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Fallout 4: Wasteland Workshop Review

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Fallout 4: Wasteland Workshop
Developer: Bethesda
Publisher: Bethesda
Platforms: PC, PlayStation 4, Xbox One (Reviewed)
Release Date: April 12, 2016
Price: $4.99 – Available Here

Overview
One of the biggest new features that was added into the latest iteration of Fallout came in the form of settlement creation. By allowing players to secure a dilapidated house or remnant of civilization and then create a place for settlers and their companions to live, there was an entirely brand new creation aspect added to the already massive offering that was Fallout 4. Now that we have already seen one piece of DLC, this latest one, Wasteland Workshop, focuses entirely on the settlement but is it worth checking out?

Gameplay
Unlike the Automatron DLC, there is no story or even any type of introduction that comes with the addition of Wasteland Workshop to the base game. This is something of an odd choice to make especially since many players may have ignored the optional settlement creation part of Fallout 4 in the base game and attempting to create some type of narrative around creating an arena for a new character or something else would have been a great way to draw attention to the new items.

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Players will simply find that when they enter the workshop mode in a settlement that there will suddenly be a number of brand new items that can be created, with a plus symbol signifying a brand new item that wasn’t in the game originally or part of a previous patch. This means that players can now have the ability to mount literally any type of creature’s head, ranging from a cat head to a Glowing One skull and even a Mirelurk Queen claw can be hung up and those looking for a more survivalist style of lighting will find plenty of new flame oriented fixtures ranging from candelabras, to campfires, to barrels with fire in them. This even includes plenty of neon lettering to create new signs and a brand new fusion powered generator capable of producing more electricity than you’ll ever need is also available.

The big draw with Wasteland Workshop however comes in the form of building an arena and creating cages to capture the many creatures and enemies that roam the Commonwealth. These cages are similar to many things players will build though they often require some sort of unique bait such as a special type of animal meat or vegetable that such a creature would usually eat or an item that would attract a human to walk into an obvious trap. This means that even if you may have prepared for most situations, you may need to go hunt down a certain type of item to capture the species you’re aiming for.

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Another aspect of capturing animals comes in the form of the Beta Wave Emitter and herein lays a problem for many people. This item which must be powered to keep captured hostile creatures as docile tamed pets requires a massive investment into the Charisma stat and those who haven’t managed to reach the ninth their will find one of the more interesting aspects of the DLC locked from them until they either start fresh or work on leveling even more.

Once you’ve actually built up a cage you’ll be informed through a pop-up window that it usually takes some in-game time to actually capture anything and that sleeping for days on end is the best way to try and capture something. Once you’ve captured a creature or standard enemy you’ll then have a number of things that you can do with them. All captured human enemies and Super Mutants are hostile no matter while cats, dogs, and Brahmin appear to always be tame regardless of the aforementioned emitter. This means that most of your enjoyment can be found with your standard hostile creatures as you can build arenas filled with special death traps that come in the form of spike traps, spinning blades, and even trap doors.  Unfortunately crafting a satisfying arena is still limited thanks to the fact that the settlement building system is still filled with a number of nagging issues that make crafting a satisfying area not only take a large amount of time but also an incredible hassle that often comes with frustrations.

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Even setting up arena platforms where players can assign their settlers to one platform of two different colored platforms takes a ton of fiddling to work properly.  You see, no matter who is assigned to opposite platforms, whether it is a robot you built with Automatron, a follower, an unkillable NPC, or even a generic settler, they will immediately turn hostile against one another and although it is possible to try and cordon off your combatants, the AI will often simply stand there shooting at a wall rather than actually move into combat. Plus, if your own fighters die in the arena the settlement will immediately lose happiness, meaning that watching a fight take place between your own people does more harm than any good. These fighters will also automatically enter combat against even the tamest creatures as long as they were something that came out of a cage.

This issue persists when attempting to tame more than one type of usually hostile creature at a time. If players don’t feel like pitting a captured creature against one of their own settlers, they can usually keep them as pets that often improve the happiness of a settlement as well as provide defense points. While it sounds fun, this feature is also rather lackluster as players have absolutely no options regarding the creatures roaming their settlements as they cannot be assigned in any way or even taken with as companions like Dogmeat. To make matters worse, if you happen to have a few tamed ghouls and finally want to upgrade to a Deathclaw, you’ll find that even with the Beta Wave Emitter that different species refuse to get along and will immediately enter combat with one another, killing each other until only one species is left standing.

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This does create some rather interesting fights at times and considering the types of enemies captured appear to be random, you may find yourself with a Chameleon Deathclaw, Albino Radscorpion, Dusky Yao Guai, and King Mirelurk all battling against one another at the same time in an exciting fight. Unfortunately these free for all battles are ultimately the only real highlight of these battles and more often than not, a creature will test your building abilities by running away through any possible hole, with even unthreatened RadStags bolting off into the horizon.

Visuals & Audio
As mentioned before, Wasteland Workshop adds plenty of new objects that can be crafted by players and while a couple of these items were available in the game before, just not as craftable pieces, almost everything on offer is something new and gives players plenty of opportunity to expand on their settlements and perhaps create a place that they dreamed of and simply couldn’t create before due to a lack of options. This means that what you can create is now simply limited by your imagination, well that and the settlement size limit. It is worth noting that since nothing new has been added into the game in the form of characters or even dialogue players can simply expect the standard animal noises and threats from human-type enemies.

Overall
Fallout 4’s Wasteland Workshop adds some fun little pieces to the game’s settlement building as well as the ability to have numerous Deathclaws acting as security guards for your settlers but don’t expect too much more than that. The full brawls between the various species are enjoyable to watch a few times but thanks to the various issues that continue to plague the settlement building systems as well as poor AI responses to combat in a crafted environment these will quickly become tiresome and unfortunately this shallow offering has little more beyond that unless you are a heavy duty settlement designer.
Capsule Computers review guidelines can be found here.

The Legend of Zelda: Legendary Edition Manga Omnibus Releases Announced

the-legend-of-zelda-ocarina-of-time-volume-1-coverViz Media has announced some news today that fans of The Legend of Zelda will be quite happy to hear. They are planning on bringing the ten volume manga series back into production.

These releases will now be called The Legend of Zelda: Legendary Edition and each one will be a two-in-one omnibus release that will feature new covers and color artwork from creator Akira Himekawa and printed in a larger format than it originally debuted in.

Currently Viz hasn’t revealed what the first cover for The Legend of Zelda: Legendary Edition will look like but they have revealed that fans can expect the first omnibus to be released on November 1st where it will be available for $17.99 U.S. / $21.99 CAN with the following volumes set on a bimonthly release for a total of five volumes to wrap everything up.

The battle for Hyrule and the Sacred Realm has begun! A young boy named Link must defeat evil on his long, perilous quest to find the spiritual stones that hold the key to the Triforce, and deliver them to Zelda, princess of the land of Hyrule.

Street Fighter V Adding Guile with April Update

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Today Capcom has announced what will be available in their Street Fighter V April update and with it came news regarding their second downloadable character, Guile. Although no exact release date for the update has been revealed, the company has stated that Guile will be available alongside the update and since the company still will not be implementing the Zenny system into the Online Store, he will be available as a temporarily free character in the same manner that Alex currently is and will revert to a character that must be purchased with Fight Money or Zenny when the latter currency is implemented.

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Alongside the addition of Guile to the roster the company has outlined a few other features that will be implemented into Street Fighter V with the update and this includes a brand new stage, finally a punishment for players who rage quit often in online matches, and an update to the game’s matchmaking systems.

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Capcom has provided details regarding Guile’s move set and new skills in the game as well as the punishment system below:

V-Skill: Sonic Blade

Guile spins up sonic energy to create a Sonic Blade which acts as a stationary projectile that can also juice up his Sonic Booms. Sonic Blade can really help Guile pressure opponents on their wake-up or help him win projectile battles as it increases Sonic Boom durability!

V-Trigger: Solid Puncher

Guile powers up and tosses out continuous Sonic Booms! Each button throws a Sonic Boom at a different speed, so mixing up between buttons can create interesting Sonic Boom sequences. Depending on the sequence used, this can act as a great combo extender, be used to overwhelm opponents or easily push his opponents to the corner.

Critical Art: Sonic Hurricane

Guile’s most devastating attack, the Sonic Hurricane! Guile powers up and hits his opponent with a massive, multi-hit Sonic Boom. This Critical Art receives a damage and range boost while his V-Trigger is active.

Rage Quit System

We’re also happy to announce that we will be implementing a system to punish players who frequently disconnect during matches (aka rage quitters).

The way this will work is the system will identify players who have high disconnect rates during matches and will lock them out of matchmaking for a period of time. Players who have been identified as abusing the system will receive an in-game message notifying them they have been locked out of matchmaking. More additions and enhancements to this system will be implemented in the future.

Let It Die Teaser Trailer Released for PAX East

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Those who thought that Grasshopper Manufacture and GungHo Online Entertainment had Let It Die die silently out of the eyes of the public now must face the fact that the game is still on the way. The free-to-play survival action game set for the PlayStation 4 has been given a brand new trailer ahead of PAX East which is occurring this weekend where the game will be playable on the floor.

Check out the two minute trailer, that is almost entirely cinematic in nature, below and keep an eye out for Let It Die sometime this year as a PlayStation 4 exclusive.

Batman: Arkham HD Collection May Be Announced Soon

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It seems that a Batman: Arkham HD Collection is going to be announced within the next twenty four hours or at least sometime in the immediate future if Eurogamer‘s information is correct. The info comes in the form of an employee who has received information stating that pre-orders for the game will go live on April 19th and that the game will be released for the PlayStation 4 and Xbox One on June 10th.

Considering the third game in the trilogy is already available on these consoles, the HD collection will include Batman: Arkham Asylum and Batman: Arkham City, making it so those who wanted to wait for Batman: Arkham Origins are out of luck. As usual, take this information with a grain of salt as we will have to wait and see what Warner Bros. has to say over the next few days.

Trinity Seven Anime Adaptation Licensed by Sentai Filmworks

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Today Sentai Filmworks announced that they have acquired the license for the anime adaptation of the Trinity Seven manga. The anime originally debuted back during the Fall 2014 season and the fact that the series hadn’t been licensed for release in the West surprised many for some time. Currently Trinity Seven has no exact release date but the company has announced that they plan on releasing the series digitally and on home video sometime in the future.

The story follows a boy named Arata Kasuga who has his daily life turned upside-down when a mysterious event called the Breakdown Phenomenon causes his cousin Hijiri to disappear into an alternate dimension. In order to understand the Breakdown Phenomenon and get his cousin back, Arata enrolls at Biblia Academy – and what awaits him there are seven young girls who use their “sins” to manipulate sorcery.

Quantum Break Becomes the Biggest-Selling New Microsoft Studios IP for Xbox One

Quantum Break Becomes the Biggest-Selling New Microsoft Studios IP for Xbox One

On April 5, 2016, we were proud to announce that Quantum Break had launched worldwide to critical acclaim. Now, we are excited to share that Quantum Break was the #1 best-selling Xbox game both around the world and in Australia during the week of launch, and is now officially the biggest-selling new Microsoft Studios published IP this generation. In addition, during the first week of launch, Quantum Break was the #1 most played new game on Xbox, worldwide.

When Remedy Entertainment – the legendary creators behind critically acclaimed hits like Max Payne and Alan Wake – approached Microsoft Studios with their vision for Quantum Break, we knew we had something special on our hands. Quantum Break would be a hybrid entertainment experience – one-part hard-hitting video game, one part thrilling live-action show – and embody all the characteristics of a classic Remedy Entertainment game: action-packed gameplay, vivid storytelling, rich characters and dramatic twists. Quantum Break was bold. It was ambitious. It was unprecedented. And we loved it.

The level of excitement we have seen from our fans around the world for Quantum Break has been humbling. We want to thank the community for their support for helping us achieve this international success.

“Making Quantum Break has been a long journey. Creating a new AAA franchise is always a risk and a huge investment, but at Remedy we want to push ourselves, explore new ideas and realize new visions,” said Sam Lake, Creative Director at Remedy Entertainment. “It’s wonderful to see gamers want that too. We’re hugely grateful for the positive reception and glad to see that the story of Jack Joyce and Paul Serene resonates with so many players.”

We take feedback seriously and are aware of the issues that some of our fans playing Quantum Break on Windows 10 are experiencing. We are working diligently with our partners and with Remedy Entertainment to resolve them. Thank you for your patience and understanding.

At Microsoft Studios, we firmly believe in creating new IP. Empowering creators to tell new stories, develop new gameplay experiences and to continue to push the boundaries of what is possible, is key to our vision for the success of Xbox One and Windows 10, and Remedy Entertainment and Quantum Break is just the start.

ReCore, Scalebound and Sea of Thieves are just a few of the new IP we have announced, and combined with other blockbuster exclusives, including Gears of War 4, Crackdown 3, Halo Wars 2and Forza Motorsport: Apex, we have created a stellar line-up that will help us fulfil our promise to fans to make Xbox One and Windows 10 the best place to play games.

WATCH THE WORLD PREMIERE OF STAR FOX ZERO: THE BATTLE BEGINS

WATCH THE WORLD PREMIERE OF STAR FOX ZERO: THE BATTLE BEGINS

 

The first-ever animated short based on the Star Fox games and characters

19th April, 2016 – To celebrate the upcoming launch of Star Fox Zero for Wii U on April 23, join Nintendo for the live-streamed world premiere of the Star Fox Zero: The Battle Begins animated short on April 21 at 8am AEST. This special broadcast can be viewed with US English voice-overs all around the world at http://live.nintendo.com/.

Star Fox Zero: The Battle Begins was produced in collaboration with Shigeru Miyamoto, Production I.G and WIT STUDIO, and stars the beloved characters from Star Fox Zero.

Immediately following the animated short there’ll be a special Nintendo Treehouse: Live featuring Star Fox Zero & Star Fox Guard.

Tune in live on Thursday morning for Star Fox Zero: The Battle Begins, the first-ever animated short based on the Star Fox games and characters.
Additional Links:

Nintendo Australia website: http://www.nintendo.com.au 
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

The Legion Invades World of Warcraft, August 30

Sydney, Australia—April 19, 2016—The great enemy of Azeroth is back, and soon the kingdoms of the Horde and the Alliance will be consumed in a storm of fel fire. Starting August 30, realms will shatter, heroes will fall, and the world will stand on the brink of destruction with the launch of World of Warcraft®: Legion™, the sixth expansion for Blizzard Entertainment’s acclaimed massively multiplayer online role-playing game.

Defenders of the Alliance and the Horde can steel themselves for the return of the demonic armies of the Burning Legion by pre-purchasing World of Warcraft: Legion digitally at www.wowlegion.com. Players who pre-purchase will unlock an instant level-100 character boost, as well as early access to the Demon Hunter—Legion’s dexterous and deadly new hero class—prior to the expansion’s release.

Legion opens a dark and thrilling new chapter in one of the Warcraft series’ greatest conflicts, and things will never be the same for some of Azeroth’s most iconic heroes and villains,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “This expansion is loaded with features and content that give players whole new ways to explore the world and customise their heroes. We’re looking forward to sending everyone into battle against the Burning Legion this August.”

In this expansion chronicling the events following Warlords of Draenor, all hellfire breaks loose when the warlock Gul’dan, betrayer of the orcs and twisted servant of the Burning Legion, unleashes a demonic invasion force upon Azeroth unlike any the Horde and the Alliance have ever faced. To save their world from annihilation, heroes must unlock the mysteries of the mythic Broken Isles, master powerful Artifact weapons, and strike a forbidden pact with the Demon Hunters of the Illidari—vengeful disciples of the dreaded Illidan Stormrage.

Pre-purchase Now and Prepare for the Invasion

World of Warcraft: Legion will be available in a Standard Edition (physical and digital versions available; RRP $69.95 AUD). Players also have the option to upgrade their pre-purchase to the Digital Deluxe Edition ($94.95 AUD), which contains a hoard of in-game bonuses for a variety of Blizzard games, including an Illidari Felstalker mount and pet for World of Warcraft, a Felstalker mount for Heroes of the Storm®, a helm transmog and wings for Diablo® III, and a pair of fel-infused StarCraft® II portraits.

Players who pre-purchase either the digital Standard Edition or Digital Deluxe Edition of Legion through www.wowlegion.com will be able to immediately boost one character to level 100, allowing them to experience the latest World of Warcraft content alongside their friends.††

Pre-purchasing Legion will also grant early access to the Demon Hunter prior to the expansion’s release. During the pre-launch early-access period, players will be able to complete the Demon Hunter’s unique starting experience on the shattered, Legion-corrupted world of Mardum and achieve level 100, leaving them fully prepared to join their allies on the Broken Isles the moment the expansion launches. Further details on the upcoming Demon Hunter early-access period, including the timing and duration, will be announced at a later date.

World of Warcraft: Legion will also be available in a retail-only Collector’s Edition (RRP $129.95 AUD), which includes the digital bonuses from the Digital Deluxe Edition along with a full-colour hardcover art book, a behind-the-scenes two-disc Blu-ray/DVD set, a CD soundtrack, and a Legion mouse pad. Supplies are limited; players should check with their local retailer for preorder details and availability.

World of Warcraft: Legion Features

World of Warcraft: Legion is filled with features and content that will transform Azeroth’s heroes into Legion-slaying avatars of vengeance, including:

  • New Hero Class: Demon Hunter—Unleash the demon within as an all-new melee hero class gifted with preternatural mobility—and the ability to metamorphose into hellish new forms.
  • New Feature: Artifact Weapons—Smite the Legion with class-specific weapons of lore. Unlock abilities and traits, and customise your weapon to suit your needs.
  • New Continent: The Broken Isles—Discover the fate of a lost night elf civilisation, confront twisted fragments of the Emerald Nightmare, and hunt agents of the Legion in all-new zones. Forge your own path through the Broken Isles as you explore content that dynamically scales to your level.
  • Boost to Level 100—Come fully prepared to battle the Legion with a level-100 character boost, and fight alongside your friends in this epic new chapter of World of Warcraft—available immediately upon pre-purchase.
  • New Feature: Class Hall—Gather with fellow members of your class and unite followers of your order—including iconic characters from Warcraft lore—to carry out missions at your command.
  • New PvP Honour System—Fight for fame, glory, and a range of new PvP-specific powers as you face the opposing faction in Arenas and Battlegrounds.

For more information about World of Warcraft: Legion or to sign up for the upcoming beta test, visit www.wowlegion.com. For screenshots, videos, and other media, visit the Blizzard Entertainment press site at http://blizzard.gamespress.com/world-of-warcraft.

With multiple games in development, Blizzard has numerous positions currently available—visit http://jobs.blizzard.com for more information and to learn how to apply.

Players upgrading from World of Warcraft Starter Edition must wait for trial restrictions to be removed (up to 72 hours) before using character boost. Demon Hunter early access timing will be announced at a later date. Only one Demon Hunter per realm (per account); requires at least one level-70 character on realm.

††Corresponding World of Warcraft expansions required.

About Blizzard Entertainment, Inc.

Best known for blockbuster hits including World of Warcraft® and the Warcraft®, StarCraft®, and Diablo® franchises, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard (NASDAQ: ATVI), is a premier developer and publisher of entertainment software renowned for creating some of the industry’s most critically acclaimed games. Blizzard Entertainment’s track record includes nineteen #1 games* and multiple Game of the Year awards. The company’s online-gaming service, Battle.net®, is one of the largest in the world, with millions of active players.

*Sales and/or downloads. Based on internal company records and reports from key distribution partners.

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Blizzard Entertainment’s expectations, plans, intentions or strategies regarding the future, including statements about World of Warcraft: Legion, including with respect to its launch date, features, and gameplay, are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Blizzard Entertainment’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Blizzard Entertainment and Activision Blizzard as of the date of this release, and neither Blizzard Entertainment nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Blizzard Entertainment or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

ENTER THE VAST AND BEAUTIFUL WORLD OF VALLEY

ENTER THE VAST AND BEAUTIFUL WORLD OF VALLEY

Toronto, CANADA – April 18, 2016 – Blue Isle Studios is inviting intrepid explorers everywhere to a whole new experience in its upcoming game – Valley, coming Summer 2016 for PC, PlayStation®4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft. Explore the vast and beautiful world of Valley and uncover secrets long since forgotten. Players will utilize the power of the L.E.A.F. Suit, technology that grants players exceptional speed and agility along with the phenomenal ability to manipulate life and death.

Watch the world of Valley as it comes to life in the first reveal gameplay trailer:

Stream the trailer HERE: https://www.youtube.com/watch?v=L1O3DDvKHo0

 

Steam Store Page HERE: http://store.steampowered.com/app/378610/

“After the success of Slender: The Arrival, we wanted to do something completely unique that offered players an amazing amount of freedom, and Valley is just that,” said Alex Tintor, CEO of Blue Isle Studios. “This is an incredibly exciting project for us – something totally new and distinct, that we expect will intrigue players.”

Valley, in development from Blue Isle Studios, makers of the popular horror game Slender: The Arrival, promises a first-person adventure like none other. Players will pilot the L.E.A.F. exosuit, powering up their physical abilities to new heights. Explore a massive world — dashing through forests, leaping between structures, and wielding control over both life and death.

For more information, please visit www.valleythegame.com, follow @BlueIsleStudio and ‘Like’ the game on Facebook.

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ABOUT BLUE ISLE STUDIOS

Founded in 2010, Blue Isle Studios is an independent video game design company located in the northern village known as Toronto, Canada. A small yet passionate group of artists, designers and programmers, Blue Isle works to build captivating virtual worlds, delivering the best gaming experience possible no matter what the genre.