Tech delivers native instant-play for premium game demos that can be shared and embedded anywhere on the web
Rio de Janeiro, Brazil, September 11th, 2025 – Square Enix has made its first-ever investment in Brazil by partnering with game publisher Nuuvem, creators of Latin America’s largest digital gaming platform. This signifies that global publishers are looking at LatAm not just as a consumer market, but as an innovation hub.
The driver behind this partnership is spawnd, a web gaming platform that allows premium game demos to be played, shared, and embedded anywhere on the web, just like a YouTube video — giving players instant access with no subscriptions or downloads necessary. spawnd’s unique tech allows demos to be embedded into store pages, media articles, influencer channels, and even social posts! For players, this means instant access to try-before-you-buy, directly in-browser.
For developers and publishers, spawnd offers a frictionless discovery funnel, with one-click trials that directly increase organic wishlists, solving one of the biggest pain points in today’s industry. Most demos remain buried in platforms, never reaching their audiences. spawnd fixes this. Furthermore, spawnd’s data-driven analytics board gives devs visibility into user behavior during their demo, including a direct CTA to the Steam page. This means developers and publishers can gather real-time engagement data to optimize marketing and design decisions. The ease of use of spawnd offers accessible global reach, with communities, press, and influencers able to seamlessly share access to your demo.
Square Enix’s investment supports spawnd as a new model for game distribution and discovery — not just in LatAm, but globally. Contrary to many cloud based solutions that require expensive infrastructure, introduce latency and suffer from long player queues, spawnd employs state of the art browser technologies, delivering smooth gameplay with no queues, delays or limits.
spawnd has soft-launched today, where players can enjoy numerous game demos that are only a click away. Currently spawnd is showcasing its first 12 titles, including exclusive games such as The Posthumous Investigation, CyberWar, Ginsha, Ironhive, Valfaris, Figment and Cris Tales as well as classics such as Cross-Code, SUPERHOT, Townscaper, Monster Sanctuary and Doom 3. The platform also expects to rapidly ramp the catalog up, onboarding over 100 new games by the end of the year through its close partnerships with hundreds of major publishers and studios.
“Square Enix’s investment is a powerful validation of what we’re building with spawnd,“ said Nuuvem CEO and Co-Founder Fernando Campos. “This partnership helps us give publishers and studios a frictionless way to connect their games with the right audiences everywhere—by turning discovery into instant gameplay.”
“Latin America is a strategic territory, full of passionate gamers and a strong bond to the Japanese culture,” said General Manager of Investment and Business Development Dept at Square Enix Holdings, Hideaki Uehara. “Our first investment in Brazil reflects our belief in Nuuvem and in spawnd’s potential to transform game discovery.”
Nuuvem is LatAm’s largest digital gaming platform, with over 3.4M registered players and +11,000 products available partnering with more than 450 publishers and studios, including leading names such as Capcom, SEGA, Bandai Namco, and Cygames. Each month Nuuvem reaches over 45M gamers through its channels – enough to form a line wrapping around the Earth – offering untapped potential for publishers to grow their audiences even further through spawnd.
About Square Enix Holdings Co., Ltd.
Square Enix Holdings Co., Ltd. with headquarters in Tokyo, Japan, is the holding company leading the group of Square Enix companies (the “Square Enix Group”) with a diverse range of content and service businesses. The Square Enix Group publishes, distributes and licenses entertainment content around the world under its internationally renowned brands including SQUARE ENIX® and TAITO®. The Square Enix Group includes a global network of leading development studios and sales offices located in North America, Europe and Japan. The Square Enix Group also boasts a valuable portfolio of intellectual property including: FINAL FANTASY®, which has sold over 204 million units worldwide; DRAGON QUEST®, which has sold over 95 million units worldwide; and the legendary SPACE INVADERS®.
Nuuvem is Latin America’s largest digital gaming platform and a key player in game publishing, founded in 2011 by gamers with a passion for delivering exceptional experiences. With standout titles like Enigma of Fear, Songs for a Hero – Definitive Edition, Copycat, Granblue Fantasy Versus Rising, Granblue Fantasy: Relink, Asleep, and Bagdex, Nuuvem is dedicated to showcasing the best of Latin American talent to the world. As both a publisher and co-publisher, Nuuvem provides regional expertise and strategic support, ensuring games reach their fullest potential and connecting players with unforgettable stories across local and global markets.
Bloober Team has had one heck of a run the last few years. Originally breaking out thanks to their horror game Layers of Fear that recently saw a re-release, the company had expanded to work on not only other titles such as Blair Witch and The Medium to some success but were tapped to tackle perhaps one of the highest hurdles a horror game developer could be given, Silent Hill 2. Despite the high expectations placed upon them, Bloober Team managed to meet them and deliver a successful remake of the coveted classic all while still working on a project of their own that ended up becoming Cronos: The New Dawn. So now that they’ve taken their past experiences and come together with a brand new IP, is Cronos: The New Dawn as intriguing of a horror game as they may hope?
Story
Some time during the 1980s an unknown disease and cataclysm shook the world and swept through the land, originating in the eastern bloc of Poland. Simply named the “Change” by those that managed to advance and become something more, this Change saw humanity purged from the world as those not slain by the monsters became monsters themselves, “Orphans” as they were called. Creatures of nightmare given flesh and amalgamations of multiple humans transformed into lumbering monsters only seeking more to add to their merged fleshy frames. With the world already destroyed, players take on the role of a Traveler, someone placed in hibernation by the mysterious “Collective” in order to achieve their “Vocation.”
For Traveler ND-3576 as the player is called, this means extracting certain individuals by traveling through what remains of the current abomination and anomaly riddled present and finding rifts into the past where they can travel back to a time just before the Change and gather the “essences” of certain individuals to then upload them into the Collective through a process called “Ascendance.” However it quickly becomes clear that not everything is as it seems, especially as the Traveler not only meets another that should not exist, but begins witnessing visions and voices from the past, including strange phenomena and events that lead to things being far more complicated than they may seem, even as one-minded of a task the Traveler has been given.
Cronos: The New Dawn tells a very intriguing storyline and one that isn’t afraid to keep players guessing even after the credits have rolled. Whether or not that is a good thing is up to the player a bit, especially since some of the larger elements remain unexplained even if players manage to find all of the various notes, travelogs, and recordings throughout the game that do help fill in the gaps a bit here and there. This means that players will definitely have more questions than answers regarding at least some of the grander aspects of the game once they beat it, even if they beat the game’s New Game+ option. It is worth noting that, without going into spoilers, there are two different endings depending on player choice at the end of the original game and in the New Game+ the true ending is revealed.
Metaphorically it is a perfect match for the game’s narrative and themes, which tackle things such as the dangers of time travel and how it can affect the world, the nature of humanity and life itself, and more though going into detail here would be spoiling things. It is nice to note that while Traveler ND-3576 is as dispassionate as can be for the most part, there are shreds of humanity that do leak through, whether it is through the few player dialogue options that can reassure someone, finding the collectable cat’s and petting them with warmth and affection, or even a few environmental comments. It’s also quite telling that at some points these flickers of humanity almost seem like they are forcibly altered away, though why that is we’ll leave for players to discover.
Gameplay
For the most part Cronos: The New Dawn plays almost exactly how many “survival horror” style games lately play. That isn’t necessarily a bad thing, it just means that players should already expect a certain level of resource management and limitations to make sure players never feel too free. In fact, this game almost goes the other direction entirely by making players truly feel desperate at times. Combat is handled through standard over the shoulder aiming with initially a handgun before acquiring a shotgun, rapid-fire pistol, carbine, another type of shotgun, an extra carbine type, and finally a rocket launcher of sorts that is incredibly powerful at the cost of having huge ammunition cost and storage. Storage itself is a bit of an issue when it comes to the firearms in the game since, unlike many other games of the genre that have placed guns in their own category, every weapon takes up an inventory slot, meaning carrying the starter handgun, a shotgun, and a rifle will take up six inventory slots unless players also intend not to carry ammunition with them and simply rely on drops or crafting on the fly.
This means players will tend to play lean, depending on only focusing on one or two weapons and focusing on carrying ammo for only one of these, relying on chemicals and mechanical parts scavenged during exploration for crafting additional ammo or health patches for the Traveler’s suit. Of course, players can upgrade their suit’s overall health, inventory space, and even gadgets with “Cores” obtained from reaching story locations, exploring off the beaten path, or collected from thankful cats. On the other hand, Energy obtained from selling valuables and generally the item players get the most from boxes and defeated enemies can be used to upgrade firearms as well as purchase a limited amount of ammo or healing items that vary from shop to shop in each “safe room” that players come across in the game.
Exploring the brutal and gore-filled world of Cronos: The New Dawn is something of a twisted delight. Players never quite know what to expect even as they progress from location to location since even wind-blown desolate areas may still contain the remnants of Orphans laying just beneath the sand and ready to spring back up should they step towards an item box or pick up an ammo pack, while others are obvious threats where the walls are literally dripping in fleshy goo and corpses littering the halls. This sense of tension is quite palpable thanks to the way enemy encounters are handled, in fact it is heightened even more when players obtain a “health gauge” for their firearm. When exploring, some enemies will come right out and attack while others may lay in wait, either waiting for players to reach a doorway that will slam shut or pick up an item before reviving. Creeping forward and aiming at corpses to see if the player’s gun stays normal or starts lighting up green is a great way to strike while an Orphan is still prone and give the player an advantage and avoid getting jumped, but even then sometimes enemies still emerge from the flesh walls so this isn’t a guarantee.
Actually battling Orphans is a straightforward but risky endeavor. There is some great variation in their types, ranging from weak but fast chargers, standard types, standard acid spitting ones, armored Orphans that deflect bullets, large scale monstrous ones, and even wall crawlers. The real risk comes from the fact that even a standard enemy can take at least two rounds from an upgraded pistol shot to dispatch and there are usually more on the way. It is also worth noting that every gun can be shot “as is” or charged for special effect, such as dealing increased damage and piercing through a target with the pistol, spread on shotgun blast, and more, but charging also means having to keep the shot steady at the enemy and potentially leave players open for attack since, even at the best of times, the Traveler is far from agile as there are no dodge or even side-stepping options here. There are punches and stomps but they are shockingly ineffective despite what horror games of the past may have players thinking. Stomping an enemy on the ground is best left as a way to finish off a foe at the brink of death or punching at one trying to absorb a corpse, breaking the process.
That happens to be one of the other key concepts in Cronos: The New Dawn, enemy merging. As players fight and slay Orphans in an arena, there is a possibility that other enemies within that location will start bee-lining it to that corpse and try to absorb it. If uninterrupted by a melee attack, headshot, or literal fire, the enemy will not only absorb the fallen Orphan, it will grow in strength and heal itself as well. This can lead to a standard small enemy type potentially merging with multiple defeated ones and becoming a massive problem that players might be entirely unequipped to handle and die as a result. Dying is actually something players should expect to happen more often than not at least until they get the hang of things, since not only does the title like to let enemy drops be completely random, making it so they may drop plenty of ammo one time and nothing another the next, but if players can’t use their limited “Torch” or “Pyre” to burn the corpses surrounding them or make use of combustible barrels within a location to dispose of enemy remains, they may just end up facing off against near-boss level enemies.
It is unfortunate to say that one of the major issues with the game is the fact that it suffers from some rather poor auto-saves. While it is understandable to keep players on their toes and there isn’t much back-tracking needed outside of solving an occasional puzzle or obtaining a piece of hidden loot, losing over twenty minutes of progress simply because there was never a single auto-save across multiple enemy encounters makes for some awful design. Instead, cautious players may want to simply retreat back to the safe room and save after some particularly dangerous encounters and not only restock or recoup their supplies, but save and avoid having to fight everything again. It is also worth noting that, at the moment, there are a number of glitched achievements relating to collectables, upgrades, and even burning objects that fail to unlock and will hopefully be patched in the future.
Audio & Visuals
Cronos: The New Dawn is a masterclass at atmospheric dread. As players explore through the various locations in the game they will either be treated to near grayed-out conditions where even the flashlight can’t breach far through the storm where Orphans may lay in wait or taking steady heavy steps through the flesh-slick corridors littered with corpses that may spring up at any moment. The design of the Traveler themselves and the various Orphan types is quite well handled but it is actually rather surprising that while the environments may be gory, there isn’t actually that much gore from the player’s actions. For a title all about flesh amalgamations, it is surprisingly tame when it comes to blasting things away with a shotgun or burning corpses with simple disintegration.
The voice work for the game is also handled exceptionally well given the limited amount that it features. The English cast handles the portrayal of those in borderline panic or in existential dread that serves as a perfect contrast to the almost mechanical Traveler’s portrayal. Similarly, the eerie sounds of Orphans stalking just around corners, or types that are tethered to walls like traps, can be heard at a distance and make for creepy exploration. As for the soundtrack, the background music is limited but atmospheric in nature, working quite well given the nature of the game.
Overall
Bloober Team has taken their lessons on survival horror and applied them quite well to Cronos: The New Dawn as this it has turned out to be a great new IP that manages to make the most out of its unique premise even if it does mean keeping players in the dark for far too long and even then leaves plenty of vague questions remaining even when the credits roll a second time through. With satisfying combat that is challenging and item management that requires preparation, players may be in for some frustration at times in the game but this sci-fi horror is certainly worth checking out.
Capsule Computers review guidelines can be found here.
Chaos Arrives to Limveld as the Endless Night Descends – Deep of Night Mode Adds Enhanced Enemies, Depth Relics and New Weapon Enhancements … that Come at a Price
ELDEN RING™ NIGHTREIGN, thestandalone multiplayer co-op action survival game by FromSoftware, Inc. and published by Bandai Namco Entertainment Inc., is finding new ways to challenge players in the Deep of Night mode, available to all players beginning today. This new gameplay mode adds substantial challenges to overcome; players who are brave enough to attempt the Deep of Night will earn a rank, and as players increase their rating through successful runs, the challenges will increase after surpassing ranking milestones. The latest update to ELDEN RING NIGHTREIGN is free for all players on PlayStation®4, PlayStation®5, Xbox Series X|S, and PC via Steam®.
Find out more of the challenges that await in ELDEN RING NIGHTREIGN by watching the Deep of Night trailer here
More About Deep of Night:
As an end-game challenge for players, Deep of Night can start by hiding the Nightlord and any Shifting Earth from players until battle begins. Enemies across Limveld will be more challenging and random enemies will be mutated and present extreme danger to players. To help overcome the newly strengthened foes, new weapon enhancements will be available for players to discover, but these could also contain a detrimental effect such as increasing damage taken as well. Being highly selective will be necessary for surviving through the night and defeating the Nightlord. Players will be able to unlock three new relic slots exclusively for Depths Relics, a new reward players can earn in Deep of Night mode. These Depths Relics can add powerful enhancements for players, but like the new variant weapons, the power also comes at a cost for players. Skillful calculation and execution will be necessary to be victorious. Deep of Night mode is for the bravest Nightfarers, providing extreme challenge, showing them the darkest depths of the game, even the possibility of unknowingly facing an Everdark Sovereign Nightlord.
ELDEN RING NIGHTREIGN is unlike any experience created before by FromSoftware, Inc., as a condensed action RPG where players never experience the same journey twice, and the game environment itself is ever-shifting and evolving with each new session. In the game, players choose from one of eight unique Nightfarers, each with its own unique weapons and abilities, and must make split-second decisions about combat and exploration across a map that can fluctuate with different biomes, weapons, and enemies. Each session demands that they stay adept at thinking on their feet as the encircling Night’s Tide forces them into different scenarios with each expedition – just a hair’s breadth can separate a victorious run from crushing defeat. Surviving each day and outrunning the encroaching circle of fire pits players against terrifying bosses from ELDEN RINGand other FromSoftware titles. On the third day, they must take on one of the game’s Nightlords – new, never-before-seen bosses with a new set of challenges to overcome. Nightfarers must learn to cooperate to take down these challenges, combining their unique abilities together for an unparalleled experience in the ELDEN RING universe. All is not lost for those who fall in defeat. Unsuccessful runs will grant players relics to allow them to customize and upgrade their characters tailored to their personal play styles. Players can also discover new narratives in this parallel universe as they unravel the story behind each mysterious Nightfarer.
ELDEN RING NIGHTREIGN is available now for PlayStation 4, PlayStation 5, Xbox Series X|S, and PC via Steam.
Bandai Namco Entertainment Europe is a leading global publisher, developer, and distributor of entertainment content for platforms including, but not limited to, all major video game consoles and PC.
Producing intellectual property for a global audience, Bandai Namco Entertainment Europe is building its reputation with franchises such as LITTLE NIGHTMARES™, and production capabilities of two studios, Reflector Entertainment and Limbic Entertainment.
Based in Lyon, France, Bandai Namco Entertainment Europe is known for bringing many of the entertainment industry’s top franchises such as PAC-MAN™, GUNDAM™, TEKKEN™, ACE COMBAT™, DARK SOULS™, and ELDEN RING™ to EMEA and ANZ markets.
New Tier XI tanks drive record-breaking engagement across the globe
September 11, 2025 – Wargaming announced today that on September 7, at 14.00 UTC World of Tanks reached 413,399 peak concurrent players following the launch of Update 2.0, which introduced the first-ever Tier XI tanks. The update sparked global excitement across Europe, North America, Asia-Pacific, and China, with record numbers achieved across Wargaming Game Center and Steam.
“This incredible milestone was only possible thanks to our community.” said Michael Broek, World of Tanks Publishing Director West. “We are grateful to every commander who joined the battlefield for Update 2.0. Your dedication and excitement continue to inspire us to make World of Tanks better with every update.”
Since the update’s release:
More than 300,000 player unlocked Tier XI tanks.
Top 5 most popular Tier XI tanks are: Taschenratte, KR-1, T803, Leopard 120 Verbessert and Hirschkäfer.
World of Tanks is the first team-based, massively multiplayer online action game dedicated to tank warfare. Throw yourself into the epic tank battles of World War II with gamers all over the world. Your arsenal includes over 800 armored vehicles from 11 nations, carefully detailed with historical accuracy.
Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry. Its 16 offices around the world include studios in Chicago, Prague, Shanghai, Tokyo, Vilnius, Belgrade, and Kyiv. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Its flagship products include the free-to-play hits World of Tanks, World of Tanks Blitz, World of Warships, World of Warships: Legends, and World of Warships Blitz.
GRYPHLINE Reveals Launch Window for Highly-Anticipated Game Coming to PlayStation®5, PC, and Mobile Devices; Title Included as part of iPhone 17 Pro and iPhone 17 Pro Max Segment at September Keynote
Global game publisher GRYPHLINEhas announced an early 2026 launch window for Arknights: Endfield, its upcoming real-time 3D RPG with strategic gameplay elements, which is in development for PlayStation®5, PC, and mobile devices. The release timing was revealed following the Apple Event on September 9, where it was showcased on the newly announcediPhone 17 Pro and iPhone 17 Pro Max, while highlighting the improved gaming performance of the next-generation A19 Pro chip. The occasion also marked the first time gameplay footage had been shown for the mobile version of the game.
Apple stated that, when paired with the Apple-designed vapor chamber, the iPhone 17 Pro and iPhone 17 Pro Max with the A19 Pro chip would deliver up to 40 percent better sustained performance than the previous generation — ideal for gaming, video editing, and running large local language models. The 6-core CPU is the fastest in any smartphone, and the 6-core GPU architecture includes Neural Accelerators built into each GPU core, a larger cache, and more memory than the A18 Pro. Apple emphasized that the GPU, working in tandem with the new 16-core Neural Engine, enables AAA gaming titles like Arknights: Endfieldto run with stunning graphics and hardware-accelerated ray tracing at higher frame rates. [source]
Published by GRYPHLINE in North America and Europe, Arknights: Endfield is set in the world of the wildly successful mobile tower defense RPG hybrid Arknights, which has received 100M downloads since its 2020 launch.
Find out more about Arknights: Endfieldon the game’s official website. For more information about GRYPHLINE, please visit the company’s official website.
Create your own action-packed Manga battles on PC and Nintendo Switch
TOKYO — Sept. 10, 2025 —The Fable: Manga Build Roguelike, the turn-based deckbuilder developed by MONO ENTERTAINMENT and published by Kodansha, will bring the wildly popular manga and anime series The Fable to the world of gaming on PC via Steam and Nintendo Switch on Wednesday, Nov. 5, 2025.
After circulating more than 28 million copies and generating a movie adaptation starring renowned actor Jun’ichi Okada, The Fable heads for a new entertainment medium, where action-packed manga panels are randomly dealt out like cards. Collect and rearrange scene cards with distinct attributes, then place each picture onto blank pages to plan each character’s next move to advance through brutal battles.
Get a read on opponents, then place illustrated Attack, Defense, and Move panels in strategic order for a customized combat sequence. Dash into striking distance to deal devastating blows, or assume protective stances to dodge advancing enemies. Make quick work of foes during each skirmish — receiving damage renders rips and holes in the page.
Queue up action scenes for Akira, the highly skilled hitman deadly both up close and from distance, with hand-to-hand combat skills and firearm expertise. Drop in sneaky segments for Yoko to surprise assailants from behind, and ensnare enemies with Suzuki’s traps and debuffs.
Up the difficulty with Puzzle Mode’s one-page battle challenges, and play through scenes from the original manga series repurposed as mini games, including Playboy Kawai’s sake drinking competition.
“It is an honor to bring The Fable to a new format,” says mono, developer at MONO ENTERTAINMENT. “This game makes full use of the unique characteristics of manga while combining tactical puzzle elements with roguelike systems, creating a fresh new experience. Not only will fans of the series enjoy it, but even those unfamiliar with the series can feel the same tension and ingenuity of battles that the manga delivers.”
MONO ENTERTAINMENT was founded by mono, an NYU Game Design graduate and game developer based in Tokyo. Previous projects include IGNISTONE (through Kodansha Creators’ Lab), and Clock Rogue.
About The Fable
The Fable is an action manga about Fable, the legendary assassin capable of taking down any target within 6 seconds, who struggles to settle into a “normal” life when ordered by his boss.
Part 1 was published in Kodansha’s weekly “Young Magazine” for 5 years until November of 2019. The second part, “Fable: The Second Contact” ran until July 2023. Part 3, “”the Fable: The Third Secret,” has been running since March 2025. The Fable currently has over 28 million copies in circulation.
About Kodansha Game Creator’s Lab
Established in 2021, Kodansha Game Creator’s Lab is the fourth department of the prestigious entertainment publishing company Kodansha Ltd., founded in 1909. Its motto is “Everything for the creator,” reflecting the company’s goal to support young talents and introduce indie creators to the wider public.
LOS ANGELES – SEPTEMBER 10, 2025 – Netmarble, a leading developer and publisher of high-quality games, announced today that it successfully showcased its upcoming action RPG MONGIL: STAR DIVE at IFA 2025 through continued collaborations with Samsung Electronics.
Following its successful presentation at gamescom 2025, Netmarble once again partnered with Samsung to offer attendees an on-site playable demo of MONGIL: STAR DIVE at Samsung’s booth. Visitors experienced the game on Odyssey 3D, Samsung’s groundbreaking glasses-free 3D gaming monitor, which leverages advanced Eye Tracking and View Mapping technologies to deliver custom 3D visuals without the need for special eyewear.
Through this collaboration, MONGIL: STAR DIVE was optimized for Odyssey 3D, enabling players to fully appreciate the game’s cinematic cutscenes and dynamic, Unreal Engine 5-powered combat in a deeply immersive format. One attendee commented, “Seeing battles in 3D on Odyssey 3D made it feel like stepping right into the game world.”
“After a fantastic collaboration at gamescom 2025, we’re excited to continue showcasing MONGIL: STAR DIVE with Samsung at IFA,” said a Netmarble spokesperson. “We remain committed to delivering an immersive experience across Samsung devices and will continue refining the game based on player feedback ahead of launch.”
A Samsung representative added, “By working closely with Netmarble, we’ve optimized Odyssey 3D for a truly next-level experience. Players can enjoy precisely tuned depth effects across characters, environments, and action scenes, setting a new benchmark for 3D gaming.”
As the highly anticipated sequel to the beloved 2013 mobile RPG Monster Taming, MONGIL: STAR DIVE features Unreal Engine 5-powered visuals, real-time tag-based combat with three-character parties, and a monster-taming system that allows players to capture, synthesize, and equip creatures as companions. The title will be released globally on both PC and mobile platforms in the second half of 2025. Global pre-registration is currently available via the official website, Epic Games Store, Google Play, and the App Store.
Netmarble will also showcase MONGIL: STAR DIVE at Tokyo Game Show 2025, which kicks off on September 25 in Japan. For more details, visit the official brand site, the Epic Games Store, and the game’s official social media channels.
About Netmarble Corporation
Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.
This month, step into the ring and dominate the squared circle in WWE 2K25, lead the Phantom Thieves in a new turn-based strategy adventure in Persona 5 Tactica, survive the unforgiving wilderness of the Amazonian jungle in Green Hell, or partake in a Holy Grail War set in Edo Japan in Fate/Samurai Remnant. All these titles and more are available in September’s PlayStation Plus Game Catalogue lineup*.
Meanwhile, Legacy of Kain: Defiance brings vampiric action-adventure to PlayStation Plus Deluxe.
PlayStation Plus Extra and Deluxe | Game Catalogue
WWE 2K25 | PS5, PS4
“The Wiseman” Paul Heyman hosts The Bloodline’s Dynasty, a new 2K Showcase celebrating one of the most historic family dynasties in wrestling. Relive legendary showdowns and create dream matches between The Bloodline and WWE Superstars and Legends. Intergender wrestling makes its long-awaited WWE 2K debut, alongside the return of chain wrestling, Underground and Bloodline Rules match types, barricade diving and more. Take control of your Superstar from the women’s or men’s divisions in a singular multi-gender MyRISE storyline where WWE Superstars infiltrate NXT and attempt to take control of the WWE universe. Discover new brawl environments, unlockable arenas, characters, ally storylines and more.
*WWE 2K25 is releasing worldwide September 16
Persona 5 Tactica | PS5, PS4
Persona 5 Tactica is a turn-based strategy game, featuring an all-new story, the return of fan-favourite characters and brand-new allies and foes. After a strange incident, the Phantom Thieves wander into a bizarre realm where its citizens are living under tyrannical oppression. Surrounded by a military group named Legionnaires, they find themselves in grave danger until a mysterious revolutionary named Erina rescues them and offers an enticing deal in exchange for their help. What truth lies behind Erina and the deal she offers to the Phantom Thieves? Join the group as they lead an emotional revolution in this thrilling combat adventure.
*Persona 5 Tactica is releasing worldwide September 16
Green Hell | PS5, PS4
Green Hell is an Open World Survival Simulator set in the unique and uncharted setting of the Amazonian rainforest. Plunge into the open world survival simulation set in the extreme conditions of the unforgiving Amazon jungle. Use real-life survival techniques to craft, hunt, fight, and gather resources. Build a makeshift shelter or raise a fortress, but always remember to tend to your wounds and maintain mental health. Survive on your own, or try your chances in an up-to-4-player online co-op mode.
*Green Hell is releasing in Australia September 30
Fate/Samurai Remnant | PS5, PS4
“Your wish shall perish…” A Holy Grail War begins in Edo Japan. The curtain rises on a new Fate, an action RPG presented by Type-Moon and Koei Tecmo Games. The 4th year of the Keian Era, Edo Period. It has been several decades since the end of a turbulent, blood-soaked era. People were enjoying peace and tranquility, but a battle between seven pairs of Masters and Servants is about to begin as the “Waxing Moon Ritual” unfolds in the shadows. Miyamoto Iori, a young man in Asakusa, finds himself caught in the violence of a Holy Grail War.
*Fate/Samurai Remnant is releasing worldwide September 16
Crow Country | PS5, PS4
The creators of celebrated point-and-click murder mystery Tangle Tower return with a retro-inspired survival horror set in an abandoned theme park. The year is 1990 and Edward Crow, the owner of the Crow Country theme park, is missing. Two years after he suddenly closed his park, a mysterious young woman called Mara Forest arrives to explore the abandoned property and find its lost owner. Why did Crow really shut down Crow Country and what is Mara Forest’s connection to him?
*Crow Country is releasing in Australia September 30
The Invincible | PS5
You are a highly qualified, sharp-witted astrobiologist named Yasna. Being entangled in a space race, you and your crew end up on the unexplored planet Regis III. The scientific journey quickly turns into a search mission for lost crewmates. Follow its trail, but be fully aware that every decision you make can bring you closer to danger. On her journey, Yasna will face decisions that will shape the outcome of the story. Help her make difficult choices and witness one of 11 possible endings to the deeply philosophical story.
*The Invincible is releasing in Australia September 30
Conscript | PS5
Conscript is a survival horror game inspired by classics of the genre, blending all the punishing mechanics of older horror games into a cohesive, tense, and unique experience. Set in 1916 during the Great War, you play as a French soldier searching for his missing-in-action brother during the Battle of Verdun. Will you be able to search twisted trenches, navigate overrun forts, and cross no-mans-land to find him, and ensure a home goes unbroken? Survive in an intense, harrowing atmosphere boosted by a unique pixel art aesthetic and oppressive sound design. Navigate intricate level design that promotes item management and route planning, whilst solving complex environmental puzzles.
*Conscript is releasing in Australia September 30
PlayStation Plus Deluxe
Legacy of Kain: Defiance | PS5, PS4
Continue Kain and Raziel’s epic conflict in this faithful emulation of the classic PS2 action-adventure title, Legacy of Kain: Defiance, playable on PS4 and PS5 for the first time. Take control of two powerful and highly evolved vampires: Kain, Emperor of Nosgoth and near-demigod, and Raziel, a wraithlike angel of death. Each equipped with their own legendary sword, Kain & Raziel must battle through a world poisoned by conflict and intrigue as they attempt to unravel their destinies and defeat the dark forces that seek to condemn their world to eternal damnation.
*Legacy of Kain: Defiance is releasing worldwide September 16
*PlayStation Plus Game Catalogue and PlayStation Plus Deluxe lineups may differ by region. Please check PlayStation Store on release day.
To learn more about the full lineup, visit the PlayStation Blog.
QUEZON CITY, Philippines – September 10, 2025 –Eat the Rich: Greed Games, the post-apo-capitalistic social deception game that pits billionaires against each other from publisher Monstronauts and developer Maccima Games, launches on PC via Steam today. The money-driven madness will arrive on PlayStation, Xbox, and mobile at a later date.
Fight tooth and nail for survival as an eccentric elite trapped in a ruthless spectacle crafted by the furious masses as punishment for their hand in society’s collapse. In this no-holds-barred billionaire brawl, chaos reigns and only one truth remains — the WINNER takes all! Form shaky alliances, whisper lies to twist the truth, and manipulate others like a puppet master to secure votes, fortune, and survival at the grand finale.
Grab every last penny and sabotage other one percenters in goofy mini-games inspired by money-grubbing mischief. Dodge the law in Tax Evasion, double-cross rivals (and friends) in the underhanded Conspire or Betray, or use up a world’s worth of energy in Crypto Miners. Top it all off with more than 30 accessories, because what’s wealth even for if not a gaudy outfit?
Nothing’s safe until the pennies hit the vault, going against the very nature of power-hungry moguls lurking for an easy lift. Pour earnings into game-changing Advantages to flip the rules upside down. Swipe votes from others with Steal, clear one’s name with Amnesty, or avoid elimination by sacrificing another contender as the perfect Scapegoat.
“The world already feels like a chaotic gameshow—so we made one,” said Allen Tan, CEO of Monstronauts. “The team set out to build something that’s both unhinged and familiar. After countless hours of fine-tuning every twist, mini-game, and betrayal, we’re thrilled to finally welcome the masses into the madness of Eat the Rich: Greed Games!”
Monstronauts is an independent game development studio made up of creative professionals based in Manila, Philippines. With more than ten years of in-house game developing skills and experience creating previous titles such as Potion Punch 2,the team is dedicated to bringing its latest anti-capitalistic social deception-meets-party game, Eat the Rich: Greed Games, to players around the world.
About Maccima Games
Maccima Games is a small indie studio also based in Manila. They make experimental PC games. After developing fantasy-based evil overlord simulator Ruinarch, the team has now switched its attention to making a social deception party game based on real-life evil overlords, Eat the Rich: Greed Games.
Adds the exciting final chapter along with updated Arcade and Speedrun Modes, UI, and more!
Nice, France – September 10, 2025 – Developer Wolcen Studio has just launched their neo-noir twin-stick shooter Bullet Noir out of Early Access and into a full 1.0 release on Steam for $11.99 / £9.99 / €11.79, with a 20% discount during the week of its launch. With upgraded visuals, a redesigned UI, and an intense revenge-driven story, Bullet Noir drops players into a suspenseful urban cityscape where four lost souls prowl the shadowy streets in search of their mentor’s killer.
As the debut title under Wolcen Studio’s new “Indie Initiative”, which nurtures in-house grassroots game projects into full releases, Bullet Noir launches after a successful Early Access period, with new improvements to the game’s visuals and core experience. The 1.0 launch introduces a concluding fifth chapter to the Story Mode, updates the game’s Arcade Mode that is now playable with all four characters, enhances the Speedrun mode and offers a host of technical upgrades, including full controller support, overhauled graphics and cinematics, a refined UI, fully customizable controls, and localisations in English, French, Italian, German, and Spanish.
“What excites us the most about Bullet Noir is how style and gameplay seamlessly fuse together,” said Tavi Petre, Game Director of Bullet Noir. “It’s not just about shooting – it’s about stepping into a noir world. The mood, the atmosphere, and the tension are just as important as the bullets.”
“For all of us at Wolcen Studio, launching Bullet Noir means so much to us,” said Bodgan Oprescu, President of Wolcen Studio. “It’s about the embodiment of our philosophy: to take risks, embrace style, and give creators in our studio the freedom to experiment. This is the first game of our Indie Initiative – which we created for games just like this!”
About Bullet Noir
Bullet Noir is a gritty, fast-paced shooter that invites players to uncover the backstories of four uniquely driven protagonists, each consumed by a personal vendetta. As the plot unfolds, players will navigate each character’s personal story, intertwined with the larger narrative.
Bullet Noir’s one-hit-one-kill mechanic offers intense showdowns around every corner, whether you’re charging in guns blazing or opting for a stealthier approach. Navigate through a rain-slicked metropolis of alleys, hovels, and high-rises, and carve your own path through each protagonist’s overlapping quest for vengeance.
Headquartered in Nice, France, Wolcen Studio is a European game studio that unites over 150 talented professionals across the globe to create groundbreaking gaming experiences. In 2015, driven by our passion and belief in our vision, we launched a Kickstarter campaign to bring our first title to life, Wolcen: Lords of Mayhem. We want to shape the future of gaming by bringing together passionate, expert-driven people dedicated to pushing the boundaries of the industry. https://wolcen-studio.com