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Reservoir Dogs Review

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Reservoir Dogs
Studio: Live America, Dog Eat Dog Productions
Publisher: Miramax Films
Format:
Cinema
Release Date: Out Now

Overview

Quentin Tarantino is one of Hollywood’s favourite and most nerdy directors. From humble beginnings as a video store clerk and film student, he is now one considered one of the American greats. He made his directorial debut with Reservoir Dogs which, when released, was met with a lukewarm reception. After the successful release of Pulp Fiction, interest in Reservoir Dogs increased and it garnered its own following (including yours truly). Having never seen the film up on the big screen before, I was excited to see it over at George St Cinemas thanks to the peeps at In the House. I walked over to the cinema… in slow motion and to the soundtrack of ‘K-Billy’s Super Sounds of the Seventies’.

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MCs David ‘Quinny’ Quinn and Anthony Kierann warmed up the audience before the screening. Anthony decided that it was a good idea at this point to try out his new selfie stick and take self portrait… with the whole audience. Quinny brought some semblance of order back to the theatre by running a very fast game of ‘rock, scissors, paper’ with speed boating tickets as a prize. They then sat down to talk a bit behind-the-scenes trivia of Reservoir Dogs. They mentioned how, for his first directing gig, Tarantino was able to garner extra cash for the production when Harvey Keitel joined the production after reading and really liking the script. Another tidbit which stuck (da dum tsch) was that at the end of shoot days; Tim Roth would need to be cut off the set as the fake blood the production used would harden and trap him to the floor.

Story

The film starts us off in a diner with bank robbers eating breakfast and making small talk before a diamond heist. All six of them use aliases to refer to each other and we learn their names as Mr Blonde (Michael Madsen), Mr Blue (Edward Bunker), Mr Brown (Tarantino), Mr Orange (Tim Roth), Mr Pink (Steve Buscemi), and Mr White (Keitel) alongside mob boss Joe Cabot (Lawrence Tierney) and his son; Eddie Cabot (Chris Penn). The dialogue is classic Tarantino as the chit-chat between the characters is frenetic, funny, and engaging. Like Seinfeld, but with more focus upon large phalluses and Madonna.

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It then cuts to after the heist, where Mr White is driving a bleeding Mr Orange to the rendezvous point in an empty warehouse. As more of the original robbers arrive, they slowly piece together the events of what went wrong and suspicions begin to arise that one of them is in fact selling them out to the cops. Tensions rise, tempers flare, and guns are pointed as they attempt to deduce who among them is the rat.

The story is surprisingly simple in its narrative beats. The robbers have breakfast, attempt the robbery (which we don’t actually see), and then we cut to them coming to together at the warehouse. Tarantino messes around with the film’s chronology by throwing in flashbacks to how some of the characters were picked to join the team. This helps to break up the action and gives the audience time to learn about each of these characters in a more laid back/less gun-filled setting. This intercutting between the present and past creates an interesting pace which helps keep things interesting.

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The performances from the actors is also top-notch with some pretty big names finding their way into what was ostensibly an indie film production. Keitel does very well as the veteran crook Mr White and his chemistry with Roth is great as we see the two characters get extremely close as the film progresses. Roth does very well in his role too, even if it largely involved oscillating between the panicked screaming and lying unconscious in a pool of his own blood. Buscemi does well as Mr Pink and he brings a frenetic and neurotic energy to the character which foils well with the respective wisdom and psychopathy of White and Blonde.

Madsen stands out in the film as the sadistic Mr Blonde. His cool demeanour and good looks make a wonderful juxtaposition to the horrific acts he commits in the film. I remember the first time I saw his scene with the captured police officer and having my jaw hit the floor. Tarantino has a way of writing and pacing which means the film can go from humorous small talk to full-blown ultra-violence in the space of a minute. If you are one who is squeamish at the thought of blood and violence, then it might be best if you skip Reservoir Dogs… and every other Tarantino movie while you’re at it.

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Visuals

Most of Tarantino’s direction in this film works to support the excellent performances he gets out of his actors. There are some moments where he does interesting editing and produces some interesting shots such as with Mr Orange’s anecdote about encountering cops in the bathroom. Although there is plenty of blood to go around in this film, there are certainly moments where Tarantino is (relatively) restrained. For instance, in the aforementioned Mr Blonde torture scene, the camera pans away just as the violence reaches a gory crescendo. The audience is instead allowed to hear what is happening which, if you’re someone who has as active an imagination, is probably a lot worse than actually showing the gruesome bits unfold onscreen… although having seen Tarantino’s body of work I can say that it probably couldn’t be much worse.

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Audio

The soundtrack for this film is rightfully renowned for its track list composed of songs from three decades of American pop music (but mainly focusing on the 70s). Almost all the music which is played in the film is diegetic with a radio always playing a song or other in the background. The in-universe radio show which the characters are shown repeatedly listening to is ‘K-Billy’s super sounds of the 70s’ and by the Nine Divines I am disappointed that we don’t have a radio personality that matches the dulcet tones of Steven Wright’s deadpan voice.

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Overall

This is a great film which deserves to be seen up on the big screen by any self-respecting cinephile. The dialogue is rapid fire and sharp with copious amounts of profanity and humour to match the gritty setting. Tarantino’s direction supports the strong performances that each of his actors give and he does produce an interesting sequence or two. The soundtrack is rightly notorious for the way that Tarantino combines light pop with the gritty themes of the film. It’s a fun, eclectic, and absolutely engaging crime film which I immensely enjoyed. Kudos to Tarantino and kudos to In the House for screening it!

For other films which In The House is screening, feel free to check out their schedule here.

 

Capsule Computers review guidelines can be found here.

Square Enix Collective announces EGX Rezzed line-up; confirms first five games

Square Enix Collective announces EGX Rezzed line-up; confirms first five games

LONDON, March 22 2016: Square Enix Collective™ has announced the line-up of games it will be featuring at its first full event – EGX Rezzed, one of the UK’s premier public videogame events.

Collective will be bringing five games to the show, including two announced titles and three previously unannounced titles, giving gamers the chance to see the start of a growing portfolio of new industry talent being supported by the initiative.

The games line-up will be as follows:

Goetia / Sushee (France): announced in October 2015, releasing in Q2 2016

Abigail’s parents and sister are missing, and the air is filled with anxiety and anger. Who is living here now? What happened to everyone? Why has Abigail come back from the dead? And what is this Goetia that seems to be the key to understanding all this nonsense?

Goetia is a deep, point-and-click adventure for PC set in the seemingly abandoned Blackwood Manor and surrounding area in the early 1940s – can you unpick the mystery and find the answers?

The Turing Test / Bulkhead Interactive (UK): announced in March 2016, releasing in August 2016

You play the role of Ava Turing, an engineer for the International Space Agency (ISA), as she attempts to uncover the truth behind the research base on Jupiter’s moon, Europa, in this first-person puzzle game built with Unreal 4.

Solve puzzles using your Energy Manipulation Tool (EMT) to transfer power out of one object and into another; power up and take control of artificially intelligent machines, manipulate giant structures and solve complex tasks – all woven into a multi-layered story based on the human struggle for control.

The Turing Test will be published for PC by Collective; and for Xbox One by Microsoft.

Tokyo Dark / Cherrymochi (Japan): previously unannounced, releasing in Q4, 2016

Detective Itō’s partner is missing, but what starts as a straightforward case soon spirals into a twisted nightmare that causes Itō to confront her past and question her own sanity.

Tokyo Dark is a side-scrolling point-and-click mystery adventure game for PC and Mac. As Detective Itō you’ll explore Tokyo – following leads, collecting clues, and making difficult decisions with far-reaching consequences.

Tokyo Dark features a huge number of dialogue choices and interactions that affect character attributes and change the outcome of the story.

Black The Fall / Sand Sailor Studio (Romania): previously unannounced, releasing in Q3 2016

Discover a forgotten industrial world where strict and rules and harsh punishments tore the fabric of humanity itself. What will you do to survive?
Black The Fall is a side-scrolling action adventure for PC and digital consoles set in a dark and oppressive land, inspired by the Sand Sailor team’s upbringing in Communist Romania. Solve puzzles to progress, all the while attempting to avoid suspicion and alerting the intent… and unfriendly… gaze of the State.

Oh My Godheads / Titutech (Spain): previously unannounced, releasing in Q1, 2017

Oh My Godheads is the world’s first capture-the-head action game on PC for 1-4 players.

Capture-the-head is like capture-the-flag, but the flag is an ancient head that’s alive, angry, and after you! Fight with friends to capture these furious, living heads and bring them back to your team’s plinth…if you can.

“We’re really proud to be able to show more of our 2016/7 line-up with the games we’re bringing to EGX Rezzed,” said Phil Elliott, creator and project lead on Square Enix Collective. “It’s fantastic to be supporting teams we’ve either helped via the Collective feedback platform or through crowdfunding – but also to meet teams new to us who are just looking to partner for publishing and marketing services.”

Creative control and all IP rights are retained by the developers.

Square Enix Collective is an initiative that provides a range of non-restrictive services to independent developers to help them raise the profile of their projects, and bring them to market.

Services include:
–          Community-building via the Collective Feedback platform
–          Support through crowdfunding for selected projects
–          Publishing and marketing services (including QA and platform relations)
–          A limited number of production investments for specific projects

For more information on Square Enix Collective, or if you wish to talk to any of the developers featured on the Feedback platform or supported through funding, please contact your local PR rep or directly via: [email protected]

Square Enix Collective website: collective.square-enix.com
Follow @SQEX Collective on Twitter®: twitter.com/sqexcollective

SQUARE ENIX, the SQUARE ENIX logo, SQUARE ENIX COLLECTIVE, and the SQUARE ENIX COLLECTIVE logo are registered trademarks or trademarks of the Square Enix group of companies. SUSHEE and GOETIA are trademarks of Sushee. BULKHEAD INTERACTIVE and THE TURING TEST are trademarks of Bulkhead Interactive. CHERRYMOCHI and TOKYO DARK are trademarks of Cherrymochi. SAND SAILOR STUDIO and BLACK THE FALL are trademarks of Sand Sailor Studio. TITUTECH and OH MY GODHEADS are trademarks of Titutech. All other trademarks are properties of their respective owners.

“Good evening, will it be the usual tonight?” Meet the Crazy Characters of Bar Oasis 2 Aftertaste 1

“Good evening, will it be the usual tonight?” Meet the Crazy Characters of Bar Oasis 2 Aftertaste 1

Independent developer Corners Studio today released a new character trailer for their upcoming visual novel meets time-management game – Bar Oasis 2 Aftertaste 1. Launching on March 24th on the App Store for iOS and later in 2016 for Android, Bar Oasis 2 Aftertaste 1 puts you in the shoes of Vic Johnson, bartender at the titular Bar Oasis. A potent mix of comedy-noir storytelling, a time-management game and the most advanced cocktail making simulator ever made; Bar Oasis 2 Aftertaste 1 is something you’ve never had the pleasure of sampling before!

The character trailer gives you an introduction of all the people Vic will be getting to know on the job – and off it! Whether it’s photographer and hopeless romantic Mark Rossi, middle-aged motorhead Jean-Francois S. Doudou, independent businesswoman Desree Mboshi, gossipy party girl Vicky Gadd or any of the other unique individuals who frequent Bar Oasis – you can be sure that you’ve never met anyone quite like this lot!

 

About Bar Oasis 2 Aftertaste 1

In Bar Oasis 2 Aftertaste 1, players take on the role of Vic Johnson, a bartender who works at the titular Bar Oasis. Chat to the quirky regulars and listen to their stories of love, loss and lust as you serve them their favourite drinks in a timely manner. You don’t want to shake a Martini when the customer wants it stirred! And remember to serve it to them swiftly, you can’t be letting customers get thirsty! Get to know your co-workers and your clientele in a friendly or intimate way, maybe some “over-time” with new-girl Lucy is on the cards?

Leveraging the features and power of smartphone platforms to create the most advanced cocktail making simulator on mobile devices, Bar Oasis 2 Aftertaste 1 provides the mixing techniques you need to know to impress your friends, the next time you have them over for a few drinks. This awesome mini-game, wrapped up in a compelling, laugh out loud visual novel and an awesome jazz soundtrack from composer Nauts, will transport you to the world of Bar Oasis and get you in the mood to try something new.

Bar Oasis 2 Aftertaste 1 will be available on the App Store as a premium app for £3.99 on March 24th. The Android version will launch on the Google Play Store later in 2016. Bar Oasis 2 Aftertaste LITE, a free version the game, will be available at launch for players wanting a small sip before they order a whole serving. In addition, Corners Studio have made the original Bar Oasis free on the App Store in the lead-up to Bar Oasis 2 Aftertaste 1’s release!

To like Bar Oasis on Facebook visit: https://www.facebook.com/BarOasisEng/

About Corners Studio

Corners Studio is a company setup by 4 childhood friends who grew up playing games and watching animation, particularly from Japan. They all grew up wanting to make games, with each of them honing their skills in their respective fields – music, visuals, programming and business. When the iTunes App Store opened, they recognized it as an opportunity to make their dreams of making a game by themselves a reality. With a goal to position Corners Studio as a boutique, high-quality app developer studio, the team developed their own IP, Bar Oasis. Corners Studio have so far released Bar Oasis, Bar Oasis 1.5and Bar Oasis 2. Corners Studio is an independently owned company from Seoul, South Korea.

New story trailer and character spotlights unveiled for STAR OCEAN: Integrity and Faithlessness

New story trailer and character spotlights unveiled for STAR OCEAN: Integrity and Faithlessness

Watch it here: https://youtu.be/vnDSsviOJK8

LONDON (22nd March 2016) –   During the first episode of “The Star Log”, a brand new live stream series focussed on debuting new content and information for STAR OCEAN®: Integrity and Faithlessness™, Square Enix Ltd., debuted a new story trailer for the title, as well as character spotlight videos for two of the main characters, Fidel and Miki.

The brand new story trailer highlights the journey Fidel and his friends must take to protect a mysterious young girl named Relia, who holds the key to the story.

To watch the new story trailer now, visit: https://youtu.be/vnDSsviOJK8

Finally, it was also announced that players will be able to enjoy STAR OCEAN: Integrity and Faithlessness in dual-audio, with the ability to switch between English and Japanese voice tracks.

To watch the character spotlight videos for Fidel and Miki visit: https://youtu.be/0ry2A9EXanI [Fidel] and https://youtu.be/D9DLOlqkOZI [Miki]

STAR OCEAN: Integrity and Faithlessness will be released for the PlayStation®4 computer entertainment system in 2016, and will be available with English and French in-game text only.

Related Links
Official Homepage: http://staroceangame.com
Official Facebook®: https://www.facebook.com/starocean/
Official Twitter®: https://twitter.com/starocean

About STAR OCEAN: Integrity and Faithlessness
Set between the events of the second and third games in the series , STAR OCEAN: Integrity and Faithlessness takes place centuries after humans have left Earth for the stars. At this point in history, the Pangalactic Federation is nearing the fulfilment of its mission: Peace and order throughout the galaxy. However, the embers of conflict begin to stir once more on the planet of Faykreed, 6,000 light years from Earth, as a new story begins in the ocean of stars.

About Square Enix Ltd.
Square Enix Ltd., a part of the Square Enix Europe business unit, develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content in Europe and other PAL territories as part of the Square Enix Group. Square Enix Ltd. also has a global network of leading development studios such as IO Interactive™, Crystal Dynamics® and Eidos Montréal. The Square Enix Group boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 110 million units worldwide, DRAGON QUEST® which has sold over 66 million units worldwide and TOMB RAIDER® which has sold over 45 million units worldwide; and the legendary SPACE INVADERS®. Square Enix Ltd. is a London-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at http://www.square-enix.com/eu/en/ .
STAR OCEAN: INTEGRITY AND FAITHLESSNESS © 2016 SQUARE ENIX CO., LTD. All rights reserved. Developed by tri-Ace Inc. CHARACTER DESIGN:akiman

STAR OCEAN, INTEGRITY AND FAITHLESSNESS, the STAR OCEAN: INTEGRITY AND FAITHLESSNESS logo, FINAL FANTASY, DRAGON QUEST, EIDOS, SPACE INVADERS, SQUARE ENIX, TAITO and TOMB RAIDER are registered trademarks or trademarks of the Square Enix group of companies. All other trademarks are the property of their respective owners.

TEAM SECRET WINS THE UK’S FIRST TOUCHSCREEN TOURNAMENT: THE VAINGLORY WINTER SEASON 2016 EU CHAMPIONSHIPS

TEAM SECRET WINS THE UK’S FIRST TOUCHSCREEN TOURNAMENT: THE VAINGLORY WINTER SEASON 2016 EU CHAMPIONSHIPS

The sold out tournament took place in London’s Gfinity Arena with $25,000 up for grabs

London, UK — March 22nd, 2016 — Vainglory, the MOBA perfected for touch-screens and the leading touch screen eSport saw more than 700 competitive teams apply to compete for the Winter Season 2016 EU Championships. The top eight teams in Europe, including teams from the UK, France, Germany and Russia, competed for a share of the $25,000 prize pool this weekend with Team Secret crowned as the EU Champions, taking home $12,500.

This is the second consecutive win for Team Secret who were crowned champions of the Autumn Season 2015 EU Championships. The German team also comprises of Scottish player Alessandro “Palmatoro” Palmarini marking a notable step forward for UK eSports.

Created by Super Evil Megacorp, the game has become the “fastest growing mobile game” on Twitch in under a year since its global launch, with over 150 million minutes watched on twitch, and over $350.000 awarded in prize pools in 2015.

The Winter Season 2016 EU Championships marked a step forward for touchscreen competitive gaming and Vainglory’s  growing pro scene with top eSports organisations including SK Gaming, Team Secret and G2 eSports, taking part. The Vainglory eSports scene also includes hundreds of original teams, including home-grown teams and players, such as 28-year old “LookAtMe” from Russia, and 13-year old professional gamer, “MrKcool” from the UK.

The London event was also hosted by UK gaming celebrities including Sam “DJSAMZ” Zimmerman, Andy “Vedius” Day, pro gamer turned analyst, Xinyi and Pocketgamer’s Ric Cowley.

“This was the first touchscreen tournament in the UK and we couldn’t have asked for a better atmosphere. We are still new to eSports, this being our second ever season, but the tournament sold out and we are seeing a growth in viewers indicating a passion for touchscreen competitive gaming,” said Kristian Segerstrale, COO and Executive Director, Super Evil Megacorp. “We are always looking for ways to build Vainglory and our eSports scene together with the community. We are excited to see how far we have come in a short space of time already.”

The Winter Season 2016 NA Champions were crowned last week at the Red Bull eSports Studio, with Team SoloMid (TSM) taking the number one spot.

To download Vainglory free, visit the Apple App Store here, Google Play here or the Amazon Appstore here. View highlights from last year’s Vainglory eSports events here.

Representatives from Super Evil Megacorp and pro gamers are all available to comment on the Winter Season 2016 EU Championships and coming 2016 Seasons.

About Super Evil Megacorp

Super Evil Megacorp is a team of masters-at-their-craft game developers. The company’s first title Vainglory, quickly rose to become the world’s largest mobile eSport after its global launch in early 2015. In less than a year, Vainglory has held live competitive gaming events in Asia, North America and Europe, and awarded more than $350,000 in prize money. In addition to its success in the eSports realm, Vainglory has received top game development honors including Apple’s “Best Apps” in 2104 and 2015, the Apple Design Award at WWDC, The IMGA’s Best Technical Achievement and People’s Choice Awards, and the Tabby Award for Best iPad game in the RPG, Simulation and Strategy category. Super Evil Megacorp is based in San Mateo, CA. The team is currently 45 people strong and is hiring. Super Evil has raised $41M in funding from backers including General Catalyst, Index Ventures, Signia Venture Partners, Korea Investment Partners, CrossCut Ventures, Initial Capital, The Raine Group, ZhenFund, Yuri Milner, and Jim Breyer of Breyer Capital. For more information, visit http://www.superevilmegacorp.com/ and http://www.vainglorygame.com/.

Indie Gala Every Monday Bundle #103 Now Available

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Time to chase away your Monday blues with a brand new Every Monday Bundle from Indie Gala and Capsule Computers. This week’s bundle contains seven indie games for your enjoyment.

Chime – A geometric puzzle game full of bright colours set to music from around the world.

Project Graviton – A puzzle platformer that lets players control gravity to solve puzzles.

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The Haunting of Billy – A randomly generated 2D side scroller set in a haunted old mansion.

Drip Drip – It’s a landlord’s nightmare, buildings are dropping and it’s up to you to collect the water and fix the leaks!

Gardenarium – A psychadelic adventure set on a cloud in the sky.

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Furfly – Help a little furry through the swamp in the black and white platformer.

Adam and Eve: The Game – Chapter 1 – A 2D platformer that tells the biblical tale of Adam and Eve.

For the first 24 hours of the sale, the bundle is only $1.89, so be sure to snag your copy at Indie Gala before the price goes up.

The Legend of Zelda: Twilight Princess HD Review

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The Legend of Zelda: Twilight Princess HD
Developer: Nintendo
Publisher: Nintendo
Platform: Wii U (Reviewed)
Release Date: Out Now
Price:  AU$99.99 – Available Here | US$59.99 – Available Here

Overview

When Twilight Princess was released back in 2006, I remember it being a pretty divisive game. People were excited to get the realistic, gritty Zelda game they were promised before Wind Waker’s release, but at the same time an overly-long tutorial section and being forced to play as a wolf roughly 25% of the time turned away many players. I for one loved the game from start to finish. From the big things like exploring Hyrule again and battling a posessed Princess Zelda, through to the little things like the throwbacks to previous games and being able to Spider-Man your way through areas with the dual clawshot items. With such fond memories of sitting in front of my Wii after school and hacking my way to victory (and seeing those cool little after-battle flourishes that Link would do) I could not have been more excited to pick up Twilight Princess HD. After playing through the campaign once again, I can tell you that the game is absolutely enjoyable and still a blast for me to play, but as with any HD re-release I have to ask myself the question: is it worth purchasing?

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Story

The land of Hyrule is thrown into despair as it is overtaken by a mysterious Twilight and invaded by its inhabitants. These Twilight soldiers are lead by a mysterious, and downright creepy villain by the name of Zant who has achieved mysterious powers that have allowed him to lead his forces in an all-out invasion of Hyrule. The only thing is, due to the nature of the Twilight, the Hylian people are blissfully unaware of what’s going on around them. Enter our hero Link who is turned into a Wolf by the Twilight and must team up with the mysterious Midna in order to stop Zant, save Princess Zelda and ensure Hyrule’s safety.

As far as Zelda stories go, it is pretty standard stuff and shares a lot of similarities with the latter portions of A Link to the Past. However I will say that for as familiar as this story is, it doesn’t feel old or tired. Unlike previous games which have a habit of reusing old people and place names for their NPCs, Twilight Princess has an almost entirely new cast, which helps it feel fresh and distinct to the rest of the franchise.

As much as I love this game, one part of its narrative that has always bothered me was that the entire game is spent building up Zant as a legitimately terrifying, evil and powerful antagonist but seems to lose sight of what to do with him in the later portions of the game before he is eventually supplanted by Ganondorf. The battle with Ganondorf on horseback at the end of the game is one of the most thrilling final boss battles that I can remember, but it still sucks to see this character (who will likely never appear again) play second fiddle to one we have seen a thousand times before.

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Gameplay

The Legend of Zelda: Twilight Princess HD’s gameplay is broken into two sections; Traditional Zelda gameplay and Wolf-Link mode. The traditional Zelda stuff is the same sword-slinging, dungeon-exploring, boss-fighting action that we have all come to know and love from the franchise, and frankly I think it does these better than pretty much any other game in the franchise. The dungeons are all exciting and unique not only compared to one-another but compared to the dungeons across all Zelda titles, and don’t even get me started on bosses. Stallord, the big-bad of the Arbiter’s Grounds dungeon is one of the coolest and creepiest bosses in the franchise, and the fact that you fight it in such a fast-paced, intense environment where you use your recently acquired Spinner to bounce along walls before slamming into him is one of the most high-octane moments of Zelda and one that I always think about when thinking of this game.

The Wolf-Link sections of the game are a little different. Link can still attack like he would as a human, but most of the gameplay is focused on him using his senses to uncover clues in order to proceed. It is a much slower-paced style of gameplay that would ordinarily be done by using an item like the Lense of Truth or something similar. I personally really enjoy these sections as they provide a bit of a break from the most intense action scenes and they let you use a whole different set of skills and abilities. I will say though, that the fetch-quests you need to do in each area to turn back into a human for the first time are a real drag and the game would probably better without them.

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Back when it was originally released, Twilight Princess for Wii was mirrored. This was because Link in pretty much every incarnation (including this one) is left handed, but since Nintendo wanted to show off the Wii’s motion controls and have players feel like they were IN the game, they wanted Link to be right-handed, and the easiest way to do this was to flip everything and mirror it. Since Twilight Princess HD doesn’t rely on motion controls, everything was flipped back meaning that unless you were one of the few players to own the Gamecube version of the game, this would be the first time you are able to play the game with the map how it was originally intended. This offers really no gameplay benefit, but it is cool to see Hyrule how it was originally created… Especially because locations and landmarks are in very similar spots to Orarina of Time’s landmarks, providing a cool little tie between the two games.

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Visuals & Audio

As with most HD re-releases, most of the appeal is with how the game looks on new hardware, and I will put any potential doubters to shame and let you all know that Twilight Princess HD looks gorgeous. The game employs a lot of clever lighting and colour tricks to really make some features stand out and pop, and these translate really well into 1080p. The faint yellow glow when in the Twilight Realm looks absolutely gorgeous and the land of Hyrule looks as good as it ever has.

However, the game is far from perfect looking, and as is so often the case with these HD games, Twilight Princess HD shows its age and you can really tell that it was made on old hardware. Character models are a little more….shall we say angular than what we get now and textures are frequently quite muddy and can get pixelated at times. Normally this isn’t such a big deal with these sorts of game releases, but the fact that Twilight Princess was originally designed for the Gamecube means that these things stand out a fair bit more than with a game like DmC HD which was made at the end of the Xbox 360/PS3’s life cycle and then bumped up to the current gen. The gritty and realistic art style can also create some of these problems, as the overly cartoony, cell-shaded Wind Waker HD looks absolutely gorgeous at every angle so it is a shame to see Twilight Princess flail and trip up behind its brother.

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Overall

In my opinion, for a HD remake to be worth the price of admission, then it really needs to do something that the original version couldn’t offer otherwise it can feel like a cheap cash-in or a way to fill in the gaps in an otherwise empty release schedule. While having prettier visuals are always nice, none of these re-releases ever really does much than to ramp up the output to 1080p (which, depending on the game can result in more of a detriment than a bonus). Often times what these remakes do that the originals don’t is provide availability to players. Being able to play bygone classics that are out of print, hard to find or only work on old hardware is always a boon. To that end, Twilight Princess HD doesn’t really offer anything new that the Wii and Gamecube releases didn’t have. Sure it fixes some minor problems like tracking down Poes, and the new Amiibo-exclusive dungeon is nice, but unlike its predecessor Wind Waker HD which rectified many of the game’s actual plaguing issues, Twilight Princess just feels like an almost straight re-release.

Now don’t get me wrong, Twilight Princess is an incredibly fun, engaging and unique Zelda experience and by far one of my favourite in the whole franchise but nothing is different here, nothing is new and I couldn’t really find anything to warrant the cost of admission aside from being able to play the game with a Wii U Pro Controller. Heck, you can still even pick up a copy of Twilight Princess for the Wii (which will also work on your Wii U console) at any EB Games store. I love this game and I can’t speak highly enough of it, but this is one remake that is just unnecessary.

Capsule Computers review guidelines can be found here.

 

Nicalis Reveals Interactive VR Experience, Dimensional Intersection

Nicalis Reveals Interactive VR Experience, Dimensional Intersection

Enter the Heart of the Music in a Mind-Altering 3D VR World

Santa Ana, Calif.—March 21, 2016—Nicalis Inc., a publisher known for its work on critically-acclaimed games such as The Binding of Isaac, 1001 Spikes and Cave Story, today announced that it will publish Dimensional Intersection for Steam, Oculus Rift and PlayStation®VR. Experience an ever-changing, intensely visual world synced to trance-oriented music this fall. A trailer for Dimensional Intersection can be viewed at: https://youtu.be/RTWYUmQhkoE

Developed by Swedish studio, DNV, and tested in the psychedelic city of Anjuna in Goa, Dimensional Intersection is a transformation experience inside the heart of music. Featuring music from artists such as Soulacybin, Land Switcher and MONS, Dimensional Intersection will take participants to a new reality through surreal scenes filled with interactive real-time fractals, infinite tunnels and morphing 3D models.

Dimensional Intersection is a crazy experience that distills music into the purest form,” said Tyrone Rodriguez, Founder of Nicalis. “It’s being developed in a place very close to the origin of psytrance and that influence is evident in the game.”

Dimensional Intersection’s meditative gameplay syncs with the music and creates surreal environments that continuously morph and evolve over time, with a grand sense of scale in a physics-driven world. Dimensional Intersection is a truly unique journey where players will lose themselves while exploring new virtual realities.

The game is currently under development by DNV and slated to release later this fall. For more information on Dimensional Intersection, please visit http://www.dimensionalintersection.com/.

About Nicalis, Inc.

Based in Southern California and founded in 2007, Nicalis, Inc. is an independent developer and publisher with a proven track record for developing and publishing well-polished games. More information on Nicalis can be found at http://www.nicalis.com. Follow Nicalis at: http://www.twitter.com/nicalis

Deep Silver Announces Deadlight: Directors Cut, Coming to PlayStation 4, Xbox One and PC on June 21

Deep Silver Announces Deadlight: Directors Cut, Coming to PlayStation 4, Xbox One and PC on June 21

Debuting On PlayStation For The First Time, This Is What True Survival Looks Like

Larkspur, Calif., March 21, 2016 – Face your fears, or face death in the newly announced Deadlight: Directors Cut from Deep Silver, launching this summer on consoles and PC. Deadlight, the iconic zombie experience rises once more, spreading its deadliest infection yet to PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft and PC. Created in collaboration between Tequila Works and Abstraction Games, Deadlight: Directors Cut will deliver the definitive Deadlight cinematic experience on June 21, 2016 for $19.99.

Making its debut on PlayStation consoles, Deadlight: Directors Cut enhances the survival platformer on all systems in every way including: superior controls, new animations and full 1080p resolution. Featuring a brand new game mode, the ‘Survival Arena’ will be one of the toughest zombie challenges yet.

Set in an apocalyptic 1986, Deadlight tells the tale of Randall Wayne, an introverted and slightly paranoid survivor trying to rejoin his family in a world torn apart by zombies. From the destroyed streets of Seattle, through the crumbled underbelly of the city’s sewers, and the remnants of a forgotten stadium, players search for the haven known as the ‘safe point.’ Through tense platforming and life-threatening zombie encounters, gamers must choose to use limited ammunition to decimate the undead or utilize the surroundings to sneak past them and hide. Combat isn’t always the answer, especially against those known as ‘shadows,’ the walking, undead remains of the human race.

About Deep Silver
Deep Silver develops and publishes interactive games for all platforms, seeking to deliver top-quality products that provide immersive game experiences driven by the desires of the gaming community. The company has published more than 200 games worldwide since 2003, including the best-selling zombie action Dead Island(TM) franchise, the critically-acclaimed Metro(TM): Last Light and the smash hit action adventure Saints Row IV(TM). Deep Silver is a wholly-owned subsidiary of Koch Media, GmbH, and also owns the development studios Deep Silver Fishlabs in Hamburg, Germany, Deep Silver Volition based in Champaign, IL, USA, and Deep Silver Dambuster Studios in Nottingham, UK. For more information please visit www.deepsilver.com.

“PlayStation”, “PLAYSTATION” and “PS” Family logo are registered trademarks of Sony Computer Entertainment Inc. Trademarks are property of their respective owners.

JACKBOX GAMES REVEALS DRAWFUL 2 AND THE JACKBOX PARTY PACK 3

JACKBOX GAMES REVEALS DRAWFUL 2 AND THE JACKBOX PARTY PACK 3

YOU DON’T KNOW JACK® Studio Plans Drawful Sequel for Spring 2016

The Jackbox Party Pack 3 Coming Fall 2016

CHICAGO – March 21, 2016 – Jackbox Games, the independent developer of hilarious party games like Fibbage, Quiplash and YOU DON’T KNOW JACK®, has announced two new titles it plans to release in 2016: Drawful 2 and The Jackbox Party Pack 3.

Drawful 2 is the follow-up to Drawful, the hit game in which players are prompted to draw weird, funny and sometimes borderline impossible things on their smartphones or tablets. The sequel will boast more colors and enhanced streaming tools, including an audience mode for up to 10,000 spectators to play along and influence a game’s outcome, as well as the ability to censor answers and drawings from trolls and other generally terrible human beings.

Drawful 2 is expected to launch in spring 2016 on the PlayStation®4 computer entertainment system, Xbox One, PC and Mac via Steam, the Mac App Store and Amazon Fire TV.

In addition, the studio that created the ultimate game night bundles of The Jackbox Party Pack and The Jackbox Party Pack 2 surprised absolutely no one by announcing The Jackbox Party Pack 3. This latest collection will feature five new and outrageous party games. Additional details on the titles and features contained within The Jackbox Party Pack 3 will be unveiled throughout the year, but Jackbox Games has stated Drawful 2 will not be included in that bundle.

“How do we keep coming up with these packs of five new hit party games?” asked Jackbox Games CEO Mike Bilder. “I don’t know, I’m just the CEO. My employees do all the work. Love the games they make, though. What are we doing for lunch?”

The Jackbox Party Pack 3 is expected to arrive on the PlayStation®4 system, Xbox One, PC and Mac via Steam, the Mac App Store and Amazon Fire TV in fall 2016.

For more information from Jackbox Games, please visit www.jackboxgames.com, and follow the studio on Facebook, Twitter and Twitch.

About Jackbox Games

Jackbox Games, formerly Jellyvision Games, is a developer and publisher of games on major gaming platforms and home entertainment devices. The studio is best known for comedic party games like YOU DON’T KNOW JACK, Fibbage and their recent Kickstarter-funded hit Quiplash. The digital release of The Jackbox Party Pack – a massive collection of five of these party games – was named “Best Local Multiplayer Game of the Year” by Giant Bomb. All of Jackbox’s current-generation games feature the innovative “mobile devices as controllers” concept, allowing anyone with an internet-connected phone, tablet or even laptop to join a game without the need for extra game controllers. Players connect to games on their devices by going to http://jackbox.tv and entering the custom game code displayed via the console, PC or home entertainment system that is actually hosting the game. This unique concept also allows for games that involve secret player input, such as typing in words or drawing on devices. The company is located in Chicago, Illinois.