other in-game items will be rewarded to top 8 team and exclusive physical bundles will be rewarded to champions and 1st runner-up as well! Players can also watch the tournament in the game and support their friends. For more details, please check the website.

Key Features:

  • Diverse Classes with No Character Gacha: Enjoy all classes for free, each with over 20 unique skills for deep customization and visually stunning combos. More classes and expansions will be added in the future.
  • Infinite Combo Potential: Chain up to 12 skills, combining 8 base skills and 2 finishers with normal attacks for seamless and stylish combat.
  • Fluid, 3D Combat: Experience dynamic angles, aerial combos, and fast-paced action on a full XYZ-axis combat system.
  • Team-Based Dungeons: Collaborate with others in story missions, Void Realm runs, or large-scale 8-player HexChess battles, requiring coordination and strategy to overcome challenges.
  • Fair PvP Competition: Test your skills in balanced 1v1 and 3v3 modes where victory is determined by skill, not stats.

Crystal of Atlan is now available for free on mobile, PC, and PlayStation. For more information, visit the official website, YouTube channel, follow the X/Twitter account, and search #CoA and #DigimonxCoA on social media.

About Crystal of Atlan:

Crystal of Atlan is a Magicpunk MMO Action RPG that is playable on PC,mobile and Playstation 5. Embark on an epic journey through a fantastical world where magic and technology intertwine. As a free-spirited adventurer, uncover the secrets of ancient Atlan ruins and confront powerful factions with friends. 

devcom developer conference 2025 closes with attendee record and new name

  • 5,400 attendees participated in Europe’s biggest developer conference –
  • devcom developer conference to be renamed gamescom dev –

Cologne, Germany, August 21, 2025 – The devcom developer conference has come to an end with another successful edition at Koelnmesse’s Confex Center. From October 2025, the conference will officially be renamed gamescom dev, firmly positioning it as the central developer platform at the heart of gamescom.

This year, 5,400 registered attendees (+6% YoY) attended the conference, representing over 2,500 companies from 89 countries. On the expo floor, 53 exhibitors showcased their projects and services, including the popular devcom indie expo – further reinforcing the event’s position as Europe’s largest industry conference and a leading platform worldwide.

When we started devcom back in 2017, our goal was to create a home for all developers. Since then, this conference has grown into a truly global hub for knowledge sharing, inspiration, and connection in our industry,” said Stephan Reichart, Managing Director of game events GmbH. “Closing this chapter with a record attendance and opening a new one as gamescom dev marks another step in that journey. It’s proof how much the event and its community have evolved and how strong the foundation is for what’s to come.”

Inspiring program across 17 stages

The 2025 edition featured 390 speakers (+30 YoY) across 220 sessions on 17 stages, including the Keynote Stage.

Highlights included:

  • Stephen Flowers (Arrowhead Game Studios) discussing the narrative design of Helldivers 2
  • Minh Le (Ultimo Ratio Games) reflecting on 25 years in the industry
  • Michel Nohra (Sandfall Interactive) reflecting on the combat design of Clair Obscur: Expedition 33
  • Ievgen Grygorovych & Mariia Grygorovych (GSC Game World) with a S.T.A.L.K.E.R. 2 post-mortem
  • Zeke Virant (MachineGames) on first-person interactivity in Indiana Jones and the Great Circle
  • Viva La Dirt League discussing the crossover from YouTube comedy to indie game development

Side Events, Community & Exclusive Programs

Alongside the main program, #ddc2025 opened on Sunday with a dedicated agenda for speakers and VIPs, including a welcome gathering, exclusive Cologne experience tours, and the speaker & VIP reception. Business and VIP attendees also joined private mixers on both conference days, an intimate VIP Dinner on Monday, and a leadership summit for selected executives on Tuesday. Another highlight was the devcom award, celebrating outstanding achievements, with winners announced across six categories.

Other community-driven events and collaborations included:

  • Meta partnered with devcom to power the Sunset Mixer and Developer Night, also contributing to the session program.
  • Community Clubhouse curated and hosted two dedicated stages on Tuesday, providing additional sessions for devcom audiences.
  • Scholarship program with 25 partners, giving 220 participants free access on-site and online for devcom & gamescom.

The devcom speaker survey 2025 captured current sentiment and trends from 100 speakers and was published ahead of the conference.

From devcom to gamescom dev: Next Steps

As gamescom dev, the conference will strengthen its role within the gamescom brand family, serving as the go-to platform for developers, publishers, and industry professionals.

Upcoming events in the series are the devcom Leadership Summit 2026 (Lisbon, February 25–27), followed by gamescom dev in Cologne, August 2026.

Sandbox City Builder Overthrown Gets New Coastal Update

Experience a bevy of aquatic content in early access today

Walnut Creek, California – August 21, 2025 | Maximum Entertainment announced the third major update to chaotic co-op city builder Overthrown, available now in Steam Early Access and Xbox Game Preview. Overthrown invites players to hurl anything and everything to the wide-open sky (from houses and trees to your very own citizens) to create the kingdom of your wildest dreams in a fast-paced race to rule.

Overthrown’s Coastal Update introduces Snappers—aggressive, legged piranha-like creatures that spawn in coastal waters and can invade inland areas in swarms. To combat them, players can now use the Fishing Boat, equipped with a harpoon and underwater tesla coils, or the new Spear, a versatile underwater weapon that can also be used on land for jousting and pole-vaulting maneuvers.

A new lock-on camera system improves melee combat fluidity with optional enemy tracking. The world also expands with a range of new coastal and concealment plants (seaweed, kelp, cattails, tall grass, and saplings) that offer crafting materials and stealth options.

Overthrown is available now in Steam Early Access, in Xbox Game Preview, and available day one with Xbox Game Pass. The game will later release into 1.0 across Xbox Series X|S, PC, and PlayStation 5.

Play today: www.playoverthrown.com.

About Maximum Entertainment

Maximum Entertainment is a global entertainment company dedicated to crafting indie to AA video game experiences through original content and licensed partnerships. A fully integrated group with a broad portfolio of content, the company emphasizes collaboration and inclusivity in its partnerships to produce the highest level of interactive entertainment. With more than 300 titles in its catalog, Maximum Entertainment has joined forces with talented creators and renowned franchises around the globe to deliver magic to the gamer in everyone. Maximum Entertainment employs experienced professionals across the entire value chain of video games including development, publishing, transmedia, sales, and operations.

About Brimstone

Brimstone is a fully remote, international indie team founded in Sweden and spread across more than ten different countries throughout Europe, Asia, and Australia. As a studio we focus on creating chaotic and innovative sandbox games.

Discover a new story in wholesome puzzler A Storied Life: Tabitha

Pack up belongings and complete Tabitha’s memoir in a cozy game about the stories we leave behind

Leamington Spa, UK – 21 August 2025: How would you like to be remembered? Today, developer Lab42 Games and award-winning indie publisher Secret Mode are announcing A Storied Life: Tabitha, a wholesome puzzle game combining serene packing puzzles with a choose-your-own-story twist.

In A Storied Life: Tabitha, players will arrive at the house of someone close to them who has recently died, to find a ruined memoir and a letter of interest from a publisher. Picking through the items that made up this person’s life, you’ll choose what stories you want to tell from their past, using the belongings they’ve left behind.

Each room of the house is filled with trinkets and treasures, but you can only keep so many items. Carefully position objects in a cardboard box and use bubble wrap and tape to secure fragile belongings and strengthen the box for heavier items. Decide what will stay with you, what will be sold, and what will be discarded as you check cupboards and drawers and rearrange furniture to uncover everything still waiting to be found.

Once you’ve packed up a room, it’s time to write a chapter. Each item comes with its own list of words to fill out the memoir, and each word takes the story in entirely new directions. Will you remember this person as a loving parent? A shy recluse? Or perhaps an erratic eccentric? The choice is yours – though the publisher might not appreciate it if your story makes no sense.

A Storied Life: Tabitha is an original game from the team at Lab42 Games, a frequent collaborator with publisher Secret Mode on ports for influential wholesome games like A Little to the Left and Wobbledogs Console Edition. It will launch on PC in early 2026.

About A Storied Life: Tabitha

A Storied Life: Tabitha is a cozy narrative game about memory, legacy, discovery, and joy.

An elderly loved one has died, leaving you their estate and a letter encouraging you to sell any valuables. But when a mishap spoils their soon-to-be-published memoirs, you set out to repair the damage, piecing together their hidden past using the items you inherit. 

House clearing with care

Explore a picturesque country house and pack away its contents, room by room. Move furniture, lift rugs, and open cupboards to uncover hidden and forgotten objects.

What separates cherished items from rubbish? Slowly sift through fragments of someone’s past and decide whether to keep, auction, or discard each object. 

Relaxing packing puzzles

You can’t keep everything. Move and rotate items to fit them into boxes. Limited space and weight considerations mean you must let some things go.

Strengthen boxes with tape and vacuum pack soft goods to fit more in. Don’t forget to bubble wrap fragile objects or they may break when unpacking.

Restore your loved one’s memoirs

Every item you save unlocks a set of associated words. Use these to mend the gaps in the damaged memoirs, completing the sentences to reveal a storied life.

You determine how the past is recorded. Uplifting, silly, shocking, funny, sombre… the memoirs have many potential branches, and every decision is yours.

A Storied Life: Tabitha will launch on PC in early 2026 and is available to wishlist on Steam now.

About Secret Mode

Secret Mode is an independent publisher and the winner of the MCV/Develop Indie Publisher of the Year 2025 award, Ukie Best UK Publisher 2024 award, and the Debug Indie Game Best Influencer Marketing 2025 award. Our titles include triple-BAFTA-winner Still Wakes the Deep, A Little to the Left, Wobbledogs, Loddlenaut, and Empyreal. We believe that games are for everyone, and that creativity has no limits. We believe quality and fun are everything.

About Lab42 Games

Founded in 2015, Lab42 became a Sumo Digital studio in 2020. The studio has worked on a range of projects for console, PC, VR and mobile for clients including Sega, Activision, Microsoft, Klei Entertainment, Aspyr, Ripstone, Dovetail Games, and Payload Studios. Lab42 holds an exclusive licence to use the World Snooker Tour brand. Recent projects from Lab42 includes porting services for Sonic Mania, Forza Motorsport, A Little to the Left and Metal: Hellsinger VR.

Step Into the Night and Explore your Supernatural Surroundings in New Moonlight Peaks Trailer

Play the latest demo at gamescom at the Marvelous Europe booth in Hall 7 or head to the Indie Arena Booth in Hall 10.2 

Marvelous Europe and XSEED Games, the independent-minded publishing brand of Marvelous USA, alongside Little Chicken, today revealed a new trailer for the highly anticipated supernatural life sim, Moonlight Peaks, coming to Windows PC via Steam in 2026. 

Revealed during gamescom, the latest Moonlight Peaks trailer explores the supernatural eponymous town and its charming locals. Sneak a peek at the newly revealed areas, characters and the fun festivals taking place in town, or plan your next embroidery, flower arranging, and spellcasting sessions alongside cute farm familiars in your beautifully decorated gothic home.

Additionally, gamescom attendees will have the opportunity to experience a new hands-on demo, featuring new characters and locations, for Moonlight Peaksat the Marvelous Europe booth, A-051 in Hall 7 as well as the Indie Arena Booth in Hall 10.2 between August 20-24 at Koelnmesse in Cologne, Germany. 

Experience life as a vampire in the magical town of Moonlight Peaks! In this heartwarming life-sim, you set out to prove to your skeptical father, Count Dracula, that a life of compassion is possible – even for the undead. Make friends with the local werewolves, witches and mermaids, and find your eternal love in the supernatural dating scene. Unlock ancient powers, brew potions and cast spells as you embrace the immortal life of a vampire. Unravel the mysteries of the seven families and step out of the shadow of your father, as you create your own legacy!

KEY FEATURES

  • Live the vampire life in the magical town of Moonlight Peaks
  • Master the art of potions and spells
  • Manage your supernatural farm
  • Make friends with the local werewolves, witches, and mermaids, and find your eternal love in the supernatural dating scene
  • More to come!

Developed by Little Chicken and published in Europe and Australia by Marvelous Europe, Moonlight Peaks is currently in development for Windows PC via Steam. The game will be published in the Americas by XSEED Games. 

About Marvelous Europe

Marvelous Europe is a subsidiary of Tokyo-based Marvelous Inc., developer of beloved Story of Seasons and Rune Factory games. Established in 2012, Marvelous Europe’s varied portfolio includes both third-party titles such as Sakuna: Of Rice and RuinLeximanCuisineer and Moonlight Peaks in addition to select Marvelous Inc. content. 

OF ASH & STEEL SHOWS OFF STORY & COMBAT IN NEW GAMEPLAY OVERVIEW TRAILER

Learn more about adventuring on the island of Grayshaft in tinyBuild’s open-world fantasy RPG and wishlist now!

COLOGNE, Germany Aug. 21, 2025 –Today tinyBuild and developer Fire & Frost Studios premiered a new gameplay overview trailer for their upcoming open-world medieval fantasy RPG Of Ash & Steel as part of GameStar’s Find Your Next Game show during gamescom. The new trailer dives deeper into Of Ash & Steel’s world, revealing information about the game’s story, crafting mechanics, and combat system. Of Ash & Steel launches later this year on PC – wishlist it now on Steam!

In Of Ash and Steel, you’ll explore the island of Grayshaft as Tristian, a cartographer thrust into the life of an adventurer. Grow stronger and earn your keep as you fight to hone your combat prowess, forge alliances with unique characters, craft powerful gear, and discover ancient mystical powers to survive in an unforgiving land. Rise from a lowly adventurer and build your hero as you like, shaping your fortune and the fate of the world around you with each decision you make.

Key Features

  • Heroes Are Forged: You aren’t born a legendary hero in Of Ash & Steel. To become one, you must fight your way to the top! Learn the ropes then prove your might in battle by mastering your weaponry and unlocking powerful abilities. Discover ancient knowledge unlocking long-lost powers to devastate your enemies.
  • Powerful Allies Seeking More: While many of your choices impact the world, none are as impactful as the friends you make. Choose to align with the Order of the Seven to navigate the path of Knighthood, or fight for what’s right even when it’s hard as a member of the Free Hunters. If you’re more enticed by the call of coin, seek an alliance with one of three rival guilds.
  • A Land of Many Stories: Of Ash & Steel is full of unique and well developed characters, each with a story to tell. Every conversation helps you dive deeper into the world and understand it better. Learning about Grayshaft will help you find the right solution to quests, many of which have different answers.

The mysterious world in Of Ash & Steel is full of adventures and activities for every kind of hero. There are no quest markers, so be sure to listen closely to the citizens for directions to your next quest. Rediscover the joy of exploration and let curiosity be your guide in a richly detailed world full of hidden treasures, stories, challenges, side quests, bosses and more.

Of Ash and Steel is available to wishlist now on Steam. Follow the team on Twitter/X and join the Discord for the latest news and updates.

About Fire & Frost Studios

Fire & Frost is a game studio of enthusiasts with burning hearts and cool heads. Our mission is to create a bridge between old and new-school games with love and care for both. We are a small studio by choice, because it is important that each member of our team can contribute to development.

About tinyBuild

tinyBuild started as an indie game developer and morphed into a developer-publisher you can’t miss. The company’s dedication to creating long-term partnerships and elevating recognizable franchises has resulted in many successful collaborations with talented developers from all over the world. The company has released dozens of games, including the Hello Neighbor series, Graveyard Keeper, SpeedRunners, DUCKSIDE, The King is Watching and more. Although headquartered in the Seattle area, USA, the company has established a strong global presence with studios across the US, Netherlands, and Eastern Europe. https://www.tinybuild.com