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PREPARE FOR THE FINAL HERO SHOWDOWN IN MY HERO ACADEMIA: ALL’S JUSTICE, LAUNCHING WORLDWIDE ON 6 FEBRUARY 2026

Relive Iconic Moments and Experience the Climactic Final War in the Ultimate MY HERO ACADEMIA Game, with Console and PC Pre-orders Available Now

Bandai Namco Entertainment Europe today announced that MY HERO ACADEMIA: All’s Justice, the super-powered 3D arena fighter based on the global anime phenomenon MY HERO ACADEMIA, will launch worldwide on 6 February 2026. Set during the climactic Final War arc, the game invites players to experience “ONE LAST SMASH” through an explosive story mode featuring exclusive new cinematics and action-packed PvP battles that showcase the series’ most iconic Heroes and Villains in their final and most powerful forms. MY HERO ACADEMIA: All’s Justice is available now for pre-orders on PlayStation®5, Xbox Series X|S, and PC via Steam® in Standard, Deluxe, and Ultimate Editions.

View the full-length MY HERO ACADEMIA: All’s Justice release date trailer below:

MY HERO ACADEMIA: All’s Justice features dynamic singleplayer and PvP battles with maximum 3-character tag-team fights and the largest roster of playable characters in franchise history. Heroes and Villains collide as fans take control of U.A. students, Pro Heroes, and Villains across the full story of MY HERO ACADEMIA, including their final, full-powered forms. Players will get to unleash their favourite characters’ unique Quirks, enhanced with the new “Rising” mechanic that boosts attack power, speed, and Quirk abilities for explosive combat. By mixing and matching team members, fans can chain combos, switch characters mid-fight, and discover new tactical synergies.

In addition to reliving the climactic Final War storyline, players can take part in all-new, game-exclusive scenarios. “Team Up Mission” is a new mode for the franchise that puts players into a training exercise within a Virtual Space, where they will form a team with Class 1-A students to complete missions and overcome enemies in an exclusive map. Beating this mode unlocks “Archives Battle”, where players can revisit legendary clashes from across the anime’s history and experience them firsthand. Players will get to relive the Final War of MY HERO ACADEMIA through a rich “Story Mode”from both the Hero and Villain perspectives. In this mode, fans can look forward to visually stunning, game-exclusive cinematics that will bring the emotional intensity and world-shaking stakes of the Final War to life, culminating in the legendary confrontation between One For All and All For One.

MY HERO ACADEMIA: All’s Justice is set to release on 6 February 2026 and is available now for pre-orders on PlayStation 5, Xbox Series X|S, and PC via Steam.

For more information about MY HERO ACADEMIA: All’s Justice and other titles from Bandai Namco Entertainment Europe please visit: https://www.bandainamcoent.eu. Follow us on Facebook, Instagram, Tik Tok or join the conversation on X.

About Bandai Namco Entertainment Europe S.A.S.    

Bandai Namco Entertainment Europe is a leading global publisher, developer, and distributor of entertainment content for platforms including, but not limited to, all major video game consoles and PC.  

Producing intellectual property for a global audience, Bandai Namco Entertainment Europe is building its reputation with franchises such as LITTLE NIGHTMARES™, and production capabilities of two studios, Reflector Entertainment and Limbic Entertainment.  

Based in Lyon, France, Bandai Namco Entertainment Europe is known for bringing many of the entertainment industry’s top franchises such as PAC-MAN™, GUNDAM™, TEKKEN™, ACE COMBAT™, DARK SOULS™, and ELDEN RING™ to EMEA and ANZ markets.  

World of Warships celebrates the 250th anniversary of the US Navy with new limited-time event

Uncover the history of the US Navy with the construction of Liberty Harbor, earn a new Pan-Asian destroyer, and celebrate Reunification Day in a huge new update

October 2nd, 2025 – Wargaming, the developer and publisher of the leading historically accurate naval multiplayer game World of Warships, is commemorating 250 years since the birth of the US Navy. With the introduction of the limited-time event Liberty Harbor, players will be able to build their own naval base, earn rewards, and learn about the US Navy’s history since its inception. In addition, the October update sees the Dockyard welcome a new destroyer in the guise of Tier X Pan-Asian destroyer Lüshun B, and the Unity, Justice, Freedom Event Pass brings new rewards to unlock, alongside much more content.

Liberty Harbor brings the star-studded legacy of the US Navy to World of Warships

On October 13th, the US Navy will celebrate 250 years, and to mark the occasion, World of Warships is bringing a limited-time event known as Liberty Harbor to players. Starting on October 9th, players will uncover the story of a young naval officer, raised on the iconic stories of his father, who served in the US Navy as a naval base commander. Following the return to his childhood home, the young boy discovers his classic toy naval base, Liberty Harbor, where he recalls the stories and lessons taught by his father as he works to rebuild it to its former glory.

With the Liberty Harbor naval base, players will be able to construct four areas. Starting with Naval Commander, here, special combat missions for Random, Ranked, and Brawls can be completed. Moving onto Operational Command, players can conquer special combat missions for Operations, Co-op Battles, and temporary battle types. The Military Port will enable players to send their ships on Expeditions, and finally, Fuel Terminal allows players to tackle more missions in the other areas. By completing these missions and dispatching fleets on Expeditions, Naval Base Supplies can be earned, which can be exchanged to build and upgrade areas of Liberty Harbor.

Each location consists of three levels, with every upgrade boosting its visuals and functionality. As these are constructed, the event progress bar will fill up, offering rewards such as stories of past US Navy exploits. In-game rewards will also be available, including the Navy 250th anniversary flag; US Commander John Barry, the father of the U.S Navy; Blue, Gold, and White permanent camouflage; Battle Lines of the Pacific permanent camouflage for Tier X American battleship Montana; and the final reward will be Tier VIII American cruiser Bridgeport. To cap off the celebration, two dedicated ports in honor of the US Navy will also be available for players around the world to enjoy.

A new Pan-Asian destroyer moors in the Dockyard

The gates to the Dockyard have opened once again, and for the October update, it is welcoming Tier X Pan-Asian destroyer Lüshun B with 35 phases to complete. This black variant of the original Lüshun vessel comes equipped with four fast-reloading 130mm guns, packing high damage, alongside ten torpedo tubes that pack a powerful underwater punch. What she lacks in manoeuvrability, she makes up for with concealment, in addition to the Heavy Repair Team and Hydroacoustic Search consumables to assist in the heat of battle.

Celebrate Reunification Day with an all-new Event Pass

October 3rd marks 35 years since East and West Germany became one country again after being divided for decades. To coincide with this anniversary, the Unity, Justice, Freedom Event Pass brings a boatload of German-themed content to unlock. Across the progression line, Commander Goldelse, the Black, Red, and Gold permanent camouflage, and the Iron Cross permanent camouflage for F. Schultz will be available to earn. A second progression line can also be unlocked, granting immediate access to Commander Delphius Ora-cle as a bonus reward. Progressing further will unlock the Infernal permanent camouflage for Tier VIII and Tier X ships, as well as German Tier VI battleship Prinz Eitel Friedrich.

The October update for World of Warships concludes the continuation of 10th anniversary festivities, as the Grand Voyage event and temporary battle type, Blast from the Past, remain for players to enjoy. Finally, a new line of German Kriegsmarine cruisers joins Early Access, Brawls returns for another season, a new rare British aircraft carrier known as Ocean enters the Armory, and Battle Chat changes, along with various gameplay additions, round out a boat-filled update.

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About World of Warships

World of Warships is a free, historical, online combat PC game from Wargaming. With its massive fleet of most iconic war vessels, including five different ship classes and strategically designed environment, World of Warships provides the ultimate naval warfare gaming experience, suitable for everyone. Thanks to its largest collection of historically accurate ships available to play, World of Warships prides itself as a digital ship museum and a focal point for naval history enthusiasts. New thematic content and innovative game modes are being added on a regular basis, providing a diverse and exciting gameplay to its broad player base.

About Wargaming

Wargaming is an award-winning online game developer and publisher headquartered in Nicosia, Cyprus. Operating since 1998, Wargaming has grown to become one of the leaders in the gaming industry. Its 15 offices around the world include studios in Chicago, Prague, Shanghai, Tokyo, Vilnius, Belgrade, and Kyiv. Millions of players enjoy Wargaming’s titles across all major gaming platforms. Its flagship products include the free-to-play hits World of Tanks, World of Tanks Blitz, World of Warships, World of Warships: Legends, and World of Warships Blitz.

Introducing Upgrades to Xbox Game Pass

Today, we announced the launch of our upgraded Xbox Game Pass plans, designed to offer more flexibility, choice, and value to all players across each plan. Starting today, Xbox Game Pass subscribers can choose from three upgraded plans: Essential, Premium, and Ultimate.

Each plan includes expanded game libraries, including PC games, unlimited cloud gaming, in-game benefits (including Riot Games titles) and a revamped Rewards with Xbox experience. For Xbox Game Pass Ultimate subscribers, we’re rolling out our most expansive upgrade yet, including more day one games than ever before, Fortnite Crew and Ubisoft+ Classics for first time ever, enhanced Xbox Cloud Gaming streaming quality up to 1440p, and more.

We’re also excited to announce that Xbox Cloud Gaming has officially exited “Beta,” which delivers smoother gameplay and more responsive experiences than ever before. Starting today, Ultimate subscribers exclusively can enjoy the best quality streaming and shortest wait times.

With the latest upgrades, Ultimate is now priced at $35.95 month, reflecting the expanded catalog, new partner benefits, and upgraded cloud gaming experience. Standard subscribers will be upgraded to Premium at $17.95/month, offering exceptional value for players who want flexibility, 200+ games, and access to new Xbox-published titles within a year of launch. Core subscribers will be upgraded to Essential at $12.95month, providing a curated library of 50+ titles, online multiplayer, and cloud gaming for those who want to jump in and start playing.

It’s all part of our commitment to meet players where they are, so they can choose what works best for them, no matter how or where they love to play.

You can read more about each plan and what’s included in the Xbox Wire blog post.

The House of the Dead 2: Remake reveals the content of its physical edition on Nintendo Switch in a brand-new trailer!

Get ready to experience the iconic second instalment of the House of the Dead series with its physical edition on Nintendo Switch – launching on November 7!

Sydney, Australia – October 2nd, 2025 – Microids and Forever Entertainment are thrilled to reveal, through a brand-new trailer, the content of the Infect’Edition of The House of the Dead 2: Remake, launching on November 7 on Nintendo Switch. Pre-orders are now open!

Developed by MegaPixel Studio, The House of the Dead 2: Remake allows players worldwide to (re)discover the legendary zombies from The House of the Dead 2, an iconic game released in 1998.

The limited Infect’Edition will include:

  • The full game House of the Dead 2: Remake
  • A sleeve
  • 3 holographic cards

Created by Microids, this physical edition will be released on November 7, 2025.

About The House of the Dead 2: Remake

Dive back into the world of arcade gaming as you face new threats in the heart of Italy in this full remake. Set two years after the initial episode, American AMS agents James Taylor and Gary Stewart are dispatched to Italy, following reports of a zombie epidemic. In charge of investigating the outbreak and ensuring the evacuation of the city’s residents, they will soon find themselves fighting the fierce hordes of undead and other creatures. Joined by British agent Amy Crystal, the team must battle their way through a real nightmare, trying to save the few survivors they find along the way. Whether solo or with a partner, face up to new zombies and even tougher bosses in this intense, fast-paced shooter game!

  • A complete remake (visual, audio, and new modes) of the iconic shooting game originally released in arcades in 1998.
  • Play alone or with a partner using the joysticks and enjoy optimised handling for more precise aiming.
  • Non-stop frenetic action to revive the thrill of arcade games.
  • Several routes to explore and several endings to be discovered depending on how you play (solo or co-op mode, number of continues, etc).

The House of the Dead 2: Remake will be available on November 7, 2025 in physical form on Nintendo Switch. Preorders are now available.

About Microids

Microids, a French video game publisher founded in 1985, has established itself as a key player in the industry at the international level. Its editorial strategy is based on two main pillars: adventure games and titles aimed at experienced players. By collaborating with renowned studios and creators, Microids offers immersive experiences based on popular licenses, allowing players to embark on brand-new adventures alongside iconic characters.

About Forever Entertainment

The focal point of our work in Forever Entertainment is cooperating with indie developers and publishing new, as well as existing titles. With over 100 games released across all platforms, anyone can find their favourites – starting from puzzles and fast-paced platformers to horrors and remakes of the classic games such as Panzer Dragoon and The House of the Dead.

Digimon Story: Time Stranger Review

Digimon Story: Time Stranger

Developer: Media.Vision
Publisher: Bandai Namco
Platforms: PC, Xbox Series X (Reviewed), PlayStation 5
Release Date: October 3, 2025
Price: $69.99 USD – Available Here $109.95 AUD – Available Here

Overview

While some games that feature companions that battle alongside players at their command and evolve under certain circumstances have found themselves stagnating with only a few new ideas being implemented from time to time, fans of the Digimon franchise never know what they will be seeing next. Just a few years ago we saw the release of a surprisingly deep and slightly darker than usual take on the franchise through the strategy RPG Digimon Survive but this time around things have gone far beyond HYDE’s attempt at crafting a different type of Digimon game, instead we have the return of the highly experienced Media.Vision team returning with a brand new expansive RPG called Digimon Story: Time Stranger. Taking what they’ve learned from the Cyber Sleuth games years ago, this latest Digimon title is perhaps the most intriguing plotwise and in-depth offering of Digimon yet.

Story

Within the Shinjuku ward of Tokyo, Japan numerous anomalous phenomena have begun to spring up beyond the “Wall of Hope” that was erected following a massive disaster that took place within the city eight years ago. No one truly knows why the massive hundreds of feet tall walls have been erected, but the player, taking on the role of an agent for a secret organization called ADAMAS, has been tasked with investigating these phenomena. Given the choice of playing as either the female or male agent, with the other serving as the player’s “Operator” through their Digi-Phone, they manage to sneak into this closed off section of the ward and quickly find themselves encountering “phase electron lifeforms” within, quickly deeming them to be Digimon. After being a choice of three Digimon Rookies to pick as an initial partner, the battles begin as the Agent begins investigating the unknown location.

Despite being impossible, a strange reading that shows a friend that already has the Agent’s Digi-Phone is within the ruins and, when meeting with the girl, they act as if they already know who the player is. With mysteries being stacked upon one another, players do their best advancing through the ruins and learning from this mysterious girl that a Digimon war is taking place and is only getting worse. This dire situation only gets worse when massive Digimon that rival skyscrapers appear and devastate the location, though rather than dying horribly to a massive blast of energy, our Agent awakens to find themselves surrounded by mysterious speaking Digimon as well as a strange shadowy figure. Although capable of interacting with one another, pursuing this dangerous shadow leads the Agent to tumble through and knock-off a precious “egg” that these unique Digimon were in charge of guarding, finding themselves slipping through time and space and waking up right back in Shinjuku. 

The only problem is, this isn’t the Shinjuku they remember, it is completely normal where no signs of devastation or calamities have occurred. In fact, it doesn’t take long for the Digi-Phone and the player’s Operator to realize that they have slipped eight years into the past. The question is, will being back in time allow the Agent to stop the calamities from occurring in the future or will their presence only make things worse? This question only grows more dire as new and unknown events begin to happen in the past that have no correlation with what has happened in the future they once knew. With more questions than ever and only their few Digimon partners by their side, it will be up to the Agent and a few friends along the way to solve this time jumping and dimension hopping mystery that goes far beyond what anyone could have expected in a Digimon title.

Before we go further it is worth noting that Digimon Story: Time Stranger is the type of self-contained storyline that makes it a perfect jumping in point for anyone that might be interested in the Digimon franchise as a whole. The Agent and the human world as a whole is as clueless about what Digimon are as any newcomer might be and spends quite a bit of its opening hours introducing this fact. This is both to the game’s benefit and detriment however, as it also means that after the initial confrontation and revelation that throws players into the past, the story begins to drag heavily with very little to support itself for hours worth of content. Side-quests are unfortunately incredibly basic throughout the game, often featuring only minimal extra story development unless players happen to be a fan of a certain type of Digimon, and even teleport players directly to the target and then right back to where the quest started, making side-quests feel like an afterthought.

This means that by the time the story starts really rolling and starts unveiling its real strengths, such as the numerous little twists and opening up the far grander and more elaborate world, players will have spent quite a bit of time going through what feels like an excessively long intro. Ironically, the game even plays it off that way as it drops the title-card when players finally arrive within the digital world. Thankfully from this point on not only does Digimon Story: Time Stranger start really moving with its plot developments and various revelations but also continuously keeps introducing new and fresh environments and Digimon to keep players engaged. The story itself finds a nice balance between dark and cruel events happening alongside more hopeful developments as the core cast of characters serve as a strong set of lead characters, especially with later developments. It is worth noting that the Agent themselves is mostly bland unfortunately as they do not speak, but players can select dialogue choices that can trigger some funny responses from time to time. 

It must be said that while Digimon Story: Time Stranger does take its time to get going and can feel a bit lackluster when it comes to side-story content, it does feel like the most well-realized Digimon title in a long time perhaps due to world building alone. Not only does it feature over four hundred different Digimon, many of which players can talk to within towns and use as party members, but it also happens to feature what feels like some proper ecosystems for the Digimon to thrive in. Combine this with the fact that for longtime fans of Digimon there are also constant references to other underutilized pieces of lore or directly featuring characters that haven’t been used properly before and there is plenty to love here for fans of the franchise, making it almost essential for die-hard fans despite being written in a way for newcomers.

Gameplay

At its core Digimon Story: Time Stranger is a fairly straightforward turn-based RPG where players will find themselves traveling along and completing main story missions while occasionally tackling simple side-quests along the way. There are a few optional bonus “challenges” that have specific unlock conditions and are hidden away for players to discover, but these are literally treated as “outer ring” locations that can be revisited anytime after they are first found. As players are traveling around they can have up to six active Digimon in their party with three on the frontlines and three in reserves, though usually the storyline will also provide at least one or two guest characters that will either fight on their own or, in one Digimon’s case, be completely under the player’s control as well. Players can swap their frontline Digimon out with either of the three in reserve during combat but it is worth noting that players will also always be carrying a massive “box” of Digimon with them at all times.

Unlike past entries in Digimon RPGs and other franchises, any Digimon the player has acquired through either “converting” them, “Digivolving,” or even getting them from completing a side-quest, can be stored in the box and will level up at a slightly slower rate than the active party members, which is useful since any Digimon obtained from conversion or Digivolving starts at level 1. The primary way to obtain Digimon is through battle and every time the player’s party defeats a certain Digimon in battle, they will obtain a certain amount of data from the foe, with “In-Training” Digimon being the easiest to gather and so on with lower percentages with each rank increase. Once players obtain 100% they can immediately convert that data into a potential party member right there in the middle of a dungeon, but it is worth noting that gathering up to the max of 200% will spawn the same Digimon only with increased stats and abilities, making it worthwhile to wait.

Digivolving the player’s current Digimon is actually quite interesting as every single Digimon has a number of different forms that they can Digivolve into with each form requiring a specific stat requirement to be obtainable.  It is also worth noting that certain ranks of Digivolution are also locked behind “Agent Rank” which can only be increased by spending anomaly points earned through completing main and side missions and applying them to the agent skill tree that buffs various stats of Digimon of different personality types, reduces stat requirements, and more. This last element is more designed to prevent players from dumping all of their upgrade materials into one Digimon and pumping up its abilities to make it instantly able to reach Ultra ranks, trying to keep progression a bit more fair though there are certain armored Digimon and other unique Digivolutions that require special items, eggs, or even abilities that can trigger unique transformations or even swap between forms at will.

Interestingly enough, not only can players Digivolve their favorite Digimon to try and see what each one will eventually turn into, there is also the ability to De-Digivolve afterwards. This is useful not only because sometimes players may not like the way their new Digimon handles in battle or simply as a way to boost stats in an attempt to reach a new form that was previously unobtainable. You see, while De-Digivolving does return the Digimon to its prior form, it does retain a certain percentage of its stats with more of these stats being retained the stronger the player’s bond is with the Digimon. The bond itself can be raised by talking with the Digimon while out exploring, fighting alongside them or even feeding them in the often useless feeling Digifarm. This allows for some rather interesting combinations and ways to try and experiment freely with how players want to build a team and obtain their favorite Digimon to pad out their party and, as mentioned before, since the title features roughly a third of all total Digimon there is a good chance that at least a few of the player’s favorites have made it into the game.

Anyways, while out exploring dungeons or various locations players can use their scanner to “analyze” locations to find items to destroy or get an early strike on an enemy Digimon. In some cases this will instantly kill the Digimon if it happens to be a single fighter and weak, but most of the time it simply allows the player’s team to have the initiative in combat. The turn-based system is fairly simplistic to understand and master with Digimon Story: Time stranger utilizing the triangle method of weaknesses and strengths where each Digimon is either a Vaccine, Data, or Virus type and will either dish out extra damage or less damage against the opposing type. This can be layered with elemental weaknesses as well, giving players a chance to really lay damage on thick if they are using a properly typed Digimon that can also strike at an opponent’s weak element. The title even displays this readily by showing how damage can go all the way up to 400% stronger when selecting skills or as low as 25% or 0% once an enemy’s attributes are known.

The player’s Agent can even occasionally interact with fights themselves through the use of their firearm that can trigger different X-Art abilities though it is worth noting that only one can be equipped at a time. These abilities can range from dishing out damage to the entire enemy team, healing the player’s party, or even providing various buffs. The X-Art gauge fills as players dish out and receive damage, though it is boosted further when weaknesses are targeted. Combat may sound a bit complicated through all of these different weaknesses but for the most part many of the general encounters with random Digimon can be handled either through auto-battle and using an up to 5x speed up feature that makes grinding far easier. This was on the Normal default difficulty mind you and never did we find ourselves struggling in a standard fight. 

It is the boss fights where the game can really pull out its claws as many of these boss fights feature unique mechanics or forms that players going into them unprepared, underleveled, or under evolved might find themselves needing to reload an old save or “give up” and reload to change their approach. That is because not only are many of the boss fights incredibly strong, they happen to feature various minions that often make themselves nuisances to compliment the boss’s skill-set. In fact, these boss battles were often the times that saw my Digimon party pushed to the limit, taking and surviving using items gathered along the way to revive teammates and dishing out attacks the same turn since using an item does not sacrifice the Digimon’s turn to attack or buff. These challenges turned out to be one of the best highlights of combat, especially since some came with some real visual flair to help make them feel actually special rather than just a generic confrontation.

Ironically, there are a few bugs here and there throughout Digimon Story: Time Stranger that we encountered in our time in the game. This included issues with certain types of Digimon having their portraits vanish entirely or display an odd error of sorts that could only be fixed with a reload, some moments that saw menu screens take minutes to load between evolving different Digimon or changing the party set-up, and one instance where the entire game went black, though was still actively playing in the background normally where even the Xbox home screen displayed normally, requiring a restart of the game to properly fix.

Audio & Visuals

It is easy to say that Digimon Story: Time Stranger is the best looking game that the Digimon franchise has ever seen. While the standard world exploration may not be the most innovative or interesting, the locations within the Digital World are absolutely outstanding and, as mentioned before, absolutely teeming with life. Exploring the streets of any of the towns in these areas, however brief, will give players glimpses and looks at Digimon simply living out their lives and interacting with one another in incredibly bright and varied environments. It also helps that this is the best that any of these Digimon models have looked, with many seeing their first actual appearances in a game for the first time. Combine this with some outstanding looking cutscenes and a decent amount of costumes to purchase using in-game currency and this is a real visual treat. In fact, it is especially worth mentioning that almost every Digimon has a unique skill of their very own that features a special animation to go along with their unique ability, something that turns out to be a rather shocking surprise given the amount of Digimon available.

Bandai Namco’s release of the game in the West features both the original Japanese voice track as well as a freshly recorded English dub. The English voice cast does feature a few prominent names that help end their voices to the main characters of the story as well as provide voice-work for when a Digimon uses their signature skill. It is a bit unfortunate that the player’s chosen character does not have any spoken dialogue of any kind, ironically only their “operator” is voiced, and if players had picked the other gender option then the voice work would be handled by that actor instead, the character’s choice is always silent. The background music throughout the game is wildly varied and works quite well from location to location, featuring a great sounding set of battle music and exploration tracks. 

Overall

It is clear as players make their way through Digimon Story: Time Stranger just how much care has been put into portraying the Digital World and the countless Digimon that live within it. There is a certain level of detail and attention that just feels like this large-scale RPG is a true labor of love for the franchise and while it may take a while for the story to get going, once it does players will be in for a ride that is one of the best the franchise has to offer. With simple but satisfying combat and a roster of Digimon that will delight any longtime fan as well as countless Digivolutions and ways to build a team, Digimon Story: Time Stranger may be a bit troublesome in places but is definitely an RPG that deserves a chance to shine.

Capsule Computers review guidelines can be found here.

GLOBAL HIT BLUEY JOINS JUST DANCE 2026 EDITION!

Just Dance and BBC Studios partner to bring families together

SYDNEY, AUSTRALIA – OCTOBER 2, 2025 – Today, Ubisoft announced a brand-new partnership between BBC Studios, Just Dance and the Emmy® Award-winning animated global hit series Bluey.  

This collaboration brings the incredible world of Bluey into Just Dance 2026 Edition, with an iconic gameplay map produced by Ubisoft and Neels Studio in partnership with BBC Studios and Ludo Studio, where families can dance together alongside Bluey.  

Bluey is a loveable, inexhaustible, blue heeler dog who lives with her Mum, Dad and her little sister, Bingo. Bluey uses her limitless energy to play games that unfold in unpredictable and hilarious ways, bringing her family and the whole neighborhood into her world of fun. 

Just Dance offers a gaming experience that invites players of all ages to move to the world’s biggest hits.  With its innovative gameplay and irresistible tracks, the Just Dance series is a benchmark for dancing games and is the #1 music game franchise of all time.  With more than 1,500 dances created over the past 15 years, the franchise has inspired more than 135 million players to date.  

Designing High-Quality Bluey Gameplay 

Groove along with Bluey and her family and friends as they dance through a variety of iconic settings around Bluey’s house and Brisbane, with gameplay and choreography that will ensure a fun filled Just Dance experience for dancers and Bluey fans of all ages. Designed around the joyful world of Bluey, this experience celebrates the simple pleasures of dancing together – values shared by both Bluey and Just Dance. 

Amélie Louvet, Marketing Director for Just Dance “We’re proud to have collaborated with the BBC Studios to bring Bluey into the world of Just Dance. This partnership allowed us to create a gameplay experience that celebrates family togetherness — values at the heart of both Bluey and Just Dance. We’re thrilled to offer families a new way to connect through dance, and we can’t wait to see our players discover the joyful word of Bluey!” 

Marina Mello, Global Director of Gaming & Interactive at BBC Studios: “Bluey & Bingo love to dance, and now families everywhere can join in too. We’re excited to bring Bluey to Just Dance in partnership with Ubisoft and Ludo Studio, giving fans the chance to move, groove, and share in the fun together.” 

Just Dance2026 Edition will be available on October 14on Nintendo Switch™, PlayStation®5,  Xbox Series X|S and playable on Nintendo Switch™ 2 through backwards compatibility. 

For the latest information on Just Dance 2026 Edition, please visit justdancegame.com. Follow Just Dance on Instagram @justdancegame and use hashtag #JustDance2026. 

About BLUEY   

Bluey is created and written by Joe Brumm and produced by the multiple Emmy® Award-winning Ludo Studio for the Australian Broadcasting Corporation and BBC Studios Kids & Family. 

Bluey is produced by Emmy® Award-winning Ludo Studio for ABC KIDS (Australia) and co-commissioned by ABC Children’s and BBC Studios Kids & Family. Financed in association with Screen Australia, Bluey is proudly 100% created, written, animated, and post produced in Brisbane Queensland, Australia, with funding from the Queensland Government through Screen Queensland and the Australian Government. BBC Studios Kids & Family hold the global distribution and merchandise rights. 

In Australia, the show is broadcast on ABC. The series airs and streams to U.S. and global audiences (outside of Australia, New Zealand and China) across Disney Channel, Disney Jr. and Disney+ through a global broadcasting deal between BBC Studios Kids & Family and Disney Branded Television. 

About Ludo Studio 

Ludo Studio is a BAFTA, multi-Emmy®, Logie and Peabody award-winning Australian studio and one of TIME’s Most Influential Companies of 2024, that creates and produces original scripted drama, animation and digital stories that are authored by incredible local talent, distributed globally and loved by audiences everywhere. ludostudio.com.au 

About BBC Studios Brands & Licensing

The BBC Studios Brands & Licensing division is the driving force in extending BBC Studios IP through innovative brand extensions, fostering deep fan engagement worldwide.  Partnering our iconic brands – including Doctor Who and Bluey – with the world’s biggest brands, promoters, and publishers, ignites the imagination of fans and creates memorable brand-fame moments. Our diverse portfolio spans consumer products, live entertainment, gaming, and publishing, while BBC Studios Digital drives over 1 billion views per month, offering advertising and branded content opportunities. Supported by award-winning teams, we focus on finding visionary opportunities to enhance global brand impact and digital growth. 

About Just Dance 2026 Edition 

Developed by Ubisoft Paris*, the next installment of the beloved Music Video Game Franchise is back. Review your best dancing moves, challenge your friends and family and get ready to let loose! With 40 hot new songs, from pop hits to family favorites, on your dance-on-demand platform, whether you want to take the party to a whole new level, create special family moments, or exercise while having fun, Just Dance 2026 Edition has something for everyone! 

*associate Ubisoft studios include Pune, Shanghai and Mumbai. 

About Ubisoft 

Ubisoft is a creator of worlds, committed to enriching players’ lives with original and memorable entertainment experiences. Ubisoft’s global teams create and develop a deep and diverse portfolio of games, featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. With a Ubisoft+ subscription, players can access new releases, premium editions and extra content on Day One on PC, console and cloud. For the 2024-25 fiscal year, Ubisoft generated net bookings of €1.85 billion. To learn more, please visit: www.ubisoftgroup.com

©2025 Ubisoft Entertainment. All Rights Reserved. Ubisoft and the Ubisoft logo are registered trademarks in the US and/or other countries. 

Below the Crown, Duskers’ Devs Chess Roguelite Dungeon Crawler, Enters Early Access 10 Nov. 2025

Play the debut demo now, created by the team behind Duskers, the beloved strategy game

SAN MATEO, Calif. – 2 Oct. 2025 – Below the Crown, a love letter to chess, roguelikes, and dungeon crawlers from developer Misfits Attic (responsible for the 20+ award-winning strategy game Duskers), will launch on PC via Steam Early Access on Monday, 10 Nov. 2025. The debut demo today at 9 a.m. PT on Steam.  

Covet great riches and please the Emperor by engaging in a satisfying mix of chess, spell slinging, and strategy. As a Wizard, lead a party of chess-inspired pieces, including Bishops, Knights, perhaps even a Mad Queen, to brave a mysterious, ever-changing dungeon.

Outwit the enemy with superior strategic maneuvers, or wing it by flinging freezing spells and explosions. Collect and assign magical runes to increase the challenge level of the next run. Acquire new skills and spell cards to expand the tactical possibilities, as well as the fun.

Connect with the community by competing in challenges, creating and sharing custom boards, and watching repays of other Wizard’s high scores. Post epic victories for all to admire, and answer glitchy psychological evaluations to uncover what’s really going on below the crown. Don’t worry, just answer honestly, and move on with more badass wizard shenanigans. 

Engage in an approachable and dynamic experience that honors the dynamism of chess, now with a magical, dark ‘80s sci-fi twist. Below the Crown was created by industry veterans who have worked on everything from well-known series Diablo and Call of Duty to DreamWorks classics, including Shrek 2, How to Train Your Dragon,and Bee Movie.

Below the Crown was ultimately born out of our love for chess and fun, strategic gameplay,” said Tim Keenan, Founder, Misfits Attic. “Executing very complex, multistage moves is the best part of the game for some, but can be intimidating for others. By creating an atmospheric and escalating romp through the depths below, we hope to create an experience that both types of players can enjoy.”

Below the Crown will launch on Windows PC via Steam Early Access on Monday, 10 Nov. 2025. For more information, follow the developers on Bluesky, XYoutube, Facebook, Instagram and TikTok – join the community on Discord and Reddit, and search #BelowTheCrown on social media. 

About Misfits Attic

Misfits Attic is an independent game studio based in San Mateo, CA. It strives to create big, small games with attitude and immersive experiences tagged with the team’s dark sense of humor. Its founding members have over 50 years of experience in the film, game, and design industries. The studio is best known for the award-winning RTS Duskers, as well as the critically acclaimed action-puzzler A Virus Named TOM. The team is currently developing a love letter to chess, roguelikes, and dungeon crawlers, Below the Crown, planned to release on PC via Steam early access in Q4 2025. 

For more information, visit the official website.

Reflex-Testing PC Roguelike “Clock Rogue” Announces Publisher Signing with Phoenixx Inc.

Eight new languages coming soon to Steam

TOKYO, Japan — Oct. 1, 2025 — Clock Rogue, the stopwatch-powered, turn-based action roguelike developed by MONO ENTERTAINMENT, perfectly times a partnership with renowned Japan-based publisher Phoenixx Inc. alongside the announcement of eight new languages coming soon to PC via Steam.

Gamers around the world can soon test their talent for timing as Clock Rogue brings its 98% positive rating on Steam to new locales. Language support will expand to include Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish (Spain), and Portuguese (Brazil), in addition to its current support of English and Japanese. 

Become the lead defender of the Hari Cells, the immune system inside an adorable hedgehog. With twenty days of viral onslaught ahead, the Hari Cells prepare to preserve the biological health of their happy homestead from the incoming poison!

Fight back against destructive diseases by affixing actions onto a clock at different times. It’s as easy as one, two, three… or it would be, if the timer didn’t slowly disappear. Trust your instincts to strike at the perfect second — cluster offensive attacks, defensive postures, and abilities onto different sections of the clock for safer strategies, or implement hard-to-time special moves for high-risk, high-reward moments.

Pack the clock full of special powers, like the damage-dealing, health-regenerating Heal Sword, or the protozoa-paralyzing Electric Slash. Unlock new characters with different fighting styles, like Togebo’s straightforward buffs and debuffs or Spiky’s gauge-charge-and-release playstyle. 

Clock Rogue is available on PC via Steam for $4.99. Current language options include English and Japanese, with support for Simplified Chinese, Traditional Chinese, Korean, French, Italian, German, Spanish (Spain), and Portuguese (Brazil) coming soon. For more information, follow MONO ENTERTAINMENT on Twitter / X, visit the official Phoenixx Inc. website, and follow Phoenixx Inc. on Twitter / X and YouTube

About MONO ENTERTAINMENT

MONO ENTERTAINMENT is a game developer based in Tokyo, Japan. Previous titles include IGNISTONE as a project part of the Kodansha Game Creator’s Lab.

About Phoenixx Inc.

Established in 2019 by industry veterans, Phoenixx Inc. aims to support innovative and creative developers from Japan and around the world. Its mission is to inspire and nurture the human spirit – one creator, one game, and one community at a time.

NETMARBLE’S ULTIMATE DARK FANTASY MMORPG RAVEN2 SET FOR GLOBAL LAUNCH ON OCTOBER 22

LOS ANGELES – OCTOBER 1, 2025 – Netmarble, a renowned developer and publisher of high-quality games, has officially announced its upcoming dark fantasy MMORPG, Raven2, will launch worldwide on October 22 across both mobile and PC platforms, with pre-download beginning on October 21. The reveal was shared on the latest “INSIDE RAVEN2” episode, where Executive Producer Doo-Hyun Cho introduced the game’s features, launch plans, and more. 

In the newly released “Dev’s Message” episode, Executive Producer Cho highlighted Raven2’s vision to deliver three core MMORPG experiences. Players will explore a seamless dark fantasy world that features high-quality cinematic set pieces. Eight distinct classes offer unique playstyles customization, and the massive, unified battlefield supports both large-scale cooperation and intense competition. 

The global version of Raven2 will support 150 countries and 16 languages, including English, Thai, German, French, Indonesian, Malay, and more. Its service will be divided into three major regions: North America, Southeast Asia & Oceania, and Europe. Each region will host 2 Worlds, each containing 12 servers, enabling players to freely select any server within their region. 

To honor the launch, Raven2 has prepared a special launch event. Players can earn Crystals by leveling up, and the top 100 players per server will compete for one million Crystals. Additionally, a special tax fund of one million Crystals will be pre-deposited in each server’s Market, and players can claim it by participating in guild activity. The full version of “Dev’s Message” video is available on Raven2’s official YouTube, Facebook, Discord, and on the Epic Games YouTube channel, giving players a closer look at what to expect at launch. 

Players can pre-register on Google Play and the App Store, or wishlist the game on the Epic Games Store. Pre-registered players will receive exclusive rewards including a heroic grade Holy Garment and a special package upon the game’s official launch. 

Powered by Unreal Engine, Raven2 showcases unrivaled graphics, and a vast universe set in a dark fantasy realm where players become a member of the Special Corps bearing the “Cursed Stigma.” As they investigate strange and perilous phenomena unfolding across the world, they embark on a journey to vanquish demons and uncover the secrets behind the world’s fate. Raven2’s large-scale guild-based battles are all hallmarks of a truly immersive, high-quality MMORPG experience. 

For more information, visit the official website and follow Raven2 on YouTube, Facebook, and Discord to watch new “INSIDE RAVEN2” episodes and stay updated. 

About Netmarble Corporation

Founded in Korea in 2000, Netmarble Corporation is a leading global game developer and publisher. Through acclaimed franchises and strategic partnerships with top-tier IP holders, the company delivers innovative and engaging gaming experiences to audiences worldwide. As a parent company of Kabam, SpinX Games, Jam City, and a major shareholder of HYBE and NCSOFT, Netmarble’s diverse portfolio includes Solo Leveling:ARISE, Seven Knights Idle Adventure, Tower of God: New World, Lineage 2: Revolution, MARVEL Future Fight, Ni no Kuni: Cross Worlds and The Seven Deadly Sins: Grand Cross. More information can be found at http://company.netmarble.com.

Emotional Prehistoric Adventure I Mother Uses Symbols To Navigate on Oct. 22

KYOTO, JAPAN — October 1, 2025 — I Mother, a prehistoric action-adventure told without spoken or written language, created by solo development studio Hell Yeah! and published by indie.io, launches on PC via Steam on Wednesday, October 22, 2025.

In a time before words, players will step into the role of a Neanderthal woman, alone and far from her tribe. Her story unfolds as players navigate a prehistoric world in search of a way home, guided by symbols drawn from archaeological discoveries— believed to be among the first expressions of human communication.

The use of these symbols is inspired by the work of paleoanthropologist Genevieve von Petzinger, whose TED Talk on the origins of symbolic communication highlights humanity’s earliest attempts to record and share meaning. In I Mother, solo developer Adam Buczek transforms these symbols into the foundation of interaction, gradually building significance through association and interpretation.

“After stumbling upon Genevieve’s research, I realised I wasn’t just making a game about a Neanderthal woman,” said Adam Buczek, solo-developer at HellYeah!. “I had, in my hands, the raw materials of a symbolic language that could become her way of speaking to the player—not through dialogue or subtitles, but through shared experience and association. The whole point was to let go and respect the player’s intelligence, letting symbols mean what they mean, not what I say they do.”

This vision shapes the heart of I Mother: an artistic journey of experience and discovery. Players explore the world alongside the Neanderthal woman, learning as she does—with no map, no language, and no certainty. Meaning emerges through careful observation: her sounds and gestures reveal emotions, while the symbols offer guidance and purpose. The game’s unique navigation mimics real mind-mapping techniques, with memory and perception replacing traditional maps to guide the way forward.

Every moment becomes part of the lived experience. Drinking from puddles, hiding from predators, or fleeing into the unknown are not systems to master but moments to inhabit, shaped only by instinct and perception.

Even dreams carry the journey forward. At times, they unfold as shadowed visions that share fragments of knowledge; at others, they become playable trials that echo the day’s events. These moments expand the symbolic journey, deepening the player’s role as interpreter.

The atmosphere is further enriched by a dark ambient soundtrack from Paleowolf, blending tribal drums, ancient instruments, and ritualistic vocals to evoke the raw emotional power of early human existence, capturing the primal rhythms and silent intensity of a time before words.

I Mother navigates a world with primal senses on PC via Steam on Wednesday, Oct. 22, 2025, for $14.99 USD with a 20% launch discount.

For more information, withlist I Mother on Steam, follow developer HellYeah! on X/Twitter and Instagram, and stay up-to-date with their official website.

About Hell Yeah!

Hell Yeah! is the label of Adam Buczek, a solo developer and game designer working out of Kyoto, Japan. After stints as European Creative Lead at Xbox and running Skeleton Crew Studio, Adam decided to go fully indie and make the kind of games only one slightly unhinged human would. His work has already picked up awards along the way—Voyna snagged Gold for Best Strategy at the NYX Awards, and I Mother took home Gold at the INDIGO Design Awards.

About indie.io

indie.io is a publishing team composed of passionate gamers, developers, and media specialists dedicated to accelerating the reception and consumption of indie games. They represent a handful of titles that span across many genres, made by talented creators from across the globe. With more than 40 years of experience in the industry, they offer tools, technical prowess, and strategic vision to elevate games to eyes all around the globe.