Home Blog Page 3346

Multiplayer Hack-and-Slash Action Coming to Mobile with Blade: Redemption

Multiplayer Hack-and-Slash Action Coming to Mobile with Blade: Redemption

4:33 Creative Lab’s Unreal-powered action RPG to bring synchronous multiplayer brawling, deep combat elements, and endless dungeons to iOS and Android

 

Seoul Aug. 5, 2015 – Global mobile game publisher 4:33 Creative Lab has pulled the cloak back on its exciting role-playing game (RPG), Blade: Redemption, developed by ActionSquare. This hack-and-slash mobile game is powered by the Unreal Engine, and offers real-time player-versus-player (PvP) modes with numerous other features. Blade was originally released only in South Korea, and it achieved fourth place on Google Play’s top grossing games worldwide for May 2014.

Blade: Redemption has proven itself as an eye-catching and award-winning experience, and we’re excited to share this heavy-duty action RPG with a brand new audience,” said Tae Hwan So, CEO of 4:33 Creative Lab. “Mobile audiences have grown and matured to include many, many gamers who crave in-depth gameplay, and we know that Blade has the fast-paced combat and competitive PvP action that mid- and hard-core mobile gamers want.”
“We’re absolutely thrilled,” said Jae Young Kim, CEO of ActionSquare. “Blade has received numerous awards since its release in Asia, and we’re very pleased to share Blade with mobile gamers around the world. We hope you enjoy the game, and we look forward to your feedback!”
Blade: Redemption is an intense, fantasy-themed action RPG offering tons of exciting gameplay:

  •     Competitive real-time PvP
  •     Multiple characters with a distinct set of skills and fighting style
  •     More than 100 mighty weapons
  •     80 single-player dungeons
  •     Infinity Dungeon that offers 100 deadly rounds of boss battles
  •     Mobile experience powered by Unreal Engine technology

 

Blade: Redemption will be launched later this year for iOS and Android.

Visit the official Facebook page for Blade: Redemption: https://www.facebook.com/bladegb433

Visit the official 4:33 website: http://www.433.co.kr/eng_main/


About 4:33 Creative Lab:

4:33 Creative Lab, with experience in publishing numerous hit mobile games including Bow Master for Kakao, Water Margin for Kakao, Heroes for Kakao and Blade for Kakao, is a leading mobile game developer and publisher in Korea. Established in 2009, 4:33 is an experienced mobile game publisher collaborating with many promising studios.

4:33 was founded by Joon-Mo Kwon, former CEO of NEXON and NEXON Mobile, and other members with experience in developing blockbuster mobile and online games. The company boasts a portfolio of many mega-hit titles in different genres.

2K Announces Mafia III Coming in 2016

2K Announces Mafia III Coming in 2016

Third installment in the Mafia franchise transports players to a dangerous, reimagined New Orleans amid the turbulence of 1968 

Join the conversation on Twitter using the hashtag #Mafia3

Sydney, Australia – August 5, 2015 2K today officially revealed Mafia III, the next installment in the popular series known for immersing players into a world of organized crime through rich narrative storytelling and beautifully crafted game worlds. Mafia III is being developed by Hangar 13, a new development studio under the 2K publishing label led by veteran game developer Haden Blackman. Mafia III will be available in calendar 2016 for Xbox One, PlayStation®4 computer entertainment system and Windows PC.

Mafia III continues the strong franchise tradition of a captivating story set in the treacherous and calculated world of organized crime,” said Christoph Hartmann, president of 2K. “Mafia III captures Hangar 13’s mantra of ‘every player story is unique’ through a cinematic narrative that responds to player choice.”

Mafia III is set in a reimagined New Orleans in 1968, one of the most tumultuous years in American history. This version of New Orleans is bustling with activity, complete with era-inspired cars, fashion and music. During this turbulent time, a cloud of corruption hangs in the air and the city has become a haven for organized crime. The Italian mob controls illegal gambling, drugs, and prostitution, while corrupt police and politicians line their pockets with the proceeds.

Mafia III follows the story of Lincoln Clay, a disenfranchised Vietnam veteran, returning from combat and looking for a home and a place to belong. Orphaned as a child, Lincoln at last achieves a semblance of family with the city’s black mob, finding the surrogate father and brother he has longed for. But when Lincoln’s new family is betrayed and slaughtered by the Italian mob, he becomes fixated on revenge and wages a brutal war against the Italians, disrupting the balance of power in the seedy underworld of New Orleans. As the story progresses, Lincoln allies himself with other criminals and builds an empire and a new family of his own that transforms the city.

Throughout the riveting story of Mafia III, players choose their path to revenge and build their own crime empire using cunning, stalking and deception, or through overwhelming force and firepower. Mafia III combines the best of cinematic storytelling with a dynamic narrative structure that responds to player choices, set in a vibrant city that responds to Lincoln’s actions.

“The Mafia franchise is known for its immersive sense of time and place, and for presenting compelling stories about life within organized crime,” said Haden Blackman, studio head and creative director at Hanger 13. “In Mafia III, we are introducing players to an unexpected new anti-hero and an iconic city to explore, all within a hard-boiled drama set during one of the most turbulent years in American history.”

Mafia III will be available in calendar 2016 for Xbox One, PlayStation®4 system and Windows PC. Mafia III is not yet rated in Australia or New Zealand. For more information on Mafia III, subscribe on YouTube, follow us on Twitter, become a fan on Facebook and visit http://MafiaGame.com.

 

2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe.  The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K.  Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com. 

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve™, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise*. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

*According to 2008 – 2015 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through June 2015. 

About Hangar 13

Located at 2K headquarters in Novato, California, Hangar 13 is the newest studio to design and develop games under the 2K publishing label. With a team of fantastic talent built from some of the most well-known studios in the industry, Hangar 13 is aiming to use its own proprietary technology to advance the art of player-driven experiences, creating games that will become industry benchmarks.

“PlayStation” is a registered trademark and “PS4” is a trademark of Sony Computer Entertainment Inc.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, our ability to raise capital if needed and risks associated with international operations. Other important factors and information are contained in the Company’s Annual Report on Form 10-K for the fiscal year ended March 31, 2015, including the risks summarized in the section entitled “Risk Factors,” and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

 

Victor Vran Review

victor-vran-box-art-001

Victor Vran
Developer
: Haemimont Games
Publisher: EuroVideo Medien
Platform: LinuxMac, Windows
Release Date: 24 July 2015
Price: $19.99 USD – Available Here

Video Review

Overview

Victor Vran is the newest IP from Bulgarian developers Haemimont Games. The developers are best known for the modern Tropico titles, but this seems to be their first foray into dungeon crawlers. Victor Vran mixes gothic horror with a little bit of steampunk to create a moody action RPG.

Story

The titular character Victor Vran is a demon hunter, a member of a storied order of demon killers who have defended the world against demonic invasions for generations. Unlike his comrades, he has made a dark pact with demons that has gifted him with incredible abilities. He now comes to Zagoravia to find what has become of one of his closest friends. There, he discovers a city barely holding out against a massive demon invasion. The streets are littered with the bodies of fallen demon hunters and a mysterious voice in his head is talking to him, taunting him.

victor-vran-screenshot-006

I really enjoyed Victor Vran’s writing. The story is a little predictable, but is entertaining none the less. The real star of the show are the monologues by Victor and The Voice in Victor’s head. Victor’s film noir-style monologues contrast brilliantly with The Voice’s The Stanley Parable-like narration. I was pleasantly surprised by the pop culture reference the writers slipped into the game. The Psy reference was unexpected, but the Twilight reference had me in stitches.

Gameplay

Victor Vran is a top down action RPG dungeon crawler that doesn’t deviate too far from the tradition. The biggest difference is the lack of class system. Victor is a flexible canvas that lets players adjust their playstyle almost at will. Instead of stat points, Victor equips a series of destiny cards that modify his base stats. Skills are decided based on the type of weapon Victor wields and player equipped demon abilities. Victor can equip two types of weapons at once and is free to cycle between them during combat. In the beginning of the game, Victor can choose between a set of costumes that modify his armour and his Overdrive resource pool. This will serve as the main influence on the playstyle that Victor will be best suited for; however, new costumes can be acquired at certain level milestones, giving players a chance to change their mind and try something new.

victor-vran-screenshot-001

There is a nice variety in weapons, each filling a very specific niche. I really appreciated the inclusion of three separate ranged weapon types. Instead of the traditional light hitting, but fasting shooting bow contrasted by the hard hitting, but slow to fire gun/crossbow set up, Haemimont Games opted for an explosive hand mortar that needs to be charged to shoot at far distance, a flamethrower like lightning gun that takes care of mobs of small enemies in a hurry, and the slow single target focused shotgun. Melee weapons are equally varied, providing great options for full melee builds, full ranged builds, or even a little of everything.

Victor Vran’s item system revolves around transmutation. The system allowed for mixing and matching three items to create new items, improve stats on old items, and tack on new abilities. Parts of it is a bit of complicated for the casual player, but the most challenging parts are luckily the lesser used functions of transmutation.

victor-vran-screenshot-005

The game tries to break out of top down dungeon crawling standards a little with the control scheme. Unlike his fellow grounded demon hunters from other games in the genre, Victor can hop over fences and wall jump to reach higher areas. Smart use of the adjustable camera angles and the jump mechanic along with being willing to tread beyond the beaten path is key to finding all of the hidden chests in the game. In my adventures to unlock all the secrets the game held, I encountered the game’s most annoying issue, the controls can get hung up. Victor Vran handles perfectly well most of the time, but once Victor needs to start jumping around places, he has a tendency to get caught up on corners and in tight spaces.

victor-vran-screenshot-002

I enjoyed Victor Vran’s level design. The secrets give a little encouragement to explore, but the challenges really give the game some replayability. Each level comes with five challenges that can be accomplished for bonus gold, loot, and experience. They range from simple kill X number of monsters with Y weapon to more devious ones that require the use of the game’s hex system, which hits Victor with some nasty debuffs in return for extra experience and loot. The game supports co-op, PVP, and special treasure keys that can be shared with other players to unlock special treasure quests and bounty missions.

Visuals

The game’s art style is nice mix of steampunk and gothic fantasy. It is an enjoyable little twist on the traditional demonic themed action RPG dungeon crawler. The monster design is well done, but a little on the limited side as many mobs are reskins.

victor-vran-screenshot-004

On the technical side, the game has plenty of option settings to adjust. The graphics look sharp and detailed at high settings. In my playthrough, the game ran smoothly without any serious dips in frame rate or hiccups.

Audio

Victor Vran boasts and excellent soundtrack, solid sound effects, and extremely inconsistent voice acting. It seems like the entire budget was blown to grab Doug Cockle (Victor Vran) and Andrew Wincott (The Voice), as the voice acting for minor characters is just downright awful in comparison. Andrew Wincott’s performance deserves special mention, as he takes a great script and absolutely flies with it.

victor-vran-screenshot-003

Overall

Victor Vran has a decent amount of content for its price point, with plenty of replayability and side dungeons to make it worth your time. The developers have made some great design choices to differentiate itself from other titles in the genre without straying too far. Some of the voice acting can be a bit rough, but it is absolutely worth toughing it out to listen to Doug Cockle and Andrew Wincott’s performance. Victor Vran won’t change any minds about action RPG dungeon crawlers; but if you have the remotest interest in the genre, you need to give this game a try!

8-5-capsules-out-of-10
Capsule Computers review guidelines can be found here.

Mario, Zelda, Xenoblade, Star Fox and more still to come in 2015

NINTENDO REVEALS KEY 2015 LAUNCH DATES AND EDITIONS

Mario, Zelda, Xenoblade, Star Fox and more still to come in 2015

5th August, 2015 – Nintendo has announced details on a range of key upcoming titles for its Wii U and Nintendo 3DS family of systems, with a string of launch dates and newly revealed special editions.

Unveiled at E3, The Legend of Zelda: Tri Force Heroes allows three players take on the role of individual Link characters and team up to solve unique Zelda-style puzzles and boss fights. With one life meter to share, working together will be key to overcome the game’s many dungeons…
This new title in The Legend of Zelda series will launch 24th October in Australia and New Zealand.
Following the recent announcement of a range of hardware and software bundles for Super Mario Maker when it launches 12th September, you can check out the Nintendo World Championships and ‘Think You Know Mario?’ trailers to get a taste for how you can create brand new courses as well as play the seemingly endless supply of inventive Mario levels from players around the world.

 

Coming to Wii U in December, Xenoblade Chronicles X is set amidst an intergalactic war between aliens and human survivors, where players fight for survival while exploring the massive expanses of an unknown planet. Today, two limited edition bundles have been revealed to be launching alongside the game:

  • Xenoblade Chronicles X Wii U Premium Pack: features a black premium Wii U console, a physical copy of the game, an Artbook and a World Map poster
  • Xenoblade Chronicles X Limited Edition Pack: features a physical copy of the game, a SteelBook™ cover, a World Map poster, a Cover Art Poster and the Artbook

 

To celebrate the upcoming launch, the original Wii classic Xenoblade Chronicles is available on Nintendo eShop on Wii U right now (AU$26.00/NZ$34.00)! Those who purchase this game will be eligible for a AU$13/NZ$17 discount on Xenoblade Chronicles X  if they buy it on Nintendo eShop on the same Wii U console* within two weeks of the game’s launch in December (SRP AU$89.95 before discount).

 

Fans of limited edition offerings should keep an eye out for Project Zero: Maiden of Black Water, coming to Wii U on 31st October. From that day, Project Zero: Maiden of Black Water – trial version creeps onto Nintendo eShop, giving players the opportunity to sample action from the game’s prologue and first two chapters at no cost before choosing whether to purchase all remaining chapters. The Project Zero: Maiden of Black Water – Limited Edition bundle will feature a copy of the game in its standalone packaging, a double-sided poster, an art book, four Spirit Photographs, and a SteelBook™ cover.

 

Launching 29th August, action game guru Tomonobu Itagaki’s Devil’s Third features a unique combination of shooting and melee combat, with an off-the-wall single player campaign as well as online multiplayer modes allowing for intense 16 player battles. Hear more about the game from the man himself in this developer video.

 

In addition to all of the above in 2015, fans can look forward to even more fun, with Star Fox Zero (Wii U), Animal Crossing: amiibo Festival (Wii U), Mario Tennis: Ultra Smash (Wii U), Animal Crossing: Happy Home Designer (3DS) and Chibi-Robo!: Zip Lash (3DS) all set to arrive before the end of the year.

Additional Links:

Nintendo Australia website: http://www.nintendo.com.au
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

* An additional storage device is required to install both games on the same Wii U console.

DREADNOUGHT CLOSED BETA ENROLLMENT HAS BEGUN

DREADNOUGHT CLOSED BETA ENROLLMENT HAS BEGUN

Interested players can sign up online, and gamescom attendees can go hands-on with the game

HOUSTON and BERLIN – August 5, 2015 – Today Grey Box, Six Foot, and developer YAGER announced that sign-ups for the upcoming PC closed beta of Dreadnought, their team-based space-action game, have begun. Those interested in joining Dreadnought’s first fleet of beta testers can visit www.playdreadnought.com to register.

In addition, Dreadnought will be playable to the European public for the very first time at gamescom this week. Attendees can experience the game’s 5v5 Team Deathmatch mode across two maps and chat with members of YAGER’s development crew on the show floor at Stand C020 in Hall 8.1.

Set in a futuristic era of galactic strife, Dreadnought puts players in command of massive capital ships for all-out tactical action warfare in space and across the skies of distant worlds. Battleships come in a variety of shapes and sizes, each specialized to bring a unique, class-based role to the squad. These vessels can be customized even further with powerful armaments, abilities, perks, and a large variety of visual enhancements. The free-to-play game will feature competitive and cooperative online multiplayer modes, as well as a single-player campaign.

Dreadnought is powered by Epic Games’ Unreal Engine 4 (UE4) technology and is expected to officially launch on PC in 2016. For more information and to sign up for the closed beta, please visit www.playdreadnought.com, and follow the game on Facebook, Twitter and Twitch for the latest updates.

About Grey Box

Grey Box is a new  video game publisher that combines digital publishing, financing, and a passion for creating fun and innovative games. Championing the ideas that video games are an influential art form and players should be treated as intelligent consumers, Grey Box is set on creating its own path and publishing games it believes in.

 

About YAGER Development

Founded in 1999 in the heart of Berlin, YAGER is one of the gaming veterans of AAA development. The award-winning studio is dedicated to the creation of vivid and meaningful multi-platform gaming experiences. The best gaming enthusiasts, technical experts and creative minds from all over the world who all share the same passion for great action games make up the YAGER team. Among others YAGER is known for the gripping military shooter Spec Ops: The Line. www.yager.de

 

About Six Foot
Six Foot is an interactive production company focused on brand and IP development, digital media production, and video game publishing services and operations. Founded in 2000 as a digital agency, they are committed to creating interactive entertainment that engages, delights, and inspires.

ACTIVISION BRINGs STRONGEST EVER LINE-UP TO GAMESCOM 2015

ACTIVISION BRINGs STRONGEST EVER LINE-UP TO GAMESCOM 2015 

CALL OF DUTY®: BLACK OPS III, DESTINY: THE TAKEN KING, SKYLANDERS® SUPERCHARGERS AND GUITAR HERO® LIVE ALL PLAYABLE AT SHOW

Fans to Get First Hands-On with Call Of Duty: Black Ops III Multiplayer 

Guardians to Get Hands-On with All-NewPowers in Destiny: The Taken King 

Fans Get Ready To Rock – and Sing – With Guitar Hero Live. Vocals Confirmed, 100 Songs Announced So Far and New Rock the Block Festival Detailed

Skylanders SuperChargers Debuts Franchise Firsts — Online Multiplayer and Racing!

Sydney, Australia – August 5, 2015 – Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), will showcase a blockbuster line-up of some of the world’s most anticipated next-generation gaming releases at Gamescom 2015.  With the show opening to trade and press on Wednesday, August 5 and to consumers on Thursday, August 6 at the Koelnmesse GmbH Exhibition Centre in Cologne, Germany, Activision will offer consumers and industry influencers the opportunity to get hands-on with some of the biggest titles of the year.

Call of Duty®: Black Ops III, Destiny: The Taken King and Guitar Hero® Live will all be playable at the SONY Computer Entertainment Deutschland booth located in Hall 7.1Skylanders SuperChargers will be playable in the Nintendo booth located in Hall 9.1 A10/B10.

Eric Hirshberg, CEO of Activision Publishing Inc., comments: “Activision has methodically expanded its slate by creating one breakthrough innovation after another. At Gamescom, we are showcasing what may be our best slate ever with Call of Duty: Black Ops 3, Skylanders SuperChargers, Destiny: The Taken King, and Guitar Hero Live, each introducing significant innovations that will change the way people play.  Four great brands; four amazing games.  It’s a great time to be a gamer.”

Activision’s Gamescom 2015 line-up includes:

Call of Duty: Black Ops III

Developed by award-winning studio Treyarch, Call of Duty: Black Ops III redefines how Call of Duty is played.

Call of Duty: Black Ops III is set in the year 2065, where bio augmentation and cybernetic enhancements have given rise to a new breed of Black Ops soldier.  Through Direct Neural Interface (DNI) technology, players are now connected to the intelligence grid and their fellow operatives during battle.  This elite squad consists of men and women who have enhanced their combat capabilities to fight faster, stronger, and smarter. Black Ops III also offers the deepest, most rewarding multiplayer ever offered in Call of Duty®, featuring a brand new chain-based fluid movement system, Specialist characters with unique weapons and abilities, Gunsmith weapon customization tools and a range of new eSports capabilities.

In addition, Treyarch’s signature Zombies mode makes its return with “Shadows of Evil,” an on-disc experience set in a 1940s film noir-inspired era that follows four unwitting characters that must work together to stay alive while a mysterious, shadowy figure offers them a path to redemption.  Call of Duty: Black Ops III, slated for release on November 6, 2015, is in development for the PlayStation® 4 system, Xbox One™ and PC and is not yet rated. For more information, visit: www.callofduty.com, www.youtube.com/callofduty.

At Gamescom 2015 in Cologne, Germany, eSports will be the focus of a special Call of Duty: Black Ops 3 Global eSports Reveal live stream. Treyarch developers will be on hand to share some exciting news and features coming with Call of Duty: Black Ops III. A global group of competitive players will also be participating in a series of show matches.

The live stream can be seen at callofduty.com on Thursday, August 6th at 3am AEST/ 5am NZ.

 

Destiny: The Taken King

From Bungie and Activision comes Destiny: The Taken King, the first major expansion and by far the largest addition to the Destiny universe yet. At Gamescom, Bungie and Activision are pleased to announce that every edition of The Taken King will include one character boost.  The character boost will allow a player to instantly level up any existing or newly created guardian to the minimum level required to play The Taken King. Also being revealed today is the latest trailer for the game called “We Are Guardians,” which can be viewed here: https://www.youtube.com/watch?v=jnTYt_lu4CE.

 

Destiny: The Taken King will be available on September 15 for the PlayStation®4 system, PlayStation®3 system, Xbox One™ and Xbox 360™. At launch PlayStation® gamers will also get access to a host of additional content for The Taken King, including a Strike, a Crucible map, three sets of gear and an exotic weapon, exclusive until at least Spring 2016. For more information, visit www.DestinyTheGame.comFor exclusive updates, follow the official Destiny social channels at www.facebook.com/DestinyTheGame and @DestinyTheGame on Twitter, and interact directly with the developers at www.Bungie.net.

 

Guitar Hero Live

The pop culture phenomenon that introduced a new way to interact with music is back with the all-new Guitar Hero Live.

Guitar Hero fans will need to warm-up their vocal chords.  At Gamescom, Guitar Hero Live is confirming singing mode for local co-operative play, bringing the party back to the living room like never before.  Singing alongside the core guitar-based gameplay has always been something that defined the Guitar Hero party experience, and the inclusion of vocals in the game delivers another way for players to have fun together in Guitar Hero Live.  By plugging in any USB mic, aspiring rock stars will be able to sing to tracks in GHTV and in Quickplay in GH Live, complete with a lyrics highway and note track along the top of the screen. Revealed earlier this week was the latest behind the scenes video for the game, viewable here: https://www.youtube.com/watch?v=ib5BHwm5F3c.

Across both game modes, Guitar Hero Live will give players access to more tracks than ever before in a previous Guitar Hero title.  Joining the line-up of songs announced thus far, bringing the total to 100, are the following:

  1. Megadeth – Hangar 18
  2. In Flames – Deliver Us
  3. Boston – More Than a Feeling
  4. You Me At Six – Lived a Lie
  5. Blink-182 – The Rock Show
  6. Rush – Limelight
  7. Kasabian – Club Foot
  8. Dream Theater – The Looking Glass
  9. Royal Blood – Come on Over
  10. Charlie XCX – Famous
  11. Passion Pit – Take a Walk
  12. Panic! At the Disco – Girls Girls Boys
  13. James Bay – Hold Back The River
  14. Echosmith – Cool Kids
  15. MGMT – Time to Pretend
  16. Kings of Leon – Sex on Fire

Also at Gamescom, Guitar Hero Live is unveiling Rock the Block, the second music festival in GH Live. GH Live is the first person, live-action mode that puts you on stage as the lead guitarist.  Rock the Block is set in the US and takes place in the heart of an imagined city landscape in the game. With its origins in a number of smaller festivals that used to take place in and around Boulder City, Rock the Block is a spontaneously evolving event that encourages attendees and passers-by to be drawn into the festival experience.  Rock the Block joins SoundDial, the previously announced UK-based festival, as the two fictional settings a player will visit in Guitar Hero Live. Within the two festivals fans will play a variety of stages, ranging from small club stages, to headlining massive, open air mainstages.

Guitar Hero Live will be available October 20, 2015 in Australia and New Zealand for the PlayStation®4 system, PlayStation®3 system, Xbox One™, Xbox 360™, Nintendo’s Wii U™ system and select mobile devices to be announced soon.  For more information about Guitar Hero Live, please visit http://www.guitarhero.com, www.youtube.com/guitarhero or follow @guitarhero on Twitter, Instagram and Facebook.

 

Skylanders SuperChargers

Rev your engines! Skylanders®, the #1 kids’ console franchise worldwide¹, is taking to Land, Sea and Air with the high-octane, action-adventure videogame Skylanders SuperChargers this fall.

Skylanders SuperChargers will debut at Gamescom two Skylanders franchise firsts — racing and online multiplayer gameplay on console. Whether fans prefer co-operative play in Adventure Mode or competitive multiplayer with up to four friends in Racing Mode, Skylanders SuperChargersonline gaming is fueled with adrenaline-pumping action right out of the box. Skylanders’ all-new Racing Mode, playable in Land, Sea and Sky environments, features supercharged racing combat, layering in even more depth and excitement to the game’s online multiplayer component. Skylanders SuperChargers delivers more ways to play than ever before:

  • Single-player Adventure Mode
  • Online and local co-op Adventure Mode
  • Local 2-player head-to-head racing in split screen
  • Online competitive racing with up to 4 players

Fans can augment their Skylanders SuperChargers experience with a complementary, dedicated racing combat game — Skylanders SuperChargers Racing — for the Wii™ system and Nintendo 3DS™ hand-held system. All-new tracks, augmented with power-ups, boosts, hazards and more, offer up to 50 different and exciting gameplay experiences. On Nintendo 3DS, gamers can enjoy competitive multiplayer via local play or online with up to four players.

Skylanders is packing some major star power with two of Nintendo’s most iconic characters — Donkey Kong and Bowser — as guest stars in Skylanders SuperChargers. Donkey Kong and his Land vehicle, Barrel Blaster are available with the Skylanders SuperChargers Starter Packs for Wii U, while Bowser™ and his Sky vehicle, Clown Cruiser come with the Skylanders SuperChargers Racing Starter Packs for Wii and Nintendo 3DS. The Supercharged characters are not only playable in Skylanders SuperChargers Racing, but also work in Skylanders SuperChargers on the Wii U™ system and as amiibo in compatible Nintendo games. Gamescom attendees will be able to get their hands on Donkey Kong and Bowser in Skylanders SuperChargers for Wii U in the Nintendo booth, Hall 9.1 A10/B1.

Skylanders SuperChargers will be available on September 24 in Australia and September 25 in New Zealand on the Xbox One, Xbox 360, PlayStation® 4 system, PlayStation® 3 system and Nintendo’s Wii U™ system. Additionally, the complete Skylanders SuperChargers experience will be available on iPad®².  Skylanders SuperChargers Racing will be available on September 24 in Australia and September 25 in New Zealand for Wii™ and Nintendo 3DS. For more information, visit: www.skylanders.com, www.youtube.com/skylandersgame  or follow @SkylandersGame on Twitter and Facebook or @SkylandersTheGame on Instagram.

About Activision Publishing

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

# # #

 

Cautionary Note Regarding Forward-looking Statements:  Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the launch date and expected features of Call of Duty: Black Ops III, Destiny: The Taken King, Skylanders SuperChargers, Skylanders SuperChargers Racing and Guitar Hero Live are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

¹ Based on revenue from January – June, 2015, according to the NPD Group, GfK Chart-track, and Activision Blizzard internal estimates, including toys and accessories.

²Available on select tablet devices

Destiny game, Expansions I & II required to play, all included in the Legendary and Collector’s editions of The Taken King,

© 2015 Bungie, Inc. All rights reserved. Destiny, the Destiny Logo, Bungie and the Bungie Logo are among the trademarks of Bungie, Inc. Published and distributed by Activision. Activision is a registered trademark of Activision Publishing, Inc.

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.  Nintendo trademarks and copyrights are properties of Nintendo.

© 2015 Activision Publishing, Inc., CALL OF DUTY, CALL OF DUTY BLACK OPS, SKYLANDERS, SKYLANDERS SUPERCHARGERS, SKYLANDERS SUPERCHARGERS RACING, TOYS TO LIFE, GUITAR HERO and GH are trademarks of Activision Publishing, Inc.

All other trademarks and trade names are the properties of their respective owners.

READY, SET, GO – SKYLANDERS® SUPERCHARGERS DELIVERS RACING AND ONLINE MULTIPLAYER

READY, SET, GO – SKYLANDERS® SUPERCHARGERS DELIVERS RACING AND ONLINE MULTIPLAYER 

Skylanders Charges into Gamescom with Exciting Announcements and Franchise Firsts

 

Sydney, Australia – August 5, 2015 – Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. (NASDAQ: ATVI), continues to blaze the toys-to-life trail with Skylanders franchise firsts, racing and online multiplayer gameplay on console in Skylanders® SuperChargers, developed by Vicarious Visions. Whether fans prefer co-operative play in Adventure Mode or competitive multiplayer with up to four players in Racing Mode, Skylanders SuperChargersonline gaming is fueled with adrenaline-pumping action right out of the box.

Skylanders’ all-new Racing Mode, playable in Land, Sea and Sky environments, features supercharged racing combat, layering in even more depth and excitement to the game’s online multiplayer component.  The high-octane mode is further amplified with all-new time trials, which include three-lap races that take friendly competition up a notch as players battle for the best time score on the leaderboard.  All Skylanders SuperChargers Starter Packs will come loaded with six dynamic race tracks – two each for Land, Sea and Sky. With hidden routes, power-ups, and diverse locations, Racing Mode offers completely new ways to enjoy the game. Whether played in offline split-screen or online multiplayer, gamers can choose the best route to finish a race, trying to avoid attacks along the way as they navigate through dynamic environments. Voice-chat is available with friends for an added layer of excitement.

Skylanders SuperChargers delivers more ways to play than ever before:

  • Single-player Adventure Mode
  • Online and local co-operative Adventure Mode
  • Local 2-player head-to-head racing in split screen
  • Online competitive racing with up to 4 players

“Skylanders fans told us they wanted to go head-to-head in online multiplayer with their friends and family, and we delivered. Skylanders SuperChargers enables gamers to race against friends all over the world and brings an exciting new expansion to the Skylanders gameplay experience,” said John Coyne, senior vice president of consumer marketing, Activision Publishing, Inc.  “We continue to be firmly committed to driving Skylanders’ spirit for providing originality, innovation, creativity and fun with each game.”

Skylanders SuperChargers continues to rev its engine with the addition of Skylanders SuperChargers Racing Action Packs at launch and beyond. These optional expansion packs, one each for Land, Sea and Sky, unlock even more thrilling racing content for Portal Masters. Each pack comes loaded with three special toys, including a SuperCharger, its signature vehicle and a villain trophy. The villain trophy unlocks two new tracks and new modes, including SuperVillain Cup, Boss Pursuit and Mirror Cup. There are 12 boss villains across all three packs, with four in each pack, which players can defeat and play as. Fans can then store these boss villains on their villain trophy toy to play at a friend’s house.

Fans can augment their SuperCharger experience with a complementary, dedicated racing combat game — Skylanders SuperChargers Racing — for the Wii™ system and Nintendo 3DS™ hand-held system. All-new tracks, augmented with power-ups, boosts, hazards and more, offer up to 50 different and exciting gameplay experiences. On Nintendo 3DS, gamers can go head-to-head with competitive multiplayer via local play or online with up to four players. Iconic Nintendo character Bowser™ and his Sky vehicle, Clown Cruiser are available in the Skylanders SuperChargers Racing Starter Packs for Wii and Nintendo 3DS and can also be played on the Wii U™ system.   The Supercharged character not only works in Skylanders SuperChargers Racing, but also as amiibo in compatible Nintendo games, so players can store their saved data in both modes with a simple twist of the figure’s base.

 

About Skylanders SuperChargers

Skylanders SuperChargers expands upon the franchise’s signature gameplay to introduce a brand-new play pattern to fans, vehicles-to-life.  For the first time ever, kids can explore and navigate the mountainous terrains, deep sea environments and big blue skies of Skylands like never before by going behind the wheel of powerful, tricked-out land, sea and sky vehicles – bringing them from physical world into the digital world in a high octane action-adventure videogame. The game offers a diverse and dynamic story-driven gameplay experience, filled with vehicle-based and on-foot adventures featuring combat, puzzles, mini games, activities and platforming — all set within a variety of new compelling environments. Skylanders SuperChargers has 20 land, sea and sky vehicles that are fun to play in the game and in the real world. There is also a new class of heroes — 20 SuperCharger toys that feature all-new powerful attacks and moves, upgrades and personalities. The game supports all 300+ Skylander toys from previous games.

Skylanders SuperChargers will be available on September 24 in Australia and September 25 in New Zealand on the Xbox One, Xbox 360, PlayStation® 4 system, PlayStation® 3 system and Nintendo’s Wii U™ system. Additionally, the complete Skylanders SuperChargers experience will be available on iPad® 1.  Skylanders SuperChargers Racing will be available on September 24 in Australia and September 25 in New Zealand for Wii™ and Nintendo 3DS.

About the Skylanders® Franchise

The award-winning, $3 billion Skylanders franchise has sold through more than 250 million action figures2 since pioneering the toys-to-life category in 2011 with the debut of Skylanders® Spyro’s Adventure. The game originated a play pattern that seamlessly bridged physical and virtual worlds across multiple platforms. In 2012, Skylanders® Giants further evolved the genre and added LightCore® characters to the collection of interaction figures.  Skylanders® SWAP Force, which launched in 2013, introduced an all new play pattern – swapability. In 2014, Skylanders® Trap Team reversed the magic of bringing toys to life by allowing players to pull characters out of the digital world into the physical world and became the number 1 kids’ console game globally2.

 

About Activision Publishing

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

###

 

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about the expected release dates of Skylanders SuperChargers and Skylanders SuperChargers Racing are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

© 2015 Activision Publishing, Inc., SKYLANDERS, SKYLANDERS SUPERCHARGERS, SKYLANDERS SUPERCHARGERS RACING, SWAP FORCE, SKYLANDERS UNIVERSE, LIGHTCORE and ACTIVISION are trademarks of Activision Publishing, Inc.

¹Available on select tablet devices

² Based on revenue from January – June, 2015, according to the NPD Group, GfK Chart-track, and Activision Blizzard internal estimates, including toys and accessories.

Wing Racers Sports Games and Slightly Mad Studios Announce ‘Red Bull Air Race – The Game’

RED BULL AIR RACE – THE GAME
“PUT AWAY YOUR TRAY TABLE”: WING RACERS SPORTS GAMES AND SLIGHTLY MAD STUDIOS DEVELOP THE OFFICIAL COMPUTER GAME OF THE WORLD’S FASTEST MOTORSPORT SERIES

COLOGNE, Germany  – August 5, 2015  Good news for all fans of truly spectacular computer games: Wing Racers Sports Games GmbH in cooperation with Red Bull Air Race GmbH and Slightly Mad Studios is developing and publishing the official game of the spectacular Red Bull Air Race World Championship.

Founded in 2003 and the official global Air Racing Championship since 2005, the Red Bull Air Race is being followed by millions of excited fans worldwide. In the world’s fastest motorsport series, 14 pilots compete in an extraordinary motorsport – a perfect mastery of speed, precision and skill decides between victory and defeat. Each pilot races a lightweight and highly agile racing plane through a predefined racetrack marked by 25-meter-high pylons called Air Gates – just a few meters above the ground, all in the fastest time possible, with the least amount of penalties.

Wing Racers Sports Games GmbH is equally excited to work with a development partner that stands for quality and competence: Project CARS, the most recent title produced by Slightly Mad Studios, has become a worldwide hit. Red Bull Air Race The Game is scheduled for a 2016 release exclusively for the PC platform and will be the first time that the world’s fastest motorsport series can be played on a PC – in its full glory and just as breathtaking.

Red Bull Air Race – The Game will see races take place in authentic locations with the real pilots of the highly popular motorsport series, and it comes with the same high-speed dynamics and nail-biting action present in the global phenomenon known as the Red Bull Air Race. “We are delighted to partner with Wing Racers Sports Games GmbH – the perfect partner for realizing this project,” says Erich Wolf, General Manager of Red Bull Air Race GmbH. “We are working closely together to capture the look and feel of our World Championship – which we want to bring into the game so that gamers around the world can experience its thrill and excitement.”

Jens Ott, Managing Director Wing Racers Sports Games GmbH, is the game’s project leader and equally excited about finally being able to announce Red Bull Air Race – The Game: “We have been working stealthily for many months on this action-packed title – and we can’t wait to show everybody the first scenes of the game. Stay tuned: over the next weeks and months we are going to share many more details and features of Red Bull Air Race – The Game.“

You can see the first teaser trailer of Red Bull Air Race – The Game here: http://youtu.be/mpAZOyaA1Cs.

For more information regarding Red Bull Air Race, please visit www.redbullairrace.com.

 

THE RED BULL AIR RACE WORLD CHAMPIONSHIP

Created in 2003, officially the World Championship of air racing since 2005, the Red Bull Air Race is followed by millions of fans worldwide. The fastest motorsport series in the world features 14 of the best race pilots in a pure motor-sport competition that combines speed, precision and skill. Using the fastest, most agile and lightweight racing planes, pilots navigate a low-level aerial track made up of air-filled pylons 25 meters high. New since 2014 is the Challenger Cup, a competition which enables talented pilots to work towards acquiring entry into the Master Class of the Red Bull Air Race World Championship. More information: www.redbullairrace.com

ABOUT SLIGHTLY MAD STUDIOS

Founded in 2009, Slightly Mad Studios is a multi-award-winning studio with a heritage and pedigree in the creation of some of the world’s most memorable and successful racing franchises including GTR, GT Legends, BMW M3 Challenge, Need For Speed: Shift, Test Drive and Project CARS. More information: http://www.slightlymadstudios.com/

 

Rewrite History with Every Match in the Arena of Fate Closed Beta

Rewrite History with Every Match in the Arena of Fate Closed Beta

Be the first to experience Crytek’s thrilling new MOBA as the game gets ready for launch

FRANKFURT, Germany – August 5, 2015 – Prepare to step into the shoes of history’s most notable and notorious characters as Crytek’s Arena of Fate enters Closed Beta today.

Featuring fast and furious multiplayer action, Arena of Fate invites players to battle it out in 5 vs. 5 matches as they master the unique traits of famous figures such as Sherlock Holmes, Nikola Tesla, Cleopatra, and many more.

Matches in Arena of Fate are inspired by the competitive spirit and last-ditch drama of real sports, adding a unique twist to the MOBA genre as players fight to claim victory before a 20-minute time limit ticks away. Every point is precious, and the final score will be determined by each team’s ability to work in harmony as they unleash the distinctive skills of their heroes.

The game also includes a club system that paves the way for ongoing league challenges, tournaments, and enhanced matchmaking and social features.

Crytek’s Vesselin Handjiev, Managing Director of Crytek Black Sea, said: “As die-hard MOBA enthusiasts, our team has worked hard to create a truly original experience for players. We can’t wait to see how the game is received during Closed Beta testing, and will put all the feedback we receive to good use as we further refine Arena of Fate ahead of its launch.”

Players who want to be among the first to try Arena of Fate in its Closed Beta form can do so at this year’s gamescom expo in Cologne from August 6-9. The game will be playable at booth C-040 in Hall 7.1 of the Cologne Exhibition Center’s Entertainment Area.

Today also sees the release of a new Arena of Fate trailer, which shows off some of the legendary characters starring in the game and whets the appetite for the intense gameplay on offer. Watch the trailer now at YouTube.com/arenaoffate.

To apply for a place in the Arena of Fate Closed Beta, sign up at www.arenaoffate.com.

 

About Crytek

Crytek is an independent videogame developer, publisher and technology provider with headquarters in Frankfurt am Main (Germany) and seven other studios around the world. Established in 1999, Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome and Warface. All of Crytek’s games are developed using CRYENGINE, the company’s cutting-edge 3D game technology, which is also the first choice of other leading developers and licensees when creating games for PC, Xbox One, PlayStation®4, and Android. Crytek’s ongoing growth in the games-as-a-service market has extended the company’s reach as they continue to deliver top quality interactive experiences to players through self-publishing platforms online.

For more information visit www.crytek.com and www.cryengine.com.

Unlockable Adventure Worlds in LEGO® Dimensions™ Give Players More to Explore Throughout the Main Game and Expansion Packs

Unlockable Adventure Worlds in LEGO® Dimensions™ Give Players More to Explore Throughout the Main Game and Expansion Packs

Warner Bros. Interactive Entertainment today at gamescom revealed that LEGO Dimensions, the upcoming entertainment experience that merges physical LEGO brick building with interactive console gameplay, will include unlockable Adventure Worlds that provide open-world environments for players to explore.  Separate from the game’s main story which takes players on a heroic journey through universes as varied as The Simpsons and Doctor Who in their quest to save the LEGO Multiverse, players will also be able to access fourteen distinct Adventure Worlds for each of the fan-favourite entertainment properties in the game. Every character in LEGO Dimensions, including the three Starter Pack characters and any Expansion Pack character, has the ability to unlock the corresponding Adventure World of same brand to provide players with additional gameplay content that is based on that entertainment property.

Players will immediately have access to three unique Adventure Worlds based on DC Comics, The Lord of the Rings, and The LEGO Movie.  Each of these Adventure Worlds can be unlocked by one of the three heroes from the LEGO Dimensions Starter Pack: LEGO Batman can unlock the DC Comics Adventure World, LEGO Gandalf can unlock The Lord of the Rings Adventure World and Wyldstyle can unlock The LEGO Movie Adventure World.  Additionally, each of the remaining Adventure Worlds can be unlocked by any character from the same franchise available in the LEGO Dimensions Level Packs, Team Packs and Fun Packs.

In a new trailer giving the first glimpse of the Adventure Worlds, X-PO (voiced by Joel McHale), the robot guide from LEGO Dimensions, shows off worlds full of beauty and mystery where players will be able to race, collect studs and gold bricks, and explore classic locations from the varied brands available in the game for even more adventure beyond the LEGO Dimensions Starter Pack.

View the trailer online here

Warner Bros. Interactive Entertainment also revealed a Ghostbusters Level Pack with a LEGO Peter Venkman minifigure and Ghostbusters Fun Packs with LEGO Stay Puft and LEGO Slimer minifigures

Launching in Australia on September 28, 2015, LEGO Dimensions will be available for Xbox One, the all-in one games and entertainment system from Microsoft and the Xbox 360 games and entertainment system from Microsoft, PlayStation4 and PlayStation3 computer entertainment systems and the Wii U system from Nintendo.

Follow LEGO Dimensions at:
Facebook: http://www.facebook.com/LEGODimensions

Twitter: http://www.twitter.com/LEGODimensions (@LEGODimensions)

Instagram: http://www.instagram.com/LEGODimensions (@LEGODimensions)

Tumblr: http://LEGODimensions.tumblr.com