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ASSEMBLE YOUR CREW AND PREPARE FOR BATTLE AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. RELEASES ONE PIECE: BURNING BLOOD IN THE AMERICAS

ASSEMBLE YOUR CREW AND PREPARE FOR BATTLE AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. RELEASES ONE PIECE: BURNING BLOOD IN THE AMERICAS


Clash and Brawl with the World’s Most Famous Anime Pirates in a Brand New One Piece Fighting Game

Santa Clara, Calif., (May 31, 2016) — BANDAI NAMCO Entertainment America Inc. the premiere publisher of anime videogames today launched One Piece®: Burning Blood for the PlayStation®4 computer entertainment system, PlayStation®Vita handheld system, and Xbox One in the Americas. Players in Brazil will be able to enjoy the extreme pirate fighting action on June 3, 2016 on the aforementioned systems. One Piece: Burning Blood will also make its way to PCs via STEAM® in summer 2016.

Developed by Spike Chunsoft Co.,Ltd., One Piece: Burning Blood captures the magic of One Piece by delivering an immersive fighting game experience for One Piece fans with a huge cast of more than 40 playable pirates and 60 support characters. Multiple game modes enable players to experience exciting story sequences from One Piece told through multiple points-of-view in Paramount War Mode. Players can also rack up bounties in WANTED Versus Mode, battle friends on the couch in Free Mode or across the globe in Online Mode, or join a pirate crew and battle for territory against other online crews in Pirate Flag Battle Mode.

One Piece: Burning Blood creates an incredible opportunity for fans to experience the most memorable One Piece battles with their favorite pirates from the original series.” said Eric Hartness, Vice President of Marketing at BANDAI NAMCO Entertainment America Inc. “Filled with over the top moves, fun characters, and an instantly recognizable art style straight from the One Piece anime and manga series, One Piece: Burning Blood is a blast for all fighting game fans to enjoy.”

One Piece: Burning Blood is rated “T” for “TEEN” by the ESRB and is available for purchase at videogame retailers and digitally on the PlayStation™ Network or Xbox Games Store today in the Americas for the PlayStation 4 system and the Xbox One at a MSRP of $59.99.  For the most devoted One Piece fans, an exclusive PlayStation 4 One Piece: Burning Blood Marineford Collector’s Edition is available for purchase for $129.99. Players looking to experience their One Piece: Burning Blood battles on the PlayStation®Vita handheld system will find it available for $39.99. One Piece: Burning Blood will be available for purchase in Brazil starting June 3, 2016.

For more information about One Piece: Burning Blood please visit www.onepiece-game.com/us/ or join the conversation on Facebook at www.facebook.com/BandaiNamcoUS or www.facebook.com/PlayAnimeGames.


About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major video game consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top video game franchises including PAC-MAN®, GALAGA®,TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based video games including NARUTO SHIPPUDEN™, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.

OCTOPUS TREE PARTNERS WITH ACCLAIMED BREWERY DANGEROUS MAN BREWING CO. FOR OFFICIAL GOLIATH BEER

OCTOPUS TREE PARTNERS WITH ACCLAIMED BREWERY DANGEROUS MAN BREWING CO. FOR OFFICIAL GOLIATH BEER


Beer Release and Octopus Tree Launch Party Scheduled for June 5

Eden Prairie, Minnesota – May 31, 2016 – Octopus Tree, a new publisher focused on bringing exceptional indie titles to gamers worldwide, announced today that it has collaborated with award-winning Minneapolis brewery Dangerous Man Brewing Co. for a new beer based on Octopus Tree’s recently released action RPG, Goliath. The beer, “Goliath Experimental Double IPA,” will be released exclusively in bottles and on tap during a party to celebrate Octopus Tree’s launch titles to be held at the Dangerous Man Brewing Co. taproom on Sunday, June 5.

“We are thrilled to be working with Dangerous Man on the Goliath beer and our launch party,” said Jeremy Zoss, Marketing Manager for Octopus Tree. “Dangerous Man shares our mentality of independence and creativity, and our partnership has been a delight from start to finish. And as huge fans of craft beer, we know that Dangerous Man consistently makes some of the best beers in all of Minnesota.”

Goliath Experimental Double IPA Tasting Notes

The Goliath Experimental Double IPA was crafted to mimic key features of the Goliath video game, which encourages players to experiment with their gameplay style in order to build new and more powerful giant robots. Goliath Experimental Double IPA was brewed with new several hop varietals to create a big, bold flavor, including Citra, Simcoe, Amarillo and Mosaic hops, as well as Dangerous Man’s first-ever usage of the new TNT hop.

  • Appearance: Rich gold, bordering on copper.
  • Aroma: Rich tropical overtones followed by stone fruits and finishing notes of citrus.
  • Flavor: Dominant notes of tropical fruit, with currents of stone fruits and citrus. The sturdy malt backbone provides a delicate counterpoint to the massive hop-forward presentation, which is both bracing and smooth.

Launch Party and Beer Release

The Dangerous Man Brewing Co. taproom will host a launch party for Octopus Tree on Sunday, June 5 from noon – 8 pm.During the party, which is open to the public, visitors will be able to purchase bottles of Goliath Experimental Double IPA from the Dangerous Man Growler Shop or experience on tap inside the taproom. Visitors will also be able to play Octopus Tree’s first three games, the recently released Goliath and Robot Arena III, as well as the upcoming Buildanauts. The Dangerous Man Brewing Co. taproom is located at:  1300 NE 2nd St, Minneapolis, MN 55413

Goliath: The Game

Available now on Steam, Goliath is an open-world, action-adventure game with crafting and role-playing elements set in a universe where players build and customize massive robots to overcome the challenges they face.

Watch the Goliath launch trailer HEREwww.youtube.com/watch?v=Z2YiMAbAx3E&feature=youtu.be

Goliath brings players to a world where massive monsters roam freely. To survive, players must scavenge for resources and materials to create powerful giant robots called Goliaths. Goliaths can be customized and outfitted with weapons for various situations and battle preferences. Players can also create items and tools for survival, build a fortress and find new allies, and choose which factions to support in the war that is sweeping across the world.

Robot Arena III

Available now in Early Access on Steam, Robot Arena III players will design and build robots with an extremely intricate and realistic bot creation system. Players can then enter their robot creations into arena combat to see which bot rules the day. Robot Arena III features updated physics and graphics that make it the most realistic and advanced robot combat simulation game.

Watch the Robot Arena III launch trailer HEREwww.youtube.com/watch?v=dZ9xe5GauIc&feature=youtu.be

Buildanauts

Coming this June to Steam, players take the role of the foreman, the city planner, and the mayor of the town of their dreams. Buildanauts lets players plan their town and bring it to life with the help of their construction crew using a fleet of heavy vehicles and a variety of construction tools to place city props, lay down roads and much more. Buildanites, the town’s residents, are attracted by a well-kept town and will move out at the first sign of neglect.

Goliath and Robot Arena III are now available on Steam.

If you would like to review Goliath or preview Robot Arena III, please email Danitra Alomia ([email protected]).


ABOUT OCTOPUS TREE

Established in 2016, Octopus Tree is a video game publisher focused on individualized attention to independent core game development partners. Octopus Tree offers a variety of funding, publishing, development, marketing, quality assurance and sales services to game developers based on the unique needs of their projects. Octopus Tree publishes games for a variety of channels and platforms. Based in Eden Prairie, Minnesota, Octopus Tree is a subsidiary of Encore Publishing Group. For more information, visit octopustreegames.com.

ABOUT DANGEROUS MAN BREWING CO.

Founded in 2012, Dangerous Man Brewing Company (DMBC) is a destination tap house located in the heart of Northeast Minneapolis at 1300 2nd St. NE, Minneapolis, MN 55413. The mission of DMBC is to bring the freshest, highest quality beer to residents of Northeast Minneapolis and the surrounding areas. DMBC offers a rotating selection of year-round, seasonal and limited craft beers created by founder and head brewer Rob Miller. DMBC beer and products are available only at its tap house. DMBC strives to be the best destination brewery Minneapolis has ever seen.

ABOUT ENCORE PUBLISHING GROUP
Encore Publishing Group offers a wide variety of best-selling print, productivity, home design, entertainment and educational titles through its portfolio of interactive digital brands. Encore Publishing Group brands include Broderbund’s The Print Shop and PrintMaster, Punch! Software, HOYLE and Octopus Tree. Encore Publishing Group develops and publishes software for a variety of platforms and channels, including North American retail and worldwide digital distribution.  Encore Publishing Group also sells direct to consumers through its managed sites: broderbund.com, encore.com, hoylegaming.com, punchsoftware.com and punchcad.com.

Dead Island Definitive Collection Available Now

The fan favorites are back and looking bloody beautiful


Larkspur, Calif. – May 31, 2016 – From publisher Deep Silver and developer Techland comes the ultimate Dead Island experience today as Dead Island Definitive Collection is now available. The wait is over; now players can appreciate every drop of blood in full remastered goriness as it splatters across the screen.

Comprised of the original Dead Island and its undead successor Dead Island: Riptide (including all previously released DLC), Dead Island Definitive Collection brings the two legendary zombie games together for the first time, completely remastered to Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system and PC.

Within the collections, and making its debut in the mix of flesh-rending zombie chaos is a new gem just waiting to be discovered: a classic side-scrolling/endless runner action game, Dead Island Retro Revenge.

The rebuilding of both Dead Island and Dead Island Riptide on Techland’s next gen engine brings with it a significant visual & performance overhaul, introducing many cutting edge current-generation graphical effects:

  • Higher Quality Textures

Game textures have been redone in a higher resolution and the level of quality has been improved across the board

  • Photorealistic new lighting system

The lighting system in the game has been vastly improved, providing a much more realistic look to the beautiful sunny tropical setting

  • Physically based shading

The introduction of new physically based shading techniques due to the latest iteration of the Chrome Engine means a higher quality look to the game models and objects as they react in a more realistic way to various lighting conditions

  • Image quality enhancements via anti-aliasing

The addition of more sophisticated anti-aliasing means that console players can now experience

Dead Island without unsightly “jaggies” – meaning a much cleaner look throughout

  • Improved-quality game models and geometry assets
    All major geometry assets (for example: NPCs and character models) highlight a marked quality increase
  • HBAO and motion blur effects
    The introduction of Horizon-based Ambient Occlusion  adds a extra layer of depth and realism to the world

Through a better implementation of object shadows, while the all-new motion blur effects will provide a much more cinematic feel to the game experience

  • Updated game UI
    Providing a more consistent look between both Dead Island and Dead Island Riptide. Increase to equal quality level for seamless game experience
  • The Current-gen Console Experience
    The Dead Island Definitive Collection will also of course take advantage of the latest console features such as Online 4 Player Co-op, PS Vita Remote-Play (PS4), Share-Play (PS4), streaming and recording
  • Power Fists Power-up (One Punch Mode)
    And last but not least, The fan favourite unofficial PC mod will also now be added to both products. Punch your way through the mayhem with craziest power-up ever

Dead Island Retro Revenge

Features at a glance:

  • Retro look meets melee-based combat
  • Featuring leaderboards, achievements and plenty of depth
  • Game mechanics include power-ups, super attacks and a combo system

Dead Island Definitive Collection is a compilation containing Dead Island Definitive Edition, Dead Island: Riptide Definitive Edition and also includes for free Dead Island Retro Revenge. It is available at retail and digital for $39.99.

Available at the same time, Dead Island Definitive Edition, and Dead Island: Riptide Definitive is available separately and as a digital download for Xbox One, the all-in-one games and entertainment system from Microsoft, PlayStation®4 computer entertainment system and PC for $19.99.


About Deep Silver

Deep Silver develops and publishes interactive games for all platforms, seeking to deliver top-quality products that provide immersive game experiences driven by the desires of the gaming community. The company has published more than 100 games worldwide since 2003 including the #1 best-selling zombie action thriller, Dead Island™.  Deep Silver, Inc. is a wholly-owned subsidiary of Koch Media, GmbH.  For more information, please visit www.deepsilver.com.

 

About Techland

Founded in 1991, Techland is a renowned independent game developer, distributor, and publisher. The Poland-based company is best known for the original Dead Island games, the Call of Juarez series, and Dying Light. Thanks to its proprietary game engine technology, Techland develops top-tier entertainment content for Windows PC, PlayStation 4, Xbox One, Linux, Mac OS X, Android, and iOS. Comprised of four offices in Warsaw, Wrocław, Ostrów Wielkopolski, and Vancouver, Canada, the company is committed to delivering unforgettable experiences and using latest technology for innovative entertainment. For more information about the company, visit the official website at: http://techland.pl/.

RORTOS ANNOUNCES “MARINA MILITARE – ITALIAN NAVY SIM” THE FIRST INTEGRATED AIR NAVAL SIMULATOR FOR MOBILE DEVICES

RORTOS ANNOUNCES “MARINA MILITARE – ITALIAN NAVY SIM” THE FIRST INTEGRATED AIR NAVAL SIMULATOR FOR MOBILE DEVICES


Players will take command of aircrafts, helicopters and ships on missions inspired by real situations and scenarios

Verona, 31 May 2016. RORTOS (http://www.rortos.com), the Italian leader in the development of flight simulators for mobile devices, announced the forthcoming arrival of the new integrated air naval simulator “MARINA MILITARE – ITALIAN NAVY SIM”, soon available for Android and iOS, with versions forthcoming for Windows and Mac, that will allow all players, even the most inexperienced ones, to take command of ships, airplanes and helicopters of the Italian Navy.

MARINA MILITARE – ITALIAN NAVY SIM will allow to interact with real and existing aircraft, helicopters and ships of the Italian Navy, in real scenarios carefully reproduced by the development team, including the navigation and the visit of the training shipAmerigo Vespucci (#Vespucci85).

The game has been officially licensed by the ITALIAN NAVY (http://www.marina.difesa.it) and designed for all the fans of flight with aircrafts, helicopters and naval missions.

Follow the news of the Italian Navy #MarinaMilitare live on Twitter: @ItalianNavy#ProfessionistiDelMare

“Our goal is to create together with the Italian Navy a unique game experience that is totally Made in Italy,” commented Roberto Simonetto, RORTOS’ CEO. “For the first time we ventured in a game that is not just pure flight simulation, and we believe that the final result is really excellent and exciting. We are sure that players will appreciate the quality and realism that have always characterized our titles.”

Main features
MARINA MILITARE – ITALINA NAVY SIM has, for now, three simulation areas faithfully reproduced with satellite technology: Taranto, La Spezia and Catania. For each area an integrated scenario inspired by real situations is available, plunging players in a sequence of exciting missions. The pilot, or the Commanding Officer, will be called upon to play his role in always different vehicles of the Italian Navy (even many different ones during the same mission) and for each one a score will be assigned, based on his performance.

Driving the Andrea Doria D553 destroyer, landing on Cavour aircraft carrier with anAV-8B Harrier II+, saving shipwrecks with RHIB Hurricane 753, going out on patrol withFLIR EH101 helicopter, or sailing with famous training ship Amerigo Vespucci (faithfully reproduced) are just some of the available missions.
All scenarios have been created in high resolution, and during missions it will be possible to select or change the weather, the winds and the sea, the time of day, the location and the mission itself.

With more than 55 million users around the world, thanks to products such as Carrier Landings, Extreme Landings, AirFighter, Helicopter Sim, Historical Landings, Battleship Destroyer, F18 Carrier Landing and Air Navy Fighters, RORTOS is ready to launch, during the year, new simulators, with important and prestigious collaborations.

RORTOS is based in Verona and consists of an all-Italian team. Born in 2012 it carries forward its mission with enthusiasm and quality: spreading the passion for flight through an experience that is accessible to everyone.

Current RORTOS simulators are developed for iOS, Android, Mac, PC platforms and can be downloaded from Apple Store, Google Play, Windows Store and Amazon App Store.


About RORTOS
RORTOS is a leading Italian company in the development of flight simulators for mobile devices. Founded in 2012 and headquartered in Verona it has successfully distributed more than 55 million copies on iOS and Android platforms, reaching the first places in world rankings. Its mission is to spread the passion for flight through an experience accessible to everyone.
www.rortos.com

FURI REVEALS RENOWNED ELECTRO MUSICIANS TO LEAD ALL-ORIGINAL SOUNDTRACK

FURI REVEALS RENOWNED ELECTRO MUSICIANS TO LEAD ALL-ORIGINAL SOUNDTRACK


Featuring Carpenter Brut, Danger, The Toxic Avenger and More, With Vinyl Available for Pre-Order and a Live Concert in Paris

MONTPELLIER, FRANCE – May 31, 2016 – With its hands up in the air, Indie studio The Game Bakers unveiled today the multifaceted lineup of musicians for Furi, its upcoming all-boss combat-action game, and announced the original soundtrack. The Game Bakers’ electronic audio attack will hit its peak when the studio holds a star-studded concert in Paris, France this summer.

Furi’s sonic journey is headlined by a barrage of popular electro musicians, each of whom created original tracks for the relentless string of bosses. The full roster of musical artists features:

  • Carpenter Brut
  • Danger
  • The Toxic Avenger
  • Lorn
  • Scattle
  • Waveshaper
  • Kn1ght

The video game cult favorite Carpenter Brut is best known for the wildly acclaimed Trilogy album and Turbo Killer video, while Danger is known for his idiosyncratic blend of high-energy electro, chiptune and synth styles as well as wearing his ‘Final Fantasy Black Mage’-inspired mask in concert. The moody compositions of each artist convey the personality of the intimidating guardians, the tension leading to the battle, and the frenzy of those fights to the death.

The Game Bakers and game music label G4F Records are also excited to reveal that the original soundtrack is compiled in a full digital and vinyl album. The custom vinyl is a one-of-a-kind double LP with album art from Takashi Okazaki, character designer for Furi and best known for his creation of Afro Samurai.

Excited for this combustive collection of electronic musical madness? Check out the first original Furi music tracks HERE: furi.bandcamp.com. You can pre-order the Furi vinyl there too.

Players and fans alike can attend a one-of-a-kind live concert in Paris, France this summer. With four of the musicians playing music from the game and their latest hits, the all-night concert also will feature playable versions of the game. The concert will take place on Friday, July 8 at La Machine du Moulin Rouge in Paris, France.

For tickets and more information, please visit: furigame.com/event.

Furi is slated for release on PlayStation 4 and PC in summer 2016. For more information, please visit: furigame.com

Key Furi Sites:

Website: furigame.com

Furi soundtrack: furi.bandcamp.com

Furi concert: furigame.com/event

Twitter: @theGameBakers
Facebook: facebook.com/thegamebakers
YouTube Channel: youtube.com/user/TheGameBakers
Key Musical Sites:

Carpenter Brut: carpenterbrut.bandcamp.com

Danger: facebook.com/2emeDanger

The Toxic Avenger: thetoxicavenger.tv

Lorn: lorn.ws

Scattle: scattle.com

Waveshaper: waveshapermusic.com

Kn1ght: the-kn1ght.com


ABOUT THE GAME BAKERS
The Game Bakers is an independent game studio founded by veterans of Ubisoft and other AAA companies. To sum it up, they make their games like they cook their food: with a lot of love. The studio is based in France – right above a bakery – but they work as a “studio in the clouds” with a team of collaborators around the world. Their track record since going indie includes the SQUIDS tactical action series, available on mobile and Nintendo platforms, and the mobile brawler Combo Crew. For more about The Game Bakers: thegamebakers.com

ABOUT G4F RECORDS

G4F Records is a music label specializing in game soundtracks. Every musical style is represented: from 8-bit electro to classical, through to the heroic fantasy genre. G4F Records is part of the G4F group, providing audio services for game productions. For more on G4F Records: g4f-records.com/en/

‘Minecraft: Story Mode – A Telltale Games Series’ Continues the Adventure with Special Community Guest Stars in Episode 6: ‘A Portal to Mystery’

‘Minecraft: Story Mode – A Telltale Games Series’ Continues the Adventure with Special Community Guest Stars in Episode 6: ‘A Portal to Mystery’


First of Three All-New Adventures Premieres June 7th

SAN RAFAEL, Calif., and STOCKHOLM, Sweden, May 31st, 2016 —  Leading and award-winning developer and publisher of digital entertainment Telltale Games, and world-renowned game developer Mojang, today announced the release date and special community guest stars for the sixth episode in  Minecraft: Story Mode – A Telltale Games Series.

The first episode in an add-on series of three new adventures, Episode 6: ‘A Portal to Mystery’ will be available digitally worldwide starting Tuesday June 7th on PC and Mac from the Telltale Online Store, Steam, and other digital distribution services, on the PlayStation®Network for PlayStation 4 and PlayStation 3, on the Xbox Games Store for Xbox One® and Xbox 360®, for compatible iOS devices via the App Store, and for compatible Android-based devices via Google Play and the Amazon Appstore. The episode will also be coming to the Windows Store.

This episode may be purchased digitally as part of the new Adventure Pass for $14.99 USD or equivalent, which includes access to Episodes 6, 7, and 8 as they release. The episode will also be available individually for $4.99 USD or equivalent. Players will need to own at least Episode 1 in the series, or the season pass disc, in order to purchase Episodes 6, 7, and 8.

Several special guest stars from the Minecraft community join the cast in this new episode, all playing characters from their own YouTube videos. Players will get to interact with Joseph Garrett as Stampy Cat, Stacy Hinojosa as Stacy Plays, Dan Middleton as DanTDM (The Diamond Minecart), Lizzie Dwyer as LDShadowLady, and Jordan Maron as CaptainSparklez.

Episode 6 Behind the Scenes Interview Featuring Community Guest Cast

Cast Interview YouTube Link: https://youtu.be/ZUdM-1_jbNc
Download Video & Assets: http://bit.ly/27ZxCkG
Download Mirror: https://goo.gl/VFtLwm
All Telltale Assets: http://vip.telltalegames.com/

In Episode 6: ‘A Portal to Mystery’, continuing their journey through the portal hallway, Jesse and crew land themselves in another strange new world – one completely overrun by zombies. With a timely invitation to take refuge in a spooky mansion, they find themselves thrown into a thrilling mystery alongside famous members of the Minecraft community.

Minecraft: Story Mode – A Telltale Games Series – Episode 6: ‘A Portal to Mystery’ is rated ‘E10+’ (Everyone 10+) for Fantasy Violence by the ESRB. Future content in the season is yet to be rated by the ESRB. The series is published by Telltale Games in partnership with Mojang.

For more information on Telltale Games, visit the official websiteFacebook, and follow @TelltaleGames on Twitter.

For more information on Mojang, visit the official website, follow @Mojang and@Minecraft on Twitter, and like Minecraft on Facebook.


About Mojang
Mojang is a Microsoft owned game studio based in Stockholm, Sweden. We’re responsible for the relatively popular video game, Minecraft. More recently, we released Scrolls; it’s nothing like Minecraft, but also fun to play. We’re also publishing Cobalt, an upcoming game from Oxeye Game Studio; it’ll include lots of robots performing slow-mo combat rolls.

About Telltale, Inc.
Telltale is a leading and award-winning independent developer and publisher of games for every major interactive platform from home consoles and PC to mobile and tablet devices, and is the pioneer of the episodic delivery of digital gaming content. By successfully developing games as an episodic series and frequently releasing in the format of a game season, they create longer consumer engagement than traditional games for each release. Founded in 2004 by games industry veterans with decades of experience, Telltale has quickly become an industry leader with numerous honors and awards from the Academy of Interactive Arts and Sciences, BAFTA, SXSW, the IMGA, and more, as well as being named Studio of the Year across multiple years. Telltale’s reputation for quality has been established across more than two dozen different product releases over the years with recognition and acclaim from publications like IGN, The New York Times, and Variety, including over 100 “Game of the Year” awards from publications like USA Today, Yahoo! Games, Wired, Spike TV VGAs, E!, Official Xbox Magazine, The Telegraph, Metacritic, and more. Telltale is a fully licensed third party publisher on consoles from Microsoft, Sony, and Nintendo, and also publishes games on the PC, Mac, iOS, and Android-based platforms. For more information visit  www.telltalegames.com .

JUST CAUSE 3: MECH LAND ASSAULT due June 3rd

JUST CAUSE 3: MECH LAND ASSAULT due June 3rd


Includes 2 pilotable mechs, new missions, challenges & more

JUST CAUSE 3: MECH LAND ASSAULT, the second content pack from the Air, Land and Sea Expansion Pass will be on sale June 3rd for Expansion Pass Holders, with a wider release to follow on June 10th.

MECH LAND ASSAULT takes Rico Rodriguez to the new island of Lacrima, home to an abandoned eDen research base and a prison camp run by the mysterious Black Hand. Defended by huge powerful Mechs, Rico will need the new Bavarium Power Core rifle to disable their shields and hijack them. Once inside, Rico can use their powerful cannons and the GRIP Gravity Guns to hurl and smash the enemy into pieces.

Features
– Pilot two types of powerful Mech and drive them anywhere in Medici.
– Unleash the Mech’s Gravitational Remote Influence Projector or “GRIP” to attract and hurl objects at your enemies.
– Jump and smash helicopters from the sky or ground pound tanks with the GRIPS’s “Force Pulse” attack.
– Prove your skills and earn upgrades in Mech arena challenges.
– Call in a Rebel Mech buddy for extra firepower when the going gets tough.
– Includes a powerful new energy weapon, the Bavarium Power Core rifle.

The Bavarium Wingsuit from the Sky Fortress DLC fundamentally changed how Rico could traverse Medici. This time, we wanted to shake up how Rico interacts with his environment in a similar way,” explained Tobias Andersson, Senior Producer at Avalanche Studios. “The new Mechs allow Rico to throw enemies, vehicles and chaos objects around like tennis balls – increasing the scope for physics-based fun. Whether you’re juggling a small car or punching helicopters out of the sky, the Mechs give you the opportunity to mess with your surroundings in creative, explosive ways.”

The MECH LAND ASSAULT pack is priced at $11.99 / €11.99 / £9.49 whilst the AIR, LAND & SEA Expansion Pass is available for $24.99 / €24.99 / £19.99. The final content pack –BAVARIUM SEA HEIST – will be released by the end of summer 2016, released one week early to Expansion Pass holders.


Related Links
Official Homepage: justcause.com
Official Facebook® Page: facebook.com/JustCause
Official YouTube Channel: youtube.com/c/JustCauseGame
Follow @JustCause on Twitter®: twitter.com/JustCause

HITMAN Episode 3: Marrakesh Launches Today

HITMAN Episode 3: Marrakesh Launches Today

COPENHAGEN, May 31, 2016 – Io-Interactive is happy to announce the launch of HITMAN Episode 3: Marrakesh today.

The featured mission, ‘A Gilded Cage’, sees Agent 47 travel to the busy market city of Marrakesh to target corrupt private banker Claus Strandberg and his accomplice Army General Reza Zaydan before the city of contrasts collapses into a riot.
“Marrakesh marries the concepts of the first two offerings of HITMAN – Paris and Sapienza,” said Hannes Seifert, Studio Head at Io-Interactive. “We have the fortressed, at times claustrophobic, nature of the Showstopper event in Paris combined with the expansiveness and lived-in feeling of Sapienza all in one. I think Marrakesh is really going to give players a lot to explore and experiment with.”

Marrakesh offers a richly detailed, dense creative stealth sandbox featuring two targets, a host of opportunities and challenges to explore and a living environment that transports you from crowded markets to magical souks, from the cool elegance of the Swedish consulate to the military-occupied remains of an abandoned school. Infiltrate a consulate under siege to kill a man everyone hates and take out the army general that freed him from his prison shackles in Episode 3 of HITMAN.

To watch the launch trailer click HERE.

HITMAN started with a Prologue and the Paris location in March. Episode 2: Sapienza released in April and now Episode 3: Marrakesh has arrived in May. HITMAN will continue to deliver regular content updates, including three additional locations; Thailand, the United States and the season finale in Japan later in 2016. The game also recently launched the new “Elusive Targets” feature, with two targets encountered by players so far…Marrakesh is sure to hide more.

Marrakesh is FREE as part of the Full Experience Pack. Owners of the Intro Pack can choose either the Upgrade Pack for $50, which will then include all of this year’s content as it’s released including live and bonus content – or choose to purchase the location individually for $10 (or local equivalent).

HITMAN is available on the PlayStation®4 computer entertainment system, Xbox One, the all-in-one games and entertainment system from Microsoft, and Windows PC.

Related Links
Official Website: hitman.com
Official Facebook Page: facebook.com/hitman
Follow @Hitman on Twitter: twitter.com/hitman
Visit the subreddit: reddit.com/r/hitman

About HITMAN
HITMAN is the sixth game in the blockbuster series and is the culmination of a journey started by Io-Interactive more than 17 years ago. It builds on the critically acclaimed and commercially successful foundation of games like Silent Assassin, Blood Money and the recent Hitman: Absolution.

About Io-Interactive
Io-Interactive, a Square Enix Studio, is the creative force behind some of the most talked-about multiplatform videogames to emerge in the last decade. Starting with the praised and ground-breaking Hitman series, Io-Interactive has since developed the cult classic “Freedom Fighters”, the controversial “Kane & Lynch” series and the adorable “Mini-Ninjas”. Dedication to creating original IP and unforgettable characters and experiences are the hallmarks of Io-Interactive.

About Square Enix, Inc.
Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX, EIDOS® and TAITO® branded entertainment content throughout the Americas as part of the Square Enix Group. The Square Enix Group operates a global network of leading development studios and boasts a valuable portfolio of intellectual property, including: FINAL FANTASY®, which has sold over 110 million units worldwide; DRAGON QUEST®, which has sold over 66 million units worldwide; TOMB RAIDER®, which has sold over 45 million units worldwide; and the legendary SPACE INVADERS®. Square Enix, Inc. is a U.S.-based, wholly-owned subsidiary of Square Enix Holdings Co., Ltd.

Fallout 4: Far Harbor Review

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Fallout 4: Far Harbor
Developer: Bethesda
Publisher: Bethesda
Platforms: PC, PlayStation 4, Xbox One (Reviewed)
Release Date: Available Now
Price: $24.99 – Available Here

Overview

After Fallout 4 was released fans dug into the game and found countless hours of content to explore. Since then, many have completed the title and while a few pieces of DLC have been released for the game already, they have ranged from decent to mediocre. Now Bethesda has brought forth the first full expansion for Fallout 4 in the form of Far Harbor. So now that this DLC has been released, what does it have to offer?

Story

When players begin their game, assuming they have already reached the point where they meet Nick Valentine, they will be given a notice saying that they should head to the Valentine Detective Agency in Diamond City. Once you arrive Ellie informs the player that an old friend of Nick’s is asking for help in tracking down their missing daughter.

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After venturing to a new location in the northeast part of the map, players come across the Nakano family and are informed that their daughter, Kasumi, has taken a boat and vanished. After a quick investigation using holotapes scattered throughout the house, players learn that, after talking with someone through a radio, Kasumi has traveled to the far northern island of Far Harbor in order to learn about strange dreams that she has been having.

Once you arrive at Far Harbor it is clearly evident that things are strange on this island. A strange and potentially deadly fog has spread throughout the land and with it come mutated creatures of the deep that have forced nearly everyone into a small dockside settlement. After repelling an attack from these new creatures, players learn that not only are these villagers trying to eke out a living while trying to hold off the fog and the creatures inside of it, but that the Children of Atom have managed to secure themselves a solid foothold where they worship the fog and the radiation of the island.

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In the middle of it all is the facility of Acadia, a synth refuge and it is here that players will be spending the majority of their time as the story relies on a central character in Acadia to advance, though how you choose to do so is all up to the player. You see, while the main game featured a rather clear cut choice on what factions a player should join in order to seek out an ending, Far Harbor blurs the lines a bit by offering numerous ways for things to go down on the island.

After a certain annoying quest that we will talk about in a moment, players will learn quite a bit about the history of the island and just how ridiculous the middle faction is while it is already predominantly clear what is wrong when it comes to the actions that the Children of Atom and the settlers wish to take. Without going too much into detail, players will have a number of options open to them in how they wish to conclude the storyline in Far Harbor and the title does not punish the player even if they decide to burn everything to the ground. In fact, even the optional side-quests that you undertake on the island can come with a few choices here and there to a lesser extent.

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That being said, the bulk of the details in the storyline as well as the enjoyment of it are derived from two characters. One of these is the leader of Arcadia, DiMA, and the other is one that players should realize is important to bring with them but is completely optional in the form of Nick Valentine.  DiMA presents a number of interesting questions and interactions with the player and if you happen to have Nick with you he also reveals some very key details about the prototype synth’s past. The unfortunate thing is that if you happen to forgo bringing Nick, you will miss out on these extra details and the awkward interactions between the two, meaning that it is almost essential to bring Nick with to get the most out of what the story has to offer.

Gameplay

The shores of Far Harbor offer quite a bit of new content to explore. Not only is the map size of the area littered with plenty of new areas to explore, most with their own tidbits of story that can be inferred from the setup of the area but there are plenty of new enemies to take down, weapons to utilize, food to cook, a unique brand of drink, and armor to find. In fact, some of the best armor in the game so far can be found in this DLC.

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The core game mechanics remain the same in the island though the addition of a number of new foes in the forms of Gulpers, occasionally tricky Anglers, difficult to manage Fog Crawlers, and extremely tough Hermit Crab’s that set themselves up inside giant trucks can pose quite a challenge for those unprepared. The additions of wolves, Fog Ghouls, and Trappers also serve smaller threats, though these act the same as your standard mongrels, ghouls, and raiders so don’t expect too much new here other than some fresh equipment and item drops.

These new additions help establish Far Harbor as a place that players will gladly be able to sink well over twenty hours into as they explore the brand new environment that is open to them and undertake a wide variety of new side quests ranging from simply gathering items to tackling a legendary creature known as the Red Death. That being said, there is one part that was mentioned a bit earlier where Far Harbor stumbles and that is in the form of a necessary quest that takes and puts a new twist on hacking.

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For circumstances that I won’t disclose, players will need to take part in a new mini-game that utilizes the game’s crafting system to take and move various blocks around to create bridges and steps, lay down turrets to protect small pieces of code, and even aim laser beams using beam direction blocks to unlock paths. This is a five puzzle sequence that starts out interesting but quickly grows extremely tedious thanks to the fact that not only does it overstay its welcome, but that the mechanics simply aren’t well-tuned enough for this type of system to work well, resulting in more frustration than anything else.

Visuals & Audio

One of the key aspects of Far Harbor is the fact that the land is covered in a thick layer of irradiated fog and Bethesda has managed to portray this incredibly well here. This damp and dark themed island feels incredibly eerie at the best of times and this helps provide a unique feeling to the areas that players will be exploring, a feeling that was only partially conveyed during the core game. Thanks to this type of level design and the unique appearances of most creatures that players will be facing off against, Far Harbor feels set apart from the Commonwealth in many ways.

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The new characters that appear in this DLC are voiced quite well with DiMA and his lines of questioning coming off incredibly strong. The interactions between him and Nick also are portrayed in a fitting manner.

Overall

It is easy to say that those who enjoyed what Fallout 4 had to offer at its core will be delighted when it comes to Far Harbor. By providing a sprawling new area to explore filled with new areas to explore, beasts to slay, and new armor and weaponry to bring to such fights as well as brand new quests to keep things fun, Far Harbor is a fitting expansion to the core game. It might suffer from a completely mishandled mid-story quest that ruins the flow of the game for a bit, but even the storyline and its ambiguous nature leaves things up to the player while also filling in a few blanks for Nick along the way.

Capsule Computers review guidelines can be found here.

Ray Gigant Review

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Ray Gigant
Developer: Experience Inc.
Publisher: acttil
Platform: PS Vita
Release Date: Available Now
Price: $29.99 – Available Here

Overview

There are many types of genre that thrive on certain platforms and in recent years we have seen the first person dungeon crawler explode onto handhelds. The PlayStation Vita has been home to most of these games with Experience Inc. having two of their titles localized within a few months of one another. Although while the other game was a bit more standard for the genre, Ray Gigant offers something a bit different, the question is whether or not this difference is a good thing.

Story

In a slightly futuristic looking world, a calamity has occurred with the appearance of large beings known as Gigants and with their appearance came the destruction of most of the world and the human race. While humanity is doing its best to survive, a high schooler named Ichiya Amakaze learns that the strange item he took from a shrine is called a Yorigami and is capable of providing him with the abilities necessary to slay the Gigants. The only problem is, this Yorigami has formed a parasitic attachment to his body but he is not alone.

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The story of Ray Gigant follows three main characters, Ichiya, Kyle Griffin, and Nil Phineas and as players progress through the storyline they will follow the same order with the story shifting viewpoints from one character to the next as they progress forward. This means that the earliest chapters follow Ichiya, while the middle follows Kyle, before following up with Nil. Thankfully with clever writing and story development, the jumping viewpoints serve as a solid foundation for building an intriguing storyline for this game. You see, unlike many titles of this genre, Ray Gigant is almost a straight split between dungeon crawling and storytelling, with the latter part being the unique aspect.

Players will often find themselves reading through long lengths of dialogue at a time, so much so that one story segment might have more dialogue than a basic dungeon crawler all together. As mentioned though, the fact that the story is put together so well and shifts between characters, and the fact that most of the characters are developed in a satisfying manner, serves as a strong point here. You see, the factions of humanity that are still remaining all have unique ideas as to how to tackle the Gigant threat.

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As you progress through the story you will learn not only about the histories of the characters that you are currently controlling but also about the goals of these various groups. It does go without saying however that there are a few moments where the dialogue does begin to drag at times when players simply want to get into the action. While some might find the game a bit too dialogue heavy, the little twists, consistent small reveals about bigger plots, and loyalties shifting kept things very interesting, especially when the story begins to head towards a conclusion and forces the groups to work together.

Gameplay

When players aren’t spending ten minutes reading through dialogue they will be spending their times in the dungeons where Ray Gigant once again surprises with a few mechanics that set the game apart from the standard dungeon crawler. First and foremost players will be sent into these dungeons with a set party that is created for them right at the start, meaning you don’t need to worry about creating a balanced team as one is already established for you. Thankfully the actual designs of the dungeons remain as tricky as ever with there being plenty of puzzles to slow your progress despite being given a team right from the start.

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That being said, this is a game that I would certainly recommend to those just getting into the genre primarily due to the fact that it removes most of the challenge found in your standard crawler. You see, while players will generally face off against random encountered enemies and a spike in difficulty between areas and bosses, Ray Gigant forgoes that entirely. In this game players are given a simple goal and all enemies that you will encounter are labeled directly on the map, meaning that you can even avoid fights if you so wish as it is possible to walk around some enemies. While this does help alleviate some stress from puzzle solving and having to put up with multiple fights, it also creates a streamlined and bit too easy of a title to make your way through.

Once you do enter combat things are also a bit different. Players will be given your standard turn based style of combat with various skills, attacks, and items that can be used but the entire three person team shares a pool of Action Points (AP). These AP are used whenever an attack is made, they defend, or even heal in any form and since AP does not restore between battles, players will need to learn to balance their actions as the only way to restore it is to receive damage from an enemy or wait for a turn. This balancing act is alleviated a bit by the fact that the health of your entire party is refilled after every fight.

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Occasionally during battle players can be sent into a “Parasitism” state. This causes the Yorigami to draw its power not from Action Points but from a fighter’s Health Points. Players do remain in control of their team during this mode so it is up to them whether or not they should risk draining their health in order to save AP and win a battle.

Finally characters can unleash special attacks through a special “Slash Beat Mode” that plays as something of a rhythm mini-game mixed in with combat. Every character in the game is given a unique musical style and when unleashing an ultimate attack players must match the button prompts shown in order to unleash them. The amount of damage an ultimate does depends on whether or not a limited version was performed instead of a full powered one as well as how well you managed to time your button presses.

Visuals & Audio

With Ray Gigant ensuring that players will be spending at least half of their time with the game looking at character portraits and various backgrounds, it is good to see that the developers have put a lot of attention into making sure they put a decent level of detail. Monster designs are varied well enough and the dungeons are laid out in a manner to keep things feeling fresh.

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As mentioned before there is actually a lot of attention being given to the game’s soundtrack, especially when it comes to the Slash Beat mini-games as each of the three main characters is given a unique theme to go along with their special attacks. The standard background music serves its purpose well enough by providing a variety of themes to fit with exploration and the dialogue sequences.

Overall

Ray Gigant is rather unique for a dungeon crawler. In a genre that often forgoes a storyline in order to toss players into a possible meat grinder of a dungeon, this game puts emphasis on telling a compelling storyline that unfolds very well. The price of this comes in the form of some simplistic and hardly challenging gameplay that runs the risk of feeling repetitive if played for too long of a period. This means that while this game may serve as a nice intro to the genre for some, experienced players will simply be playing for the story more than the fresh gameplay ideas.
Capsule Computers review guidelines can be found here.