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Spooky Roguelike Deckbuilder ‘THE SPIRIT LIFT’ Welcomes Hotel Guests on January 27, 2026

Release date for chilling, story-driven adventure revealed during The Indie Horror Showcase 

SEATTLE — Oct. 23, 2025 — THE SPIRIT LIFTthe retro horror deckbuilder roguelike set in a haunted hotel from prettysmart games, plays a calculated hand on PC via Steam on Tuesday, Jan. 27, 2026, as revealed during the Indie Horror Showcase.

Ride a magical elevator through 13 levels of a haunted, ever-changing 3D hotel, as a group of ‘90s teenagers. Discover the secrets that lie behind every door in the ultimate search for the truth. Gather cards, gold, and gear while navigating the eerie corridors on the way to the top. Beware of unpredictable events and creepy enemies lurking in the shadows.

Select a trio of teenagers, watch their relationships unfold, and stack up their distinct abilities against the daunting task of a hotel ascent. Along the way, pick up firefighter axes, rollerblades, and night vision goggles to fend off fiends and increase the odds of survival. 

Muster up the courage for a fighting chance against wandering ghouls and giggling ghosts. Engage in strategic card-based battles, power-up decks with newly discovered cards, and convert experience into life-or-death upgrades. Battle the creatures of the night, defy death, and reach the charismatic boss awaiting in the penthouse suite.

Met your maker in an attempt to reach the top? Lucky for you, death isn’t permanent around these halls; in fact, it’s encouraged! Experiment with different party members, collecting and combining new cards and gear to see how far you progress. Remember the lessons learned, ascend to the top, and seek the hotel’s true purpose.

“Be Kind, Rewind, and Seek the Truth Lost Behind…”

“Death is only the beginning here,” said Miko Charbonneau, Creative Director and Studio Lead at prettysmart games. “We wanted to create a roguelike deckbuilder that was both accessible to genre newcomers, with a fresh twist for veterans. We can’t wait to see who will be among the first to reach the top of this haunting experience!”

THE SPIRIT LIFT  defies death on PC via Steam on Tuesday, January 27, 2026. For more information on THE SPIRIT LIFT, visit prettysmart games’ official website, check out the developer’s YouTube and Twitch, and follow the team on BlueSky.

About prettysmart games

prettysmart games is an indie game developer that collectively prioritizes mental health and team happiness alongside their dedication to providing creative interactivity to players. They usher in newcomers into the gaming space and help them expand their skillset while priding themselves on an absolute lack of AI-driven development. From PC games to mobile apps and even a retro MUD, the team continues to share their passion for unique gaming experiences in multiple formats, and even provide lessons learned as Skillshare courses to help aspiring devs break into the industry armed with insights from industry professionals.

Folklore Hunter Tracks Down Urban Legends, Graduates from Steam Early Access Jan. 30, 2026

Prepare to hunt the Mothman in new trailer at DreadXP Indie Horror Showcase

NEW ZEALAND — Oct. 23, 2025 — Folklore Hunter, the co-op urban legend hunting survival game developed by Liquid Donkey Games, takes aim at the Mothman when it graduates from Steam Early Access on Friday, Jan. 30, 2026, as revealed at DreadXP’s Indie Horror Showcase today with a brand new trailer. 

Liquid Donkey Games has also revealed a new update available today, with full Steam Workshop support now implemented for the community to create and share their own custom content and mods. Versions for PlayStation 5, Xbox Series X|S, and Nintendo Switch platforms are also in development, set to launch later in 2026.

When a father goes missing under mysterious circumstances looking for his kids, a village finds itself cursed by creatures of the night, or strange things are afoot at abandoned military biolabs, they call you. Dropped in uncharted lands with limited supplies and supernatural threats, your team has the skills to find an explanation for the unexplainable.

Track and hunt three mythic creatures in a fully-designed main campaign through a series of Story Hunts supporting single and multiplayer modes. Set up traps and cameras to capture the location of the horned Wendigo. Solve cryptic riddles and uncover hidden storylines that brought the vampiric Strigoi to a now vacant village. Find a way to communicate with the Mothman via electromagnetic radiation, but don’t linger. Whatever’s out there is tracking you, too.

Wander through wooded forests, dank caves, mysterious shrines, sealed catacombs, haunted churches, cult lairs, abandoned military outposts, and other handcrafted environments on a hunt for the world’s most fabled creatures of the night. Discover clues from bloody notes, obscurely placed skeletons, and other oddities to combine wit and intuition and outsmart otherworldly dangers.

Learn what brought each creature into this world and find a way to contain it before it takes any more lives. Take these lessons and apply them to shorter Contract Hunts to tackle randomized locations and puzzles, and earn rewards for living to unlock new gear, traps, and other helpful equipment to personalize your own hunting techniques.

“There are so many approaches to hunting these supernatural beings,” said Jayde Cohen, Founder and sole developer at Liquid Donkey Games. “Shotguns, crossbows, exploding gas cans, crucifixes — even runes with inscription tools to help survive. Pick your poison. How you use them, though? That’s a story for you to tell.”

Folklore Hunter chases after dark rustlings from the woods in Q1 2026 on PC via Steam. For more information, follow developer Liquid Donkey Games on Twitter and join everyone huddled around the fire over on Discord.

About Liquid Donkey Games

Liquid Donkey Games is an independent game development studio based out of New Zealand, founded and operated by solo developer Jayde Cohen. Creativity and fun fuel Jayde’s creations, and when combined with his passion for the suspenseful and foreboding bring about survival horror experiences like Folklore Hunter supported by the chaotic camaraderie of co-op. Jayde’s storytelling techniques embed themselves into the very worlds he creates, and offer a unique perspective of humanity told through interactive, emergent scenarios.

Stunning Open World Action-RPG Project TAL Revealed With Official Announcement Trailer

An epic story-driven single player experience inspired by Korean mythology, coming to PC and consoles

Seongnam, South Korea – October 23, 2025 | Publisher WEMADE MAX Co. Ltd and developer MADNGINE are thrilled to announce a brand new open world action-RPG, Project TAL, coming to PC and consoles in 2027.

Check out the Project TAL announcement trailer below:

Project TAL is a AAA single player action-RPG that reimagines Korea’s traditional Tal masks, as well as the mythology and folklore that surrounds them, into an epic and deeply immersive fantasy open world for players to explore.

The announcement trailer shows off the game’s cinematic and fast-paced combat, with players able to leap onto massive monsters to deliver powerful attacks, exploit enemy weak spots, and perform tactical counterattacks and skill combos to keep their foes at bay.

Players won’t be fighting alone, however. The trailer also highlights one of Project TAL’s core features — a distinctive companion system that dynamically responds to the player’s combat style and environment. 

Each NPC companion character has unique abilities, personalities, and combat roles, ranging from defense and support to melee, ranged, and magic. Players will encounter moments of seamless cooperation in Project TAL, such as catching a falling companion mid-battle, or watching a support companion deploy a magical barrier to deflect enemy attacks. 

Project TAL combines an emotionally resonant story about healing a wounded world with the exhilarating combat of a classic action RPG,” said Sohn Myun-seok, CEO of WEMADE MAX. “With MADNGINE’s technical expertise and artistic vision, we’re creating a AAA open-world title built to compete on a global stage.”

Project TAL Features:

  • Climbing action, where players can leap onto massive monsters to deliver devastating strikes
  • A weakness exploit system that allows players to target enemy weak spots and shift the flow of battle
  • Tactical counterattacks and skill combos performed alongside companions in fast-paced combat
  • Intelligent NPC companions will shift the tide of battle, dynamically responding to aid the player in combat

Project TAL is currently in development for PC and console, with a global release planned for 2027.

About WEMADE MAX Co. Ltd

WEMADE MAX is a global game developer and publisher driven by the vision of creating “the greatest adventures enjoyed by players worldwide.” With development studios including MADNGINE, WEMADE CONNECT, LightCON, and OnewayTicket Studio, the company develops and services a wide range of titles across genres such as MMORPG, subculture RPG, casual, action RPG, and extraction shooter. Its flagship titles include Night Crows and Lost Sword, while upcoming next-generation projects such as Project TAL, The Midnight Walkers, and MIR5 are currently in development.

About MADNGINE

MADNGINE is a comprehensive game development studio founded in 2020 by some of Korea’s top-tier developers. The studio released the Unreal Engine 5-based mobile and PC MMORPG Night Crows in April 2023, followed by Night Crows Global in March 2024. Recently, MADNGINE has established a “multi-production creative structure” to develop multiple new IPs such as Project TAL, solidifying its position as one of WEMADE MAX’s leading studios with a focus on high-end genres, platform diversity, and technological scalability.

Resident Evil Survival Unit Surpasses 2 Million Pre-Registrations

Character Introductions Now Live on Official Website; Social Media Follow Campaign Underway

Tokyo, Japan – October 23rd, 2025 – Aniplex Inc. (President: Atsuhiro Iwakami) today announced that pre-registrations for the upcoming mobile strategy game Resident Evil Survival Unit, co-developed with JOYCITY Corporation (CEO: Seong Won Cho), have surpassed 2 million users across Europe, Japan, Korea, North America, and other regions in Asia.

(Note: Total includes combined pre-registration numbers from App Store and Google Play across multiple regions.)

Based on Capcom’s iconic Resident Evil series, Resident Evil Survival Unit offers a fresh strategic experience tailored for mobile devices. The game blends the accessibility of mobile gaming with the depth of real-time strategy, allowing players worldwide to connect and compete in a new survival-themed adventure set in the Resident Evil universe.

The game is scheduled to launch globally in 2025, with pre-registration now available via the App Store, Google Play, and the official website. Players who have not yet registered are encouraged to sign up and join the survival unit.

Resident Evil is a registered trademarks of Capcom Co., Ltd.

All other trademarks are the property of their respective owners. Game content and release details are subject to change.


About Aniplex Inc.

Aniplex Inc. is a diversified entertainment company headquartered in Tokyo, Japan. Known for its leadership in anime production and distribution, Aniplex also develops and publishes games, films, stage productions, and live events for audiences worldwide. Aniplex is a subsidiary of Sony Music Entertainment (Japan) Inc.

https://www.aniplex.co.jp

About JOYCITY Corporation

JOYCITY Corporation is a leading game developer and publisher based in South Korea, specializing in online and mobile games. The company is known for global hits such as Gunship Battle: Total Warfare, Pirates of the Caribbean: Tides of War and 3on3 Freestyle.

https://www.joycity.com

Resident Evil is a registered trademarks of Capcom Co., Ltd. All other trademarks are the property of their respective owners. Game content and release details are subject to change.

Battlefield 6 Review

Battlefield 6

Developer: Battlefield Studios, DICE, Criterion, Motive, Ripple Effect
Publisher: Electronic Arts
Platforms: Xbox Series XPlayStation 5PC (Reviewed)
Release Date: 10 Oct 2025
Price: $69.99 USD – Available Here $109.95 AUD – Available Here

Overview

Come to think of it, it’s been quite a while since I jumped into a multiplayer shooter and got torn to shreds. Let’s not beat around the bush – I’m pretty bad at it, but also a perfect specimen for multiplayer matches. I serve as an exp boost, as someone that pro players can train on, and if (and that’s a big IF) I manage to score a kill or two, that’s a win-win for everyone (but mostly for the enemy team). I am joking a little bit, of course, but even despite my lack of skill, the Battlefield games have managed to always lure me in so far and make me feel like a welcoming member of the online community. Granted, I haven’t delved extensively into any of those releases since Battlefield 1, but what better time to jump into them than now, since Battlefield 6 just got released!

Story

Set in 2027, the story drops the player into a world on fire. NATO’s planned withdrawal from Georgia falls apart when the private military giant Pax Armata launches a surprise assault, turning a simple handover into an all-out war. Gunnery Sergeant Dylan Murphy and his Marine Raider squad, Tempest 1-2, fight to sabotage key cybersecurity assets before evacuation, but their escape is cut short when their helicopter is shot down, leaving Murphy as the only survivor.

A year later, Pax amps up the conflict by assassinating NATO’s Secretary General, triggering a mass defection of member nations and reshaping the world’s power balance. Murphy, now part of elite unit Dagger 1-3, joins a British-led strike on Gibraltar to take out Pax’s leadership. The mission goes horribly wrong pretty soon when Pax commander Alexander Kincaid ambushes the team and escapes, setting up a personal rivalry and setting himself as the game’s primary antagonist. From there, the story escalates with a few more missions spanning Brooklyn to Egypt, mixing on-foot sections with commandeering a tank and using reckon drones, all building toward a showdown with Kincaid, but not without a few twists and turns along the way. As you can imagine, the game’s ending also sets a stage for a story sequel, but that’s honestly expected at this point.

Gameplay

Now that we’ve got that out of the way, let’s focus on the bread and butter of this game – multiplayer. To be fair, I do recommend completing the singeplayer campaign not only for the immersive story, but for a few valuable unlocks that transfer over to multiplayer (skins, titles, exp boosters, etc). I admit that I jumped into the multiplayer considerably later (as in, 2-3 days after the release), where I’m already matched with absolute killstreak beasts and ace pilots – which is not really an issue….as long as they’re not on the enemy team.

But even taking into account my absolute lack of skill, the game still manages to trump over any kind of frustration just by being incredibly fun and engaging. I know that even if I manage to score only a few sniper headshots in the match, they are completely earned and deserved. Just like every kill, tank explosion, claymore trap, every revive, and so on. There is no such thing as an overpowered class; each has its own advantages and flaws. Every map is a story for itself that needs to be studied for choke points, vantage points, and sniper camping spots. The only thing that I could complain about at this point is a needless grind when it comes to some unlocks in multiplayer. As you know, the unlocks are mostly tied to challenges and leveling. Some truly versatile weapons and gadgets are locked behind grinding goals, such as taking down an insane amount of enemies in a specific way or with a particular weapon. But even taking that into account, the starting weapons for every class offer an extensive level of customization when it comes to weapon attachments.

Visuals

My entry into the game wasn’t exactly a smooth ride. After the install, I was welcomed with a rather confusing message about enabling secure boot to start the game. And then the game closed itself. So that was the end of my story. Or it would have been if I hadn’t found out that the secure boot setup is pretty mandatory to enter the game. After some guidance from Google and fiddling with setting that up (which, by the way, varies from motherboard to motherboard), I was finally let in.

And I have to tell you – in all my years of playing games and reviewing them, I have yet to find a game that can share a spot with Battlefield 6 with how incredibly well optimized, smooth, and gorgeous it is. I mean, I can always use my lack of skill as an excuse regarding my low K/D ratio, but I don’t want to tell how many times I was killed or headshot across the map simply by stopping and admiring the graphics, level design, and the environment. So that one is entirely on me. This is a game that was working flawlessly on day 1 without any crashes, stuttering, or slowdowns. I don’t know what kind of voodoo magic the developers employed here, but please – keep at it.

Audio

The Battlefield series has always been stellar when it comes to audio and sound design, and I didn’t expect anything different here. Every weapon is a story for itself, and after playing long enough, you’ll develop a superpower, where you will further improve your sense of hearing, especially in close combat maps, listening to the enemy footsteps or crouching cowardly in the bushes while taking notes of what weapons enemies are using so you can counteract with something of your own. While I only managed to jump into a jet and a helicopter a few times, piloting them (when I don’t crash straight into the ground) feels like playing a completely different game. I honestly believe there is an untapped market for Battlefield 6 developers by developing a combat flight sim down the road, something that could easily rival the Ace Combat series. And yes, I’m basing that alone on absolutely flawless audio work in this game.

Overall

There is not much to add here at this point. While the multiplayer has a somewhat uneven learning curve (assuming you haven’t played it from day 1, just like me), and grind-to-unlock for segment weapons & attachments is pretty evident, nothing else stands out, and at this point, I would just be nitpicking for flaws. And if by some strange reason, this is your first entry into the Battlefield series, this is “the one”. Well worth the price, and judging by the current player count, it will be years before we might get bored with it. Every aspect of the game is tightly knit with the other, from gameplay to visuals, and (I have to mention it again), one of the best optimizations and fluidity of gameplay that I’ve seen in years. All in all, an absolute recommendation.

Capsule Computers review guidelines can be found here.

Ichibe Hyosube joins the fight in BLEACH Rebirth of Souls!

BLEACH Rebirth of Souls’newest characteris out now, introducing the powerful Ichibe Hyosube, leader of the Royal Guard and head of all Soul Reapers. Ichibe specialises in limiting his opponent’s power while unleashing unconventional and versatile combo attacks.

Ichibe Hyosube is a powerhouse who weakens his opponents through the Painted Over State, a condition that reduces their damage output and increases the damage they receive. He can apply this state through various attacks and enhance it further during combat, stacking debuffs that disrupt the opponent’s strategy. His abilities also allow him to disable Spiritual Power, making him especially effective against characters who rely on it. When Ichibe activates his Awakening, he instantly inflicts the Painted Over State and adds a powerful debuff that cuts the strength of the opponent’s key moves in half, giving him strong control over the flow of battle.

BLEACH Rebirth of Souls is available forPlayStation 5, Xbox Series X|S, PlayStation 4 and PC. In the game, players can engage in thrilling battles with their favourite BLEACH characters and immerse themselves in the anime universe in multiple game modes.  For more information about BLEACH Rebirth of Souls and other titles from Bandai Namco Entertainment Europe please visit: https://www.bandainamcoent.eu.

Collect Basketball Greatness: NBA 2K Mobile Season 8 Now Available

Create the Ultimate NBA Team, earn all-new rewards, and recreate some of the biggest moments of the NBA in Season 8 of NBA 2K Mobile

Today, 2K announced Season 8 of NBA® 2K Mobile, one of 2K’s flagship mobile titles, is now available. Featuring 2025 All-Star Victor Wembanyama as the headliner, Season 8 offers exciting updates to collect NBA Stars, build a legendary roster, and bring them to life with stunning graphics, plus gameplay improvements.

NBA 2K Mobile Season 8 includes new features and updates, such as:

  • Tip-Off Event: Celebrate the start of the new NBA season with an all new Tip-Off event in NBA 2K Mobile, offering a fresh way to progress and earn rewards. Players can collect Tip-Off Tickets, trade them in for Merch, and build up their Hype Track. The more Hype built, the more rewards unlocked throughout the Event, with the first event starting at season tip-off.
  • Dream Roster: With the chance to collect over 400 legendary basketball player cards, players can craft a dream roster as an NBA manager, selecting an all-star lineup, and strategise for ultimate victory, worthy of the most thrilling NBA Playoffs matches.
  • More Modes: There are always fresh and new ways to play ball. In Season 8, players can Run the Court, test out Limited Time Events (LTEs), rewrite history with Rewind mode and more. Additionally, players can embark on playoff-like series and earn increasingly powerful rewards through tiered Tourneys as well as face off against friends and foes in the PvP mode Head 2 Head.

To play, download the free NBA 2K Mobile app for Apple devices with 4+ GB of RAM and iOS 12.0 or later, or on Google devices with 3+ GB of RAM and Android 9.0. An Internet connection is required.

The game includes optional in-game purchases and paid random items.

Cat Daddy Games is a 2K studio. 2K is a wholly owned publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO).

ARK: SURVIVAL ASCENDED NOW AVAILABLE ON THE EPIC GAMES STORE – LAUNCH SALE 50% OFF FOR A LIMITED TIME

SEATTLE, WA – October 22, 2025 – Studio Wildcard today announced that the definitive dinosaur survival adventure ARK: Survival Ascended is now available on the Epic Games Store (EGS). Starting today, players can claim their copy of ASA at the lowest price yet with a 50% launch discount for a limited time.

ARK: Survival Ascended reimagines the world of the iconic ARK: Survival Evolved, harnessing the cutting-edge power of Unreal Engine 5 (UE5) for huge improvements and enhancements to the visuals and gameplay. ARK’s codebase has been fully rewritten, and its artwork recreated by hand to take full advantage of UE5. In ASA players will experience enhanced physics, dynamic weather, revolutionary cross-platform modding & multiplayer, and countless quality-of-life improvements.

ARK: Survival Ascended gives players access to all of ARK’s expansive worlds, including Scorched Earth, Aberration, Extinction, and Genesis Part 1 & Part 2 (coming soon), along with remastered community favorites like The Center, Ragnarok, and the recently released Valguero! Available now on PlayStation 5Xbox Series X|SWindows PCSteam, and Epic Games Store, players can create a Survivor, form a tribe, and then tame, train, breed & ride dinosaurs within a dynamic, living ecosystem. On all platforms, players can also download & play thousands of powerful user-created mods, including new maps, game modes, cosmetics, creatures, and more!

Coming in December 2025 is ARK: Lost Colony, the first all-original adventure for ARK: Survival Ascended. Journey into a frozen world where Survivors follow Mei Yin (voiced by Michelle Yeoh in ARK: The Animated Series) on a soul-searching quest deep into the chilling heart of darkness to find answers to long-buried secrets of ARK’s past. Buy the Lost Colony Expansion Pass now to unlock exclusive ARK: Lost Colony preview gameplay content, including the mystical forest guardian Elderclaw!

For the latest updates, join the ARK Survivor’s conversation on Discord, follow us on Twitter, like us on Facebook, subscribe to us on YouTube, visit our website at playark.com and watch us tame ‘n train leviathan dinosaurs on Twitch.TV.

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ABOUT STUDIO WILDCARD
Since revealing its flagship game ARK: Survival Evolved in 2015, Studio Wildcard has tirelessly strived to bring its dinosaur-filled vision to the masses. With millions of players worldwide, the team has delivered an amazing amount of new content and leveraged cutting-edge technology to keep fans engaged. With a transmedia universe, the ARK story can be discovered on all gaming platforms, within spin-off titles, and now as a new epic narrative featuring a star-studded cast in ARK: The Animated Series on Paramount+. www.studiowildcard.com

Monster Train 2 Adding Free Content Update Echoes From the Void to Deck of Tricks on Nov. 5 for PC and Consoles

SAN FRANCISCO (Oct. 22, 2025) – Big Fan, a Devolver Digital publishing label, and developer Shiny Shoe today revealed the next stop for Monster Train 2: a second free post-launch update packed with trials and strategy altering ways to battle the impressively mighty forces of the world-destroying Titans. The critically acclaimed deckbuilder will gain its Echoes From the Void content update on Nov. 5 for PC, PlayStation 5, Nintendo Switch and Xbox Series X|S (https://store.steampowered.com/app/2742830/Monster_Train_2/).
 
Echoes From the Void will dare strategists to devise fresh tactics for two all-new boss encounters, a slate of new Dimensional challenges, as well as more than 50 new mutators that alter Monster Train 2’s gameplay in inventive and exciting ways.
 
Glimpse Echoes From the Void’s excellent additions in an all-new trailer:

With new clanless artifacts and climatic fights also in store, as well as new Celestial Alcove events offering new powerful rewards, Echoes From the Void is the perfect excuse to return to one of the year’s all-around best games – or to start your Monster Train 2 journey for the first time.
 
Monster Train 2 cleverly builds on the original’s innovative, vertical three-floor battle system for a new epic challenge. Wage war against devious enemy Factions by guiding five playable Clans, each with their own strategic advantages empowering alternative battle styles. Boasting an immense array of cards to create synergies and design unstoppable decks with, Monster Train 2’s robust offering ensures newcomers and hardened strategists alike are in for a tense experience brimming with possibility, excitement, and deadly discovery.
 
Climb aboard the Monster Train 2 express and see why more than half a million players have relished its heavenly challenge by purchasing the game (https://store.steampowered.com/app/2742830), and be sure to draw future updates from Big Fan and Shiny Shoe on social media (https://linktr.ee/monstertrain2).

About Shiny Shoe
Shiny Shoe is an independent game developer based in San Francisco, California. They are best known for creating distinctive, genre-defining experiences, including the award-winning title Monster Train, its critically acclaimed sequel, Monster Train 2, and their innovative online co-op roguelike RPG, Inkbound. For more information, visit https://shinyshoe.com/.

About Big Fan Games
Big Fan is a Devolver Digital company. We’re a professional group of fans. We love entertainment in all its forms. We love to discover, and we love to share our discoveries with the idea that we can support the creators and fan communities that we are a part of. Big Fan works with some of the best Indie game developers around the world to explore and expand pop culture’s most iconic characters, worlds, and experiences into new and original games that people are going to love.

Collectively, we’ve published a lot of different games on a lot of different platforms, based on a lot of different brands. Like you, we’re really into games. But when it comes to “licensed games”, we think there’s a new approach. One where Indie developers get to take some risks and explore things in new and exciting ways. Find us at https://www.bigfangames.com/

I Mother Embarks on a prehistoric adventure on PC Today

KYOTO, JAPAN — Oct. 22, 2025 — I Mother, a prehistoric action-adventure told without spoken or written language, created by solo development studio Hell Yeah! and published by indie.io, is now available today on Windows PC via Steam.

Experience the dawn of human communication through instinct, symbol, and emotion.

In an era devoid of technology and words, when only symbols—and emotions—existed to guide mankind, I Mother invites players to experience the dawn of human communication through instinct, symbol, and emotion. Rather than teaching a constructed language or offering direct translation mechanics, the game focuses on interpretation, encouraging players to find meaning on their own. Every gesture, sound, and symbol becomes part of an evolving dialogue between the player and the prehistoric world.

Inspired by the research of paleoanthropologist Genevieve von Petzinger, these prehistoric symbols originate from archaeological discoveries that mark the foundation of early human communication. Dating back as early as 35,000 to 10,000 BCE, Hell Yeah! revived a forgotten “language” to help players resonate with ancestral life.

I Mother represents early human living and the impactful evolutionary teachings of a forgotten time. Observe, relate, and form personal connections to progress in this emotional journey. In an era without language or maps, learn how human senses provide self-navigation through real mind-mapping techniques, using only the self to survive and explore.

The game also explores mankind’s first spiritual experiences through the use of land art, dreams, and rare natural phenomena. The events of each day give the protagonist intense dreams—or even nightmares—in which she must fight her demons in a literal sense, improving her emotional strength and allowing her to overcome her fears in real life.

By removing conventional dialogue and instructions, I Mother creates an “emerging experience”: a game world that adapts to each player’s personal interpretation. Early playtests show that no two players describe the same story—or even the same mechanics. The result is an evocative exploration of humanity’s earliest communication—and a powerful reminder that meaning is something we still create together.

Additionally, those who courageously master the ways of this time can face challenges in the form of hidden Prehistoric Trials to collect real prehistoric art and unravel the story depicted through interactive cave drawings.

Immerse yourself in the sounds of the land, brought to life by the beats of tribal drums and the ritualistic vocals from Paleowolf. Become captivated by the wonders of pure connection through the interpretation of a time of living that exudes critical thinking beyond the wildest of dreams.

“I was so touched when the developer behind I Mother reached out to share how my research had inspired his story. He’s captured that thrilling moment in our shared past when the first marks began to mean something. It’s a game that teaches without lecturing – you absorb the origins of human communication simply by playing, exploring, and feeling. It’s fun, it’s emotional, and it’s wonderfully true to the science.” – Genevieve von Petzinger, National Geographic Explorer, TED Fellow, Paleoanthropologist

I Mother interprets meaning through early human markings on PC via Steam today, for $14.99 USD with a 20% launch discount.

For more information, visit the game’s official Steam page, follow developer HellYeah! on X/Twitter and Instagram, and stay up-to-date with their official website.

About Hell Yeah!

Hell Yeah! is the label of Adam Buczek, a solo developer and game designer working out of Kyoto, Japan. After stints as European Creative Lead at Xbox and running Skeleton Crew Studio, Adam decided to go fully indie and make the kind of games only one slightly unhinged human would. His work has already picked up awards along the way — Voyna snagged Gold for Best Strategy at the NYX Awards, and I Mother took home Gold at the INDIGO Design Awards.

About indie.io

indie.io is a publishing team composed of passionate gamers, developers, and media specialists dedicated to accelerating the reception and consumption of indie games. They represent a handful of titles that span across many genres, made by talented creators from across the globe. With more than 40 years of experience in the industry, they offer tools, technical prowess, and strategic vision to elevate games to eyes all around the globe.