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2K Announces Mafia III Now Available

2K Announces Mafia III Now Available

Embark on an epic journey of revenge through a reimagined 1968 New Orleans – Join the conversation on Twitter using the hashtag #Mafia3

Windsor,UK – October 7, 2016 – 2K and Hangar 13 today announced that Mafia III, the thrilling organised crime drama set in the immersive open world of 1968 New Bordeaux, is now available for PlayStation®4 computer entertainment system, Xbox One and Windows PC.

Mafia III continues 2K’s pedigree of outstanding narratives told through rich characters in immersive settings with the city of 1968 New Bordeaux – a reimagined version of New Orleans – bustling with activity and complete with era-inspired cars, fashion and an eclectic mix of music, including more than 100 licensed tracks from one of the most memorable eras in history. During this turbulent time, a cloud of corruption hangs in the air and the city has become a haven for organised crime. The Italian mob controls illegal gambling, drugs, and prostitution, while corrupt police and politicians line their pockets with the proceeds.

“Creating epic and lasting narrative experiences is one of our core pillars, and the teams at Hangar 13 and 2K worked with tireless passion to continue that legacy with Mafia III,” said Christoph Hartmann, president of 2K. “Hanger 13’s impressive debut effort takes theMafia franchise in an exciting new direction by combining the cinematic storytelling the series is known for with a true open world for the first time.”

Mafia III follows the story of Lincoln Clay, a disenfranchised Vietnam veteran returning from combat and looking for a sense of belonging. Orphaned as a child, Lincoln at last achieves a semblance of family with the city’s black mob. But when Lincoln’s new family is betrayed and slaughtered by Sal Marcano and the city’s Italian mob, he becomes fixated on revenge. He wages a brutal war against the Marcano family, disrupting the balance of power in the seedy underworld of New Bordeaux. As his story unfolds, Lincoln allies himself with other criminals and builds an empire and a new family of his own.

“Building the open world of New Bordeaux and crafting this hard-boiled crime drama set in the American South during the late 1960’s has been an amazing journey for all of us,” said Haden Blackman, studio head and creative director at Hangar 13. “This is our first game as a studio, and we’re humbled by the community’s anticipation for Mafia III’s release. We couldn’t think of a better game to showcase the kinds of stories we want to tell and player-driven experiences we want to create.”

Standard, deluxe and collector’s editions of Mafia III are now available. The deluxe and collector’s editions are available physically in limited quantities from select retailers only. The Mafia III Deluxe Edition (£69.99 MSRP) is also available digitally and includes both the game and access to additional, post-release downloadable content, including the Season Pass at additional savings. The Mafia III Collector’s Edition (£139.99 MSRP) is packed with physical and digital items, providing a window into the sights and sounds of 1968 New Bordeaux, including all content found in the Mafia III Deluxe Edition plus the official soundtrack and original game score on 180 gram vinyl, a collectable art book, art prints, and more. For complete details on the Mafia III Collector’s Edition, visit:https://mafiagame.com/en/news/view/en-whats-inside-mafia-iii-collectors-edition/.

2K and Hanger 13 are also working on unique post-release content for Mafia III. This includes both free, recurring content for all players, as well as three story expansions that will be available for purchase individually or as part of the Mafia III Season Pass(£24.99 MSRP), which can be purchased on its own or through the Mafia III Deluxe Edition or Mafia III Collector’s Edition.

Also available today is Mafia III Rivals, the mobile battle RPG for iOS and Android devices from 2K and Cat Daddy Games. Experience the diverse and dangerous New Bordeaux from a whole new perspective – and a completely different way to fight your way to the top of the criminal underworld with characters, locations and events based on Hangar 13’s Mafia III. Assemble your crime syndicate by seizing property, collecting loot (including weapons and vehicles) and defeating any rival mobs that interfere with your plans. Join up with friends and battle players worldwide to see who has the deadliest crew in New Bordeaux.

Mafia III is now available for PS4™ system, Xbox One and Windows PC. Mafia III is rated PEGI 18. For more information on Mafia III, subscribe on YouTube, follow us on Twitter, become a fan on Facebook and visit http://MafiaGame.com.

2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visitwww.2k.com .

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe.  The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K.  Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services.  The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website athttp://www.take2games.com .

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, Mafia, and XCOM® franchises, the beloved Sid Meier’s Civilization series, Evolve™, Battleborn®, the popular WWE 2K franchise and NBA 2K, the highest rated* annual sports title of this console generation.

*According to 2008 – 2016 Metacritic.com

About Hangar 13

Located at 2K headquarters in Novato, California, Hangar 13 is the newest studio to design and develop games under the 2K publishing label. With a team of fantastic talent built from some of the most well-known studios in the industry, Hangar 13 is aiming to use its own proprietary technology to advance the art of player-driven experiences, creating games that will become industry benchmarks.

All trademarks and copyrights contained herein are the property of their respective holders.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed atwww.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

MARIO LEAPS INTO THE SPOTLIGHT WITH PAPER MARIO: COLOR SPLASH AND MARIO PARTY: STAR RUSH, BOTH OUT TOMORROW

MARIO LEAPS INTO THE SPOTLIGHT WITH PAPER MARIO: COLOR SPLASH AND MARIO PARTY: STAR RUSH, BOTH OUT TOMORROW

Mario ends 2016 with titles old and new, including his first smart device outing
7th October, 2016 – Super Mario is preparing to run, jump, and flip his way through the rest of 2016 in a range of titles old and new, starting with tomorrow’s release of the action-adventure Paper Mario: Color Splash for Wii U and frantic multiplayer action in Mario Party: Star Rush for Nintendo 3DS family systems. Later this year Mario fans will be able to see where it all began with the Nintendo Classic Mini: Nintendo Entertainment System launching on 10th November, while December will see the release of Super Mario Maker for Nintendo 3DS and the first Mario title developed specifically for smart devices: Super Mario Run.

Out tomorrow, Paper Mario: Color Splash is a hilarious action-adventure game that sees our hero discovering that Prism Island is being drained of its colour, taking it upon himself to recover the missing Big Paint Stars that have mysteriously gone missing. Through strategic use of Battle Cards and his new Paint Hammer, Mario will engage in puzzling battles to defeat enemies and splash paint all over Prism Island on his quest to get to the bottom of the colour conundrum.   

More Mario action hits shop shelves tomorrow in the form of Mario Party: Star Rush for Nintendo 3DS family systems. This latest addition to the series has a new approach to the party, with quicker play and simultaneous turns between players, with plenty of strategy waiting to be unfurled. Those wishing to play with others can also download the free Mario Party: Star Rush – Party Guest software*, which means that up to four friends with their own Nintendo 3DS family system can enjoy a full multiplayer experience with just one copy of the full game between them. Those without the Party Guest software can still enjoy a limited selection of modes via Download Play.

To celebrate the release of Mario Party: Star Rush, Donkey Kong, Wario, Rosalina, and a glow-in-the-dark Boo will form the second series of Super Mario Collection amiibo, all launching tomorrow. On 5th November, this series will also be bolstered by the addition of Diddy Kong, Daisy and Waluigi. All of these new Super Mario Collection amiibo are compatible with Mario Party: Star Rush, while all compatible amiibo with save data from Mario Party 10 on Wii U can be tapped into Mario Party: Star Rush** for special dice in the new Toad Scramble mode.

For players who want to experience even more classic Mario titles, they can see where it all began for our hero with the launch of the Nintendo Classic Mini: Nintendo Entertainment System on 10th November. Releasing with 30 classic NES titles built in to the console, players can enjoy Mario’s very first outings in Donkey Kong and Mario Bros., iconic platforming action in Super Mario Bros., Super Mario Bros. 2, and Super Mario Bros. 3, and frantic puzzling action with Dr. Mario.

Mario leaps forward again in December with the first launch of Super Mario Run, a full-sized Super Mario Bros. action platformer that has been developed specifically for mobile. Mario runs forward on his own, but relies on the touch of a single finger to jump over obstacles, avoid pesky enemies and capture the flag pole to complete levels. Users will be able to download and enjoy a portion of Super Mario Run for free and will be able to enjoy all of the game content available in this release after paying a set purchase price.

Also releasing in December will be Super Mario Maker for Nintendo 3DS, which is all about creating and playing courses anytime, anywhere. With nearly all of the creation tools from Super Mario Maker for Wii U, interactive lessons, and the ability to collaborate on level designs by sharing them with another game owner locally, there’s plenty of ways to create courses on the go. While courses can’t be shared online, players can connect to the internet to download and play select courses from the Wii U version. Super Mario Maker for Nintendo 3DS also includes 100 Nintendo-designed courses with new challenges, like collecting every coin or defeating all enemies, meaning that there’s more ways to play Mario than ever before when it launches this December.

Super Mario goes from strength to strength in 2016, with tomorrow’s launch of Mario Party: Star Rush for Nintendo 3DS family systems and Paper Mario: Color Splash for Wii U and a new series of Super Mario Collection amiibo. Enjoy six classic Mario titles with the Nintendo Classic Mini: Nintendo Entertainment System on 10th November, and experience new ways to play Mario with the launch of Super Mario Maker for Nintendo 3DS and Super Mario Run this December. 

 

Additional Links:
Nintendo Australia website: http://www.nintendo.com.au 
Nintendo Australia Twitter: https://twitter.com/NintendoAUNZ
Nintendo Australia Facebook: https://www.facebook.com/NintendoAUNZ
Nintendo AU on YouTube: http://www.youtube.com/nintendoau

Kingston HyperX Cloud Stinger Gaming Headset Review

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Kingston HyperX Cloud Stinger Gaming Headset

Manufacturer: Kingston
Platform: PC (Reviewed), PlayStation 4, Xbox One, Wii U, iPhone, Android, 3DS, PS Vita
Release Date: 3 October 2016
Price: $49.99 USD – Available Here

Video Review

Kingston is one of several PC hardware manufacturers that have made a jump for the PC peripheral market in the past several years. Their HyperX line focuses strictly on mouse pads, headsets, SSDs, and RAM designed for gamers. Kingston’s latest release is the HyperX Cloud Stinger Gaming Headset. They are making a daring claim that the new budget headset is the best gaming headset for under $50 dollars USD. While the HyperX Cloud Stinger is not Kingston’s first stab at the budget market, it is definitely their cheapest priced effort so far.

Carrying an MSRP of $49.99 USD, the Kingston HyperX Cloud Stinger is at the same price as many of their big name competitor’s entry level headsets, give or take ten dollars. The headset is packed in a plain black box with a slip on cover. The box lid hinges open to reveal the headset packed securely in place with the rotating ear cups laid flat. While no one expects an Apple-like experience with the packaging at the Cloud Stinger’s price point, the lid is a nice way to make the experience feel a little more expensive than a plain old plastic container that slides out of the box.

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The Kingston HyperX Cloud Stinger is a light weight headset clocking in at only 275 grams. It is the lightest weight headset on the HyperX line. The headset is mostly plastic, though the sliders for size adjustments are made out of steel. The ear cups and the headband use the memory foam Kingston uses for all their headsets. The ear cups are made out of artificial leather and can swivel 90 degrees for flat storage. The cable is 1.3m long, which is enough to reach most laptops and mobile devices without being too unwieldy. The cable terminates in a 4 pole TRRS plug, which allows both input and output with almost all mobile devices (save for the headphone jack-free iPhone 7), console controllers, and some laptops. For those needing separate 3.5mm TRS plugs, an extra extension cable that is 1.7m long is included with the package. The total 3m length is definitely long enough to reach even the furthest PC tower. The microphone is a unidirectional boom type microphone that automatically mutes when swivelled out of the way. Since the microphone automatically mutes itself, there is no need for an in-line control unit. Instead, the volume is controlled with a slider located on the bottom of the right ear cup.

The headset is one of the most comfortable headsets I have reviewed to date. I had no problems wearing the Kingston HyperX Cloud Stinger for hours on end thanks to the light weight and the soft memory foam. With a hat size of 7 3/4″ or L-XL, I have a pretty large head. I found the clamp force to be very slight, so the headset fits a little on the loose size. The sizing was perfect for me on the smallest slider setting. This may be a problem for people who are on the opposite end of the head size spectrum, as I suspect the headset may not fit nearly as well. I am not the biggest fan of leather ear cups, real or artificial, as it tends to get pretty sweaty for long listening sessions especially when combined with memory foam. Since the fit is on the loose side, there is a little bit of air circulation, which helps keep things cool and dry after several hours of wear.

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The Kingston HyperX Cloud Stinger features closed ear cups. The sound isolation isn’t great due to the low clamp force, but is still better than true open ear cups. The headset uses a pair of 50mm neodymium drivers. The bass is crisp and on the restrained side. It is by no means thin, but it isn’t the usual bass heavy bloat that plagues a lot of low end gaming headsets. The treble is pleasant and clear. The mids are likely the weakest part of the Cloud Stinger’s sound. I found the mids are a bit recessed and a little on the muddy side. While I wouldn’t use the HyperX Cloud Stinger only for music, it really shines as a gaming headset. It’s not quite the same as using a pair of open headphones, but the soundstage is easily approaching that territory. I had no problem pinpointing the direction of sounds in Overwatch when paired with a virtual surround sound processor like Dolby Atmos or Creative SBX Pro Studio Surround. Considering that the headset costs only $50 dollars, the sound quality is very good. I have definitely heard gaming headsets twice the price with inferior audio quality. The Kingston HyperX Cloud Stinger is clearly designed for gaming with its clear treble and crisp bass.

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The unidirectional microphone works well. The recording quality is clear enough for voice chat, though it definitely needs to be at max volume and boosted to be usable on a PC. If you want to hear how the microphone sounds without any editing, I highly recommend listening to the beginning of the video review.

I like the control scheme used for the headset. Keeping all of the controls on the headset itself keeps the potential snag points on the cable to a minimum, which is ideal for those who plan on using the headset with a console or a mobile device. I really like headsets that automatically mute the microphone when the boom is pushed out of the way. I think it is one of the most natural and foolproof methods of muting a microphone, instead of having to worry about sliding a switch. Volume is controlled with a slider on the bottom right of the ear cup. Push the slider to the back of the headset for higher volume and forward for lower. There are slight indents in the slider, but it does no provide a very pronounce feel when sliding the toggle back and forth.

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Kingston set a very high bar for themselves when choosing to build the HyperX Cloud Stinger’s marketing around the claim that it is the best headset under $50 USD. It is the best gaming headset under $50 USD I have used in recent memory. The gaming performance is excellent for the price, though it isn’t the best choice for listening to music. Although it might be a bit too big for those with very small heads, the headset is incredibly comfortable to wear, especially for long periods of time. Kingston has upped the ante in the entry level segment of the gaming headset market with the HyperX Cloud Stinger.

Capsule Computers review guidelines can be found here.

Styx: Shards of Darkness, the sequel to Cyanide Studios’ stealth game Styx: Master of Shadows is coming to PlayStation 4, Xbox One and PC in early 2017.

Styx: Shards of Darkness, the sequel to Cyanide Studios’ stealth game Styx: Master of Shadows is coming to PlayStation 4, Xbox One and PC in early 2017.

Long-awaited by numerous fans, Styx: Shards of Darkness will finally arrive in Q1 2017 on PlayStation 4, Xbox One and PC. Patrick Pligersdorffer, CEO at Cyanide Studio, explains, “With this new episode of Styx we updated our engine from Unreal 3 to Unreal 4. This update has brought so much to the Styx series, from graphical enhancements to new gameplay mechanics and features. The engine transition has required some time for our team to adapt to. We’re dedicated to providing the best stealth experience possible for players, so in agreement with our publisher Focus, we are delaying the game until the first quarter of 2017.”

Developed with Unreal 4, Styx: Shards of Darkness, creeps into an ambitious new sequel with a host of new features! Today, we are unveiling the very first gameplay video of Styx: Shards of Darkness, where you can watch our goblin hero sneak, climb, swing, and kill through the Port of Korangar on a mission offered by his latest shadowy client. This is the perfect opportunity to discover some of the new features and gameplay mechanics added to Styx’s latest adventure.

In search for the Ambassador’s magical scepter stolen by a shape-shifting elf, Styx must infiltrate a diplomatic summit through clever use of the environment and new crafting abilities. A new feature, crafting, enables Styx to use more abilities, such as throwing a cocoon large distances enabling him to teleport into a newly hatched clone of himself.

The series’ lauded verticality returns, with many choices of routes and tactics to take throughout the level. Stick to the shadows on the ground, avoiding patrols, or turn to the walls and ceilings to sneak past or attack from above. Kill, or subvert; the choice is yours – just don’t be seen!

The leveling system returns expanded and enhanced. Using the magical power of Amber, Styx is able to turn himself invisible for a short period of time, and if you choose to upgrade this skill, it can even turn victims invisible while you go in for kills.  By levelling up the assassination tree, Styx gets access to improved aerial kills, as well as the ability to kill an enemy from a barrel or box and stuff the body inside in a single, swift, move.

Styx’s second adventure builds upon the foundations laid Akenash, with more fluid movement and climbing abilities, a richer story told with cinematics including an enhanced bestiary, and side-missions to complete for the sneakiest of goblins.

Styx: Shards of Darkness comes out early 2017 on PlayStation 4, Xbox One, and PC! You can preorder the game now to get exclusive access to the Akenash set, donning the outfit and dagger of Styx’s first adventure.

Retro point-and-click adventure game “The Beard in the Mirror” hits Steam Oct. 25!

Retro point-and-click adventure game “The Beard in the Mirror” hits Steam Oct. 25!

An adventure filled with magic, danger, fantasy, and romance.

https://www.youtube.com/watch?v=-J3ov5TUfxY

Steam: http://store.steampowered.com/app/385840

Release date: October 25, 2016

“Don’t you remember me? After all we’ve been through…”

What do you want to be when you grow up? Paul thought his life would be set after college, but at 22 he’s toiling away in a job he doesn’t like and coming home to an empty apartment every night. He doesn’t know who he is, where he’s going, or how he fits into his world.

But then on one dark and stormy night, a mysterious woman appears to him, and everything changes…

The Beard in the Mirror is a throwback to when adventure games came in giant cardboard boxes and if you didn’t have the hintbook, that was it; you were stuck on that puzzle for the rest of your life. It’s a labor of love from a husband-and-wife team from two different worlds (she’s a Sierra fangirl, and he’s a LucasArts diehard) who have been working on it together since before they even started dating.

KEY FEATURES

  • A classic point-and-click adventure for the modern age!
  • Sincere yet lighthearted story with magic, danger, romance, and adventure
  • Death lurking around every corner! (Although you’ll never lose any progress.)
  • Retro points system to help you track your progress, and see if you’ve missed any secrets…
  • Just like the games you used to play on your dad’s weird friend’s computer
  • From the developers of Cat President: A More Purrfect Union and A STRANGER COMES CALLING

PICK UP your mouse and USE it on Steam, because The Beard in the Mirror is coming out on October 25th.

About Oh, a Rock! Studios
Oh, a Rock! Studios is an indie game-development studio/loosely connected group of friends that makes funny, weird, and sincere visual novels and adventure games. It was founded in 2014 by award-winning beard grower Paul Franzen, who also served as lead writer/designer on Moment Games’ Life in the Dorms. Our latest game was Cat President: A More Purrfect Union, a visual novel about finding love on the campaign trail (and also all the candidates are cats) (very handsome cats). For more information, follow us on Facebook or Twitter, or check out oharock.com.

CALL OF DUTY: BLACK OPS III DLC PACK, SALVATION, AVAILABLE NOW ON XBOX ONE AND PC

CALL OF DUTY: BLACK OPS III DLC PACK, SALVATION, AVAILABLE NOW ON XBOX ONE AND PC

October 7, 2016 – The fourth and final DLC map pack for Call of Duty®: Black Ops III, the best-selling console video game on next generation platforms*, Salvation, is available on Xbox One and PC starting today.  Salvation is also available on PlayStation 4.  Published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. [Nasdaq: ATVI] and developed by Treyarch, Salvation delivers the thrilling climax of the Zombies Origins saga plus four exciting multiplayer maps.

Salvation features Revelations, the finale of the Origins Zombies saga.  In Revelations, this final chapter of the Zombies experience, Richtofen, Dempsey, Takeo, and Nikolai – having travelled through space and time – finally discover the identity of the mysterious Doctor Monty in The House.  As the heroes face-off against an ancient evil, they must hold the zombie horde back in the ultimate battle between human and undead.

Salvation also includes four new action-packed multiplayer maps set within the ancient walls of a medieval fortress, to the dusty streets of an old-west town.

  • Citadel: Once home to a powerful medieval army, this ancient castle now sits broken and abandoned. Tight corners force close-quarters engagements, while the moat and drawbridge allows for unique player movement opportunities in this mid-sized map.
  • Micro: What’s better than a BBQ on a hot summer day? A miniaturized war zone that takes place on a well-stocked family picnic table. Navigate this bite-size battlefield for a larger-than-life experience.
  • Outlaw: Gear up for a showdown in Outlaw; a western-style re-imagining of the fan favorite map Standoff from Call of Duty®: Black Ops II. This rough-and-tough medium-sized map brings classic engagements, flanking routes and strategic positions for long and medium ranged combat.
  • Rupture: The Call of Duty®: World at War classic Outskirts is re-imagined as a high-tech facility, designed by a futuristic society desperate to repair the Earth’s atmosphere.  Take control of one of the facility’s mechs to unleash a barrage of heavy machine gun and rocket destruction.

Salvation is now available on PlayStation 4, Xbox One and PC at a discounted rate via the Call of Duty: Black Ops III DLC Season Pass**, which also features the three DLC Map Packs already released this year, as part of the discounted bundle offered at a suggested retail price of $49.99.  Individual purchase of DLC Map Packs, including Salvation, is at a suggested retail price of $15.  Call of Duty: Black Ops III is rated M for Mature with Blood and Gore, Drug Reference, Intense Violence and Strong Language.

*Based on North American physical game sales as of April 1, 2016.

**Season Pass content not available on PS3 or Xbox 360.  Downloadable content in the Season Pass may be sold separately.  If you purchase the DLC Season Pass offering, do not also purchase these standalone DLC Map Packs, as you will be charged for them.  DLC Season Pass and DLC Map Packs may not be available on all platforms or in all territories.  Pricing and release dates may vary by platform.  Call of Duty: Black Ops III game required; sold separately.

SUIT-UP AND PREPARE FOR BATTLE AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. ANNOUNCES SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE

SUIT-UP AND PREPARE FOR BATTLE AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. ANNOUNCES SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE

Classic Mighty Morphin Power Rangers Adventures Reimagined in New, Beat-Em-Up Console Game
SANTA CLARA, Calif., (October 6, 2016) – BANDAI NAMCO Entertainment America Inc. today announces SABAN’S MIGHTY MORPHIN POWER RANGERS™: MEGA BATTLE for the PlayStation®4 computer entertainment system and Xbox One. The digital game will be available in the Americas in January 2017. For fans to enjoy, SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE reimagines and brings to life the classic adventures of the original SABAN’S MIGHTY MORPHIN POWER RANGERS, one of the longest-running, kids action series in TV history. It will deliver classic beat-em-up gameplay and build upon the original series’ high-flying martial arts action and positive message of teamwork and honor; celebrating the nostalgia that surrounds SABAN’S MIGHTY MORPHIN POWER RANGERS.

SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE
 features levels that are reminiscent of classic episodes from the first two seasons of SABAN’S MIGHTY MORPHIN POWER RANGERS TV show. The game enables players to select their Power Ranger of choice and level-up his or her abilities throughout the game as they fight grotesque enemies and bosses. Adept use of martial arts, weapons, and giant Megazord™ battles will play crucial roles in ensuring players’ victory against evil. SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE will also feature a robust local co-op multiplayer mode where players can combine their powers to execute special attacks and spectacular displays of martial arts power. By utilizing the game’s skill tree, players can use points to learn new moves and abilities.

Currently rated “E10+” for Everyone 10+ by the ESRB, SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE will be available digitally in the Americas for the PlayStation®4 computer entertainment system and Xbox One in January 2017. To learn more about BANDAI NAMCO Entertainment America Inc.’s other products, please go to: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS or join the conversation on Twitter at http://www.twitter.com/bandainamcous.

# # #
About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major videogame consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top videogame franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based videogames including NARUTO SHIPPUDEN, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

About Saban’s Power Rangers
Saban’s Power Rangers franchise is the brainchild of Haim Saban, creator and producer of the original “Mighty Morphin Power Rangers” hit series that launched in 1993. Following its introduction, “Power Rangers” quickly became the most-watched children’s television program in the United States and remains one of the top-rated and longest running kids live-action series in television history. The series follows the adventures of a group of ordinary teens who morph into superheroes and save the world from evil. It is seen in more than 150 markets, translated into numerous languages and a favorite on many key international children’s programming blocks around the world. For more information, visit www.powerrangers.com.

Teaser Trailer Released For Horror Adventure Title ‘Conarium’

Teaser Trailer Released For Horror Adventure Title ‘Conarium’

Lovecraftian Chiller Coming to PC, Xbox One and PlayStation 4 in 2017

Haarlem, The Netherlands –  October 6, 2016 –  A first teaser trailer is now available for upcoming spine-tingling horror adventure title ‘Conarium’, published by Iceberg Interactive. Those eager to wishlist the game on Steam can now do so in anticipation of the Q1-2017 release date for PC. The game will also be released on both Xbox One and PS4 later in 2017.

Conarium, which refers to a sinister device hooked up to the brain, is inspired by H.P. Lovecraft’s novella “At the Mountains of Madness”, but largely plays after the events in the original story, set in an Antarctic base. The story involves four scientists and their endeavor to challenge what we normally consider to be the ‘absolute’ limits of nature. Expect puzzling, mystical, ominous, even menacing events in weird surroundings, in a place beyond normal human perception, all beautifully realized using the Unreal 4 engine.

You, as Frank Gilman, open your eyes inside a room filled with strange, pulsating noises. Patterns of lights executing a Danse Macabre on the walls is presented by a queer device on the table. Having recalled nothing other than that you’re in Upuaut, an Antarctic base located near Antarctica, you find the place deserted and have a distinct feeling of something being terribly wrong. Somehow knowing that your memories cannot guide you enforces a strange feeling of vulnerability, a familiar yet alien sensation of being a part of a peculiar whole… Soon you will discover that having used the device during the expedition, you have died but then returned subtly changed, speaking of strange memories and of strange places. You have lost something important or gained something sinister…

Explore the Antarctic base, as well as dreams and visions. Study clues, unlock secrets but avoid macabre beings at all costs.

FEATURES

  • A deep and suspenseful Lovecraftian story with lots of secrets and Easter eggs
  • Ominous but wonderful graphics created with the Unreal 4 engine
  • Multiple endings
  • A haunting and atmospheric soundtrack

To check out the stirring teaser trailer for Conarium, please visit Iceberg’s YouTube channel.

Iceberg Interactive CEO Erik Schreuder says: “Developed by our friends at Zoetrope Interactive, lauded by fans for the acclaimed Darkness Within horror adventure series, Conarium will definitely satisfy fans of the horror genre – and beyond. This game honors Lovecraft’s work with its portentous and sinister undertones, and promises to be a wonderfully created piece of art.”

For more information on Conarium, please visit the official website www.conariumgame.com or check out the newly launched Steam Coming Soon Page http://store.steampowered.com/app/313780

ABOUT ZOETROPE INTERACTIVE

Zoetrope Interactive is a small independent game development studio located in Istanbul, Turkey. The Darkness Within projects are renowned for maintaining a true Lovecraftian atmosphere and their complex narratives. Thanks to the constant support from our beloved fans and wonderful followers all around the world, we are currently working on our third project, “Conarium”. Our development philosophy consists of devoting our talent for narrating fictional stories that offer players a unique and different gaming experience, while offering elements like intense storylines, atmosphere, immersion and suspense.

ABOUT ICEBERG INTERACTIVE 
Iceberg Interactive is an independent video game publisher founded in 2009 by an international group of games industry veterans and is located in Haarlem, The Netherlands. Staffed with avid gamers, Iceberg works closely with an international assembly of game developers, both midsize and indie. Garnering attention with acclaimed releases over recent years, including Endless Space, Endless Legend, StarDrive 2 and Starpoint Gemini 2, the company has an exceptional line-up, including Oriental Empires, Killing Floor 2, Starpoint Gemini Warlords, Dawn of Andromeda, Empathy and Stars in Shadow – with further promising games in the pipeline.

AMPLITUDE STUDIOS LAUNCHES ENDLESS SPACE 2 ON STEAM EARLY ACCESS TODAY

AMPLITUDE STUDIOS LAUNCHES ENDLESS SPACE 2 ON STEAM EARLY ACCESS TODAY

Help the Devs Make it the Best 4X Strategy Game Yet!

Paris, France – October 6, 2016 – Award-winning developer Amplitude Studios announced today that Endless Space 2 is available now on Steam, for $37.49, a 25% discount off the $49.99 retail price for the Digital Deluxe Edition, and $29.99, a 25% discount off the $39.99 retail price for the Standard Edition. Set in the same universe as critically-acclaimed Endless Space and Endless Legend, Endless Space 2 is a turn-based, 4X space-strategy game that expands the Endless universe even further.

In addition to the Standard Edition, Endless Space 2 is available in a Digital Deluxe Edition (only available during Early Access), which contains the digital Soundtrack from FlybyNo and cosmetic in-game bonuses inspired by the Pathfinders of the Academy.

Watch the double frame interactive launch trailer HERE: d2laiy0ro5kab8.cloudfront.net/iframe.html or HERE: www.endless-space.com/

Watch the individual Sophons faction trailer HERE: youtu.be/bQxP_RXcLJo

Watch the individual Vodyani faction trailer HERE: youtu.be/XEj1Gq4e_WU

“Endless Space 2 has been such a fun development process, building upon Endless Space and Endless Legend, and creating the game brick by brick,” said Romain de Waubert de Genlis, Creative Director at Amplitude Studios. “Our games are deep, and we need lots of different people collaborating and contributing their thoughts and suggestions during Early Access, to help us formulate the perfect game.”

The Early Access version of Endless Space 2 features four of the eight factions planned for the full release of the game. Discover each faction’s story, from the AI gone berserk to the origins of the lethal Endless creation called the Cravers. Feel like an emperor and see your population react to all your decisions, as they will be the source but also the key to all your conflicts. Explore the Endless universe, discover its secrets, its new life forms and find your own path to galactic dominion.

Endless Space 2 Early Access Features:

  • Asymmetric Factions: Discover the unique gameplay and storyline of each faction.
  • Check Your Surroundings: Every person reacts differently to their surroundings, your actions and game events — your population fuels your power, but they can be hard to control.
  • Amplified Reality: Scan the map to get more detailed information with a simple keyboard touch. Keep the game as simple as possible while still allowing more detailed information for those who want it.
  • Immersive Battles: Prepare your ships, organize your fleets, choose your strategies, and study the results in real time.
  • Rich, Endless Universe: Quests and events linked to population, heroes, exploration, thriving factions – Endless Space 2 has everything you need to create your own story!
  • Four Factions: Pick a race and build your colony from the first four factions available: Sophons, Voydani, Cravers, and Lumeris. A total of eight factions, including one that is entirely created by the community, is planned for the Gold release.
  • Two Victory Types: Play for 100 turns and either Score or be Eliminated. More victory types will be added later.

Known for its deep, engaging, and gorgeous 4X strategy games including 2014’s celebrated Endless Legend and Dungeon of the Endless, Amplitude Studios won the venerable 2013 Golden Cube and Community Choice Unity Awards for Endless Space and the 2015 Best 3D Visual Experience for Endless Legend. For more information on Endless Space 2, visit Amplitude Studios on its Website (www.amplitude-studios.com), like it on Facebook, and follow it on Twitter.

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ABOUT AMPLITUDE STUDIOS

Amplitude is an independent team of experienced video game lovers (and developers) with a single goal: Create the best strategy games with the players’ help! Based in Paris, the studio boasts an international team that has worked all over the world on major AAA titles. Since Amplitude’s creation in 2011, the studio has released Endless Space, Dungeon of the Endless and Endless Legend, all critically acclaimed. A pioneer in its working method, while developing its first game Amplitude launched an open crowdsourced development process called “GAMES2GETHER.” This platform enables the community to participate in the creation of a video game from the early stages of development. Today, this methodology enables the studio to fulfill the expectations of its players while earning international recognition for the quality of its productions. Read more at www.amplitude-studios.com.

 

ABOUT SEGA® EUROPE LTD.

SEGA Europe Ltd. is the European Distribution arm of Tokyo, Japan-based SEGA Games Co., Ltd., a worldwide leader in interactive entertainment both inside and outside the home. The company develops and distributes interactive entertainment software products for a variety of hardware platforms including PC, wireless devices, and those manufactured by Nintendo, Microsoft and Sony Computer Entertainment Europe. SEGA Europe’s website is located at www.sega.com.

Gears of War 4 Review

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Gears of War 4

Developer: The Coalition
Publisher: Microsoft Studios
Platforms: Xbox One (Reviewed), PC
Release Date: October 11, 2016
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

For many years Gears of War thrived as players followed the story of Marcus Fenix and the rest of Delta team struggled against the Locusts in an effort to save humanity. When the third game in the series was released it managed to wrap up this conflict in a satisfactory manner but now years later Gears of War has returned. With a new developer at the helm and a new story to be told in Gears of War 4, how has The Coalition faired?

Story

Twenty five years have passed since the Locust and the Lambent forces were eliminated and peace became a real thing for the surviving humans on Sera. After giving players a sample of some of the largest conflicts that were fought over years by the COG The Coalition closes the chapter on the Locust War within the first twenty minutes of the game. The problem is, since the Locust War cost so many lives the COG (Coalition of Ordered Governments) have created special settlements where the surviving humans are meant to live under the strict supervision and propaganda of the COG forces.

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As one would expect, not everyone is willing to sacrifice their freedoms so willingly. As such there are a number of individuals who have rebelled against the COG and now live their lives in villages outside these walled cities, deemed Outsiders by the government. The story this time around follows JD Fenix, his childhood friend Del Walker, and Kait Diaz with the former two leaving the COG and joining forces with Kait and her Outsider village and family.

With Outsiders only able to really thrive with goods they pillage from COG factories and storehouses, JD and his group encounter some heavy resistance against new foes, mechanical peacekeepers called DBs, when attempting to steal an important item that appears frequently throughout the game in order to help restore their village. This conflict hints at something far greater and that dangerous threat rears its head after JD and the rest end up being the only ones left standing after a strange threat steals everyone they know and care for away from the village. Left with very few clues and no assistance, JD turns to the one man that might be able to help, his father Marcus Fenix.

gears-of-war-4-screenshot-43It is interesting to note that Gears of War 4 feels like a far more focused storyline than one might expect from an action game as it features quite a bit of mystery and horror elements mixed in with the standard shooting sequences as the group searches for those they’ve lost. This is helped out by the fact that the new characters are a far more enjoyable and lively group than anything we’ve seen in the series before. Not only are they more talkative and jovial in nature as they explore various ruins, examine the oddities they come across, and attempt to overcome absolutely ridiculous obstacles. Various actions or things players can examine including collectibles they gather can bring up additional dialogue and helps make the cast far more likable and more relatable despite being fresh additions.

The relationships between JD and his father as well as Kait and her Outsider family are explored in some nice ways though it is worth noting that a few characters are given only a bare minimum level of depth, with Del given only a few small details revealed about him throughout the entire game. With this level of character development for most of the cast and a well-paced storyline with plenty of small touches and details to be revealed, players will find themselves in for one hell of a treat when it comes to the campaign mode here, though it does end rather abruptly and leaves plenty of hanging threads and briefly mentioned territory that will likely be tackled in the next entry.

Gameplay

There’s a saying that as long as something isn’t broke, don’t fix it and that applies to many elements of Gears of War 4’s combat as most elements will feel very familiar to fans of the series and a few new implementations help spice things up. Players will utilize the smart over based system to move around and dodge enemy fire while participating in firefights with whatever enemies they are facing at the time and using the familiar and exciting active reload system to get back into the action faster with a small boost when performed perfectly.

gears-of-war-4-screenshot-44The campaign co-op has been limited to only two players this time but thankfully the companion AI has been improved to make them far more useful in a firefight as they are more willing to move around and seek cover and draw enemy fire and less likely to clump up to the player characters. It is also interesting to note that the title does like to implement a feeling of false hostility at times since there are a large number of areas that players might feel like things will go down at a moment’s notice thanks to the design and layout of the area only to simply be a place for exposition or exploration.

As for the enemies players will be facing off against, the two sets feature some variation on their tactics. The first forces players will encounter are the DBs, which are robotic enemies designed by the COG to keep peace in settlements and put a stop to Outsiders and not only do these robots utilize cover fairly well, they are also well aware of their disposable nature. They will often charge straight ahead at the risk of dying or, in the case of larger ones, will actually attempt to self-destruct to take you down with them. This is added alongside new enemy types that fly and utilize shields as well as variations of exploding foes that can be punted away to avoid damage.

gears-of-war-4-screenshot-45The swarm, the main enemies that appear later on, are a bit more standard as far as enemies go but also are rather unpredictable. This is thanks to the fact that there are a large number of types that the player will come into contact with and the environments you battle against them in. Often a fight against the Swarm can grow complicated thanks to the fact that they can literally pop out of sacs that hang on walls or even serve as cover and if damaged enough might spawn a new enemy for you to deal with.

Combine these enemy types with the new Windflare element that comes into play from time to time and affects the trajectory of projectiles and also allows the player to often use the environment to take down enemies and you have a game that always likes to keep things feeling fresh. Add to this a handful of new weaponry to make use of, both in regards to the DBs and Swarm, the new yank n’ shank mechanic that allows players to grab an enemy from behind cover and execute them with a knife (this can and will happen to the player as well), and the ability to counter close combat moves such as sliding kicks and you’ll find that there is quite a lot of fun to be had here as not only are the new mechanics a great addition but the old tried and true combat systems still shine today.

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Outside of the campaign mode players will find that they are able to access the standard multiplayer mode as well as the revitalized Horde 3.0. The multiplayer sessions feel incredibly fluid thanks to the company aiming to increase the frame rate in this mode to 60 frames per second over the standard 30 for the campaign and a large number of modes are made available to try out including the intense Dodgeball gimmick mode that gives each player a single life and killing an opponent means reviving a teammate or Arms Race that swaps the entire match’s weaponry after a set amount of kills. The new maps on offer are varied well enough for most playstyles though it does seem like the whole shotgun mechanics still play a fairly large role in most situations, though the yank n’ shank can help in these situations.

Horde 3.0 is demonstrated a handful of times throughout the campaign by giving players a small sample of what to expect. This time around a movable construction unit called the Fabricator is used to spawn in defenses as well as new weapons for the players to use with power being given to the Fabricator anytime the player gathers points from killing enemies or grabbing dropped power in the field. Players can also select from a number of different classes to play in Horde 3.0 though the balance of some classes is a bit off in this regard.

gears-of-war-4-screenshot-47Scouts and Engineer classes are practically vital to the survival of any team in this mode now thanks to the fact that Engineers are the only characters that can readily repair and provide ammo to fortifications and since Scouts gain extra energy points from defeated enemies, they are key pieces to a team that may simply fall apart otherwise regardless of how skilled the players might be. Then again, since each class can be leveled up and equipped with various cards that boost certain aspects of their chosen class and help give them an extra edge in battle players can readily choose to play as whichever class they feel most comfortable with without really losing too much of their edge.

Visuals & Audio

For a series that was often described as being various shades of gray and brown Gears of War 4 looks to blow those expectations away. Not only are players given a wide array of areas that they can fight in at various times of day but these areas are vibrantly designed with a wide range of colors being used to give the world life. Add to this some absolutely gorgeous level design and some outstanding weather effects whenever a Windflare is on the horizon and you have a gorgeous game. This is especially true when it comes to the designs of the enemies and the new characters that are introduced in this entry.

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The soundtrack accompanying this title is a great fit for the series and features plenty of satisfying tracks to battle through and it is worth noting that the signature tone to signify the end of a conflict remains. The voice work is incredibly well handled and considering how much rides on making sure the players invest in these new characters, it is great to see the dialogue given justice here.

Overall

The Coalition had quite a challenge to tackle with Gears of War 4. Not only did the developer have to fill the shoes of a previous company but they also had to reintroduce a fresh batch of characters and a new conflict into a world that seemed to have come to a conclusion. Thankfully they managed to handle this challenge exceptionally well. Gears of War 4’s campaign may leave plenty of hanging threads but with more games almost assuredly on the way and combat mechanics that feel as great as ever, especially with the new additions, Gears of War 4 shows that the series is in good hands and fans will find plenty to enjoy.