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Trails in the Sky 1st Chapter Review

Trails in the Sky 1st Chapter

Developer: Nihon Falcom
Publisher: GungHo Online Entertainment
Platforms: PlayStation 5 (Reviewed), Switch, Switch 2, PC
Release Date: Available Now
Price: $59.99 USD – Available Here $99.95 AUD – Available Here

Overview

When it comes to the Trails series, the franchise has always had a heck of a daunting shadow hanging over it for possible newcomers. Sure, players could jump into any of the games and try to dive in immediately into this long running JRPG series or even at the start of one of their new arcs, hoping to simply pick up on context clues to the past and guess why these characters are friendly or countries are hostile. But the problem has always been the fact that, for the most part, the Trails series tells a storyline that can be connected all the way from the most recently released in English title The Legend of Heroes: Trails Through Daybreak II all the way back to 2004 with The Legend of Heroes: Trails in the Sky. Sure, the game has been ported a couple of times, in fact one of those ports was the first time the game was actually released in English back in 2011, but other than a few QoL adjustments, little was done to this title that helped start it all.

So now Nihon Falcom has returned to the beginning of this long fourteen mainline game franchise to remake Trails in the Sky 1st Chapter from the ground up, giving everyone a chance to see just who Estelle is and why this prominent Bracer has appeared in almost, if not every single title since then. Ironically, considering my personal jumping point into the franchise started just after the Trails in the Sky trilogy concluded with Trails from Zero, this served not only as a proper introduction to the very beginning, but a way to see how far the franchise has come.

Story

Set in the country of Liberl our journey begins by following the duel protagonists of Estelle Bright and her adopted brother Joshua who wish to follow in their father, the legendary adventurer Cassius Bright’s footsteps by joining the Bracer Guild and rising up its ranks. The Bravcer Guild is an international organization designed to help protect the civilians of the land and take on odd-jobs that serve to help the people. Despite Estelle’s skill as a warrior, she is a bit of a scatterbrain but thankfully Joshua manages to keep her reigned in with his own skills and the two quickly find themselves finishing their training and becoming Junior Bracers and assigned a number of tasks left behind when their father is called off to take on an unknown mission.

As Estelle sets out on her journey to complete these quests and numerous other requests that are placed on the Bracer Guild’s quest board, it eventually becomes apparent that something strange is going on within the land as the pair find themselves going from running around finding lost items or doing delivery jobs to uncovering plots that could throw the entire country into turmoil and try to put a stop to them alongside their allies. Unfortunately, it does take a bit of time to get that ball actually rolling though as many of the initial missions are low-stakes and don’t play much into the overarching plot beyond serving as a set-up for the world and introducing players to the various locations in Liberl that they will be traveling to and how some towns and locations interact with one another. 

This slow burn in fact actually pays off quite well though thanks to just how well-developed the world itself is. Sure, the main characters Estelle and Joshua shine the brightest here and the continuous stream of rotating party members that come and go throughout the plot also work excellently with the party’s chemistry, but the world itself is so well-established through player interaction and simply talking to NPCs, who will change their dialogue as major events take place throughout the story, and taking on optional missions actually feels rewarding beyond simply completing a quest for an item or some gold, it provides context or additional interactions as well. This helps make these side-quests feel like far more than simple busy work and help show more of the world and some consequences to events that take place, especially since some side-quests are time-limited and can be cut off after certain story beats take place.

Obviously we won’t spoil the storyline here, but it is worth noting that, outside of a bit of altered dialogue here and there given that a new translation has been created for the game, this is still the same story as the one that was told back in 2004, though perhaps with a few extra scenes here and there. That is far from a bad thing by any means as the narrative is still incredibly strong thanks to how interconnected the various plotlines are even if they do take a bit to get going. That being said this means that those who have already played the original game through its few ports over the last decade won’t find many narrative surprises other than a certain tease that the story will likely be continuing in an expected sequel and, for anyone who has played the sequel as well, already know a bit about how that teaser will work. 

Gameplay

Outside of the obvious graphical upgrade that we will go over later and shift to a 3D world it is worth noting that Trails in the Sky 1st Chapter has undergone some massive modernizations to bring it more up to terms with current games in the franchise. The game’s map will feature various objective markers about where players need to go for main missions, side missions, and even mini-events and out in the field both treasure chests and gather points are highlighted when players are close. This means that players won’t have to worry about missing a side mission or optional objective. It is also interesting to note that a “High Speed” mode has been implemented that allows for players to double the game’s speed, useful for backtracking or navigating through various locations at a faster rate, especially if the player happens to be overleveled.

Since the game allows for full exploration out in the game’s fields as well as within dungeons it is worth noting that the title not only has free-roaming enemies but also has implemented more recent combat mechanics from recent entries that allow players to beat down enemies using a string of light combo attacks and heavy attacks, aiming to stun an enemy to give the player an advantage when they start turn-based mode through a tap of the button, or simply slaying the enemy outright by beating it down in action style combat. Obviously the latter is a bit messier and players can be forced into turn-based mode if struck by a charged enemy attack and placed on the back foot as a result, but this option of slaying foes outside of turn-based is a welcome additional feature to return though the turn-based combat remains as strong as ever.

In the turn-based mode players will act in accordance to their speed skill and be able to move around the field within their movement range, attacking foes with either basic attacks, using CP to trigger combat arts that can be targeted to hit multiple enemies at once or even special immediate attacks at the cost of 100 CP at once, or using SP to cast arts that range from buffs or healing to attack spells with various elements that can be used to target a foe’s weaknesses. Things really start to flow together well when players start to stun enemies and can spend combat points to either trigger simple Follow-Up attacks or stronger Combo blows that can put a troublesome foe down for good. In fact as characters level up they will even gain various passives such as the ability to automatically protect a nearby ally or deliver a finishing blow automatically to an enemy with only a little HP left. 

As always, players must make use of the Orbment system and sepith elemental crystals that drop from pretty much everything in order to craft said crystals and unlock Orbment slots for each character. Depending on the type and element of the crystal being slotted into the Orbment will not only improve the chosen character’s stats but will increase their affinity rating with certain elements, gifting them even stronger Arts along certain elemental trees and considering these crystals can be swapped around and changed as needed, it allows for the same type of in-depth customization longtime fans of the series have come to expect, even all the way back with the game that helped start it all. 

Audio & Visuals

Besides the advancements in gameplay to modern times, Trails in the Sky 1st Chapter has also been given a massive visual upgrade. While the original release looked great at the time with its pixel character portraits and animations, seeing the entire cast of characters and the style now used in battle brought up to modern day standards that even surpass the latest Trails game in a few areas is truly a sight to behold. Estelle and Joshua have never looked better and the surrounding cast that weaves in and out of the party is just as impressive. The same can be said for the flashy S-Crafts and Arts players can unleash in combat, truly bringing this title into modern day.

Similarly, for the first time ever an English dub has been created for Trails in the Sky 1st Chapter and the voice actors handle their roles incredibly well here given the script provided for them. In a bit of an odd situation, rather than XSEED that has handled the original English translation for the game or even NIS America that has been currently working on most of the Trails games since, GungHo has handled the publication and translation for the game this time around and it is a bit more rough around the edges. Not only do some of the lines feel like they lack the type of punch that some of the more recent games have had, the writing feels stilted in places as well and the voice actors do their best to work around it but that doesn’t make it much better in more than a few interactions. As for the soundtrack it is great to note that the background music features a great collection of songs that offer quite a bit of variety between exploring different locations and dungeons as well as fighting bosses, stronger foes, and even bosses.

Overall

Nihon Falcom has gone above and beyond with remaking Trails in the Sky 1st Chapter for new and old audiences. Estelle and Joshua remain as endearing as fans could hope for and the signature world-building the franchise eventually became to be known for is exemplified at its best here, even if it does take a bit too long to get going. Thanks to a revamped combat system and plenty of ways to customize characters for battles, this remake feels like the most polished JRPG fans could have hoped for, especially being the game that served as the launching point for such a massive inter-connected series.

Capsule Computers review guidelines can be found here.

PAINKILLER UNLEASHES DEMONIC CO-OP ACTION IN NEW GAMEPLAY TRAILER

Feel the horror together with friends when 3D Realms’ new action shooter launches on October 21 for PlayStation 5, Xbox Series X|S & PC

FORT LAUDERDALE, Fla. Sept. 30, 2025 – Who goes there?! At the Horror Game Awards Halloween Showcase, Saber Interactive’s 3D Realms label and developer Anshar Studios released a new gameplay trailer for Painkiller, the reimagined action shooter launching Oct. 21, 2025, on PlayStation 5, Xbox Series X|S, and PC via Steam. Immerse yourself in fast-paced co-op action with this new trailer narrated by one of the demons waiting for you in Purgatory. And remember – friends who slay together, stay together!

Blast through hordes of demons in brutal, fast-paced combat with an array of infernal weapons in Painkiller! Battle across gruesome gothic environments to stop the fallen angel Azazel’s invasion of Earth and earn your salvation – solo or in online co-op for up to three players.

Key Features

  • Purgatory Is Your Playground: Jump, hook and dash across vast, spine-chilling biomes while fighting nightmarish enemies in bloody, fast-paced combat with a host of new and classic Painkiller weapons.
  • Three-Player Online Co-op: Play online with up to two friends, exploring diverse locations, uncovering secrets and facing off against terrifying enemies.
  • Grotesque Terrors Await: Challenge a variety of horrifying foes, from hordes of demons to titanic terrors like the monstrous children of Azazel – the Nephilim.
  • Unleash The Pain: Use tarot cards to upgrade your abilities, rank up to expand your arsenal, and team up with other players to obliterate all foes.
  • Choose Your Character Wisely: Play as one of four distinctive characters – Ink, Void, Sol and Roch – with unique perks to boost your energy, health, power and damage.
  • Rogue Angel Mode: Survive a brutal roguelike mode, completely separate from the main campaign, where you and your friends advance through procedurally generated arenas, collect tarot cards, weapons, and items along the way, and take on epic bosses.

Launching October 21, the Standard and Deluxe Editions of Painkiller are available to pre-order now on PlayStation 5 (Deluxe), Xbox Series X|S (Deluxe), and PC via Steam. The physical version of the Standard Edition is also available to pre-order on PlayStation and Xbox at major retailers.

The Deluxe Edition of Painkiller includes the Season Pass, featuring the “Night Watch DLC” with four character and six weapon skins at launch, plus an assortment of weapon and character skins post-release.

All pre-orders come with the “Iron Crusade” pre-order bonus skin pack. Physical pre-orders also include the “Burnished Pride” weapons pack, which includes additional gold weapon skins.

About Saber Interactive

Saber Interactive is a worldwide publisher and developer consisting of 13 studios in the Americas and Europe. Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, Turok: Origins, World War Z, A Quiet Place: The Road Ahead, SnowRunner, Expeditions: A MudRunner Game and RoadCraft. Founded in 2001, Saber is known for two decades of development partnerships with leading developers and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others. Learn more at https://saber.games.

About 3D Realms

Redefining AAA – Action, Attitude, Adrenaline, 3D Realms has rocked the world for almost 30 years by publishing unforgettable, iconic games like Duke Nukem, Terminal Velocity, Shadow Warrior, Death Rally, Max Payne, and more recently Ghostrunner, Ion Fury, CULTIC, Tempest Rising and RIPOUT.

Led by industry veterans, 3D Realms is a proud member of Saber Interactive, with a mission of publishing games for grownups. Unapologetic and uncompromising, we’re not afraid of being who we are and being damn good at it – for everyone’s benefit. For more information, visit 3drealms.com.

About Anshar Studios

Anshar Studios, based in Katowice, Poland, is a dynamic game development studio known for producing AA-quality games across multiple platforms. Since 2012, the team of nearly 200 skilled professionals has been dedicated to crafting meaningful gaming experiences with a focus on narrative depth and immersive gameplay. Notable releases include the self-published Gamedec, Bloober Team’s Layers of Fear and Observer: System Redux, along with undisclosed projects for major industry developers and publishers. Skilled team, well-crafted portfolio, and ambition to grow. Learn more at: ansharstudios.com

Expect the Unexpected: Train Sim World 6 Launches Today with New Trains, Random Events & the Return of the Free-to-Play Starter Pack

KENT, England Sept. 30, 2025 –  Expect the unexpected in Train Sim World 6, out now! This latest edition of the ultimate train simulation series launches today on PC via Steam and the Epic Games Store, as well as PlayStation and Xbox systems, featuring a roster of new trains on three new routes, plus unpredictable new features to keep new and long-time players on their toes!

One of the community’s most requested features, toggleable Random Events and Train Faults have been introduced for the first time in Train Sim World 6, ensuring no two services ever feel the same. Players will need to stay alert to overcome unpredictable challenges, ranging from wiper and headlight failures, to diesel engine stalls and signal delays. The game will guide players through resolving these unexpected events to get back under way and on to their destinations.

New content continues in the form of new routes and trains. NJ TRANSIT®’s Morristown Line introduces the New Jersey suburbs in both ageing and modern traction. UK conductors will experience the thrill of coastal running along the Riviera Line, often described as one of the most beautiful stretches of railway in Britain. And in Europe, players can drive beyond the horizon between Dresden and Leipzig, Europe’s largest railway station, with a full variety of freight, passenger, high-speed and shunting services available.

For the first time, brand-new trains will be available in the Deluxe Edition of Train Sim World 6 for all three routes: the much-requested CrossCountry Voyager, dual-power ALP-45 locomotive and hefty BR 294 shunter. The Special Edition includes all content from the Standard and Deluxe Editions, plus five back-catalogue routes and their respective trains spanning a wider selection of countries, including Austria, the Netherlands and Wales.

Adding to the immersion is the full implementation of passenger and platform announcements, with station stops and train departures audibly declared in the three core routes. Dynamic passenger ambience has also been added, which varies based on the number of passengers on the train.

Matt Peddlesden, Train Sim World 6’s Executive Producer: “We can’t wait for everyone to get their hands on the new content in Train Sim World 6. Random Events and Train Faults are going to really spice things up for both new and existing players, and the return of the Free Starter Pack means more people than ever can experience the joy of train simulation.”

Also available today is the Train Sim World: Free Starter Pack. This includes steam, diesel and electric locomotives within the Training Center demo route, along with tutorials and tasks to complete. This can be downloaded for free until November 11, 2025, to keep permanently. It does not contain the three core routes or new features.

Players of paid and free versions of the game can look forward to new add-on content in the coming months with several Train Sim World 6 add-ons announced, covering routes in new countries such as Portugal and Czechia, plus the eagerly awaited arrival of the first Japanese route: the Tadami Line.

About Train Sim World 6

Developed and published by Dovetail Games, Train Sim World 6 is out now for Windows PC, PlayStation, and Xbox consoles.

TitleTrain Sim World 6
PlatformsXbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, Epic Games Store, Steam
PricingStandard Edition: £44.99 / €49.99 / $49.99
Deluxe Edition: £64.99 / €79.99 / $79.99
Special Edition: £104.99 / €119.99 / $119.99
DeveloperDovetail Games
PublisherDovetail Games

About Dovetail Games

RailSimulator.com Ltd was founded in 2009 and rebranded as Dovetail Games in 2013 before the studio was acquired by PulluP Entertainment in 2023. Today Dovetail Games develops and publishes exceptional rail, transport and digital tabletop video game simulations for leading PC and console platforms, as well as publishing content for other developers. For additional information, visit www.dovetailgames.com

Deathground enters Steam Early Access on 7 October 2025

Survive deadly dinosaurs in this tense co-op and solo survival horror game.

London, United Kingdom – 30 September 2025 – Five years after its successful Kickstarter campaign, Jaw Drop Games is set to unleash Deathground into Steam Early Access on 7 October 2025. The nerve-shredding dinosaur survival horror game has already built serious momentum, with over 289,000 players adding it to their wishlists.

In Deathground, players step into abandoned research facilities overrun by ruthless predators. Whether playing solo or in teams of up to four, survival demands stealth, strategy and quick thinking.

Early Access Content
The launch version features two bootcamp maps (a solo tutorial and a bunker where players can test gear) as well as three distinct missions set in diverse environments. Players will tackle varied objectives, from restoring power in a volcanic energy plant, to cleansing a toxic greenhouse, and infiltrating a decaying genetics lab to recover vital assets.

Evolution since the 2020 Kickstarter
While faithful to its original vision, Deathground has evolved significantly thanks to community feedback and the studio’s commitment to deeper, replayable survival gameplay. 

Notable changes include:

  • Expanded Co-op: Originally designed for 1–3 players, Deathground now supports up to four-player co-op, bringing more tactical variety and social play.
  • Six Playable Characters: The roster of playable characters has doubled, growing from three to six. These include the Scout, Engineer, Survivalist and newly added Medic, alongside reimagined versions of two of the original Kickstarter characters: the Observer and Hunter.
  • Custom Loadouts: Gear is no longer locked to specific characters. Tools like the Motion Detector, Hacking Device, Tranquilizer Rifle and Med-Kit can be equipped by any class, with more planned for future updates.
  • Richer Missions and Environments: Beyond the originally promised three maps, Deathground now includes a tutorial, an interactive training range and environments enriched with narrative objects and lore-driven collectibles tied to achievements. Mission objectives are now also more complex, involving multi-stage interactions.
  • Deeper Stealth & Survival Mechanics: Stealth has been enhanced with new hiding spots like lockers, barrels, vents, and natural cover such as tall grass. Movement refinements including slide, crouch toggle, peeking and lookback offer tactical control, while sound traps like broken glass raise tension and demand careful navigation.
  • Smarter AI with Dynamic Behavior: Enemy AI has been overhauled with new behaviors and matching animations. For example, raptors can now drag players out of hiding and Compsognathus can stalk players through winding vent systems, creating constant tension.
  • Defense mechanisms: Players can now fight back, though in limited supply, by throwing objects like bottles to distract or stun dinosaurs, or by using tranquilizers to briefly neutralize them.

Deathground launches in Early Access on Steam at an initial price of $14.99 / €14.79 / £11.99. A limited-time launch discount will also be available for the first two weeks. The game’s price is expected to increase over the course of Early Access as major updates are introduced, with an additional increase anticipated at the full 1.0 release. All players who purchase during Early Access will receive ongoing content and updates at no extra cost.

Stay updated by following Deathground on Steam, social media, or signing up for the newsletter at www.deathgroundgame.com.

About Deathground
Deathground is a solo and co-op survival horror game where players face off against deadly, AI-powered dinosaurs in abandoned research facilities overrun by prehistoric threats. Built in Unreal Engine 5, it blends stealth, cinematic tension and squad-based tactics in intense, replayable missions. Whether going in solo or teaming up with up to three other players, survival depends on teamwork, quick thinking and raw instinct. Learn more at: www.deathgroundgame.com

About Jaw Drop Games
Jaw Drop Games is a UK-based indie studio. Their team members have contributed to a wide range of titles such as the Q.U.B.E. and Total War series, Aliens: Fireteam Elite, Jedi: Fallen Order and Zombie Army 4. The studio is passionate about creating bold, immersive games blending horror, action and immersion to deliver thrilling, unforgettable experiences. More info at: jawdropgames.com

INMOST COMING TO IOS AND ANDROID THIS SPOOKY SEASON

LONDON, UK – September 30th, 2025 – Publisher Chucklefish and developer Hidden Layer Games today announced that the critically acclaimed, multi-award-winning puzzle-platformer, INMOST, is coming to iOS and Android devices. The mobile port of the beloved title is scheduled for release on October 28th, and pre-registration is available now on the App Store and Google Play Store.

Upon launch, players will have the opportunity to try the beginning of the game for free, and can purchase the full game via an in-app purchase for £3.99 / $3.99 / €3.99 on the [App Store] and [Google Play Store].

About:

Escape the depths of an otherworldly labyrinth, in INMOST, a cinematic puzzle platformer.

Explore the hauntingly beautiful world of three playable characters, in one dark, interconnected story. A knight adventures into the depths of a deteriorating castle. A child uncovers the past of an eerie house. A wanderer searches for answers. 

Within a crumbling, nightmarish landscape, slice through enemies, and spring deadly traps in order to escape the evil that awaits… 

INMOST Features:

  • Venture through a hauntingly atmospheric pixel art world
  • 3 main characters, each with their own unique gameplay styles
  • Lure enemies into lethal traps, solve environmental puzzles and utilise your scythe, hookshot and pickaxe to avoid a gruesome end!
  • Discover a 3-5 hour emotional story, intended to be played in a single-sitting on a dark, stormy night
  • Explore every nook and cranny to find secret passages and collectibles
  • Playable in 14 languages, including English, French, German, Russian, Spanish, Italian, Arabic, Dutch, Japanese, Korean, Brazilian Portuguese, Turkish, Simplified and Traditional Chinese
  • Each pixel is placed with love!

INMOST’s nightmarish adventure will be available on mobile for £3.99 / $3.99 / €3.99.

About Chucklefish
Chucklefish is an independent game developer and publisher based in London, UK, with a love of charming pixel art and a drive to support and create amazing games. Since 2011, Chucklefish has developed its own games (Starbound and Wargroove) and supported indie developers to realise their own visions. They’ve published titles such as Risk of Rain, Stardew Valley, Timespinner, Pathway, Eastward, INMOST and Wildfrost. With their third in-house game – Witchbrook – in the works as well as many exciting projects from their publishing partners, Chucklefish have never been more proud to remain independent.

About Hidden Layers Games
Hidden Layer Games is an independent studio founded by Alexey Testov and Andriy Vinchkovskiy, creators of the critically acclaimed title INMOST. The narrative-driven game has reached over 1.2 million players worldwide and has amassed multiple awards since its debut. Based in Lithuania, the two-man team are dedicated to developing deep, artistically-driven experiences.

Survive Horror Platformer LOVE ETERNAL’s Ashen Undercastle in Steam Next Fest Demo

LOVE ETERNAL, the unconventional horror platformer about escaping the domain of a selfish god from developer brlka and publisher Ysbryd Games (WORLD OF HORROR, VA-11 Hall-A), will unveil the first of its unsettling secrets in its Steam Next Fest demo.

A typical family dinner turns into a living nightmare for troubled teen Maya when she’s kidnapped from her home and held captive in an ancient fortress-like dimension. Explore and survive the deadly gravity-bending puzzles of each castle chamber to escape an eerie realm and confront Maya’s selfish captor.

Run, leap, and defy the laws of physics to maneuver around chasms, spikes, and lasers with careful precision, or face instant death at the mercy of these obstacles. Extend Maya’s trajectory by reaching for mysterious, floating red stones that grant her extra flips, then land in a safe place, all in one fluid combination of movements.

Encounter enormous statues, crumbling structures, desolate city skylines, and otherworldly replicas of Maya’s home. Endure meetings with uncanny doppelgängers of Maya’s loved ones amid other lost souls. Find a way home by tracking down the selfish deity and revealing the truth behind their realm.

LOVE ETERNAL’s demo is now available on PC via Steam as a part of Steam Next Fest. To learn more about LOVE ETERNAL, visit its official website, follow @LoveEternalGame and @YsbrydGames on social media, and search the hashtag #LoveEternalGame.

About Ysbryd Games

Publisher Ysbryd Games delivers games with stories that have the heart and soul to stay with players for a lifetime, underlined by captivating gameplay and striking aesthetics.

About brlka
brlka is a two-person team comprised of developer Toby Alden and artist Sam Alden. They create platformers with unique, surprising elements. LOVE ETERNAL is their first title.

NICKTOONS & THE DICE OF DESTINY OUT NOW ON NINTENDO SWITCH, PLAYSTATION 5, XBOX SERIES X|S & PC

Join SpongeBob, Timmy Turner, Jimmy Neutron, Katara and other Nickelodeon heroes on an epic fantasy action-RPG adventure featuring four-player local co-op!

MINNEAPOLIS Sept. 30, 2025 – I’m ready, I’m ready, I’m ready! Nicktoons & The Dice of Destiny is out now on Nintendo Switch, PlayStation®5, Xbox Series X|S, and PC via Steam and the Epic Games Store. Embark on a fantastical journey of swords and sorcery with your Nickelodeon favorites, reimagined as epic action-RPG heroes in solo and local co-op play, including SpongeBob SquarePants, Leonardo, Katara, Timmy Turner, Sandy Cheeks, Susie Carmichael, Danny Phantom, Jenny Wakeman and Jimmy Neutron.

The Standard Edition of Nicktoons & The Dice of Destiny is available today on digital storefronts and at major retailers for $49.99. Players can also grab the game’s Digital Deluxe Edition for $59.99, featuring the “Wardrobe of Wonder” DLC, which includes in-game costumes for each character (the “Wardrobe of Wonder” DLC is also available separately for $14.99). In addition, a Collector’s Edition featuring the “Wardrobe of Wonder” DLC plus a variety of physical accessories is available at retailers for PlayStation 5 and Nintendo Switch for $79.99.

Journey across magical lands with a universe-spanning mashup of legendary Nickelodeon characters on a grand quest inspired by tabletop RPGs in Nicktoons & The Dice of Destiny! Slash, bash, cast spells, and strategize across dynamic environments against a variety of enemies in fast-paced, real-time, fluid ARPG combat. Upgrade your weapons and master new abilities in this fun and engaging experience for players of all ages!

Key Game Features

  • Play as Fantasy Versions of Legendary Nickelodeon Characters: Suit up as SpongeBob SquarePants, Katara, Leonardo, Sandy Cheeks, Timmy Turner, Susie Carmichael and more, each reimagined as classic RPG character classes with their own unique weapons and powers, from Spellcaster and Wizard to Barbarian, Knight and beyond!
  • Real-Time, Action-Packed Battles: Slash, cast spells, and strategize through fast-paced, fluid combat. Master each character’s unique style and time your combos to perfection.
  • Explore Whimsical Worlds: From Bikini Bottomshire to the Fire Nation, journey through colorful, Nickelodeon-inspired fantasy lands, each reimagined with fun twists and filled with wonderful puzzles, secrets, side quests, and surprises.
  • Conquer Epic Boss Battles: Face off against iconic enemies like Azula and Plankton in intense and climactic boss battles, each offering unique mechanics, challenges and surprises.
  • Single-Player or Local Co-Op for 1-4 Players: Play on your own, or team up with friends in couch co-op for 1-4 players, mixing and matching your party for the perfect balance of skills.
  • Level Up & Customize: Unlock new powers, upgrade your weapons, and shape your heroes’ paths through an awesome adventure.
  • Built for Nick Fans & Action-RPG Lovers: Whether you’re a lifelong Nickelodeon fan or a fantasy RPG adventurer, Nicktoons & The Dice of Destiny blends fast-paced charm, fun, and adventure together in one unforgettable quest!

Nicktoons & The Dice of Destiny is available now on Nintendo Switch, PlayStation®5, Xbox Series X|S, Steam, and the Epic Games Store.

Nicktoons & The Dice of Destiny is licensed by Nickelodeon, developed by Petit Fabrik and Fair Play Labs, and published by GameMill Entertainment.

About GameMill Entertainment

GameMill Entertainment, located in Minneapolis, Minnesota, is a third-party publisher of console and mobile games for passionate fans around the world. Development platforms include PC, Nintendo Switch, Microsoft consoles including the Xbox Series X|S and Xbox One, Sony consoles including the PlayStation®5 and PlayStation®4, and mobile devices. With development across the globe, GameMill is a source of entertaining and fun games for all ages. For more information, visit https://gamemill.com, as well as Facebook, YouTube, and Twitter.

PowerWash Simulator 2 Demo Now Available on Steam

30th September 2025 – Brighton, UK – FuturLab has released a free demo for PowerWash Simulator 2, giving players an early look at the sequel ahead of launch. While the full release date trailer isn’t quite ready to roll out, the demo offers a first chance to experience new tools, features, and Home Base customisation.

This single-player demo includes:

  • Two playable jobs – Removal Van & Public Facility, plus access to your Home Base
  • Starter washers – Prime Vista 1500 & Urban X U1
  • Bubbly soap – New and improved for deeper grime-busting satisfaction
  • SwirlForce Floor Cleaner – Unlockable tool for large flat areas
  • Furniture to unlock – Clean it, keep it, display it
  • Pettable cats – Yes, you can (and yes, they expect it)
  • So. Many. DINGs.
  • Endless replayability (if you don’t mind cleaning the same two levels on repeat)

Try the demo now on Steam: https://store.steampowered.com/app/2968420/PowerWash_Simulator_2/

The official release date for PowerWash Simulator 2 will be confirmed soon. FuturLab will share details as soon as the game is ready to launch across all platforms.

Wishlist now on Steam and visit the official website for more.

PowerWash Simulator 2 launches 2025 on PS5, Xbox Series X|S, Nintendo Switch 2 and PC.

About FuturLab
An award-winning game studio based in Brighton, UK, we’ve developed and published standout titles on PC and console since 2003. Our best-known games include Velocity 2X, Tiny Trax, Peaky Blinders: Mastermind, and the global hit PowerWash Simulator. We believe healthy
teams make better games – that’s why we champion positive culture,creative freedom, and zero crunch.

Etheria: Restart Adds Two New Characters Today

Kokardi and Mizusumi Aya join the fray

Shanghai, China — September 30, 2025 | XD Games is excited to unveil two powerful new SSR Animus units, Kokardi and Mizusumi Aya in Etheria: Restart. These additions enhance the season’s strategic landscape, coinciding with the launch of the Animus Popularity Vote today, offering players a chance to win exclusive rewards.

Introducing the New Animus

Kokardi (Emberweave)

Representing the Hydra Bank faction, Kokardi is an elegant, predatory AoE DMG dealer. Untargetable while allies are alive, he stacks the [Calamity Flame] effect to ramp up damage, making him essential for prolonged battles and RTA team compositions. His mysterious persona hints at Hydra Bank’s shadowy financial dealings. Though impeccably dressed, he exudes the predatory stillness of a stalking beast, a man who, at a single glance, is undeniably dangerous.

Check out the Kokardi announcement cinematic below:

Mizusumi Aya (Resonant Sound)

From DOKI Entertainment, Mizusumi Aya is a proud recorder virtuoso turned support powerhouse. With team-wide cleansing, healing, Skill CD reduction, and Turn Meter boosts, she supports players in uncovering the truth behind her parents’ death at Shan Hoi Enterprise’s hands, adding depth to DOKI’s corporate intrigue. It wasn’t until the death of her beloved parents that she realized a sinister hand was at play. Now, for the first time, she desires to do something unrelated to her recorder: uncover the truth behind her parents’ death and make the one responsible pay the price.

Banner Time

Players can pull for Kokardi (Emberweave) and Mizusumi Aya (Resonant Sound) during the limited-time banner event, running from October 2 to October 23, 2025.

Strategic Highlights and Lore

Kokardi’s growth mechanics synergize with Hydra Bank debuffers, while Mizusumi Aya’s utility rivals DOKI’s top supports. Beta tests show Kokardi clearing DokiDoki waves 20% faster and Mizusumi Aya boosting team survival by 35% in RTA. Their lore ties into Etheria’s conflicts – Hydra Bank’s financial schemes and DOKI’s espionage – teasing future events like a “Bank Heist” raid.

Popularity Vote

The Animus Popularity Vote runs from 2025/09/27 to 2025/10/09 (UTC+8), encouraging players to cast votes for their favorite Animus. Event Rewards include server-wide milestones based on valid submissions (cumulative):

  • 100+ valid submissions: 20,000 Etheria Coins
  • 500+ valid submissions: 30,000 Etheria Coins + 100 Hydra Crystals
  • 1,000+ valid submissions: 50,000 Etheria Coins + 200 Hydra Crystals
  • We will also randomly select 10 Hyperlinkers to receive [Etheria Random Animus Badge, Random Animus Acrylic Standee, and PE Bag]!

Players can cast their vote here.

About Etheria Restart:

Etheria Restart is a free-to-play supernatural hero team-building RPG developed by XD Inc. The game features breathtaking visuals, an immersive narrative, and a rich blend of PvE and PvP content. Players can enhance their experience with optional in-game purchases.

Space Tales Brings Retro-Futuristic RTS to Steam Early 2026

From the art team behind They Are Billions

Ho Chi Minh City, Vietnam, September 30th, 2025 – Saigon Dragon Studios today announced Space Tales, a retro-futuristic satirical real-time strategy game launching on Steam in early 2026. The game will continue to grow and evolve throughout Early Access, with regular content updates, quality-of-life improvements, and community-driven development shaping its journey. Players can already get a first taste of the adventure with a free playable demo available now on Steam.

Studio leads Victor and Matt, lifelong RTS fans, have brought together a passionate team of artists and developers with deep roots in the genre. With experience on acclaimed titles such as They Are Billions, Ablight, and Liquidation, they now channel their expertise into their first original game, Space Tales.

Blending classic RTS roots with fresh ideas, Space Tales puts players in command of humanity’s expansion across hostile alien worlds. Build modular bases, manage scarce resources, and lead tactical battles against unpredictable enemies. The game goes beyond traditional strategy by introducing colossal alien bosses that can be captured and turned into powerful allies.

About the game
In Space Tales, players step into the boots of Xander, a rookie commander in the Intergalactic Planetary Expansion (I.P.E.), humanity’s ambitious empire-in-the-making. Sent to the outer edges of the galaxy, players must tame uncharted planets, construct modular bases using advanced HUB technology, manage limited resources, and protect their settlers from hostile alien factions.

With its unique blend of RTS, survival, and sci-fi satire, Space Tales features handcrafted missions, reactive alien AI, and challenging environments. At its heart, it’s about turning daring strategies into triumphs, one HUB at a time.

Space Tales also pushes the RTS formula further. Players will face massive alien bosses with unique abilities that can threaten even the strongest colonies. These cinematic encounters are more than just battles; they’re pivotal turning points that test everything you’ve built. And the best part? You can capture these behemoths and turn them into powerful allies. Once subdued, these alien titans become part of your army, shifting the balance of power and unlocking new strategic possibilities.

  • Story-Driven RTS Campaign: 16+ handcrafted missions filled with unique objectives, memorable characters, and satirical twists
  • Modular Base-Building: Expand your colony using a HUB system that lets you create sprawling power grids and defensive outposts
  • Tactical Combat: Face off against a range of alien threats, including giant boss monsters, in fast-paced RTS battles where every decision counts
  • Capture Alien Titans: Battle and tame colossal alien lifeforms and add them to your forces, giving you devastating new units to command
  • Deep Skill Tree & Playstyle Customization: Unlock new abilities, upgrades, and combat perks through a flexible tech and skill tree to build an army that reflects your strategic style
  • High Replayability: With multiple approaches to each mission, branching upgrades, and a wide range of unit compositions, every playthrough can unfold differently

Though Space Tales is Saigon Dragon’s first original game, the team is no stranger to RTS. Led by Victor and Matt, who met as students and bonded over their love of the genre, the studio brings together veterans with credits acclaimed RTS games. With Matt’s roots as a competitive player and Victor’s in game production, both grew up dreaming of creating their own strategy game, Space Tales is that vision realized.

Matt, Game Director at Saigon Dragon Studios, commented :“This isn’t just a game for us, it’s a tribute. We grew up on RTS. We spent our teenage years commanding armies, building bases, and debating the best tactics deep into the night. With Space Tales, we wanted to pour all that nostalgia, love, and ambition into a game that honors the genre while pushing it forward.”

About Saigon Dragon Studios
Founded in 2015 in Ho Chi Minh City, Vietnam, Saigon Dragon Studios built its reputation as a leading art production partner for the global games industry, contributing to more than 100 titles across AAA, indie, and mobile games. With a team of seasoned artists and developers, the studio is now channeling a decade of experience into its own original creation, Space Tales, blending artistic excellence with a deep passion for real-time strategy.