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Knights of Pen & Paper 2 Rolls Out New Expansion

Knights of Pen & Paper 2 Rolls Out New Expansion

New Class, Areas, and Quests Join the Party in “Fist of +1 Fury”
STOCKHOLM — Sep. 3, 2015 — Paradox Interactive, a publisher and developer with class to spare, today released an expansion for Knights of Pen & Paper 2, the turn-based RPG party simulator for iOS and Android devices. Knights of Pen & Paper 2, a masterwork item from developer KYY Games, now allows players (who are playing as players) to take on a new story-based series of quests in “Fist of +1 Fury,” an expansion filled with new monsters, loot, and meta-humor themed around a region to the Far East of Paperos. Including a new Monk character class, a new dungeon, and absurdly large piles of new loot, the expansion campaign is available today for $1.99 as an in-game purchase.

 

Knights of Pen & Paper 2 offers players the chance to play as both players and GM in a party of RPG enthusiasts, and guide them through the dicey matter of successfully completing an exciting tabletop campaign. In the newly available expansion, Fist of +1 Fury, players can take on a new campaign in a world full of mystic monks, talking pandas, and mystic panda monks who can talk. A new monk class for player characters will allow players a new way to handle their encounters with masters of sober kung fu, and battle against the Oni Lord in pursuit of loot.

Knights of Pen & Paper 2 is available for iOS and Android devices here:

For more information about Knights of Pen & Paper 2, visit www.knightsofpenandpaper.com.

Known as ‘Raven’ in Korea, Netmarble Confirms New Name, EVILBANE, for Highly Anticipated Action RPG Set for Release Later This Year

Known as ‘Raven’ in Korea, Netmarble Confirms New Name, EVILBANE, for Highly Anticipated Action RPG Set for Release Later This Year 

Largest South Korean Game Company Readies for Western Launch of #1 Korean Mobile Game

Revealing Official Website and Title Details

September 3, 2015 – SAN FRANCISCO – Netmarble US, Inc., the newly formed North American gaming branch of the leading South Korean mobile game publisher, Netmarble Games Corp. (“Netmarble”), today announced the #1 Korean mobile game, the action RPG known as ‘Raven’ in South Korea, will arrive for the worldwide market on iOS and Android later this year as Evilbane. The company also announced the new Evilbane website is live today, bringing players action-packed trailers and game information such as unique features, characters and story. Gamers can also sign up on the website for exclusive information on Evilbane features and upcoming events. The stunning new cinematic trailer can be viewed here: https://youtu.be/ljXv86wOa74.

Evilbane is a blockbuster action mobile RPG with epic content and stunning graphics created over three years of intense development. In the game, players can choose to explore the world as a balanced Human, fast-attacking Elf assassin or Vango berserker. The five game play modes include the epic Scenario mode, a 150-stage Adventure mode, Raid mode, 1v1 Arena mode and Guild multiplayer matches. With thousands of different items and equipment to collect and smooth virtual controls, Evilbane delivers a high quality, console-style experience for mobile devices.

Known as ‘Raven’ in the Korean market, Evilbane launched in Korea in March 2015 and within days dominated the #1 grossing spots on the Apple App Store and Google Play store. Evilbane is now one of the fastest-growing RPGs in Korea, boasting record high 1 million DAU (Daily Active Users) and 5 million downloads.

“We are excited to reveal Evilbane to the world through the game’s official homepage,” said Seungwon Lee, President of Overseas at Netmarble Games Corp. “Based on Evilbane‘s outstanding performance as the top mobile game in Korea and Netmarble’s commitment to quality global service, mobile gamers around the world have a new action RPG to look forward to playing when it launches later this year.”

The game is developed by Netmarble’s studios, NetmarbleST and NetmarbleNeo, and will be free-to-download with optional in game purchases. Visit http://evilbane.netmarble.com to learn more about Evilbane and to sign up to receive future updates.

About Netmarble Games Corporation

Netmarble Games Corp. strives to enrich people’s lives by providing great games to global audiences. Based in Seoul, Korea, Netmarble Games Corp. has produced some of the most successful mobile games such as Marvel Future Fight, Raven, Seven Knights, Everyone’s Marble, and Monster Taming. The company has more than 2,500 employees worldwide, numerous studios and consistently ranks as a top developer and publisher in Asia and globally. Netmarble Games Corp. has a strategic partnership with CJ E&M Corporation, Asia’s largest entertainment company, Tencent Holdings, Asia’s largest internet company, and NCsoft, a prominent MMO company, as company shareholders. The company is the largest shareholder to SGN, a leading casual game developer. More information can be found at www.netmarble.com.

KOEI TECMO DETAILS PRE-PURCHASE AND PRE-ORDER BONUS CONTENT FOR UPCOMING CHARACTER-FOCUSED EPIC SAMURAI WARRIORS 4-II

KOEI TECMO DETAILS PRE-PURCHASE AND PRE-ORDER BONUS CONTENT FOR UPCOMING CHARACTER-FOCUSED EPIC SAMURAI WARRIORS 4-II

BURLINGAME, Calif. – September 3rd, 2015 – KOEI TECMO America announced today a series of bonus downloadable content items available to those who pre-purchase Samurai Warriors 4-II on PC via Steam®, and to those who pre-order the game for the PlayStation®4 computer entertainment system through select retailers. Specifically, the pre-purchase period on Steam® starts from September 1st and will last until September 28th. During that time, early purchasers on Steam® will enjoy a 10% discount and will also receive two bonus sets packed with additional content:

  • The first is a robust set of 18 classic Samurai Warriors costumes for a variety of characters (including fan-favorites like Yukimura Sanada, Nobunaga Oda, Tadakatsu Honda, Okuni, and Oichi).
  • The second includes four special horses, complete with impressive suits of armor, allowing the player to choose the mount they will charge onto the battlefield with!

Separately, customers who pre-order Samurai Warriors 4-II for the PlayStation®4 computer entertainment system through Amazon, Best Buy, or GameStop will receive a set of four bonus costumes for some of the most celebrated lady warriors: Naotora Ii, Lady Hayakawa, No-hime, and Koshōshō. Digital pre-orders through the PlayStation®Network will receive a brand new and exclusive dress ensemble for Naotora Ii!

Samurai Warriors 4-II is a hero-focused saga that casts a spotlight on the samurai that shaped the Sengoku era and tells their stories through 13 exciting new chapters. These chapters revolve around nine characters introduced in Samurai Warriors 4, three fan-favorites from previous titles, and a brand new addition to the samurai roster.

Published by KOEI TECMO America, Samurai Warriors 4-II will release on September 29th, 2015 for the PlayStation®4 computer entertainment system, and digitally on the PlayStation®3 computer entertainment system, PlayStation®Vita handheld entertainment system, and on PC via Steam®. This title has been rated “T” for Teen by the ESRB.

For more Samurai Warriors 4-II news, please visit the official website at http://www.koeitecmoamerica.com/sw4-2, Like KOEI TECMO America on Facebook at www.facebook.com/koeitecmous, and follow KOEI TECMO America on Twitter @KoeiTecmoUS.

 

About KOEI TECMO AMERICA CORP:

KOEI TECMO AMERICA CORP. is a publisher of interactive entertainment software for current generation consoles, handhelds and digital download content based in Burlingame, California. The company is a wholly owned subsidiary of KOEI TECMO HOLDINGS CO., LTD., headquartered in Yokohama, Japan. KOEI is best known for its Dynasty Warriors® and Samurai Warriors® franchises. TECMO is best known for the Dead or Alive®, Ninja Gaiden®, Tecmo Bowl®, and Fatal Frame® series. 

“PlayStation” is a registered trademark of Sony Computer Entertainment Inc.

©2015 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries.

DOVETAIL GAMES FISHING ENTERS LAUNCH PHASE

DOVETAIL GAMES FISHING ENTERS LAUNCH PHASE 

Big ambitions from a small team to create the best fishing experience ever 

CHATHAM, Kent – Sept. 3, 2015 – Dovetail Games, the multi-award-winning developer and publisher of a range of simulation games, today announced that Dovetail Games Fishing will be moving out of Steam’s Early Access program as it enters its launch phase, with the game scheduled to release in late October 2015.

Built with Unreal Engine 4®, Dovetail Games Fishing is a new breed of outdoor sport simulation that faithfully depicts the real-world competitive and recreational angling experience. Players will need to choose the right tools for the job at hand to locate, attract and land their wily prey.

On Sept. 8, 2015, the game will no longer be available in Steam Early Access, but players wishing to continue playing and giving feedback about the game will be able to access it via a closed beta.

The game has been in Steam Early Access since early November 2014, going through seven distinct development phases. Development Director Darren Potter said, “It’s been a new and eye-opening experience for us to take this game through the Early Access process. The feedback we have received from players has been instrumental in helping us to shape the game design and gameplay, although we have learnt the importance of being very focused in the information we ask for. Whilst it’s impossible to integrate every single request we’ve received, we hope that the final game we have created meets our consumers’ high standards.”

“As we move into the launch phase, we think we have developed a great recipe for creating the best fishing experience ever,” added Jon Rissik, SVP & General Manager at Dovetail Games. “A highly experienced team with a great pedigree has developed the game; we’ve used Unreal Engine 4, the most cutting-edge technology on the market, and we’ve worked with a range of leading fishing equipment manufacturers to integrate the very best and latest equipment for an authentic experience. All while watching our fans play the game and listening to what they think about it. We are confident that this is going to be a highly playable and immensely enjoyable fishing experience.”

Dovetail Games Fishing will be available via Steam in late October 2015. The closed beta will be available starting Sept. 8 for anyone that has the Early Access version. Instructions will be provided at the time on how to access it.

For the latest news and developments, please visit dtgfishing.com or follow along on Dovetail Games’ Twitter and Dovetail Games’ Facebook.

Zombi Review

Zombi
Developer: Ubisoft
Publisher: Ubisoft
Platforms: Xbox One, PC, Playstation 4 (Reviewed)
Release Date: August 18, 2015
Price: 19.99 Buy Here

Overview
Zombi doesn’t need any introduction as Ubisoft have introduced it before under the name of ZombiU. Yes folks, this is a port of the launch title that had a bit of a fan following – as has made its way to other platforms after Ubisoft decided to give the title another chance in another market. Personally, I was not a fan of the idea of porting the game as the original was kind of one of the charmers for the Wii U at the start – but money talks and thus we get this title on more platforms. How does it stand on its own legs? Let’s find out.

Gameplay
Not a thing has changed with the story of Zombi, and that is a good thing. For those who haven’t quite grasped the concept or simply didn’t get a chance to play the Wii U, the objective is to due the duties of “The Prepper” without dying in London – with of course the whole zombie apocalypse occurring. It is an interesting story with quite a few twists and turns, but the way that it blends into gameplay makes it quite brilliant. Everytime the player dies, they are dead for good. The Prepper sets another follower to fetch your tools and pick up where you left off. Its as simple as that- yet very enjoyable.

The combat itself mainly relies on a mix between melee and random weapons (including the usual lot of guns and such) with a limited supply of ammunition at hand during the game. Players also have a flashlight, as this is a very dark experience that requires you to find your way in darkness in order to progress without dying. Now, I didn’t have much of a problem with the Wii U gamepad being a flashlight- but I know that was a bit of an inconvenience to some. Well – in Zombi, you don’t get that option for obvious reason and instead of being vulnerable holding the gamepad up – zombies simply are alerted faster while using the light. It is a so-so tradeoff that lacks the originality and clever design of the original, but most will be able to look past that shortcoming in general and still enjoy the core product. The transfer is fluid and smooth and even though that roughness has carried over with the controls just a tad, like its Nintendo born cousin – it is very forgivable.

Another new addition are a couple of melee weapons, a shovel and a nailed bat. We only got one of these during the first version which was a cricket bat, but these two fit right in and offer their own perks for use that definitely made me use them more often when in trouble. This is a game all about survival so I almost feel like these extras kind of made the game a bit easier even though it has been a couple years since I played through ZombiU- and even with that slight critque I can easily say I was swallowed by the atmosphere that Zombi has retained. It can be extremely alarming to be walking down a corridor and even see one lone zombie in this game as you only live once. It is not a pleasure at all to die and even though the story doesn’t reset, time is still something you will learn to value the more you die. It is a cycle that is robust and enjoyable – and one that for the valued price is certainly worth giving a go to those who have been craving playing the genre on a newer console.


On a sour note, the multiplayer that kind of brought the game replay value is gone. No online, no bonus modes, just the plot and the chance to go through the game on several occasions. I know, I know, this is understandable as the price doesn’t quite meet the budget and the developers would have to be creative and make it work – but why bother porting this if all of the ideas that made it semi-interesting are left on the older platform. Take that as you will.

Visuals
ZombiU looked good on the Wii U. As I said, this is a dark game and the visuals are just as crisp here as they were on that platform. That being said, how about a bit of polish? Even with discounted ports we usually see a coat of polish added to at least the models – and I could not spot one graphical difference. I understand the price difference at launch, but to see very little effort go into making these zombies pop a platform that was far more powerful – well, that was disheartening.

Audio
The audio in Zombi is also well done, but again – that is nothing new. The isolation truly sets in due to the silent atmosphere and shrieking foes. The voice acting of The Prepper is also well done, and I must say that while the soundtrack is hauntingly brilliant overall. I wish there was something extra, a few remixed tracks or even bonus collectible tapes that some developers throw in just for fun, but sadly, Zombi comes rather bare bones in this package.

Overall
Zombi is ZombiU without the gimmickry. The game is great, the concept is fantastic and made the original a cult classic, but this version that has been “updated” for modern consoles is far from definitive. This is a title you should own on whichever platform you own, but skip if you have a Wii U. There is no reason to own it twice and no reason to take a second look unless you truly just want to give Ubisoft your money for the same ice cream with one less scoop.

6-5-capsules-out-of-10

Capsule Computers review guidelines can be found here.

One Piece: Pirate Warriors 3 Review

One Piece: Pirate Warriors 3
Developer: Tecmo Koei, Omega Force
Publisher: Namco Bandai
Platforms: PS3, PS4 (Reviewed), PC
Release Date: August 28th, 2015
Price: AUD$99.95 – Available Here | US$59.99 – Available Here

Overview
One-Piece is probably the biggest manga series ever released. It has sold more copies than any other, and is widely acclaimed for its art style, characters and storytelling. With all that in mind, it isn’t a shock that it also has a tonne of licensed games for players to re-enact the adventures of the Straw Hat Crew on their home consoles. The latest in line of these games is One-Piece: Pirate Warriors 3 and brings the frantic combat of the Pirate Warriors series across to the new generation of consoles for the first time. With such a highly regarded series making its debut on another console, the question remains; does this fly the One-Piece flag proudly or should it be made to walk the plank?

Story
It seems to me that there is almost a trope amongst anime and manga-based games where their jobe is to recap the story, progressing slightly further with each instalment. The same is true of the One Piece: Pirate Warriors series as a whole, with this instalment being no exception. Starting at the beginning of the Straw Hat Crew’s journey and bringing players all the way through to the arc that is currently going on in the manga.

Now I’ll be real here; I gave up One Piece before the “time skip” happened and it is one of those shows that I have been meaning to get back to, and Pirate Warriors 3 has convinced me that I definitely should. However, if you are an avid fan of the series (either the games, the anime OR the manga) then retreading this same ground over again will likely be more tedious for you.

Gameplay
Like the rest of the Pirate Warriors series, PW3 is a Dynasty Warriors inspired brawler that has you picking your character, and mashing your way through wave after wave (after wave, after wave) of enemies who stand in your path. Combat is simple, relying on you using a mixture of weak, strong and special attacks in order to clear out the enemies as quickly as possible.

To me the player vs army combat styling of Pirate Warriors or Dynasty Warriors can grow boring and repetitive over time, and Pirate Warriors 3 is no exception to this. With each character only having a few moves, and the same special animations being played over and over, I found myself growing tired of the game quicker than I would have liked. To break up this monotony, there are over 37 different characters to play as, and since each has their own unique move-set and special attacks, this can lengthen the time it takes for the game to get boring.

Gameplay itself is broken up into two different modes; Legeny Log and Dream Log. Legend Log is the game’s story mode and runs you through the entire campaign of the mangs from the very beginning. You are given set characters to play as and missions to complete that follow the adventures of the Straw Hat Crew right up until a recent point in the manga, meaning there is quite a lot of gameplay here – considering the manga has been out since 1997.

Dream Log on the other hand is a more arcade-style version of the game, where you are free to pick from any number of the game’s characters and play through a series of missions with no real overarching plot. I feel that the freedom you get in Dream Log makes the game feel a tad more fun compared to its structured counterpart, and the fact that playing through this mode unlocks some seriously powerful fighters helps out a lot.

Like most Dynasty Warriors games, PW3 has a ranking system at the end of each mission to show you how well you did. This encourages you to replay levels more than once in order to perfect your skills and get that illusive S ranking.

Interestingly enough, Pirate Warriors 3 also features local co-op for you and a buddy to join up and absolutely devastate the unknowing masses of pirates. There is something really satisfying about teaming up with someone next to you an working together to tear through an entire army of people. It is a bit of a power trip to be honest and one that I wouldn’t hesitate to take on again.

Visuals & Audio
Pirate Warriors 3’s presentation is a mixed bag to say the least. When I first loaded up the game and watched some of its intro cinematics I was absolutely blown away by how crisp, clear and frankly beautiful everything looked. However my awe was not long for this world, as the game itself showed a marked downgrade in the visuals department.

While not an ugly game by any stretch, Pirate Warriors 3 features sections where textures would look blurry, pop in, and I saw more than a fair share of jagged lines and out of place pixels. I found myself thinking that this game looks like an older game that has had a HD patch placed over the top and ported to a new console generation. This is probably not too unreasonable because (although I didn’t know this at the time of playing) the game was developed for both PS4 and PS3 at the same time.

The audio is… Well I’m not quite sure because all of the audio is in Japanese. While I’m sure anime enthusiasts out there wont have a problem with this, I would have liked the option to play the game with a full English voice cast. That being said however, the music is absolutely phenomenal in this game and not only fits in perfectly with the One Piece universe but with its upbeat, high intensity style, could fit in as pump-up music just about anywhere.

Overall
I have to say that I thoroughly enjoyed my time with One-Piece: Pirate Warriors 3. As somebody who had let the seriesfall away from him years ago, it was great to play through the events of the anime/manga over the span of a couple hours (and to skip all that annoying filler). The game isn’t perfect however, as the Dynasty Warriors styled gameplay can quickly grow repetitive and the fact that it recaps the story from the very beginning is sure to give some players out there a level of frustration.  That being said however, all you have to do is ask yourself these two questions; “Do I like Dynasty Warriors?” and “Do I like One-Piece?” If the answer to either of these is yes then this is definitely something that you should pick up.

8-0-capsules-out-of-10

Capsule Computers review guidelines can be found here.

Expert Online Games Development Team Forms New Studio, Partners with Nexon America

Expert Online Games Development Team Forms New Studio, Partners with Nexon America

Nexon to Publish the First Title from Dallas Dickinson’s Newly-Founded QC Games

TOKYO – Sept. 2, 2015 – NEXON Co., Ltd. (“Nexon”) (3659.TO), a worldwide leader in online games, today announced its wholly owned subsidiary, Nexon America Inc. (“Nexon America”) has entered into a strategic partnership with QC Games, a new development studio led by videogame industry veteran Dallas Dickinson. Nexon America has acquired the exclusive worldwide publishing and marketing rights to QC Games’ first project, an unannounced multiplayer online action game. Additional terms of the agreement were not disclosed.

QC Games joins a growing stable of Western companies partnering with Nexon as part of its ongoing strategy to expand globally and deliver the highest quality online experiences. This announcement follows on last week’s reveal of the first game from another Nexon America partner, Cliff Bleszinski’s Boss Key Productions, which announced details of its upcoming first-person shooter LawBreakers during PAX Prime. Nexon also recently announced a game development and publishing agreement with Electronic Arts to bring a PC online version of the critically acclaimed first-person shooter game Titanfall™ to players in Asia.

“This agreement marks another milestone in growing our business in key markets, leveraging both the talents of our developer partners and our own knowledge of online games to provide AAA experiences that are customized for global tastes and audiences,” said Owen Mahoney, president and chief executive officer, Nexon. “Dallas and the team of veterans he’s building at QC Games have played a part in creating some of the world’s most successful games, and we’re looking forward to helping them bring another hit title to market.”

Dickinson, who has been making online games for nearly 20 years, was the senior producer on classic titles including Planetside, Shadow Realms and Star Wars: Galaxies, but is best-known for his work on Star Wars: The Old Republic where he served as director of production at Bioware Austin. He’s begun assembling an all-star team at QC Games, which includes:

  • Gabe Amatangelo, creative director and chief creative officer (most recently the creative director of Shadow Realms, prior work includes Star Wars: The Old Republic, Dark Age of Camelot, Warhammer Online, Dragon Age: Inquisition)
  • Brian Matt, technical director and chief technology officer (Wolfenstein: Tides of War, Doom 3, Star Wars: The Old Republic, Shadow Realms)
  • Jason Rotan, chief operating officer (previously launched and maintained a wide range of AAA titles in multiple genres with companies including NC Soft, EA and Bioware)
  • Pat Ditterline, senior engineer (Dark Age of Camelot, Warhammer Online, Star Wars: The Old Republic)
  • Stefan Lednicky, senior engineer (a long-time Bioware veteran who has worked on titles including Mass Effect, Dragon Age, Shadow Realms and Star Wars: The Old Republic)
  • Marcus Hays, senior engineer (Titan Quest franchise, The Sims, Dragon Age)
  • Pedro Toledo, art director (Star Wars: The Old Republic, Shadow Realms, Dragon Age, RockBand, Fable 2)

“Having the freedom to bring our vision to life is paramount to me and my team, and working with Nexon America provides us creative control as well as deep support from a partner who understands the online market better than anyone else,” said Dallas Dickinson, president and chief executive officer, QC Games. “Our goal as a studio is to create the highest quality games possible, and I feel this partnership, along with the first-class team who has joined me so far at QC Games, will make that a reality.”

QC Games is currently accepting resumes via [email protected] for professionals interested in working with the company on its first game.

Social Media Pages

Facebook: https://www.facebook.com/qcgames

Twitter: @QCGameDev

Instagram: https://instagram.com/qc_games

LinkedIn: https://www.linkedin.com/company/qc-games-inc

About NEXON Co., Ltd.  http://company.nexon.co.jp/

NEXON Co., Ltd. (“Nexon”) (3659.TO) is a worldwide leader in free-to-play online games. Founded in Korea in 1994, Nexon developed one of the world’s first graphics-based massively multiplayer online games. Nexon also pioneered the concept of microtransactions and the free-to-play business model, setting a new standard in which play is free, and users have the option to purchase in-game items to enhance their experience. Nexon currently services nearly 150 titles in more than 150 countries. The Company is headquartered in Tokyo, Japan and its shares are listed on the Tokyo Stock Exchange.

About QC Games www.qcgamedev.com

QC Games Inc. is an Austin-based developer of online games. Founded by industry veterans in 2015, QC Games is focused on building AAA online experiences for gamers. QC Games’ mission is to combine proprietary technology, world-class creative talent and best-in-class methodologies to develop great games for the world to enjoy.

DISNEY INFINITY 3.0 LAUNCHES IN AUSTRALIA AND NEW ZEALAND

DISNEY INFINITY 3.0 LAUNCHES IN AUSTRALIA AND NEW ZEALAND

Star Wars, Disney, Disney•Pixar and Marvel Join Forces to Bring Families and Fans of All Ages the Ultimate Family Gaming Experience

 

BURBANK, Calif. – (3 September) – Disney Interactive today launched Disney Infinity 3.0, the latest installment in the highly successful Disney Infinity “toys-to-life” franchise, bringing together Star Wars™ with Disney, Disney•Pixar and Marvel for the ultimate family gaming experience.

Available at a suggested retail price of $99.95 AUD/$119.99 NZD the Disney Infinity 3.0 Starter Pack includes the Disney Infinity 3.0 video game software and base, the Star Wars™ Twilight of the Republic Play Set piece, Ahsoka Tano and Anakin Skywalker character figures, and a web code card that unlocks content for PC and mobile devices.

Disney Infinity 3.0 is the only video game that brings together the most iconic stories and characters from across The Walt Disney Company, offering a family gaming experience unlike any other,” said James Pitaro, Co-Chairman, Disney Consumer Products and Interactive Media and President, Disney Interactive.

In addition to new, original true-to-property experiences in the Play Sets, Disney Infinity 3.0  features an updated and improved Toy Box mode where families can mix and match some of their favorite Star Wars, Disney, Disney•Pixar and Marvel characters and play with them together. A newly enhanced Toy Box Hub makes it easier for players to choose from a wider selection of gameplay experiences – including platforming, racing and farming simulation games.

Disney Infinity 3.0 completes a multi-year introduction of Disney Infinity, which is now positioned to serve as Disney’s family gaming platform for years to come,” said John Blackburn, SVP and General Manager, Disney Infinity.  “This year’s edition offers one of the most complete Star Wars gaming experiences ever created, as well as a wider variety of gameplay than any previous edition of Disney Infinity.”

 

To view the local Disney Infinity 3.0  launch trailer visit: http://youtu.be/F5Z1qpbttj8
The following standalone Play Sets and figures are also available today for Disney Infinity 3.0:

  • Disney•Pixar’s Inside Out Play Set with Joy and Anger character figures included ($39.95 AUD/$49.99 NZD)
  • Disney•Pixar Inside Out character figures Sadness, Disgust and Fear ($17.95 AUD/$24.99 NZD each)
  • Star Wars Twilight of the Republic Play Set ($39.95 AUD/$49.99 NZD) for players who choose to digitally download the Disney Infinity 3.0 Software
  • Star Wars Twilight of the Republic character figures Yoda and Obi-Wan Kenobi ($17.95 AUD/$24.99 NZD each)
  • Star Wars Rebels™ character figures Kanan Jarrus, Ezra Bridger, Sabine Wren and Zeb Orrelios ($17.95 AUD/$24.99 NZD each)
  • Disney character figures Mickey, Minnie, Mulan, Olaf, Sam Flynn and Quorra from Tron: Legacy ($17.95 AUD/$24.99 NZD each)
  • Star Wars Special Edition Starter Pack ($149.95 AUD/$179.99 NZD) – Sony Exclusive
  • Star Wars Twilight of the Republic Power Disc Pack ($11.95 AUD/$15.99 NZD)
  • Tomorrowland Power Disc Pack ($11.95 AUD/$15.99 NZD)

Additional Disney Infinity 3.0 Play Sets, Power Discs and figures will be available later this year.

Fans who already own Disney Infinity and Disney Infinity 2.0, but want to play Disney Infinity 3.0, will once again have the option to purchase and digitally download the Disney Infinity 3.0 video game.  Disney Infinity players with an Internet connection can digitally download the game on their PlayStation®4 and PlayStation®3 computer entertainment systems, the Wii U™ system from Nintendo, Xbox One and Xbox 360 and use the Disney Infinity base, figures and Power Discs that they already own with the newly improved Toy Box 3.0 without having to purchase a new Disney Infinity 3.0 Starter Pack. The digital download for the video game is available for a suggested retail price of $39.95 AUD.

To expand the experience, players can also purchase separately all of the available Play Sets, Power Discs and figures for Disney Infinity 3.0. Additionally, user generated content is now available online for free download in the newly enhanced Disney Infinity 3.0 Toy Box mode.  Players can continue to expand their Disney Infinity experience with Toy Boxes created by the Avalanche Software development team, Toy Box Artists and the Disney Infinity community.

The Disney Infinity 3.0 Starter Pack is now available in major Australian and New Zealand retail stores for the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One and Xbox 360 and the Wii U™ system from Nintendo.  Disney Infinity 3.0 is rated PG for mild violence and online interactivity and developed by Avalanche Software in partnership with Ninja Theory, Sumo Digital, Studio Gobo and United Front Games.

All character figures and Power Discs from the 1.0 and 2.0 editions of Disney Infinity will be compatible with Disney Infinity 3.0 in the enhanced Toy Box 3.0. 

# # #

About Disney Infinity

Disney Infinity is an interactive gaming platform where players have unprecedented freedom and endless opportunity to create stories and play experiences starring the beloved characters from across the worlds of Disney. Building on the success of launching Disney Infinity 1.0 and 2.0, Disney Interactive announced its latest installment to the best-selling “hybrid toy/video game,” Disney Infinity 3.0. In its third iteration, players will again utilise real-world interactive figures to activate original storylines (Play Sets) in the virtual game worlds of popular Star Wars franchises and create new adventures with a variety of characters from Marvel, The Walt Disney Co. and Disney•Pixar properties in the Toy Box mode. Disney Infinity 3.0 is rated PG for mild violence and online interactivity and is available now. For more information, visit Disney.com/Infinity.

For additional information, please visit www.disney.com/infinity and www.youtube.com/disneyinfinity, join the Disney Infinity Facebook community (Facebook.com/disneyinfinity) and Google+ community (https://plus.google.com/+DisneyInfinity),  and follow us on Twitter (twitter.com/disneyinfinity) and Instagram (instagram.com/disneyinfinity).

About Disney Interactive

Disney Interactive is the digital entertainment part of The Walt Disney Company. As one of the world’s largest creators of high-quality digital experiences, Disney Interactive produces interactive entertainment for the whole family including multi-platform video games, online short form video, mobile and social games and digital destinations across all current and emerging media platforms.

Entertaining guests of all ages, Disney Interactive’s key products include the video game platform Disney Infinity, top virtual world for kids Club Penguin, popular mobile franchises like Frozen Free Fall and LINE Disney Tsum Tsum, top online destinations for kids, parents and fans including Disney.com, Oh My Disney, and Babble.com and the Disney social network reaching more than 1.5 billion guests on Facebook. 

About Marvel Entertainment

Marvel Entertainment, LLC, a wholly-owned subsidiary of The Walt Disney Company, is one of the world’s most prominent character-based entertainment companies, built on a proven library of more than 8,000 characters featured in a variety of media over seventy-five years.  Marvel utilizes its character franchises in entertainment, licensing and publishing.  For more information visit marvel.com.

©Disney. ©2015 MARVEL. STAR WARS © & ™ Lucasfilm Ltd. All rights reserved.

 

ACTIVISION PUBLISHING, INC. ROLLS OUT PRE-ORDER BONUSES FOR PLATINUMGAMES’ TRANSFORMERS: DEVASTATION

ACTIVISION PUBLISHING, INC. ROLLS OUT PRE-ORDER BONUSES FOR PLATINUMGAMES’ TRANSFORMERS: DEVASTATION

SANTA MONICA, Calif. – Sept. 2, 2015 – Today Activision Publishing, Inc. revealed new in-game DLC it is offering for those who pre-order TRANSFORMERS: Devastation, its upcoming third-person brawler from acclaimed action developer PlatinumGames Inc. All retail and digital pre-orders of TRANSFORMERS: Devastation will receive the following three character skins: NEMESIS PRIME, RED ALERT and GOLDFIRE.

Players will also receive three powerful weapons with their pre-order:

  • The Dark Star Saber, a fearsome sword which radiates waves of dark energy with every swing.
  • The Photon Disruptor cannon for huge damage at short range.
  • The twin Golden Hunter blaster pistols, which cause enemies to drop credits when attacked.

 

Activision also released a new behind-the-scenes video with the legendary voice of OPTIMUS PRIME, Peter Cullen. TRANSFORMERS: Devastation brings a new energy to Hasbro’s iconic Generations characters, but for Cullen, honoring the qualities that have made OPTIMUS PRIME a hero for audiences for over 30 years is still at the core of this new experience.

TRANSFORMERS: Devastation combines PlatinumGames’ magnetic brand of fast-paced gameplay with beautiful 3D cel-shading for one gripping adventure. Five playable AUTOBOT heroes – OPTIMUS PRIME, BUMBLEBEE, SIDESWIPE, WHEELJACK and GRIMLOCK – will battle MEGATRON and the vile DECEPTICONS in an original story from veteran TRANSFORMERS comic book writer Andy Schmidt.

TRANSFORMERS: Devastation is scheduled to launch on Oct. 6 on the PlayStation®4 and PlayStation®3 computer entertainment systems, Xbox One, Xbox 360, and Windows PC via Steam. Pre-orders for the game are already available at many major retailers and on the PlayStation®Store; Xbox Games Store pre-orders are expected to open in early September. For more information, please visit www.TransformersGame.com and www.facebook.com/TransformersGame.

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, www.activision.com, or by following @Activision.

About PlatinumGames Inc.

PlatinumGames Inc. is an independent entertainment developer based in Osaka, Japan, dedicated to making high-quality, next-generation games for a variety of hardware platforms. Under the slogan “Taking on the World as the Representative of Japan,” PlatinumGames works hard to deliver fresh surprises and new experiences to gamers all over the world. Official website: www.platinumgames.com.

About Hasbro

Hasbro (NASDAQ: HAS) is a global company committed to Creating the World’s Best Play Experiences, by leveraging its beloved brands, including LITTLEST PET SHOP, MAGIC: THE GATHERING, MONOPOLY, MY LITTLE PONY, NERF, PLAY-DOH and TRANSFORMERS, and premier partner brands. From toys and games, television programming, motion pictures, digital gaming and lifestyle licensing, Hasbro fulfills the fundamental need for play and connection with children and families around the world. The Company’s Hasbro Studios and its film label, ALLSPARK PICTURES, create entertainment brand-driven storytelling across mediums, including television, film, digital and more. Through the company’s commitment to corporate social responsibility, including philanthropy, Hasbro is helping to build a safe and sustainable world and to positively impact the lives of millions of children and families. Learn more at www.hasbro.com, and follow us on Twitter (@Hasbro & @HasbroNews) and Instagram (@Hasbro).

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future, including statements about Transformers: Devastation, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

TRANSFORMERS and all related characters are trademarks of Hasbro and are used with permission. © 2015 Hasbro. All Rights Reserved. ©2015 Activision Publishing, Inc.  All rights reserved. “PlayStation” and “PS3” are registered trademarks. “PS4” is a trademark of Sony Computer Entertainment Inc. All other trademarks are the property of their respective owners.

Cast Out Evil in Extreme Exorcism Starting September 23

Cast Out Evil in Extreme Exorcism Starting September 23 

Paranormal Platformer to Launch on PC, PlayStation®4, PlayStation®3, Wii U and Xbox One 

London – September 2 2015 – The power of gaming compels you to gather controllers and battle poltergeists as paranormal platformer and action party game Extreme Exorcism takes possession of PlayStation®3, PlayStation®4, Wii U, Xbox One via the ID@Xbox self-publishing program, and PC via Steam on September 23. Developed by indie team Golden Ruby Games and published by Ripstone Publishing, Extreme Exorcism will release for $12.99.

In Extreme Exorcism, players take on the role of Extreme Exorcist Mae Barrons – whose unconventional supernatural skills are called upon when everything and everyone else has failed to rid a haunted house of its ghostly presence. However, these aren’t your average poltergeists, as each time a spirit is eliminated, another will mimic Mae’s prior movements, weapon fires and dodges. With Extreme Exorcism, players are their own worst enemy and the longer they survive, the more chaotic the game becomes.

To aid in her efforts, Mae’s equipped with a lethal arsenal of more than 20 ghost-busting weapons, including swords, guns, grenades, mines, rocket launchers, razor-sharp boomerangs, lightning spells and Kung-Fu moves. She’ll need all the firepower she can obtain, as she’ll face 50 challenges, a single player story mode and local multiplayer with up-to four players, including both Co-op and Deathmatch modes.

For more information on the game please visit the Golden Ruby Games website and Facebook page.

Keep a close eye on the Golden Ruby Games and Ripstone Twitter feeds for game updates, exclusive assets and sneak peeks – you never know what might be lurking in the shadows.

You can see Mae in action right now in the Extreme Exorcism press kit.

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About Golden Ruby Games:

Golden Ruby Games is an indie developer and two man super-team located in the vibrant New York City indie games scene. Founded in 2012 and dedicated to making unique and memorable games, Golden Ruby plans to position itself as one of the stand out development houses in New York and in the US. Their previous console title Hermit Crab In Space, and mobile titles Worm Run and Destroy All Color have all received critical acclaim. Now, the Golden Ruby Games team look forward to releasing their third title; Extreme Exorcism on PC and next-gen consoles, which will be published by Ripstone in 2015.

For more information on Golden Ruby Games please visit their website: www.goldenrubygames.com 

About Ripstone:

Ripstone® Publishing is an independent UK based games publisher specialising in digital distribution.

Ripstone’s ethos is built on honesty, integrity and trust, founded in 2011 in order to create a bespoke service for independent game developers.

Publishing video games on a number of different platforms including handheld and home consoles, PC, Mac, iPhone, iPad, and Android; Ripstone is best known for games such as Ironcast, Stick It To The Man, Pure Chess, Pure Pool, Big Sky Infinity, Men’s Room Mayhem & the award-winning Knytt Underground. http://www.ripstone.com