Home Blog Page 298

Permafrost: The Frozen Wasteland Is Not The Only Enemy

New video showcases five dangers the players will face in the subzero world of this story based sandbox

Oberhaching, Germany, October 1, 2025 – Humanity is on the brink of extinction. Rivaling factions battle for supremacy. Communication lines as we know them ceased to exist. Explore a frozen wasteland and try to survive in the aftermath of a cataclysmic event.

But in the open world of Permafrost, a hardcore survival experience from SpaceRocket Games and Toplitz Productions, the cold is not the only danger you’ll encounter. Death can lurk behind every corner and can even hide behind the unexpected. Join us for a video journey into the unknown dangers of a world thrown into chaos as you navigate the white hell of Permafrost and prepare yourself for an intense survival experience.

Grab your gear, don’t forget the dog treats and get ready to face a story-fueled sandbox survival adventure in sub-zero temperatures. Call on your friends, as you explore, build and craft in an unforgiving environment with up to four participants in co-operative multiplayer. Or try to brave the cold alone, only with your canine companion at your side.

Main Features:

  • Survival in a Harsh Environment
    Adapt to the perpetual winter by scavenging for resources, hunting rare animals, and crafting essential tools for survival amidst the unforgiving elements. Adapt to the conditions and learn to adapt to ensure survival.
  • Base Building and Crafting
    Construct shelters, cultivate areas to grow food, and develop technology with upcycled materials to thrive in the icy expanse, utilizing blueprints and engineering skills to create essential structures and equipment to make destroyed buildings accessible and useful.
  • Cold Zones
    Explore cold zones that will test your resolve and skill for additional resources and other valuable loot, scout and restore buildings and even create new living space for you and others.
  • Dog Companion
    A rescued dog serves as a canine early warning and faithful companion, utilizing its keen sense of smell and awareness when roaming the wilderness. Your canine companion also helps carry items.
  • Multiplayer Co-op: Go alone or join forces with friends in online co-op to scavenge, craft, build and survive a brutal world utilizing resources to forge an existence in a sub zero climate.

Permafrost will be available on PC in Early Access. More information on the game can be found on the official Steam product page, where the game can already be wishlisted. Or join the active Discord community to stay up-to-date with all news and discussions about the game.

About SpaceRocket Games
SpaceRocket games was founded in 2023. However, the seeds of what would become the flagship project, Permafrost, were sown a bit earlier. Initially, in December 2022, a dedicated trio began to mold the prototype in a somewhat informal setting. Fast forward to the present, and our team has expanded to 15 members. This diverse group consists of talented game designers, programmers, and graphic artists. Our ranks include both individuals just making their debut in the game development world and seasoned veterans who’ve contributed to numerous projects. 

About Toplitz Productions
The German-Austrian publisher, whose name originates from the mysterious Toplitz Lake in the heart of Austria, develops and publishes games with “heart & soul” for all platforms. The company consists of a healthy mix of experienced industry veterans and young talents, all of whom are passionate gamers. They enjoy working with creative developers on many exciting titles, such as those from the “Dynasty” and “Giant” series.

THIEF VR: LEGACY OF SHADOW GAMEPLAY PREMIERE VIDEO NOW LIVE

EXTENDED LOOK REVEALS NEW TRAILER, GAMEPLAY DEEP DIVE, AND FIRST HANDS-ON REACTIONS

Sydney, Australia – October 1st, 2025 – Vertigo Games, in collaboration with Maze Theory and Eidos-Montréal, today presents an extended look at the upcoming Thief VR: Legacy of Shadow, a fully immersive stealth experience set to launch later this year on PlayStation VR2, Meta Quest 2, 3, and 3S, and PC VR.

In the Thief VR: Legacy of Shadow Gameplay Premiere video, host Dan Maher takes viewers to a special preview event in London, England. The video features a brand-new gameplay trailer, an extended look at gameplay with Vertigo Games’ Principal Game Designer Nick Witsel, and first reactions from media and creators who played the game for the first time at the event.

Gameplay Trailer

Extended Gameplay

London Event First Reactions

ABOUT THIEF VR: LEGACY OF SHADOW

The City is a place of shadows, ruled by the tyrant Baron Ulysses Northcrest. You are Magpie, a cunning thief shaped by the streets, who steals as the only means to survive until uncovering something greater: a legendary artifact holding a legacy from the past.

Experience the world of Thief for the first time in VR, blending classic stealth gameplay with next-gen immersion. Use your body to sneak past guards and your hands to pickpocket, pry open hidden compartments, and bypass locks through tactile interactions. Wield an array of arrows and tools to distract, disable, or eliminate threats with immersive VR archery as you climb rooftops, sneak through back alleys, and uncover secrets in a dark, steampunk-inspired world. Every heist offers multiple paths and playstyles, whether you sneak past guards unseen or take them down from the shadows.

Thief VR: Legacy of Shadow is scheduled for release later this year and is now available to wishlist on PlayStation VR2, Meta Quest, and Steam VR. To stay up to date about Thief VR: Legacy of Shadow and other titles from Vertigo Games, sign up for the newsletter at ThiefVR.com.

About Vertigo Games

Vertigo Games is an award-winning, multi-platform VR publisher and developer with offices in Rotterdam & Amsterdam, The Netherlands, and Los Angeles, California. The company offers a portfolio of quality VR games that provide novel, powerful and full-featured gaming experiences. Recent games include Metro Awakening, Arizona Sunshine® Remake, Arizona Sunshine® 2, The 7th Guest VR, and After the Fall®. Vertigo Games is a PLAION Group company. https://vertigo-games.com/.

About Maze Theory

Maze Theory is a pioneering immersive entertainment studio that blends storytelling, technology, and gameplay to redefine the future of interactive experiences. With an award-winning portfolio that includes Peaky Blinders: The King’s Ransom, Doctor Who: The Edge of Reality, and The Infinite Inside, the studio continues to push the boundaries of narrative and immersion.

About Eidos-Montréal

Established in 2007, Eidos-Montréal® is a premiere developer of interactive entertainment based on new intellectual properties and beloved franchises. Renowned as master storytellers, the studio builds immersive worlds and adventures that create lasting memories for players across the globe. Eidos-Montréal crafts its multiple interactive projects with close-knit teams in a hybrid work environment, keeping their focus on creativity and technological innovation. Eidos-Montréal is part of Crystal Dynamics – Eidos, an operative group within Embracer Group AB, which is publicly listed on Nasdaq Stockholm under the ticker EMBRAC B. Learn more at eidosmontreal.com.

Game On! NBA BOUNCE From Outright Games Is Out Now on All Platforms

Slam-dunk your family game nights with hilarious mini-games, customisable players, official NBA mascots, and action-packed multiplayer fun.

Sydney, Australia – 1st October 2025: Get ready to shoot, dribble, dunk, and have a blast as NBA Bounce is out now! Players can hit the court solo or with friends in this fast-paced, family-friendly basketball experience, now available on PlayStation 5® and Nintendo Switch™. And, with the 2025-26 NBA season tipping off in less than a month, and anticipation for another year of incredible highlights running high, NBA Bounce arrives at the perfect time to give fans of all ages their own way to join the excitement! 

Published by Outright Games, the leading publisher of family-friendly interactive entertainment, and developed by Unfinished Pixel, NBA Bounce brings a colourful and light-hearted spin to the sport, packed with fun game modes, customisation options, and the excitement of playing as your favourite NBA mascots. Whether it’s a quick pick-up game, a full season run, or over 30 unique challenges, NBA Bounce has something for everyone – from lifelong fans to first-time players – inviting all to hit the court, share the fun, and feel the magic of basketball together.

  • Experience fast-paced, family-friendly basketball action on the court.
  • Customise your player in your likeness and create unique cartoon avatars
  • Play as official NBA mascots from your favourite teams
  • Play locally with up to 4 players for fun-filled family game nights.
  • Simple controls and multiple difficulty levels make it easy for everyone to join in

Players can create their own basketball star with a huge range of avatar customisation options – from head size and skin tone to clothing, accessories, and over-the-top wacky cartoon designs. All official NBA team mascots are also available to unlock and play, including fan favourites from the Chicago Bulls, Denver Nuggets, Dallas Mavericks, Houston Rockets, Miami Heat, and Milwaukee Bucks.

Accessible and fun for players of all ages, NBA Bounce features simple controls, three difficulty settings, and helpful tutorials to ensure even the youngest rookies can get in on the action. Players can enjoy a variety of modes, from fast-paced 3v3 Quick Matches and full NBA Seasons to custom tournaments for up to four local players. The standout Party Mode adds wild twists each quarter – like shocking Electroball or confetti-filled Ball Pop! – making it the perfect choice for family game nights and friendly rivalries with up to four players sharing the court.

“Launching NBA Bounce today represents a major milestone for Outright Games,” said Stephanie Malham, Managing Director of Outright Games. “Working alongside the NBA, a world-renowned brand with a rich history, has given us the opportunity to develop a game that blends competitive basketball action with accessibility and charm. Basketball is more than just a sport – it’s a global phenomenon whose influence stretches far beyond the court, shaping music, fashion, and culture worldwide. With NBA Bounce, we’ve designed an experience where players of all ages and skill levels can enjoy that same spirit of fast-paced fun, whether playing solo or with family and friends. We’re excited to see families everywhere hit the court and make unforgettable memories together.”

“NBA Bounce represents a meaningful extension of the league’s commitment to engaging fans through innovative and family-friendly experiences,” said Adrienne O’Keeffe, Senior Vice President, Head of Consumer Product Partnerships, NBA. “By combining accessible gameplay with authentic NBA elements, the game offers a unique opportunity for families and younger audiences to connect with the sport in a dynamic and entertaining format.”

NBA Bounce is available now on PlayStation 5® and Nintendo Switch™ from EB Games, JB Hi-Fi, Big W, Amazon and The Gamesmen.

For more information visit https://fivestargames.com.au/product/nba-bounce/

About Outright Games

Outright Games is a global video games publisher who specialise in bringing quality family entertainment to a worldwide audience. Founded in 2016, Outright Games has established its place in the market delivering engaging interactive games based on beloved entertainment licenses globally. Outright Games brings stories and characters to life with titles including favourites such as Teenage Mutant Ninja Turtles: Mutants Unleashed, SpongeBob SquarePants: The Patrick Star Game and PAW Patrol World with Paramount Game Studios, Bluey: The Videogame with BBC Studios and Ludo Studio, Barbie Project Friendship with Mattel, Inc. and Peppa Pig: World Adventures with Hasbro. With an Outright Games title there will be fun for all the family to enjoy. For more information please visit: www.outrightgames.com 

New Demo for Coming-of-Age Adventure Perfect Tides: Station to Station Debuts at Steam Next Fest

Perfect Tides: Station to Station, the coming-of-age point n’ click narrative adventure sequel to developer Three Bees’ award-winning Perfect Tides, is set to debut a brand new demo on PC for Steam Next Fest on Oct. 13 – 20, 2025.

Guide  18-year-old Mara through the big city as she starts college to fulfill her dreams of becoming a writer.  The charming point-and-click adventure features the signature artwork and incisive, earnest writing of Meredith Gran, creator of the hit webcomic Octopus Pie.

The new demo features a first look at new in-game mechanics. This includes Mara’s expanding and tradable library of books, which further influences her knowledge, writing, and relationships – as well as a new playable “Wyrmies” game on her phone. Choose how Mara spends her time, balancing classes, friendships, and potential romantic relationships, all facilitated through the city’s mass transit system.

Perfect Tides: Station to Station launches on Nintendo Switch, PC, and Mac via Steam on January 22, 2026.  For more information, please visit the official website, follow the team on Bluesky and Twitter/X, join the community on Discord, and search #PerfectTides on all social media platforms.

About Three Bees

Three Bees is an independent game development studio founded by cartoonist and animator Meredith Gran. From 2007-2017, Meredith wrote and illustrated the webcomic popular Octopus Pie, amassing more than 100,000 readers over its 10-year run. 

In 2022 Three Bees released its first title, Perfect Tides, a conduit for explorations of time, love and sexuality, creative drive, and the buried past. Its next title, Perfect Tides: Station to Station, is currently in development. It further meditates on the early years of adulthood, of moments both scarring and sublime. For more information, visit the official website.

Precision Platformer “Gooey” Drops SNF Demo Today Ahead of 2026 Launch on PC, Nintendo Switch

AUSTRALIA — September 30, 2025 — Gooey, the sticky precision platformer with a stretchy hero, swings into action with a new demo for October’s Steam Next Fest available now on Steam via PC and Mac, ahead of its launch next year on Steam and Nintendo Switch.

Swing through the night in a neon light as Gooey, a little green goo born in a cutting-edge lab experiment! Test Gooey’s elastic excellence across 50 physics-driven platforming levels. Reach for the stars using Gooey’s sticky extendable arm to grab onto platforms, launch through pipe networks, across conveyor belts, and more, all while avoiding scientific oopsies. Soon you’ll see why the little guy is cool enough to have his own theme song.

Time Gooey’s swings carefully to execute flawless movement-driven combos and put the “go” in “gooey.” Get a swinging start, zoom through pipes, and then harness built-up momentum to close wide gaps in satisfyingly stylish traversal combos. Collect the L-A-B letters scattered across the stage and arrive safely at the Beacon to clear each level.

Create, share, and discover fully-custom cross-platform levels with a robust built-in Level Editor available on both PC and Nintendo Switch! Access an ever-expanding library of community-created levels from the Workshop to never run out of sticky situations.

“We feel like proud parents finally bringing our little green goo of a passion project to life,” said Ben Darling, Co-founder at OG Pixel. “While we’re heavily inspired by retro pixel platforming classics, we couldn’t be more excited to hit the scene with a high-quality 2.5D indie platformer and can’t wait to see what kind of twisted contraptions players cook up in the level editor!”

Gooey’s fresh Steam Next Fest demo is available now on PC and Mac via Steam. Gooey will launch on Steam and Nintendo Switch at a later date. For more information, visit the official Gooey website.

About OG Pixel

OG Pixel is a two-man independent game development studio founded and operated by veteran game developers Phil Brown and Ben Darling. After more than 20 years of game development experience on licensed IPs like Scooby-Doo and Shrek and on titles like Star Wars: The Force Unleashed (PS2/Wii), Phil and Ben formed OG Pixel as their passion project. Their first OG Pixel title Gooey serves as a celebration of the freedom they feel when now working on their first-ever fully original IP.

FINAL FANTASY TACTICS – THE IVALICE CHRONICLES BRINGS DRAMATIC TALE OF AMBITION, BETRAYAL AND HONOR TO CONSOLES AND PC

Experience One of FINAL FANTASY’s Greatest Standalone Tales with Enriched Script, Full Voice Acting, and Enhanced Graphics

SYDNEY (Oct. 1, 2025) SQUARE ENIX has ushered FINAL FANTASY TACTICS into the modern era with the release of FINAL FANTASY TACTICS – The Ivalice Chronicles. Widely regarded as the gold standard for tactical RPGs for its strategic combat, deep job system, and one of most unforgettable stories in gaming—the critically acclaimed title, now earning perfect and near-perfect scores worldwide, is now available on Nintendo Switch™ 2, Nintendo Switch™, PlayStation®5 (PS5®), PlayStation®4 (PS4®), Xbox Series X|S, and PC via Steam® and Steam Deck.

Today’s release comes alongside a brand-new launch trailer, showcasing more footage of the revamped gameplay, voice acting, characters and more.

Check out the two-part Square Enix blog featuring an in-depth interview with Director Kazutoyo Maehiro and Co-Director Ayako Yokoyama, where they share their inspiration behind the new features in FINAL FANTASY TACTICS – The Ivalice Chronicles, including newly added conversations, voice acting, the State of the Realm system, and more. Read it here: https://www.square-enix-games.com/en_US/news/.

Key features include:

  • Tactical Battles that Define the Genre – Engage in strategic, turn-based combat across diverse and dynamic terrains where every decision matters. Terrain advantages, unit positioning, and character customization come together to deliver thrilling battles full of unexpected twists. This acclaimed battle system is what makes FINAL FANTASY TACTICS – The Ivalice Chronicles a quintessential tactical RPG experience.
  • Robust Job System – Utilize over 20 jobs and 300 abilities, from black mage to dragoon to time mage—each job features a distinct skill kit, which can be further customized by assigning abilities learned from other jobs, providing nearly endless builds and strategies unique to each player’s playstyle.
  • Enhanced & Classic Versions – The enhanced version of the game includes a breadth of new features such as updated visuals, an overhauled UI, added dialogue and full voice acting alongside quality-of-life enhancements like fast-forward and autosave. The classic version lets players relive the faithful 1997 classic with the renowned War of the Lions translation—discover what made the original a timeless masterpiece.

FINAL FANTASY TACTICS – The Ivalice Chronicles transports players to the war-torn Kingdom of Ivalice, a medieval realm fractured by political infighting, class struggle and the ambitions of rival noble houses in the wake of the Fifty Years’ War. Against this backdrop appear Ramza, third son of House Beoulve, one of Ivalice’s leading military families, and his childhood companion Delita, a commoner raised amongst nobles, who find themselves on opposing sides of a war brewing within the kingdom.

The game is brought to modern platforms by a team that bridges generations, combining original creators with a new roster of talent. Returning to the project are Kazutoyo Maehiro (Director), Hiroshi Minagawa (Art Director), and Yasumi Matsuno (Original Script, Scenario Writer, and Editor), whose visionary work defined the original. They are joined by a new generation of developers, including Shoichi Matsuzawa (Producer) and Ayako Yokoyama (Co-Director), who bring fresh energy and perspective to this ambitious revival.

FINAL FANTASY TACTICS – The Ivalice Chronicles’s voice cast featuring an all-star lineup of new and returning FINAL FANTASY cast members, including Joe Pitts (Ramza), Gregg Lowe (Delita), Hannah Melbourn (Agrias), Timothy Watson (Cidolfus), Harry McEntire (Mustadio), Ben Starr (Dycedarg), and cameos by Cody Christian (Cloud Strife from FINAL FANTASY VII remake series) and Briana White (Aerith Gainsborough from FINAL FANTASY VII remake series) as Cloud and Flower Peddler.

To watch the archived program of Square Enix’s livestream of the game hosted by comedian and YouTube personality Jesse Cox and featuring the English voice actors Joe Pitts (Ramza Beoulve) and Gregg Lowe (Delita Heiral), visit: twitch.tv/SquareEnix.

To watch the voice actor roundtable video, featuring Joe, Gregg, Ben Starr (Dycedarg Beoulve), Eleanor Bennett (Princess Ovelia), Hannah Melbourn (Agrias Oakes), and Timothy Watson (Cidolfus Orlandeau),

FINAL FANTASY TACTICS – The Ivalice Chronicles is now available on Nintendo Switch 2, Nintendo Switch, PS5, PS4, Xbox Series X|S and PC via Steam and Steam Deck. For more information, visit: https://finalfantasytactics.com/.

About Square Enix, Inc.

Square Enix, Inc. develops, publishes, distributes and licenses SQUARE ENIX and TAITO branded entertainment content throughout the Americas as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 204 million units worldwide; DRAGON QUEST, which has sold over 95 million units worldwide; and the legendary SPACE INVADERS. Square Enix, Inc. is a U.S.-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix, Inc. can be found at https://square-enix-games.com.

© SQUARE ENIX
Nintendo Switch is a trademark of Nintendo. “PlayStation”, “PS5” and “PS4” are registered trademarks of Sony Interactive Entertainment Inc.  ©2024 Valve Corporation. All rights reserved. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. All other trademarks are properties of their respective owners

Trails in the Sky 1st Chapter Review

Trails in the Sky 1st Chapter

Developer: Nihon Falcom
Publisher: GungHo Online Entertainment
Platforms: PlayStation 5 (Reviewed), Switch, Switch 2, PC
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

When it comes to the Trails series, the franchise has always had a heck of a daunting shadow hanging over it for possible newcomers. Sure, players could jump into any of the games and try to dive in immediately into this long running JRPG series or even at the start of one of their new arcs, hoping to simply pick up on context clues to the past and guess why these characters are friendly or countries are hostile. But the problem has always been the fact that, for the most part, the Trails series tells a storyline that can be connected all the way from the most recently released in English title The Legend of Heroes: Trails Through Daybreak II all the way back to 2004 with The Legend of Heroes: Trails in the Sky. Sure, the game has been ported a couple of times, in fact one of those ports was the first time the game was actually released in English back in 2011, but other than a few QoL adjustments, little was done to this title that helped start it all.

So now Nihon Falcom has returned to the beginning of this long fourteen mainline game franchise to remake Trails in the Sky 1st Chapter from the ground up, giving everyone a chance to see just who Estelle is and why this prominent Bracer has appeared in almost, if not every single title since then. Ironically, considering my personal jumping point into the franchise started just after the Trails in the Sky trilogy concluded with Trails from Zero, this served not only as a proper introduction to the very beginning, but a way to see how far the franchise has come.

Story

Set in the country of Liberl our journey begins by following the duel protagonists of Estelle Bright and her adopted brother Joshua who wish to follow in their father, the legendary adventurer Cassius Bright’s footsteps by joining the Bracer Guild and rising up its ranks. The Bravcer Guild is an international organization designed to help protect the civilians of the land and take on odd-jobs that serve to help the people. Despite Estelle’s skill as a warrior, she is a bit of a scatterbrain but thankfully Joshua manages to keep her reigned in with his own skills and the two quickly find themselves finishing their training and becoming Junior Bracers and assigned a number of tasks left behind when their father is called off to take on an unknown mission.

As Estelle sets out on her journey to complete these quests and numerous other requests that are placed on the Bracer Guild’s quest board, it eventually becomes apparent that something strange is going on within the land as the pair find themselves going from running around finding lost items or doing delivery jobs to uncovering plots that could throw the entire country into turmoil and try to put a stop to them alongside their allies. Unfortunately, it does take a bit of time to get that ball actually rolling though as many of the initial missions are low-stakes and don’t play much into the overarching plot beyond serving as a set-up for the world and introducing players to the various locations in Liberl that they will be traveling to and how some towns and locations interact with one another. 

This slow burn in fact actually pays off quite well though thanks to just how well-developed the world itself is. Sure, the main characters Estelle and Joshua shine the brightest here and the continuous stream of rotating party members that come and go throughout the plot also work excellently with the party’s chemistry, but the world itself is so well-established through player interaction and simply talking to NPCs, who will change their dialogue as major events take place throughout the story, and taking on optional missions actually feels rewarding beyond simply completing a quest for an item or some gold, it provides context or additional interactions as well. This helps make these side-quests feel like far more than simple busy work and help show more of the world and some consequences to events that take place, especially since some side-quests are time-limited and can be cut off after certain story beats take place.

Obviously we won’t spoil the storyline here, but it is worth noting that, outside of a bit of altered dialogue here and there given that a new translation has been created for the game, this is still the same story as the one that was told back in 2004, though perhaps with a few extra scenes here and there. That is far from a bad thing by any means as the narrative is still incredibly strong thanks to how interconnected the various plotlines are even if they do take a bit to get going. That being said this means that those who have already played the original game through its few ports over the last decade won’t find many narrative surprises other than a certain tease that the story will likely be continuing in an expected sequel and, for anyone who has played the sequel as well, already know a bit about how that teaser will work. 

Gameplay

Outside of the obvious graphical upgrade that we will go over later and shift to a 3D world it is worth noting that Trails in the Sky 1st Chapter has undergone some massive modernizations to bring it more up to terms with current games in the franchise. The game’s map will feature various objective markers about where players need to go for main missions, side missions, and even mini-events and out in the field both treasure chests and gather points are highlighted when players are close. This means that players won’t have to worry about missing a side mission or optional objective. It is also interesting to note that a “High Speed” mode has been implemented that allows for players to double the game’s speed, useful for backtracking or navigating through various locations at a faster rate, especially if the player happens to be overleveled.

Since the game allows for full exploration out in the game’s fields as well as within dungeons it is worth noting that the title not only has free-roaming enemies but also has implemented more recent combat mechanics from recent entries that allow players to beat down enemies using a string of light combo attacks and heavy attacks, aiming to stun an enemy to give the player an advantage when they start turn-based mode through a tap of the button, or simply slaying the enemy outright by beating it down in action style combat. Obviously the latter is a bit messier and players can be forced into turn-based mode if struck by a charged enemy attack and placed on the back foot as a result, but this option of slaying foes outside of turn-based is a welcome additional feature to return though the turn-based combat remains as strong as ever.

In the turn-based mode players will act in accordance to their speed skill and be able to move around the field within their movement range, attacking foes with either basic attacks, using CP to trigger combat arts that can be targeted to hit multiple enemies at once or even special immediate attacks at the cost of 100 CP at once, or using SP to cast arts that range from buffs or healing to attack spells with various elements that can be used to target a foe’s weaknesses. Things really start to flow together well when players start to stun enemies and can spend combat points to either trigger simple Follow-Up attacks or stronger Combo blows that can put a troublesome foe down for good. In fact as characters level up they will even gain various passives such as the ability to automatically protect a nearby ally or deliver a finishing blow automatically to an enemy with only a little HP left. 

As always, players must make use of the Orbment system and sepith elemental crystals that drop from pretty much everything in order to craft said crystals and unlock Orbment slots for each character. Depending on the type and element of the crystal being slotted into the Orbment will not only improve the chosen character’s stats but will increase their affinity rating with certain elements, gifting them even stronger Arts along certain elemental trees and considering these crystals can be swapped around and changed as needed, it allows for the same type of in-depth customization longtime fans of the series have come to expect, even all the way back with the game that helped start it all. 

Audio & Visuals

Besides the advancements in gameplay to modern times, Trails in the Sky 1st Chapter has also been given a massive visual upgrade. While the original release looked great at the time with its pixel character portraits and animations, seeing the entire cast of characters and the style now used in battle brought up to modern day standards that even surpass the latest Trails game in a few areas is truly a sight to behold. Estelle and Joshua have never looked better and the surrounding cast that weaves in and out of the party is just as impressive. The same can be said for the flashy S-Crafts and Arts players can unleash in combat, truly bringing this title into modern day.

Similarly, for the first time ever an English dub has been created for Trails in the Sky 1st Chapter and the voice actors handle their roles incredibly well here given the script provided for them. In a bit of an odd situation, rather than XSEED that has handled the original English translation for the game or even NIS America that has been currently working on most of the Trails games since, GungHo has handled the publication and translation for the game this time around and it is a bit more rough around the edges. Not only do some of the lines feel like they lack the type of punch that some of the more recent games have had, the writing feels stilted in places as well and the voice actors do their best to work around it but that doesn’t make it much better in more than a few interactions. As for the soundtrack it is great to note that the background music features a great collection of songs that offer quite a bit of variety between exploring different locations and dungeons as well as fighting bosses, stronger foes, and even bosses.

Overall

Nihon Falcom has gone above and beyond with remaking Trails in the Sky 1st Chapter for new and old audiences. Estelle and Joshua remain as endearing as fans could hope for and the signature world-building the franchise eventually became to be known for is exemplified at its best here, even if it does take a bit too long to get going. Thanks to a revamped combat system and plenty of ways to customize characters for battles, this remake feels like the most polished JRPG fans could have hoped for, especially being the game that served as the launching point for such a massive inter-connected series.

Capsule Computers review guidelines can be found here.

PAINKILLER UNLEASHES DEMONIC CO-OP ACTION IN NEW GAMEPLAY TRAILER

Feel the horror together with friends when 3D Realms’ new action shooter launches on October 21 for PlayStation 5, Xbox Series X|S & PC

FORT LAUDERDALE, Fla. Sept. 30, 2025 – Who goes there?! At the Horror Game Awards Halloween Showcase, Saber Interactive’s 3D Realms label and developer Anshar Studios released a new gameplay trailer for Painkiller, the reimagined action shooter launching Oct. 21, 2025, on PlayStation 5, Xbox Series X|S, and PC via Steam. Immerse yourself in fast-paced co-op action with this new trailer narrated by one of the demons waiting for you in Purgatory. And remember – friends who slay together, stay together!

Blast through hordes of demons in brutal, fast-paced combat with an array of infernal weapons in Painkiller! Battle across gruesome gothic environments to stop the fallen angel Azazel’s invasion of Earth and earn your salvation – solo or in online co-op for up to three players.

Key Features

  • Purgatory Is Your Playground: Jump, hook and dash across vast, spine-chilling biomes while fighting nightmarish enemies in bloody, fast-paced combat with a host of new and classic Painkiller weapons.
  • Three-Player Online Co-op: Play online with up to two friends, exploring diverse locations, uncovering secrets and facing off against terrifying enemies.
  • Grotesque Terrors Await: Challenge a variety of horrifying foes, from hordes of demons to titanic terrors like the monstrous children of Azazel – the Nephilim.
  • Unleash The Pain: Use tarot cards to upgrade your abilities, rank up to expand your arsenal, and team up with other players to obliterate all foes.
  • Choose Your Character Wisely: Play as one of four distinctive characters – Ink, Void, Sol and Roch – with unique perks to boost your energy, health, power and damage.
  • Rogue Angel Mode: Survive a brutal roguelike mode, completely separate from the main campaign, where you and your friends advance through procedurally generated arenas, collect tarot cards, weapons, and items along the way, and take on epic bosses.

Launching October 21, the Standard and Deluxe Editions of Painkiller are available to pre-order now on PlayStation 5 (Deluxe), Xbox Series X|S (Deluxe), and PC via Steam. The physical version of the Standard Edition is also available to pre-order on PlayStation and Xbox at major retailers.

The Deluxe Edition of Painkiller includes the Season Pass, featuring the “Night Watch DLC” with four character and six weapon skins at launch, plus an assortment of weapon and character skins post-release.

All pre-orders come with the “Iron Crusade” pre-order bonus skin pack. Physical pre-orders also include the “Burnished Pride” weapons pack, which includes additional gold weapon skins.

About Saber Interactive

Saber Interactive is a worldwide publisher and developer consisting of 13 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, Turok: Origins, World War Z, A Quiet Place: The Road Ahead, SnowRunner, Expeditions: A MudRunner Game and RoadCraft. Founded in 2001, Saber is known for two decades of development partnerships with leading developers and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others. Learn more at https://saber.games.

About 3D Realms

Redefining AAA – Action, Attitude, Adrenaline, 3D Realms has rocked the world for almost 30 years by publishing unforgettable, iconic games like Duke Nukem, Terminal Velocity, Shadow Warrior, Death Rally, Max Payne, and more recently Ghostrunner, Ion Fury, CULTIC, Tempest Rising and RIPOUT.

Led by industry veterans, 3D Realms is a proud member of Saber Interactive, with a mission of publishing games for grownups. Unapologetic and uncompromising, we’re not afraid of being who we are and being damn good at it – for everyone’s benefit. For more information, visit 3drealms.com.

About Anshar Studios

Anshar Studios, based in Katowice, Poland, is a dynamic game development studio known for producing AA-quality games across multiple platforms. Since 2012, the team of nearly 200 skilled professionals has been dedicated to crafting meaningful gaming experiences with a focus on narrative depth and immersive gameplay. Notable releases include the self-published Gamedec, Bloober Team’s Layers of Fear and Observer: System Redux, along with undisclosed projects for major industry developers and publishers. Skilled team, well-crafted portfolio, and ambition to grow. Learn more at: ansharstudios.com

Expect the Unexpected: Train Sim World 6 Launches Today with New Trains, Random Events & the Return of the Free-to-Play Starter Pack

KENT, England Sept. 30, 2025 –  Expect the unexpected in Train Sim World 6, out now! This latest edition of the ultimate train simulation series launches today on PC via Steam and the Epic Games Store, as well as PlayStation and Xbox systems, featuring a roster of new trains on three new routes, plus unpredictable new features to keep new and long-time players on their toes!

One of the community’s most requested features, toggleable Random Events and Train Faults have been introduced for the first time in Train Sim World 6, ensuring no two services ever feel the same. Players will need to stay alert to overcome unpredictable challenges, ranging from wiper and headlight failures, to diesel engine stalls and signal delays. The game will guide players through resolving these unexpected events to get back under way and on to their destinations.

New content continues in the form of new routes and trains. NJ TRANSIT®’s Morristown Line introduces the New Jersey suburbs in both ageing and modern traction. UK conductors will experience the thrill of coastal running along the Riviera Line, often described as one of the most beautiful stretches of railway in Britain. And in Europe, players can drive beyond the horizon between Dresden and Leipzig, Europe’s largest railway station, with a full variety of freight, passenger, high-speed and shunting services available.

For the first time, brand-new trains will be available in the Deluxe Edition of Train Sim World 6 for all three routes: the much-requested CrossCountry Voyager, dual-power ALP-45 locomotive and hefty BR 294 shunter. The Special Edition includes all content from the Standard and Deluxe Editions, plus five back-catalogue routes and their respective trains spanning a wider selection of countries, including Austria, the Netherlands and Wales.

Adding to the immersion is the full implementation of passenger and platform announcements, with station stops and train departures audibly declared in the three core routes. Dynamic passenger ambience has also been added, which varies based on the number of passengers on the train.

Matt Peddlesden, Train Sim World 6’s Executive Producer: “We can’t wait for everyone to get their hands on the new content in Train Sim World 6. Random Events and Train Faults are going to really spice things up for both new and existing players, and the return of the Free Starter Pack means more people than ever can experience the joy of train simulation.”

Also available today is the Train Sim World: Free Starter Pack. This includes steam, diesel and electric locomotives within the Training Center demo route, along with tutorials and tasks to complete. This can be downloaded for free until November 11, 2025, to keep permanently. It does not contain the three core routes or new features.

Players of paid and free versions of the game can look forward to new add-on content in the coming months with several Train Sim World 6 add-ons announced, covering routes in new countries such as Portugal and Czechia, plus the eagerly awaited arrival of the first Japanese route: the Tadami Line.

About Train Sim World 6

Developed and published by Dovetail Games, Train Sim World 6 is out now for Windows PC, PlayStation, and Xbox consoles.

TitleTrain Sim World 6
PlatformsXbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, Steam
PricingStandard Edition: £44.99 / €49.99 / $49.99
Deluxe Edition: £64.99 / €79.99 / $79.99
Special Edition: £104.99 / €119.99 / $119.99
DeveloperDovetail Games
PublisherDovetail Games

About Dovetail Games

RailSimulator.com Ltd was founded in 2009 and rebranded as Dovetail Games in 2013 before the studio was acquired by PulluP Entertainment in 2023. Today Dovetail Games develops and publishes exceptional rail, transport and digital tabletop video game simulations for leading PC and console platforms, as well as publishing content for other developers. For additional information, visit www.dovetailgames.com

Deathground enters Steam Early Access on 7 October 2025

Survive deadly dinosaurs in this tense co-op and solo survival horror game.

London, United Kingdom – 30 September 2025 – Five years after its successful Kickstarter campaign, Jaw Drop Games is set to unleash Deathground into Steam Early Access on 7 October 2025. The nerve-shredding dinosaur survival horror game has already built serious momentum, with over 289,000 players adding it to their wishlists.

In Deathground, players step into abandoned research facilities overrun by ruthless predators. Whether playing solo or in teams of up to four, survival demands stealth, strategy and quick thinking.

Early Access Content
The launch version features two bootcamp maps (a solo tutorial and a bunker where players can test gear) as well as three distinct missions set in diverse environments. Players will tackle varied objectives, from restoring power in a volcanic energy plant, to cleansing a toxic greenhouse, and infiltrating a decaying genetics lab to recover vital assets.

Evolution since the 2020 Kickstarter
While faithful to its original vision, Deathground has evolved significantly thanks to community feedback and the studio’s commitment to deeper, replayable survival gameplay. 

Notable changes include:

  • Expanded Co-op: Originally designed for 1–3 players, Deathground now supports up to four-player co-op, bringing more tactical variety and social play.
  • Six Playable Characters: The roster of playable characters has doubled, growing from three to six. These include the Scout, Engineer, Survivalist and newly added Medic, alongside reimagined versions of two of the original Kickstarter characters: the Observer and Hunter.
  • Custom Loadouts: Gear is no longer locked to specific characters. Tools like the Motion Detector, Hacking Device, Tranquilizer Rifle and Med-Kit can be equipped by any class, with more planned for future updates.
  • Richer Missions and Environments: Beyond the originally promised three maps, Deathground now includes a tutorial, an interactive training range and environments enriched with narrative objects and lore-driven collectibles tied to achievements. Mission objectives are now also more complex, involving multi-stage interactions.
  • Deeper Stealth & Survival Mechanics: Stealth has been enhanced with new hiding spots like lockers, barrels, vents, and natural cover such as tall grass. Movement refinements including slide, crouch toggle, peeking and lookback offer tactical control, while sound traps like broken glass raise tension and demand careful navigation.
  • Smarter AI with Dynamic Behavior: Enemy AI has been overhauled with new behaviors and matching animations. For example, raptors can now drag players out of hiding and Compsognathus can stalk players through winding vent systems, creating constant tension.
  • Defense mechanisms: Players can now fight back, though in limited supply, by throwing objects like bottles to distract or stun dinosaurs, or by using tranquilizers to briefly neutralize them.

Deathground launches in Early Access on Steam at an initial price of $14.99 / €14.79 / £11.99. A limited-time launch discount will also be available for the first two weeks. The game’s price is expected to increase over the course of Early Access as major updates are introduced, with an additional increase anticipated at the full 1.0 release. All players who purchase during Early Access will receive ongoing content and updates at no extra cost.

Stay updated by following Deathground on Steam, social media, or signing up for the newsletter at www.deathgroundgame.com.

About Deathground
Deathground is a solo and co-op survival horror game where players face off against deadly, AI-powered dinosaurs in abandoned research facilities overrun by prehistoric threats. Built in Unreal Engine 5, it blends stealth, cinematic tension and squad-based tactics in intense, replayable missions. Whether going in solo or teaming up with up to three other players, survival depends on teamwork, quick thinking and raw instinct. Learn more at: www.deathgroundgame.com

About Jaw Drop Games
Jaw Drop Games is a UK-based indie studio. Their team members have contributed to a wide range of titles such as the Q.U.B.E. and Total War series, Aliens: Fireteam Elite, Jedi: Fallen Order and Zombie Army 4. The studio is passionate about creating bold, immersive games blending horror, action and immersion to deliver thrilling, unforgettable experiences. More info at: jawdropgames.com