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Red Vs. Blue: The Chorus Trilogy SteelBook Review

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Red Vs Blue: The Chorus Trilogy SteelBook

Studio: Rooster Teeth
Publisher: Hanabee Entertainment
Platforms: Blu-ray (reviewed)
Release Date: July 14, 2016
Price: $59.99 AUD – Available Here (Region Free)

Overview

The Red Team, Blue Team and Agent Washington have crash landed in a canyon in the middle of nowhere. They are eventually reunited with Donut and Doc, but realise that no-one is coming to rescue them. They think they are alone, but they are in fact stranded on an inhabited planet known as Chorus. Following an attack by two mercenaries, they are separately captured by the two opposing sides of the planet’s civil war. Staying alive, finding their friends and defeating the enemy are now the main goals for each group of soldiers to achieve.

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Story

The Reds and Blues still do not trust each other. Few of them care about Agent Washington regardless of which team they are on, but the conflict between everyone is ultimately insignificant and meaningless. Much of the first part of season 11 is spent depicting the Reds doing stupid things, Tucker getting annoyed at Agent Washington and Caboose lamenting the loss of the previous leader of the Blue Team, Church. Caboose somehow manages to end up with a giant robot for a pet, so Sarge inevitably retaliates by getting the Reds to build a new robot. No plot progression occurs for some time, and that is great despite how that may seem on paper. What these random events feature is a return to the style of comedy that long-time fans will remember from the Blood Gulch Chronicles. Some of it is crude and some of it is clever, but it is almost all funny. Comedy is fundamental to Rooster Teeth’s productions, and the passion that consistently goes into making RvB is evident throughout.

As the story progresses, the Reds, Blues and Agent Washington become involved in the civil war on Chorus. They are split up amongst the two sides of the war and each become attached to the cause of their respective sides. The leaders of each side remain convinced that the other side is the enemy and must therefore be eliminated at all costs. However, things are not that straightforward; there are plenty of twists and surprises throughout the remainder of the trilogy. Some characters are not telling the truth and are fighting for an entirely different cause. It is recommended that anyone who purchases this release goes back and watches the previous five seasons to remember the story, as earlier events in this series are brought up. Most of the events that occur in this trilogy will make sense either way, but there are almost no flashbacks to earlier events whatsoever. This is good in one way; flashbacks might have ruined the otherwise effective pacing. Things happen neither too quickly nor too slowly; it is easy to become wrapped up in the story of yet another civil war in this crazy universe.

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Visuals

The majority of the series is comprised of machinima footage, however there are some scenes that utilise in-house animation. There is less of a reliance on new animation than in the previous season, but it is still present. The quality of the animation increases significantly during the scenes produced by Rooster Teeth’s animators. The new animation is more fluid and more detailed, and its inclusion allows for some shots that could never have been recorded in Halo. Unfortunately, it is somewhat jarring when the two visual styles are featured on-screen at the same time. It is not a major issue, and the difference may not be obvious to everyone, but it does stand out in both a good way and a bad way. What is more seamless is the layering of static 2D images on top of the footage, which is believable and contributes to the humour of the series. The action scenes are fantastic, which comes as no surprise given how much effort Rooster Teeth puts into Red vs Blue.

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Audio

The RvB soundtrack has always been enhanced the atmosphere of the series, and more specifically, to the sense of isolation. The music used in these three seasons is no exception. Music is often used minimally in RvB, which is quite effective, but it does stand out when used. The voice acting is also as good as always. Unsurprisingly, Joel Heyman gives an impeccable performance as Michael J. Caboose. He manages to capture Caboose’s apparent stupidity perfectly and completely owns the role when he has to give a motivational speech. Most of the other voice actors are able to more-or-less use their normal voices, making it easy to identify which Rooster Teeth employee is voicing a minor or recurring character. Part of the fun is hearing Rooster Teeth’s prominent personalities voicing various characters from the crazy universe of Red vs Blue. The audio quality of the voices is not perfect; it sounds as if it has been run through a filter. This may simply be to simulate what it would sound like if the voice actors were inside one of the suits of armour, but it does mean that the volume has to be turned up in order to be able to make out what is being said.

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Extras

These discs include an enormous amount of extras. Commentaries, outtakes, PSAs, deleted scenes and behind-the-scenes features are included. The deleted scenes are interesting but not as entertaining as the main features. The outtakes are absolutely hilarious. In particular, an outtakes reel featuring Joel Heyman very passionately arguing about something completely asinine is one of the best extras included. The behind-the-scenes videos are insightful and show just how much effort goes into making sure that everything is as good as possible. For some, the main attraction of this release may be the SteelBook. It is not indestructible, but it is a fairly sturdy case that features some cool artwork. If you have yet to purchase seasons 11, 12 and 13 but want to, this SteelBook is the way to go.

Overall

The Chorus Trilogy is an excellent continuation of Rooster Teeth’s flagship series. It simultaneously features a return to the comedy present in the Blood Gulch Chronicles and a thoroughly engaging plot with twists and revelations. It is stupid, but it is also hilarious and engaging.
Capsule Computers review guidelines can be found here.

Curve Digital Confirms the Launch Date for Dear Esther: Landmark Edition

Curve Digital Confirms the Launch Date for Dear Esther: Landmark Edition

Award-winning Masterpiece from Heralded Developer, The Chinese Room, Heads to PlayStation 4 and Xbox One on September 20 with Graphical and Gameplay Updates Alongside a Brand New Developers’ Commentary

LONDON – August 25, 2016 – Established indie game publisher Curve Digital and developer The Chinese Room today announced that the critically-acclaimed, first-person narrative experience, Dear Esther, will arrive on PlayStation 4 and Xbox One as Dear Esther: Landmark Edition on September 20 for $9.99. Heading to consoles with graphical and gameplay updates in addition to a brand new Directors’ Commentary from the original development team, Dear Esther: Landmark Edition aims to follow up on the original release’s success by refining the acclaimed indie hit for players both new and returning.

The Directors’ Commentary of Dear Esther: Landmark Edition unites Jessica Curry, Dan Pinchbeck and Rob Briscoe for the first time years as they reacquaint themselves with the game which made The Chinese Room a globally known development studio. The commentary offers first-hand insight on never-before-heard details, and provides a fresh perspective on the game’s development and legacy. The Landmark Edition also features graphical and gameplay tweaks which finesse the experience on console, making this the most complete version of Dear Esther to date.

Dear Esther is a narrative-focused first-person adventure that takes place on an uninhabited Hebridean island, upon which a lone man must piece together the chain of events that led to his wife’s death. Eschewing traditional gameplay to present a truly story-driven experience, the game composes a beautifully detailed world and an emotional tale that has inspired an entire genre of games. Dear Esther was originally developed as an experimental visual and aural experience using the Source game engine, and earned multiple awards alongside critical acclaim following its original release on Windows PC in 2012.

The console release of Dear Esther will mark the start of a month-long celebration of its legacy, during which The Guardian and The Barbican will hold events in the UK to allow members of the public to get closer to the seminal narrative than ever before.

The Guardian Event on September 30 is billed as a “Directors’ Commentary Directors’ Commentary” which will see Dan Pinchbeck and Jessica Curry discuss their journey from Half-Life mod to full console release. Tickets cost £10 direct from The Guardian’s website here: https://membership.theguardian.com/event/gaming-series-dear-esther-26635208626

On October 14, The Barbican will host a unique live performance of the game’s soundtrack led by composer Jessica Curry, accompanied by an on-stage playthrough of Dear Esther complete with live narration. It is a once in a lifetime opportunity to see the major components of the game brought to life in what promises to be a highly emotional evening. Limited tickets remain here: https://www.barbican.org.uk/music/event-detail.asp?ID=20030

Developed by The Chinese Room and published on PlayStation 4 and Xbox One by Curve Digital, Dear Esther: Landmark Edition will arrive on September 20 for $9.99 / €9.99 / £7.99. This title has been rated “T for Teen” by the ESRB.

About Curve Digital

Curve Digital is the largest publisher of independent video games on console formats in the world. Working with high profile developers such as Mike Bithell (Thomas Was Alone), Dan Marshall (The Swindle) and Olli Harjola (The Swapper), Curve helps individuals and small teams bring their games to a larger audience. Curve actively publishes on PC, PlayStation 4, Xbox One, Wii U and 3DS.

Website: curve-digital.com
Twitter: @CurveDigital
Facebook: Curve Digital

CRYENGINE’s Million-Dollar Indie Development Fund Open for Applications

CRYENGINE’s Million-Dollar Indie Development Fund Open for Applications

Indie devs working with CRYENGINE can apply for support to kick-start their projects

Frankfurt am Main (Germany) August 25, 2016 – Independent developers everywhere have until September 9th to apply for a grant from CRYENGINE’s Indie Development Fund, which launched earlier this year with $1 million committed to supporting stand-out indie projects created with CRYENGINE.

Applicants hoping to claim a slice of the grant money on offer for the first funding cycle can now lobby more effectively than ever thanks to a new showcase gallery at cryengine.com/developer-fund. The new format makes it simpler for the CRYENGINE community to vote on which indie ideas they’d like to see funded and might inspire fellow developers for their own projects.

To be eligible for a grant, applicants should have a project currently in progress and no publishing or development deal in place. The first grant recipients will be announced at the end of September, with future funding rounds taking place every three months.

Additional contributions to the Indie Development Fund can also be made by developers at any time under the new CRYENGINE V Pay What You Want business model, with an option available to allocate up to 70% of any contribution to the fund.

George Scotto, Business Development Director for CRYENGINE, said: “The Indie Development Fund is our way of supporting developers who have the creativity and talent, but perhaps not that little bit of financial backing that can make all the difference. Every day we see our community do awesome and unexpected things with CRYENGINE, and with this fund we will support the most innovative and inspiring work. We’re very excited by the applications we’ve already received, and we can’t wait to help developers achieve their vision, whether on established platforms or the new generation of VR HMDs.”

CRYENGINE hopes the Indie Development Fund will help to nurture success stories similar to those showcased in their “Indie Dev Stories” video feature, which can be viewed onlinehere.

Grant recipients will be chosen by CRYENGINE in conjunction with the community’s input. Projects deemed to be viable, exciting, and technically and artistically promising are most likely to be chosen.

To apply for the Indie Development Fund today or find out more about the program, visitwww.cryengine.com/developer-fund .

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YouTube Trailer Link: https://www.youtube.com/watch?v=GD7N4acT3j8

About Crytek
Crytek is an independent videogame developer, publisher, and technology provider dedicated to pushing the boundaries of gaming with its cutting-edge 3D game development solution CRYENGINE. With headquarters in Frankfurt am Main (Germany) and studios in Kiev (Ukraine), Budapest (Hungary), Sofia (Bulgaria), Seoul (South Korea), Shanghai (China), and Istanbul (Turkey), Crytek has created multiple award-winning titles, including the original Far Cry, the Crysis series, Ryse: Son of Rome, Warface, and The Climb. Crytek delivers fun and innovative gaming experiences for PC, consoles, and VR and continues to grow its reach in the games-as-a-service market. Every Crytek game is created with CRYENGINE, which can be used by anyone to create games on a Pay What You Want business model.
For more information visit www.crytek.com and www.cryengine.com .

Punch Line Complete Collection Review

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Punch Line Complete Collection

Studio: MAPPA
Publisher: Sentai Filmworks
Format: DVD, Blu-ray (Reviewed)
Release Date: Available Now
Price: $59.98 USD – Available Here

Overview

When it comes to anime series, even the most absurd sounding idea can turn into something amazing if handled correctly. In fact, some of the strangest anime tend to be highly regarded thanks to their unique premises and art styles. The anime original series Punch Line attempts to embrace that type of crazy premise but now that it has been released in North America, is it one that is actually worth sticking around for?

Story

Despite living in a boarding house with four beautiful women, Yuta Iridatsu’s life is about to go from something quite pleasant to something rather terrible. While riding on a bus in late December with his neighbor Rabura, the bus is hijacked by strange men with guns. Although a super heroine by the name of Strange Juice comes busting in through the back of the bus, things begin to turn sour as the leader of the group has her at his mercy. That changes when Yuta catches a glimpse of Rabura’s panties and enters into a glowing transformation allowing him to tackle the assailant leader out of the bus and into the river.

punch-line-screenshot- (1)After being rescued by Strange Juice Yuta just so happens to see her panties as well and passes out completely. Upon passing out a strange beam of light forces Yuta from his body and transforms him into a wandering spirit that, with the spirit of a cat named Chiranosuke as his guide, can only regain his physical form with the help of a book that is somewhere in the Korai House where Yuta and the girls stay.

Problem is, if Yuta ends up catching a glimpse of any of the girls’ panties or bras more twice in a row then it is game over as he not only powers up once more but produces a geyser of blood and causes a meteor to strike the Earth and kill everyone on it. With the ability to travel back in time thanks to being a ghost, Yuta must try to learn his powers as a ghost while also learning about the various secrets that the members of the household have kept hidden.

punch-line-screenshot- (2)If Punch Line’s premise sounds ridiculous to you, believe me it is. The concept of following a disembodied spirit who must try to retake his body back from something else that has occupied it while also doing his best to avoid catching glimpses of his neighbors’ underwear or risk destroying the world is something that this series focuses heavily on for the first half of the series and thanks to this it is also one that viewers likely will tune out of if they don’t like the wacky style of humor the show embraces during these episodes.

I say this because boy do things become strange and almost no questions are answered while more are raised as we learn about the idol member Mikatan who also happens to be Strange Juice, the hikikomori Ito who keeps a bear cub as a pet, the failed exorcist and man hungry Rabura, and the landlady Meika who likes to take on various personas but quickly reveals she has a number of skills of her own. While I won’t delve deeper into what each of these characters end up revealing, as it would spoil too much of the series, I will say that things begin to actually make sense as the series goes along.

punch-line-screenshot- (4)In fact, after the sixth and seventh episode reveal major events and plot points, Punch Line takes on an entirely different tone. While still featuring plenty of ridiculous comedy, the focus of Punch Line shifts to one that explores why these things are happening, Yuta’s past, and let’s just say that bit of time travel comes into play as well. Even elements such as Yuta’s panty apocalypse are explained and, given the way things are developed in the world, fairly believable.

The fact that the absurd nature of the numerous twists and explanations that are provided to the viewer actually begin to coalesce into a solid storyline is rather surprising. Although there are a number of various plot elements and unanswered questions left by the end of the series, as well as one that forces things to go in a fairly unexpected direction at the last minute either to wrap the series for good or simply to throw viewers off one last time.

punch-line-screenshot- (3)This means that while plenty of details are left up in the air, especially when certain previous plot elements that are described as essential are then played fast and loose or ignored entirely thanks to the loose nature that the time travel in the series is, Punch Line surprisingly manages to deliver an interesting story that you never would have guessed from the initial introduction and the repeated phrase of “Don’t think too hard about it.”

Visuals

Punch Line features a rather unique art style featuring plenty of color and attention to detail in both the designs of the various characters’ rooms as well as their actual outfits. The style tends to shift to fit more humorous scenes in an effort to push the humor as being even crazier than it seems while the action scenes, of which there are quite a few near the end of the show, are fluidly animated and appear to have been given a lot of time as the details here are nicely handled.

punch-line-screenshot- (6)It is worth noting that although Punch Line pushes itself as a series about seeing a girl’s underwear, that there are surprisingly very few focused fan service scenes since, most of the time, they are shown in a way to advance the story. That being said, it is clear that the animators knew that these underwear shots had to be highly detailed and varied to fit the personalities of the girls wearing them and also made sure that almost any time there is some sort of movement the viewer is given at least a glimpse of their panties rather than putting them front and center for the aforementioned story scenes.

Audio

Sentai Filmworks has chosen to release Punch Line with only the original Japanese voice track as an option. This may disappoint some but the ridiculous nature of most of the humor as well as certain segments only work well thanks to the Japanese language and considering the voice cast features the likes of Rie Kugimiya, Mirina Inoue, and Sora Amamiya, viewers will be in for quite a treat. It is worth noting that there are a number of moments that English dialogue is spoken by Japanese voice actors and, as one would expect, it sounds pretty terrible, but only during these scenes.

punch-line-screenshot- (5)The soundtrack for the series if your standard fair for an anime such as this one though there are a number of scenes that are set to some very fitting and emotional sounding tracks. The opening theme is comedic in nature and plays on the way Punch Line sounds like “Pantsu” in Japanese and is simply called “Punch Line!” by Shokotan Denpa Gumi while the ending theme “Honey Honey Honey” by Ayumikurikamaki is a more emotional closer.

Extras

The bonus features included in Sentai Filmworks’ release of this series include clean versions of the opening and closing animations as well as trailers for other products from the company.

Overall

Punch Line manages to reveal its true colors halfway through the show but getting there does take some patience as the comedy is incredibly hit and miss and comes off as ridiculous as the premise of the story initially is presented as. Once Punch Line’s absurdity begins to come together viewers will be surprised at the solid storyline that develops from the insanity, especially once the focus and tone shift towards more serious developments.

Yurikuma Arashi Review

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Yurikuma Arashi

Studio: Silver Link
Publisher: Madman Entertainment / FUNimation Entertainment
Platforms: DVD (reviewed) / Blu-ray
Release Date: August 3, 2016
Price: DVD – $59.95 – Available Here / Blu-ray – $69.95 Available Here

Overview

Kureha is a 16-year-old student at Arashigaoka Academy and is in love with her classmate Sumika. The two meet in private at lunch time one day and share a kiss after affirming their love for each other. A bear warning is made on the same day, meaning  that bears have entered the human world. The human world and the bear world are separated by the Wall of Severance, but this is evidently still in construction. Two bears named Lulu and Ginko are granted yuri approval by the three Life Judges, allowing them to cross over into the human world. Lulu and Ginko are not only interested in eating humans like the other bears are, however; they are looking for Kureha.

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Story

Kunihiko Ikuhara is a name that is familiar to many anime fans, and for good reason. Following a long gap after his previous anime production, Mawaru Penguindrum, he has finally returned with the extraordinarily beautiful and deep series Yurikuma Arashi. There are three ways of translating the title into English: it can be translated as Lily Bear Storm, Lesbian-Bear Storm (Yurikuma Arashi) or Lesbian Bear Storm (Yuri Kuma Arashi). It could be taken to mean that there is a storm of homosexual bears or that the humans are homosexual and faced with a storm of bears. In actuality, all of these options are correct, and therein lies the first piece of evidence of Ikuhara’s creative talent. Ikuhara has previously stated that he prefers to leave certain things up to interpretation, and the title is just the first ambiguous element of this series. Some things are more clear than others, but understanding that the type of lily flower prominent throughout the series is symbolic of purity and innocence will make things a little easier to interpret. People unfamiliar with Ikuhara’s work should note that his works are rich in symbolism.

Important moral issues present in the real world make their way into every episode. During the private meeting between Kureha and Sumika, Kureha says that the two are doing nothing wrong, which is true. This is the first indication, however, that homosexuality is frowned upon and looked at with contempt in this world, much like it is in many places on Earth. The concept of ‘othering’ exists in the bear world too, but the homosexual bears make no attempts to hide their sexual aggressiveness. This specifically applies to the homosexual bears only; the heterosexual bears are not depicted in this way. The bears that have made their way to the human world eat girls off-camera, whatever ‘eat’ may mean. They also do anything between coming on to and attempting to sexually assault girls, or mostly Kureha. There is some evidence to suggest that the eating is literal, but it can reasonably be interpreted as being sexual in nature.

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There is a significant reliance on flashbacks, most of which are to events that took place prior to the chronology of this series. They make it easy to feel sympathy for the two main bears and round out Kureha’s character as well. However, attempts to make the viewer sympathetic to Yuriika utterly fail during her final scene. All bears in the human world other than Lulu and Ginko are represented negatively, as are the members of the Invisible Storm. The Invisible Storm is a group of school students who ‘exclude’ people they deem to be ‘evil’. ‘Evil’ is defined by them as someone who is morally corrupt, which brings to mind the definition of insanity used against women in the 19th century. The apparent moral corruption in this case is homosexuality, even though some members of the Storm are repressing their own homosexuality for fear of being seen as evil themselves. Ikuhara presents an unusually brutal but realistic portrayal of how society views homosexuality and how people are shunned by society and even their own classmates based on their own preferences and beliefs.

Visuals

The sexualisation of girls in anime is a serious problem, but this is one of the extremely few cases where the inclusion of nudity and sexualised imagery is actually for the purpose of legitimate storytelling. It is mostly used here for symbolic purposes; the ‘yuri approval’ scenes are perhaps the best example of this. There are two levels of symbolism in these scenes: the strong sexual connotations of what Lulu and Ginko are doing to Kureha’s phallic ‘flower’ and the lily flower itself. One scene, however, does away with all symbolism and briefly depicts two students engaging in a sexual act with their clothes on. The real problem is the bears, who can make themselves look like humans. One scene depicts a bear, who shall remain nameless to avoid spoilers, attempting to rape Kureha. The sexual assault is completely unnecessary and could have been entirely avoided given that bears are otherwise never directly shown eating a girl. The nudity itself is never explicit, but this does cause the unfortunate problem of making it seem as if the girls do not have nipples, which blatantly ignores human physiology. Some sexual content could have been avoided, but overall, the sexualised imagery and nudity does not diminish the quality of the series. The quality of the artwork is fantastic, the scenery is beautiful and the animation is great. A lot of effort goes into each shot, so it is worth paying attention to everything little detail, even if it is a seemingly irrelevant part of the background.

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Audio

The opening theme song is fitting for the series. The music is gentle and the vocals are even softer, creating an almost sensual feel to the song. The lyrics are particularly well-matched to the story as well. The only downside about this song is that FUNimation made the decision to leave the French lyrics untranslated. The ending theme song is a more typical J-pop song, but it is not bad on its own. This song does not match the feel of the series, however, and for that reason its presence is questionable. The background music can be slightly unusual at times, but it suits the series. The voice actors are all convincing in their roles in their English dub and are easy to get used to.

Extras

As well as episode commentary, promotional videos, TV spots and the U.S. trailer, the textless opening and ending animations are included. There are four variations of the textless ending animation, all with the same music. They all feature a small animated bear in the bottom right corner, but all four versions are otherwise nothing more than a camera slowly zooming out to reveal a single picture. Viewers could simply skip to the end of these sequences and not miss out on anything except for the music.

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Overall

Yurikuma Arashi is a powerful series that is filled with deep symbolism and real-world themes that are combined to tell a beautiful story of love and betrayal. It is an extraordinarily well-written critique of homophobia, repressed desire and societal oppression, as well as a celebration of homosexuality. There is very little like this, making this series a real gem. It may have a limited appeal due to its niche qualities, meaning that it will almost undoubtedly become a cult classic at best, but it is absolutely worth checking out if you are a fan of Kunihiko Ikuhara’s work or shoujo-ai stories in general.

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Capsule Computers review guidelines can be found here.

Deus Ex: Mankind Divided Review

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Deus Ex: Mankind Divided

Developer: Eidos Montreal
Publisher: Square Enix
Platforms: PC, PlayStation 4, Xbox One (Reviewed)
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

It has been five years since Eidos Montreal brought Deus Ex back to life with the release of Human Revolution and since then fans of the series have been eager to see where the company would go next. Would they follow a similar path as before or adapt the game to embrace the amount of options that fans enjoyed in the original series. Well now that Deus Ex: Mankind Divided has been released, is it worth your time?

Story

At one time people believed that augmented humans with their mechanical and cybernetic implants were the next step for humanity. All that changed two years prior to the events of Mankind Divided when the “Aug Incident” during the final stages of Human Revolution caused nearly every augmented person to go out of control, costing the lives of many innocent civilians and although Mankind Divided follows only one of the chosen endings from the first game, the events of that night drove a wedge in humanity.

deus-ex-mankind-divided-screenshot- (1)No longer employed as a security officer, Adam Jenson is now enlisted as a member of a special Interpol unit tasked with taking down terrorists as well as investigating various international events. It is clear from the moment players step outside the stating mission into the hub city of Prague that things have drastically changed in this world. While futuristic devices are still readily used by the public and technologically advanced buildings and ads are mixed in with the classic architecture of the old city, the tensions and feelings in the city live up to the game’s title.

The city of Prague is rife with discrimination against “Augs” to the point that they are regularly forced out of their homes and forced to live in slums, are constantly checked for paperwork, forced to ride in segregated train cars, and more. This tension only grows worse when a terrorist attack takes place right as Jensen returns to the city and meets with a mysterious informant. Tasked with getting down to the bottom of who was behind the terrorist attack, Jensen will be faced with quite a few choices to make that help encourage the player to go through the game multiple times to see how things play out depending on what sides are taken and what quests they choose to take on as some choices lock out other options.

deus-ex-mankind-divided-screenshot- (2)The side-quests in Deus Ex: Mankind Divided have a very organic feel to them as players will need to actively seek them out by speaking to characters or investigating something with no notification actually pointing out the start of such a quest, as opposed to simply littering the area with quest markers. This means that players are often rewarded for keeping an eye out on the world and noticing what changes as the game progresses.

Deus Ex: Mankind Divided play its social commentary card extremely heavily throughout the story but thanks to the various mysteries that are in play, Jensen (and the player) will often never really know who they should trust with giving information to or what side of the field any given character is on. This leaves players navigating a world filled with various shades of gray and this design choice has it so players weigh their options rather than choosing flippantly. Given the heavier themes in the game and the way the story progresses, the gray world Mankind Divided is set in feels like a solid fit.

Gameplay

In many ways Deus Ex: Mankind Divided feels like a far improved but also somewhat more limited experience compared to what was offered in Human Revolution. Players will find that the hub level of Prague, and most of the side areas that players travel to for one-off missions, are intricately detailed to the point that players can easily spend hours examining everything the city has to offer while trying to track down aforementioned side quests as well as exploring the multiple paths and secrets that are hidden within this segregated city.

deus-ex-mankind-divided-screenshot- (3)While initially limited by the fact that Jensen no longer has access to his wide array of augmentations, which is given a legitimate explanation, players will eventually be able to unlock his potential once more and by doing so they will be able to hack through secure doors and laptops using a more refined version of the hacking mini-game, lift and throw heavy objects such as vending machines, punch holes in weakened walls, carry additional items with an expanded inventory, jump to unreachable ledges and even climb up now thanks to the added grabbing mechanic, and much more as a number of new “experimental” augs have also been added to Jensen’s repertoire this time.

Choice in Deus Ex: Mankind Divided is expanded beyond the story aspect as players are free to play this game in any manner they wish. Depending on what abilities you have access to, there are numerous routes to tackle objectives and face off against enemies. Feel like killing everything in sight? No problem as the game features a wide array of deadly weapons that can now be customized using a handful of attachments and improved using crafting parts gathered from the world that an also be used to create items and ammo. Feeling stealthy? Well then a number of augmentations allow for quiet movement, long distance hacking, temporary invisibility, and most weapons offer ammo types such as EMP bullets designed to stun mechanical items or armored soldiers while the standard non-lethal tranq rounds and stun gun always play a heavy role in those who choose a pacifist route.

deus-ex-mankind-divided-screenshot- (4)In fact, playing as a pacifist who talks his way out of conflict or avoids it altogether has been expanded greatly as numerous side quests, main quests, and even boss fights can be resolved without conflict or with one button press through the use of dialogue or clever navigation through a level. Even augmentations such as the previously deadly Typhoon now can be altered to only eject stunning gas rather than explosive rounds. These little additions and tweaks to the core gameplay of combat and stealth added in with the numerous routes that every stage has to explore means that players can easily play through this game more than a few time and see something new every time by altering their style.

It is worth noting that Deus Ex: Mankind Divided also offers a modified energy system that is a bit freer to work with than the original title. While players still need to use Biocells to refill the meter completely, a small portion always recharges and allows players to temporarily use their augments at will without feeling like they are wasting precious resources just to clear a small area.

deus-ex-mankind-divided-screenshot- (5)While many additions to this game have made it a far better offering than the first game from the developer, not everything that has been added in is great. A number of the new augments that players can unlock do help spice up the gameplay but others are just fancier versions of things that players already have access to. Using the Titan armor to survive explosions and reduce all incoming damage to practically zero or launching multiple stunning barbs with the Tesla upgrade is a huge plus but things such as being able to launch a nanoblade or blasting an enemy with a very noisy P.E.P.S. to stun them adds little to the experience.

It is also worth noting that although the levels in the game are highly detailed, the package feels smaller overall as players spend most of the game exploring Prague with only main story missions temporarily bringing them to other areas of the world and even these are far more limited in nature outside of traveling to a city designed for the augmented. There were also a few times that various aspects of the game glitched out such as temporarily losing the ability to lift heavy objects, enemies that were knocked out suddenly spasming wildly and stretching only to die as a result of the physics going out of control, and drops in the title’s frame rate during heavy action scenes.

deus-ex-mankind-divided-screenshot- (6)Outside of the main story mode players will also find that a new mode called Breach has been added in with this game. Breach takes place in a virtual reality setting where players must navigate through increasingly difficult stages to retrieve data and complete objectives in the fastest time. As you progress players will earn points depending on enemies taken down, speed of completion, and data downloaded and while this isn’t a huge offering, it is substantiated enough that those willing to challenge others on the leaderboards will enjoy the mode.

Visuals & Audio

As mentioned briefly before, the world in Deus Ex: Mankind Divided has undergone a very interesting change as the title is set in an old world city where old architecture butts up against high-tec buildings and advertisements. Each area in the game is heavily detailed with a lot to see though surprisingly the actual character models present in the title are a bit lackluster in appearance which is rather disappointing, especially when you notice the designs of NPCs begin to repeat in various areas.

deus-ex-mankind-divided-screenshot- (7)The voice work is fairly impressive with Jensen’s voice actor standing out at as the best of the bunch while the soundtrack is a wonderful treat that fits perfectly with the game’s aesthetics.

Overall

Deus Ex: Mankind Divided feels like a far more polished adventure than what fans found in Human Revolution. By offering such a wide variety of choices and complete player freedom when it comes to tackling missions while also refining previous mechanics such as the hacking those who come into this game will find an extremely engrossing title that can easily eat away at hours of your time with little trouble. With so many choices at your fingertips and options that can only be seen depending on these choices, the game encourages multiple playthroughs and even offers a New Game+ option for those who want to bring their upgrades with them. Some nagging issues remain and more than a few glitches do pop up here and there, but Deus Ex: Mankind Divided is an impressive and well deserved sequel.

2K Announces Sid Meier’s Civilization® VI 25th Anniversary Edition

2K Announces Sid Meier’s Civilization® VI 25th Anniversary Edition

Limited worldwide offering celebrating 25 years of the Sid Meier’s Civilization franchise; to include hardcover art book, exclusive commemorative coins and more

Sydney, Australia – August 25, 2016 – 2K and Firaxis Games are excited to announce the Sid Meier’s Civilization® VI 25th Anniversary Edition. Limited to 20,000 copies worldwide, the offering will celebrate 25 years of the Civilization franchise, which began in 1991 with the groundbreaking Sid Meier’s Civilization.  The Sid Meier’s Civilization VI 25th Anniversary Edition will be available exclusively for PC, at EB Games (Australia and New Zealand) and Mighty Ape (New Zealand) for a suggested retail price of AUD$119.95/NZD$129.95.

The Sid Meier’s Civilization VI 25th Anniversary Edition will include the following:

  • Copy of Sid Meier’s Civilization VI game and all bonus digital content found in the Digital Deluxe Edition*;
  • 25th Anniversary Edition premium packaging;
  • Exclusive 25th Anniversary commemorative coin set with display case;
  • “Civilization Through the Years” 100-Page hardcover art book;
  • Aztec Civilization Pack pre-order bonus**;

“Generations of gamers have been able to experience the award-winning Civilization franchise, and 2K is honored to bring Sid Meier’s Civilization VI, to fans on October 21,” said Matt Gorman, Vice President of Marketing at 2K.

Sid Meier’s Civilization VI marks another milestone in the Civilization franchise, which has sold-in over 35 million units worldwide and changed the gaming landscape by bringing the strategy genre to unparalleled heights. In Sid Meier’s Civilization VI, cities will physically expand across the map to create new, deep strategic layers, active research in technology and culture will unlock new potential ways to play; and the large variety of leaders will pursue their own agendas based on their historical character traits as players race to achieve victory however they choose to play.

“The vitality of Civilization is in the new ideas that each design team brings to the game as well as the passion and feedback from an incredible community,” said Sid Meier, Director of Creative Development at Firaxis Games. “We hope players enjoy the vibrant living world and the new features the team has created in this latest offering. I’m proud of the work they’ve done, and I hope you will enjoy playing Civilization VI as much as they’ve enjoyed making it. Here’s to the next 25 years!”

Developed by Firaxis Games, Sid Meier’s Civilization® VI is rated ‘PG’ in Australia and New Zealand and is available for pre-order now on Windows PC, and will be released worldwide on October 21, 2016 for AUD$89.95/NZD$99.95. Expand your empire further with the Civilization VI Digital Deluxe Edition which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs that will add new maps, scenarios, civilizations and leaders for a bundled discount.

For more information on Sid Meier’s Civilization® VI, visit www.civilization.com, become a fan on Facebook, follow Civilization on Twitter and Instagram and subscribe on YouTube.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

*Bonus Digital Content includes the 25th Anniversary Digital Soundtrack and access to four post-launch DLC packs that will add new maps, scenarios, civilizations and leaders for a bundled discount. Individual DLC may be sold separately. If you purchase the 25th Anniversary Edition or the Digital Deluxe Edition, do not also purchase these standalone packs, as you will be charged for them.

**Exclusive Pre-Order Item for 90 Days, after which the content will be made available at no additional charge to all owners of the game.

About Take-Two Interactive Software 

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at  www.take2games.com.

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve™, the genre-fusing hero-shooter Battleborn®, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com.

*According to 2008 – 2016 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through July 2016.

Cautionary Note Regarding Forward-Looking Statements

The statements contained herein which are not historical facts are considered forward-looking statements under federal securities laws and may be identified by words such as “anticipates,” “believes,” “estimates,” “expects,” “intends,” “plans,” “potential,” “predicts,” “projects,” “seeks,” “will,” or words of similar meaning and include, but are not limited to, statements regarding the outlook for the Company’s future business and financial performance. Such forward-looking statements are based on the current beliefs of our management as well as assumptions made by and information currently available to them, which are subject to inherent uncertainties, risks and changes in circumstances that are difficult to predict. Actual outcomes and results may vary materially from these forward-looking statements based on a variety of risks and uncertainties including: our dependence on key management and product development personnel, our dependence on our Grand Theft Auto products and our ability to develop other hit titles, the timely release and significant market acceptance of our games, the ability to maintain acceptable pricing levels on our games, and risks associated with international operations. Other important factors and information are contained in the Company’s most recent Annual Report on Form 10-K, including the risks summarized in the section entitled “Risk Factors,” the Company’s most recent Quarterly Report on Form 10-Q, and the Company’s other periodic filings with the SEC, which can be accessed at www.take2games.com. All forward-looking statements are qualified by these cautionary statements and apply only as of the date they are made. The Company undertakes no obligation to update any forward-looking statement, whether as a result of new information, future events or otherwise.

Roguelike Indie Expedition Sim – “The Curious Expedition” Approaches Release

Roguelike Indie Expedition Sim – “The Curious Expedition” Approaches Release

German studio Maschinen-Mensch confirms September 2 launch // 25,000 copies sold on Early Access

Berlin, August 24, 2016 | After a very successful spell on Early Access it is now time for the official launch of The Curious Expedition. German indie studio Maschinen-Mensch today confirmed September 2nd as the launch date of their roguelike on PC, Mac and Linux. It’ll be available on Steam, GOG and the Humble Store for $/€ 14.99, with a 15% discount during the first week on sale.

The Curious Expedition is a roguelike expedition simulation set in the late 19th century. Together with famous historical personalities, players will venture on unprecedented expeditions to regions never explored before for fame, science and treasures. They will put on their pith helmets and khakis and make their way through a lush, procedurally generated world full of wonder and mystery.

The game was first released as an alpha version in May 2015 on Steam Early Access. During the Early Access phase is has been continually expanded and enhanced by the developers, incorporating valuable community feedback and developing a devoted fan base. The Curious Expedition has sold 25,000 copies so far (fully recouping production costs) and has already been nominated for various awards, including prestigious German awards “Deutscher Computerspielepreis” (German Computer Games Awards; category best youth game) and “Deutscher Entwicklerpreis” (German Developer Awards; categories: best browser game, best indie game, best game design, best german game). It also won the “Deutscher Entwicklerpreis” award as best indie game in 2015.
About Maschinen-Mensch

Maschinen-Mensch is a German independent game studio of former AAA developers (Spec Ops: The Line) that left the mainstream industry to experiment with new forms of generative storytelling and create innovative games that aim at unattended niches in gaming.

More information on Maschinen-Mensch, our logo & relevant media are available here.

THE CURIOUS EXPEDITION FACT SHEET

Name: The Curious Expedition
Genre: Roguelike expedition simulation
Platform: PC, Mac, Linux (sold on Steam, GOG, Humble)
Price: $14.99
Developer: Maschinen-Mensch
Publisher: (none!)

Gameplay overview

  • Experience your very own adventure through a procedural story which makes every game unique.
  • Explore procedurally generated worlds, each with its own distinctive set of challenges for the ambitious explorer.
  • Plan and equip your trek. A good explorer is prepared for any eventuality.
  • Manage your resources to keep your trek alive and sanity high. Balance your needs with the desire to carry all that precious treasure back home.
  • Visit and interact with the land’s natives. Enter villages, trade and communicate with local tribes and civilizations that are unknown to mankind.
  • Loot mysterious temple ruins to gain fame and treasures, but watch out for deadly traps and curses that will compromise your trek and the world around you.
  • Equip and utilize miraculous treasures to gain advantages, but be wary of unforeseeable side effects.
  • Fight and defend your trek against a wide range of wild animals, mythical creatures and even dinosaurs.

2K Announces 29 New Roster Additions for WWE 2K17 Suplex City Census

2K Announces 29 New Roster Additions for WWE 2K17 Suplex City Census

In the fourth instalment of WWE 2K17’s Suplex City Census, 29 WWE Superstar residents of the Business District – the fourth of five neighbourhoods in Suplex City – have been announced for inclusion in the forthcoming franchise’s worldwide release on October 11, 2016. The instalment brings the following Superstars to WWE 2K17’s extensive roster: Alberto Del Rio, Big Show, Bray Wyatt, Brock Lesnar, Carmella, Chad Gable, Big Cass, Darren Young, Dash Wilder, Diamond Dallas Page, Earthquake, Enzo Amore, Goldberg, Jason Jordan, JBL, Mark Henry, Paige, Razor Ramon, Ric Flair, Rusev, Sami Zayn, Samoa Joe, Sasha Banks, Scott Dawson, Sheamus, The Miz, Titus O’Neil, Typhoon and Zack Ryder.

To learn more about the WWE 2K17 Suplex City Census and experience the interactive maps revealing residents of Suplex City’s neighbourhoods, all roster members announced to date and additional game information, visit  wwe.2k.com/suplexcity. In addition, fans can check outWWE 2K17 on Facebook, follow the game on Twitter and Instagram using the hashtag #WWE2K17 or subscribe on YouTube.

Assets to support today’s roster reveal announcement include screenshots, video and roster images:

Developed collaboratively by Yuke’s and Visual Concepts, a 2K studio,  WWE 2K17 is rated PEGI 16. WWE 2K17 is currently scheduled for worldwide release on October 11, 2016 for the PlayStation®4 and PlayStation®3 computer entertainment systems, as well as Xbox One and Xbox 360. Consumers who pre-order WWE 2K17 at any participating retailer will receive two playable characters of legendary WCW® and WWE star Bill Goldberg, well as playable WCW Monday Nitro and Halloween Havoc arenas, at no extra cost on launch day.

Welcome to Suplex City. Enjoy your stay

2K Announces Sid Meier’s Civilization® VI 25th Anniversary Edition

2K Announces Sid Meier’s Civilization® VI 25th Anniversary Edition

Limited worldwide offering celebrating 25 years of the Sid Meier’s Civilization franchise; to include hardcover art book, exclusive commemorative coins and more

New York, NY – August 24, 2016  –  2K and Firaxis Games are excited to announce theSid Meier’s Civilization® VI 25th Anniversary Edition. Limited to 20,000 copies worldwide, the offering will celebrate 25 years of the Civilization franchise, which began in 1991 with the groundbreaking Sid Meier’s Civilization.  The Sid Meier’s Civilization VI25th Anniversary Edition will be available exclusively for PC, at participating retailers.

The Sid Meier’s Civilization VI 25th Anniversary Edition will include the following:

  • Copy of Sid Meier’s Civilization VI game and all bonus digital content found in the Digital Deluxe Edition*;
  • 25th Anniversary Edition premium packaging;
  • Exclusive 25th Anniversary commemorative coin set with display case;
  • “Civilization Through the Years” 100-Page hardcover art book;
  • Aztec Civilization Pack pre-order bonus**;

“Generations of gamers have been able to experience the award-winning Civilizationfranchise, and 2K is honored to bring Sid Meier’s Civilization VI, to fans on October 21,” said Matt Gorman, Vice President of Marketing at 2K.

Sid Meier’s Civilization VI marks another milestone in the Civilization franchise, which has sold-in over 35 million units worldwide and changed the gaming landscape by bringing the strategy genre to unparalleled heights. In Sid Meier’s Civilization VI, cities will physically expand across the map to create new, deep strategic layers, active research in technology and culture will unlock new potential ways to play; and the large variety of leaders will pursue their own agendas based on their historical character traits as players race to achieve victory however they choose to play.

“The vitality of Civilization is in the new ideas that each design team brings to the game as well as the passion and feedback from an incredible community,” said Sid Meier, Director of Creative Development at Firaxis Games. “We hope players enjoy the vibrant living world and the new features the team has created in this latest offering. I’m proud of the work they’ve done, and I hope you will enjoy playing Civilization VI as much as they’ve enjoyed making it. Here’s to the next 25 years!”

Developed by Firaxis Games, Sid Meier’s Civilization® VI is rated E10+ for Everyone 10 and up by the ESRB, and is available for pre-order now on Windows PC, and will be released worldwide on October 21, 2016. Expand your empire further with the Civilization VI Digital Deluxe Edition which includes the full base game, the 25th Anniversary Digital Soundtrack, and access to four post-launch DLC packs that will add new maps, scenarios, civilizations and leaders for a bundled discount.

For more information on Sid Meier’s Civilization® VI, visit www.civilization.com , become a fan on Facebook, follow Civilization on Twitter and Instagram and subscribe onYouTube.

Firaxis Games is a 2K studio. 2K is a publishing label of Take-Two Interactive Software, Inc. (NASDAQ:TTWO).

All trademarks and copyrights contained herein are the property of their respective holders.

*Bonus Digital Content includes the 25th Anniversary Digital Soundtrack and access to four post-launch DLC packs that will add new maps, scenarios, civilizations and leaders for a bundled discount. Individual DLC may be sold separately. If you purchase the 25th Anniversary Edition or the Digital Deluxe Edition, do not also purchase these standalone packs, as you will be charged for them.

**Exclusive Pre-Order Item for 90 Days, after which the content will be made available at no additional charge to all owners of the game.

About Take-Two Interactive Software

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher and marketer of interactive entertainment for consumers around the globe. The Company develops and publishes products through its two wholly-owned labels Rockstar Games and 2K. Our products are designed for console systems and personal computers, including smartphones and tablets, and are delivered through physical retail, digital download, online platforms and cloud streaming services. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at www.take2games.com .

About 2K

Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered through physical retail, digital download, online platforms and cloud streaming services. 2K publishes titles in today’s most popular gaming genres, including shooters, action, role-playing, strategy, sports, casual, and family entertainment. The 2K label has some of the most talented development studios in the world today, including Firaxis Games, Visual Concepts, Hangar 13, Cat Daddy Games and 2K China. 2K’s stable of high quality titles includes the critically acclaimed BioShock®, Borderlands™, and XCOM® franchises, the beloved Sid Meier’s Civilization series, the innovative Evolve™, the genre-fusing hero-shooter Battleborn®, the popular WWE 2K franchise and NBA 2K, the #1 rated and #1 selling basketball franchise**. 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). For more information, please visit www.2k.com .

*According to 2008 – 2016 Metacritic.com and The NPD Group estimates of U.S. retail video game sales through July 2016.