SUIT-UP AND PREPARE FOR BATTLE AS BANDAI NAMCO ENTERTAINMENT AMERICA INC. ANNOUNCES SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE
Classic Mighty Morphin Power Rangers Adventures Reimagined in New, Beat-Em-Up Console Game
SANTA CLARA, Calif., (October 6, 2016) – BANDAI NAMCO Entertainment America Inc. today announces SABAN’S MIGHTY MORPHIN POWER RANGERS™: MEGA BATTLE for the PlayStation®4 computer entertainment system and Xbox One. The digital game will be available in the Americas in January 2017. For fans to enjoy, SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE reimagines and brings to life the classic adventures of the original SABAN’S MIGHTY MORPHIN POWER RANGERS, one of the longest-running, kids action series in TV history. It will deliver classic beat-em-up gameplay and build upon the original series’ high-flying martial arts action and positive message of teamwork and honor; celebrating the nostalgia that surrounds SABAN’S MIGHTY MORPHIN POWER RANGERS.
SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE features levels that are reminiscent of classic episodes from the first two seasons of SABAN’S MIGHTY MORPHIN POWER RANGERS TV show. The game enables players to select their Power Ranger of choice and level-up his or her abilities throughout the game as they fight grotesque enemies and bosses. Adept use of martial arts, weapons, and giant Megazord™ battles will play crucial roles in ensuring players’ victory against evil. SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE will also feature a robust local co-op multiplayer mode where players can combine their powers to execute special attacks and spectacular displays of martial arts power. By utilizing the game’s skill tree, players can use points to learn new moves and abilities.
Currently rated “E10+” for Everyone 10+ by the ESRB, SABAN’S MIGHTY MORPHIN POWER RANGERS: MEGA BATTLE will be available digitally in the Americas for the PlayStation®4 computer entertainment system and Xbox One in January 2017. To learn more about BANDAI NAMCO Entertainment America Inc.’s other products, please go to: http://www.bandainamcoent.com/home.html or follow us on Facebook at https://www.facebook.com/BandaiNamcoUS or join the conversation on Twitter at http://www.twitter.com/bandainamcous.
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About BANDAI NAMCO Entertainment America Inc.
BANDAI NAMCO Entertainment America Inc., part of BANDAI NAMCO Holdings Inc., is a leading global publisher and developer of interactive entertainment for all major videogame consoles, iOS, Android, and online platforms. The company is known for creating and publishing many of the industry’s top videogame franchises including PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®. BANDAI NAMCO Entertainment America Inc. is the premier publisher in the Western hemisphere for anime based videogames including NARUTO SHIPPUDEN, DRAGON BALL Z®, and ONE PIECE®. More information about the company and its products can be found at http://www.bandainamcoent.com or www.facebook.com/BandaiNamcoUS.
About Saban’s Power Rangers
Saban’s Power Rangers franchise is the brainchild of Haim Saban, creator and producer of the original “Mighty Morphin Power Rangers” hit series that launched in 1993. Following its introduction, “Power Rangers” quickly became the most-watched children’s television program in the United States and remains one of the top-rated and longest running kids live-action series in television history. The series follows the adventures of a group of ordinary teens who morph into superheroes and save the world from evil. It is seen in more than 150 markets, translated into numerous languages and a favorite on many key international children’s programming blocks around the world. For more information, visit www.powerrangers.com.




It is interesting to note that Gears of War 4 feels like a far more focused storyline than one might expect from an action game as it features quite a bit of mystery and horror elements mixed in with the standard shooting sequences as the group searches for those they’ve lost. This is helped out by the fact that the new characters are a far more enjoyable and lively group than anything we’ve seen in the series before. Not only are they more talkative and jovial in nature as they explore various ruins, examine the oddities they come across, and attempt to overcome absolutely ridiculous obstacles. Various actions or things players can examine including collectibles they gather can bring up additional dialogue and helps make the cast far more likable and more relatable despite being fresh additions.
The campaign co-op has been limited to only two players this time but thankfully the companion AI has been improved to make them far more useful in a firefight as they are more willing to move around and seek cover and draw enemy fire and less likely to clump up to the player characters. It is also interesting to note that the title does like to implement a feeling of false hostility at times since there are a large number of areas that players might feel like things will go down at a moment’s notice thanks to the design and layout of the area only to simply be a place for exposition or exploration.
The swarm, the main enemies that appear later on, are a bit more standard as far as enemies go but also are rather unpredictable. This is thanks to the fact that there are a large number of types that the player will come into contact with and the environments you battle against them in. Often a fight against the Swarm can grow complicated thanks to the fact that they can literally pop out of sacs that hang on walls or even serve as cover and if damaged enough might spawn a new enemy for you to deal with.
Scouts and Engineer classes are practically vital to the survival of any team in this mode now thanks to the fact that Engineers are the only characters that can readily repair and provide ammo to fortifications and since Scouts gain extra energy points from defeated enemies, they are key pieces to a team that may simply fall apart otherwise regardless of how skilled the players might be. Then again, since each class can be leveled up and equipped with various cards that boost certain aspects of their chosen class and help give them an extra edge in battle players can readily choose to play as whichever class they feel most comfortable with without really losing too much of their edge.