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Kingston Technology Remains Top DRAM Module Supplier for 2024

  • Rankings by Revenue Places Kingston No. 1 with 66% Market Share
  • Recognized World Leader for 22 Consecutive Years

Australia – October 8, 2025 – Kingston Technology, a world leader in memory products and technology solutions, today announced it has been ranked top third-party DRAM module supplier in the world, according to the latest rankings by revenue from analyst firm TrendForce. Kingston retains its number 1 position with an estimated 66% market share. TrendForce states DRAM module sales rose 7% YoY in 2024, reversing the previous year’s decline. Kingston maintained a strong market share, though its revenue growth slowed due to weaker consumer demand in the second half of 2024.

According to the report, the world’s top five memory module houses accounted for 81% of total sales in 2024, with the top eight accounting for 83%. The results reinforced Kingston’s dominance as the clear leader in DRAM module production, as the second-place supplier accounted for only 5 percent of the total market share. At the end of Q4 2023, DRAM suppliers began prioritizing high bandwidth memory and server-grade DDR5 products. This strategic shift resulted in tighter availability of other DRAM types, driving up demand and pushing overall prices higher. In response, module manufacturers increased procurement and replenished inventory, contributing to a total market revenue of $13.3 billion in 2024. However, in the latter half of the year, rising module prices began to suppress demand, ultimately limiting sales growth.

In 2024, Kingston released a limited edition racecar inspired version for the Kingston FURY Renegade line. The Kingston FURY Renegade DDR5 RGB Limited Edition featured a striking new curved design reminiscent of modern racecars and leveraged the latest technology to achieve an aggressive speed of 8000MT/s, that fueled extreme overclocking potential while minimizing performance bottlenecks. In addition, Kingston released the Kingston FURY Renegade DDR5 CUDIMMs, compatible with Intel’s new 800-series chipset (formerly codenamed Arrow Lake). The introduction of overclockable DDR5 CUDIMM modules allows broader reach of professionals who demand top-tier performance and want to push the limits of their systems without compromising signal integrity.

“The 2024 findings from TrendForce reflect the company’s ongoing strength and adaptability in the face of yet another demanding business year.” said Kingston. “This milestone not only reaffirms Kingston’s dominant presence in the market but also underscores the company’s resilience and significance within the industry, as we now proudly maintain our top position for the 22nd consecutive year.”

For more information visit kingston.com.

About Kingston Technology

From big data to IoT devices, including laptops, PCs, and wearable technology, Kingston Technology is dedicated to delivering top-tier product solutions, service, and support. Trusted by leading PC manufacturers and global cloud providers, we value our long-term partnerships that help us evolve and innovate. We ensure every solution meets the highest standards by prioritizing quality and customer care. At every step, we listen, learn, and engage with our customers and partners to deliver solutions that make a lasting impact. To learn more about Kingston Technology and our “Built on Commitment” vision, visit Kingston.com.

Silent Hill f Review

Silent Hill f

Developer: NeoBards Entertainment
Publisher: Konami
Platforms: PC, Xbox Series XPlayStation 5 (Reviewed)
Release Date: Available Now
Price: $69.99 USD – Available Here $129.95 AUD – Available Here

Overview

Silent Hill is a franchise that has long struggled with trying to find its new identity, or at least one that would resonate with fans. When Konami struck gold with Silent Hill 2 it drew the survival horror franchise into the spotlight and, at least for a bit, the developers managed to find a groove with Silent Hill 3, The Room, and even Origins being successes to lesser degrees. Unfortunately that rhythm went completely off-beat after the odd decisions made that saw Downpour and Book of Memories nearly kill the franchise entirely, putting it on ice for over twelve years that even a highly anticipated continuation couldn’t thaw out. Then just last year Konami came back with a vengeance, taking a big risk with not only putting out a full blown remake of their golden game, Silent Hill 2, but also establishing a brand new game that would put a whole new spin on the franchise’s formula. Carrying with it the writing of the talented Ryukishi07 and setting it an entirely new location to make its mark, Silent Hill f feels like the start of what could easily be a resurgence in the making for this beloved survival horror franchise.

Story

In the small fictional town of Ebisugaoka in rural Japan a teenage girl named Shimizu Hinako is struggling to find her way forward in life in the 1960s. At home her father is an angry drunk that berates her mother relentlessly and threatens Hinako for the slightest challenge in the pinnacle example of patriarchal fatherhood and her only dearest family member, her older sister, left the home once she was married. Hinako has never been one to let life choose her path or follow what is “expected” of a girl, often wanting to play with the other boys and fantasize about fighting space aliens as a child rather than playing with dolls and this has left her with only a close friend Shu and two girls Rinko and Sakuko amongst the small town’s residents. Upon leaving her home after a particularly nasty fight with her father, Hinako heads into town only to find no one until she gathers up with the rest of her friends.

Despite finally being among some friendly faces, things quickly take a turn for the worse when a strange fog rolls into town and starts sprouting red spider lilies from everything, including the flesh of Sakuko who is caught in the initial wave. Separated by the fog and fleeing the monsters within, Hinako soon finds herself battling nightmarish creatures of twisted limbs and smiling faces wielding knives, spewing acid, and worse as the town becomes increasingly involved in the ever-growing fleshy growths and deadly flowers, all while trying to reconnect with her surviving friends and find a way to escape this strange fog, even if it means taking and trekking through numerous back-routes, solving numerous puzzles, and dealing with an incredibly mysterious other realm to do so.

Silent Hill f handles its storyline shockingly well given the way that it is designed. Almost everything is left very vague and confusing as Hinako continues her journey, with players finding various documents and hints throughout the game that show some extra tidbits of lore about the region, local folk remedies, divine beasts, and more. Even Hinako’s own journal is updated as players progress with the character making her own notes and thoughts on characters changing as the story advances. Players will slowly watch Hinako encounter and deal with mysterious horrors all while falling deeper into some of the most gruesome scenes that have come out of the Silent Hill franchise. This veil of mystery is one that is slowly thinned around some aspects throughout the player’s time with the game but is thickened even further when it comes to others, and there is a good reason for that.

You see, everything about Hinako is how she wants to be her own person, have her own thoughts and dreams, but ironically that cannot happen at least not at first in an unique but very fitting design choice that always locks players into one ending their first time through Silent Hill f. This ending is a bit on the abrupt side and leaves so many questions left unanswered, but again there is good reason as the title quite literally provides a list of other endings right there on the main menu and some clues on how to obtain them. As such when players begin their New Game+ they will also instantly notice that things have changed and while we won’t spoil them here, it is explicitly clear how much effort was put to make sure that any second or even third, since one ending does require three playthroughs to access, as not only cutscenes have been altered, new clues and bits of context are dropped into the world, but even new puzzles and other elements have been modified to better expand upon Hinako’s reality, especially depending on the variety of endings that players can attempt to go for with some stark contrasts between them.

Gameplay

Considering the setting is 1960s Japan and Hinako herself is meant to be a teenager, it is worth noting that Silent Hill f has taken a rather drastic step away from most of the usual combat expectations that fans have known in the past. There are no firearms of any kind, ironically not even a bow and arrow which would at least fit the theme, instead Hinako will be exploring her fog filled town with only melee weapons as her means of self-defense. The title uses a standard over-the-shoulder camera angle for exploration with players able to pick up items, notes, and interact with the environment with one simple action button. While the title may appear open, players are generally funneled in one path towards their goal but there are some side-paths and ways to backtrack here and there that can have rewards tucked away at the end. Initially Hinako only has so many inventory spaces, though more can be acquired by picking up collectables tucked away off the beaten path, so players will need to be careful of what they are actually carrying around as any “discarded” items are lost forever and while some inventory items such as snacks, drinks, and bandages stack, health kits and more powerful drinks don’t.

Nearly every item, as long as it is something edible, can be exchanged at save points called “Hokora” that are little shrines. These items, as well as those directly meant as offerings, are sacrificed in exchange for “Faith” points that have a number of key uses. Fath can be used to restore Hinako’s health and sanity if players are playing on a harder combat difficulty, used to obtain omamori charms that can be equipped to provide various bonuses such as increased health, stamina, etc., or with the use of an Ema plaque as well, used to increase Hinako’s Health, Sanity, or Stamina meter. This means players who want to try and make the most out of their points will want to save items available for offerings where they can and use bandages and first aid kits instead to manage their health.

Now back to combat. As mentioned before, all fights in Silent Hill f are done through melee weapons and while it is possible to simply run away from a lot of encounters, many enemies are quite quick and are either blocking something useful or players will be blocked in until all foes are defeated. Hinako will come across a variety of melee weapons in the town including hand scythes, lead pipes, axes, crowbars, and more and each of these has a unique but unshown damage and durability value. Almost every weapon has a durability limit and, unless repaired with a toolkit, will shatter when depleted in a fight and since Hinako can only carry so many at a time, they are a valuable resource. 

Hinako has three different bars that players will need to keep an eye on while dealing with enemies. The health bar of course, a stamina meter that quickly recharges unless depleted completely, and a sanity meter depicted by flowers. The sanity gauge is expended whenever players use the “focus” mechanic that allows for players to either charge up a powerful attack or trigger a counter attack against an enemy that is about to hit them with a wide-swing. Unfortunately, going for a focus attack or being hit while in focus mode will deplete Hinako’s maximum sanity meter until she either uses an item or returns to a Hokora and if she has no sanity at all, she will directly take health damage instead. It is also worth noting that some enemy attacks and environmental objects can dish out sanity damage as well, so players will always need to keep an eye out for what the opponent is doing and either dodge accordingly or back-up and gain room for a counter-blow. 

Dodging is handled simply enough, with Hinako able to perform two dodges in succession before halting and every enemy attack can be dodged, including “perfect dodges” that automatically refill Hinako’s stamina meter to give her either more opportunities to go back on the attack or straight up run away from a fight. Now it is interesting to note that while Hinako does fight like this most of the time, when she is in the mysterious other realm best called the “Dark Shrine” the game forgoes weapon durability entirely. Here Hinako will gain weaponry that has no durability limit and also, later in the game, a slew of new abilities as well that turn her into something of a powerhouse. In fact, the combat in these late game sections nearly turned the game’s combat system around entirely, making it easy to slay anything in her way.

Something that is a bit of an issue is unfortunately the enemy variation. While we will go over the bosses in a moment, the standard enemies that players will encounter are shockingly limited, both in the standard world as well as the other realm. There are some slight cosmetic differences but many even feature the same style of attack, so players will generally quickly get into the rhythm of fighting these enemies or, most likely, know how to duck around them easily in situations that allow it due to their repetitive nature. Thankfully the boss fights are a far cry different and while there aren’t a whole ton of boss fights throughout Silent Hill f, they all have their own unique mechanics and elements players will need to adapt for and, depending on the ending players are targeting, will find even different final bosses that help make things even more unique. 

On the flip side of combat we have the classic puzzles and Silent Hill f has more than enough to please any fan of the franchise. There are three difficulty levels for puzzles as well as the aforementioned combat, though the third “Lost in the Fog” is locked until the players beat the game once. While combat differences are straightforward, puzzle difficulty is a bit more interesting as each setting adds another layer of complexity to the puzzles. “Story” will highlight clues blatantly in Hinako’s notebook and often only require one or two items to solve a puzzle, “Hard” is the standard difficulty and keep players guessing and needing to figure out clues properly, while “Lost in the Fog” gets even more complex. These puzzles range everywhere from having to track down very specific plaques, deciphering “girltalk”, maneuvering through a maze, matching pictures to clues, and more. And that’s nothing compared to the one puzzle we won’t spoil that is available in New Game+. This level of complexity is extremely welcome and rarely does it feel unfair, making it feel like a perfect fit for the franchise.

Audio & Visuals

Silent Hill f looks outstanding and takes the aesthetics of a rural Japanese village in the 1960s to their limits. Players may do a bit of backtracking here and there but exploring the world and seeing various elements of the life that used to thrive there and has since vanished is outstanding. The designs of the Dark Shrine half of the gameplay are also similarly well-designed with a creepy atmosphere that fits the otherworldly nataure perfectly. There are some particularly gruesome and violent looking cutscenes scattered throughout the game as well as plenty of gore, even for a Silent Hill game, so those that may be squeamish should beware. It is worth noting that the enemy designs are handled fairly well with some decent variation, but as mentioned earlier the amount of actual enemy types and fighting styles quickly grows tedious, with boss lights and some creepy puzzles being the best standouts in these moments. It is a bit unfortunate that some elements of classic Silent Hill don’t make much of a return here visually or audibly. There is no radio to warn of nearby threats or even a flashlight and the fog itself often feels more like something the developer team needed to include to call the game a Silent Hill game. Nor is there really that sense of being closed off from the rest of the world through bottomless chasms beyond the sequences in the Dark Shrine.

As for the voice work, Konami has brought something of a mixed bag here. The English voice actors do a decent job handling their characters here but when compared to the Japanese dub it is quite clear that most of the effort went into recruiting a proper fitting Japanese voice cast as the characters sound far better with the Japanese dub. Thankfully the voice track can be altered at any time so players can test it out a bit if they want to see what works for them. The soundtrack is decidedly designed around the setting and theme of the game, utilizing classic period-appropriate Japanese background music that does an excellent job throughout the entire game.

Overall

Silent Hill f takes the franchise and forgoes its Western influences and instead steeps itself back in the Japanese folklore and mythology that has gone long untapped. Thanks to the level of unique mythology and horrors that are on display here as well as the unique take on Hinako’s storyline, including the fact that things change noticeably past an initial playthrough make this an exciting and chilling new entry in a franchise begging for reinvention and now that it has been given some revised if slightly awkward and repetitive combat and plenty of fitting puzzles, those looking for a great survival horror game, especially one that has all the makings of being a great fresh step for the Silent Hill franchise, albeit one that feels a little shoehorned at places, will find Silent Hill f a great leap in the right direction.

Capsule Computers review guidelines can be found here.

FINAL FANTASY XIV ONLINE X MONSTER HUNTER WILDS CROSSOVER LAUNCHES TODAY WITH PATCH 7.35

Deep Dungeon, Allied Society Quests and Inconceivably Further Hildibrand Adventures Also Feature in Latest Update

8th October, 2025 – Today, SQUARE ENIX launched Patch 7.35 for FINAL FANTASY™ XIV Online, marking the launch of the highly anticipated crossover with Capcom Co., Ltd’s Monster Hunter Wilds followingits announcement during Opening Night Live at Gamescom 2025.

The crossover, which was first showcased by FFXIV Producer and Director Naoki Yoshida alongside Monster Hunter WildsProducer Ryozo Tsujimoto during the show, challenges players to take on the fearsome Guardian Arkveld in both Normal and Extreme difficulties in return for a number of exciting in-game rewards, including a Mount, Minions, Housing Items and more!

The trailer for the crossover can be viewed below:

For the latest information on the FINAL FANTASY XIV x Monster Hunter Wilds crossover, please visit the website: https://sqex.to/3YOy9

Players of Monster Hunter Wilds can now also experience the collaboration. For the latest information and further details, please visit: https://www.monsterhunter.com/wilds/en-uk/topics/collabo-ff14/

Pilgrim’s Traverse, a new Deep Dungeon, is also set to launch with Patch 7.35 and includes a variety of new ways to play, either solo or as part of a fixed party. A challenge log, changes to restart restrictions and variable difficulty boss encounters are just some of the ways a wide variety players will be able to enjoy this latest offering!

Patch 7.35 also contains other updates and additions, including:

  • New Allied Society Quests – Yok Huy
  • Inconceivably Further Hildibrand Adventures 

For the latest information on the Patch 7.3x series, please visit the promotional site: https://eu.finalfantasyxiv.com/dawntrail/patch_7_3/

With more than 30 million total registered accounts, there has never been a better time for newcomers to begin their adventures in the critically acclaimed FINAL FANTASY XIV Online saga. The Free Trial includes all content from A Realm Reborn, the Heavensward and Stormblood expansions (and updates through Patch 4.58). Free Trial players can enjoy hundreds of hours of award-winning gameplay and story experiences equivalent to three full FINAL FANTASY titles, without limit on playtime. More information can be found at: https://sqex.to/FFXIVFreeTrial

About Square Enix Ltd.

Square Enix Ltd. develops, publishes, distributes and licenses SQUARE ENIX and TAITO branded entertainment content in Europe and other PAL territories as part of the Square Enix group of companies. The Square Enix group of companies boasts a valuable portfolio of intellectual property including: FINAL FANTASY, which has sold over 203 million units worldwide; DRAGON QUEST, which has sold over 94 million units worldwide; and the legendary SPACE INVADERS. Square Enix Ltd. is a London-based, wholly owned subsidiary of Square Enix Holdings Co., Ltd.

More information on Square Enix Ltd. can be found at https://square-enix-games.com

Nicktoons & The Dice of Destiny – Gameplay

Nicktoons: The Dice of Destiny brings back old favourites in a competent and delightful way. Join us as we give Timmy Turner, Spongebob, and more a spin in this new collaborative effort as our heroes seek to recover some infamous dice.

Nicktoons & The Dice of Destiny is a vibrant action‑RPG where your favorite Nickelodeon heroes are reborn as fantasy adventurers. Developed by Petit Fabrik and Fair Play Labs and published by GameMill Entertainment, this crossover lets you roll the dice and explore fantasy‑twisted versions of Nickelodeon worlds. Play as characters like SpongeBob, Katara, Leonardo, Timmy Turner, and more—each reimagined into RPG classes with distinct powers and playstyles.

Combat is fast‑paced and fluid, with real‑time actions, spellcasting, melee combos, and cooperative synergy playing a central role. Venture through whimsical lands inspired by Bikini Bottomshire or Fire Nation, uncover secrets, solve puzzles, upgrade gear, and build a party of up to four players in local co‑op or solo mode. With dynamic environments and epic boss battles—like facing Azula or Plankton—this is a fantasy adventure made for fans and newcomers alike.

Nicktoons & The Dice of Destiny
Developer: Petit Fabrik / Fair Play Labs
Publisher: GameMill Entertainment
Platform: PlayStation 5, Nintendo Switch, Xbox Series X|S, Windows PC (Steam)
Release Date: September 30, 2025
Price: $49.99 Standard, $59.99 Digital Deluxe

Available here – https://gamemill.com/games/nicktoonsdiceofdestiny/

Summary:

Recommended – “Despite being a bit lacking of proper challenge, Nicktoons & The Dice of Destiny stands out for being an excellent homage to television greats, blending a fun tale with accessible and competent gameplay.”

Check out our review for Nicktoons & The Dice of Destiny here!

Check out all the latest in the world of video games, anime, and entertainment at Capsule Computers:

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VR Golf: Step onto the Green in Golf 5’s Feature-Filled “Playoff Edition” Update November 11

New “Flash 3-Holes” matches, IEGF rankings coming to Meta Quest, Steam, and Pico

Madrid, SPAIN — Oct. 7, 2025 — Golf 5, the gorgeous, physics-driven VR golf game developed by AAA Game Studios, tees up a bevy of new content in the Playoff Edition update, including new gameplay modes and visual enhancements, swinging to Meta Quest, SteamVR, and Pico 4 on Tuesday, Nov. 11, 2025.

Step up to the first tee (literally) as VR’s most realistic golf game updates both casual and competitive play. Jump into quick 3-hole matches with Flash 3 Holes Mode, continuously play the best shots of online foursomes in Scramble Mode, or try 2 vs. 2 Fourball Mode, where duos only count their lowest scores each hole. The greens have never looked greener, thanks to the visual overhaul of the Forest Parkland, Tropical Paradise and Golden Dunes courses. 

Set the course record on four original golf tracks with both 9 and 18 hole matches. Play on authentic recreations of seven real-world courses that host professional tournaments, including St. Andrews Old Course, Valderrama, Sunningdale Old, Royal County Down and the rest of the rota courses for The Open, all unlockable through play or purchasable through the in-game store.

It’s all in the wrists! Angle the golf club downward through impact to keep the ball low and underneath the wind, or swing inwards and outwards to apply sidespin. Warm up on the driving range, practice short game on the putting green, and earn various Callaway clubsets while climbing the ranks. Try out WIPP (Wood, Iron, Pitch, Putt) Mode for closest-to-the-pin challenges, or putt around obstacles in Minigolf Mode for fun-filled casual competitions.

With Golf 5’s true-to-life High Precision Control Physics engine, every swing result is distinct as dozens of data points are gathered to determine ball flight, including club speed, spin rate, and much more. Dial in consistency and precision by tracking shot trends over time with the XTi© Pro Launch Manager. Contend against rivals online with an improved skill-based matchmaking classification system, designed with the International eGolf Federation.

Enjoy dozens of quality-of-life updates, including a refreshed pre-match main menu reminiscent of elegant, private country clubs. Swing from either side of the ball with added left and right-hand swing support for either controller, added golf controller attachment settings, and various bug fixes for enhanced game stability.

“The Playoff Edition update is like Golf 5 2.0, and we’ve added a ton of great content that both casual players and competitive golfers will enjoy,“ said Antonio Marín, CEO and co-founder of AAA Game Studios. “Newcomers can immerse themselves in the high-fidelity visuals, sights, and sounds, and competitive golfers will find that their real-world golf tendencies will carry over to VR, which is a testament to the realism and quality of the physics engine.”

Golf5 eClub’s Match Play Edition update will hit the course on SteamVR, Meta Quest, and Pico 4 on Tuesday, Nov. 11. It will include English, Spanish, French, German, Chinese, Korean, and Japanese language support. 

To learn more about the Golf5 series, visit the official Golf 5 website, follow the official X Account, Instagram, search #Golf5 and #VirtualGolf on social media, and join fellow golfers on the official Discord server.

About AAA Game Studios

AAA Game Studios is a team of twenty-five members who are equal parts game developers and golf aficionados, specializing in the creation of golf gaming experiences. Their most recent title, Golf5 eClub, is the second-most downloaded golf game on Meta Quest and also available on both Steam VR and Pico.

STARSEEKER: Astroneer Expeditions Takes Players Beyond the Stars in 2026

Earlier this year, bold space explorers System Era Softworks and Devolver Digital announced STARSEEKER: Astroneer Expeditions, a brand-new adventure in the beloved Astroneer universe, set to launch in 2026.

Today, the first STARSEEKER DIRECT broadcast beamed down fresh details and an extended look at gameplay, giving budding Astroneers a taste of the chaos, camaraderie, and cosmic fun that awaits aboard the ESS Starseeker.

A New Kind of Astroneer Adventure
Starseeker isn’t your everyday stroll through the stars—it’s a full-blown expedition game built around cooperation, improvisation, and a healthy dose of interplanetary foolishness. 

Recruits begin their journey on the ESS Starseeker, an experimental space station packed with tools, supplies, and the questionable leadership of the famous Action Science Hero superteam, the Fronteer Force. Players can set out solo or in a Squad with up to three friends, preparing their loadouts before diving into timed missions across alien worlds.

  • Step one: Gear up. Shop, craft, and trade your way to the perfect loadout—or ignore all common sense and fill your pack with beach balls and fireworks.
  • Step two: Deploy. The moment your dropship lands, the clock is ticking. Time is short, planets are hostile, and everything (including your teammates) can—and probably will—go sideways.
  • Step three: Survive, celebrate, and swap stories back on the Starseeker. For all its “critical missions” and “serious science,” life on the station is more like a space party bus than a research facility.

First Stop: Planet Tephra
The first destination for intrepid Astroneers is Tephra, a lush and mysterious planet deep in frontier space. Its tangled jungles, vast oceans, and cavernous depths hold secrets—and more than a few hazards.

Each planet in STARSEEKER is handcrafted, letting players return to favourite vistas, hidden caches, or that one spot where Carl got eaten by a flower monster. As Squads progress, new Landing Zones unlock, opening up uncharted territory, fiercer challenges, and bigger cooperative missions.

And Tephra is just the beginning. As the Starseeker travels deeper into frontier space, the crew will uncover new worlds, each bringing its own dangers, creatures, and stories tied to the Fronteer Force’s Super Top-Secret Mission.

First Look at an Expedition
In the STARSEEKER DIRECT demo, a Squad touched down on Tephra to help repair critical equipment for the science team. Simple enough—until it wasn’t. Local fauna had Gooped everything in sight, forcing recruits to improvise with their EXO Tools and specialised Nozzles. Nozzles are modular upgrades that transform the way explorers interact with the environment.

The Squad’s mission required the team to set up a comms relay high up on Tephra’s cliffs, all while cleaning Goop from machinery using Water Hose Nozzles, contending with rowdy creatures, and escaping the planet before time ran out. Of course, detours were made for Carrotling-chasing, Squad hijinks, and general chaos. After all, what’s a Starseeker expedition without a little creative disaster?

STARSEEKER: Astroneer Expeditions launches in 2026, bringing players deeper into the Astroneer universe. Whether you’re a meticulous planner, a curious explorer, or just someone who really likes throwing beach balls in space, the Starseeker has a seat for you.

Visit starseekergame.com and join the Discord to book your ticket and gather your crew: the party bus to Frontier Space departs soon. 

Gas Station Simulator Opens a Vacation Hotspot in the RV Camp DLC, Available Now!

Help RV Queen Ruby fulfill her dreams of running the country’s number one caravan campsite

Kraków, Poland – Oct. 7, 2025 – Gas Station Simulator, the critically acclaimed management game from developer and publisher DRAGO entertainment that has sold over 1 million copies, takes a bold leap forward in the roadside attraction business today with the launch of RV Camp DLC, available now on Steam, Epic, and GOG.

The RV Camp DLC expands the world of Gas Station Simulator with the addition of a vacant lot next door, filled with opportunities. Work with an elderly woman named Ruby to make her lifelong dream of creating a one-of-a-kind vacation destination a reality. Set up RV sites and rent them out to highway adventurers, deal with unruly guests, and build new attractions and amenities to expand the RV Camp and bring Ruby’s vision to life!

Meet a host of fascinating characters drawn to Ruby’s campground as it grows in fame. Handle quirky requests and manage the RV Camp’s day-to-day operations by hiring staff and building new facilities. Lend an ear to the interesting stories behind each guest, and improve the camp’s reputation to help Ruby become the reigning RV camp queen.

RV Camp has been such a fun opportunity to explore and grow the world of Gas Station Simulator,” said Joanna Tynor, CEO at DRAGO Entertainment. “We wanted to give players more of what they love about the core Gas Station Simulator experience, while crafting an experience that feels fresh and surprising.”

The latest trailer is a collaboration between DRAGO entertainment, and the Kraków-based, proto-metal band, TARABAND. The Polish power-trio lend their front-loaded, rock sound to the RV Camp DLC, further bridging together the mainstream and underground music scene in eclectic ways. 

RV Camp DLC is available now for $11.99 USD on Steam, the Epic Games Store, and GOG. To stay up-to-date with the latest news, make sure to follow DRAGO entertainment on Twitter/X and Facebook.

About DRAGO entertainment

DRAGO has been in the gaming industry since 1998. Over the past two decades, they have dedicated themselves to creating immersive and engaging gaming experiences. They are almost 50 passionate developers and creators who believe in the transformative power of games. Their flagship title is Gas Station Simulator, which was released on September 15th, 2021 and immediately became a bestseller on Steam. They are currently expanding their horizons with new projects and continue to support current titles.

Learn more about DRAGO entertainment on the official website

Hack-and-Slash Action-Adventure Blood of Mehran Launches Today on PC, Consoles

Istanbul, Turkey – 7 October 2025 – Blood of Mehran, the vengeful action-adventure hack-and-slash set in the beautiful Arabian desert from developer Permanent Way Game Co. and publisher Blowfish Studios, paints the streets of Aura red on PlayStation 5, Xbox Series X|S, PC via Steam, and Epic Game Store.

Pursue the path of vengeance in a corrupted kingdom, provoked by the tragic loss of Mehran’s true love. Unsheath the legendary warrior’s formerly retired blade, and show no mercy to the depraved nobles and assassins who conspired in this unforgivable murder. Overcome twisted trials, echoes to Mehran’s haunted past that test his physical strength and mental fortitude. 

Engage in brutal hack-and-slash combat. Silence foes with lethal blade strikes, or aim a deadly array of arrows to create explosions, poison guards, and deliver discrete kills. Acquire powerful abilities through an advanced skill tree system that provides endless build possibilities for a variety of playstyles.

Traverse beautifully crafted Arabian-themed landscapes in the kingdom of Aura, including boundless deserts, formidable castles, and ominous palaces. Take on a bloody role in a fabled tale inspired by One Thousand and One Nights, accompanied by beautiful graphics and a stunning soundtrack, available to purchase on Steam today.

Blood of Mehran is our love letter to the classics that inspired it, complete with a captivating tale based on Eastern folklore,” said Emad Rahmani, CEO and Game Director, Permanent Way Game Co. “Embark on a challenging adventure with themes of love, loss, and loyalty, and find out what awaits Mehran on the path of revenge today.”

Blood of Mehran is available now on PlayStation 5, Xbox Series X|S, PC via Steam, and Epic Game Store. The language support includes English, Arabic, Turkish, Italian, French, German, Spanish (Spain), Japanese, Korean, Polish, Portuguese (Brazil), Russian, Simplified Chinese, Thai, and Ukrainian. 

To learn more, visit Blood of Mehran’s official website, join the community on X, and search #BOM and #BloodofMehran on social media. 

To stay up to date with Blowfish Studios, please visit the team’s official website, join the Discord, and follow them on Facebook, X, Instagram, and TikTok.

About Permanent Way Game Co.

Permanent Way Game Co. began as an international branch of a studio before becoming a full-time indie studio. Fully embracing the “indie spirit” has allowed this Istanbul-based studio to bring more than 20 titles to the domestic market and 12 titles to the international market in addition to their animation production department and game development research.

For more information about Permanent Way Game Co., visit the official website or follow the team on X.

About Blowfish Studios

Blowfish Studios is an award-winning game developer and publisher based in Sydney, Australia. The studio strives to release original multi-platform games, while also collaborating with developers from around the world. As developers first, they bring a wealth of knowledge and expertise to any partnership. The studio provides development services to get the game release ready, porting to all major platforms, platform approval, marketing, and promotion to the world. Blowfish Studios is a part of Animoca Brands’ gaming-focused endeavors.

To learn more about Blowfish Studios please visit the team’s official website, join the Discord, and follow them on Facebook, X, Instagram, and TikTok.

Fantasy 16-bit ARPG Shrine’s Legacy Saves the World on PC, Steam Deck Today

CORYDON, Indiana — October 7, 2025 — Shrine’s Legacy, the 16-bit fantasy action RPG inspired by SNES classics developed by Positive Concept Games and published by Indie.io, saves the world from doom on PC via Steam, as well as Steam Deck today.

After centuries of imprisonment, darkness seeps across Ardemia as the Dark Lord Aklor reclaims the land as his own. Only Rio, heir to the Sword of the Shrine, can stop him – if he can find the magical sword. Together with Reima, a mage of unparalleled power, the two ally to gather the eight elements scattered across the land and awaken the only power capable of defeating Aklor once and for all.

Traverse Ardemia’s vast, rich world, rife with mysteries, hidden treasures, and stories waiting to be told. Endure sacrifices as their journey unfolds. Descend into perilous dungeons, cross paths with unforgettable allies, and uncover the fates of those scarred by darkness. Across ruined fields and grieving towns, loss shadows every step, wrought by Aklor’s forces. 

Inspired by classic JRPGs, Shrine’s Legacy intertwines an emotional story with fast-paced, real-time combat. Experience the saga in single player mode, seamlessly shifting between Rio’s blade and Reima’s sorcery, or join a friend through local or online co-op. Solve intricate puzzles and conquer formidable foes by combining the duo’s distinct abilities: wield Rio’s mastery of the blade to perform well-timed attacks while conjuring Reima’s vast arsenal of spells from afar.

Strengthen both champions with an intuitive progression system, unlocking new abilities and spells as the journey unfolds. The fate of Artemia hangs in the balance. Bonds will be tested, wounds will run deep, and fate demands its price. How much are they willing to give up to protect the world from certain doom?

“As two friends who love RPGs, we have always felt not enough RPG games have true co-op options,” said Alan Gabbard, Creative Director. “That’s why it was important for us to achieve what Mana games were doing in terms of sharing the experience with loved ones on the couch…or at a computer monitor for Shrine’s Legacy initial release.” 

Shrine’s Legacy rescues the denizens of Ardemia on PC via Steam and Steam Deck today, for $19.99 USD. It will include English language support.

For more information, check out Positive Concept Games’ official website, join their Discord, and stay up-to-date by following their Facebook, BlueSky, and X/Twitter.

About Positive Concept Games

Positive Concept Games is an independent studio founded by lifelong friends Joseph Duke and Alan Gabbard, based in Indiana. Officially registered in 2020, the studio’s origins trace back much further—Shrine’s Legacy, their current project, began as a passion project during their high school years and started to take its modern shape in 2016. Joseph serves as Technical Director, bringing years of personal modding and game development experience that began on his dad’s PC. Alan, the Creative Director, found his love for game development after playing Final Fantasy IX as a kid.

About Indie.io

Indie.io is home to over 100 of the world’s best independent video games and developers. Our platform was built to provide independent developers with the resources, services, and management tools needed for success. Through collaboration and passion, we strive to cultivate a diverse and vibrant gaming landscape that resonates with players and creators alike!

CHARGE THE ENEMY IN HEART ELECTRIC – FIRST GLOBAL PLAYTEST LAUNCHES OCTOBER 24-26

Revolutionary Magnetic Combat Transforms Hero Shooter Gameplay

Stockholm, Sweden – October 7, 2025 – Modoyo today confirmed details of its first global playtest for Heart Electric, the adrenaline-filled, magnetic hero shooter, currently in development on PC. Powered by Unreal Engine 5 and SnapNet, the game redefines the genre, allowing four teams of three to go head-to-head in an action-packed battle for life-sustaining energy. Running from October 24 to 26, the playtest introduces the global community to the Magnetic Flux. This revolutionary mechanic enables combatants to manipulate metal, soar through arenas, and outplay their opponents.

Sign Up for the Playtest Now and Watch the All-Action Trailer below.

The Magnetic Flux is a game-changing power that enables players to traverse the battlefield at high speed, manipulating metal objects and triggering electromagnetic effects, fostering both freedom of movement and the ability to devise innovative strategies to maintain a tactical advantage. Following feedback from previous playtests, the team enabled the Magnetic Flux while airbourne, allowing players to combine magnetic movement with their playmaking skills in a host of new situations.

“Heart Electric is a true indie passion project designed by players and shaped by our community,” said Niklas “Figge” Fegraeus, Creative Director of Modoyo. “We’re inviting hero shooter fans worldwide to join us and experience something unique and innovative. The Magnetic Flux changes the landscape and offers levels of gameplay that will surprise even hardcore FPS fans, giving players new ways to outsmart opponents and have an incredible amount of fun doing it.”

Heart Electric offers a fresh take on the hero FPS genre, delivering fast-paced multi-team action. Four teams, armed with unique weapons and perks, must eliminate their opposition by depleting their energy while ensuring they keep enough of their own. Use the Hearts to steal Energy from other teams’ bases, knowing they could set a magnetic trap, lure you into an ambush, or attract the attention of another team. Killing opponents and having them respawn saps their Energy reserves until it’s down to the final two teams. From there, each player receives an energy overload as the dome drops and the arena starts to shrink. It’s now a race against time in a kill-or-be-killed, winner-takes-all showdown.

From Friday, October 24, through Sunday, October 26, players will experience:

  • Full Magnetic Flux mechanics across three distinct arenas
  • Multiple playable heroes with unique abilities
  • Diverse primary weapons and fully customisable loadouts
  • Challenging team tactics in a brand new competitive format
  • Global leaderboards to track competitive rankings

Heart Electric is the debut game by Stockholm-based developer Modoyo, led by industry veteran Niklas “Figge” Fegraeus. To keep up-to-date with the latest news and information and sign up for the Global Playtest, visit the Steam page.

About Modoyo Games
Modoyo is a Stockholm-based game studio dedicated to creating great games that delight and entertain. Our mission is to be a creative part of the gaming community, always bringing new ideas, amazing gameplay and memorable moments worth sharing.