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BADLAND: GAME OF THE YEAR EDITION BRINGS THE CLONES TO WII U TODAY

BADLAND: GAME OF THE YEAR EDITION  BRINGS THE CLONES TO WII U TODAY

HELSINKI, Finland  July 30, 2015 – Frogmind is happy to announce today that BADLAND: Game of the Year Edition is available now worldwide for Nintendo’s Wii U™ system.

BADLAND: Game of the Year Edition is based on Frogmind’s multi-award-winning game, BADLAND, a console-quality game for tablets with over 25 million players worldwide. BADLAND is a side-scrolling action adventure with innovative physics-based gameplay and stunning atmospheric graphics and audio. Players control a flying creature, Clony, and try to survive through an astonishing number of imaginative and deadly traps, puzzles and obstacles within a dense, beautiful forest. One of the key gameplay mechanics is cloning, where you end up controlling dozens of Clones at the same time.

BADLAND: Game of the Year Edition builds on the excellence of the original game with completely revamped controls, perfected for Wii U. The redesigned gameplay expands that of the original by offering full directional control over the game’s characters. The Wii U version comes with up-to-four-player, local old-school style multiplayer gaming with full support for the Pro controller, Wii U™ GamePad, Motion and MotionPlus controllers. The game includes Off-TV Play for the GamePad and features local achievements and online leaderboards to compare stats with your friends.

“It’s a dream come true to finally have BADLAND: Game of the Year Edition come to Wii U,” said Johannes Vuorinen, co-creator of BADLAND. “The new controls, Full-HD 60fps visuals on the big screen and old-school local multiplayer, bring BADLAND to life in a great way on the Wii U. So be sure to check the game out and join the noble cause of saving the Clones. They need your help!”

BADLAND: Game of the Year Edition features over 15 hours and 100 levels of single-player story content, 100 co-op levels, and 27 multiplayer battle stages for up-to-four-person local multiplayer awesomeness. All levels have been rebuilt to suit the new control mechanics.

BADLAND: Game of the Year Edition is now available in the Nintendo eShop for Wii U for a special launch discount price of $9.99.

For the latest BADLAND news, please visit www.badlandgame.com, or follow along on BADLAND’s Facebook page at www.facebook.com/badlandgame.

#SAVETHECLONES

UBISOFT® REANIMATES ZOMBI FOR PLAYSTATION®4, XBOX ONE AND WINDOWS PC

UBISOFT® REANIMATES ZOMBI FOR PLAYSTATION®4, XBOX ONE AND WINDOWS PC

Acclaimed Survival-Horror Game Is Back To Frighten More Players On August 18, 2015

 

TRAILER YOUTUBE LINK Click here

 

LONDON, UK — July 30, 2015 — Today, Ubisoft® announced the development of ZOMBI, an upgrade of the acclaimed survival-horror game, coming as a digital download for the PlayStation 4 computer entertainment system, Xbox One and Windows PC on August 18, 2015.

After being one of the Wii U™ flagship titles in 2012, ZOMBI returns to challenge gamers on multiple new platforms to find out how long they can survive in dilapidated, infected London. For the second time in history, a great plague has shrouded the city in a fog of death. Thousands have died, or worse, been infected by a sickness more gruesome than death. Once again, this fear-fueled first-person shooter invites all players to dive into the horror, chaos and tension found in the best of the genre. The nail-biting survival experience has been optimized for PlayStation®4 system, Xbox One and Windows PC, using the power of the latest generation of hardware to bring gamers to a new level of horror.

Players will experience the original oppressive and intense elements that made ZombiU so innovative. The bug-out bag is a necessary component for survival for each player as it contains all the player’s tools, inventory, first aid kits, maps and more. With permadeath, players are faced with a death mechanic which puts them in the body of a different survivor each time they die. In order to retain the equipment they previously gathered in their bug-out bag, they are forced to track down their old, infected character. Should players risk it all to get their bag back or start scavenging anew?

 

About Ubisoft

Ubisoft is a leading creator, publisher and distributor of interactive entertainment and services, with a rich portfolio of world-renowned brands, including Assassin’s Creed, Just Dance, Tom Clancy’s video game series, Rayman, Far Cry and Watch Dogs. The teams throughout Ubisoft’s worldwide network of studios and business offices are committed to delivering original and memorable gaming experiences across all popular platforms, including consoles, mobile phones, tablets and PCs. For the 2014–15 fiscal year Ubisoft generated sales of €1,464 million. To learn more, please visit www.ubisoftgroup.com.

© 2012–2015 Ubisoft Entertainment. All Rights Reserved. ZombiU, Ubisoft, and the Ubisoft logo are trademarks of Ubisoft Entertainment in the US and/or other countries. All other trademarks are property of their respective owners.

Wii U is a trademark of Nintendo. © 2012 Nintendo.

Wasteland 2: Director’s Cut Brings the Godfather of Post-Apocalyptic RPGs to the New Console Generation, Launching October 13th in North America

Wasteland 2: Director’s Cut Brings the Godfather of Post-Apocalyptic RPGs to the New Console Generation, Launching October 13th in North America

Remastered and enhanced versions for Xbox One and PS4 – playable at gamescom 2015



Larkspur, Calif., July 30, 2015 – Deep Silver and inXile today announced that the acclaimed post-apocalyptic PC best-seller, Wasteland 2 is coming to the Xbox One, the all-in-one games and entertainment system from Microsoft, and the PlayStation®4 computer entertainment system on October 13th in North America. Wasteland 2: Director’s Cut will be playable at gamescom 2015 at the Deep Silver booth in Hall 9.

Wasteland 2: Director’s Cut takes last year’s critically acclaimed PC release through a complete visual overhaul; it features a more sophisticated lighting system, upgraded environments and improved textures as well as brand new, higher quality character models. All major speaking parts and NPCs have also received new voice-overs, and weapon sounds have been revisited in order to provide more variety and punch. inXile has implemented additional gameplay advances such as improvements to combat encounters, additional passes to balancing, enhanced cut scenes plus all-new “Precision Strike” and “Perk & Traits” systems. Most importantly, the game’s UI and control scheme have been completely reworked and optimized for consoles.

Key Features:
· The Director’s Cut: Overhauled graphics with fully redone character and level art, voice-over expanded with tens of thousands of lines, and new features make this the definitive version of Wasteland 2.
· Turn-Based Tactical Combat: Tackle explosive and deadly squad-based combat encounters against the wasteland’s raiders, mutants, robots and more that will test the limits of your planning and tactics.
· Your Squad Your Way: Don’t feel like finding the key for a door? Pick the lock, bash it down with your boot or just blow it open with a rocket launcher!
· A Huge Reactive Story: With hundreds of choices and consequences at your disposal, with both short and long term reactivity to the players choices and 80-100 hours of gameplay, no two players will have the same experience.
· Huge & Customizable: Dozens of hours of gameplay. Hundreds of characters. Thousands of available combinations for your Rangers’ appearance. More than 150 weapons. Dozens of skills!
· Enhanced Classic RPG Game Play: Classic RPG game play ideas updated with modern design philosophies.

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About Wasteland 2
Wasteland 2 is the direct sequel to 1988’s Wasteland, the first-ever post-apocalyptic computer RPG and the inspiration behind the Fallout series. Until Wasteland, no other CRPG had ever allowed players to control and command individual party members for tactical purposes or given them the chance to make moral choices that would directly affect the world around them. Wasteland was a pioneer in multi-path problem solving, dripping in choice and consequence and eschewing the typical one-key-per-lock puzzle solving methods of its peers, in favor of putting the power into players’ hands to ad-vance based on their own particular play style.

The Wasteland series’ impressive and innovative lineage has been preserved at its very core, but modernized for the fans of today with Wasteland 2. Immerse yourself in turn-based tactical combat that will test the very limits of your strategy skills as you fight to survive a desolate world where brute strength alone isn’t enough to save you. Deck out your Ranger squad with the most devastating wea-ponry this side of the fallout zone and get ready for maximum destruction with the RPG-style character advancement and customization that made the first Wasteland so brutal. Save an ally from certain death or let them perish – the choice is yours, but so are the consequences.

The Wasteland’s hellish landscape has been waiting for you to make your mark… or die trying.

About inXile Entertainment:
Founded by long-time industry veteran @BrianFargo in 2002, inXile Entertainment develops interac-tive entertainment software for all popular game systems, personal computers and wireless devices. The most current projects under development are Wasteland 2 Director’s Cut, Torment: Tides of Nu-menera, and The Bard’s Tale IV, all financed by its fans via @Kickstarter. For more information about inXile Entertainment visit: www.inxile-entertainment.com.

Wasteland, Torment and The Bard’s Tale are registered trademarks of inXile Entertainment.

About Deep Silver
Deep Silver develops and publishes interactive games for all platforms, seeking to deliver top-quality products that provide immersive game experiences driven by the desires of the gaming community. The company has published more than 200 games worldwide since 2003, including the best-selling zombie action Dead Island(TM) franchise, the critically-acclaimed Metro(TM): Last Light and the smash hit action adventure Saints Row IV(TM). Deep Silver is a wholly-owned subsidiary of Koch Media, GmbH, and also owns the development studios Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition based in Champaign, IL, USA, and Deep Silver Dambuster Studios in Nottingham, UK. For more information please visit www.deepsilver.com.

All product titles, publisher names, trademarks, artwork and associated imagery are trademarks, registered trademarks and/or copyright material of the respec-tive owners. All rights reserved.

© Deep Silver, a division of Koch Media GmbH, Austria

Brutally Beautiful Tactical Western, Hard West, Debuting at gamescom and PAX Prime, Launching Autumn 2015

Brutally Beautiful Tactical Western, Hard West, Debuting at gamescom and PAX Prime, Launching Autumn 2015

– The successful Kickstarter project from the twisted Polish minds at CreativeForge Games brings a gritty frontier-inspired turn-based tactical game and adds a dash of the supernatural to create the weird, Wild West –

DEMON SALOON, WESTERN FRONTIER – Publisher Gambitious Digital Entertainment and developer CreativeForge Games have performed ritualistic blood sacrifice and joined spiritual forces on the successful Kickstarter project, Hard West – a classic Western tale of supernatural chaos and revenge coming to the PC platform in Autumn 2015 (http://store.steampowered.com/app/307670/). Hard West will make its press debut in the business area of gamescom, and will be shown at PAX Prime in the PAX Rising section of the show in booth #4043.

Originally successfully backed on Kickstarter to the tune of almost 5,000 backers, Hard West features a deep narrative of choice and fate, where the Luck of the Draw acts as your unique guardian in this brutal, beautiful, inspired classic world presented in a way no human has ever experienced.

Follow Warren on his descent into the darkest recesses of the human soul, and try to survive in a world full of hard choices and even harder consequences. Because in the frontier world of Hard West, death is a constant presence and the black pacts which you make with forces beyond human comprehension will forever haunt all those around you.

Hard West combines the imaginative minds of the dangerously creative Polish developers to tell a deeply riveting tale which was written in collaboration with Haris Orkin (Company of Heroes 2, Dying Light and Call of Juarez series), and features an original score composed by Marcin Przybylowicz (The Witcher 3: Wild Hunt).

Hard West features compelling tactical turn-based combat where players control 1-4 posse members dead-set against a world of satanic cults, arcane rituals, spirits and demons. Collect and master a range of western-inspired special abilities and create powerful combos to customize your gunslingers. You’ll need them at their deadliest.

Check out more at http://store.steampowered.com/app/307670/.

Find your Huckleberry in business hall 2.2 stand D72 at gamescom and booth #4303 at PAX Prime.

For more information about Hard West please visit http://gambitious.com/games/hard-west or www.creativeforge.pl and follow us on Twitter, @GambitiousInc and @CFGmain.

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About CreativeForge Games

CreativeForge Games is a Warsaw based game development studio founded in 2011. The team consists of industry veterans from renowned Polish studios such as Techland, CI Games and Flying Wild Hogs as well as talented newcomers. Having worked on both big games and artistic projects, indie flash and casual games, everyone on the team strives to complement each other with their experience and passion, with the goal of creating more and more powerful experiences for gamers.

Bigmoon Entertainment Announces, “Demons Age”, for Xbox One, Playstation 4 and PC

Bigmoon Entertainment Announces, “Demons Age”, for Xbox One, Playstation 4 and PC

Brand New Dark Fantasy Turn-Based Role-Playing Game to Launch in Q1 2016

Gaia, Portugal — July 30, 2015 — Bigmoon Entertainment today announced Demons Age, a brand new title that brings together the characteristics of a classic turn-based roleplaying game with modern graphics and a gripping atmosphere. Demons Age takes console and PC gamers on a thrilling adventure in either single character or party mode in which they must explore ancient ruins, mystical places and mysterious dungeons while battling dangerous opponents along the way. Demons Age is slated to launch on Playstation 4, Xbox One and PC in Q1 2016. For more information about Demons Age, please visit: www.demonsage.com. 

“We are all fans of dark fantasy and role-playing games, so many voices and ideas have gone into making Demons Age a game that fans of this genre will really enjoy”, said Paulo J. Games from Bigmoon Entertainment. “We didn’t limit ourselves to building just a classical turn-based RPG game, but wanted to create a game with the features and gameplay that we look for in a console or PC title, too”. 

About Demons Age

Moragon has once again been invaded by Demons. The corrupted soldiers of the “Order” along with orcs and demons have swept the Peninsula of Moragon from north to south in a violent and bloody war against Elves, Dwarves, Halflings and Men. The adventure begins when the player washes ashore along the coast of this war ridden peninsula and is thrown into intrigue full of tragedy and betrayal. In line with classic turn-based roleplaying mechanics, Demons Age first tasks players to set up their character and later allows them to hire a party of diverse characters to help them on their adventure. 

Each hired character has their own secrets and back-story, so players must choose their party wisely and beware of potential betrayals. Players can level-up their characters playing through the main story and also side quests, receiving rewards as they help the citizens of Moragon all the while searching for the cause of the mysterious event that has plunged the kingdom into evil darkness. Solving puzzles allows players to progress through the game, and they can find and equip a host of different weapons to defeat foes. Combining a lavish look with the dense atmosphere of a classic dungeon crawler, Demons Age is designed to appeal to new and old fans of turn-based fantasy role-playing games, and true to the genre. There is danger lurking around every corner. 

About Bigmoon Entertainment

Since its foundation, BIGMOON has set a simple goal: “Develop the best games possible”. Immersive stories, fantasy world exploration, innovative challenges and great characters are in our DNA as we focus our drive and passion on developing Core RPG, Action-adventure and Strategy games for Core gamers. BIGMOON is an authorized developer for all major game platforms, including Sony, Microsoft and Nintendo. BIGMOON also developed “Trapped Dead: Lockdown” and “Space Empires V: Battle for Artemis” as well as produced art for well-known racing games, such as “WRC 5”, “WRC 3” and “MotoGP 13”. For more information on BIGMOON, please visit: www.bigmoonstudios.com.

The Banner Saga: Warbands Announced

The Banner Saga: Warbands Announced

Miniatures board game for indie video game hit The Banner Saga teased at GenCon

Austin, TXJuly 30, 2015 – A trio of like-minded independent companies, video game developer Stoic, miniatures board game creator MegaCon Games, and video game publisher Versus Evil today announced The Banner Saga: Warbands, a miniatures board game based on the successful and critically acclaimed video game franchise The Banner Saga. With production already underway, a Kickstarter campaign will also be announced soon.

While no details about the miniatures board game have been released yet, an interest list is now forming and the MegaCon Games team, who are currently attending GenCon in Indianapolis this weekend at booth 1449, are soliciting fan interest for the forthcoming release. A website has been set up at www.bannersagawarbands.com for fans to receive more information as it becomes available.

About Stoic

Stoic is an independent game studio which formed in 2012 and is based out of Austin, Texas. The two owners, Arnie Jorgensen and John Watson, are industry veterans who lead a talented group of developers working remotely from around the globe. Stoic is dedicated to making great games that are artful, independent and unique. The Banner Saga™ and The Banner Saga: Factions™ content is used by permission. © Stoic LLC. 2012-2013 All rights reserved.

About MegaCon Games

MegaCon Games is a small miniatures board game company that specializes in world-class miniatures based in Noblesville, Indiana. Their games include MERCS, Myth, Emergence Event and Recon and several more are in production. The passionate team believes in exciting, vibrant worlds, high-quality production values, dynamic miniatures and engaging gameplay.

For more information visit: http://megacongames.com/

About Versus Evil

Versus Evil, LLC is a global indie game publisher based in the US. The company was founded on the principles of helping independent game developers be financially and creatively successful in the highly competitive video games market. Led by group of AAA games industry veterans, Versus Evil’s services include the full suite of publishing support including brand marketing, community, social, PR, creative, production, QA, legal, distribution and other general business support. As a global publisher, the Versus Evil team is strategically placed around the world with presences in California, Texas, Maryland, New York, and London and works with indie studios in North America, South America, and Europe.

For more information visit: http://vsevil.net/

© Versus Evil LLC. 2013-2015. All rights reserved.

PREPARE FOR LIFT OFF! TINERTIA CONFIRMS STEAM LAUNCH DATE OF SEPTEMBER 3

PREPARE FOR LIFT OFF! TINERTIA CONFIRMS STEAM LAUNCH DATE OF SEPTEMBER 3

Watch Weldon the Robot Defy Gravity and Deadly Obstacles in a New Trailer

Burbank, CAJuly 30, 2015 – Gamers seeking a platformer that balances explosive action with graceful flight, the search is nearly over! Indie studio Candescent Games, Inc. and design partner Section Studios, along with indie games partner Reverb Triple XP, announced today that the dynamic action-platformer Tinertia will launch Thursday, September 3 on Steam. Igniting the PC world with rocket-powered love, Tinertia is built on the premise of Quake-like fun, Sonic-like speed, and precision controls…all without a jump button!

Watch the extraordinary robot Weldon defy gravity and logic in an acrobatic run through the previously unseen Slums environment in this brand new trailer HEREyoutu.be/vEmh5kanKQ8

 

In Tinertia, gamers play as Weldon, the inauspicious robot who is equipped with a powerful rocket launcher that enables players to propel themselves through a kaleidoscopic series of challenging industrial environments. Weldon is stranded on a planet controlled by the evil ARC that has identified him as a threat and is now prepared to destroy him at any cost. Geared for the streaming generation with easy-to-pick-up but tough-to-master mechanics, Tinertia challenges gamers to master rocket-jumping. Players will control the momentum, rhythm, and speed of Weldon to launch him over deadly obstacles, outrun robo-bosses, and ultimately escape off the planet. Featuring leaderboards with saved replays of friends as well as the best players in the world, Tinertia will push gamers to see who is the ultimate master of rocket-jumping.

Tinertia will launch Thursday, September 3, on Steam for Windows PC and is in development for PlayStation™4 and Xbox One via the ID@Xbox self-publishing program. For more information on Candescent Games, Inc., check out the official Website, follow the dev team on Twitter, and “LikeTinertia on Facebook. For more on Section Studios, visit its website here.

Hashtags: #tinertia #nojumpbutton

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ABOUT CANDESCENT GAMES, INC.

A video game startup based in Burbank, California, Candescent Games, Inc. was founded in 2011 by CEO, Vilas Tewari. With a strong background in PC game development, the team’s prior experience includes MMOs, virtual worlds, and social games. The launch of Tinertia in fall 2015 will mark Candescent Games, Inc.’s aspirations of becoming an independent developer in the PC and console gaming space. Read more at twitter.com/CandescentGames and candescentgames.com.

ABOUT SECTION STUDIOS

Founded by an experienced production strategist and industry creative veterans, Section Studios has built a team of experts to deliver solutions at all levels of game development. Specializing in creative game development and art solutions, its team of 50 core members hails from AAA companies such as SCE Santa Monica Studio, Nexon, Pandemic, Spark, THQ, Dreamworks, and more. For more information, please visit www.sectionstudios.com.

ABOUT REVERB TRIPLE XP

Reverb Triple XP provides a spectrum of services customized to focus on the needs of indie game developers.  Triple XP titles stand out with excellent gameplay, creative design, and that elusive fun factor. Once identified, Reverb’s team of game industry veterans partner with the indie dev team, fully understand the game by actually playing it and provide world class marketing, PR, social, production and distribution services that are fitting for games of the highest quality. A cornerstone of the programs is that the developer retains creative control and ownership of its intellectual property as well as receiving a custom solution tailored to their exact needs.  Each year, only a handful of titles are chosen to be in Reverb Triple XP, prioritizing quality over quantity.

 

Fruit Attacks Invades iOS, Android, and Amazon Devices Today

Fruit Attacks Invades iOS, Android, and Amazon Devices Today

Take a Bite out of the Extraterrestrial Fruitageddon Today with Fruit Attacks 

SEATTLE — July 30, 2015 — En Masse Entertainment, publisher of TERA — one of the most-played MMORPGs on Steam — today announced the release of its first mobile title: Fruit Attacks. Available free on iOS, Android, and Amazon Kindle Fire devices across North America and Europe, Fruit Attacks finds players defending Earth from an incoming fruit invasion. Featuring a unique “hook-shot” mechanic, Fruit Attacks offers a refreshing take on the traditional arcade shooter.

Fruit has never been so rotten! Stop the incoming fruitageddon by battling waves of angry strawberries, apples, bananas and other fruit as they descend upon Earth with a vengeance. With an intuitive two-finger control system, players can easily take rapid shots or test their skills with more advanced arcing hook shots. Shaking the device also adds special full-screen attacks to help seize victory when the invasion intensifies with stronger and more challenging enemies, including giant fruit bosses. By learning to vary strategies on the fly, players will crush hordes of enemies into fruit juice as they master powerful combos, timed attack levels, defense-mode stages, and boss battles.

Players start with a single hero in early battles, but may eventually acquire six different heroes and dozens of minions that provide unique powers and abilities. Players can earn, combine, and utilize a wide variety of bonuses — including minion options and power-ups — to build customized teams to suit their personal play styles. With 180 total stages across three episodes and two game modes, plus frequent updates coming in the future, Fruit Attacks will challenge fans with its tasty and delicious offerings.

Fruit Attacks will be free-to-download on the App Store, Google Play Store, and Amazon App Store on July 30. For more information please visit the official Fruit Attacks product page.

For supporting assets for Fruit Attacks, including a special live-action video and screenshots, please visit: http://bit.ly/FruitAttacksLaunch

About En Masse Entertainment

Based in Seattle Washington, En Masse Entertainment embodies the evolution of modern game publishing. The company’s mission is to publish great games and provide great service. Beginning with En Masse’s inaugural title, TERA, and continuing with Zombies Monsters Robots, the company has built a track record of excellence and innovation. The team at En Masse includes experts in online technology, live service, branding, community, and player support, allowing them to thrive as a publisher in the digital era. For more information, visit EnMasse.com.

KOEI TECMO ANNOUNCES DEVELOPMENT OF TACTICAL ACTION TITLE BASED ON RENOWNED ANIME AND MANGA EPIC!

KOEI TECMO ANNOUNCES DEVELOPMENT OF TACTICAL ACTION TITLE BASED ON RENOWNED ANIME AND MANGA EPIC!

Title to be released across Europe in early 2016!

Hertfordshire, 30th July 2015- Koei Tecmo Europe is delighted to announce today the upcoming release of Arslan: the Warriors of Legend, a tactical action title based on the epic novel, manga, and anime IP ‘The Heroic Legend of Arslan’.

Originally written as a novella in the late 1980’s, the Heroic Legend of Arslan has been adapted to manga and anime numerous times, with the most prominent being the 2013 release of a manga series by famed illustrator Hiromu Arakawa (the creator of Fullmetal Alchemist). It tells the story of the young crown prince of Pars, Arslan, as he is forced out of his kingdom when his father, the king, is betrayed and defeated and his domain conquered. Arslan and his few companions must re-assemble an army and fight against overwhelming odds to regain his throne and liberate his kingdom. Through his exploits he reaches emotional maturity, while the series also tackles underlying issues of slavery, religious fanaticism, betrayal, and humanity.

The game adaptation of this magnificent story seamlessly blends the fast paced tactical action gameplay indicative of the Warriors franchise with a stunningly engaging narrative. Using cell-shaded graphics and basing all character design on the anime series Arslan: The Warriors of Legend delivers a gaming experience designed to fully immerse the player into Arslan’s universe!

The game is currently slated to be released in early 2016 in Europe, on the PlayStation®4 computer entertainment system, and Xbox One, the all-in-one games and entertainment system from Microsoft. It will also be simultaneously available digitally on the PlayStation®3 computer entertainment system.

To celebrate the announcement of this exciting new title, Koei Tecmo has released a wealth of assets, including key art, screenshots, and a promotional trailer. The asset batch focuses on the first playable characters announced:

Arslan: The young prince of the kingdom of Pars

Daryun: A skilled commander of the Pars cavalry

Narsus: A extremely capable strategist, and

Elam: Narsus’s squire

 

As well as two of the stages where Arslan’s drama will unfold: The plains of Atropatene and the capital city of Ecbatana!

 

 

For more news and information on Arslan: The Warriors of Legend please visit us on www.facebook.com/koeigames and be part of twitter family @koeitecmoeurope

 

ABOUT KOEI TECMO EUROPE LTD.

KOEI TECMO EUROPE LTD. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Letchworth, Hertfordshire, UK. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. TECMO is best known for the Dead or Alive® and Ninja Gaiden®series. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. On April 1, 2009, KOEI TECMO HOLDINGS CO., LTD was established as a result of the TECMO, LTD. and KOEI Co., Ltd. merger. More information about KOEI TECMO EUROPE LTD and its products can be found at www.koeitecmoeurope.com

©2015 KOEI TECMO GAMES CO., LTD. The KT logo is a registered trademark of KOEI TECMO HOLDINGS CO., LTD.

@2015 Hiromu Arakawa, Yoshiki Tanaka- KODANSHA/ ‘LEGEND OF ARSLAN’ Project Committee, MBS. All rights reserved

Xbox, Xbox 360 and Xbox LIVE are registered trademarks or trademarks of the Microsoft group of companies.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

Warhammer 40,000: Regicide Release Date Announced

warhammer-40000-regicide-screen-shot-01

Warhammer 40000: Regicide, Hammerfall Publishing’s 40k take on chess, has announced it will be achieving a full game release on the 26th of August of this year! The game has been in early access since earlier this year and I was given the chance to form a premature opinion of the game in its early form.

In my preview of the game, I noted that there wasn’t too much to experience in the title as it was still largely unfinished but it did prove to be a strong statement-of-intent to show that Regicide would not just be a 40k reskin of a simple chess game.

Warhammer-40000-Regicide-screenshot-01

The turn-based strategy game’s full release will feature a 50-mission story-driven campaign, a full-tier upgrade system for units, and a fully unlocked armoury for players to take into each of their games. As for the stories campaign, the devs have released a small snippets of the campaign’s backstory:

The frontier worlds of the Sargos Sector are no strangers to conflict. Once wracked by warp-anomalies and inhabited by adversarial forces, it was only placed under the heel of Imperial authority two thousand years ago. The capital world of Hethgar Prime was established and settled. Rich in resources, it occupied a strategic location and was well fortified. Regiments were raised on Hethgar to safeguard nearby worlds from aggression.

In two millennia, however, no dire threat approached them. Mankind flourished in relative peace. Much of the system’s military resources were eventually exported to aid in greater conflicts elsewhere. The garrison was spread thin. The great guns that aimed to the skies were largely unmanned.

When alien eyes once again fell upon the Imperial jewel of Hethgar and thought to take it for themselves there was little to stop them. As the skies fell in upon them, it was all the people of Hethgar could do to pray for deliverance. Any resistance was swiftly crushed by the invading forces.

But the final prayers of Hethgar were heard. From far across the blackness of space, Angels took heed of their plight.

They would arrive too late for salvation, but vengeance in the Emperor’s name is never overdue…

Warhammer-40000-Regicide-screenshot-02

There’s no hint of greater dangers and mystery beneath the surface (as the campaign trailer did) but we’ll see exactly how things shape up in the coming month when the full release is upon us.