CALL OF DUTY: BLACK OPS III DLC PACK, SALVATION, AVAILABLE NOW ON XBOX ONE AND PC
October 7, 2016 – The fourth and final DLC map pack for Call of Duty®: Black Ops III, the best-selling console video game on next generation platforms*, Salvation, is available on Xbox One and PC starting today. Salvation is also available on PlayStation 4. Published by Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc. [Nasdaq: ATVI] and developed by Treyarch, Salvation delivers the thrilling climax of the Zombies Origins saga plus four exciting multiplayer maps.
Salvation features Revelations, the finale of the Origins Zombies saga. In Revelations, this final chapter of the Zombies experience, Richtofen, Dempsey, Takeo, and Nikolai – having travelled through space and time – finally discover the identity of the mysterious Doctor Monty in The House. As the heroes face-off against an ancient evil, they must hold the zombie horde back in the ultimate battle between human and undead.
Salvation also includes four new action-packed multiplayer maps set within the ancient walls of a medieval fortress, to the dusty streets of an old-west town.
- Citadel: Once home to a powerful medieval army, this ancient castle now sits broken and abandoned. Tight corners force close-quarters engagements, while the moat and drawbridge allows for unique player movement opportunities in this mid-sized map.
- Micro: What’s better than a BBQ on a hot summer day? A miniaturized war zone that takes place on a well-stocked family picnic table. Navigate this bite-size battlefield for a larger-than-life experience.
- Outlaw: Gear up for a showdown in Outlaw; a western-style re-imagining of the fan favorite map Standoff from Call of Duty®: Black Ops II. This rough-and-tough medium-sized map brings classic engagements, flanking routes and strategic positions for long and medium ranged combat.
- Rupture: The Call of Duty®: World at War classic Outskirts is re-imagined as a high-tech facility, designed by a futuristic society desperate to repair the Earth’s atmosphere. Take control of one of the facility’s mechs to unleash a barrage of heavy machine gun and rocket destruction.
Salvation is now available on PlayStation 4, Xbox One and PC at a discounted rate via the Call of Duty: Black Ops III DLC Season Pass**, which also features the three DLC Map Packs already released this year, as part of the discounted bundle offered at a suggested retail price of $49.99. Individual purchase of DLC Map Packs, including Salvation, is at a suggested retail price of $15. Call of Duty: Black Ops III is rated M for Mature with Blood and Gore, Drug Reference, Intense Violence and Strong Language.
*Based on North American physical game sales as of April 1, 2016.
**Season Pass content not available on PS3 or Xbox 360. Downloadable content in the Season Pass may be sold separately. If you purchase the DLC Season Pass offering, do not also purchase these standalone DLC Map Packs, as you will be charged for them. DLC Season Pass and DLC Map Packs may not be available on all platforms or in all territories. Pricing and release dates may vary by platform. Call of Duty: Black Ops III game required; sold separately.




It is interesting to note that Gears of War 4 feels like a far more focused storyline than one might expect from an action game as it features quite a bit of mystery and horror elements mixed in with the standard shooting sequences as the group searches for those they’ve lost. This is helped out by the fact that the new characters are a far more enjoyable and lively group than anything we’ve seen in the series before. Not only are they more talkative and jovial in nature as they explore various ruins, examine the oddities they come across, and attempt to overcome absolutely ridiculous obstacles. Various actions or things players can examine including collectibles they gather can bring up additional dialogue and helps make the cast far more likable and more relatable despite being fresh additions.
The campaign co-op has been limited to only two players this time but thankfully the companion AI has been improved to make them far more useful in a firefight as they are more willing to move around and seek cover and draw enemy fire and less likely to clump up to the player characters. It is also interesting to note that the title does like to implement a feeling of false hostility at times since there are a large number of areas that players might feel like things will go down at a moment’s notice thanks to the design and layout of the area only to simply be a place for exposition or exploration.
The swarm, the main enemies that appear later on, are a bit more standard as far as enemies go but also are rather unpredictable. This is thanks to the fact that there are a large number of types that the player will come into contact with and the environments you battle against them in. Often a fight against the Swarm can grow complicated thanks to the fact that they can literally pop out of sacs that hang on walls or even serve as cover and if damaged enough might spawn a new enemy for you to deal with.
Scouts and Engineer classes are practically vital to the survival of any team in this mode now thanks to the fact that Engineers are the only characters that can readily repair and provide ammo to fortifications and since Scouts gain extra energy points from defeated enemies, they are key pieces to a team that may simply fall apart otherwise regardless of how skilled the players might be. Then again, since each class can be leveled up and equipped with various cards that boost certain aspects of their chosen class and help give them an extra edge in battle players can readily choose to play as whichever class they feel most comfortable with without really losing too much of their edge.