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THE BATTLE RAGES ON AS TWO WORLDS COMBINE IN POKÉMON TCG: XY—FATES COLLIDE, AVAILABLE TOMORROW!

THE BATTLE RAGES ON AS TWO WORLDS COMBINE IN POKÉMON TCG: XY—FATES COLLIDE, AVAILABLE TOMORROW!

London, United Kingdom—3 May 2016— Celebrating the Pokémon Trading Card Game debut of Zygarde, owners of Pokémon Omega Ruby, Pokémon Alpha Sapphire, Pokémon X or Pokémon Y can grab the Legendary Pokémon now via Nintendo Network for a limited time.

XY—Fates Collide is the latest expansion to the Pokémon TCG franchise, featuring the powerful BREAK Evolution mechanic. Mega Alakazam-EX sees the future—and shapes it to unify two worlds! The Legendary Pokémon Zygarde arrives in many different Formes to bring order, together with Lugia BREAK, Mega Altaria-EX, and Umbreon-EX. Fates are sealed, and two Pokémon worlds join together! Booster packs and two theme decks—Sky Guardian and Battle Ruler—are available in stores tomorrow, introducing more than 120 new cards to collect and play.

XY—Fates Collide marks the first time Zygarde has been available in the Pokémon TCG. To celebrate this, European owners of Pokémon Omega Ruby, Pokémon Alpha Sapphire, Pokémon X and Pokémon Y can get Zygarde for free via Nintendo Network from now until 26 May. This powerful Lv. 100 Zygarde will be distributed with the Aura Break Ability, and it knows the moves Land’s Wrath, Extreme Speed, Glare and Outrage.

The official Zygarde distribution trailer can be found here: https://youtu.be/YpLZFV2xZwk

For more information, please check out the official Pokémon website: www.pokemon.co.uk .

SLAY EVIL MIRAGES – AND SLAY LIKE A POP STAR – IN UNIQUE JAPANESE RPG TOKYO MIRAGE SESSIONS #FE, COMING TO Wii U ON JUNE 25

SLAY EVIL MIRAGES – AND SLAY LIKE A POP STAR – IN UNIQUE JAPANESE RPG TOKYO MIRAGE SESSIONS #FE, COMING TO Wii U ON JUNE 25

 

The Tokyo Mirage Sessions #FE Fortissimo Edition includes six-track CD, artbook, a download code for extra content, and more

3rd May 2016 – Anyone ready to take on a totally new kind of RPG experience should get ready to give a virtuoso performance in Tokyo Mirage Sessions #FE, arriving on Wii U in Australia and New Zealand on June 25. In this new title from the RPG masters at Atlus, tactical turn-based combat and a story rooted in modern-day Japanese culture combine with stellar production values for a real one-off experience. This energetic game features a deep battle system inspired by both the Fire Emblem and Shin Megami Tensei series imbued with a J-Pop twist, and includes real-life locations in Tokyo.

Tokyo Mirage Sessions #FE follows a squad of Japanese teens, including high-school student Itsuki Aoi, his friend Touma Akagi, and aspiring pop idol Tsubasa Oribe. When a wave of evil Mirages attacks Tokyo and kidnaps Tsubasa, she and Itsuki fearlessly fight them off with the help of Fire Emblem characters Chrom and Caeda, eventually freeing themselves from the Idolasphere. When they return to the real world, they’re recruited by Talent Agency Fortuna Entertainment – secret defenders against the invading Mirages – and commit to destroying the evil once and for all.

As the story unfolds, players will explore dungeon-style Idolaspheres, each with a unique theme such as photography or television, where they’ll battle Mirages in richly strategic turn-based combat. Exploiting enemy weaknesses, inspired by Fire Emblem’s “rock-paper-scissors” weapon triangle system, deals extra damage and can lead to Sessions: combination attacks where teammates continue the onslaught to pile on the damage. Battle possibilities expand even further as combatants learn new skills and abilities, giving tacticians the ability to unleash spectacular special moves and devastate their opponents with strike after strike.

Players’ journey through this stylish adventure will be accompanied by the original Japanese voice acting (with English subtitles), as well as the original soundtrack created by Japanese company Avex, to fully immerse fans in a modern-day Tokyo beset by evil mirages.

Launching alongside the solus game (SRP AU$89.95) on June 25, the limited Tokyo Mirage Sessions #FE Fortissimo Edition (SRP AU$119.95) should be music to RPG fans’ ears. Arriving with an artbook, six-track Special Vocal Selection CD, song lyric cards and stickers, it also includes a download code for all planned downloadable content. These three packs, which will also be available to purchase separately in Nintendo eShop, include additional dungeon quests and costumes for several characters for the complete Tokyo Mirage Sessions #FE experience.

Get ready to slay evil mirages – and slay like a pop star – in Tokyo Mirage Sessions #FE, an exclusive Japanese RPG from the genre masters at Atlus, coming exclusively to Wii U on June 25.
Additional Links:

Nintendo Australia website: http://www.nintendo.com.au 
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

 

The Culling Preview

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The Culling
Developer
: Xaviant Games
Publisher: Xaviant Games
Platform: Windows
Release Date: 4 March, 2016
Price: $14.99 USD – Available Here

The Culling mixes the ever popular survival PVP genre and mixes it thoroughly with franchises like Battle Royale and The Hunger Games. The game drops sixteen players into an arena armed with nothing but their wits. They will have twenty minutes to craft and scavenge the tools and weapons needed to kill off their opponents and emerge as the lone survivor.

The current Steam Early Access build as of the publishing of this preview supports two game modes, a total 16 player free for all or eight teams of two players. The free for all mode is the main attraction, as winners are awarded special tokens that will give them access to scheduled matches with limited edition cosmetic loot as a reward. Currently there is no server browser, just a matchmaking queue. In my testing, a match could be found after a few minutes of waiting, though often the latency would leave a bit to be desired. Xaviant Games says they are currently hosting servers in North America, Europe, and Oceania. Though players can team up with a friend on Steam as part of a two player team, larger groups can only use the Private Match function.

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At the beginning of each match, players are dropped into the arena at set spawn points. The arena has several set buildings where weapons and equipment can be scavenged, becoming a hot spot for combat. Right at the beginning of a match, players are faced with the decision to either make a sprint for the nearest building in hopes of beating other players to the loot or using up precious seconds to create a basic weapon for self defense. While crafted weapons will do in early game, the damage output pales compared to the higher level weapons found in equipment cases and air drops.

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The crafting system in The Culling is simple enough to do on the go, but deep enough to provide a large variety of items. The Culling dispenses the ever popular Minecraft­-style crafting grid in favour of a one plus one system. Starting with a rock and a stick as the two basic materials, a whole variety of weapons, equipment, and ammunition can be crafted based on what item is being held hand and what is being added. Of course, crafting has a cost. F.U.N.C. is The Culling’s currency that is used for opening blue crates, calling in air drops, restoring health, and paying for crafting. Currency can be earned by killing opponents, recycling items at collection points, and exploring the map. Since F.U.N.C. is used for multiple purposes, spending currency wisely is key to winning the game. The entire system is brilliant for a game like The Culling, as the crafting is complex enough to give it a reason to exist without being so over the top that it becomes too dangerous to be practical.

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Character customization comes in two flavours in The Culling. Players have access to a small number of cosmetic items to start, with more being awarded semi-randomly based on performance in matches. On the more practical side, each player is given three perk slots and their choice of an airdrop crate. There are a lot of perks available to suit almost any play style. The variety of airdrop crates are pretty slim in the beginning, with three basic crates to compliment the three default builds, a trap crate that explodes when opened, and a random crate option. Extra airdrop packages can be unlocked by opening a new crate in the game, usually through the random crate option. Having all the perks unlocked, but slowly doling out the cosmetic and slightly lesser used airdrops is a good balance between keeping a level playing field while still giving players some sense of progression.

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The Culling’s combat system is very melee heavy. There are three main actions in melee combat: block, shove, and attack. Blocking will stop incoming melee attacks and cause the enemy to stagger and be vulnerable to a counter attack. Shoving an enemy will stagger a blocking enemy or deal a small amount of damage. Finally, attacks will deal damage, whether it is a quick attack or a charged heavy attack. Weapon damage is based on the item, with certain types of items providing bonus damage from behind or inflicting some nasty side effects. Ranged weapons have their own role in The Culling, though their numbers definitely pale in comparison to the melee weapons. Guns are rare, which leaves thrown and ranged weapons as the bread and butter of ranged builds. It is hard to go with only ranged weapons, as being struck in melee combat will result in the player dropping the ranged weapon to the ground. Thus, smart use of traps or excellent aim is a must. I am not a huge fan of thrown explosives right now. There is something that feels very foreign about the throwing arc compared to other games. It is almost as if it feels more like a grenade launcher than it is a thrown object.

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Overall, The Culling’s combat feels very tight right now. It has enough depth to discourage spamming and encourage skill, without being so overwhelming that it might as well become a fighting game. The gameplay is extremely tense, especially during later parts of the game where the arena begins to shrink.

The audio/visual presentation is decent for the most part. There really isn’t anything special about the game’s visual assets right now. The audio is solid, though the game’s announcer really makes the game shine. The actor delivers his lines with the classic American game show excitement, which makes the whole feel of the game equally disturbing as it is light-hearted. The  lines are a bit limited right now, but more lines are being added with each patch.

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The Culling is off to an excellent start. They have a great premise and so far the execution is excellent. The game is easy to pick up, yet rewards skill. It is an intense experience that might just end up being a must buy when the game is finished.

CALL OF DUTY: INFINITE WARFARE REDEFINES THE FRANCHISE WITH CLASSIC WAR STORY IN A BOLD, NEW SETTING

CALL OF DUTY: INFINITE WARFARE REDEFINES THE FRANCHISE WITH CLASSIC WAR STORY IN A BOLD, NEW SETTING

All-New Call of Duty Arrives on Friday, November 4

Acclaimed Studio Team at Infinity Ward to Deliver Timeless Hero’s Journey, Immense Multiplayer Action and Original Zombies Experience

 

Call of Duty: Infinite Warfare Legacy and Digital Deluxe Editions Includes Call of Duty: Modern Warfare Remastered for the Ultimate Fan Package

 

SYDNEY, Australia. – May 3, 2016 – Call of Duty® is returning to its roots for a classic, epic battle of two armies unlike anything seen before in the record-setting series. Call of Duty®: Infinite Warfare will launch worldwide Friday, November 4, immersing players in a war story that, for the first time in franchise history, extends beyond the reaches of Earth into the vast expanse of our solar system. Published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI), and led by Infinity Ward, Call of Duty: Infinite Warfare will also be available as the Infinite Warfare Legacy Edition, which includes the return of the full campaign and 10 multiplayer maps from the famed Call of Duty® 4: Modern Warfare®, released in high-definition brilliance as Call of Duty®: Modern Warfare® Remastered*.

Infinite Warfare and the Infinite Warfare Legacy Edition, featuring Modern Warfare® Remastered, will be available for PlayStation® 4 computer entertainment system, Xbox One, and PC.

“This year, we’re both honouring the heritage of Call of Duty while taking players to incredible new heights,” said Eric Hirshberg, CEO of Activision Publishing. “Call of Duty: Infinite Warfare is a bold, new vision from the studio that created the original Call of Duty and Modern Warfare, and an adventure on an insanely epic scale that only Call of Duty could deliver. And Call of Duty: Modern Warfare Remastered is one of the most beloved games of all-time, reborn for a new generation. We have lovingly remastered it with a whole new level of graphical fidelity and realism that wasn’t possible when the original was released. It’s going to be a great year for Call of Duty players.”

“With Call of Duty: Infinite Warfare, we are taking Call of Duty to places fans have never experienced in the series,” said Dave Stohl, Studio Head of Infinity Ward. “On one hand, this game is the kind of gritty, boots on the ground, visceral war story that Call of Duty is known for. On the other, its future setting takes players on a journey of epic scale and proportions, providing incredible gameplay innovations and new experiences for our fans. This is a grand scale, old-school, all-out war in an epic new-school setting. And it’s going to be a hell of a lot of fun.”

Call of Duty: Infinite Warfare puts storytelling front and centre in a rich, immersive narrative. Infinity Ward breaks new ground by exploring the weight of leadership and its responsibilities. In a desperate time of overwhelming adversity, the player, as Captain of their own warship, must take command against a relentless enemy. Experienced soldiers are thrust into extraordinary circumstances that will test their training and reveal their true character as they learn to lead and to make the hard decisions necessary to achieve victory. The game also introduces stunning, never before seen environments, new weaponry, and inventive player abilities to Call of Duty. The entire campaign – from boots-on-ground combat to piloting high speed space-fighters – occurs as a near seamless experience with few visible loading times, and delivers the hallmark, blockbuster franchise moments that fans love.

For online action, Call of Duty: Infinite Warfare promises to strike with maximum impact in a world where every second counts as it delivers the future of warfare. The game’s Multiplayer mode features an evolution of Call of Duty’s movement system with an emphasis on front-line engagement. Additionally, Infinite Warfare will introduce an original cooperative Zombies mode that takes players on a wild ride through a new storyline with unique gameplay features and mechanics. More details about multiplayer and the new zombies experience will be announced at a later date.

One of the most critically acclaimed titles in the series, inspired by overwhelming community interest, Call of Duty 4: Modern Warfare is being remastered for current generation consoles. Executive produced by Infinity Ward and developed by Raven Software, Call of Duty: Modern Warfare Remastered* puts players into a modern-day action-thriller filled with the heart-stopping moments that made it one of the most critically-acclaimed games of all-time.

Call of Duty: Modern Warfare Remastered boasts vibrant current generation visuals, with fully improved texture resolution and detail, high-dynamic range lighting, lit and shadowing VFX particles, revamped animation and audio, stunning sound, and much more. Fans will relive the full, iconic campaign as they’re transported around the globe with Capt. Price, Gaz and Soap across all the missions from the original game, including “All Ghillied Up,” “Charlie Don’t Surf,” and “Crew Expendable.” Players will also experience the online multiplayer mode that redefined Call of Duty by introducing killstreaks, XP, Prestige and more, and battle head-to-head in 10 fan-favourite maps from the original multiplayer mode, including classics such as “Crash,” “Backlot” and “Crossfire.”

“The original Modern Warfare raised the bar on video games and forever will be remembered as one of the best. It’s an honour to be developing the remaster and we are committed to faithfully remastering this classic for Call of Duty fans,” stated Brian Raffel, studio head of Raven Software.

Call of Duty: Modern Warfare Remastered* is included with the following editions of Call of Duty: Infinite Warfare:

 

  • Legacy Edition and Digital Legacy Edition – Includes both Call of Duty: Infinite Warfare and Call of Duty: Modern Warfare Remastered, RRP AUD$129.95.
  • Digital Deluxe Edition – Includes Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare Remastered and Season Pass, RRP AUD$149.95.
  • Legacy Pro Edition – Includes Call of Duty: Infinite Warfare, Call of Duty: Modern Warfare Remastered, Season Pass, collectible SteelbookTM, official game soundtrack and additional digital items, RRP AUD$169.95.

 

*Check local retailers for availability of all Call of Duty: Infinite Warfare Editions.

 

*Call of Duty: Modern Warfare Remastered contains only 10 MP maps from the original Call of Duty: Modern Warfare game.  Modern Warfare Remastered is a full game download.  Internet connection required.  For more information, please visit www.callofduty.com/MWR_FAQ.

For the latest intel, check out: www.callofduty.com, www.youtube.com/callofduty or follow @CallofDuty and @InfinityWard on Twitter, Instagram and FacebookCall of Duty: Infinite Warfare is scheduled for release on PlayStation® 4 system, Xbox One, the all-in-one games and entertainment system from Microsoft, and PC.  The title is not yet rated.

Fact sheet available here

Trailer viewable here

 

About Activision Publishing, Inc.

Headquartered in Santa Monica, California, Activision Publishing, Inc. is a leading global producer and publisher of interactive entertainment. Activision maintains operations throughout the world. More information about Activision and its products can be found on the company’s website, www.activision.com or by following @Activision.

 

Cautionary Note Regarding Forward-looking Statements: Information in this press release that involves Activision Publishing’s expectations, plans, intentions or strategies regarding the future are forward-looking statements that are not facts and involve a number of risks and uncertainties. Factors that could cause Activision Publishing’s actual future results to differ materially from those expressed in the forward-looking statements set forth in this release include unanticipated product delays and other factors identified in the risk factors sections of Activision Blizzard’s most recent annual report on Form 10-K and any subsequent quarterly reports on Form 10-Q. The forward-looking statements in this release are based upon information available to Activision Publishing and Activision Blizzard as of the date of this release, and neither Activision Publishing nor Activision Blizzard assumes any obligation to update any such forward-looking statements. Forward-looking statements believed to be true when made may ultimately prove to be incorrect. These statements are not guarantees of the future performance of Activision Publishing or Activision Blizzard and are subject to risks, uncertainties and other factors, some of which are beyond its control and may cause actual results to differ materially from current expectations.

 

# # #

 

Mighty No. 9 Releasing in North America on June 21 and Worldwide June 24

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After numerous delays it seems that Mighty No. 9 may finally have its last release date. Today Comcept and Deep Silver have announced that development for Mighty No. 9 has been completed and that they are planning on releasing the game for the PlayStation 4, Xbox One, Wii U, and PC in North America on June 21 and worldwide on June 24 with the planned 3DS and Vita versions coming out sometime in the future.

Despite the fact that this is around the third or fourth time that Mighty No. 9 has been given a release window, the statement from the company is saying that not only has the game “gone gold” but that the release date is “set in stone” and will no longer be delayed.

Call of Duty: Infinite Warfare Officially Revealed with Debut Trailer

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After a leak yesterday took the wind out of their sails Activision has decided to officially announce Call of Duty: Infinite Warfare with a fancy new trailer showing off what fans can expect of the futuristic shooter that will be taking the action to space this time around. The company also revealed that there will be a special version of the game that comes with Call of Duty: Modern Warfare Remastered which has the full campaign as well as ten multiplayer maps from the original release.

The standard version that only features Call of Duty: Infinite Warfare is priced at $59.99 US / $99.95 AUS while the Legacy Edition containing both titles costs $79.99 US / 129.95 AUS. For those who want to drop a bit of extra money, a Digital Deluxe Edition costing $99.99 US / $149.95 AUS will contain both games as well as the season pass and a $119.99 US / $169.95 AUS Legacy Pro Edition comes with the games, season pass, collectible steelbook case, game soundtrack, and yet unrevealed digital items.

Project X Zone Removed from Nintendo 3DS eShop

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In some unfortunate news for fans of cross-over RPGs, Project X Zone appears to have been completely removed from the Nintendo 3DS eShop in North America as well as Europe. Bandai Namco has yet to release a statement regarding the removal of the digital version of the game but those who have already purchased the title digitally will still be able to download the game through their 3DS’ history.

That being said, Project X Zone‘s physical release is still available through numerous retailers both new and used though anyone hoping to get the title digitally appears to be out of luck. This news is a bit surprising considering Project X Zone 2 was only just released in the West a few months ago though all signs are pointing towards licensing issues.

Touhou Genso Rondo: Bullet Ballet Release Date and Limited Edition Announced

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Earlier this year NIS America announced that they would be localizing Touhou Genso Rondo: Bullet Ballet for release in the West, marking the first official English release for a Touhou Project game since the franchise began. Now the company has announced that they are going to not only be giving the game a physical and digital release that has now been slated for September 6th in North America and September 9th in Europe for the PlayStation 4 priced at $29.99 but that they are also going to be offering a special $49.99 limited edition.

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The Touhou Genso Rondo: Bullet Ballet Limited Edition, shown above, includes the following bonuses:

  • Touhou Genso Rondo: Bullet Ballet for PS4
  • Full-color, hardcover art book
  • Original soundtrack with jewel case
  • Set of 5 art prints (6″x 5″)
  • Collector’s box (Includes all the above)
  • Set of 12 pins (NISA Online Store Exclusive)
  • DLC bundle (details coming soon)

The Walking Dead: Michonne – What We Deserve Review

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The Walking Dead: Michonne – What We Deserve
Developer: Telltale Games
Publisher: Telltale Games
Platforms: PC, PlayStation 3, PlayStation 4, Xbox 360, Xbox One (Reviewed)
Release Date: April 26, 2016
Price: $4.99 – Available Here

Overview

Over the last couple of months we have seen The Walking Dead: Michonne tell us a rather underwhelming tale following one of the most popular characters of the franchise. Now with everything coming to an end with this final episode, how will Michonne’s short side-story come to a conclusion in What We Deserve?

Story

Like past reviews for episodic titles, those who have yet to play the first two episodes in the series will likely want to steer clear of the review or risk spoiling themselves on certain events that have occurred over the course of the first two games. It is also worth noting that those who haven’t been keeping up with the original comics still do not have to worry about any spoilers for the main storyline.

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With that out of the way, The Walking Dead: Michonne – What We Deserve starts out with a little deviation from the formula by taking players on a few minute flashback to “two weeks earlier” in the story where we see Michonne shortly after she joins Pete and the rest of the crew on their boat. After that brief respite from the current danger, the story resumes with Michonne having to make some difficult decisions as Norma and her gang are closing in and with the lives of everyone in the new group hanging in the balance, there are some decisions and negotiations to be made.

Regardless of how  you chose to end things with Randall at the end of the second episode, players will proceed down a path where they will need to negotiate with Norma in order to put an end to the conflict between her group and Michonne’s as well as save some fresh hostages. Most of the time in this episode is spent leading up to the negotiations as players talk with the children of Sam’s household who are struggling now with not only the loss of their older brother but also their father. This leads to a few emotional moments that for once actually do manage to have some impact though this is primarily due to the fact that Michonne’s haunted mind is at its worst in this episode.

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Throughout the series so far we have watched Michonne suddenly flash back to her old life and chase after the shadowy phantoms of her young daughters and this episode brings that to the forefront. Walking around the house only for the daughters to suddenly shift into existence and run from room to room had me on edge and thanks to the fact that almost everyone Michonne has left to work with are children as young as her daughters were, the parallels presented are fairly clear.

This means that Michonne continues to shine as the star character here and thanks to the way her haunted past continues to rise up and is finally confronted at the end of the episode (albeit through an obvious one-sided choice) players will have some conclusion here. Outside of Michonne’s own personal struggles What We Deserve has to also wrap up the rest of the storyline and unfortunately other than a few emotional moments with the children, players can’t expect too much in this regard thanks to the fact that the game forces players into conflict.

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No matter how well players handle their negotiation with Norma and even if they successfully complete an exchange where everyone could walk away peacefully, the characters decide to plunge themselves into a battle that makes up the second half of the episode and runs all the way to the end of the episode. It is obvious that players simply cannot avoid the fight thanks to the way that so many of the later story developments and the end of the episode play out as none of them would even have appeared if everything went smoothly.

This lack of an actual decision is disappointing but unfortunately not that unexpected and even player choices earlier in the series only have minimal impact in this episode as certain characters that may have been spared or brought with you will be appearing where they otherwise wouldn’t. As for the decisions in this episode, players cannot expect much in the way of any meaningful choices outside of whether or not they are feeling merciful an the final choice.

Gameplay

The Walking Dead: Michonne – What We Deserve is clearly divided down the middle as far as gameplay is concerned. For the first half of the episode players will be taking part in various conversations like usual and exploring more of the house that they have taken refuge in while preparing for the meeting with Norma. After this sequence the game then focuses almost entirely on quick time event based action sequences as Michonne kills various enemies, dodges bullets, and navigates a dangerous environment.

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It is worth noting that outside of one specific combat sequence, even the violence that Michonne is so skilled at dishing out has been dulled in this episode as most kills this time are done through simple gunshots than anything else.

Visuals & Audio

Outside of a few small rooms that can now be explored in this episode, players won’t be visiting any new areas in the third episode and while the comic art style continues to work well with the series, especially when one gory death is handled expertly, the game suffers from numerous moments of slowdown even during the simplest looking scenes.

The voice actors for the series continue to handle their roles well with Samira Wily serving as a convincing Michonne while the soundtrack features the same standard tunes we have heard so far while including a very creepy sounding song that players can choose to activate on a record player. In a rather strange choice, the song that plays over the final credit sequences concludes a solid minute before the credits finish rolling, leaving players in silence.

Overall

What We Deserve does wrap up the story in an action-packed, albeit forced, manner that will likely leave many feeling alright, but far from satisfied. Considering the fact that Telltale Games had to work with a character that is established in the core story of a franchise and is still alive it was obvious that they only had so much they could do with The Walking Dead: Michonne. This means that while players can learn about the history of her family, she ends up almost literally right back where she started as Michonne stares off into the distance and chooses to return while the uninspiring side characters that have been introduced go off on their own.

Capsule Computers review guidelines can be found here.

Indie Gala Every Monday Bundle #109 Now Available

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Kiss goodbye to April showers by kicking off May with a brand new Every Monday Bundle. Indie Gala and Capsule Computers have packed seven indie games in this week’s bundle for only $1.49.

Bipolar Game – A puzzle game based on magnets pushing and pulling the player.

Infinite Shooter – A top down arcade shoot ’em up full of weapons, ships, power ups, and epic boss fights.

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BitRay – A simple physics-based puzzle game that challenges players to knock the red block off the platform without knocking off the white block.

Tales Across Time – A story driven RPG from the creator of 8-Bit Adventures: The Forgotten Journey.

Militia – A turn based strategy game that is designed to be short, easy to learn, and challenging to master.

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Spectrubes – A retro styled puzzle game that puts players in control of multiple cubes at once, each responding differently to the player’s controls.

Gravity Den – A platformer featuring a control mechanism that lets players reverse gravity at will.

For the first 24 hours of the sale, the entire bundle is only $1.49, so grab your copy at Indie Gala before the price goes up.