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Security 51 Playtest is Now Live on Steam

Clock in, check the papers, and don’t let anything inhuman leave Area 51

[May 21, 2026] — Alawar is excited to announce that the playtest for Security 51, an atmospheric horror security guard simulator, is now live on Steam. Inspired by Papers, Please and SCP-style paranoia, Security 51 puts players on duty deep inside Area 51, where every shift begins with a simple task: scan the staff, verify their clearances, and decide who can enter the elevator – and who absolutely mustn’t leave.

In Security 51, players work the checkpoint of an underground bunker where the elevator descends miles below the surface into unknown levels filled with laboratories, anomalies, inhumane experiments, and things better left unnamed. Everyone who passes through carries documents, passes, or verbal orders, but even perfect paperwork can hide something deeply wrong.

As each shift unfolds, players must check names, positions, clearance levels, times, and personnel counts while watching for suspicious behavior, incorrect answers, slurred speech, or documents that seem a little too perfect. Over time, new verification methods such as fingerprint checks and blood tests become available, raising the stakes with every decision. Was that employee careless, compromised, or no longer human? If you’re unsure, quarantine may be the safest option – though mistakes can have consequences that only reveal themselves shifts later.

Features:

  • Secure, Contain, Protect – Verify documents, names, positions, clearance levels, schedules, and suspicious inconsistencies.
  • Trust the Protocols – Use fingerprints, blood tests, quarantine procedures, and your own judgment to decide who gets through.
  • Face Bureaucratic Horror – Experience a tense blend of paperwork, paranoia, aliens, anomalies, and escalating uncertainty.
  • Live With the Consequences – Some mistakes are obvious immediately. Others may only become clear after several shifts.

Ready for your first shift? The Security 51 playtest is available now on Steam. Players can request access today, wishlist the game, and follow Alawar on X for future updates as development continues toward its planned 2026 release.

About Alawar

Alawar is an independent video game developer and publisher founded in 1999. Specializing in midcore and casual games, the company extends its creative influence across PCs, video game consoles, and mobile devices. Alawar’s key titles include the Beholder series, Do Not Feed the Monkeys, Karate Survivor, Necrosmith, Wall World series, and an array of other releases.

TEARDOWN’S “RELICS OF BARKUNA” DLC ARRIVES JUNE 10 ON PC, PLAYSTATION 5 & XBOX SERIES X|S

Embark on an ancient relic-hunting adventure in the destructible sandbox game’s fourth major campaign expansion DLC

MALMÖ, SwedenMay 21, 2026 – Tuxedo Labs and Coffee Stain are excited to send players deep into the heart of a forgotten civilization with Teardown’s new “Relics of Barkuna” campaign expansion, coming to PlayStation 5, Xbox Series X|S, and PC via Steam on June 10. The award-winning destructive heist game’s fourth major DLC introduces a new exploration-focused standalone campaign featuring three sprawling new maps filled with ancient ruins, environmental challenges, and relics hidden around every corner. “Relics of Barkuna” will be delivered for free to players who have purchased either Teardown’s Season Pass or Ultimate Edition. It will also be available to purchase separately for $7.99/€7.99/£6.69.

Hidden deep within the jungles of Barkuna lies a forgotten civilization filled with ancient secrets and priceless relics. As seasoned explorer James Thorvaldsson, you’ll set out to recover the legendary Great Gem of Barkuna, venturing through the overgrown ruins of Jaguar’s Haven, the towering cliffs of Eagle’s Perch, and the lava-filled depths of Serpent’s Hollow. Using a mix of puzzle-solving and pure destruction, you’ll explore every corner of Barkuna in search of all 240 hidden relics!

Key Features

  • Explore the jungles, cliffs, and caves of three scenic and sprawling new maps
  • Collect over 200 hidden relics scattered throughout Barkuna
  • Solve environmental puzzles and challenges leading to the legendary Great Gem
  • Use creativity (or brute force) to overcome ancient obstacles

“Relics of Barkuna” is the fourth DLC release featured in Teardown’s Season Pass, following the time-traveling, Wild West-themed “Time Campers” DLC, the high-octane automotive “Folkrace” DLC, and the gravity-defying sci-fi adventure “The Greenwash Gambit.” Players can experience all four DLC packs by purchasing the game’s Season Pass or Ultimate Edition today.

Teardown is available now on PC via Steam, Xbox Series X|S, and PlayStation 5. For more info, visit TeardownGame.com.

About Tuxedo Labs

Tuxedo Labs is a tech-driven game studio in Malmö, Sweden. We are a small team of seasoned game developers creating innovative and unique games based on new technologies. Our mission is to push the limits in both game technology, interactivity and gameplay. To achieve that, we create our own tools and game engines, like it used to be. Our first game, Teardown, is based on groundbreaking voxel technology combined with destruction physics and ray tracing. www.TuxedoLabs.com

About Coffee Stain Publishing

Coffee Stain Group is an independent group of Scandinavian game developers and publishers, including studios such as Coffee Stain Studios, Ghost Ship Games, Tuxedo Labs, Easy Trigger, Lavapotion, and Invisible Walls — the makers of Goat Simulator, Satisfactory, Deep Rock Galactic, Valheim, Teardown, Huntdown, and Songs of Conquest, among others. Founded in Skövde in 2010 and now operating across Sweden and Denmark, we’re roughly 250 developers with a shared weakness for community-driven games that players refuse to stop talking about — and a track record of releasing them.

UBISOFT REPORTS FULL-YEAR 2025-26 EARNINGS FIGURES

FY2025-26: Strategic reset initiated and transformation well underway
FY2026-27: A low point in FCF trajectory with continued execution on new operating model

Strong rebound expected with positive FCF in FY2027-28 and robust FCF in FY2028-29

 2025-26
(In €m)
Reported change
vs. 2024-25 restated
In % of total net bookings
 12 months
2025-26
12 months
2024-25 restated
IFRS 15 sales1,395.7-21.8%NANA
Net bookings1,525.1-17.4%NANA
Digital net bookings1,331.6-16.0%87.3%85.9%
PRI net bookings924.7+14.7%60.6%43.7%
Back-catalog net bookings1,281.8-1.1%84.0%70.2%
IFRS operating income-1,322.3NANANA
Non-IFRS operating income-1,044.7NANANA

Q4 Net Bookings exceeded expectations, reaching €415m, versus guidance of around €390m, driven by stronger-than-expected performance across the back-catalog, highlighting the enduring strength of the Group’s brands. Net bookings were down 54% year-on-year when compared to a record Q4 in FY2025-26 that included the release of Assassin’s Creed Shadows and significantly higher revenue from partnerships.

Ubisoft’s transformation towards its new operating model well underway, including:

  • Closing of the landmark strategic transaction with Tencent, bringing €1.16bn of cash and enabling to meaningfully deleverage the Group.
  • Strengthening of leadership with the recently appointed Vantage Studios’ co-CEOs establishing a dedicated leadership team for Assassin’s Creed and naming Nicolo Laurent as their strategic advisor.
  • Making leadership appointments for Creative Houses 3 & 5, and the Creative Network.
  • Finalizing of the recruitment of the General Manager and selection of his leadership team for Creative House 2.
  • Progressing towards a rightsized and more focused organization that included:
    • A comprehensive portfolio review resulting in a more focused roadmap, with 7 projects discontinued and 6 projects delayed.
    • Continued execution with discipline on the fixed cost base, delivering €118m savings vs. FY2024-25. Fixed cost base has now been reduced by around €325m since FY2022-23 with a clear path to reaching €500m in cumulated savings on a run-rate basis by March 2028.

Improved quality delivery for recent releases

  • Latest releases demonstrated improved quality delivery, with Assassin’s Creed Shadows, Anno 117: Pax Romana and Avatar: Frontiers of Pandora expansion exceeding 80 Metacritic score.

FY2026-27: Laying the foundations for strong execution

  • FY2026-27 line-up to includeAssassin’s Creed Black Flag Resynced (July 9), alongside other targeted premium games based on established Ubisoft brands.
  • FY2026-27 outlook reflects a lighter new release slate, continued investment ahead of stronger releases in FY2027-28, and restructuring cash costs, partially offset by a solid Live roadmap and strong growth for Rainbow Six Siege:
    • Net bookings down by a high single-digit percentage,
    • High single-digit negative non-IFRS operating margin,
    • Free Cash Flow consumption of no more than €500m.

Beyond FY2026-27: Strong rebound

  • The Group expects a significantly bigger content pipeline over FY2027-28 and FY2028-29 across its major brands including Assassin’s Creed, Far Cry and Ghost Recon.
  • Supported by this stronger release schedule, acceleration of its Live services, including Rainbow Six Siege, the refocused portfolio and the continued reduction of its fixed cost base, the Group expects an important rebound with a return to positive Free Cash Flow generation and non-IFRS EBIT in FY2027-28, and to generate robust Free Cash Flow in FY2028-29, with positive cumulated Free Cash Flow during the FY2026-27 to FY2028-29 period.

Paris, May 20, 2026 – Today, Ubisoft released its earnings figures for FY2025-26.

Yves Guillemot, Co-Founder and Chief Executive Officer, said, “This past fiscal year was one of decisive action for Ubisoft. We initiated one of the most ambitious transformations in the company’s history, building a more focused, agile and disciplined organization that is capable of consistently delivering high-quality experiences to players through a sustained release cadence while supporting value creation over time.

To achieve this strategic reset, in FY2025-26, we began putting in place a new operating model, rationalized our portfolio of games and executed with discipline on our cost reduction program while significantly deleveraging the Group.

In FY2026-27, we will pursue and complete the execution of this transformation, and continue investment ahead of a much stronger and sustained content cycle. This year is therefore expected to represent a low point in our free cash flow trajectory along with a softer release slate and restructuring costs. We will continue to grow our Live games, led by Rainbow Six Siege and its strong roadmap, deliver Assassin’s Creed Black Flag Resynced and launch other targeted premium games based on established Ubisoft brands.

This two-year transformation comes with difficult decisions and a disappointing short-term financial performance, but I firmly believe that, together, these actions are better positioning Ubisoft to deliver sustainable free cash flow over time.

The expected outcome, beyond FY2026-27, will be an important rebound driven by a significantly stronger new release pipeline, the acceleration of our Live games and the continued reduction of our fixed cost base, with Free Cash Flow turning positive in FY2027-28 and reaching a robust level in FY2028-29. Overall, we expect to generate positive cumulated Free Cash Flow through the FY2026-27 to FY2028-29 period. In this context, with a comfortable liquidity position, the review of our financing options is actively progressing, with the objective of executing the most efficient financing scheme in due course.

Our ambition remains clear: reinforce Ubisoft’s position as one of the industry’s leading creators of high-quality, memorable and engaging entertainment experiences that resonate with players over the long term. By combining creative focus, the latest innovative technologies, a reinforced talent base and a commitment to enhanced quality, we believe we have the assets and brands to return to profitable growth, robust free cash flow generation and a strengthened capital structure.”

Q4/FY Highlights

Overall, net bookings for the year stood at €1,525 million, down 17% year-on-year, primarily reflecting a softer new release schedule. Back-catalog was robust, performing broadly stable year-on-year, highlighting once again the strength and attractiveness of the Group’s portfolio of franchises. The Group reached 36 million MAUs and 129 million Unique Users across Consoles and PC, stable when excluding XDefiant from the base.

In Q4, net bookings stood at €415m, €25m above guidance, driven by stronger-than-expected back-catalog performances across the Group’s major franchises and MAUs were slightly up year-on-year. Net bookings were down 54% year-on-year, reflecting a high comparison base that included the release of Assassin’s Creed Shadows and significantly higher partnerships. For its part, back-catalog net bookings stood at €243m this quarter, down mid-single digit excluding partnerships.

Tom Clancy’s Rainbow Six Siege delivered a solid quarter with activity and engagement trends significantly improving sequentially. Session Days remained stable year-on-year while peak DAUs in March increased year-on-year and nearly three times higher than in early November, reaching the 2nd highest level since March 2020. MAUs were clearly above 10 million in March and up double-digit year-on-year, reflecting a meaningful re-engagement of the player base and closing the year with an annual audience growing low double digit and above 30 million unique active players. The Year 11 has been praised by players, showcasing significant community-driven content for the year ahead and reflecting the team’s sustained effort to address player feedback over the recent months.

Tom Clancy’s The Division 2 saw net bookings outperform in the quarter, and more than double year on year this fiscal year, supported by the 10-year anniversary of the franchise, roadmap updates and continued strong Live-services execution. The anniversary season and the limited time Realism mode drove meaningful player engagement growth and led to a record quarter in terms of monetization for the game thanks to audience growth as well as structural improvements in terms of retention and conversion. This performance highlights the team’s continued focus on evolving the player experience over time.

The Assassin’s Creed franchise also posted a strong performance, outperforming and delivering year-on-year engagement growth, closing the year with an annual audience above 30 million unique active players.

Avatar: Frontiers of Pandora continued to benefit from momentum generated by the 3rd person update, the latest expansion and the theatrical release of the Avatar film in the prior quarter, delivering very strong year-on-year net bookings growth both in the quarter and over the fiscal year.

The Crew Motorfest reached record quarterly users on the back of a robust content pipeline, including the NASCAR-themed season and the release of Trackforge, a new UGC feature enabling players to build their own racing circuits.          

For Honor saw net bookings grow double-digit this quarter, supported by the launch of Year 10, Cycle of War that led to solid audience and engagement growth. The new seasonal content roadmap, gameplay updates and anniversary celebrations highlighted the franchise’s long-term durability and reflected the team’s continued Live services execution nearly 10 years after release. 

On the Mobile side, Invincible: Guarding the Globe benefited from the release of the new TV series, driving a significant uplift in player activity throughout March and reaching record activity levels in early FY2026-27. Overall, net bookings were up over 50% this fiscal year. The quarter also saw the release of Rainbow Six Mobile and The Division Resurgence. Both games were welcomed by players for their faithful gameplay experiences. While the games had a slow start, the teams are working towards broadening their respective audiences.

Progress on Group transformation

Following the comprehensive transformation announced in January, centered on a new operating model, a refocused portfolio and a rightsized organization, Ubisoft is now firmly in the execution phase, delivering tangible progress across all pillars. The creation of Vantage Studios alongside the €1.16bn cash injection marked a key milestone, strengthening the balance sheet and enhancing financial flexibility to support the Group’s transformation.

Organizationally, the recently appointed co-CEOs of Vantage Studios established a new dedicated leadership team for the Assassin’s Creed franchise, bringing clear mandates and creative accountability to Ubisoft’s most iconic brand. They also appointed Nicolo Laurent as strategic advisor, bringing extensive experience building and operating globally successful competitive and Live games, further strengthening Vantage Studios’ capabilities in this critical segment.

In parallel, Ubisoft is rolling out its new structure, with key leadership appointments across Creative Houses 3 and 5 and the Creative Network, while finalizing the leadership team for Creative House 2. Julien Bares, appointed as General Manager of Creative Houses 3 and 5, brings more than 25 years of extensive experience in the video gaming industry in leadership roles across AAA production and live operations, including more than 20 years in China.

In a more selective market, Ubisoft has also streamlined its portfolio, discontinuing 7 projects and delaying 6 others to maximize long-term value and refocus its three-year roadmap. This more disciplined approach better positions the Creative Houses to a return to higher quality standards, already reflected in recent releases such as Assassin’s Creed Shadows, Anno 117: Pax Romana and the Avatar: Frontiers of Pandora expansion, each achieving above 80 Metacritic scores.

Leveraging AI to enhance player experience and boost teams’ creativity and efficiency

Ubisoft is accelerating investments behind Teammates, its first playable Generative AI experience, to enrich player experiences, while teams are making tangible progress organically on AI applications that can help manage the growing complexity of modern game development pipelines. This ranges from more intelligent bots supporting our QC teams, to smarter NPCs and game worlds that can adapt to player behavior and react more dynamically in real time.

The Group is fully leveraging decades of expertise in open worlds, systemic gameplay, and AI-driven systems, combined with years of pioneering AI and machine learning research through its La Forge R&D teams. Together with the many early adopters across its production teams, this gives the Company confidence in Ubisoft’s ability to remain at the forefront of this transformation and provides its teams with tools to enhance their creativity.

Strong execution on cost reduction initiatives

Ubisoft’s fixed cost base[1] remains a core priority, with the initial cost reduction program achieved one year ahead of schedule and above the target, highlighting continued discipline and strong execution.

The Group’s total headcount stood at 16,590 at the end of March 2026, down by around 1,200 employees versus last year, while maintaining voluntary attrition close to Ubisoft’s record low levels, particularly among senior profiles, and strengthening the talent base thanks to the return of 155 former Ubisoft top talents.

The FY2025-26 fixed cost base stood at around €1.435bn, down €118m and 8% versus the FY2024-25 base. This includes a favorable foreign exchange impact and brings the cumulated fixed cost base reduction since FY2022-23 to nearly €325m.

Looking ahead, Ubisoft has a clear path to completing the third and final phase of its cost reduction program, targeting a fixed cost base of €1.25bn on a run-rate basis by March 2028, supported by continued discipline in recruitment and targeted restructurings. The Group also continues to consider potential asset divestitures.

Content roadmap

FY2026-27

April was marked by the opening of Heroes of Might and Magic: Olden Era in early access on PC, marking the return of the long-running franchise through a modernized strategy RPG experience. The title, developed by Unfrozen and published by Hooded Horse, generated very positive community engagement and achieved 88% positive user ratings on Steam to date, demonstrating the strength of the Might and Magic brand. This also illustrates Ubisoft’s capacity to leverage and monetize the strength of its IP portfolio across multiple genres and audiences, both directly or through partners.

Ubisoft announced Assassin’s Creed Black Flag Resynced, a faithful remake of Assassin’s Creed IV Black Flag, originally released in 2013, led by Ubisoft Singapore and scheduled for release on July 9, 2026. Rebuilt from the ground up using the latest version of the Anvil engine, the game introduces substantial visual enhancements alongside enriched gameplay systems, including updated combat, stealth, parkour, naval mechanics, and additional narrative content. The reveal generated strong engagement across the Assassin’s Creed community, with players praising the game’s modernized presentation and expanded gameplay features while recognizing its faithfulness to the original experience. Early pre-order momentum has been particularly strong, notably in China, ranking among the franchise’s best performances over the first three weeks.

The fiscal year will also benefit from continued investment across Ubisoft’s Live services portfolio. Rainbow Six Siege is expected to return to solid net bookings growth thanks to an ambitious, community-driven content roadmap for its Year 11, with the release of numerous highly anticipated features, including Ranked 3.0 and meta-driven gameplay that brings freshness to the experience. The Salt Lake City Major last week further underscored the game’s competitive appeal, setting a new record for a Major event viewership. The Division 2 will also continue to expand through its Year 8 roadmap, featuring four seasonal updates, a new DLC set in New York and additional content for players as well as introduce The Division 2: Survivors, a new game experience.

The FY2026-27 release slate will also include targeted premium games based on established Ubisoft brands that will be announced at a later date.

FY2027-28 & 2028-29

Ubisoft expects a significantly stronger and diversified content pipeline over FY2027-28 and FY2028-29, supported by releases across its major brands, including Assassin’s Creed, Far Cry and Ghost Recon as well as an acceleration of its Live services driven by Rainbow Six Siege. This roadmap reflects the Group’s continued focus on building sustainable evergreen ecosystems, strengthening release regularity, and delivering high-quality experiences across multiple player segments.

Note

The Group presents indicators which are not prepared strictly in accordance with IFRS as it considers that they are the best reflection of its operating and financial performance. The definitions of the non-IFRS indicators as well as a reconciliation table between the IFRS consolidated income statement and the non-IFRS consolidated income statement are provided in an appendix to this press release.

Income statement and key financial data

in € millions2025-26%2024-25%
IFRS 15 sales1,395.7 1,785.3 
Restatements related to IFRS 15129.5 61.0 
Net bookings1,525.1 1,846.4 
Gross margin based on Net bookings1,359.4            89.1%1,643.6            89.0%
Non-IFRS R&D expenses(1,855.9)(121.7%)(1,029.2)              (55.7%)
Non-IFRS selling expenses(266.2)              (17.5%)(371.3)              (20.1%)
Non-IFRS G&A expenses(281.9)              (18.5%)(258.1)              (14.0%)
Total Non-IFRS SG&A expenses(548.1)              (35.9%)(629.4)              (34.1%)
Non-IFRS operating income(1,044.7)            (68.5%)(15.1)            (0.8%)
IFRS operating income(1,322.3)              (94.7%)(196.5) 
Non-IFRS diluted EPS (in €)(9.38) (0.56) 
IFRS diluted EPS (in €)(11.16) (1.92) 
Non-IFRS cash flows from operating activities(1)(408.2) 168.8 
R&D investment expenditure1,084.2 1,235.6 
Non-IFRS net Cash/(debt) position(187.3) (885.1) 

(1) Based on the consolidated cash flow statement for comparison with other industry players (not audited by the Statutory Auditors).

Sales and net bookings

IFRS 15 sales for the fourth quarter of 2025-26 came to €419.5 million, down 47.3% (or 46.0% at constant exchange rates[2]) on the €795.3 million generated in fourth-quarter 2024-25. IFRS 15 sales for full-year 2025-26 totaled €1,395.7 million, down 21.8% (or 19.9% at constant exchange rates) versus the 2024-25 figure of €1,785.3 million.

Fourth-quarter 2025-26 net bookings totaled €415.0 million, down 54.0% (or 53.0% at constant exchange rates) on the €902.3 million recorded for fourth-quarter 2024-25. Net bookings for full-year 2025-26 amounted to €1,525.1 million, down 17.4% (or 15.7% at constant exchange rates) on the €1,846.4 million figure for 2024-25.

Main income statement[3] items

Non-IFRS operating income came in at €(1,044.7) million, versus €-15.1 million in 2024-25, broadly in line with the objective and reflecting the deliberate choices the Group took as part of its strategic reset notably impacting the Group’s release schedule and portfolio composition.

Non-IFRS attributable net income amounted to €(1,240.3) million, representing non-IFRS diluted earnings per share (EPS) of €(9.38), compared with non-IFRS attributable net income of €(70.7) million and non-IFRS diluted earnings per share of €-0.56 for 2024-25.

IFRS attributable net income totaled €(1,475.2) million, representing IFRS diluted EPS of €(11.16) (compared with IFRS attributable net income of €-243.5 million and IFRS diluted earnings per share of €-1.92 for 2024-25).

Main cash flow statement[4] items

Non-IFRS cash flows from operating activities represented a net cash outflow of €408.2 million in 2025-26 (versus a net cash inflow of €168.8 million in 2024-25). It reflects a negative €425.0 million in non-IFRS cash flow from operations (versus a negative €240.0 million in 2024-25) and a €16.9 million decrease in non-IFRS working capital requirement (compared with an €408.9 million decrease in 2024-25).

Main balance sheet items and liquidity

At March 31, 2026, the Group’s equity was €1,468 million and its non-IFRS net debt was €187 million, meaningfully down versus non-IFRS net debt of €885 million at end of March 31, 2025. IFRS net debt totaled €449 million at March 31, 2026, of which €261 million related to the IFRS16 accounting restatement. At March 31, 2026, Cash and cash equivalent stood at €1,345 million.

Outlook

First-quarter 2026-27

Net bookings for the first quarter of 2026-27 are expected to come in at around €250 million.

Full-year 2026-27

The Company is introducing its targets for 2026-27 and expects:

  • Net bookings down by a high single-digit percentage,
  • A high single-digit negative non-IFRS operating margin,
  • Free Cash Flow consumption of no more than €500m.

The Group has sufficient liquidity to address the near-term maturity using cash on hand. Ubisoft is currently reviewing available financing options with the objective of addressing upcoming maturities, extending its debt profile and maintaining financial flexibility. This review is actively progressing, with the objective of executing the most efficient financing scheme in due course.

Beyond FY2026-27

The Group expects a significantly stronger and diversified pipeline of content to come over FY2027-28 & FY2028-29, supported by releases across its major brands including Assassin’s Creed, Far Cry and Ghost Recon as well as an acceleration of its Live services driven by Rainbow Six Siege. In this context, the Group expects to get back to Free Cash Flow generation and positive non-IFRS EBIT in FY2027-28 and generate robust Free Cash Flow in FY2028-29, with positive cumulated Free Cash Flow during the FY2026-27 to FY2028-29 period.

Conference call

Ubisoft will held a conference call today, Wednesday May 20, 2026, at 6:15 p.m. Paris time/5:15 p.m. London time/12:15 p.m. New York time. The conference call can be accessed via replay by clicking on the following link: https://edge.media-server.com/mmc/p/4be89jb5

Disclaimer

This press release may contain estimated financial data, information on future projects and transactions and future financial results/performance. Such forward-looking data are provided for information purposes only. They are subject to market risks and uncertainties and may vary significantly compared with the actual results that will be published. The estimated financial data have been approved by the Board of Directors, and have not been audited by the Statutory Auditors. (Additional information is provided in the most recent Ubisoft Registration Document filed on June 19, 2025 with the French Financial Markets Authority (l’Autorité des Marchés Financiers)).

About Ubisoft

Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. Through Ubisoft Connect, players can enjoy an ecosystem of services to enhance their gaming experience, get rewards and connect with friends across platforms. With Ubisoft+, the subscription service, they can access a growing catalog of more than 100 Ubisoft games and DLC. For the 2025–26 fiscal year, Ubisoft generated net bookings of €1.53 billion. To learn more, please visit: www.ubisoftgroup.com.

© 2026 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries.


[1] Includes P&L structure costs + fixed portion of COGS (customer service and supply chain) + cash R&D (excluding performance-based royalties) and excludes all profitability bonuses

[2] Sales at constant exchange rates are calculated by applying to the data for the period under review the average exchange rates used for the same period of the previous fiscal year

[3] See the presentation published on Ubisoft’s website for further information on movements in the income and cash flow statement.

[4] Based on the consolidated cash flow statement for comparison with other industry players (non-audited)

Void Crew’s “Maximum Calamity” Major Update Is Now Available on PC & Consoles

The chaotic co-op space adventure expands with a galaxy of new content and limited-time discounts on Steam and PlayStation

PARISMay 20, 2026 – Today Focus Entertainment and Hutlihut Games are celebrating the release of “Maximum Calamity,” the biggest update yet for Void Crew — the co-op space adventure crowned Best Multiplayer Game at the Unity Awards 2025. Available now on Steam, PlayStation 5, and Xbox Series X|S, the Maximum Calamityupdate arrives alongside big discounts of 50% off on PC and 40% off on PlayStation. Brace yourselves, crewmates… and try not to panic!

Experience more ways to die across the galaxy!

Maximum Calamity introduces a host of new threats, including terrifying Black Holes capable of pulling ships – and unsuspecting players – into the void. The bravest spacefighters will also face a wave of brand-new enemies, including the deceptively beautiful Space Voidfish, deadly Hydra, explosive Void Bombs, and highly dangerous Drifter Mines.

To help counter these overwhelming dangers, players can count on powerful new weapons, including the Bestower Flak Cannon and the Absolver Lance. Solo players will also benefit from major upgrades, with expanded systems and new B.R.A.I.N. weapons designed to enhance survivability and combat effectiveness.

Community-requested features and new Supporter’s Pack DLC

The update also brings a range of highly requested community features and improvements, including new objectives and mission types such as Fleet Battles, Distress Calls, Secondary Objectives, and the Remnant Armory – delivering larger-scale encounters and even more opportunities for co-op chaos.

For the most dedicated Void Crew fans, mod support and user-generated content have also been significantly expanded on Steam. The Maximum Calamity update empowers modders with new tools to create in-game assets and further enhance ship customization possibilities.

Last but not least, Void Crew has introduced the new “Calamity Supporter’s Pack,” an epic DLC packed with exclusive cosmetics for players looking to stay dangerously stylish, while also showing support for the game and its developers. The “Calamity Supporter’s Pack” is available today on Steam for $12.99, and will arrive soon on consoles.

Void Crew is available on Steam with a 50% discount and PlayStation 5 with a 40% discount for a limited time. It is also playable on Xbox Series X|S.

EdCorp – A New Publisher and Developer with Fair, Dev-Focused Terms Arrives!

Created by the founders of Coatsink, EdCorp will develop and publish original and licensed projects, reveals first game signing, GARBAGE COUNTRY

NEWCASTLE ENGLAND, – 20 May, 2026  – Former Coatsink founders and shareholders Eddie Beardsmore, Tom Beardsmore, Paul Crabb and Simon Launder have formed EdCorp, a new developer and indie publisher, with funding available for independent projects across the globe! EdCorp will fund, market and develop original and licensed IP/co-dev projects across PC and console. The team is dedicated to supporting small, creatively driven teams that can bring new experiences to players worldwide and will do so with a variety of funding options, including up to 75% revenue share for developers after costs.

EdCorp’s mission is simple: to create and publish games that showcase the passion and creativity of their developers, and that inspire players. A founding team with a proven track-record in the industry, EdCorp builds on the team’s legacy at Coatsink, where they helped grow a small indie studio into one of the North East’s leading game developers and publishers. Collectively, these founders have worked on globally recognised titles including Jurassic World Aftermath, Batman: Arkham Shadow (Co-Dev), Gang Beasts (Co-Dev), Kingdom Two Crowns (Co-Dev), as well as published the biggest Mil-Sim VR game to-date, Onward, plus indie hits like PHOGS! and ISLANDERS

EdCorp is soliciting game pitches and currently has three titles signed to publishing deals, the first being GARBAGE COUNTRY, from Noio developer Thomas van den Berg. Thomas is a celebrated developer who created Cloud Gardens and Kingdom.

A post-apocalyptic exploration sim, GARBAGE COUNTRY tasks players with a road trip across a vast landscape. Part cosy driving game, tower defence and survival scavenging, GARBAGE COUNTRY brings these diverse gameplay elements together into one charming adventure. 

“EdCorp is about getting back to what we love most: working with talented people to make games that bring joy to players” said Tom Beardsmore, CEO and Co-Founder of EdCorp. “We want to build something that feels genuine and fun again. We believe the downturn in the industry in recent years has cast a large shadow over independent developers’ and their creative ambitions. It is our job to help rekindle that ambition and bring creative, inspiring projects to players.”

Wishlist GARBAGE COUNTRY on Steam. Keep up to date with all things EdCorp Expo at www.EdCorp.games.

About EdCorp
EdCorp is an indie game publisher and developer built around people, not corporate processes. We’re here to break away from the traditional publishing model – no egos, no bureaucracy, just passionate people that care about making great games for players, because we’re players too. We partner with small, ambitious teams to bring bold ideas to life without compromising their vision. We move fast, stay hands-on, and build alongside developers.

Action-RPG Roguelite Clockfall Releases on Steam Early Access May 28, Unveils New Gameplay Overview Trailer

The Clock Is Ticking

PARIS May 20, 2026 – Independent studios Rever Games and Radical Theory are thrilled to announce that Clockfall will officially launch into Steam Early Access on May 28, 2026. To help players prepare for the upcoming release, the teams have today unveiled a brand-new Gameplay Overview Trailer, offering a deep dive into this unique hybrid title where time is the ultimate currency.

A Crucial Dilemma: From Power-Ups to Buying Time

In Clockfall, players are plunged into the heart of an infinite nightmare. To break this relentless time loop, they must crawl through lethal dungeons, slay fearsome enemies, and bring down colossal bosses.

However, brute force alone will never be enough. In this world, time is the most precious resource, and the clock is constantly ticking. Players must optimize every single move to reach the depths of the dungeon before their time runs out, forcing them into heart-wrenching choices to survive:

  • Invest in their immediate build by upgrading combat stats, unlocking new weapons, or mastering powerful spells.
  • Sacrifice their current progress to literally “buy” themselves more time.

A Dual-Rhythm Gameplay: From Dungeon Crawling to Village Defense

Clockfall’s core identity lies in its unique dual rhythm. The adrenaline of the dungeon crawl directly feeds into the intensity of village defense mechanics. Everything scavenged during runs – resources, upgrades, etc. – must be used to fortify your hero and your settlement against enemy waves that grow larger and more ruthless over time.

By successfully holding the line during invasion phases, players earn greater permanent upgrades to grow stronger with each run, master the loop, and ultimately escape this nightmare.

Master the clock. Break the loop. Launching May 28 on Steam Early Access. Coming to PlayStation 5 and Xbox Series X|S in 2027.

ABOUT CLOCKFALL

MASTER THE CLOCK, BREAK THE LOOP

Your village has fallen, razed by the hordes of Destiny. But its downfall is only the beginning. A mystical clock now looms amidst the ruins, forcing you to relive the massacres from the past in a relentless loop. In these dreams, time is short and always runs out. Will you seize this cycle to defy fate and save your kin?

The clock is ticking. Fight through the dungeons of your memories before time runs out. Danger is everywhere: prepare for fast-paced, visceral combat against the servants of Destiny. Master the land to optimize your runs, gather resources, and unlock powerful weapons, spells, and lethal defenses to protect your village from the coming invasion.

As you get stronger, dive back into the fight against Destiny and defend your village once more. Your survival – measured in time – will unlock permanent time bonuses OR devastating powers.

Time is your ultimate resource, but your hero’s lethality is just as vital. Every choice matters: forge your character and sharpen your strategy. You must strike a balance between gaining time and boosting your firepower. Master the synergy between dungeon crawling and village defense to finally break the loop and save your kin.

KEY FEATURES

  • Experience a unique hybrid of dungeon crawler and action-RPG, featuring intense village defense phases
  • Time is your ultimate resource. Master the clock and bend it to your will to survive both the dungeons’ depths and the village invasions
  • Engage in visceral, fast-paced combat blending steel and magic, where roguelite elements constantly shift the rules and balancing
  • Deep character progression and evolution directly shape your playstyle and overarching strategy
  • Explore, learn, adapt, die, and repeat – master the synergy between dungeon crawling and village defense to finally break the loop

ABOUT REVER GAMES

Rever Games is a Swiss independent studio built on a foundation of deep industry experience. Based in Zug, we are a veteran indie team, combining the creative agility of an independent boutique with the rigorous standards of seasoned developers. Our mission is to create high-impact entertainment that values the player’s time. By leveraging decades of collective experience, we skip the typical “indie growing pains” to focus on what matters: technical excellence, polished mechanics, and bold artistic vision. Currently developing Clockfall using Unreal Engine 5, Rever Games represents the next wave of Swiss game development, where professional maturity meets unfiltered creative passion.

ABOUT RADICAL THEORY

Radical Theory is a group that provides fair, transparent, and AAA-quality solutions for solo-devs and independent studios—as well as publishers! While you focus on creating amazing games, we handle funding, production, tech. & porting solutions, business strategy, communication, creative marketing, media buying, and PR/influencers. Whether you need a full-service partner for PC and consoles, a white-label/shadow partner for self-publishing, or tailor-made one-shot services, we’re your single point of contact to turn your game concept into a global bestseller. https://www.radical-theory.com

Driftland: The Magic Revival will launch on Xbox consoles on May 22

The acclaimed fantasy strategy game Driftland: The Magic Revival is coming to consoles soon. Developed by Polish studio Star Drifters, it blends RTS, 4X strategy, and god game mechanics. It launches on Xbox Series X|S on May 22, followed by a PlayStation 5 release on June 12. The game is already available on PC.

Driftland: The Magic Revival was created by Star Drifters, an independent Polish studio behind games like Danger Scavenger and First Dwarf. The game first came out on PC and now has a 73% positive rating on Steam, based on more than 1,400 reviews. It also received a Metascore of 76 out of 100. Ultimate Games S.A. is responsible for bringing the game to consoles and publishing it.

Move the heavens and rule the world!

Driftland: The Magic Revival is a fantasy strategy game that blends RTS, 4X, and god game elements. Its story unfolds in a world torn apart by a mage war, leaving the continents as floating islands.

You play as a powerful mage who can move, connect, and reshape the floating islands. You begin with one castle and a small area, aiming to grow your territory into a thriving empire.

Xbox Store – https://www.xbox.com/en-US/games/store/driftland-the-magic-revival/9nq7gdcm4q98

In the game, you set main goals for your units, and they act on their own to achieve them. You can also recruit heroes who ride creatures like dragons into battle.

There are four different factions to choose from, each with its own traits and playstyle. To succeed, you need to manage resources like food, gold, raw materials, and mana. You can play through a story campaign or try custom skirmishes.

Driftland: The Magic Revival – Key Features:

  • Strategy set in a fantasy world
  • A blend of RTS, 4X, and god game elements
  • Move and reshape flying islands
  • A deep magic system
  • Multiple game modes

Driftland: The Magic Revival launches on Xbox Series X|S on May 22 and arrives on PlayStation 5 on June 12.

FANTASTIC TAMES SEASON 1 AVAILABLE TODAY FOR ARK: SURVIVAL ASCENDED

Premium Creature Pack Debuts With Burrowbuck Alongside a Free Venomous Web-Evolution for Broodmother’s Children in TLC Update

SEATTLE, WA – MAY 19, 2026 – Studio Wildcard today announced the launch of Fantastic Tames Season 1, a premium creature pack for ARK: Survival Ascended available on PC Steam & Epic Games Store, PlayStation 5, and Xbox Series X|S. Fantastic Tames Season 1 introduces fresh ways for Survivors to dominate the battlefield, outmaneuver rivals, and adapt to ever-changing threats with a trio of extraordinary creatures forged from ARK’s most mystical anomalies. 

With Season 1, today players gain immediate access to the Burrowbuck, a swift and elusive rabbit-like tame who can create underground ‘burrows’ within which players can build bases, along with highly agile jumping and ambushing abilities for guerilla warfare. Two additional Fantastic Tames in Season 1 will be arriving later this year:

  • Cerberax (Q3 2026) – A towering three-headed frontline beast designed for coordinated multi-rider combat, where each head delivers devastating elemental attacks that can chain together into destructive combo abilities.
  • Enigmasaur (Q4 2026) – A mysterious shape-shifting entity capable of mimicking nearby creatures and stealing their unique abilities, allowing Survivors to adapt to nearly any situation through deception and disguise.

Skittish but clever, the Burrowbuck is an elusive creature that is quick to vanish when threatened, kicking up blinding dirt before it tunnels away underground.

Also launching alongside the Burrowbuck today is the Araneo TLC Update, a free creature enhancement voted into development by the ARK community during Extra Life 2025 charity livestream. The reworked Araneo spider is now a versatile tactical mount featuring updated hunting mechanics and tactical web abilities which make it a dangerous ambush predator. No longer content to skitter at ground level, these overgrown spiders have begun claiming the high ground, using web-lines to traverse elevated terrain then dropping down from above to wrap up unsuspecting prey in webbing before subduing them with a venomous bite. 

The revamped Araneo descends from shadows with enhanced mobility, tactical webbing abilities, and a deadly new role as ARK’s ultimate ambush predator. 

Fantastic Tames Season 1 is available beginning today for $9.99 on PlayStation 5, Xbox Series X|S, Epic Games Store and Steam PC. 

ARK: Survival Ascended includes access to all of ARK’s worlds, including Scorched EarthAberrationExtinctionARK Genesis Part 1 and Part 2. Available now on PlayStation 5Xbox Series X|SWindows PC and Steam, players will create a Survivor, form a tribe, and then tame, train, breed & ride dinosaurs within a living ecosystem.

For the latest updates, join the ARK Survivor’s conversation on Discord, follow us on Twitter, like us on Facebook, subscribe to us on YouTube, visit our website at playark.com and watch us tame ‘n train leviathan dinosaurs on Twitch.TV.

ABOUT STUDIO WILDCARD
Since revealing its flagship game ARK: Survival Evolved in 2015, Studio Wildcard has tirelessly strived to bring its dinosaur-filled vision to the masses. With millions of players worldwide, the team has delivered an amazing amount of new content and leveraged cutting-edge technology to keep fans engaged. With a transmedia universe, the ARK story can be discovered on all gaming platforms, within spin-off titles, and now as an epic narrative featuring a star-studded cast in ARK: The Animated Series on Paramount+.
www.studiowildcard.com

Warhammer 40,000: Speed Freeks Launches on PlayStation 5 and Xbox Series X|S Midnight Tonight!

No brakes. No mercy. Just cross-play carnage.

Watford Hive, Segmentum Solar, 020.026.M3 – Publisher Wired Productions and developer Caged Element are unleashing Warhammer 40,000: Speed Freeks onto PlayStation 5 and Xbox Series X|S on midnight! Engines are roaring, bullets are flying, and the WAAAGH! is louder than ever as Orks across the galaxy smash the accelerator and charge straight into total mayhem.

Warhammer 40,000: Speed Freeks  now supports cross-play across PlayStation 5, Xbox Series X|S, and PC platforms, throwing players into one gigantic high-speed race packed with boostin’, shootin’, and glorious destruction. No matter where you are playing, all da gitz join the same WAAAGH!

Tune into Warhammer 40,000 Skulls tomorrow for the launch trailer reveal!

Warhammer 40,000: Speed Freeks is a high-octane combat racing game where players pilot Ork-built buggies and recently, added Deffkoptas, through explosive multiplayer mayhem. Combining over-the-top weapons, outrageous Orky energy, and relentless speed, it delivers a thundering mix of racing and destruction set in the brutal Warhammer universe.

Key Features:

  • Multiple Chaotic Game Modes including Deff Rally, Kill Konvoy and Custom Rally
  • Authentic Warhammer 40,000 worlds and vehicles
  • Real-Time Co-Op Building and community features
  • The Orkiest Game EVER
  • Fast, Brutal, Kunning Combat
  • Extensive Customization Options
  • A robust creation mode allowing you to build new levels in real time with your friends

Warhammer 40,000: Speed Freeks will be available tonight midnight locally on PlayStation 5, Xbox Series X|S  and out now on Steam. With a 20% launch discount on console new Freeks can join the speedwaaagh for $19.99 / £15.99

Following the digital release, in partnership with PM Studios, Wired Productions is also unleashing an exclusive physical retail edition of Warhammer 40,000: Speed Freeks for PlayStation 5 on July 16th, 2026. Same engines, same chaos, now crashing onto store shelves worldwide in full-throttle Orky glory.

Physical copies will be available at participating retailers globally, for more information please check out Wired Productions site.

About GAMES WORKSHOP

Games Workshop® Group PLC (LSE:GAW.L), based in Nottingham, UK, produces the best fantasy miniatures in the world. Games Workshop designs, manufactures, retails, and distributes its range of Warhammer®: Age of Sigmar® and Warhammer® 40,000® games, miniatures, novels, and model kits through more than 553 of its own stores (branded Games Workshop® or Warhammer®), the www.warhammer.com web store and independent retail channels in more than 50 countries worldwide. More information about Games Workshop and its other related 

Democracy Under Pressure: SOKO 1977: Anti-Terror Task Force Announced

Historical-political deduction game from Paintbucket Games and the bpb sheds light on the Federal Republic of Germany in the 1970s

May 20, 2026 – The Federal Agency for Civic Education (bpb) and the award-winning Berlin-based development studio Paintbucket Games are happy to announce their new project, SOKO 1977: Anti-Terror Task Force. This historical-political deduction game with roguelike elements transports players to the Federal Republic of Germany in the 1970s – a time of political tensions, social upheaval, and escalating conflicts.

In SOKO 1977, players take charge of a special police task force during a state of emergency. They must uncover terrorist networks, identify suspects, and coordinate operations. Under time pressure and with limited information, players must carefully evaluate clues and weigh the risks. Procedurally generated elements create a new investigative story with different challenges in every playthrough. The game condenses fictionalized, plausible scenarios based on real historical events into an intense setting where every decision has consequences.

In addition to operational police work, social and interpersonal dynamics also play an important role: Players face critical questions from the press, conduct interrogations, interact with their team, and actively shape public perception of their work – all while pressure from politics, society, and the media continues to mount. At the same time, SOKO 1977 repeatedly raises key questions: How far can the state go to ensure the safety of its citizens? Which measures are legitimate, and where are the limits of action under the rule of law?

The game is being developed on behalf of the Federal Agency for Civic Education and is based on extensive historical research and expert consultation with historians specializing in contemporary and police history. It is not a retelling of real history, but rather uses fictionalized, historically plausible scenarios to encourage discussion about government action, democracy, and extremism.

SOKO 1977: Anti-Terror Task Force will be released on Steam in early 2027. More information is available on the official website.

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About Paintbucket Games

Paintbucket Games is a multi-award-winning indie studio based in Berlin, founded in 2018 by former AAA developers Jörg Friedrich and Sebastian St. Schulz. The studio’s goal is to create games that explore political themes, memory culture, and socially sensitive topics while leaving a lasting impression. Following the award-winning debut title Through the Darkest of Times, in which players coordinate a civilian resistance group in Nazi-era Berlin, the studio developed The Darkest Files, which explores the legal investigation of Nazi crimes in postwar Germany. For The Darkest Files, Paintbucket Games received the German Computergame Award 2026 for “Best German Game” and “Best Serious Game.” The team is currently working on SOKO 1977: Anti-Terror Task Force as well as other projects.

About the Federal Agency for Civic Education/bpb

The work done by the Federal Agency for Civic Education (Bundeszentrale für politische Bildung/bpb) centers on promoting awareness for democracy and participation in politics. It takes on topical and historical subjects by issuing publications, by organizing seminars, events, study trips, exhibitions and competitions, by providing extension training for journalists and by offering films and online products. The broad range of educational activities provided by the bpb is designed to motivate people and enable them to give critical thought to political and social issues and play an active part in political life.